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  • Vim autocommand on BufDelete prevents opening help window

    - by Kyle Strand
    I have the autocommand described here in my .vimrc: http://superuser.com/a/669463/199803 EDIT: Copied into body of question for convenience: function CountListedBuffers() let cnt = 0 for nr in range(1,bufnr("$")) if buflisted(nr) && ! empty(bufname(nr)) let cnt += 1 endif endfor return cnt endfunction function QuitIfLastBuffer() if CountListedBuffers() == 1 :q endif endfunction autocmd BufDelete * :call QuitIfLastBuffer() Bizarrely, though, it seems that if I have exactly one listed buffer, and I try to use the :help command, the help window fails to open (or perhaps opens and is immediately closed). If I comment out that autocommand line in my .vimrc, this behavior no longer occurs. Why is this happening, and how can I fix it? Why would :h even trigger the BufDelete event? EDIT: setting verbosity to level 12, I can see that the BufDelete event is indeed occurring. Here's the portion of the output that looks relevant to me: Executing BufAdd Auto commands for "*" autocommand call <SID>BMAdd() calling function <SNR>6_BMAdd calling function <SNR>6_BMAdd..<SNR>6_BMFilename calling function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge calling function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge..<SNR>6_BMTruncName function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge..<SNR>6_BMTruncName returning '/usr/local/share/vim/vim74/doc' continuing in function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge returning 'help\.txt\ (4)\^I/usr/local/share/vim/vim74/doc' continuing in function <SNR>6_BMAdd..<SNR>6_BMFilename calling function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMHash function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMHash returning #340582286 continuing in function <SNR>6_BMAdd..<SNR>6_BMFilename function <SNR>6_BMAdd..<SNR>6_BMFilename returning #0 continuing in function <SNR>6_BMAdd function <SNR>6_BMAdd returning #0 continuing in BufAdd Auto commands for "*" Executing BufDelete Auto commands for "*" autocommand :call QuitIfLastBuffer()

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  • PHP function to convert unicode to special characters?

    - by inktri
    Is there a php function to handle the encodings below? .replaceAll("\u00c3\u0080", "&Agrave;") .replaceAll("\u00c3\u0081", "&Aacute;") .replaceAll("\u00c3\u0082", "&Acirc;") .replaceAll("\u00c3\u0083", "&Atilde;") .replaceAll("\u00c3\u0084", "&Auml;") .replaceAll("\u00c3\u0085", "&Aring;") .replaceAll("\u00c3\u0086", "&AElig;") .replaceAll("\u00c3\u00a0", "&agrave;") .replaceAll("\u00c3\u00a1", "&aacute;") .replaceAll("\u00c3\u00a2", "&acirc;") .replaceAll("\u00c3\u00a3", "&atilde;") .replaceAll("\u00c3\u00a4", "&auml;") .replaceAll("\u00c3\u00a5", "&aring;") .replaceAll("\u00c3\u00a6", "&aelig;") .replaceAll("\u00c3\u0087", "&Ccedil;") .replaceAll("\u00c3\u00a7", "&ccedil;") .replaceAll("\u00c3\u0090", "&ETH;") .replaceAll("\u00c3\u00b0", "&eth;") .replaceAll("\u00c3\u0088", "&Egrave;") .replaceAll("\u00c3\u0089", "&Eacute;") .replaceAll("\u00c3\u008a", "&Ecirc;") .replaceAll("\u00c3\u008b", "&Euml;") .replaceAll("\u00c3\u00a8", "&egrave;") .replaceAll("\u00c3\u00a9", "&eacute;") .replaceAll("\u00c3\u00aa", "&ecirc;") .replaceAll("\u00c3\u00ab", "&euml;") .replaceAll("\u00c3\u008c", "&Igrave;") .replaceAll("\u00c3\u008d", "&Iacute;") .replaceAll("\u00c3\u008e", "&Icirc;") .replaceAll("\u00c3\u008f", "&Iuml;") .replaceAll("\u00c3\u00ac", "&igrave;") .replaceAll("\u00c3\u00ad", "&iacute;") .replaceAll("\u00c3\u00ae", "&icirc;") .replaceAll("\u00c3\u00af", "&iuml;") .replaceAll("\u00c3\u0091", "&Ntilde;") .replaceAll("\u00c3\u00b1", "&ntilde;") .replaceAll("\u00c3\u0092", "&Ograve;") .replaceAll("\u00c3\u0093", "&Oacute;") .replaceAll("\u00c3\u0094", "&Ocirc;") .replaceAll("\u00c3\u0095", "&Otilde;") .replaceAll("\u00c3\u0096", "&Ouml;") .replaceAll("\u00c3\u0098", "&Oslash;") .replaceAll("\u00c5\u0092", "&OElig;") .replaceAll("\u00c3\u00b2", "&ograve;") .replaceAll("\u00c3\u00b3", "&oacute;") .replaceAll("\u00c3\u00b4", "&ocirc;") .replaceAll("\u00c3\u00b5", "&otilde;") .replaceAll("\u00c3\u00b6", "&ouml;") .replaceAll("\u00c3\u00b8", "&oslash;") .replaceAll("\u00c5\u0093", "&oelig;") .replaceAll("\u00c3\u0099", "&Ugrave;") .replaceAll("\u00c3\u009a", "&Uacute;") .replaceAll("\u00c3\u009b", "&Ucirc;") .replaceAll("\u00c3\u009c", "&Uuml;") .replaceAll("\u00c3\u00b9", "&ugrave;") .replaceAll("\u00c3\u00ba", "&uacute;") .replaceAll("\u00c3\u00bb", "&ucirc;") .replaceAll("\u00c3\u00bc", "&uuml;") .replaceAll("\u00c3\u009d", "&Yacute;") .replaceAll("\u00c5\u00b8", "&Yuml;") .replaceAll("\u00c3\u00bd", "&yacute;") .replaceAll("\u00c3\u00bf", "&yuml;");

