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  • Jar not found when executing class

    - by Simon
    Hi there, I'm working through the ANTLR book and there are many examples that should be easy to compile using the command line. Some information to get te problem: antlr-3.2.jar contains the ANTLR classes. I added the antlr-3.2.jar to the CLASSPATH environment variable (Windows 7) and when compiling the classes with javac everything works fine. This is what i execute to compile my program: javac Test.java ExprLexer.java ExprParser.java Test.java contains my main()-method whereas ExprLexer and ExprParser are generated by ANTLR. All three classes use classes contained in the antlr-3.2.jar. But so far so good. As I just said, compiling works fine. It's when I try to execute the Test.class that I get trouble. This is what I type: java -cp ./ Test When executing this, the interpreter tells me that he can't find the ANTLR-classes contained in the antlr-3.2.jar, altough I added an entry in the CLASSPATH variable. E:\simone\Programmierung\Language Processing Tools\ANTLR\Book Samples and Exercises\Exercise\1\output\Test.java Exception in thread "main" java.lang.NoClassDefFoundError: org/antlr/runtime/Cha rStream Caused by: java.lang.ClassNotFoundException: org.antlr.runtime.CharStream at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Could not find the main class: Test. Program will exit. I'm using Windows 7 and Java 1.6_20. Can someone tell what is going on? Why will the interpreter not look in the jar-Archive I specified in the CLASSPATH? I found some kind of workaroud. I copied the antlr-3.2.jar into the directory where the Test.class is located and then executed: java -cp ./;antlr-3.2.jar Test This worked out. But I don't want to type the jar-Archive everytime I execute my test programs. Is there a possibility to tell the interpreter that he should automatically look into the archive?

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  • Why is this class library dll not getting information from app.config

    - by baron
    I am developing a custom HttpHandler, to do so I write a C# Class Library and compile to DLL. As part of this I have some directory locations which I want not hard coded in the app, so i'm trying to put it in the app.config which I've used before. Before this has worked by just going building the app.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Share" value="C:\...\"/> </appSettings> </configuration> And then obtaining this in code like: var shareDirectory = ConfigurationManager.AppSettings["Share"]; But when I compile it and put it in the bin folder for the webservice, it keeps getting null for shareDirectory, probably because it can't find app.config. So how do I make sure this is included so I don't have to hard code my direcotry locations? I notice it will essentially after compiled we get the assembly.dll and the assembly.dll.config which is the app.config file, so it's definetly there in the bin folder!

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  • C: Running Unix configure file in Windows

    - by Shiftbit
    I would like to port a few applications that I use on Linux to Windows. In particular I have been working on wdiff. A program that compares the differences word by word of two files. Currently I have been able to successfully compile the program on windows through Cygwin. However, I would like to run the program natively on Windows similar to the Project: UnixUtils. How would I go about porting unix utilities on a windows environment? My possible guess it to manually create the ./configure file so that I can create a proper makefile. Am I on the right track? Has anyone had experience porting GNU software to windows? Update: I've compiled it on Code::Blocks and I get two errors: wdiff.c|226|error: `SIGPIPE' undeclared (first use in this function) readpipe.c:71: undefined reference to `_pipe' readpipe.c:74: undefined reference to `_fork This is a linux signal that is not supported by windows... equvilancy? wdiff.c|1198|error: `PRODUCT' undeclared (first use in this function)| this is in the configure.in file... hardcode would probably be the fastest solution... Outcome: MSYS took care of the configure problems, however MinGW couldnt solve the posix issues. I attempt to utilize pthreads as recommended by mrjoltcola. However, after several hours I couldnt get it to compile nor link using the provided libraries. I think if this had worked it would have been the solution I was after. Special mention to Michael Madsen for MSYS.

