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  • Javascript function returning number with two decimals...?

    - by muzzledBYbrass
    I have a function to return points along a line and my return comes back with two decimal points...? For example, a return of my variable px will be something like -88.4029.032940598. vx is the x vector and mult is the distance of the line plus distance to calculate the point. Here is the operation that is returning these values: var mult = parseFloat(mag + theUnit); var px = coord_one.x_point + (vx * mult); console.log(px); Never have seen this before- I appreciate any and all help!

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  • Passing an arbritrary JavaScript object in Xul

    - by Tom Brito
    I'm following this example to pass an object to a window, but when it as an argument it's with "undefined" value. This is my first window (obs. dump is the way to print to console when debug options are turned on): <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window id="windowID" width="400" height="300" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script> <![CDATA[ function onClickMe(event) { dump("begin\n"); try { var args = { param1: true, param2: 42 }; args.wrappedJSObject = args; var watcher = Components.classes["@mozilla.org/embedcomp/window-watcher;1"].getService(Components.interfaces.nsIWindowWatcher); watcher.openWindow(null, "chrome://XulWindowArgTest/content/about.xul", "windowName", "chrome", args); } catch (e) { dump("error: " + e + "\n"); } dump("end\n"); } ]]> </script> <button label="Click me !" oncommand="onClickMe();" /> </window> and my second window: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="onload()"> <script> <![CDATA[ function onload() { dump('arg = ' + window.arguments[0].wrappedJSObject + "\n"); } ]]> </script> <label value="test" /> </window> when the second window loads, it calls the onload and prints: arg = undefined Any idea how to fix it?

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  • equivalent of javascript class using JSON

    - by brz dot net
    See following class: function availItem(xs, s, m, l, xl) { this.xs = xs; this.s = s; this.m = m; this.l = l; this.xl = xl; } How can I declare the above class using JSON? I think It should be in following manner but problem is to pass argument. var availItem = { xs : xs, s : s, m : m, l : l, xl : xl }

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  • JavaScript, iPhone: Repeat Action while Holding Button

    - by Doug
    I am working on a website which I would like to work on iPhones, however I want it so they can tap and hold a button and have it continue firing the onclick event. I got it to work in other browsers, but the iPhone is the only one that will need to hold down the button. Is there a way to repeat a function when holding down the button? Thanks.

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  • Javascript Click/Drag and Select Table rows and columns

    - by Eric V
    Hi, I am wondering if anyone knows a java script library that would add a "select" type of functionality as seen in excel/google docs where you can click and select several different parts of a row and/or column. I am looking at adding this functionality to my web application. Does anyone know where of library's preferably in java script that will be able to add this. Thanks in advance

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  • JavaScript inner function scope chain?

    - by Ding
    In this example var a = 1; ( function(x) { function inner() { alert(a); alert(x); alert(y); } var y = 3; inner(); })(2); When does function inner get created? during execution time or parsing time of outer anonymous function? What is in the scope chain of function inner? What is in the execution context of function inner? I know it is not a simple question, thanks for enlighting me in advance!

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  • Javascript methods, classes and events

    - by Randy Gurment
    Hi, how should I document this piece of code: // Is this class? colors = { // Is this method? "red" : function() { // Do something... } // Still method? "black" : { // So what is this? "black-1" : function() { /* Do something */ } } } I am using YUI Doc. These tags are available @module @class @method @event @property

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  • Safely defining variables for public callback functions in javascript