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  • MVC 2 Ajax.Beginform passes returned Html to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Modelsim (XE III/Starter 6.4b) not allowing me to define a macro function

    - by montooner
    I'm working on a Xiling FPGA for a course project. Normally we use the lab computers, but I'm trying to install on my own computer. So, I'm trying to include a macro file using line: `include "Const.v" But the following macro function doesn't work. Any ideas why? `ifdef synthesis // if Synplify `define SYNPLIFY `define SYNTHESIS `define MACROSAFE `else // if not Synplify `ifdef MODELSIM `define SIMULATION `define MACROSAFE `else `define XST // synthesis translate_off // if XST then stop compiling `undef XST `define SIMULATION `define MODELSIM // synthesis translate_on // if XST then resume compiling `ifdef XST `define SYNTHESIS `define MACROSAFE `endif `endif `endif //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Section: Log2 Macro // Desc: A macro to take the log base 2 of any number. Useful for // calculating bitwidths. Warning, this actually calculates // log2(x-1), not log2(x). //------------------------------------------------------------------------------ `ifdef MACROSAFE `define log2(x) ((((x) > 1) ? 1 : 0) + \ (((x) > 2) ? 1 : 0) + \ (((x) > 4) ? 1 : 0) + \ (((x) > 8) ? 1 : 0) + \ (((x) > 16) ? 1 : 0) + \ (((x) > 32) ? 1 : 0) + \ (((x) > 64) ? 1 : 0) + \ (((x) > 128) ? 1 : 0) + \ (((x) > 256) ? 1 : 0) + \ (((x) > 512) ? 1 : 0) + \ (((x) > 1024) ? 1 : 0) + \ (((x) > 2048) ? 1 : 0) + \ (((x) > 4096) ? 1 : 0) + \ (((x) > 8192) ? 1 : 0) + \ (((x) > 16384) ? 1 : 0) + \ (((x) > 32768) ? 1 : 0) + \ (((x) > 65536) ? 1 : 0) + \ (((x) > 131072) ? 1 : 0) + \ (((x) > 262144) ? 1 : 0) + \ (((x) > 524288) ? 1 : 0) + \ (((x) > 1048576) ? 1 : 0) + \ (((x) > 2097152) ? 1 : 0) + \ (((x) > 4194304) ? 1 : 0) + \ (((x) > 8388608) ? 1 : 0) + \ (((x) > 16777216) ? 1 : 0) + \ (((x) > 33554432) ? 1 : 0) + \ (((x) > 67108864) ? 1 : 0) + \ (((x) > 134217728) ? 1 : 0) + \ (((x) > 268435456) ? 1 : 0) + \ (((x) > 536870912) ? 1 : 0) + \ (((x) > 1073741824) ? 1 : 0)) `endif

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  • Copying values of one table to another (how to convert this js function to jQuery)

    - by Sullan
    Hi All, I am stuck with a small problem here.. What i am trying to do is copy description of id's from one table to another. I have writter half of the javascript and can anybody tell me how to convert this function in jquery. I want the description copied from the first table based on the id to the second table. Have done this in jquery using 'contains', (http://stackoverflow.com/questions/2449845/comparing-2-tables-column-values-and-copying-the-next-column-content-to-the-secon) since there are 1000 table rows, the explorer crashes. Is there a way to simplify it ??... the code is as follows... the current javascript works when i click on test in the second table, but i want the value to be appended in the second table on page load... pls help <table class="reportTabe"> <tr><td>psx-pdu120v1</td><td class="itemname" id="psx-pdu120v1">some description1</td></tr> <tr><td>psx-pdu120v1</td><td class="itemname" id="psx-pdu120v1">some description1</td></tr> <tr><td>psx-pdu120v3</td><td class="itemname" id="psx-pdu120v3">some description3</td></tr> <tr><td>psx-pdu120v4</td><td class="itemname" id="psx-pdu120v4">some description4</td></tr> <tr><td>psx-pdu120v5</td><td class="itemname" id="psx-pdu120v5">some description5</td></tr> <tr><td>psx-pdu120v6</td><td class="itemname" id="psx-pdu120v6">some description6</td></tr> <tr><td>psx-pdu120v7</td><td class="itemname" id="psx-pdu120v7">some description7</td></tr> <tr><td>psx-pdu120v8</td><td class="itemname" id="psx-pdu120v8">some description8</td></tr> <tr><td>psx-pdu120v9</td><td class="itemname" id="psx-pdu120v9">some description9</td></tr> </table> <table class="data"> <tr><td class="whipItem">psx-pdu120v1</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v1').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v3</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v1').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v4</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v5').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v5</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v4').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v6</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v5').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v7</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v6').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v8</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v7').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v9</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v8').innerText;></td></tr> </table>

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • MVC 2 Ajax.Beginform passes returned Html + Json to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Help with optimizing C# function via C and/or Assembly