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  • Help me understand these generic method warnings

    - by Raj
    Folks, I have a base class, say: public class BaseType { private String id; ... } and then three subclasses: public class TypeA extends BaseType { ... } public class TypeB extends BaseType { ... } public class TypeC extends BaseType { ... } I have a container class that maintains lists of objects of these types: public class Container { private List<TypeA> aList; private List<TypeB> bList; private List<TypeC> cList; // finder method goes here } And now I want to add a finder method to container that will find an object from one of the lists. The finder method is written as follows: public <T extends BaseType> T find( String id, Class<T> clazz ) { final List<T> collection; if( clazz == TypeA.class ) { collection = (List<T>)aList; } else if( clazz == TypeB.class ) { collection = (List<T>)bList; } else if( clazz == TypeC.class ) { collection = (List<T>)cList; } else return null; for( final BaseType value : collection ) { if( value.getId().equals( id ) ) { return (T)value; } } return null; } My question is this: If I don't add all the casts to T in my finder above, I get compile errors. I think the compile should be able to infer the types based on parametrization of the generic method (). Can anyone explain this? Thanks. -Raj

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  • Flex, Ant, mxmlc and conditional compilation

    - by Rezmason
    My ActionScript project builds with several compile-time specified constants. They are all Booleans, and only one of them is true at any given time. The rest must be false. When I represented my build process in a bash script, I could loop through the names of all these constants, set one of them to be true and the rest to be false, then concatenate them onto a string to be inserted as a set of arguments passed to mxmlc. In Ant, looping is more complicated. I've tried the ant-contrib for tag: <mxmlc file='blah' output='blah'> <!- ... -> <for list='${commaSeparatedListOfConstNames}' param='constName'> <sequential> <define> <name>${constName}</name> <value>${constName} == ${theTrueConst}</value> <!-- (mxmlc's define arguments can be strings that are evaluated at compile time) --> </define> </sequential> </for> </mxmlc> Long story short, ant-contrib tags like the for tag can't go in the mxmlc task. So now I'm using Ant's propertyregex to take my list of arguments and format them into a set of define args, like my old bash script: <propertyregex property='defLine.first' override='false' input='${commaSeparatedListOfConstNames}' regexp='([^\|]+)\,' replace='\1,false ' /> <propertyregex property='defLine.final' input='${defLine.first}' regexp='(@{theTrueConst}\,)false' replace='\1true' /> <!-- result: -define+=CONST_ONE,false -define+=CONST_TWO,false -define+=TRUE_CONST,true --> Now my problem is, what can I do with this mxmlc argument and the mxmlc task? Apparently arg tags can go inside the mxmlc task without it throwing an error, but they don't seem to have any effect. What am I supposed to do? How do I make this work with the mxmlc task?

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  • ScriptSharp ClockLabel example with 0.6.2

    - by Hugh Powell
    Hi folks, I'm developing in Visual Studio 2010 and I've just downloaded and installed Script# 0.6.2 for VS 2010. I'm trying to follow the clock example in the Read Me pdf but can't get it to compile. I've created a new Script# Class Library project inside my solution called Clock, renamed the .cs file to ClockBehaviour and added the following code as per the example: using System; using System.DHTML; using ScriptFX; using ScriptFX.UI; namespace Clock { public class ClockBehavior : Behavior { private int _intervalCookie; public ClockBehavior(DOMElement domElement, string id) : base(domElement, id) { _intervalCookie = Window.SetInterval(OnTimer, 1000); } public override void Dispose() { if (_intervalCookie != 0) { Window.ClearInterval(_intervalCookie); } base.Dispose(); } private void OnTimer() { DateTime dateTime = new DateTime(); DOMElement.InnerHTML = dateTime.Format("T"); } } } When I try and compile the project I get errors saying that the System.DHMTL, ScriptFX and ScriptFX.UI namespaces could not be found (and some others, but I guess by fixing these errors the others will fall out). It feels like I'm not referencing the correct projects/dlls. In the References for the project I have mscorlib and Script.Web. I've tried using the object browser find the classes (such as Behavior) in other namespaces but with no luck. I've added all of the .dlls from the ScriptSharp folder in Program Files but the namespaces still can't be found. Any help would be very much appreciated, Thanks, Hugh

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  • Is this error caused by a 64-bit library being accessed by a Java program running in a 32-bit JVM?

