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  • Single dimension peak fitting

    - by bufferz
    I have a single dimensional array of floating point values (c# doubles FYI) and I need to find the "peak" of the values ... as if graphed. I can't just take the highest value, as the peak is actually a plateau that has small fluctuations. This plateau is in the middle of a bunch of noise. I'm looking find a solution that would give me the center of this plateau. An example array might look like this: 1,2,1,1,2,1,3,2,4,4,4,5,6,8,8,8,8,7,8,7,9,7,5,4,4,3,3,2,2,1,1,1,1,1,2,1,1,1,1 where the peak is somewhere in the bolded section. Any ideas?

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  • How to compute the dot product?

    - by WizardOfOdds
    I have the following piece of pseudo-C/Java/C# code: int a[]= { 30, 20 }; int b[] = { 40, 50 }; int c[] = {12, 12}; How do I compute the sign of the dot-product AB . AC? I'm only interested in the sign, so I have: boolean signABxAC = ? Now concretely what do I write to get the sign of the dot-product AB . AC?

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  • C# method to scale values?

    - by John S
    Hello, I have a value range from 0 to 255. There is a method that returns an array with a min and max values within this range, i.e: 13, 15, 20, 27, 50 ... 240 where 13 is the min and 240 is the max I need to scale these values so that 13 becomes 0 and 240 becomes 255 and scale all the other values between them proportionally. Is there any C# method that does that? thanks!

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  • Given an even number of vertices, how to find an optimum set of pairs based on proximity?

    - by Alex Z
    The problem: We have a set of n vertices in 3D euclidean space, and there is an even number of these vertices. We want to pair them up based on their proximity. In other words, we'd like to be able to find a set of vertex pairs, where the vertices in each pair are as close as possible together. We want to minimise sacrificing the proximity between the vertices of any other pairs as much as possible in doing this. I am not looking for the most optimal solution (if it even strictly exists/can be done), just a reasonable one that can be computed relatively quickly. A relatively awful brute force approach involves choosing a vertex and looping through the rest to find its nearest neighbor and then repeating until there are none left. Of course as we near the end of the list the closest vertex could be very far away, but it is the only choice, therefore this can fail badly on the third point above.

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  • signed angle between two 3d vectors with same origin within the same plane? recipe?

    - by Advanced Customer
    Was looking through the web for an answer but it seems like there is no clear recipe for it. What I need is a signed angle of rotation between two vectors Va and Vb lying within the same 3D plane and having the same origin knowing that: the plane contatining both vectors is an arbitrary and is not parallel to XY or any other of cardinal planes Vn - is a plane normal both vectors along with the normal have the same origin O = { 0, 0, 0 } Va - is a reference for measuring the left handed rotation at Vn The angle should be measured in such a way so if the plane would be XY plane the Va would stand for X axis unit vector of it. I guess I should perform a kind of coordinate space transformation by using the Va as the X-axis and the cross product of Vb and Vn as the Y-axis and then just using some 2d method like with atan2() or something. Any ideas? Formulas?

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  • Express highest floating point quantity that is less than 1

    - by edA-qa mort-ora-y
    I was doing some rounding calculations and happened upon a question. How can I express the highest quantity less than 1 for a given floating point type? That is, how I write/represent value x such that x < 1, x + y >= 1 for any y > 0. In fractions this would be x = (q-1)/q where q is the precision of the type. For example, if you are counting in 1/999 increments then x = 998/999. For a given type (float, double, long double), how could one express the value x in code? I also wonder if such a value actually exists for all values of y. That is, as y's exponent gets smaller perhaps the relation doesn't hold anymore. So an answer with some range restriction on y is also acceptable. (The value of x I want still does exist, the relationship may just not properly express it.)

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  • Why does C++ mandate that complex only be instantiated for float, double, or long double?

    - by templatetypedef
    According to the C++ ISO spec, §26.2/2: The effect of instantiating the template complex for any type other than float, double or long double is unspecified. Why would the standard authors explicitly add this restriction? This makes it unspecified, for example, what happens if you make complex<int> or a complex<MyCustomFixedPointType> and seems like an artificial restriction. Is there a reason for this limitation? Is there a workaround if you want to instantiate complex with your own custom type? I'm primarily asking this question because of this earlier question, in which the OP was confused as to why abs was giving bizarre outputs for complex<int>. That said, this still doesn't quite make sense given that we also might want to make complex numbers out of fixed-points types, higher-precision real numbers, etc. Thanks!