    - by MusiGenesis
    I have this C# method which I'm trying to optimize: // assume arrays are same dimensions private void DoSomething(int[] bigArray1, int[] bigArray2) { int data1; byte A1; byte B1; byte C1; byte D1; int data2; byte A2; byte B2; byte C2; byte D2; for (int i = 0; i < bigArray1.Length; i++) { data1 = bigArray1[i]; data2 = bigArray2[i]; A1 = (byte)(data1 >> 0); B1 = (byte)(data1 >> 8); C1 = (byte)(data1 >> 16); D1 = (byte)(data1 >> 24); A2 = (byte)(data2 >> 0); B2 = (byte)(data2 >> 8); C2 = (byte)(data2 >> 16); D2 = (byte)(data2 >> 24); A1 = A1 > A2 ? A1 : A2; B1 = B1 > B2 ? B1 : B2; C1 = C1 > C2 ? C1 : C2; D1 = D1 > D2 ? D1 : D2; bigArray1[i] = (A1 << 0) | (B1 << 8) | (C1 << 16) | (D1 << 24); } } The function basically compares two int arrays. For each pair of matching elements, the method compares each individual byte value and takes the larger of the two. The element in the first array is then assigned a new int value constructed from the 4 largest byte values (irrespective of source). I think I have optimized this method as much as possible in C# (probably I haven't, of course - suggestions on that score are welcome as well). My question is, is it worth it for me to move this method to an unmanaged C DLL? Would the resulting method execute faster (and how much faster), taking into account the overhead of marshalling my managed int arrays so they can be passed to the method? If doing this would get me, say, a 10% speed improvement, then it would not be worth my time for sure. If it was 2 or 3 times faster, then I would probably have to do it. Note: please, no "premature optimization" comments, thanks in advance. This is simply "optimization".

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  • Templated function with two type parameters fails compile when used with an error-checking macro

    - by SirPentor
    Because someone in our group hates exceptions (let's not discuss that here), we tend to use error-checking macros in our C++ projects. I have encountered an odd compilation failure when using a templated function with two type parameters. There are a few errors (below), but I think the root cause is a warning: warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' Probably best explained in code: #include "stdafx.h" template<class A, class B> bool DoubleTemplated(B & value) { return true; } template<class A> bool SingleTemplated(A & value) { return true; } bool NotTemplated(bool & value) { return true; } #define BOOL_CHECK_BOOL_RETURN(expr) \ do \ { \ bool __b = (expr); \ if (!__b) \ { \ return false; \ } \ } while (false) \ bool call() { bool thing = true; // BOOL_CHECK_BOOL_RETURN(DoubleTemplated<int, bool>(thing)); // Above line doesn't compile. BOOL_CHECK_BOOL_RETURN((DoubleTemplated<int, bool>(thing))); // Above line compiles just fine. bool temp = DoubleTemplated<int, bool>(thing); // Above line compiles just fine. BOOL_CHECK_BOOL_RETURN(SingleTemplated<bool>(thing)); BOOL_CHECK_BOOL_RETURN(NotTemplated(thing)); return true; } int _tmain(int argc, _TCHAR* argv[]) { call(); return 0; } Here are the errors, when the offending line is not commented out: 1>------ Build started: Project: test, Configuration: Debug Win32 ------ 1>Compiling... 1>test.cpp 1>c:\junk\temp\test\test\test.cpp(38) : warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ',' before ')' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(41) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(48) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(49) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(52) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(54) : error C2065: 'argv' : undeclared identifier 1>c:\junk\temp\test\test\test.cpp(54) : error C2059: syntax error : ']' 1>c:\junk\temp\test\test\test.cpp(55) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(58) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : fatal error C1004: unexpected end-of-file found 1>Build log was saved at "file://c:\junk\temp\test\test\Debug\BuildLog.htm" 1>test - 12 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas? Thanks!

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  • RadioGroup onCheckedChanged function won't fire

    - by user1758088
    First time/long time. My app keeps track of restaurant servers' shift sales to help them budget. In the activity that displays past shifts, I've created a RadioGroup under the ListView so the server can choose lunch, dinner, or both. I've implemented RadioGroup.onCheckedChangeListener, but onCheckChanged never gets called. I also tried an anonymous inner class as listener, same result. I tried to copy/modify code from this answer: http://stackoverflow.com/a/9595528 ...but when I added the @Override to the callback function, the Eclipse compiler gave me an error (not warning) that the method must override a superclass, and the quick fix was to remove the override. I'm pretty sure the signatures are correct, as they were made with Eclipse's autocomplete and implement methods facilities. I then followed instructions to move my java compiler from 1.5 to 1.6, and none of the above listed behavior seemed to change. Here's the code I thing is relavent: public class DataActivity extends ListActivity implements OnCheckedChangeListener{ RadioButton rbBoth; RadioButton rbDinnerOnly; RadioButton rbLunchOnly; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.database); ... final RadioGroup rgGroup = (RadioGroup)findViewById(R.id.DataRadioGroup); rbBoth = (RadioButton)findViewById(R.id.RadioBoth); rbDinnerOnly = (RadioButton)findViewById(R.id.RadioDinnerOnly); rbLunchOnly = (RadioButton)findViewById(R.id.RadioLunchOnly); rgGroup.setOnCheckedChangeListener(this); populateAllShifts(); } ... public void onCheckedChanged(RadioGroup group, int checkedId) { rbLunchOnly.setText("Click!"); Toast.makeText(getApplicationContext(), "Lunch Only", Toast.LENGTH_LONG).show(); if(group.getCheckedRadioButtonId() == R.id.RadioBoth){ populateAllShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioLunchOnly){ populatLunchShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioDinnerOnly){ populateDinnerShifts(); return; } } There is a ListView in this class with a custom adapter, but if my understanding and my XML are correct, the RadioGroup should be outside of the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/llDataLayout" android:weightSum="5" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_weight="4" android:layout_width="fill_parent" android:id="@android:id/list" android:layout_height="wrap_content"></ListView> <RadioGroup android:layout_weight="1" android:id="@+id/DataRadioGroup" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <RadioButton android:text="Lunch and Dinner" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioBoth"/> <RadioButton android:text="Dinner Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioDinnerOnly"/> <RadioButton android:text="Lunch Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioLunchOnly"/> </RadioGroup> </LinearLayout> Any ideas out there?

