Search Results

Search found 48672 results on 1947 pages for 'post build event'.

Page 186/1947 | < Previous Page | 182 183 184 185 186 187 188 189 190 191 192 193  | Next Page >

  • svchost.exe crash on wake up

    - by Serge
    Lately whenever I wake up my laptop from sleep I get a series of errors (generated by a host process failing) I haven't been able to figure out why this happens but I know which host process fails and was wondering if someone had some insight on why this keeps occuring 99% of the time when my laptop wakes up. here's the host process error Faulting application svchost.exe_SysMain, version 6.0.6001.18000, time stamp 0x47919291, faulting module ntdll.dll, version 6.0.6002.18005, time stamp 0x49e0421d, exception code 0xc0000006, fault offset 0x000000000005a02d, process id 0x1738, application start time 0x01cae656279b1010. and here are some services that fail because of that host The Windows Audio Endpoint Builder service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Wired AutoConfig service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 0 milliseconds: Restart the service. The ReadyBoost service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Human Interface Device Access service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 120000 milliseconds: Restart the service. The Network Connections service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 100 milliseconds: Restart the service. The Program Compatibility Assistant Service service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Superfetch service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. Anyways I think you get the point, there are a few more. It got really annoying to wait for those services to restart so I created a batch file that does it automatically whenever the wlan stops I'm using Vista x64 on a Studio XPS 1640

    Read the article

  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

    Read the article

  • CruiseControl.Net - not able to see Project Statistics

    - by Anders Juul
    Hi all, I've made a reinstallation of the buildserver and can no longer see the standard graphs of project statistics. The error message shown is "Missing/Invalid statistics reports. Please check if you have enabled the Statistics Publisher, and statistics have been collected atleast once after that." To the best of my knowledge, the ccnet.config file has not been changed in this respect and by inspection it is verified that I have a Statistics / statisticsList-section for the project. Furthermore, the values appear in the Artifacts\statistics.csv and Artifacts\report.xml files. My guess would then be StatisticsGraph.xslt, which I have copied fresh from distribution to both Server\xlst and WebDashboard\xslt (why are they located in both places, by the way!?). Rebuild and check - still same error message. Any hints to how to debug this would be appreciated!

    Read the article

  • Free Windows Application Blocker/Monitor

    - by Click Ok
    I want a free application monitor that when detects certain keywords on window title by example, it closes the application (or prevents that it opens/install). Nice extra will be if the program log the application activity too and internet sites accessed by any browser. Thank you very much! PS: I'm using Windows 7 Ultimate.

    Read the article

  • How much does it cost to make a phone?

    - by geoffreyf67
    I was curious if there are any websites that detail how much it costs to make a phone. Not a cell phone but a landline phone. It seems that the ones with any decent features have always cost $100+ and I'd have thought that the price would have dropped over the years but that doesn't seem to be happening. So I figured I'd look into the cost of making the phones. G-Man

    Read the article

  • Windows keyboard macro playback software?

    - by WilliamKF
    Many years ago, I had a product called Quickeys for the Macintosh that allowed me to record keyboard and mouse events and create a macro that could be assigned to a keyboard accelerator. This was a really useful tool, but I haven't seen anything like it ever on Microsoft Windows OS platform. Does such a product exist?

    Read the article

  • Network connectivity logs on OSX

    - by Stephen
    I'm trying to determine whether or not Macs store a log of network connectivity. Specifically, I'm trying to find out if one of my machines (Mac Tower, OSX 10.7.4, 2-2.26 GHz, 16 GB DDR3) lost connection to pinpoint an issue. This machine is on an external network where and the IT staff is not very helpful, so I'm trying to ensure that there were network issues rather than some other local issue on that particular machine. Can you pull network logs thru Console that show when a network connection was established and was disconnected?

    Read the article

  • What is the best bang for buck desktop CPU

    - by dev5
    What is the best bang for buck desktop cpu available at the moment. AMD or Intel are both OK. Although slight bias to AMD since i prefer their motherboards. It's for an all round machine, i do a bit of everything, from gaming to web development.

    Read the article

  • Palit GeForce 8800GT 512MB Minimum Power Requirement?