    - by djreed
    I am working with the YouTube iFrame API to embed a number of videos on a page. Documentation here: https://developers.google.com/youtube/iframe_api_reference#Requirements In summary, you load the API asynchronously using the following snippet: var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); Once loaded, the API fires the predefined callback function onYouTubePlayerAPIReady. For additional context: I am defining a library file for this in Google Closure. I am providing a namespace: goog.provide('yt.video'); I then use goog.exportSymbol so that the API can find the function. That all works fine. My challenge is that I would like to pass 2 variables to the callback function. Is there any way to do this without defining these 2 variables in the context of the window object? goog.provide('yt.video'); goog.require('goog.dom'); yt.video = function(videos, locales) { this.videos = videos; this.captionLocales = locales; this.init(); }; yt.video.prototype.init = function() { var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); }; /* * Callback function fired when YT API is ready * This is exported using goog.exportSymbol in another file and * is being fired by the API properly. */ yt.video.prototype.onPlayerReady = function(videos, locales) { window.console.log('this :' + this); //logs window window.console.log('this.videos : ' + this.videos); //logs undefined /* * Video settings from Django variable */ for(i=0; i<this.videos.length; i++) { var playerEvents = {}; var embedVars = {}; var el = this.videos[i].el; var playerVid = this.videos[i].vid; var playerWidth = this.videos[i].width; var playerHeight = this.videos[i].height; var captionLocales = this.videos[i].locales; if(this.videos[i].playerVars) var embedVars = this.videos[i].playerVars; } if(this.videos[i].events) { var playerEvents = this.videos[i].events; } /* * Show captions by default */ if(goog.array.indexOf(captionLocales, 'es') >= 0) { embedVars.cc_load_policy = 1; }; new YT.Player(el, { height: playerHeight, width: playerWidth, videoId: playerVid, events: playerEvents, playerVars: embedVars }); }; }; To intialize this, I am currently using the following within a self-executing anonymous function: var videos = [ {"vid": "video_id", "el": "player-1", "width": 640, "height": 390, "locales": ["es", "fr"], "events": {"onStateChange": stateChanged}}, {"vid": "video_id", "el": "player-2", "locales": ["es", "fr"], "width": 640, "height": 390} ]; var locales = ['es']; var videoTemplate = new yt.video(videos, locales);

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  • Javascript simple regexp doesn't work

    - by bah
    Hi, I have this code, it looks alright and is really basic, but i can't make it work: function checkValid(elem){ var abc = elem.value; var re = "/[0-9]/"; var match = re.test(abc); alert(match); } It matches 0 and 9, but not 1 to 8, what's wrong here? Thanks.

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  • global variables doesn't change value in Javascript

    - by user1856906
    My project is composed by 2 html pages: 1)index.html, wich contains the login and the registration form. 2)user_logged.html, wich contains all the features of a logged user. Now, what I want to do is a control if the user is really logged, to avoid the case where a user paste a url in the browser and can see the pages of another user. hours as now, if a user paste this url in the browser: www.user_loggato.html?user=x#profile is as if logged in as user x and this is not nice. My html pages both use js files that contains scripts. I decided to create a global variable called logged inizialized to false and change the variable to true when the login is succesfull. The problem is that the variable, remains false. here is the code: var logged=false; (write in the file a.js) while in the file b.js I have: function login() { //if succesfull logged=true; window.location.href = "user_loggato.html?user="+ JSON.parse(str).username + #profilo"; Now with some alerts I found that my variable logged is always false. Why? if I have not explained well or if there is not some information in order to respond to my question let me know.

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  • Javascript: best solution to wait for all ajax callbacks to be executed

    - by glaz666
    Hi! Imagine we have to sources to be requested by ajax. I want to perform some actions when all callbacks are triggered. How this can be done besides this approach: (function($){ var sources = ['http://source1.com', 'http://source2.com'], guard = 0, someHandler = function() { if (guard != sources.length) { return; } //do some actions }; for (var idx in sources) { $.getJSON(sources[idx], function(){ guard++; someHandler(); }) } })(jQuery) What I don't like here is that in this case I can't handle response failing (eg. I can't set timeout for response to come) and overall approach (I suppose there should be a way to use more power of functional programming here) Any ideas? Regards!

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  • JavaScript array random index insertion and deletion

    - by Tomi
    I'm inserting some items into array with randomly created indexes, for example like this: var myArray = new Array(); myArray[123] = "foo"; myArray[456] = "bar"; myArray[789] = "baz"; ... In other words array indexes do not start with zero and there will be "numeric gaps" between them. My questions are: Will these numeric gaps be somehow allocated (and therefore take some memory) even when they do not have assigned values? When I delete myArray[456] from upper example, would items below this item be relocated? EDIT: Regarding my question/concern about relocation of items after insertion/deletion - I want to know what happens with the memory and not indexes. More information from wikipedia article: Linked lists have several advantages over dynamic arrays. Insertion of an element at a specific point of a list is a constant-time operation, whereas insertion in a dynamic array at random locations will require moving half of the elements on average, and all the elements in the worst case. While one can "delete" an element from an array in constant time by somehow marking its slot as "vacant", this causes fragmentation that impedes the performance of iteration.