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  • Function for counting characters/words not working

    - by user1742729
    <!DOCTYPE HTML> <html> <head> <title> Javascript - stuff </title> <script type="text/javascript"> <!-- function GetCountsAll( Wordcount, Sentancecount, Clausecount, Charactercount ) { var TextString = document.getElementById("Text").innerHTML; var Wordcount = 0; var Sentancecount = 0; var Clausecount = 0; var Charactercount = 0; // For loop that runs through all characters incrementing the variable(s) value each iteration for (i=0; i < TextString.length; i++); if (TextString.charAt(i) == " " = true) Wordcount++; return Wordcount; if (TextString.charAt(i) = "." = true) Sentancecount++; Clausecount++; return Sentancecount; if (TextString.charAt(i) = ";" = true) Clausecount++; return Clausecount; } --> </script> </head> <body> <div id="Text"> It is important to remember that XHTML is a markup language; it is not a programming language. The language only describes the placement and visual appearance of elements arranged on a page; it does not permit users to manipulate these elements to change their placement or appearance, or to perform any "processing" on the text or graphics to change their content in response to user needs. For many Web pages this lack of processing capability is not a great drawback; the pages are simply displays of static, unchanging, information for which no manipulation by the user is required. Still, there are cases where the ability to respond to user actions and the availability of processing methods can be a great asset. This is where JavaScript enters the picture. </div> <input type = "button" value = "Get Counts" class = "btnstyle" onclick = "GetCountsAll()"/> <br/> <span id= "Charactercount"> </span> Characters <br/> <span id= "Wordcount"> </span> Words <br/> <span id= "Sentancecount"> </span> Sentences <br/> <span id= "ClauseCount"> </span> Clauses <br/> </body> </html> I am a student and still learning JavaScript, so excuse any horrible mistakes. The script is meant to calculate the number of characters, words, sentences, and clauses in the passage. It's, plainly put, just not working. I have tried a multitude of things to get it to work for me and have gotten a plethora of different errors but no matter what I can NOT get this to work. Please help! (btw i know i misspelled sentence)

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  • Passing multiple simple POST Values to ASP.NET Web API