    - by Wesley
    Hi all, I am building a system for a friend. The potential specs are like this so far: ASUS A8N-VM motherboard AMD Athlon 64 3200+ @ 2.0 GHz Any 7200RPM SATA HDD Palit GeForce 8800GT 512MB GDDR3 PCIe One DVD/CD combo drive Creative SB Live! 5.1 sound card I was wondering what wattage of power supply would be able to support this hardware. I had a 350W in mind... would that do? Thanks in advance.

    Read the article

  • Where to get glib-config for Kubuntu?

    - by Carl Smotricz
    I'm trying to compile Midnight Commander on a KUbuntu 9.10 (Karmic) box with no root access. I've set up a directory under $HOME, downloaded the mc source package and various stuff required for building, such as autotools. I've unpacked the CONTENTS of all those packages into this working directory such that I have the usual ./usr, ./lib, ./etc hierarchy. I manage to get configure through a lot of tests, but I can't seem to fool it into finding glib. checking for glib-2.0... checking for glib-config... no checking for glib12-config... no checking for glib-config... no checking for GLIB - version >= 1.2.6... no *** The glib-config script installed by GLIB could not be found *** If GLIB was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the GLIB_CONFIG environment variable to the *** full path to glib-config. configure: error: Test for glib failed. GNU Midnight Commander requires glib 1.2.6 or above. My system has glib installed: /lib/libglib-2.0.so.0 /lib/libglib-2.0.so.0.2200.3 ... and I've also downloaded and unpacked the glib package into my working directory: libglib2.0-0_2.22.2-0ubuntu1_i386.deb libglib2.0-dev_2.22.2-0ubuntu1_i386.deb ... but still the elusive glib-config is nowhere to be found. It's not in any debian package for Karmic, either. So I'd appreciate any help getting over this hurdle. Please note, again, that I don't have root, so I can't just merrily apt-get stuff.

    Read the article

  • Can builds be hidden or stepped through in Apple´s Keynote editor so they don't obstruct other objec

    - by meeeee
    I'm new to keynote and as such have not figured out the correct workflow yet. While the transitions (builds) and actions are nice, how are you supposed to work with several objects if the previously edited objects are still being displayed in the original state, thus obstructing the view on new elements that I would like to display later? Is there a way to step through the builds like in presentation mode?

    Read the article

  • recommendation for good chassis (case) for first time PC builder

    - by studiohack
    I've been thinking about building my own machine for some time now, and whenever I look at the PC case market, it seems like cases are a dime-a-dozen. As a result, I'm wondering what cases Super Users would recommend in the areas of ease of use, cable management, cooling, etc...in other words, an all-around case for a first time PC builder. Thanks!

    Read the article

  • creating a journal/blog

    - by DijnsK
    hi, im trying to replace our current journal (excel sheet) with a web portal based journal. something kind of like twitter, but with more options. also needs to have a login so we can track the people entering. it can also be some sort of tool but i cant find anything that meets our demands... i could use a ITIL ticket service but that has way to much functionalities for our use. im basicly looking for a webportal with a shared blog, where users can login and creat new entries with: a topic name a automated follow-up ID number a field where they can enter specific info a reply field and a status field with pre defined statuses can anyone help me with this? thanks in advance. Koen

    Read the article

  • New to building computers worried about temps

    - by dave
    I'm new to building my own computers and I was wondering about maximum temperatures. I understand that the room temp can affect the computers temp but how relevent is it? I understand that if my room temp is 20°C none of my computer parts could be lower than that. But if my room is 27°C instead of 20°C would this cause my computers parts to heat up more/faster? My new computer I built myself for gaming is i7 2600k 16gb ram ddr3 1600 hd6970 2 gb 240gb ssd ( bought a nas with 3 2tb drives in raid 5 for my home network ) 850w modular psu I also have my old hp computer i3 2120 8gb ram hd6770 1tb hdd I also have 3 laptops in my household, but I am not worried about their temps, they heat up my legs but they are never under stress. Due to size and money reasons I used an old case and it only has one of the sides left on it. Is this bad for the computer and will the extra dust cause problems? Or should I leave it this way or take the missus wrath and buy a case? If so is there any certain case I should get? I don't care about looks I just want card reader and usb slots and for it to run as cool or cooler than now, my case has 1 fan. Also what are the max temps for my new and old computer parts? Is 40°C under load ok for my CPU, what about 70°C for my GPU is that ok too, or should I worry? What are normal and safe temps for my components? I have looked around but there seem to be lots of different answers. I know that 100°C is bad but I want my parts to last as long as possible and this site always seems to give good replies without arguing or flaming.