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  • The bigger value in a matrix row

    - by marionmaiden
    How can I get the 2 biggers numbers of a matrix row? If the matrix have a bigger number in other row, it can't be shown. For example, let's suppose I have the following matrix int mat[][] ={{1,2,3}{4,5,6}{7,8,9}}; if I search the 2 biggers numbers from the row 0, it should return me 1 and 2.

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  • Determining polygon intersection and containment

    - by Victor Liu
    I have a set of simple (no holes, no self-intersections) polygons, and I need to check that they don't intersect each other (one can be entirely contained in another; that is okay). I can check this by simply checking the per-vertex inside-ness of one polygon versus other polygons. I also need to determine the containment tree, which is the set of relationships that say which polygon contains any given polygon. Since no polygon can intersect any other, then any contained polygon has a unique container; the "next-bigger" one. In other words, if A contains B contains C, then A is the parent of B, and B is the parent of C, and we don't consider A the parent of C. The question: How do I efficiently determine the containment relationships and check the non-intersection criterion? I ask this as one question because maybe a combined algorithm is more efficient than solving each problem separately. The algorithm should take as input a list of polygons, given by a list of their vertices. It should produce a boolean B indicating if none of the polygons intersect any other polygon, and also if B = true, a list of pairs (P, C) where polygon P is the parent of child C. This is not homework. This is for a hobby project I am working on.

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  • Apache as Reverse Proxy for CouchDB

    - by Overflown
    I'm thinking of a web app that uses CouchDB extensively, to the point where there would be great gains from serving with the native erlang HTTP API as much as possible. Can you configure Apache as a reverse proxy to allow outside GETs to be proxied directly to CouchDB, whereas PUT/POST are sent to the application internal logic (for sanitation, authentication...)? Or is this unwise -- the CouchDB built-in authentication options just seem a little weak for a Web App. Thanks

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  • How would I find all sets of N single-digit, non-repeating numbers that add up to a given sum in PHP

    - by TerranRich
    Let's say I want to find all sets of 5 single-digit, non-repeating numbers that add up to 30... I'd end up with [9,8,7,5,1], [9,8,7,4,2], [9,8,6,4,3], [9,8,6,5,2], [9,7,6,5,3], and [8,7,6,5,4]. Each of those sets contains 5 non-repeating digits that add up to 30, the given sum. Any help would be greatly appreciated. Even just a starting point for me to use would be awesome. I came up with one method, which seems like a long way of going about it: get all unique 5-digit numbers (12345, 12346, 12347, etc.), add up the digits, and see if it equals the given sum (e.g. 30). If it does, add it to the list of possible matching sets. I'm doing this for a personal project, which will help me in solving Kakuro puzzles without actually solving the whole thing at once. Yeah, it may be cheating, but it's... it's not THAT bad... :P

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  • Algorithm for assigning a unique series of bits for each user?

    - by Mark
    The problem seems simple at first: just assign an id and represent that in binary. The issue arises because the user is capable of changing as many 0 bits to a 1 bit. To clarify, the hash could go from 0011 to 0111 or 1111 but never 1010. Each bit has an equal chance of being changed and is independent of other changes. What would you have to store in order to go from hash - user assuming a low percentage of bit tampering by the user? I also assume failure in some cases so the correct solution should have an acceptable error rate. I would an estimate the maximum number of bits tampered with would be about 30% of the total set. I guess the acceptable error rate would depend on the number of hashes needed and the number of bits being set per hash. I'm worried with enough manipulation the id can not be reconstructed from the hash. The question I am asking I guess is what safe guards or unique positioning systems can I use to ensure this happens.

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  • Trying to install mod_proxy in Apache-Httpd-2.2.15

    - by Dspace
    Hello, I have spent the afternoon trying to install the mod_proxy module into apache. I have tried ./configure --prefix=/opt/apache2 --enable-proxy --enable-proxy-http ./configure --prefix=/opt/apache2 --enable-module=proxy After it finishes installing, navigating to /opt/apache2/modules only shows one file: httpd.exp. It seems that the module is not being installed. Any help is appreciated. Thanks.