    - by Rick Strahl
    A few weeks backs I posted a blog post  about what does and doesn't work with ASP.NET Web API when it comes to POSTing data to a Web API controller. One of the features that doesn't work out of the box - somewhat unexpectedly -  is the ability to map POST form variables to simple parameters of a Web API method. For example imagine you have this form and you want to post this data to a Web API end point like this via AJAX: <form> Name: <input type="name" name="name" value="Rick" /> Value: <input type="value" name="value" value="12" /> Entered: <input type="entered" name="entered" value="12/01/2011" /> <input type="button" id="btnSend" value="Send" /> </form> <script type="text/javascript"> $("#btnSend").click( function() { $.post("samples/PostMultipleSimpleValues?action=kazam", $("form").serialize(), function (result) { alert(result); }); }); </script> or you might do this more explicitly by creating a simple client map and specifying the POST values directly by hand:$.post("samples/PostMultipleSimpleValues?action=kazam", { name: "Rick", value: 1, entered: "12/01/2012" }, $("form").serialize(), function (result) { alert(result); }); On the wire this generates a simple POST request with Url Encoded values in the content:POST /AspNetWebApi/samples/PostMultipleSimpleValues?action=kazam HTTP/1.1 Host: localhost User-Agent: Mozilla/5.0 (Windows NT 6.2; WOW64; rv:15.0) Gecko/20100101 Firefox/15.0.1 Accept: application/json Connection: keep-alive Content-Type: application/x-www-form-urlencoded; charset=UTF-8 X-Requested-With: XMLHttpRequest Referer: http://localhost/AspNetWebApi/FormPostTest.html Content-Length: 41 Pragma: no-cache Cache-Control: no-cachename=Rick&value=12&entered=12%2F10%2F2011 Seems simple enough, right? We are basically posting 3 form variables and 1 query string value to the server. Unfortunately Web API can't handle request out of the box. If I create a method like this:[HttpPost] public string PostMultipleSimpleValues(string name, int value, DateTime entered, string action = null) { return string.Format("Name: {0}, Value: {1}, Date: {2}, Action: {3}", name, value, entered, action); }You'll find that you get an HTTP 404 error and { "Message": "No HTTP resource was found that matches the request URI…"} Yes, it's possible to pass multiple POST parameters of course, but Web API expects you to use Model Binding for this - mapping the post parameters to a strongly typed .NET object, not to single parameters. Alternately you can also accept a FormDataCollection parameter on your API method to get a name value collection of all POSTed values. If you're using JSON only, using the dynamic JObject/JValue objects might also work. ModelBinding is fine in many use cases, but can quickly become overkill if you only need to pass a couple of simple parameters to many methods. Especially in applications with many, many AJAX callbacks the 'parameter mapping type' per method signature can lead to serious class pollution in a project very quickly. Simple POST variables are also commonly used in AJAX applications to pass data to the server, even in many complex public APIs. So this is not an uncommon use case, and - maybe more so a behavior that I would have expected Web API to support natively. The question "Why aren't my POST parameters mapping to Web API method parameters" is already a frequent one… So this is something that I think is fairly important, but unfortunately missing in the base Web API installation. Creating a Custom Parameter Binder Luckily Web API is greatly extensible and there's a way to create a custom Parameter Binding to provide this functionality! Although this solution took me a long while to find and then only with the help of some folks Microsoft (thanks Hong Mei!!!), it's not difficult to hook up in your own projects. It requires one small class and a GlobalConfiguration hookup. Web API parameter bindings allow you to intercept processing of individual parameters - they deal with mapping parameters to the signature as well as converting the parameters to the actual values that are returned. Here's the implementation of the SimplePostVariableParameterBinding class:public class SimplePostVariableParameterBinding : HttpParameterBinding { private const string MultipleBodyParameters = "MultipleBodyParameters"; public SimplePostVariableParameterBinding(HttpParameterDescriptor descriptor) : base(descriptor) { } /// <summary> /// Check for simple binding parameters in POST data. Bind POST /// data as well as query string data /// </summary> public override Task ExecuteBindingAsync(ModelMetadataProvider metadataProvider, HttpActionContext actionContext, CancellationToken cancellationToken) { // Body can only be read once, so read and cache it NameValueCollection col = TryReadBody(actionContext.Request); string stringValue = null; if (col != null) stringValue = col[Descriptor.ParameterName]; // try reading query string if we have no POST/PUT match if (stringValue == null) { var query = actionContext.Request.GetQueryNameValuePairs(); if (query != null) { var matches = query.Where(kv => kv.Key.ToLower() == Descriptor.ParameterName.ToLower()); if (matches.Count() > 0) stringValue = matches.First().Value; } } object value = StringToType(stringValue); // Set the binding result here SetValue(actionContext, value); // now, we can return a completed task with no result TaskCompletionSource<AsyncVoid> tcs = new TaskCompletionSource<AsyncVoid>(); tcs.SetResult(default(AsyncVoid)); return tcs.Task; } private object StringToType(string stringValue) { object value = null; if (stringValue == null) value = null; else if (Descriptor.ParameterType == typeof(string)) value = stringValue; else if (Descriptor.ParameterType == typeof(int)) value = int.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(Int32)) value = Int32.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(Int64)) value = Int64.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(decimal)) value = decimal.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(double)) value = double.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(DateTime)) value = DateTime.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(bool)) { value = false; if (stringValue == "true" || stringValue == "on" || stringValue == "1") value = true; } else value = stringValue; return value; } /// <summary> /// Read and cache the request body /// </summary> /// <param name="request"></param> /// <returns></returns> private NameValueCollection TryReadBody(HttpRequestMessage request) { object result = null; // try to read out of cache first if (!request.Properties.TryGetValue(MultipleBodyParameters, out result)) { // parsing the string like firstname=Hongmei&lastname=Ge result = request.Content.ReadAsFormDataAsync().Result; request.Properties.Add(MultipleBodyParameters, result); } return result as NameValueCollection; } private struct AsyncVoid { } }   The ExecuteBindingAsync method is fired for each parameter that is mapped and sent for conversion. This custom binding is fired only if the incoming parameter is a simple type (that gets defined later when I hook up the binding), so this binding never fires on complex types or if the first type is not a simple type. For the first parameter of a request the Binding first reads the request body into a NameValueCollection and caches that in the request.Properties collection. The request body can only be read once, so the first parameter request reads it and then caches it. Subsequent parameters then use the cached POST value collection. Once the form collection is available the value of the parameter is read, and the value is translated into the target type requested by the Descriptor. SetValue writes out the value to be mapped. Once you have the ParameterBinding in place, the binding has to be assigned. This is done along with all other Web API configuration tasks at application startup in global.asax's Application_Start:GlobalConfiguration.Configuration.ParameterBindingRules .Insert(0, (HttpParameterDescriptor descriptor) => { var supportedMethods = descriptor.ActionDescriptor.SupportedHttpMethods; // Only apply this binder on POST and PUT operations if (supportedMethods.Contains(HttpMethod.Post) || supportedMethods.Contains(HttpMethod.Put)) { var supportedTypes = new Type[] { typeof(string), typeof(int), typeof(decimal), typeof(double), typeof(bool), typeof(DateTime) }; if (supportedTypes.Where(typ => typ == descriptor.ParameterType).Count() > 0) return new SimplePostVariableParameterBinding(descriptor); } // let the default bindings do their work return null; });   The ParameterBindingRules.Insert method takes a delegate that checks which type of requests it should handle. The logic here checks whether the request is POST or PUT and whether the parameter type is a simple type that is supported. Web API calls this delegate once for each method signature it tries to map and the delegate returns null to indicate it's not handling this parameter, or it returns a new parameter binding instance - in this case the SimplePostVariableParameterBinding. Once the parameter binding and this hook up code is in place, you can now pass simple POST values to methods with simple parameters. The examples I showed above should now work in addition to the standard bindings. Summary Clearly this is not easy to discover. I spent quite a bit of time digging through the Web API source trying to figure this out on my own without much luck. It took Hong Mei at Micrsoft to provide a base example as I asked around so I can't take credit for this solution :-). But once you know where to look, Web API is brilliantly extensible to make it relatively easy to customize the parameter behavior. I'm very stoked that this got resolved  - in the last two months I've had two customers with projects that decided not to use Web API in AJAX heavy SPA applications because this POST variable mapping wasn't available. This might actually change their mind to still switch back and take advantage of the many great features in Web API. I too frequently use plain POST variables for communicating with server AJAX handlers and while I could have worked around this (with untyped JObject or the Form collection mostly), having proper POST to parameter mapping makes things much easier. I said this in my last post on POST data and say it again here: I think POST to method parameter mapping should have been shipped in the box with Web API, because without knowing about this limitation the expectation is that simple POST variables map to parameters just like query string values do. I hope Microsoft considers including this type of functionality natively in the next version of Web API natively or at least as a built-in HttpParameterBinding that can be just added. This is especially true, since this binding doesn't affect existing bindings. Resources SimplePostVariableParameterBinding Source on GitHub Global.asax hookup source Mapping URL Encoded Post Values in  ASP.NET Web API© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  AJAX   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