    - by Mike
    I'm trying to create a simple Java app that uses JNI to call some native functions. I've followed the examples in the JNI Programming Guide and can't seem to get them to work. I have the following Hello World program, written in Java: class HelloWorld { private native void print(); public static void main(String [] args) { new HelloWorld().print(); } static { System.load("/home/mike/Desktop/libHelloWorld.so"); } } I compile it using javac HelloWorld.java, just like normal. Then I run javah -jni HelloWorld, and finally the following: gcc34 -shared -fpic -o libHelloWorld.so -I/<path to JDK>/include -I/<path to JDK>/include/linux HelloWorld.c gcc34 is the name of the GCC program on my machine here at work (I don't control that) and I obviously place the real path to the JDK in that command. When I run my program, using the standard java HelloWorld, I get an error saying the following: Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/mike/Desktop/libHelloWorld.so: /home/mike/Desktop/libHelloWorld.so: wrong ELF class: ELFCLASS64 (Possible causes: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1778) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1674) at java.lang.Runtime.load0(Runtime.java:770) at java.lang.System.load(System.java:1003) at HelloWorld.<clinit>(HelloWorld.java:8) Could not find the main class: HelloWorld. Program will exit. I know I'm running a 32-bit JVM (and unfortunately, as of right now, I'm not allowed to get a 64-bit JVM). I tried telling GCC to compile in 32-bit mode using the "-m32" option, but we don't have (and again, can't get) what we need for that. Does this sound like a 32/64-bit conflict or something else?

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  • How does Visual Studio decide the order in which stack variables should be allocated?

    - by Jason
    I'm trying to turn some of the programs in gera's Insecure Programming by example into client/server applications that could be used in capture the flag scenarios to teach exploit development. The problem I'm having is that I'm not sure how Visual Studio (I'm using 2005 Professional Edition) decides where to allocate variables on the stack. When I compile and run example 1: int main() { int cookie; char buf[80]; printf("buf: %08x cookie: %08x\n", &buf, &cookie); gets(buf); if (cookie == 0x41424344) printf("you win!\n"); } I get the following result: buf: 0012ff14 cookie: 0012ff64 buf starts at an address eighty bytes lower than cookie, and any four bytes that are copied in buf after the first eighty will appear in cookie. The problem I'm having is when I place this code in some other function. When I compile and run the following code, I get a different result: buf appears at an address greater than cookie's. void ClientSocketHandler(SOCKET cs){ int cookie; char buf[80]; char stringToSend[160]; int numBytesRecved; int totalNumBytes; sprintf(stringToSend,"buf: %08x cookie: %08x\n",&buf,&cookie); send(cs,stringToSend,strlen(stringToSend),NULL); The result is: buf: 0012fd00 cookie: 0012fcfc Now there is no way to set cookie to arbitrary data via overwriting buf. Is there any way to tell Visual Studio to allocate cookie before buf? Is there any way to tell beforehand how the variables will be allocated? Thanks, Jason

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  • Linq-to-sql Compiled Query returns object NOT belonging to submitted DataContext ?