    Read the article

  • is there a way to automate changing filenames in <link> , <script> tags

    - by nepsdotin
    when we use Expires header for text files like js, css, contents are cached in the browser, to get new content we need to change in the html file the new names in the link and script tag. When we add changes. How can we automate it. I may have some bunch of html files in multiple folders also in subdirectories. There would be a text file filelist.txt OldName NewName oldfile1-ver-1.0.js oldfile1-ver-2.0.js oldfile2-ver-1.0.js oldfile2-ver-2.0.js oldfile3-ver-1.0.js oldfile3-ver-2.0.js oldfile4-ver-1.0.js oldfile4-ver-2.0.js The script should change all the oldfile1-ver-1.0.js into oldfile1-ver-2.0.js in the html, php files I would run this script before i start uploading. Finally the script could create a list of files and line number where it made the update. The solution can be in PERL/PHP/BATCH or anything thats nice and elegant

    Read the article

  • Provide an OnChange event for an internal property which is controlled externally?

    - by NGLN
    For fun and by request I am updating this ImageGrid component, a kind of listbox for images that has a FileNames property of type TStrings. For ease of writing, I have been misusing its FileNames.Objects property for bitmap storage. But since the TStrings type suggests that users of the component could or would want to use the Objects property for custom data, e.g. like TListBox.Items, I am rewriting the component to store the bitmaps elsewhere and leave FileNames.Objects untouched for unknown future usage. Now I am wondering whether to provide an OnChange event. And if so, whether to fire it when one or more FileNames.Objects changes. Trying to answer it myself, I dove in Delphi's own VCL and stumbled on: TMemo: has an OnChange event, but ignores Lines.Objects TListBox: has no OnChange event, but is capable of storing Items.Objects TStringGrid: has no OnChange event, but is capable of storing Objects, Rows.Objects, Cols.Objects So now I am somewhat puzzeled, because I cannot imagine Borland's developers didn't add events for several Objects properties out of ease. Sure, when a user changes a FileNames.Object in my component, he knows he does and could implement appropriate interaction himself. But wouldn't it be convenient when the component does automatically? What would you expect from this component in this regard?

    Read the article

  • I am building a computer, will these components work? [closed]

    - by david
    Case: Coolermaster HAF 912 Graphic card: Sapphire RADEON HD 6850 Optical Drive: SONY SATA DVD-ROM PSU: Corsair CX500 RAM: G.SKILL Ripjaws X Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 10666) Desktop Memory Model F3-10666CL9D-8GBXL Motherboard: MSI Z77A-G43 Processor: Intel core i3 2120 Still don't know which harddrive to use, neither if i should buy a cpu cooler fan... so if you can help me, please

    Read the article

  • Distributed Server Monitoring Solution

    - by MaterialEdge
    I belong to an independent IT firm that manages and maintains about 50 business clients networks, ranging from small 5 system networks to 200+ systems. Because we are unable to directly monitor each server at these locations (distributed over a very large area) on a regular basis I am looking for a method to monitor and alert us to any problems that may arise so that we can respond quickly with, hopefully, preventative measures. I'm not sure what solutions are available for this type of situation, but something that utilizes a central server at our business with all client servers sending alerts or logs to it for daily monitoring might work best. All these servers are running a Windows Server OS. In your opinion, what would be the best course of action to accomplish this?