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  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

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  • I want to keep the values on textbox after onchange function

    - by user1908045
    hello i have problem with this code..I want to keep the values of the textboxes when the pageload and didnt write again the values. I have two drop down list. the First one is the country when the country selected then the page load and appear the city to select but afte the pageload the values on textbox is empty. I want to keep the values of textbox when the page load. This is the code <head> <script type="text/javascript"> function Load_id() { var Count = document.getElementById("Count").value; var Count_txt = "?Count=" location = Count_txt + Count } </script> <meta charset="UTF-8"> </head> <body> <div class="main"> <div class="headers"> <table> <tr><td rowspan="2"><img alt="unipi" src="/Images/logo.jpeg" height="75" width="52"></td> <td>University</td></tr> <tr><td>Data</td></tr> </table> </div> <div class="form"> <h3>Personal</h3><br/><br/><br/> <form id="Page1" name="Page1" action="Form1Sub.php" method="Post"> <table style="width:520px;text-align:left;"> <tr><td><label>Number:</label></td> <td><input type="text" required="required" id="AM" name="AM" value=""/></td> </tr> <tr><td><label>Name:</label></td> <td><input type="text" required="required" name="Name"/></td> </tr> <?php $host="localhost"; $username=""; $password=""; $dbName="Database"; $connection = mysql_connect($host, $username, $password) or die("Couldn't Connect to the Server"); $db = mysql_select_db($dbName, $connection) or die("cannot select DataBase"); $Count = $_GET['Count']; echo "<tr><td><label>Country</label></td>\n"; $country = mysql_query("select DISTINCT Country FROM lut_country_city "); echo " <td><select id=\"Count\" name=\"cat\" onChange=\"Load_id(this)\">\n"; echo " `<option>Select Country</option>\n"; while($nt=mysql_fetch_array($country)){ $selected = ($nt["Country"] == $Count)? "SELECTED":""; echo"<option value=\"".$nt['Country']."\"". $selected." >".$nt['Country']."</option>"; } echo " </select></td></tr>\n"; echo"<tr><td><label>City:</label></td>\n"; $q2 = mysql_query("Select id,City,Country FROM lut_country_city WHERE Country = '$Count'"); echo"<td><select name=\"SelectCity\">\n"; while($row = mysql_fetch_array($q2)) { echo"<option value=\"".$row['id']."\">".$row['City']."</option>"; } echo " </select></td></tr>\n"; ?> </table> <p> <button type="submit" id="Next">Next</button> </form> <form id="form1" action="index.php"> <button id="Back" type="submit">Back</button> </form> </p> </div> </div> </body> </html>

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  • Can this PHP function be improved?

    - by jasondavis
    Below is some code I am working on for a navigation menu, if you are on a certain page, it will add a "current" css class to the proper tab. I am curious if there is a better way to do this in PHP because it really seems like a lot of code to do such a simple task? My pages will also have a jquery library already loaded, would it be better to set the tab with jquery instead of PHP? Any tips appreciated <?PHP active_header('page identifier goes here'); //ie; 'home' or 'users.online' function active_header($page_name) { // arrays for header menu selector $header_home = array('home' => true); $header_users = array( 'users.online' => true, 'users.online.male' => true, 'users.online.female' => true, 'users.online.friends' => true, 'users.location' => true, 'users.featured' => true, 'users.new' => true, 'users.browse' => true, 'users.search' => true, 'users.staff' => true ); $header_forum = array('forum' => true); $header_more = array( 'widgets' => true, 'news' => true, 'promote' => true, 'development' => true, 'bookmarks' => true, 'about' => true ); $header_money = array( 'account.money' => true, 'account.store' => true, 'account.lottery' => true, 'users.top.money' => true ); $header_account = array('account' => true); $header_mail = array( 'mail.inbox' => true, 'mail.sentbox' => true, 'mail.trash' => true, 'bulletins.post' => true, 'bulletins.my' => true, 'bulletins' => true ); // set variables if there array value exist if (isset($header_home[$page_name])){ $current_home = 'current'; }else if (isset($header_users[$page_name])){ $current_users = 'current'; }else if (isset($header_forum[$page_name])){ $current_forum = 'current'; }else if (isset($header_more[$page_name])){ $current_more = 'current'; }else if (isset($header_money[$page_name])){ $current_money = 'current'; }else if (isset($header_account[$page_name])){ $current_account = 'current'; }else if (isset($header_mail[$page_name])){ $current_mail = 'current'; } // show the links echo '<li class="' . (isset($current_home) ? $current_home : '') . '"><a href=""><em>Home</em></a></li>'; echo '<li class="' . (isset($current_users) ? $current_users : '') . '"><a href=""><em>Users</em></a></li>'; echo '<li class="' . (isset($current_forum) ? $current_forum : '') . '"><a href=""><em>Forum</em></a></li>'; echo '<li class="' . (isset($current_more) ? $current_more : '') . '"><a href=""><em>More</em></a></li>'; echo '<li class="' . (isset($current_money) ? $current_money : '') . '"><a href=""><em>Money</em></a></li>'; echo '<li class="' . (isset($current_account) ? $current_account : '') . '"><a href=""><em>Account</em></a></li>'; echo '<li class="' . (isset($current_mail) ? $current_mail : '') . '"><a href=""><em>Mail</em></a></li>'; } ?>

