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  • NSXMLParser + encoding="windows-1257"

    - by Moze
    So i'm making small program and it download ziped XML database file that is ~30 MB size (unziped). As I understand there is only way with such big files on iPhone, it's to use NSXMLParser. But that file is encoded with windows-1257 format and NSXMLParser does not eat files like that. What can I do? Is there a way to change file encoding on iphone or make NSXMLParser work with other then UTF8 encoded files?

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  • Is Collections.shuffle suitable for a poker algorithm?

    - by Kovu
    Hi, there is a poker-system in java, that uses Collections.shuffle() on all available cards before the cards are dealt. So a collection of 52 cards 2-9, J, Q, K, A in 4 types. After that we Collections.shuffle(). The problem is, that it seems (until now we didn't have big statistic, it's possible that we only see a lot of statistic inferences), that the algorithm is VERY unclearly. So, is Collections.shuffle() okay for a poker algorithm?

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  • How can I run a command on a remote machine with Perl?

    - by Bharath Kumar
    I'm using following code to connect to a remote machine and try to execute one simple command on remote machine. cat tt.pl #!/usr/bin/perl #use strict; use warnings; use Net::Telnet; $telnet = new Net::Telnet ( Timeout=>2, Errmode=>'die'); $telnet->open('172.168.12.58'); $telnet->waitfor('/login:\s*/'); $telnet->print('admin'); $telnet->waitfor('/password:\s*/'); $telnet->print('Blue'); #$telnet->cmd('ver > C:\\log.txt'); $telnet->cmd('mkdir gy'); You have new mail in /var/spool/mail/root [root@localhost]# But when I'm executing this script it is throwing error messages [root@localhost]# perl tt.pl command timed-out at tt.pl line 12 [root@localhost]# Please help me in this

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  • Marshal.PtrToStructure (and back again) and generic solution for endianness swapping

    - by cgyDeveloper
    I have a system where a remote agent sends serialized structures (from and embedded C system) for me to read and store via IP/UDP. In some cases I need to send back the same structure types. I thought I had a nice setup using Marshal.PtrToStructure (receive) and Marshal.StructureToPtr (send). However, a small gotcha is that the network big endian integers need to be converted to my x86 little endian format to be used locally. When I'm sending them off again, big endian is the way to go. Here are the functions in question: private static T BytesToStruct<T>(ref byte[] rawData) where T: struct { T result = default(T); GCHandle handle = GCHandle.Alloc(rawData, GCHandleType.Pinned); try { IntPtr rawDataPtr = handle.AddrOfPinnedObject(); result = (T)Marshal.PtrToStructure(rawDataPtr, typeof(T)); } finally { handle.Free(); } return result; } private static byte[] StructToBytes<T>(T data) where T: struct { byte[] rawData = new byte[Marshal.SizeOf(data)]; GCHandle handle = GCHandle.Alloc(rawData, GCHandleType.Pinned); try { IntPtr rawDataPtr = handle.AddrOfPinnedObject(); Marshal.StructureToPtr(data, rawDataPtr, false); } finally { handle.Free(); } return rawData; } And a quick example structure that might be used like this: byte[] data = this.sock.Receive(ref this.ipep); Request request = BytesToStruct<Request>(ref data); Where the structure in question looks like: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] private struct Request { public byte type; public short sequence; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)] public byte[] address; } What (generic) way can I swap the endianness when marshalling the structures? My need is such that the locally stored 'public short sequence' in this example will be little-endian for displaying to the user. I don't want to have to swap the endianness on a structure-specific way. My first thought was to use Reflection, but I'm not very familiar with that feature. Also, I hoped that there would be a better solution out there that somebody could point me towards. Thanks in advance :)

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  • calculix data visualizor using QT

