Search Results

Search found 12068 results on 483 pages for 'sv gets'.

Page 185/483 | < Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >

  • MonoDroid Article in Visual Studio Magazine

    - by Wallym
    The February edition of Visual Studio magazine is now online.  In it, my article regarding MonoDroid, the implementation of C# and .NET for Android devices, is online.  I can't thank Michael Desmond enough for the opportunity.  Its fitting now that Android is the most popular smartphone platform.  This article is available online at: Intro to MonoDroid Part 1. Intro to MonoDroid Part 2. Along with the article, check out this short video that I did regarding MonoDroid on the Mac. The article(s) were written based on MonoDroid Preview 9.1, so there are a few updates necessary, but I think this gets the basics out.  I hope you enjoy the article(s). And yes, we're still working on our book on MonoDroid.  I've got a great author group and am excited about the book. If you get a chance, come to AnDevCon in San Francisco in March.  I'll be presenting on MonoDroid there.

    Read the article

  • Advantages of SQL Backup Pro

    - by Grant Fritchey
    Getting backups of your databases in place is a fundamental issue for protection of the business. Yes, I said business, not data, not databases, but business. Because of a lack of good, tested, backups, companies have gone completely out of business or suffered traumatic financial loss. That’s just a simple fact (outlined with a few examples here). So you want to get backups right. That’s a big part of why we make Red Gate SQL Backup Pro work the way it does. Yes, you could just use native backups, but you’ll be missing a few advantages that we provide over and above what you get out of the box from Microsoft. Let’s talk about them. Guidance If you’re a hard-core DBA with 20+ years of experience on every version of SQL Server and several other data platforms besides, you may already know what you need in order to get a set of tested backups in place. But, if you’re not, maybe a little help would be a good thing. To set up backups for your servers, we supply a wizard that will step you through the entire process. It will also act to guide you down good paths. For example, if your databases are in Full Recovery, you should set up transaction log backups to run on a regular basis. When you choose a transaction log backup from the Backup Type you’ll see that only those databases that are in Full Recovery will be listed: This makes it very easy to be sure you have a log backup set up for all the databases you should and none of the databases where you won’t be able to. There are other examples of guidance throughout the product. If you have the responsibility of managing backups but very little knowledge or time, we can help you out. Throughout the software you’ll notice little green question marks. You can see two in the screen above and more in each of the screens in other topics below this one. Clicking on these will open a window with additional information about the topic in question which should help to guide you through some of the tougher decisions you may have to make while setting up your backup jobs. Here’s an example: Backup Copies As a part of the wizard you can choose to make a copy of your backup on your network. This process runs as part of the Red Gate SQL Backup engine. It will copy your backup, after completing the backup so it doesn’t cause any additional blocking or resource use within the backup process, to the network location you define. Creating a copy acts as a mechanism of protection for your backups. You can then backup that copy or do other things with it, all without affecting the original backup file. This requires either an additional backup or additional scripting to get it done within the native Microsoft backup engine. Offsite Storage Red Gate offers you the ability to immediately copy your backup to the cloud as a further, off-site, protection of your backups. It’s a service we provide and expose through the Backup wizard. Your backup will complete first, just like with the network backup copy, then an asynchronous process will copy that backup to cloud storage. Again, this is built right into the wizard or even the command line calls to SQL Backup, so it’s part a single process within your system. With native backup you would need to write additional scripts, possibly outside of T-SQL, to make this happen. Before you can use this with your backups you’ll need to do a little setup, but it’s built right into the product to get this done. You’ll be directed to the web site for our hosted storage where you can set up an account. Compression If you have SQL Server 2008 Enterprise, or you’re on SQL Server 2008R2 or greater and you have a Standard or Enterprise license, then you have backup compression. It’s built right in and works well. But, if you need even more compression then you might want to consider Red Gate SQL Backup Pro. We offer four levels of compression within the product. This means you can get a little compression faster, or you can just sacrifice some CPU time and get even more compression. You decide. For just a simple example I backed up AdventureWorks2012 using both methods of compression. The resulting file from native was 53mb. Our file was 33mb. That’s a file that is smaller by 38%, not a small number when we start talking gigabytes. We even provide guidance here to help you determine which level of compression would be right for you and your system: So for this test, if you wanted maximum compression with minimum CPU use you’d probably want to go with Level 2 which gets you almost as much compression as Level 3 but will use fewer resources. And that compression is still better than the native one by 10%. Restore Testing Backups are vital. But, a backup is just a file until you restore it. How do you know that you can restore that backup? Of course, you’ll use CHECKSUM to validate that what was read from disk during the backup process is what gets written to the backup file. You’ll also use VERIFYONLY to check that the backup header and the checksums on the backup file are valid. But, this doesn’t do a complete test of the backup. The only complete test is a restore. So, what you really need is a process that tests your backups. This is something you’ll have to schedule separately from your backups, but we provide a couple of mechanisms to help you out here. First, when you create a backup schedule, all done through our wizard which gives you as much guidance as you get when running backups, you get the option of creating a reminder to create a job to test your restores. You can enable this or disable it as you choose when creating your scheduled backups. Once you’re ready to schedule test restores for your databases, we have a wizard for this as well. After you choose the databases and restores you want to test, all configurable for automation, you get to decide if you’re going to restore to a specified copy or to the original database: If you’re doing your tests on a new server (probably the best choice) you can just overwrite the original database if it’s there. If not, you may want to create a new database each time you test your restores. Another part of validating your backups is ensuring that they can pass consistency checks. So we have DBCC built right into the process. You can even decide how you want DBCC run, which error messages to include, limit or add to the checks being run. With this you could offload some DBCC checks from your production system so that you only run the physical checks on your production box, but run the full check on this backup. That makes backup testing not just a general safety process, but a performance enhancer as well: Finally, assuming the tests pass, you can delete the database, leave it in place, or delete it regardless of the tests passing. All this is automated and scheduled through the SQL Agent job on your servers. Running your databases through this process will ensure that you don’t just have backups, but that you have tested backups. Single Point of Management If you have more than one server to maintain, getting backups setup could be a tedious process. But, with Red Gate SQL Backup Pro you can connect to multiple servers and then manage all your databases and all your servers backups from a single location. You’ll be able to see what is scheduled, what has run successfully and what has failed, all from a single interface without having to connect to different servers. Log Shipping Wizard If you want to set up log shipping as part of a disaster recovery process, it can frequently be a pain to get configured correctly. We supply a wizard that will walk you through every step of the process including setting up alerts so you’ll know should your log shipping fail. Summary You want to get your backups right. As outlined above, Red Gate SQL Backup Pro will absolutely help you there. We supply a number of processes and functionalities above and beyond what you get with SQL Server native. Plus, with our guidance, hints and reminders, you will get your backups set up in a way that protects your business.