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  • Accessing HTML DOM elements from javascript using `.childNodes`

    - by Martin
    I'm wondering about the .childNodes property, I have the code below, and for some reason I get 18 children, while 6 are HTMLInputElements as expected, and the rest are undefined. What is this about? Is there an efficient way to iterate over the input elements? <html> <head> <script> window.onload = function(e){ form = document.getElementById('myForm'); alert(form.childNodes.length); for(i=0; i<form.childNodes.length; i++){ alert(form[i]); } } </script> </head> <body> <form id='myForm' action="haha" method="post"> Name: <input type="text" id="fnameAdd" name="name" /><br /> Phone1: <input type="text" id="phone1Add" name="phone1" /><br /> Phone2: <input type="text" id="phone2Add" name="phone2" /><br /> E-Mail: <input type="text" id="emailAdd" name="email" /><br /> Address: <input type="text" id="addressAdd" name="address" /><br /> <input type="submit" value="Save" /> </body> </html>

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  • How to override part of an overload function in JavaScript

    - by Guan Yuxin
    I create a class with a function like this var Obj=function(){this.children=[];this.parent=null;}//a base class Obj.prototype.index=function(child){ // the index of current obj if(arguments.length==0){ return this.parent?this.parent.index(this):0; } // the index of a child matchs specific obj [to be override] return -1; } basically it is just an overload function composed of index() and index(child). Then I create a sub class,SubObj or whatever, inherits from Obj SubObj.prototype.prototype=Obj; Now, it's time to override the index(child) function,however, index() is also in the function an I don't want to overwrite it too. One solution is to write like this var Obj=function(){this.children=[];this.parent=null;}//a base class Obj.prototype.index=function(child){ // the index of current obj if(arguments.length==0){ return this.parent?this.parent.index(this):0; } // the index of a child matchs specific obj [to be override] return this._index(this); } Obj.prototype._index=function(this){ return -1; } SubObj.prototype._index=function(this){/* overwriteing */} But this will easily mislead other coders as _index(child) should be both private(should not be used except index() function) and public(is an overload function of index(),which is public) you guys have better idea?

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  • JavaScript: Replacement for XMLSerializer.seralizeToString()?

    - by NRaf
    I'm developing a website using the Seam framework and the RichFaces AJAX library (these isn't really all that important to the problem at hand - just some background). I seem to have uncovered a bug, however, in RichFaces which, in certain instances, will cause AJAX-based updating to fail in IE8 (see here for more info: http://community.jboss.org/message/585737). The following is the code where the exception is occurring: var anchor = oldnode.parentNode; if(!window.opera && !A4J.AJAX.isWebkitBreakingAmps() && oldnode.outerHTML && !oldnode.tagName.match( /(tbody|thead|tfoot|tr|th|td)/i ) ){ LOG.debug("Replace content of node by outerHTML()"); if (!Sarissa._SARISSA_IS_IE || oldnode.tagName.toLowerCase()!="table") { try { oldnode.innerHTML = ""; } catch(e){ LOG.error("Error to clear node content by innerHTML "+e.message); Sarissa.clearChildNodes(oldnode); } } oldnode.outerHTML = new XMLSerializer().serializeToString(newnode); } The last line (the one with XMLSerializer) is where the exception is occurring in IE. I was wondering if anyone knows of any replacement method / library / etc I could use there (only on IE is fine). Thanks.