    Read the article

  • Creating a custom view for windows log based on a "Contains {text}" rule

    - by jussinen
    I have a server running Windows Server 2008. I'm using Windows Server Auditing to check when and by which user a folder is modified to determine who is modifying it as the modifications are causing problems. I can see the log of the audit when a change is made in the System log. How do I create a Custom View that will return all events from System log where a certain text (which is the folder name) is present? The create custom view doesn't seem to have that option. I'm not sure whether it's possible via custom xml query or whether I'll need to export the system log to csv and search in Excel. John

    Read the article

  • Poppler installation

    - by Menopia
    I downloaded the new poppler 0.15 tar ball and i built it from source successfully but when trying dpkg -l | grep poppler it outputs ii libpoppler-dev 0.14.3-0ubuntu1.1 PDF rendering library -- development files ii libpoppler-glib-dev 0.14.3-0ubuntu1.1 PDF rendering library -- development files (GLib interface) ii libpoppler-glib4 0.12.4-1ubuntu1 PDF rendering library (GLib-based shared library) ii libpoppler-glib5 0.14.3-0ubuntu1.1 PDF rendering library (GLib-based shared library) ii libpoppler5 0.12.4-1ubuntu1 PDF rendering library rc libpoppler6 0.14.2.is.0.14.1-0ubuntu1 PDF rendering library ii libpoppler7 0.14.3-0ubuntu1.1 PDF rendering library ii poppler-utils 0.14.3-0ubuntu1.1 PDF utilitites (based on libpoppler) So AFAIK this means that the new version is not installed !!

    Read the article

  • Getting a "CPU over temperature error", but temperatures seem to be normal

    - by Luis Parker
    I built a PC with the following parts: CPU: i5-2500 Motherboard: Asus P8H67-M EVO rev 3.0 RAM: G-Skill Ripjaws Series 8GB (2 x 4GB) DDR3 1333 Video: GTX 560-Ti 1GB I used a crappy (but functioning) old case and a 500W Powercooler supply. The rig also includes 3 HDs and a DVD-RW. Whenever I push the system mildly it resets right away (looks more like power off/power on) and gives me a "CPU over temperature error". However, BIOS always reports <65ºC for the CPU at the moment of the reset, same as Core Temp and RealTemp. This is RealTemp's log since launching BF3 until the reset (just over 1 minute, as you can see) Just to be sure I've checked the CPU cooler and re-applied the thermal paste twice, but nothing changed. I'm not overclocking at all. What am I missing here? Could it be that the old power supply is generating this error? Maybe the mobo isn't reporting temperatures correctly? I don't have a clue on how to troubleshoot this, help Thanks in advance!

    Read the article

  • How can I make smoother upwards/downwards controls in pygame?

    - by Zolani13
    This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: my_speed = -10; if event.key == pygame.K_d: my_speed = 10; if event.type == pygame.KEYUP: if event.key == pygame.K_a: my_speed = 0; if event.key == pygame.K_d: my_speed = 0; The 'A' key represents up, while the 'D' key represents down. I use this loop within a larger drawing loop, that moves the sprite using this: Paddle1.rect.y += my_speed; I'm just making a simple pong game (as my first real code/non-gamemaker game) but there's a problem between moving upwards <= downwards. Essentially, if I hold a button upwards (or downwards), and then press downwards (or upwards), now holding both buttons, the direction will change, which is a good thing. But if I then release the upward button, then the sprite will stop. It won't continue in the direction of my second input. This kind of key pressing is actually common with WASD users, when changing directions quickly. Few people remember to let go of the first button before pressing the second. But my program doesn't accommodate the habit. I think I understand the reason, which is that when I let go of my first key, the KEYUP event still triggers, setting the speed to 0. I need to make sure that if a key is released, it only sets the speed to 0 if another key isn't being pressed. But the interpreter will only go through one event at a time, I think, so I can't check if a key has been pressed if it's only interpreting the commands for a released key. This is my dilemma. I want set the key controls so that a player doesn't have to press one button at a time to move upwards <= downwards, making it smoother. How can I do that?

    Read the article

  • What could cause a flurry of Microsoft-Windows-Servicing events?

    - by MattUebel
    I have a windows 2k8 machine that generated almost 40,000 WinEventLog:System events in the period of about 20 minutes. The breakdown of these events by eventcode was approximately: 4373 46% 4371 46% 4383 7% 4372 1% Microsoft-Windows-Servicing seemed to go crazy for a short time.... looking at updates, changing the state of updates etc. What could have caused this? UPDATE: Many of the events seem to come in pairs of: Windows Servicing started a process of changing package KBfoobar state from Installed(Installed) to Installed(Installed) and Windows Servicing successfully set package KBfoobar state to Installed(Intstalled)

    Read the article

< Previous Page | 182 183 184 185 186 187 188 189 190 191 192 193  | Next Page >