    Read the article

  • Ubuntu CPU Fan at 2200 RPM and CPU top at 90°C

    - by T-Erra
    I have a problem with my CPU heat. I'm running Ubuntu 14.04 (64bit) and I have issues with the cooling. I know it might be a hardware issue, but I've checked, the fan is running and in my GUI I use the command "sensors" which shows me a RPM of 2200 and a CPU temperature of 60°C while I'm not running any software. This seems to be really mysterious. However, if I start my IDE (Eclipse), Firefox and Chromium at the same time, the CPU temp goes up to 75-90° Celsius. I doubt that this is common for a system with 16 GB RAM, an i7 Processor and an Intel water cooling system and I also never had some issues like this before when I was running Ubuntu 12.04 or 13.04. Fan Speed At 60°C it's at 1300 RPM, and after start up Eclipse and Firefox it's at approximately 2200 RPM and between 75°C - 90°C depending on how many windows and IDE's I've opened. If I use the "top" command, there are just few processes like Xorg or Compiz which are taking up to 10% CPU usage at maximum, during the time I'm not running any software. I have tried to upgrade the Linux kernel, where I failed. After upgrading, I wasn't able to boot anymore so I tried to remove the new kernel from the boot directory and updated my grub file to an old entry, which works fine now, but still with the temperature issue. My NVIDIA drivers is also up to date, which dropped some issues I had before with the CPU load. So it can't be a problem with the graphic card. How can I find out, where the problem is, or why my CPU gets that high temperatures, which I only should get while playing games with high end graphics and so on? Did anyone have some similar issues before?

    Read the article

  • What happens to C# 4 optional parameters when compiling against 3.5?

    - by Bertrand Le Roy
    Here’s a method declaration that uses optional parameters: public Path Copy( Path destination, bool overwrite = false, bool recursive = false) Something you may not know is that Visual Studio 2010 will let you compile this against .NET 3.5, with no error or warning. You may be wondering (as I was) how it does that. Well, it takes the easy and rather obvious way of not trying to be too smart and just ignores the optional parameters. So if you’re compiling against 3.5 from Visual Studio 2010, the above code is equivalent to: public Path Copy( Path destination, bool overwrite, bool recursive) The parameters are not optional (no such thing in C# 3), and no overload gets magically created for you. If you’re building a library that is going to have both 3.5 and 4.0 versions, and you want 3.5 users to have reasonable overloads of your methods, you’ll have to provide those yourself, which means that providing a version with optional parameters for the benefit of 4.0 users is not going to provide that much value, except for the ability to provide named parameters out of order. I guess that’s not so bad… Providing all of the following overloads will compile against both 3.5 and 4.0: public Path Copy(Path destination)public Path Copy(Path destination, bool overwrite)public Path Copy( Path destination, bool overwrite = false, bool recursive = false)

    Read the article

  • Manually writing a dx11 tessellation shader

    - by Tudor
    I am looking for resources on what are the steps of manually implementing tessellation (I'm using Unity cg). Today it seems that it is all the rage to hide most of the gpu code far away and use rather rigid simplifications such as unity's SURFace shaders. And it seems useless unless you're doing supeficial stuff. A little background: I have procedurally generated meshes (using marching cubes) which have quality normals but no UVs and no Tangents. I have successfully written a custom vertex and fragment shader to do triplanar texture and bumpmap projection as well as some custom stuff (custom lighting, procedurally warping the texture for variation etc). I am using the GPU Gems book as reference. Now I need to implement tessellation, but It seems I must calculate the tangents at runtime by swizzling normals (ctrl+f this in gems: <normal.z, normal.y, -normal.x>) before the tessellator gets them. And I also need to keep my custom vert+frag setup (with my custom parameters/textures being passed between them) - so apparently I cannot use surface shaders. Can anyone provide some guidence?

    Read the article

  • Can notes/to-dos in code comments sent to code-reviews result in an effective refactoring process?

    - by dukeofgaming
    I want to start/improve a culture of collective code ownership at my company but at a geographically distributed level... I'd say there is some current collective code-ownership mentality, but only at single geographical sites. This is a follow-up to this question: What is the politically correct way of refactoring other's code? I'm just wondering if submitting *just code comments* for code reviews (we have ReviewBoard, possibly upgrading to Crucible) could actually be an effective mechanism to get the conversation started on improving code, without having others feel territorial about their code. For example, if I add: //ToDo: Refactor this code and that code because of reasons X and Y Then, submit it for code review, and it gets accepted... it could be considered as an agreement (which I think is sometimes harder to get with new code up front). At the same time, the author (and others) might have an easier time digesting and accepting the proposal; rejecting a proposal because it might break things will not longer be a valid reason and therefore the fear of making a change is lost... and at the same time, do not invest 10 hours optimizing something that no one thinks it is worth it and opposes to it just out of fear. This is all conjecture, but I'm feeling something like this (submitting refactoring notes in code comments at the code-review process) would work. Has anyone done something like this in practice?, if so, what have been the results?

    Read the article

  • Bump the Bill

    - by David Dorf
    I'm writing this from 3,400 feet in the air somewhere between Chicago and Austin. GoGo In-flight strikes again. Is there anywhere I can't get a WiFi connection? While listening to Deacon Blues by Steely Dan and skimming the news, I just came across an interesting article on mobile payments. Remember when I wrote about the iPhone Bump application and its possible use in retail? Well it looks like PayPal updated their mobile payments application to include the bump technology. Now its possible to transfer money between individuals by bumping iPhones. According to the WSJ, Paypal did 24 million transactions in 2008 and 140 million in 2009 on mobile phones. As the technology gets easier to use, that number is bound to increase. Alternatives to Paypal include Google Checkout, Amazon Payments, wireless carriers ("put it on my phone bill"), smart cards (using your phone's SIM card), and iTunes. That last one comes courtesy of a story Joe Skorupa wrote on mobile payments. It looks like Apple allows iPhone apps to take micro-payments via iTunes accounts, so there may come a time when its possible to use your iPhone to make a purchase in a retail store and have your credit card charged via your iTunes account. There are still some improvements in usability to be made before using a phone will be easier than swiping a credit card, but its already better than fussing with cash.

    Read the article

  • How does braking assist of car racing games work?

    - by Ayush Khemka
    There are a lot of PC car racing games around which have this unique driving assist which helps brake your car so that you can safely turn it. While in some games it just an 'assist', it will just help your car brake but won't ensure a safe turn. While in others, the braking assist will help you get a safe turn. I was wondering on what could be the algorithm that is followed to achieve it. A very basic algorithm I could think of was, Pre-determine the braking distance of an ideal car for every turn of the track, depending on the radius of the turn, and then start braking the car accordingly. For example, for a turn of less than 90o, the car would start braking automatically at 50m distance from the start of the turn. A more advanced algorithm, which would ensure a safe turn, could be Pre-determine the speed of the car at the start of each turn, individually for each track, turn and car. Also, pre-determine the deceleration rate of each car individually, which varies because of the car's performance. The braking assist would keep recording the speed of the car at a certain instant of time. Start braking the car appropriately so that the car gets to the exact speed needed at the start of the turn. For example, let the speed of a particular car at the start of a turn 43m in radius, be 120km/h. Let the deceleration rate of the car be 200km/h2. If, at some instant of time, the speed of the car is 200km/h, then the car would automatically start braking at 400m from the start of the turn.