    - by Ann
    include "final1.h" include "ui_final1.h" include include include ifndef GL_MULTISAMPLE define GL_MULTISAMPLE 0x809D endif define numred 100 define numgrn 10 define numblu 6 final1::final1(QWidget *parent) : QGLWidget(parent) { setFormat(QGLFormat(QGL::SampleBuffers)); rotationX = -38.0; rotationY = -58.0; rotationZ = 0.0; scaling = .05; // glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //createGradient(); createGLObject(); } final1::~final1() { makeCurrent(); glDeleteLists(glObject, 1); } void final1::paintEvent(QPaintEvent * /* event */) { QPainter painter(this); draw(); } void final1::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void final1::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event-x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event-y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { rotationX += 180 * dy; rotationY += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { rotationX += 180 * dy; rotationZ += 180 * dx; update(); } lastPos = event->pos(); } void final1::createGLObject() { makeCurrent(); GLfloat f1[150],f2[150],f3[150],length=0; qreal size=2; int k=1,a,b,c,d,e,f,g,h,element_node_no=0; GLfloat x,y,z; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1,displacement; int LUT[1000][3]; for(red=100;red glShadeModel(GL_SMOOTH); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); // qglColor(QColor(255, 239, 191)); glLineWidth(1.0); QLinearGradient linearGradient(0, 0, 100, 100); linearGradient.setColorAt(0.0, Qt::red); linearGradient.setColorAt(0.2, Qt::green); linearGradient.setColorAt(1.0, Qt::black); //renderArea->setBrush(linearGradient); //glColor3f(1,0,0);pow((f1[e]-f1[a]),2) QFile file("/home/41407/input1.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { QString line = in.readLine(); if(k<=125) { str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; /* glBegin(GL_TRIANGLES); // glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); //QColorAt();//setPointSize(size); glVertex3f(x,y,z); glEnd();*/ } else if(k>125) { element_node_no=0; qCount(line.begin(),line.end(),',',element_node_no); // printf("\n%d",element_node_no); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); glBegin(GL_POLYGON); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //brush.setColor(Qt::black);//setColor(QColor::black()); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); // pmp.setBrush(gradient); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glEnd(); //glBegin(GL_LINE_LOOP); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); glBegin(GL_POLYGON); //glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); /*length=sqrt(pow((f1[e]-f1[a]),2)+pow((f2[e]-f2[a]),2)+pow((f3[e]-f3[a]),2)); printf("\n%d",length);*/ } k++; } glEndList(); file.close(); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); //printf("\n %d : %d",k,displacement); glBegin(GL_POLYGON); //glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(f1[k],f2[k],f3[k]); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } } void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } /*uint final1::colorAt(int x) { generateShade(); QPolygonF pts = m_hoverPoints->points(); for (int i=1; i < pts.size(); ++i) { if (pts.at(i-1).x() <= x && pts.at(i).x() >= x) { QLineF l(pts.at(i-1), pts.at(i)); l.setLength(l.length() * ((x - l.x1()) / l.dx())); return m_shade.pixel(qRound(qMin(l.x2(), (qreal(m_shade.width() - 1)))), qRound(qMin(l.y2(), qreal(m_shade.height() - 1)))); } } return 0;*/ //final1:: //} /*void final1::createGLObject() { makeCurrent(); //QPainter painter; QPixmap pm(20, 20); QPainter pmp(&pm); pmp.fillRect(0, 0, 10, 10, Qt::blue); pmp.fillRect(10, 10, 10, 10, Qt::lightGray); pmp.fillRect(0, 10, 10, 10, Qt::darkGray); pmp.fillRect(10, 0, 10, 10, Qt::darkGray); pmp.end(); QPalette pal = palette(); pal.setBrush(backgroundRole(), QBrush(pm)); //setAutoFillBackground(true); setPalette(pal); //GLfloat f1[150],f2[150],f3[150],a1[150],a2[150],a3[150]; int k=1,a,b,c,d,e,f,g,h; //int p=0; GLfloat x,y,z; int displacement; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1; int LUT[8000][3]; for(red=0;red //glShadeModel(GL_LINE); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); //qglColor(QColor(120,255,210)); glLineWidth(1.0); //glColor3f(1,0,0); QFile file("/home/41407/input.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); QString line = in.readLine(); if(k<=125) { //printf("\nline :%c",line); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); } else if(k125) //for(p=0;p<6;p++) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); update(); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); //for (p = 0; p < 6; p++) { // glBegin(GL_LINE_WIDTH); //glColor3f(LUT[126][0],LUT[126][1],LUT[126][2]); //update(); //glNormal3fv(&n[p][0]); //glVertex3f(f1[i],f2[i],f3[i]); glVertex3fv(&v[faces[i][1]][0]); glVertex3fv(&v[faces[i][2]][0]); glVertex3fv(&v[faces[i][3]][0]); //glEnd(); //} glBegin(GL_LINE_LOOP); //glColor3f(p*20,p*20,p); glColor3f(1,0,0); glVertex3f(f1[a],f2[a] ,f3[a]); //painter.fillRect(QRectF(f1[a],f2[a] ,f3[a], 2), Qt::magenta); glVertex3f(f1[b],f2[b] ,f3[b]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); //glColor3f(1,0,0); //QLinearGradient ( f1[a], f2[a], f1[b], f2[b] ); glEnd(); glBegin(GL_LINES); //glNormal3fv(&n[p][0]); //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[b],f2[b] ,f3[b]); glEnd(); } } k++; } glEndList(); qglColor(QColor(239, 255, 191)); glLineWidth(1.0); glColor3f(0,1,0); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); printf("\n %d : %d",k,displacement); glBegin(GL_POINT); glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(x,y,z); glLoadIdentity(); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } }*/ /*void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); }*/ I need to change the color of a portion of beam where pressure is applied.But I am not able to color the front end back phase.