    - by Vladimir Kojic
    Compiled query: public static class Machines { public static readonly Func<OperationalDataContext, short, Machine> QueryMachineById = CompiledQuery.Compile((OperationalDataContext db, short machineID) => db.Machines.Where(m => m.MachineID == machineID).SingleOrDefault() ); public static Machine GetMachineById(IUnitOfWork unitOfWork, short id) { Machine machine; // Old code (working) //var machineRepository = unitOfWork.GetRepository<Machine>(); //machine = machineRepository.Find(m => m.MachineID == id).SingleOrDefault(); // New code (making problems) machine = QueryMachineById(unitOfWork.DataContext, id); return machine; } It looks like compiled query is returning result from another data context [TestMethod] public void GetMachinesTest() { using (var unitOfWork = IoC.Get<IUnitOfWork>()) { // Compile Query var machine = Machines.GetMachineById(unitOfWork, 3); } using (var unitOfWork = IoC.Get<IUnitOfWork>()) { var machineRepository = unitOfWork.GetRepository<Machine>(); // Get From Repository var machineFromRepository = machineRepository.Find(m => m.MachineID == 2).SingleOrDefault(); var machine = Machines.GetMachineById(unitOfWork, 2); VerifyHuskyHostMachine(machineFromRepository, 2, "Machine 2", "222222", "H400RS", "MachineIconB.xaml", false, true, LicenseType.Licensed, InterfaceType.HuskyHostV2, "10.0.97.2:8080", "10.0.97.2", 8080, "4.0"); VerifyHuskyHostMachine(machine, 2, "Machine 2", "222222", "H400RS", "MachineIconB.xaml", false, true, LicenseType.Licensed, InterfaceType.HuskyHostV2, "10.0.97.2:8080", "10.0.97.2", 8080, "4.0"); Assert.AreSame(machineFromRepository, machine); // FAIL } } If I run other (complex) unit tests I'm getting as expected: An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. Another Important information is that this test is under TransactionScope! UPDATE: It looks like next link is describing similar problem (is this bug solved ?): http://social.msdn.microsoft.com/Forums/en-US/linqprojectgeneral/thread/9bcffc2d-794e-4c4a-9e3e-cdc89dad0e38

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  • Starter question of declarative style SQLAlchemy relation()

    - by jfding
    I am quite new to SQLAlchemy, or even database programming, maybe my question is too simple. Now I have two class/table: class User(Base): __tablename__ = 'users' id = Column(Integer, primary_key=True) name = Column(String(40)) ... class Computer(Base): __tablename__ = 'comps' id = Column(Integer, primary_key=True) buyer_id = Column(None, ForeignKey('users.id')) user_id = Column(None, ForeignKey('users.id')) buyer = relation(User, backref=backref('buys', order_by=id)) user = relation(User, backref=backref('usings', order_by=id)) Of course, it cannot run. This is the backtrace: File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/state.py", line 71, in initialize_instance fn(self, instance, args, kwargs) File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/mapper.py", line 1829, in _event_on_init instrumenting_mapper.compile() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/mapper.py", line 687, in compile mapper._post_configure_properties() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/mapper.py", line 716, in _post_configure_properties prop.init() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/interfaces.py", line 408, in init self.do_init() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/properties.py", line 716, in do_init self._determine_joins() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/properties.py", line 806, in _determine_joins "many-to-many relation, 'secondaryjoin' is needed as well." % (self)) sqlalchemy.exc.ArgumentError: Could not determine join condition between parent/child tables on relation Package.maintainer. Specify a 'primaryjoin' expression. If this is a many-to-many relation, 'secondaryjoin' is needed as well. There's two foreign keys in class Computer, so the relation() callings cannot determine which one should be used. I think I must use extra arguments to specify it, right? And howto? Thanks

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  • How do I run JUnit from NetBeans?

    - by FarmBoy
    I've been trying to understand how to start writing and running JUnit tests. When I'm reading this article: http://junit.sourceforge.net/doc/testinfected/testing.htm I get the the middle of the page and they write, "JUnit comes with a graphical interface to run tests. Type the name of your test class in the field at the top of the window. Press the Run button." I don't know how to launch this program. I don't even know which package it is in, or how you run a library class from an IDE. Being stuck, I tried this NetBeans tutorial: http://www.netbeans.org/kb/docs/java/junit-intro.html It seemed to be going OK, but then I noticed that the menu options for this tutorial for testing a Java Class Library are different from those for a regular Java application, or for a Java Web App. So the instructions in this tutorial don't apply generally. I'm using NetBeans 6.7, and I've imported JUnit 4.5 into the libraries folder. What would be the normal way to run JUnit, after having written the tests? The JUnit FAQ describes the process from the Console, and I'm willing to do that if that is what is typical, but given all that I can do inside netbeans, it seems hard to believe that there isn't an easier way. Thanks much. EDIT: If I right-click on the project and select "Test" the output is: init: deps-jar: compile: compile-test: test-report: test: BUILD SUCCESSFUL (total time: 0 seconds) This doesn't strike me as the desired output of a test, especially since this doesn't change whether the test condition is true or not. Any ideas?