    Read the article

  • Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug?

    - by Celtc
    I'm working on a third person controller which uses physX to interact with the other objects (using the Rigidbody component) and Mecanim to animate the character. All the animations used are baked to Y, and the movement on this axis is controlled by the gravity applied by the rigidbody component. The configuration of the falling animation: And the character components configuration: Since the falling animation doesn't have root motion on XZ, I move the character on XZ by code. Like this: // On the Ground if (IsGrounded()) { GroundedMovementMgm(); // Stores the velocity velocityPreFalling = rigidbody.velocity; } // Mid-Air else { // Continue the pre falling velocity rigidbody.velocity = new Vector3(velocityPreFalling.x, rigidbody.velocity.y, velocityPreFalling.z); } The problem is that when the chracter starts falling and hit against a wall in mid air, it gets stuck to the wall. Here are some pics which explains the problems: Hope someone can help me. Thanks and sory for my bad english! PD.: I was asked for the IsGrounded() function, so I'm adding it: void OnCollisionEnter(Collision collision) { if (!grounded) TrackGrounded(collision); } void OnCollisionStay(Collision collision) { TrackGrounded(collision); } void OnCollisionExit() { grounded = false; } public bool IsGrounded() { return grounded; } private void TrackGrounded(Collision collision) { var maxHeight = capCollider.bounds.min.y + capCollider.radius * .9f; foreach (var contact in collision.contacts) { if (contact.point.y < maxHeight && Vector3.Angle(contact.normal, Vector3.up) < maxSlopeAngle) { grounded = true; break; } } } I'll also add a LINK to download the project if someone wants it.

    Read the article

  • Oracle Service Bus JMS Deployments Utility by Mike Muller

    - by JuergenKress
    For proxy services utilizing the JMS transport, OSB receives messages from destinations by using an MDB. These MDBs get generated and deployed during activation of the service configuration. OSB creates a random, unique name for the J2EE application that gets deployed to WLS. The name starts with “_ALSB_” and ends in a unique series of digits. The EAR files are written to the sbgen subdirectory of the domain home directory. You will see these applications on the WLS console page for “Deployments”. For various operational reasons, there are times when the application name for a given proxy service needs to be determined. Since the generated name of the application doesn’t reflect the name of the service, it becomes difficult to determine the relationship between the service and its EAR file. In fact, it can not be discerned from either the OSB or WLS consoles.Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: Service bus,OSB,JMS,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

    Read the article

  • SQLAuthority News – TechED India 2012 – Bangalore – March 21-23, 2012

    - by pinaldave
    TechEd is one event which every developers and IT professionals are looking forward to attend. It is opportunity of life time and no matter how many time one gets chance to engage with it, it is never enough. I still remember every single moment of every TechEd I have attended so far. This year TechEd India 2012 will be held in Bangalore between March 21 and 23. There will be three 3 days of lots of learning and fun. If you are data professional, you are going to find yourself very very fortunate as every single day we will have data track for various audience. Day 1 will be for developer, Day 2 will be for Architect and Day 3 will be for Database Administrators. Every day we will have plenty of learning from industries leading experts. How many of you know that the first TechEd was held in 1993 in Orlando, FL? Well, there are many similar interesting information is available on Wiki page for TechEd. I will be presenting on my favorite subject of performance tuning. Just like every other time this time the session will be unique and different. I will bring something lesser known but very important aspect of the performance tuning to the light. Besides SQL Server we will be covering lots of other technologies such as Windows 8, Windows Phone, Windows Azure, Visual Studio, System Center, Security, Private Cloud etc. The biggest attraction of the TechEd is Keynote and Demo Extravaganza. One can not miss either of them when present at TechEd India. If you are attending TechEd India – I am looking forward to meet you in person. It is always pleasant to meet community face to face and I promise to remember your name. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority News, T SQL, Technology

    Read the article

  • Streaming Netflix Media with My Wii

    - by Ben Griswold
    Late last year, I wrote about Streaming Media with my Sony Blu-ray Disc Player. I am still digging the Blu-ray player setup but guess what showed up in the mail yesterday?   That’s right!  A free Netflix disc which now let’s me instantly watch TV episodes and movies via my Wii console.  I popped the disc into the console and in less than 2 minutes the brain-numbingly simple activation was complete.  (Full-disclosure: I already had my Wi-Fi connection configured, but I’m confident that the Netflix installation disc would have helpfully walked me through this additional step if need be.) As it turns out, the Wii Netflix UI offers far more options than what one gets with the Blu-ray setup.  Not only can I view my Instant Queue, but there’s a list of recently watched movies, a list of recommended titles by category, the star rating system, movies information and nearly everything you find on the web.  I reread Steve Krug’s Don’t Make Me Think: A Common Sense Approach to Web Usability on a flight back from Orlando on Wednesday, so my current view of the world may be a little skewed but, the brilliance of Netflix Wii’s user interface is undeniable. It’s not like the Blu-ray navigation is complicated but the Wii navigation feels familiar and intuitive. How intuitive?  Well, you won’t find a single bit of help text on any of the Wii screens – just a simple and obvious point-and-click navigation system.  And the UI is really pretty (which is still very important if you ask me) and so easy it became fun. Did I mention the media streaming works!  Yep, we watched 2 half-hour kid videos yesterday without any streaming issues at all.  If you have a Netflix account and a Wii, order your disc and give it a go. It’s good stuff.

    Read the article

  • Favorite Programmer Quotes…

    - by SGWellens
      "A computer once beat me at chess, but it was no match for me at kick boxing." — Emo Philips   "There are only 10 types of people in the world, those who understand binary and those who don't. " – Unknown.   "Premature optimization is the root of all evil." — Donald Knuth   "I should have become a doctor; then I could bury my mistakes." — Unknown   "Code softly and carry a large backup thumb drive." — Me   "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." — Martin Golding   "DDE…the protocol from hell"— Charles Petzold   "Just because a thing is new don't mean that it's better" — Will Rogers   "The mark of a mature programmer is willingness to throw out code you spent time on when you realize it's pointless." — Bram Cohen   "A good programmer is someone who looks both ways before crossing a one-way street." — Doug Linder   "The early bird may get the worm but it's the second mouse that gets the cheese." — Unknown   I hope someone finds this amusing. Steve Wellens CodeProject

    Read the article

  • TFS Build Server not finding 'Microsoft.Expression.Interactions&rsquo;

