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  • www-data can upload a file but cant move it after the upload action

    - by user70058
    I am currently running Apache and PHP on Ubuntu. I have a page where a user is supposed to upload a profile image. The action on the backend is supposed to work like this: Upload file to user directory -- WORKS! Refer to the uploaded file and create a thumbnail in directory thumbs -- DOES NOT WORK www-data has write access to directory thumbs. My guess is that www-data for some reason does not have proper access to the file that was uploaded. UPLOADED FILE PERMISSIONS -rw-r--r-- 1 www-data www-data 47057 Feb 8 23:24 0181c6e0973eb19cb0d98521a6fe1d9e71cd6daa.jpg THUMBS DIRECTORY PERMISSIONS drwxr-sr-x 2 www-data www-data 4096 Feb 8 23:23 thumbs Im at lost here. I'm new to Ubuntu as well. Any help would be greatly appreciated!

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  • Less daunting front end for SQL Server

    - by Martin
    We currently have a few users who have been using Access very succesfully to throw around large amounts of data. We've now got to the point where the data is just too large to be held in Access, as well as wanting to hold it in a single place where multiple users can access it. We have therefore moved the data over to SQL Server. I want to provide a general tool that they can use to view the data on the server and do some simple things like run queries and filters and export the data for offline manipulation. I don't want the support headaches that might come with rolling out SQL Management Studio, and neither do I want to have to create an Access database with links for each current database or ones that are created in the future. Can anyone recommend a simple tool that will connect to a server, list all the databases and allow a user to drill into a table and look at the data. Many thanks.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • How to do regex HTML tag replace in SQL Server?

    - by timmerk
    I have a table in SQL Server 2005 with hundreds of rows with HTML content. Some of the content has HTML like: <span class=heading-2>Directions</span> where "Directions" changes depending on page name. I need to change all the <span class=heading-2> and </span> tags to <h2> and </h2> tags. I wrote this query to do content changes in the past, but it doesn't work for my current problem because of the ending HTML tag: Update ContentManager Set ContentManager.Content = replace(Cast(ContentManager.Content AS NVARCHAR(Max)), 'old text', 'new text') Does anyone know how I could accomplish the span to h2 replacing purely in T-SQL? Everything I found showed I would have to do CLR integration. Thanks!

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  • Can you call a SQL Stored Procedure that returns a record set and have those values loaded into vari

    - by codingguy3000
    Hello fellow stackers Please consider the following SQL Server table and stored procedure. create table customers(cusnum int, cusname varchar(50)) insert into customers(cusnum, cusname) values(1, 'Ken') insert into customers(cusnum, cusname) values (2, 'Violet') --The Wife create procedure getcus @cusnum int as Begin select cusname from customers (nolock) where cusnum = @cusnum End You know how you can write T-SQL code like this: declare @cusname varchar(50) select @cusname = cusname from customers where cusnum = 1 Can I do this with my stored procedure? for example the code would look like this: declare @cusnum int declare @cusname varchar(50) set @cusnum = 1 exec @cusname = cusname pbogetcus @cusnum Thanks in advance.

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  • SQL Server - Schema/Code Analysis Rules - What would your rules include?

    - by Randy Minder
    We're using Visual Studio Database Edition (DBPro) to manage our schema. This is a great tool that, among the many things it can do, can analyse our schema and T-SQL code based on rules (much like what FxCop does with C# code), and flag certain things as warnings and errors. Some example rules might be that every table must have a primary key, no underscore's in column names, every stored procedure must have comments etc. The number of rules built into DBPro is fairly small, and a bit odd. Fortunately DBPro has an API that allows the developer to create their own. I'm curious as to the types of rules you and your DB team would create (both schema rules and T-SQL rules). Looking at some of your rules might help us decide what we should consider. Thanks - Randy

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  • Error 18456. State 6 "Attempting to use an NT account name with SQL Server Authentication."