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  • How to maintain decimal percision in calculations

    - by Blankman
    I need to sum 2 decimal values together, then divide by 2 and convert to string. My calculation currently is trimming to 2 decimal places, but I want to keep as many decimals as I can. city.Latitude = ( (lat.North + lat.South) / 2 ).ToString(); the values for lat.North and lat.Souch are like: 55.32342322

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  • Moving a Ball on iPhone

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius(I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches other circles please send your answers ASAP... I am waiting. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop. http://iphront.com/wp-content/uploads/2009/12/bdece528ea334033.jpg.jpg

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  • Ruby BigDecimal sanity check (floating point newb)

    - by Andy
    Hello, Hoping to get some feedback from someone more experienced here. I haven't dealt with the dreaded floating-point calculation before... Is my understanding correct that with Ruby BigDecimal types (even with varying precision and scale lengths) should calculate accurately or should I anticipate floating point shenanigans? All my values within a Rails application are BigDecimal type and I'm seeing some errors (they do have different decimal lengths), hoping it's just my methods and not my object types... Thanks!

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  • Solving simultaneous equations

    - by Milo
    Here is my problem: Given x, y, z and ratio where z is known and ratio is known and is a float representing a relative value, I need to find x and y. I know that: x / y == ratio y - x == z What I'm trying to do is make my own scroll pane and I'm figuring out the scrollbar parameters. So for example, If the scrollbar must be able to scroll 100 values (z) and the thumb must consume 80% of the bar (ratio = 0.8) then x would be 400 and y would be 500. Thanks

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  • Logs are filling up with httpclient.wire.content dumps. How can I turn it off?

    - by ?????
    My catalina logs are filling up with gobs of statements like: /logs/catalina.out:2010-05-05 02:57:19,611 [Thread-19] DEBUG httpclient.wire.content - >> "[0x4] [0xc][0xd9][0xf4][0xa2]MA[0xed][0xc2][0x93][0x1b][0x15][0xfe],[0xe]h[0xb0][0x1f][0xff][0xd6][0xfb] [0x8f]O[0xd4][0xc4]0[0xab][0x80][0xe8][0xe4][0xf2][\r]I&[0xaa][0xd2]BQ[0xdb](zq[0xcd]ac[0xa8] on and on forever. I searched every config file in both tomcat and apache for the statements that purportedly turn this on as described here: http://hc.apache.org/httpclient-3.x/logging.html And I don't see where this logging as been enabled. No other .war I deployed does this. The log4j configuration block in the app isn't doing it. Any ideas? I'm using an S3 library for grails that may be the source for these. However when I run this application on my development machine (in both develop and deploy configs), I'm not seeing it.

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  • Real life usage of the projective plane theory

    - by Elazar Leibovich
    I'm learning about the theory of the projective plane. Very generally speaking, it is an extension of the plane, which includes additional points which are defined as the intersection points of two parallel lines. In the projective plane, every two lines have an interesection point. Whether they're parallel or not. Every point in the projective plane can be represented by three numbers (you actually need less than that, but nevemind now). Is there any real life application which uses the projective plane? I can think that, for instance, a software which needs to find the intersections of a line, can benefit from always having an intersection point which might lead to simpler code, but is it really used?

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  • Learning Basic Mathematics

    - by NeedsToKnow
    I'm going to just come out and say it. I'm 20 and can't do maths. Two years ago I passed the end-of-high-school mathematics exam (but not at school), and did pretty well. Since then, I haven't done a scrap of mathematics. I wondered just how bad I had gotten, so I was looking at some simple algebra problems. You know, the kind you learn halfway through highschool. 5(-3x - 2) - (x - 3) = -4(4x + 5) + 13 Couldn't do them. I've got half a year left until I start a Computer Science undergraduate degree. I love designing and creating programs, and I remember I loved mathematics back when I did it. Basically, I've had a pretty bad education, but I want to be knowledgable in these areas. I was thinking of buying some high school textbooks and reading them, but I'm not sure this is the right way to go. I need to start off at some basic level and work towards a greater understanding. My question is: What should I study, how should I study, and what books can you recommend? Thanks!

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