    - by Chris Skardon
    We’ve been trying to get the build server to pick up the Microsoft.Expression.Interactions.dll needed so we can use things like the ExtendedVisualStateManager and the DataStateBehavior. Adding the DataStateBehavior in Blend adds the reference to the project, so it all compiles fine on the local machine. Checking in the code into a CI server throws up some ugliness: d:\Builds\6\Source\MyFile.xaml (290): The tag 'DataStateBehavior' does not exist in XML namespace 'http://schemas.microsoft.com/expression/2010/interactions'. Errr, it should do…?? The reference is there, so… ahhhhh! A quick check of the properties and we’re using the dll from the c:\program files (x86)\ location, no wonder the build server can’t find it – let’s add the dll into our (ever expanding) ‘lib’ folder, reference that version, and check that bad boy in… No. Still No. Still get the same error. What the??? The reference is still pointing to the program files location?? Ok, so let’s modify the csproj file using the wonderful notepad, changing the reference from <Reference Include="Microsoft.Expression.Interactions, /* loadsa shizzle here */ /> to <Reference Include="Microsoft.Expression.Interactions">     <HintPath>..\Lib\Microsoft.Expression.Interactions.dll</HintPath> </Reference> Check that in, aaaand… Success!!! The reason for this (from what I can gather from here) is that we’re using the Productivity Power Tools, and they try to be clever about referencing dlls, and changed what we’d asked (i.e. for the local version) to use the original program files location.. Editing the file in notepad (sweet sweet notepad) gets around this issue… Irritating, took a while to figure this out… Meh :)

    Read the article

  • LAMP Stack Versioning -- Is there a website or version tracker source to help suggest the right versions of each part of a platform stack?

    - by Chris Adragna
    Taken singly, it's easy to research versions and compatibility. Version information is readily available on each single part of a platform stack, such as MySQL. You can find out the latest version, stable version, and sometimes even the percentage of people adopting it by version (personally, I like seeing numbers on adoption rates). However, when trying to find the best possible mix of versions, I have a harder time. For example, "if you're using MySQL 5.5, you'll need PHP version XX or higher." It gets even more difficult to mitigate when you throw higher level platforms into the mix such as Drupal, Joomla, etc. I do consider "wizard" like installers to be beneficial, such as the Bitnami installers. However, I always wonder if those solutions cater more to the least common denominator -- be all to many -- and as such, I think I'd be better to install things on my own. Such solutions do seem kind of slow to adopt new versions, slower than necessary, I suspect. Is there a website or tool that consolidates versioning data in order to help a webmaster choose which versions to deploy or which upgrades to install, in consideration of all the other parts of the stack?

    Read the article

  • Is OpenTK Dead?

    - by ashes999
    Looking at OpenTK, I notice some disturbing signs: The last news item was posted on December 31st, 2010 The main forum gets about one post a day On SourceForge, the last nightly build was in March, and the last release was 2010. Does OpenTK exist anymore, or is it abandonware now? Edit: Some people have expressed concern at my use of "ambiguous" and "loaded terms" like "dead," "abandonware," and others. What I'm asking is this: software projects comprise of many pieces: The actual software project (such as OpenTK) A group of people who maintain the software (project leads, core developers) Some vehicle by which users can find and consume the latest versions (such as releasing daily builds) A community (can I ask questions about it? Get answers?) Updates (are there new features? New releases? Active development? A roadmap?) Some projects have all of these things. Most have a few. Some have nothing, other than maybe the actual software project itself. Is OpenTK one of these? Because it seems like: The actual software project is stable The maintainers don't contribute to it anymore There are no more latest versions (daily builds), not since 2010 (2+ years) The community is very low-traffic (nobody is asking/answering questions, who is actually using this anyway?) There are no updates since 2010

    Read the article

  • How to advertise (free) software?

    - by nebukadnezzar
    I'm not sure if this fits on SO, but other SE sites don't seem to fit either, so I understand when this question gets moved, Although I'd like to avoid getting it closed due to being offtopics, since I think that this question might fit, considering this part of the FAQ: Stack Overflow is for professional and enthusiast programmers, ... covers … a specific programming problem ... matters that are unique to the programming profession Sorry for the lengthy Introduction, though. When Software is advertised, it is usually Software for one (or more) specific purpose, such as: Mozilla Firefox - A Web Browser Ubuntu - An Operating System Python - A Programming Language Visual Studio - A Development Studio ... And so on. But when writing Libraries, that is, Software that doesn't necessarily serve one specific purpose, but instead multiple purposes, which are usually supposed to be used inside an application, such as: Irrlicht - A 3D Engine Qt - An Application Framework I'm a developer of the latter kind of Software, and I naturally want to advertise my Software. It's not commercial Software; It's not GPL either. It's completely free (Licensed under the MIT License :-)). I naturally host my stuff at github, which technically makes it very easy to access the software, and I thought that these might be possible options, although I have no experience with them: Submit the Software to Freshmeat, and hope for the best Submit the Software to Sourceforge, and hope someone accidently stumbles over it Write spammails, and get death threats via Mail ... But something tells me that these methods are probably not the best Methods. So, my final question would be, How does the Average Joe Hobby Programmer advertise his/her Software Library? Yes, I know this question is probably getting closed due to being Offtopic on SO. But maybe a move might be better instead.

    Read the article

  • How do I set up pairing email addresses?

    - by James A. Rosen
    Our team uses the Ruby gem hitch to manage pairing. You set it up with a group email address (e.g. [email protected]) and then tell it who is pairing: $ hitch james tiffany Hitch then sets your Git author configuration so that our commits look like commit 629dbd4739eaa91a720dd432c7a8e6e1a511cb2d Author: James and Tiffany <[email protected]> Date: Thu Oct 31 13:59:05 2013 -0700 Unfortunately, we've only been able to come up with two options: [email protected] doesn't exist. The downside is that if Travis CI tries to notify us that we broke the build, we don't see it. [email protected] does exist and forwards to all the developers. Now the downside is that everyone gets spammed with every broken build by every pair. We have too many possible pair to do any of the following: set up actual [email protected] email addresses or groups (n^2 email addresses) set up forwarding rules for [email protected] (n^2 forwarding rules) set up forwarding rules for [email protected] (n forwarding rules for each of n developers) Does anyone have a system that works for them?

    Read the article

  • Collision detection with multiple polygons simultaneously

    - by Craig Innes
    I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is colliding with a single polygon, but when I try to create a level made up of combinations of these shapes, the player gets "stuck" between shapes when trying to move from one polygon to the other. The reason for this seems to be that collisions are detected after the player has been pushed through the shape by its movement or gravity. When the system resolves the collision, it resolves them in an order that doesn't make sense (for example, when the player is moving from one flat rectangle to another, gravity pushes them below the ground, but the collision with the left hand side of the second block is resolved before the collision with the top of the block, meaning the player is pushed back left before being pushed back up). Other similar posts have resolved this problem by having a strict rule on which axes to resolve first. For example, always resolve the collision on the y axis, then if the object is still colliding with things, resolve on the x axis. This solution only works in the case of a completely axis oriented box world, and doesn't solve the problem if the player is stuck moving along a series of angled shapes or sliding down a wall. Does any one have any ideas of how I could alter my collision system to prevent these situations from happening?