    - by Aragorn
    2010-05-06 17:21:22.30 Logon Error: 18456, Severity: 14, State: 6. 2010-05-06 17:21:22.30 Logon Login failed for user . Reason: Attempting to use an NT account name with SQL Server Authentication. [CLIENT: ] The authentication mode is "Mixed". And its MS SQL Server 2008. What might be the issue? Do you think the user name was not configured properly? Is there any link available for giving the right privileges and configuring the user account? So that I can check the rights and privileges for the acc I am using... thanks

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  • Oracle Enterprise Data Quality Adds Global Address Verification Capabilities for Greater Accuracy and Broader Location Coverage

    - by Mala Narasimharajan
    Data quality – has many flavors to it.  Product, Customer – you name the data domain and there’s data quality associated with it.  Address verification and data quality are a little different.  in that there is a tremendous amount of variation as well as nuance attached to it.  Specifically, what makes address verification challenging is that more often than not, addresses are incomplete, riddled with misspellings, incorrect postal codes are assigned to locations or non-address items are present.  Almost all data has locations, and accurate locations power a wealth of business processes: Customer Relationship Management, data quality, delivery of materials, goods or services, fraud detection, insurance risk assessment, data analytics, store and territory planning, and much more. Oracle Address Verification Server provides location-based services as well as deeper parsing and analysis capabilities for Oracle Enterprise Data Quality.  Specifically, Pre-integrated with the EDQ platform, Oracle Address Verification Server provides robust parsing, validation, as well as specialized location information for over 240 countries – all populated countries on Earth.  Oracle Enterprise Data Quality (EDQ) is a data quality platform, dedicated to address the distinct challenges of customer and product data quality, and performs advanced data profiling to identify and measure poor quality data and identify rule requirements, as well as semantic and pattern-based recognition to accurately parse and standardize data that is poorly structured.   EDQ is integrated with Oracle Master Data Management, including Oracle Customer Hub and Oracle Product Hub, as well as Oracle Data Integrator Enterprise Edition and Oracle CRM.  Address Verification Server provides key address verification services for Oracle CRM and Oracle Customer Hub.  In addition, Address Verification Server provides greater accuracy when handling address data due to its expanded sources and extensible knowledge repository, solid parsing across locales and countries as well as  adept handling of extraneous data in address fields.  For more information on Oracle Address Verification Server visit:  http://bit.ly/GMUE4H and http://bit.ly/GWf7U6

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  • How to do regex HTML tag replace in MS SQL?

    - by timmerk
    I have a table in SQL Server 2005 with hundreds of rows with HTML content. Some of the content has HTML like: <span class=heading-2>Directions</span> where "Directions" changes depending on page name. I need to change all the <span class=heading-2> and </span> tags to <h2> and </h2> tags. I wrote this query to do content changes in the past, but it doesn't work for my current problem because of the ending HTML tag: Update ContentManager Set ContentManager.Content = replace(Cast(ContentManager.Content AS NVARCHAR(Max)), 'old text', 'new text') Does anyone know how I could accomplish the span to h2 replacing purely in T-SQL? Everything I found showed I would have to do CLR integration. Thanks!

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  • How do you implement caching in Linq to SQL?

    - by Glenn Slaven
    We've just started using LINQ to SQL at work for our DAL & we haven't really come up with a standard for out caching model. Previously we had being using a base 'DAL' class that implemented a cache manager property that all our DAL classes inherited from, but now we don't have that. I'm wondering if anyone has come up with a 'standard' approach to caching LINQ to SQL results? We're working in a web environment (IIS) if that makes a difference. I know this may well end up being a subjective question, but I still think the info would be valuable. EDIT: To clarify, I'm not talking about caching an individual result, I'm after more of an architecture solution, as in how do you set up caching so that all your link methods use the same caching architecture.

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  • Quick / Built-in method for detecting table change in SQL Server?