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  • The type already contains a definition for 'Zehut'

    - by iTayb
    The problem exists in my editme.aspx page. Error 1 The type 'editme' already contains a definition for 'Zehut' C:\Documents and Settings\Itay.ITAYB-5A14B8105\My Documents\Visual Studio 2008\WebSites\WebSite2\editme.aspx.cs 110 20 C:\...\WebSite2\ Error 3 Ambiguity between 'editme.Zehut' and 'editme.Zehut(object, System.Web.UI.WebControls.ServerValidateEventArgs)' C:\Documents and Settings\Itay.ITAYB-5A14B8105\My Documents\Visual Studio 2008\WebSites\WebSite2\editme.aspx.cs 44 13 C:\...\WebSite2\ I can't understand where there is a second Zehut method. This is the only zehut method in the whole file. Here is the code: http://pastebin.com/xzDcg1RB It happened just out of the blue. It worked fine for a month or so.

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  • Bitshift in javascript

    - by pingvinus
    I've got a really big number: 5799218898. And want to shift it right to 13 bits. So, windows-calculator or python gives me: 5799218898 13 | 100010100100001110011111100001 13 70791 | 10001010010000111 As expected. But Javascript: 5799218898 13 | 100010100100001110011111100001 13 183624 | 101100110101001000 I think it because of internal integer representation in javascript, but cannot find anything about that.

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  • Is JSON.stringify() reliable for serializing JSON objects?

    - by Colin
    I need to send full objects from Javascript to PHP. It seemed pretty obvious to do JSON.stringify() and then json_decode() on the PHP end, but will this allow for strings with ":" and ","? Do I need to run an escape() function on big user input strings that may cause an issue? What would that escape function be? I don't think escape works for my purposes. Are there any downsides to JSON.stringify() I need to know about? Thanks

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  • Why use VB.Net instead C#?

    - by HasanGursoy
    A big company says "Minimal knowledge not to ask why don't you use C#" in its job requirements. And as a C# coder I wonder why do they prefer vb.net instead of C#. Also a Microsoft MVP uses vb.net in his Silverlight applications. Is there something Microsoft won't tell us?

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  • PHP Simple dynamic breadcrumb

    - by Adrian
    Hello, I think this script is of big interest to any noob around here :) including me :) What I want to create is a little code that I can use in any file and will generate a breadcrumb like this: If the file is called "website.com/templates/index.php" the breadcrumb should show: Website.com Templates ^^ link ^^plain text If the file is called "website.com/templates/template_some_name.php" the breadcrumb should show: Website.com Templates Template Some Name ^^ link ^^link ^^plain text I am grateful for any reply, thanks!

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  • Extract part of a git repository?

    - by Riobard
    Assume my git repository has the following structure: /.git /Project /Project/SubProject-0 /Project/SubProject-1 /Project/SubProject-2 and the repository has quite some commits. Now one of the subprojects (SubProject-0) grows pretty big, and I want to take SubProject-0 out and set it up as a standalone project. Is it possible to extract all the commit history involving SubProject-0 from the parent git repository and move it to a new one?

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  • How can I set a highlighted image on a table view cell?