    Read the article

  • Clustering Basics and Challenges

    - by Karoly Vegh
    For upcoming posts it seemed to be a good idea to dedicate some time for cluster basic concepts and theory. This post misses a lot of details that would explode the articlesize, should you have questions, do not hesitate to ask them in the comments.  The goal here is to get some concepts straight. I can't promise to give you an overall complete definitions of cluster, cluster agent, quorum, voting, fencing, split brain condition, so the following is more of an explanation. Here we go. -------- Cluster, HA, failover, switchover, scalability -------- An attempted definition of a Cluster: A cluster is a set (2+) server nodes dedicated to keep application services alive, communicating through the cluster software/framework with eachother, test and probe health status of servernodes/services and with quorum based decisions and with switchover/failover techniques keep the application services running on them available. That is, should a node that runs a service unexpectedly lose functionality/connection, the other ones would take over the and run the services, so that availability is guaranteed. To provide availability while strictly sticking to a consistent clusterconfiguration is the main goal of a cluster.  At this point we have to add that this defines a HA-cluster, a High-Availability cluster, where the clusternodes are planned to run the services in an active-standby, or failover fashion. An example could be a single instance database. Some applications can be run in a distributed or scalable fashion. In the latter case instances of the application run actively on separate clusternodes serving servicerequests simultaneously. An example for this version could be a webserver that forwards connection requests to many backend servers in a round-robin way. Or a database running in active-active RAC setup.  -------- Cluster arhitecture, interconnect, topologies -------- Now, what is a cluster made of? Servers, right. These servers (the clusternodes) need to communicate. This of course happens over the network, usually over dedicated network interfaces interconnecting all the clusternodes. These connection are called interconnects.How many clusternodes are in a cluster? There are different cluster topologies. The most simple one is a clustered pair topology, involving only two clusternodes:  There are several more topologies, clicking the image above will take you to the relevant documentation. Also, to answer the question Solaris Cluster allows you to run up to 16 servers in a cluster. Where shall these clusternodes be placed? A very important question. The right answer is: It depends on what you plan to achieve with the cluster. Do you plan to avoid only a server outage? Then you can place them right next to eachother in the datacenter. Do you need to avoid DataCenter outage? In that case of course you should place them at least in different fire zones. Or in two geographically distant DataCenters to avoid disasters like floods, large-scale fires or power outages. We call this a stretched- or campus cluster, the clusternodes being several kilometers away from eachother. To cover really large distances, you probably need to move to a GeoCluster, which is a different kind of animal.  What is a geocluster? A Geographic Cluster in Solaris Cluster terms is actually a metacluster between two, separate (locally-HA) clusters.  -------- Cluster resource types, agents, resources, resource groups -------- So how does the cluster manage my applications? The cluster needs to start, stop and probe your applications. If you application runs, the cluster needs to check regularly if the application state is healthy, does it respond over the network, does it have all the processes running, etc. This is called probing. If the cluster deems the application is in a faulty state, then it can try to restart it locally or decide to switch (stop on node A, start on node B) the service. Starting, stopping and probing are the three actions that a cluster agent does. There are many different kinds of agents included in Solaris Cluster, but you can build your own too. Examples are an agent that manages (mounts, moves) ZFS filesystems, or the Oracle DB HA agent that cares about the database, or an agent that moves a floating IP address between nodes. There are lots of other agents included for Apache, Tomcat, MySQL, Oracle DB, Oracle Weblogic, Zones, LDoms, NFS, DNS, etc.We also need to clarify the difference between a cluster resource and the cluster resource group.A cluster resource is something that is managed by a cluster agent. Cluster resource types are included in Solaris cluster (see above, e.g. HAStoragePlus, HA-Oracle, LogicalHost). You can group cluster resources into cluster resourcegroups, and switch these groups together from one node to another. To stick to the example above, to move an Oracle DB service from one node to another, you have to switch the group between nodes, and the agents of the cluster resources in the group will do the following:  On node A Shut down the DB Unconfigure the LogicalHost IP the DB Listener listens on unmount the filesystem   Then, on node B: mount the FS configure the IP  startup the DB -------- Voting, Quorum, Split Brain Condition, Fencing, Amnesia -------- How do the clusternodes agree upon their action? How do they decide which node runs what services? Another important question. Running a cluster is a strictly democratic thing.Every node has votes, and you need the majority of votes to have the deciding power. Now, this is usually no problem, clusternodes think very much all alike. Still, every action needs to be governed upon in a productive system, and has to be agreed upon. Agreeing is easy as long as the clusternodes all behave and talk to eachother over the interconnect. But if the interconnect is gone/down, this all gets tricky and confusing. Clusternodes think like this: "My job is to run these services. The other node does not answer my interconnect communication, it must be down. I'd better take control and run the services!". The problem is, as I have already mentioned, clusternodes very much think alike. If the interconnect is gone, they all assume the other node is down, and they all want to mount the data backend, enable the IP and run the database. Double IPs, double mounts, double DB instances - now that is trouble. Also, in a 2-node cluster they both have only 50% of the votes, that is, they themselves alone are not allowed to run a cluster.  This is where you need a quorum device. According to Wikipedia, the "requirement for a quorum is protection against totally unrepresentative action in the name of the body by an unduly small number of persons.". They need additional votes to run the cluster. For this requirement a 2-node cluster needs a quorum device or a quorum server. If the interconnect is gone, (this is what we call a split brain condition) both nodes start to race and try to reserve the quorum device to themselves. They do this, because the quorum device bears an additional vote, that could ensure majority (50% +1). The one that manages to lock the quorum device (e.g. if it's an FC LUN, it SCSI reserves it) wins the right to build/run a cluster, the other one - realizing he was late - panics/reboots to ensure the cluster config stays consistent.  Losing the interconnect isn't only endangering the availability of services, but it also endangers the cluster configuration consistence. Just imagine node A being down and during that the cluster configuration changes. Now node B goes down, and node A comes up. It isn't uptodate about the cluster configuration's changes so it will refuse to start a cluster, since that would lead to cluster amnesia, that is the cluster had some changes, but now runs with an older cluster configuration repository state, that is it's like it forgot about the changes.  Also, to ensure application data consistence, the clusternode that wins the race makes sure that a server that isn't part of or can't currently join the cluster can access the devices. This procedure is called fencing. This usually happens to storage LUNs via SCSI reservation.  Now, another important question: Where do I place the quorum disk?  Imagine having two sites, two separate datacenters, one in the north of the city and the other one in the south part of it. You run a stretched cluster in the clustered pair topology. Where do you place the quorum disk/server? If you put it into the north DC, and that gets hit by a meteor, you lose one clusternode, which isn't a problem, but you also lose your quorum, and the south clusternode can't keep the cluster running lacking the votes. This problem can't be solved with two sites and a campus cluster. You will need a third site to either place the quorum server to, or a third clusternode. Otherwise, lacking majority, if you lose the site that had your quorum, you lose the cluster. Okay, we covered the very basics. We haven't talked about virtualization support, CCR, ClusterFilesystems, DID devices, affinities, storage-replication, management tools, upgrade procedures - should those be interesting for you, let me know in the comments, along with any other questions. Given enough demand I'd be glad to write a followup post too. Now I really want to move on to the second part in the series: ClusterInstallation.  Oh, as for additional source of information, I recommend the documentation: http://docs.oracle.com/cd/E23623_01/index.html, and the OTN Oracle Solaris Cluster site: http://www.oracle.com/technetwork/server-storage/solaris-cluster/index.html

    Read the article

  • Why are marketing employees, product managers, etc. deserving of their own office, yet programmers are jammed in a room as many as possible?