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  • How do I declare an IStream in idl so visual studio maps it to s.w.interop.comtypes?

    - by Grahame Grieve
    hi I have a COM object that takes needs to take a stream from a C# client and processes it. It would appear that I should use IStream. So I write my idl like below. Then I use MIDL to compile to a tlb, and compile up my solution, register it, and then add a reference to my library to a C# project. Visual Studio creates an IStream definition in my own library. How can I stop it from doing that, and get it to use the COMTypes IStream? It seems there would be one of 3 answers: add some import to the idl so it doesn't redeclare IStream (importing MSCOREE does that, but doesn't solve the C# problem) somehow alias the IStream in visual studio - but I don't see how to do this. All my thinking i s completely wrong and I shouldn't be using IStream at all help...thanks [ uuid(3AC11584-7F6A-493A-9C90-588560DF8769), version(1.0), ] library TestLibrary { importlib("stdole2.tlb"); [ uuid(09FF25EC-6A21-423B-A5FD-BCB691F93C0C), version(1.0), helpstring("Just for testing"), dual, nonextensible, oleautomation ] interface ITest: IDispatch { [id(0x00000006),helpstring("Testing stream")] HRESULT _stdcall LoadFromStream([in] IStream * stream, [out, retval] IMyTest ** ResultValue); }; [ uuid(CC2864E4-55BA-4057-8687-29153BE3E046), noncreatable, version(1.0) ] coclass HCTest { [default] interface ITest; }; };

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  • Delegates in .NET: how are they constructed ?

    - by Saulius
    While inspecting delegates in C# and .NET in general, I noticed some interesting facts: Creating a delegate in C# creates a class derived from MulticastDelegate with a constructor: .method public hidebysig specialname rtspecialname instance void .ctor(object 'object', native int 'method') runtime managed { } Meaning that it expects the instance and a pointer to the method. Yet the syntax of constructing a delegate in C# suggests that it has a constructor new MyDelegate(int () target) where I can recognise int () as a function instance (int *target() would be a function pointer in C++). So obviously the C# compiler picks out the correct method from the method group defined by the function name and constructs the delegate. So the first question would be, where does the C# compiler (or Visual Studio, to be precise) pick this constructor signature from ? I did not notice any special attributes or something that would make a distinction. Is this some sort of compiler/visualstudio magic ? If not, is the T (args) target construction valid in C# ? I did not manage to get anything with it to compile, e.g.: int () target = MyMethod; is invalid, so is doing anything with MyMetod, e.g. calling .ToString() on it (well this does make some sense, since that is technically a method group, but I imagine it should be possible to explicitly pick out a method by casting, e.g. (int())MyFunction. So is all of this purely compiler magic ? Looking at the construction through reflector reveals yet another syntax: Func CS$1$0000 = new Func(null, (IntPtr) Foo); This is consistent with the disassembled constructor signature, yet this does not compile! One final interesting note is that the classes Delegate and MulticastDelegate have yet another sets of constructors: .method family hidebysig specialname rtspecialname instance void .ctor(class System.Type target, string 'method') cil managed Where does the transition from an instance and method pointer to a type and a string method name occur ? Can this be explained by the runtime managed keywords in the custom delegate constructor signature, i.e. does the runtime do it's job here ?

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  • UIImagePickerController image editing not working

    - by Greg Reichow
    I am having a problem with implementing UIImagePickerController. When the controller loads, it displays modally, and allows the user to select the image. Good so far. Yet, then when it moves to the editing phase, it often displays somewhat corrupted view (the image cropping box is halfway off the top of the screen) and their is no image. It does not crash, but all UI interaction is blocked. The strange part is that this only happens when I compile with Release settings. Under debug compile settings, the image editing works fine! I have tried checking for memory warnings during this time, but none are showing up. Here is the code calling the image picker controller for reference. When I use the camera (the first method), it always works fine. It is just when selecting images from the Library (called from the second method below) does it fail as described above. And again, only on release build, and with various different types of images. - (IBAction) showCameraController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } - (IBAction) showPictureAlbumController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypePhotoLibrary; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } The delegate methods are properly implemented, yet, during the problem I am describing, the controller is not yet calling those methods. It is failing when displaying the editing screen before the user is able to select cancel or save. It is just locking up with no crash. Please help!