    - by the-locster
    Is there a quick and easy way of telling if a table has changed in SQL Server? (I'm using SQL Server 2005). Something like an incrementing ID somewhere that updates on each INSERT, DELETE or UPDATE that I can keep track of. I noticed there is a sys.objects.modify_date column for each table, but I don't think it's quite what I want because the docs say: Date the object was last modified by using an ALTER statement. If the object is a table or a view, modify_date also changes when a clustered index on the table or view is created or altered.

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  • SQL Query to delete oldest rows over a certain row count?

    - by Casey
    I have a table that contains log entries for a program I'm writing. I'm looking for ideas on an SQL query (I'm using SQL Server Express 2005) that will keep the newest X number of records, and delete the rest. I have a datetime column that is a timestamp for the log entry. I figure something like the following would work, but I'm not sure of the performance with the IN clause for larger numbers of records. Performance isn't critical, but I might as well do the best I can the first time. DELETE FROM MyTable WHERE PrimaryKey NOT IN (SELECT TOP 10,000 PrimaryKey FROM MyTable ORDER BY TimeStamp DESC)

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  • SQL Server 2008: Table Valued Parameters

    In SQL Server 2005 and earlier, it is not possible to pass a table variable as a parameter to a stored procedure. When multiple rows of data to SQL Server need to send multiple rows of data to SQL Server, developers either had to send one row at a time or come up with other workarounds to meet requirements. While a VB.Net developer recently informed me that there is a SQLBulkCopy object available in .Net to send multiple rows of data to SQL Server at once, the data still can not be passed to a stored proc.Possibly the most anticipated T-SQL feature of SQL Server 2008 is the new Table-Valued Parameters. This is the ability to easily pass a table to a stored procedure from T-SQL code or from an application as a parameter.

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  • How to apply Data Mining (Association Rule) to a huge database ?

    - by stckvrflw
    Hello What I want to do is to apply Association method of data mining on my SQL Server 2000 database. Association rule is something like "finding the most frequent items that appear together in database." For those who don't know or who want to remember what is association method is like, take a look at this presentation about Association rule in Data Mining. www.authorstream.com/Presentation/a.besimi-233030-data-mining-intro-seeu-education-ppt-powerpoint 17th slide gives a nice example of applying association rule on a database. So Can you help me about how should I write my SQL codes (If they will be sufficient of course) Thanks.

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  • How to issue SQL Server lock hints in WCF Entity Framework?

    - by TMN
    I'm just learning the WCF entity framework (and .net in general), and I'm running into a problem specifying lock hints in an embedded SQL query. I'm trying to specify a query that has lock hints in it (e.g., "SELECT * FROM xyz WITH(XLOCK, ROWLOCK)") and I keep getting errors from the runtime that the query syntax is not valid. The query works if I enter it directly into SQL Server. Is there some special syntax for lock hints when creating IQueryable result sets, or do I have to somehow mess with the transaction isolation level (probably not possible, as I need to specify different lock hints on a subquery within the main query).

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  • Is it possible to deny access to SQL Server from specific programs?

    - by Paul McLoughlin
    Currently one of our databases (SQL Server 2008) is accessed via a number of different mechanisms: .Net SqlClient Data Provider; SQL Server Management Studio; various .Net applications and 2007 Microsoft Office system (basically Excel). I see that in the sys.dm_exec_sessions DMV it is possible to see the program name of the program accessing the database for the current sessions. My question is: is it possible for one to deny access from a particular named program? First prize would be if this could be done for any named program, but we would gain a great deal of benefit from being able to deny access to this specific database from all Microsoft Office applications (especially Excel).

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  • Uninstalling a SQL Server Clustered Instance

    I have installed and uninstalled several instances of SQL Server in the past. Today, I need to uninstall a SQL Server 2008 R2 clustered instance. I have never uninstalled a clustered instance of SQL Server before. Can you provide a how-to guide to uninstall a clustered instance of SQL Server 2008 R2? NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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