    - by TheImirOfGroofunkistan
    I don't understand why many (many) companies treat software developers like they are assembly line workers making widgets. Joel Spolsky has a great example of the problems this creates: With programmers, it's especially hard. Productivity depends on being able to juggle a lot of little details in short term memory all at once. Any kind of interruption can cause these details to come crashing down. When you resume work, you can't remember any of the details (like local variable names you were using, or where you were up to in implementing that search algorithm) and you have to keep looking these things up, which slows you down a lot until you get back up to speed. Here's the simple algebra. Let's say (as the evidence seems to suggest) that if we interrupt a programmer, even for a minute, we're really blowing away 15 minutes of productivity. For this example, lets put two programmers, Jeff and Mutt, in open cubicles next to each other in a standard Dilbert veal-fattening farm. Mutt can't remember the name of the Unicode version of the strcpy function. He could look it up, which takes 30 seconds, or he could ask Jeff, which takes 15 seconds. Since he's sitting right next to Jeff, he asks Jeff. Jeff gets distracted and loses 15 minutes of productivity (to save Mutt 15 seconds). Now let's move them into separate offices with walls and doors. Now when Mutt can't remember the name of that function, he could look it up, which still takes 30 seconds, or he could ask Jeff, which now takes 45 seconds and involves standing up (not an easy task given the average physical fitness of programmers!). So he looks it up. So now Mutt loses 30 seconds of productivity, but we save 15 minutes for Jeff. Ahhh! Quote Link More Spolsky on Offices Why don't managers and owner's see this?

    Read the article

  • Why do marketing employees get their own office, yet programmers are jammed in a room as many as possible?

    - by TheImirOfGroofunkistan
    I don't understand why many (many) companies treat software developers like they are assembly line workers making widgets. Joel Spolsky has a great example of the problems this creates: With programmers, it's especially hard. Productivity depends on being able to juggle a lot of little details in short term memory all at once. Any kind of interruption can cause these details to come crashing down. When you resume work, you can't remember any of the details (like local variable names you were using, or where you were up to in implementing that search algorithm) and you have to keep looking these things up, which slows you down a lot until you get back up to speed. Here's the simple algebra. Let's say (as the evidence seems to suggest) that if we interrupt a programmer, even for a minute, we're really blowing away 15 minutes of productivity. For this example, lets put two programmers, Jeff and Mutt, in open cubicles next to each other in a standard Dilbert veal-fattening farm. Mutt can't remember the name of the Unicode version of the strcpy function. He could look it up, which takes 30 seconds, or he could ask Jeff, which takes 15 seconds. Since he's sitting right next to Jeff, he asks Jeff. Jeff gets distracted and loses 15 minutes of productivity (to save Mutt 15 seconds). Now let's move them into separate offices with walls and doors. Now when Mutt can't remember the name of that function, he could look it up, which still takes 30 seconds, or he could ask Jeff, which now takes 45 seconds and involves standing up (not an easy task given the average physical fitness of programmers!). So he looks it up. So now Mutt loses 30 seconds of productivity, but we save 15 minutes for Jeff. Ahhh! Quote Link More Spolsky on Offices Why don't managers and owner's see this?