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  • UDK SettingsScene variable

    - by Ricket
    I am in the process of porting a script from UT3 to UDK. The script is for class ZOUIFrontEnd_MainMenu extends UTUIFrontEnd_MainMenu. I'm getting the following compiler error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Bad or missing expression in Call to 'OpenSceneByName', parameter 1 The referenced line is as follows: OpenSceneByName(SettingsScene); Okay, so I figured the OpenSceneByName function changed in UDK. Tracing the path of inheritance all the way up to UDKUIScene.uc, I found the definition: function UIScene OpenSceneByName(string SceneToOpen, bool bSkipAnimation=false, optional delegate<OnSceneActivated> SceneDelegate=None) Assuming SettingsScene is a string, everything looks fine, right? So I figured I would find SettingsScene to make sure it's a string. Well doing a search for "SettingsScene" in all files turned up only one other line; UTGameReplicationInfo.uc line 334: UTPC.OpenUIScene(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); But UTUIFrontEnd_MainMenu doesn't have a SettingsScene variable in it! Just to check, I changed my line of code to match: OpenSceneByName(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); And indeed, I get the following compile error now: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Unknown Property 'SettingsScene' in 'Class UTGame.UTUIFrontEnd_MainMenu' How does UTGameReplicationInfo.uc successfully compile? Where is the SettingsScene variable?

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  • Problem compiling gnustep-gui-0.16.0 undefined reference to png_sizeof

    - by stefanB
    I'm trying to compile GNUstep on a linux box but gnustep-gui-0.16.0 package is failing. I downloaded GNUstep Startup stable 0.20.1 (http://wwwmain.gnustep.org/resources/downloads.php)and follow instructions about how to compile (./configure && make). I'm getting this error: libgnustep-gui.so: undefined reference to 'png_sizeof' I have compiled latest libpng (1.2.34) and I can see that png_sizeof is defined as macro. However, I'm not quite sure how to fix the gnustep-gui-0.16.0 build. I tried to pass the include/lib directory where libpng is installed to configure build but nothing seems to help. I have quite up to date linux box but using gcc 3.3 (upgrade is not an option - but this should not be a problem). Full error: Making all for tool set_show_service... Compiling file set_show_service.m ... Linking tool set_show_service ... ../Source/./obj/libgnustep-gui.so: undefined reference to `png_sizeof' collect2: ld returned 1 exit status gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 gmake[1]: Leaving directory `/home/bla/local/src/gnustep-startup-0.22.0/build/gnustep-gui-0.16.0' gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 Any suggestions? Thanks

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  • Can I use boost::make_shared with a private constructor?

    - by Billy ONeal
    Consider the following: class DirectoryIterator; namespace detail { class FileDataProxy; class DirectoryIteratorImpl { friend class DirectoryIterator; friend class FileDataProxy; WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; DirectoryIteratorImpl(); explicit DirectoryIteratorImpl(const std::wstring& pathSpec); void increment(); public: ~DirectoryIteratorImpl() {}; }; class FileDataProxy //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { friend class DirectoryIterator; boost::shared_ptr<DirectoryIteratorImpl> iteratorSource; FileDataProxy(boost::shared_ptr<DirectoryIteratorImpl> parent) : iteratorSource(parent) {}; public: std::wstring GetFolderPath() const { return iteratorSource->root; } }; } class DirectoryIterator : public boost::iterator_facade<DirectoryIterator, detail::FileDataProxy, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; void increment() { impl->increment(); }; detail::FileDataProxy dereference() const { return detail::FileDataProxy(impl); }; public: DirectoryIterator() { impl = boost::make_shared<detail::DirectoryIteratorImpl>(); }; }; It seems like DirectoryIterator should be able to call boost::make_shared<DirectoryIteratorImpl>, because it is a friend of DirectoryIteratorImpl. However, this code fails to compile because the constructor for DirectoryIteratorImpl is private. Since this class is an internal implementation detail that clients of DirectoryIterator should never touch, it would be nice if I could keep the constructor private. Is this my fundamental misunderstanding around make_shared or do I need to mark some sort of boost piece as friend in order for the call to compile?