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Troubleshooting transient Windows I/O "The parameter is incorrect." errors

    - by Kevin
    We have a set of .Net 2.0 applications running on Windows 2003 servers which have started experiencing transient "The parameter is incorrect." Windows I/O errors. These errors always happen accessing a file share on a SAN. The fact that this error has happened with multiple applications and multiple servers leads me to believe that this is an infrastructure issue of some sort. The applications all run under the same domain account. When the errors occur they generally will resolve themselves within a few minutes. I can log in to the application server once the error starts occurring and access the file share myself with no problems. I have looked at the Windows event logs and haven't found anything useful. Due to the generic nature of "The parameter is incorrect.", I am looking for additional troubleshooting suggestions for this error. A sample stack trace is below. Note that while this example was during a directory creation operation, when the problem is occurring, this exception is thrown for any file system operations on the share. Exception 1: System.IO.IOException Message: The parameter is incorrect. Method: Void WinIOError(Int32, System.String) Source: mscorlib Stack Trace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity) at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity) at System.IO.Directory.CreateDirectory(String path)

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  • Troubleshooting transient Windows I/O "The parameter is incorrect." errors

    - by Kevin
    We have a set of .Net 2.0 applications running on Windows 2003 servers which have started experiencing transient "The parameter is incorrect." Windows I/O errors. These errors always happen accessing a file share on a SAN. The fact that this error has happened with multiple applications and multiple servers leads me to believe that this is an infrastructure issue of some sort. The applications all run under the same domain account. When the errors occur they generally will resolve themselves within a few minutes. I can log in to the application server once the error starts occurring and access the file share myself with no problems. I have looked at the Windows event logs and haven't found anything useful. Due to the generic nature of "The parameter is incorrect.", I am looking for additional troubleshooting suggestions for this error. A sample stack trace is below. Note that while this example was during a directory creation operation, when the problem is occurring, this exception is thrown for any file system operations on the share. Exception 1: System.IO.IOException Message: The parameter is incorrect. Method: Void WinIOError(Int32, System.String) Source: mscorlib Stack Trace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity) at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity) at System.IO.Directory.CreateDirectory(String path)

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  • How do I send a javascript variable to a subsequent jquery function or set of braces?

    - by desbest
    How do I send a javascript variable to a subsequent jquery function? Here is my code. <script type="text/javascript"> $(function() { var name = $("#name"), email = $("#email"), password = $("#password"), itemid = $("#itemid"), tips = $(".validateTips"); function updateTips(t) { tips .text(t) .addClass('ui-state-highlight'); setTimeout(function() { tips.removeClass('ui-state-highlight', 1500); }, 500); } $("#dialog-form").dialog({ autoOpen: false, height: 320, width: 350, modal: true, /* buttons: { 'Change category': function() { alert("The itemid2 is "+itemid2); var bValid = true; $('#users tbody').append('<tr>' + '<td>' + name.val() + '</td>' + '<td>' + email.val() + '</td>' + '<td>' + password.val() + '</td>' + '<td>' + itemid.val() + '</td>' + '</tr>'); $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } }, */ close: function() { allFields.val('').removeClass('ui-state-error'); } }); $('.changecategory') .button() .click(function() { var categoryid = $(this).attr("categoryid"); var itemid = $(this).attr("itemid"); var itemid2 = $(this).attr("itemid"); var itemtitle = $(this).attr("itemtitle"); var parenttag = $(this).parent().get(0).tagName; var removediv = "itemid_" +itemid; alert("The itemid is "+itemid); $('#dialog-form').dialog('open'); }); }); </script> I'll break it down. The .changecategory section happens FIRST when an image on my page is clicked. $("#dialog-form").dialog({ is then called, and the variable item id is not passed to this function. How can I pass a variable from one function to another? Is that possible. Is there a way I can pass a variable to another jquery function without having to resort of setting a cookie with javascript and then using jquery to read it?

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  • Changing the title of jQuery-UI dialog-box with in another dialog-box's function...

    - by Brian Ojeda
    Why doesn't doesn't the second jQuery-UI dialog box title change when popped. The first dialog box I change the title of the box with using the following .attr("title", "Confirm") -- it change the title of the first box to 'Confirm', like it should have. Now when the second box pops up it should change the title to 'Message' since did the same thing for the second box -- .attr("title", "Message"). Right? But it doesnt. It keep the title from before. However, the message change like it should have. I have tested in IE8, Chrome, and FF3.6. <div id="dialog-confirm" title=""></div> <-- This is the html before jQuery functions. Javascript / jQuery $('#userDelete').click(function() { $(function() { var dialogIcon = "<span class=\"ui-icon ui-icon-alert\"></span>"; var dialogMessage = dialogIcon + "Are you sure you want to delete?"; $("#dialog-confirm").attr("title", "Confirm").html(dialogMessage).dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Delete': function() { $(this).dialog('close'); $.post('user_ajax.php', {action: 'delete', aId: $('[name=aId]').val() }, function(data) { if(data.success){ var dialogIcon = "<span class=\"ui-icon ui-icon-info\"></span>"; var dialogMessage = dialogIcon + data.message; $('#dialog-confirm').attr("title", "Message"); $('#dialog-confirm').html(dialogMessage); $('#dialog-confirm').dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Okay': function() { $(this).dialog('close'); var url = $_httpaddress + "admin/index.php" $(location).attr('href',url); } // End of Okay Button Function } //--- End of Dialog Button Script });//--- End of Dialog Function } else { $_messageConsole.slideDown(); $_messageConsole.html(data.message); } }, 'json'); }, //--- End of Delete Button Function 'Cancel': function() { $(this).dialog('close'); } //--- End of Cancel Button Function } //--- End of Dialog Button Script }); //--- End of Dialog Script }); //--- End of Dialog Function return false; }); Thank you for you assistant, if you choose to help.