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  • Collision Handling in Javascript - Particles Get Stuck

    - by Conner Ruhl
    I am trying to recreate this, and I have been fairly successful. I am having issues with the collision handling though. Although the collision handling seems to work, it has very strange behavior. Here is what I have so far. This is the code that handles collisions: var dx = particle2.getX() - particle1.getX(); var dy = particle2.getY() - particle1.getY(); var angle = Math.atan2(dy, dx); var newP2X = particle1.getX() + (particle1.getRadius() + particle2.getRadius()) * Math.cos(angle); var newP2Y = particle1.getY() + (particle1.getRadius() + particle2.getRadius()) * Math.sin(angle); particle2.setX(newP2X); particle2.setY(newP2Y); var p1Vxi = particle1.getVx(); var p1Vyi = particle1.getVy(); var p1Mass = particle1.getMass(); var p2Vxi = particle2.getVx(); var p2Vyi = particle2.getVy(); var p2Mass = particle2.getMass(); var vxf = (p1Mass * p1Vxi + p2Mass * p2Vxi) / (p1Mass + p2Mass); var vyf = (p1Mass * p1Vyi + p2Mass * p2Vyi) / (p1Mass + p2Mass); particle1.setVx(vxf); particle1.setVy(vyf); particle2.setVx(vxf); particle2.setVy(vyf); EDIT: I have tried to change it to inelastic collisions like suggested, but for some reason the balls collide erratically. Check it out here. Any help is much appreciated!

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  • transform file/directory structure into 'tree' in javascript

    - by dave
    I have an array of objects that looks like this: [{ name: 'test', size: 0, type: 'directory', path: '/storage/test' }, { name: 'asdf', size: 170, type: 'directory', path: '/storage/test/asdf' }, { name: '2.txt', size: 0, type: 'file', path: '/storage/test/asdf/2.txt' }] There could be any number of arbitrary path's, this is the result of iterating through files and folders within a directory. What I'm trying to do is determine the 'root' node of these. Ultimately, this will be stored in mongodb and use materialized path to determine it's relationships. In this example, /storage/test is a root with no parent. /storage/test/asdf has the parent of /storage/test which is the parent to /storage/test/asdf/2.txt. My question is, how would you go about iterating through this array, to determine the parent's and associated children? Any help in the right direction would be great! Thank you

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  • Javascript: find array by name

    - by Kin
    Hi, I have some js arrays and I want to find the arrays by name. for example: arr1 = [1,2,3]; arr2 = [3,4,5]; And access them like this: var intNum = 2; var arrName = 'arr' + intNum; arrName[0]; // equals 3 Is this possible? Thanks, Kevin

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  • how does an object knows about its parent in javascript

    - by alter
    Lets suppose I made a class called Person. var Person = function(fname){this.fname = fname;}; pObj is the object I made from this class. var pObj = new Person('top'); now I add one property to Person class, say lname. Person.prototype.lname = "Thomsom"; now pObj.lname gets me "Thomson". My question is that, when pObj didn't find the property lname in it, how does it know where to look for.

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  • JavaScript - Loop over all a tags, add an onclick to each one

    - by tripRev
    I've got a list of links that point to images, and a js function that takes a URL (of an image) and puts that image on the page when the function is called. I was originally adding an inline onlick="showPic(this.getAttribute('href'))" to each a, but I want to separate out the inline js. Here's my func for adding an onclick to each a tag when the page loads: function prepareLinks(){ var links = document.getElementsByTagName('a'); for(var i=0; i<links.length; i++){ var thisLink = links[i]; var source = thisLink.getAttribute('href'); if(thisLink.getAttribute('class') == 'imgLink'){ thisLink.onclick = function(){ showPic(source); return false; } } } } function showPic(source){ var placeholder = document.getElementById('placeholder'); placeholder.setAttribute('src',source); } window.onload = prepareLinks(); ...but every time showPic is called, the source var is the href of the last image. How can I make each link have the correct onclick?

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  • javascript function object's inheritFrom method

    - by gawpertron
    I've come across this.inheritFrom that enables you to inherit from a super class. var superClass = function() { this.foo = 'foo'; this.bar = 'bar'; } var subClass = function() { this.inheritFrom = superClass; this.inheritFrom(); this.myFunction = function() { return this.foo; }; } I've looked in Mozilla and MSDN, but I can't seem to find it documented any where. As far as I can see it works in IE6 and Firefox 3. Any reason why it wouldn't be documented?

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  • current url javascript binding into html

    - by soField
    document.write("window.location.href");&layout=button_count&show_faces=true&width=450&action=like&font=arial&colorscheme=light&height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:450px; height:21px;" allowTransparency="true" i am trying to bind current url of my page to this html how can i do that

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