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  • compiling iphone program in snow leopard wtih libsqlite3 library

    - by user360297
    Hi, I develop an iphone application which uses sqlite3 as a database. That time my OS X version was leopard. So add added libsqlite3.0.dylib to frameworks and compile without any problems it complied and with any problems I could run it on the device as well. This week I installed Snow Leopard on my Mac. Removing old Leopard version and install a fresh Snow leopard system. But my problem is now I cannot compile that program because it will give errors with sqlite3 library. I added sqlite3.0.dylib using selecting targets and then selecting file. Also tried adding selecting it from directly /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib I get two different errors when I compiled to device and to simulator when compiled to device, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file is not of required architecture* When compiled to simulator, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 i also tried with adding sqlite3.dylib (, I think sqlite3.0.dylib is linked to sqlite3.dylib.) but no luck. Could any one out there give me any help. I'm really trying to get this working. Please let me if you want more details. Thank you, Waruna

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  • conditionals for C++ using MSBuild/vsbuild?

    - by redtuna
    I have a C++ project in Visual Studio 2008 and I'd like to be able to compile several versions from the command line, defining conditional variables (aka #define). If it were just a single file to compile I'd use something like cl /D, but this is complex enough that I would like to be able to use VS's other features like the build order etc. I've seen a similar question asked in stackoverflow and the answer was to use /p:DefineConstants="var1;var2". This doesn't seem to work with C++ though. The other problem with that answer is that it replaces the conditional variables, instead of adding to them. The vcproj files for C++ look quite different. If msbuild (or vsbuild) had a way to change Configurations/Tool[name="VCCLCompilerTool"] we'd be golden. But I haven't found such an option. The vcproj files are under source control so I'd rather not have a script mess with them. I've considered doubling the number of configurations (one with the #define, one without). That'd be annoying, and I'm especially unhappy with having to modify these configurations in tandem every time I need to modify anything there. A previous similar question found no solution. I'm hoping that has changed since? How would you go about building those variants (with and without define) from the command line? Thanks!

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  • What's all this fuss about?

    - by atch
    Hi guys, At the beginning I want to state that it is not my intention to upset anyone who uses/like language other than C++. I'm saying that due to the fact that on one forum everytime when I've tried to ask questions of similiar nature I was almost always accused of trying to create a raw. Ok that's having done this is my question: I don't understand why java/c# creators thought/think that having something like vm and having source code compiled to bytecode instead of native code is in a long run any advantage. And why having function compiled for a first time when they are invoked is any advantege? And what's the story about write once run everywhere? When I think about the business of having something written once and it can run everywhere - well in theory this is all well. But I know for a fact that in practice it doesn't look that well at all. It is rather like write once test everywhere. And why would I preffer something to be compiled on runtime instead of compiletime. If I would have to wait even one hour longer for program to be installed once and for all and all the compilation would be done and nothing would be compiled after that I would preffer that. And I don't really know how it works in the real world (I'm a student never worked in IT business) but for example if I have working program written in C++ for Windows and I have wish to move it to another platform wouldn't I have to take my source code and compile it on desired machine? So in other words isn't that rather problem of having compiler which will compile source code on different machines (as far as I'm concerned there is just one C++ and source code will look identical in every machine). And last but not least if you think about it how many programs they are which are really word porting? I personnally can think of 3 maybe four.