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  • Is this a valid url parameter in jquery.ajax()?

    - by udaya
    Is this a valid url parameter in jquery.ajax(), <script type="text/javascript"> $(document).ready(function() { getRecordspage(); }); function getRecordspage() { $.ajax({ type: "POST", url: "http://localhost/codeigniter_cup_myth/index.php/adminController/mainAccount", data: "", contentType: "application/json; charset=utf-8", global:false, async: false, dataType: "json", success: function(jsonObj) { alert(jsonobj); } }); } </script> The url doesn't seem to go to my controller function...

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  • Use of Business Parameters in BPM12c

    - by Abhishek Mittal-Oracle
    With the release of BPM12c, a new feature to use Business Parameters is introduced through which we can define a business parameter which will behave as a global variable which can be used within BPM project. Business Administrator can be the one responsible to modify the business parameters value dynamically at run-time which may bring change in BPM process flow where it is used.This feature was a part of BPM10g product and was extensively used. In BPM11g, this feature is not present currently.Business Parameters can be defined in 2 ways:1. Using Jdev to define business parameters, and 2. Using BPM workspace to define business parameters.It is important to note that business parameters need to be mapped with a valid organisation unit defined in a BPM project. If the same is not handled, exceptions like 'BPM-70702' will be thrown by BPM Engine. This is because business parameters work along with organisation defined in a BPM project.At the same time, we can use same business parameter across different organisation units with different values. Business Parameters in BPM12c has this capability to handle multiple values with different organisation units defined in a single BPM project. This enables business to re-use same business parameters defined in a BPM project across different organisations.Business parameters can be defined using the below data types:1. int2. string 3. boolean4. double While defining an business parameter, it is mandatory to provide a default value. Below are the steps to define a business parameter in Jdev: Step 1:  Open 'Organization' and click on 'Business Parameters' tab.Step 2:  Click on '+' button.Step 3: Add business parameter name, type and provide default value(mandatory).Step 4: Click on 'OK' button.Step 5: Business parameter is defined. Below are the steps to define a business parameter in BPM workspace: Step 1: Login to BPM workspace using admin-username and password.Step 2: Click on 'Administration' on the right top side of workspace.Step 3: Click on 'Business Parameters' in the left navigation panel under 'Organization'. Step 4:  Click on '+' button.Step 5: Add business parameter name, type and provide default value(mandatory).Step 6: Click on 'OK' button.Step 7: Business parameter is defined. Note: As told earlier in the blog, it is necessary to define and map a valid organization ID with predefined variable 'organizationalUnit' under data associations in an BPM process before the business parameter is used. I have created one sample PoC demonstrating the use of Business Parameters in BPM12c and it can be found here.

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  • Should I extract specific functionality into a function and why?

    - by john smith optional
    I have a large method which does 3 tasks, each of them can be extracted into a separate function. If I'll make an additional functions for each of that tasks, will it make my code better or worse and why? Edit: Obviously, it'll make less lines of code in the main function, but there'll be additional function declarations, so my class will have additional methods, which I believe isn't good, because it'll make the class more complex. Edit2: Should I do that before I wrote all the code or should I leave it until everything is done and then extract functions?

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  • HTML5 game programming style

    - by fnx
    I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what is the best way to code since I don't know the pros and cons of different methods, nor I've found any good explanations about them. So far I've been using the worst (and propably easiest) method of all (I think) since I'm just starting out, for example like this: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = 640; var height = 480; var player = new Player("pic.png", 100, 100, ...); also some other global vars... function Player(imgSrc, x, y, ...) { this.sprite = new Image(); this.sprite.src = imgSrc; this.x = x; this.y = y; ... } Player.prototype.update = function() { // blah blah... } Player.prototype.draw = function() { // yada yada... } function GameLoop() { player.update(); player.draw(); setTimeout(GameLoop, 1000/60); } However, I've seen a few examples on the internet that look interesting, but I don't know how to properly code in these styles, nor do I know if there are names for them. These might not be the best examples but hopefully you'll get the point: 1: Game = { variables: { width: 640, height: 480, stuff: value }, init: function(args) { // some stuff here }, update: function(args) { // some stuff here }, draw: function(args) { // some stuff here }, }; // from http://codeincomplete.com/posts/2011/5/14/javascript_pong/ 2: function Game() { this.Initialize = function () { } this.LoadContent = function () { this.GameLoop = setInterval(this.RunGameLoop, this.DrawInterval); } this.RunGameLoop = function (game) { this.Update(); this.Draw(); } this.Update = function () { // update } this.Draw = function () { // draw game frame } } // from http://www.felinesoft.com/blog/index.php/2010/09/accelerated-game-programming-with-html5-and-canvas/ 3: var engine = {}; engine.canvas = document.getElementById('canvas'); engine.ctx = engine.canvas.getContext('2d'); engine.map = {}; engine.map.draw = function() { // draw map } engine.player = {}; engine.player.draw = function() { // draw player } // from http://that-guy.net/articles/ So I guess my questions are: Which is most CPU efficient, is there any difference between these styles at runtime? Which one allows for easy expandability? Which one is the most safe, or at least harder to hack? Are there any good websites where stuff like this is explained? or... Does it all come to just personal preferance? :)

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