    Read the article

  • That Escalated Quickly

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2014/05/17/that-escalated-quickly.aspxI have been working remotely out of my home for over 4 years now. All of my coworkers during that time have also worked remotely. Lots of folks have written about the challenges inherent in facilitating communication on remote teams and strategies for overcoming them. A popular theme around this topic is the notion of “escalating communication”. In this context “escalating” means taking a conversation from one mode of communication to a different, higher fidelity mode of communication. Here are the five modes of communication I use at work in order of increasing fidelity: Email – This is the “lowest fidelity” mode of communication that I use. I usually only check it a few times a day (and I’m trying to check it even less frequently than that) and I only keep items in my inbox if they represent an item I need to take action on that I haven’t tracked anywhere else. Forums / Message boards – Being a developer, I’ve gotten into the habit of having other people look over my code before it becomes part of the product I’m working on. These code reviews often happen in “real time” via screen sharing, but I also always have someone else give all of the changes another look using pull requests. A pull request takes my code and lets someone else see the changes I’ve made side-by-side with the existing code so they can see if I did anything dumb. Pull requests can facilitate a conversation about the code changes in an online-forum like style. Some teams I’ve worked on also liked using tools like Trello or Google Groups to have on-going conversations about a topic or task that was being worked on. Chat & Instant Messaging  - Chat and instant messaging are the real workhorses for communication on the remote teams I’ve been a part of. I know some teams that are co-located that also use it pretty extensively for quick messages that don’t warrant walking across the office to talk with someone but reqire more immediacy than an e-mail. For the purposes of this post I think it’s important to note that the terms “chat” and “instant messaging” might insinuate that the conversation is happening in real time, but that’s not always true. Modern chat and IM applications maintain a searchable history so people can easily see what might have been discussed while they were away from their computers. Voice, Video and Screen sharing – Everyone’s got a camera and microphone on their computers now, and there are an abundance of services that will let you use them to talk to other people who have cameras and microphones on their computers. I’m including screen sharing here as well because, in my experience, these discussions typically involve one or more people showing the other participants something that’s happening on their screen. Obviously, this mode of communication is much higher-fidelity than any of the ones listed above. Scheduled meetings are typically conducted using this mode of communication. In Person – No matter how great communication tools become, there’s no substitute for meeting with someone face-to-face. However, opportunities for this kind of communcation are few and far between when you work on a remote team. When a conversation gets escalated that usually means it moves up one or more positions on this list. A lot of people advocate jumping to #4 sooner than later. Like them, I used to believe that, if it was possible, organizing a call with voice and video was automatically better than any kind of text-based communication could be. Lately, however, I’m becoming less convinced that escalating is always the right move. Working Asynchronously Last year I attended a talk at our local code camp given by Drew Miller. Drew works at GitHub and was talking about how they use GitHub internally. Many of the folks at GitHub work remotely, so communication was one of the main themes in Drew’s talk. During the talk Drew used the phrase, “asynchronous communication” to describe their use of chat and pull request comments. That phrase stuck in my head because I hadn’t heard it before but I think it perfectly describes the way in which remote teams often need to communicate. You don’t always know when your co-workers are at their computers or what hours (if any) they are working that day. In order to work this way you need to assume that the person you’re talking to might not respond right away. You can’t always afford to wait until everyone required is online and available to join a voice call, so you need to use text-based, persistent forms of communication so that people can receive and respond to messages when they are available. Going back to my list from the beginning of this post for a second, I characterize items #1-3 as being “asynchronous” modes of communication while we could call items #4 and #5 “synchronous”. When communication gets escalated it’s almost always moving from an asynchronous mode of communication to a synchronous one. Now, to the point of this post: I’ve become increasingly reluctant to escalate from asynchronous to synchronous communication for two primary reasons: 1 – You can often find a higher fidelity way to convey your message without holding a synchronous conversation 2 - Asynchronous modes of communication are (usually) persistent and searchable. You Don’t Have to Broadcast Live Let’s start with the first reason I’ve listed. A lot of times you feel like you need to escalate to synchronous communication because you’re having difficulty describing something that you’re seeing in words. You want to provide the people you’re conversing with some audio-visual aids to help them understand the point that you’re trying to make and you think that getting on Skype and sharing your screen with them is the best way to do that. Firing up a screen sharing session does work well, but you can usually accomplish the same thing in an asynchronous manner. For example, you could take a screenshot and annotate it with some text and drawings to illustrate what it is you’re seeing. If a screenshot won’t work, taking a short screen recording while your narrate over it and posting the video to your forum or chat system along with a text-based description of what’s in the recording that can be searched for later can be a great way to effectively communicate with your team asynchronously. I Said What?!? Now for the second reason I listed: most asynchronous modes of communication provide a transcript of what was said and what decisions might have been made during the conversation. There have been many occasions where I’ve used the search feature of my team’s chat application to find a conversation that happened several weeks or months ago to remember what was decided. Unfortunately, I think the benefits associated with the persistence of communicating asynchronously often get overlooked when people decide to escalate to a in-person meeting or voice/video call. I’m becoming much more reluctant to suggest a voice or video call if I suspect that it might lead to codifying some kind of design decision because everyone involved is going to hang up the call and immediately forget what was decided. I recognize that you can record and archive these types of interactions, but without being able to search them the recordings aren’t terribly useful. When and How To Escalate I don’t mean to imply that communicating via voice/video or in person is never a good idea. I probably jump on a Skype call with a co-worker at least once a day to quickly hash something out or show them a bit of code that I’m working on. Also, meeting in person periodically is really important for remote teams. There’s no way around the fact that sometimes it’s easier to jump on a call and show someone my screen so they can see what I’m seeing. So when is it right to escalate? I think the simplest way to answer that is when the communication starts to feel painful. Everyone’s tolerance for that pain is different, but I think you need to let it hurt a little bit before jumping to synchronous communication. When you do escalate from asynchronous to synchronous communication, there are a couple of things you can do to maximize the effectiveness of the communication: Takes notes – This is huge and yet I’ve found that a lot of teams don’t do this. If you’re holding a meeting with  > 2 people you should have someone taking notes. Taking notes while participating in a meeting can be difficult but there are a few strategies to deal with this challenge that probably deserve a short post of their own. After the meeting, make sure the notes are posted to a place where all concerned parties (including those that might not have attended the meeting) can review and search them. Persist decisions made ASAP – If any decisions were made during the meeting, persist those decisions to a searchable medium as soon as possible following the conversation. All the teams I’ve worked on used a web-based system for tracking the on-going work and a backlog of work to be done in the future. I always try to make sure that all of the cards/stories/tasks/whatever in these systems always reflect the latest decisions that were made as the work was being planned and executed. If held a quick call with your team lead and decided that it wasn’t worth the effort to build real-time validation into that new UI you were working on, go and codify that decision in the story associated with that work immediately after you hang up. Even better, write it up in the story while you are both still on the phone. That way when the folks from your QA team pick up the story to test a few days later they’ll know why the real-time validation isn’t there without having to invoke yet another conversation about the work. Communicating Well is Hard At this point you might be thinking that communicating asynchronously is more difficult than having a live conversation. You’re right: it is more difficult. In order to communicate effectively this way you need to very carefully think about the message that you’re trying to convey and craft it in a way that’s easy for your audience to understand. This is almost always harder than just talking through a problem in real time with someone; this is why escalating communication is such a popular idea. Why wouldn’t we want to do the thing that’s easier? Easier isn’t always better. If you and your team can get in the habit of communicating effectively in an asynchronous manner you’ll find that, over time, all of your communications get less painful because you don’t need to re-iterate previously made points over and over again. If you communicate right the first time, you often don’t need to rehash old conversations because you can go back and find the decisions that were made laid out in plain language. You’ll also find that you get better at doing things like writing useful comments in your code, creating written documentation about how the feature that you just built works, or persuading your team to do things in a certain way.

    Read the article

  • Silverlight Cream for April 25, 2010 -- #847

    - by Dave Campbell
    In this Issue: Michael Washington, David Poll, Andrea Boschin, Kunal Chowdhury(-2-), Lee, and Chad Campbell. Shoutout: Not at all Silverlight, but Kirupa has a great article up about Elastic Collisions From SilverlightCream.com: Easily decouple your MVVM ViewModel from your Model using RX Extensions Michael Washington continues with his Simplified MVVM and uses Rx to allow him to put web service methods in the model and call them from the ViewModel. A “refreshing” Authentication/Authorization experience with Silverlight 4 David Poll expands on his previous post and demonstrates returning the user to the page prior to the login, just the way you'd like it. Using a PollingDuplex service to handle long running activities Andrea Boschin is back discussing PollingDuplex again, this time is discussing getting updates from a long-running process. Introduction to Silverlight - Silverlight tutorials Chapter 1 Kunal Chowdhury has an intro to Silverlight Tutorial that looks good... if you're just getting started, here's a place to look. Introduction to Silverlight Application Development - Silverlight tutorial Chapter 2 In his 2nd introductory tutorial, Kunal Chowdhury gets into code and discusses User Controls. Drag and Drop grouping in Datagrid Lee has a post up where he's taken a DataGrid and produced some of the features of some of the 3rd-party controls, specifically dragging column headers to a place above the grid to sort the grid. Silverlight – HTTP request to [Url] was aborted. …local channel being closed while the request was still in progress Chad Campbell is addressing timeout problems you may hit with connecting up to your WCF service. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Metro: Namespaces and Modules