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  • xcodebuild + iPhone fail under ssh with Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'

    - by mamcx
    I'm triying to compile my iPhone app from ssh. This is for my build tool that run in another machine. The base sdk is iPhone Device 3.0. The error is : "Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'" However, executing from the regular terminal run ok. Also directly from xcode. This is the log: [trtrrtrtr@mac-pro-de-trtrr-trtr ~/mamcx/projects/JhonSell/iPhone]$ xcodebuild -target BestSeller -configuration Debug=== BUILDING NATIVE TARGET Three20 OF PROJECT Three20 WITH CONFIGURATION Debug === Checking Dependencies... No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386). 2010-04-27 16:16:50.369 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.371 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' ** BUILD FAILED **

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  • Compiling Java code in terminal having a Jar in CLASSPATH

    - by Masi
    How can you compile the code using javac in a terminal by using google-collections in CLASSPATH? Example of code trying to compile using javac in a terminal (works in Eclipse) import com.google.common.collect.BiMap; import com.google.common.collect.HashBiMap; public class Locate { ... BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ... } Compiling in terminal src 288 % javac Locate.java Locate.java:14: package com.google.common.collect does not exist import com.google.common.collect.BiMap; ^ Locate.java:15: package com.google.common.collect does not exist import com.google.common.collect.HashBiMap; ^ Locate.java:153: cannot find symbol symbol : class BiMap location: class Locate BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ^ Locate.java:153: cannot find symbol symbol : variable HashBiMap location: class Locate BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ^ 4 errors My CLASSPATH src 289 % echo $CLASSPATH /u/1/bin/javaLibraries/google-collect-1.0.jar

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  • Trouble move-capturing std::unique_ptr in a lambda using std::bind

    - by user2478832
    I'd like to capture a variable of type std::vector<std::unique_ptr<MyClass>> in a lambda expression (in other words, "capture by move"). I found a solution which uses std::bind to capture unique_ptr (http://stackoverflow.com/a/12744730/2478832) and decided to use it as a starting point. However, the most simplified version of the proposed code I could get doesn't compile (lots of template mistakes, it seems to try to call unique_ptr's copy constructor). #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (int* p) {}, std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); } Can anybody point out what is wrong with this code? EDIT: tried changing the lambda to take a reference to unique_ptr, it still doesn't compile. #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (std::unique_ptr<int>& p) {}, // also as a const reference std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); }

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  • Parsing srt subtitles

    - by Vojtech R.
    Hi, I want to parse srt subtitles: 1 00:00:12,815 --> 00:00:14,509 Chlapi, jak to jde s tema pracovníma svetlama?. 2 00:00:14,815 --> 00:00:16,498 Trochu je zesilujeme. 3 00:00:16,934 --> 00:00:17,814 Jo, sleduj. Every item into structure. With this regexs: A: RE_ITEM = re.compile(r'''(?P<index>\d+).(?P<start>\d{2}:\d{2}:\d{2},\d{3}) --> (?P<end>\d{2}:\d{2}:\d{2},\d{3}).(?P<text>.*?)''', re.DOTALL) B: RE_ITEM = re.compile(r'''(?P<index>\d+).(?P<start>\d{2}:\d{2}:\d{2},\d{3}) --> (?P<end>\d{2}:\d{2}:\d{2},\d{3}).(?P<text>.*)''', re.DOTALL) And this code: for i in Subtitles.RE_ITEM.finditer(text): result.append((i.group('index'), i.group('start'), i.group('end'), i.group('text'))) With code B I have only one item in array (because of greedy .*) and with code A I have empty 'text' because of no-greedy .*? How to cure this? Thanks

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  • Using SDL2_gfx issues using C++

    - by Lance Zimmerman
    When I use the it with the common.c /common.h files that come with it, if I use the cpp instead of c extension using VS201X I get the LNK2019: unresolved external symbol _SDL_main What that means is if I change the file containing main to test.c it compiles. When I change it back to text.cpp it fails to compile. I think that means it only works as a C compile. Here is the code I copied from SDL2_gfxPrimitives.c. (Spaces added so they would show up.) #include < stdio.h> #include < stdlib.h> #include < string.h> #include < math.h> #include < time.h> #include "common.h" #include "SDL2_gfxPrimitives.h" static CommonState *state; int main(int argc, char* argv[]) { /* Initialize test framework */ state = CommonCreateState(argv, SDL_INIT_VIDEO); return 1; } I need to use the library in C++ but it seems I don't know enough to figure out how. Any help would be appreciated, I've spent two days attempting to figure this out.

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