    - by nevan
    I've followed the code in Apple's AdvancedTableViewCells and built a table view with a background image for cells. Now I want to change it so that instead of the blue highlight colour, it shows a darker version of my image. What are the steps I need to follow to do this? I'm using a UITableViewCell subclass with a custom NIB. My background image is implemented as the cell.backgroundView. The steps I've take so far are: Change the selectionStyle of the cell to "None" Set the Highlight colour on my UILabel subviews to a light colour Create a darker version of my background as a separate image Override setSelected: animated: I'm wondering about the next steps.

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  • Toggle iPhone tethering by code

    - by Canada Dev
    I live in Canada, so am fortunate that I can tether. One issue is that to toggle tethering, you need to drill down four screens in Settings, which is just a big hassle. A Google search returned nothing, so I was wondering if anyone here knew the code to turn on/off tethering? I know there's a toggle for SBSettings, but I do not have a jailbroken phone, I just want to create an app I build onto my phone and have an icon for quickly toggling it. Thanks

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  • Can we use png instead bitmap in GDI for bitblt ?

    - by nXqd
    HDC hdcMem = CreateCompatibleDC(hdc); HBITMAP hbmOld = SelectObject(hdcMem, g_hbmBall); GetObject(g_hbmBall, sizeof(bm), &bm); BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); I've found that many games use bitmap for displaying animation . But can we use png instead ? Because bitmap is quite big when i convert fron png ( 1kb - 12kb in bitmap ) Thanks for reading this :)

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  • Should a Stack have a maximum size?

    - by Sotirios Delimanolis
    I'm practicing my knowledge of ADTs by implementing some data structures, even if most already exist. With Stacks, a lot of books and other documentation I've read talk about the stack throwing an error when you try to add an element but the stack is full. In a java implementation (or any other), should I specifically keep track of a maximum stack size (from constructor), check to see if that size is reached, and throw an overflow exception if it is? Or is not such a big deal?

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  • change fillColor of selected CAShapeLayer

    - by Frank
    I'm trying to change the fillColor of a CAShapeLayer when the layer it's contained in is touched. I'm able to change the background color of the tapped layer like this: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CALayer *layer = [(CALayer *)self.view.layer.presentationLayer hitTest:point]; layer = layer.modelLayer; layer.backgroundColor = [UIColor blueColor].CGColor; } This turns the background of "layer" blue as expected. My problem is how do I change the color of the CAShapelayer inside "layer"? Thanks!

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  • How do I change bash history completion to complete what's already on the line?

    - by blokkie
    I found a command a couple of months ago that made my bash history auto-complete on what's already on the line when pressing the up arrow: $ vim fi Press ? $ vim file.py I'd like to set this up on my new computer, because it saves a lot of time when keeping a big history. The problem is that I can't for the life of me remember where it was mentioned and reading through endless bash references and tutorials unfortunately didn't help either. Does anybody know the command?

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  • Flex project architecture ?

    - by Tony
    What's the best way to organize functionality modules in a flex project? I saw some people put all modules in one view stack ,and so the application interface is only load once, but when the application get larger, the whole compiled swf would be very big. If we put swfs in different pages, we pass request parameters through HTTP request, we lost the benefits from flex RPC services, slow loading, and we can't see any superior comparing to php,asp,jsp... what's the best practice to organize front end architecture?

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  • Vim syntax highlighting: make region only match on one line

    - by sixtyfootersdude
    Hello I have defined a custom file type with these lines: syn region SubSubtitle start=+=+ end=+=+ highlight SubSubtitle ctermbg=black ctermfg=DarkGrey syn region Subtitle start=+==+ end=+==+ highlight Subtitle ctermbg=black ctermfg=DarkMagenta syn region Title start=+===+ end=+===+ highlight Title ctermbg=black ctermfg=yellow syn region MasterTitle start=+====+ end=+====+ highlight MasterTitle cterm=bold term=bold ctermbg=black ctermfg=LightBlue I enclose all of my headings in this kind of document like this: ==== Biggest Heading ==== // this will be bold and light blue ===Sub heading === // this will be yellow bla bla bla // this will be normally formatted However right now when ever I use an equals sign in my code it thinks that it is a title. Is there anyway that I can force a match to be only on one line?

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