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can use the Windows JavaScript (WinJS) library to create namespaces. In particular, you learn how to use the WinJS.Namespace.define() and WinJS.Namespace.defineWithParent() methods. You also learn how to hide private methods by using the module pattern. Why Do We Need Namespaces? Before we do anything else, we should start by answering the question: Why do we need namespaces? What function do they serve? Do they just add needless complexity to our Metro applications? After all, plenty of JavaScript libraries do just fine without introducing support for namespaces. For example, jQuery has no support for namespaces and jQuery is the most popular JavaScript library in the universe. If jQuery can do without namespaces, why do we need to worry about namespaces at all? Namespaces perform two functions in a programming language. First, namespaces prevent naming collisions. In other words, namespaces enable you to create more than one object with the same name without conflict. For example, imagine that two companies – company A and company B – both want to make a JavaScript shopping cart control and both companies want to name the control ShoppingCart. By creating a CompanyA namespace and CompanyB namespace, both companies can create a ShoppingCart control: a CompanyA.ShoppingCart and a CompanyB.ShoppingCart control. The second function of a namespace is organization. Namespaces are used to group related functionality even when the functionality is defined in different physical files. For example, I know that all of the methods in the WinJS library related to working with classes can be found in the WinJS.Class namespace. Namespaces make it easier to understand the functionality available in a library. If you are building a simple JavaScript application then you won’t have much reason to care about namespaces. If you need to use multiple libraries written by different people then namespaces become very important. Using WinJS.Namespace.define() In the WinJS library, the most basic method of creating a namespace is to use the WinJS.Namespace.define() method. This method enables you to declare a namespace (of arbitrary depth). The WinJS.Namespace.define() method has the following parameters: · name – A string representing the name of the new namespace. You can add nested namespace by using dot notation · members – An optional collection of objects to add to the new namespace For example, the following code sample declares two new namespaces named CompanyA and CompanyB.Controls. Both namespaces contain a ShoppingCart object which has a checkout() method: // Create CompanyA namespace with ShoppingCart WinJS.Namespace.define("CompanyA"); CompanyA.ShoppingCart = { checkout: function (){ return "Checking out from A"; } }; // Create CompanyB.Controls namespace with ShoppingCart WinJS.Namespace.define( "CompanyB.Controls", { ShoppingCart: { checkout: function(){ return "Checking out from B"; } } } ); // Call CompanyA ShoppingCart checkout method console.log(CompanyA.ShoppingCart.checkout()); // Writes "Checking out from A" // Call CompanyB.Controls checkout method console.log(CompanyB.Controls.ShoppingCart.checkout()); // Writes "Checking out from B" In the code above, the CompanyA namespace is created by calling WinJS.Namespace.define(“CompanyA”). Next, the ShoppingCart is added to this namespace. The namespace is defined and an object is added to the namespace in separate lines of code. A different approach is taken in the case of the CompanyB.Controls namespace. The namespace is created and the ShoppingCart object is added to the namespace with the following single line of code: WinJS.Namespace.define( "CompanyB.Controls", { ShoppingCart: { checkout: function(){ return "Checking out from B"; } } } ); Notice that CompanyB.Controls is a nested namespace. The top level namespace CompanyB contains the namespace Controls. You can declare a nested namespace using dot notation and the WinJS library handles the details of creating one namespace within the other. After the namespaces have been defined, you can use either of the two shopping cart controls. You call CompanyA.ShoppingCart.checkout() or you can call CompanyB.Controls.ShoppingCart.checkout(). Using WinJS.Namespace.defineWithParent() The WinJS.Namespace.defineWithParent() method is similar to the WinJS.Namespace.define() method. Both methods enable you to define a new namespace. The difference is that the defineWithParent() method enables you to add a new namespace to an existing namespace. The WinJS.Namespace.defineWithParent() method has the following parameters: · parentNamespace – An object which represents a parent namespace · name – A string representing the new namespace to add to the parent namespace · members – An optional collection of objects to add to the new namespace The following code sample demonstrates how you can create a root namespace named CompanyA and add a Controls child namespace to the CompanyA parent namespace: WinJS.Namespace.define("CompanyA"); WinJS.Namespace.defineWithParent(CompanyA, "Controls", { ShoppingCart: { checkout: function () { return "Checking out"; } } } ); console.log(CompanyA.Controls.ShoppingCart.checkout()); // Writes "Checking out" One significant advantage of using the defineWithParent() method over the define() method is the defineWithParent() method is strongly-typed. In other words, you use an object to represent the base namespace instead of a string. If you misspell the name of the object (CompnyA) then you get a runtime error. Using the Module Pattern When you are building a JavaScript library, you want to be able to create both public and private methods. Some methods, the public methods, are intended to be used by consumers of your JavaScript library. The public methods act as your library’s public API. Other methods, the private methods, are not intended for public consumption. Instead, these methods are internal methods required to get the library to function. You don’t want people calling these internal methods because you might need to change them in the future. JavaScript does not support access modifiers. You can’t mark an object or method as public or private. Anyone gets to call any method and anyone gets to interact with any object. The only mechanism for encapsulating (hiding) methods and objects in JavaScript is to take advantage of functions. In JavaScript, a function determines variable scope. A JavaScript variable either has global scope – it is available everywhere – or it has function scope – it is available only within a function. If you want to hide an object or method then you need to place it within a function. For example, the following code contains a function named doSomething() which contains a nested function named doSomethingElse(): function doSomething() { console.log("doSomething"); function doSomethingElse() { console.log("doSomethingElse"); } } doSomething(); // Writes "doSomething" doSomethingElse(); // Throws ReferenceError You can call doSomethingElse() only within the doSomething() function. The doSomethingElse() function is encapsulated in the doSomething() function. The WinJS library takes advantage of function encapsulation to hide all of its internal methods. All of the WinJS methods are defined within self-executing anonymous functions. Everything is hidden by default. Public methods are exposed by explicitly adding the public methods to namespaces defined in the global scope. Imagine, for example, that I want a small library of utility methods. I want to create a method for calculating sales tax and a method for calculating the expected ship date of a product. The following library encapsulates the implementation of my library in a self-executing anonymous function: (function (global) { // Public method which calculates tax function calculateTax(price) { return calculateFederalTax(price) + calculateStateTax(price); } // Private method for calculating state tax function calculateStateTax(price) { return price * 0.08; } // Private method for calculating federal tax function calculateFederalTax(price) { return price * 0.02; } // Public method which returns the expected ship date function calculateShipDate(currentDate) { currentDate.setDate(currentDate.getDate() + 4); return currentDate; } // Export public methods WinJS.Namespace.define("CompanyA.Utilities", { calculateTax: calculateTax, calculateShipDate: calculateShipDate } ); })(this); // Show expected ship date var shipDate = CompanyA.Utilities.calculateShipDate(new Date()); console.log(shipDate); // Show price + tax var price = 12.33; var tax = CompanyA.Utilities.calculateTax(price); console.log(price + tax); In the code above, the self-executing anonymous function contains four functions: calculateTax(), calculateStateTax(), calculateFederalTax(), and calculateShipDate(). The following statement is used to expose only the calcuateTax() and the calculateShipDate() functions: // Export public methods WinJS.Namespace.define("CompanyA.Utilities", { calculateTax: calculateTax, calculateShipDate: calculateShipDate } ); Because the calculateTax() and calcuateShipDate() functions are added to the CompanyA.Utilities namespace, you can call these two methods outside of the self-executing function. These are the public methods of your library which form the public API. The calculateStateTax() and calculateFederalTax() methods, on the other hand, are forever hidden within the black hole of the self-executing function. These methods are encapsulated and can never be called outside of scope of the self-executing function. These are the internal methods of your library. Summary The goal of this blog entry was to describe why and how you use namespaces with the WinJS library. You learned how to define namespaces using both the WinJS.Namespace.define() and WinJS.Namespace.defineWithParent() methods. We also discussed how to hide private members and expose public members using the module pattern.

    Read the article

< Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >