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  • PS2 keyboard scroll wheel doesn't show up on xev, how to make it work?

    - by ncomx
    I have a ps2 keyboard that has a scroll wheel on the side, it doesn't work on Ubuntu 12.04 so I though to just check xev and map the correct key. But xev doesn't show up anything when moving the scroll wheel. The keyboard is this one (A4Tech KBS-26), it works fine on Windows without adding any extra driver. On linux most buttons work, multimedia, calculator, browser, etc. The only thing that doesn't work is the scroll wheel and copy/paste/cut/undo buttons, and they don't show up on xev either. Does someone knows how to make it work?

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

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  • Oracle Partner Architects Training

    - by mseika
    Dear Oracle Partner, There is a lot more to Oracle technology than meets the eye. Sure, you already belong to a small circle of our most experienced and committed partners. But are you making the best use possible of our technology solutions? Put it to the test.  Join the “Oracle Partner Architects Training”. It is aimed at providing your experts, architects and consultants with in-depth architectural knowledge about Oracle technology. Here is your chance to learn from the best. Seasoned speakers, exclusive content and no product marketing. Oracle technology beyond the obvious. Choose from any of the 40 recorded training sessions. Topics include:  • Security• Service integration • Database and options• Data integration • BI and applications• Applications and infrastructure• Hardware and software combinations The market and Oracle value specialized partners More information about specialization can be found on opn.oracle.com. Click through to OPN Program/Specialize “What’s in it for us?” Quite simply: the opportunity to gain the differentiation and competitive edge you need to stand out in the marketplace. • Differentiate your company through expertise in leading Oracle IT solutions;• Get your experts, architects and consultants up to speed on specialized services and solutions;• Make our customers’ shortlists. They are looking for value-added solutions for their business.   Recordings All sessions are recorded. After registering for a session in oraevents, you will receive the info to access the webex recording. Your timing, your tempo.  Registration and more information Visit architects.oraevents.eu to sign up for the recorded sessions. NOTE: Looking to get your consultants Oracle certified? One more reason to join the Oracle Partner Architects Training. It is the fast track to getting their expertise validated with an Oracle certificate. Training schedule  Choose from any of the 40 recorded training sessions: SECURITY THE PRACTICAL APPROACH •  Identity governance• Access management• Data privacy and protection• End-to-end security, layers of exposures•  Identity & access management, why and where to start?• Data security, how? SERVICE INTEGRATION A NEW ROADTO ENTERPRISE-WIDE SERVICE INTEGRATION • Oracle RUEI: maximize business value by insight into real end-user experiences•  Governance challenges in the services landscape•  Creating an agile enterprise (by Jeff Davies)• Oracle’s approach to SOA (by Jeff Davies) - guiding and accelerating SOA success• Technical case study – the SOA challenge• Oracle’s unified business process management suite 11g (incl. demo) DATABASE DATABASE AND OPTIONS, GOINGWIDE •  Understanding service level agreements for databases• Database lifecycle management• Data centric information lifecycle management DATA INTEGRATION  DIS FOR ARCHITECTS • Data integration solutions: an overview• ODI and goldengate• Data quality

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  • Algorithms for rainfall + river creation in procedurally generated terrain

    - by Peck
    I've recently become fascinated by the things that can be done with procedurally terrain and have started experimenting with world building a bit. I'd like to be able to make worlds something like Dwarf fortress with biomes created from meshing together various maps. So first step has been done. Using the diamond-square algorithm I've created some nice hieghtmaps. Next step is I would like to add some water features and have them somewhat realistically generated with rainfall. I've read about a few different approaches such as starting at the high points of the map, and "stepping" down to the lowest neighboring point, pooling/eroding as it works its way down to sea level. Are there any documented algorithms with this or are they more off the cuff? Would love any advice/thoughts.

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  • Discussion of a Distributed Data Storage implementation

    - by fegol
    I want to implement a distributed data storage using a client/server architecture. Each data item will be stored persistently in disk in one of several remote servers. The client uses a library to update and query the data, shielding the client from its actual location. This should allow a client to associate keys (String) to values(byte[]), much as a Map does. The system must ensure that the amount of data stored in each server is approximately the same. The set of servers is known beforehand by other servers and clients. Both the client and the server will be written in Java, using sockets, threads, and files. I open this topic with the objective of discussing the best way to implement this idea, assuming simplicity, what are the issues of this implementation, performance measurements and discussion of the limitations.

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  • How do I make my monitors show up as two separate monitors? - NVidia GeForce GTX 550 ti

    - by BriGuy92
    I've got a dual-monitor setup, with the monitors configured through the "Nvidia X Server Settings" application. In the Ubuntu Display settings, the monitors show up as one extra-wide monitor labelled "Laptop". Until now, this really hasn't been a problem, but now I'm trying to set up a Wacom tablet. The Ubuntu tablet settings allow the tablet to be mapped to a specific monitor, but since the OS "thinks" that I have only one monitor, I can only map the tablet to both of them. This is a problem. Is there any way to have Ubuntu recognize the monitors separately?

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  • Movement in RPG

    - by user1264811
    I want to make an RPG game in which I move tile by tile. So when I hit up, the tile row that I am on decreases by one for example. Also, it's supposed to be a slow movement so that I can see the change in tile, i.e. I can see my sprite move from tile to tile. Currently, with the code I have, when I hit a direction on my keyboard, I move several blocks within seconds and by the time I release the button I have already gotten a nullPointerException error because I have left the map. How can I slow down the movement?

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  • Whats a good setup/toolchain for a project?

    - by acidzombie24
    I was thinking, what is needed for a good setup and what are good (free) tools to use? Some of what i came up with are Bug tracking Some good (distributed:P) source control (which means no svn fellas) automated nightly builds or a continuous integration (or anything that automates builds and possibly sends emails when there are build errors) wiki to document decisions, road map or milestones. Something to backup assets (art, sound, etc) What else? and do you have suggestions for any of the above? i pretty much clueless of all of these except for source control

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  • if ('constant' == $variable) vs. if ($variable == 'constant')

    - by Tom Auger
    Lately, I've been working a lot in PHP and specifically within the WordPress framework. I'm noticing a lot of code in the form of: if ( 1 == $options['postlink'] ) Where I would have expected to see: if ( $options['postlink'] == 1 ) Is this a convention found in certain languages / frameworks? Is there any reason the former approach is preferable to the latter (from a processing perspective, or a parsing perspective or even a human perspective?) Or is it merely a matter of taste? I have always thought it better when performing a test, that the variable item being tested against some constant is on the left. It seems to map better to the way we would ask the question in natural language: "if the cake is chocolate" rather than "if chocolate is the cake".

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  • Per fragment lighting with OpenGL 4.x tessellated model

    - by Finlaybob
    I'm experienced with OpenGL 3+. I'm dabbling with tessellation shaders and have now got to a point where I have a nicely tessellated teapot/plane demo (quick look here) As can be seen from the screenshots, the lighting is broken (though admittedly doesn't look too bad in the image) I've tried to add a normal map to the equation but it still doesn't come out right, I can calculate the normals, tangents and binormals per triangle in the geometry shader but still looks wrong. I think the question would be; How do I add per fragment lighting to a tessellated model? The teapot is 32 16-point patches, the plane is one single 16 point patch. The shaders are here, but they are a complete mess, so I don't blame anyone who cant make sense of them. But peruse at your leisure if you like. Also, if this question is more suited to be somewhere else i.e. Stack Overflow or the Programming stack please let me know.

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  • Learning C, Lisp, and UNIX from Ground Up

    - by hunterc
    A friend and I are trying to learn traditional programming from the ground up. We both do web stuff primarily but want to expand to more system related things. We have found a ton of resources but looking for a road map of sorts. We are planning on using SICP to learn Lisp(scheme). Don't really know where to from there. As for C, we figured we'd start with K&R, then do OOC, and sprinkle in Operating Systems Design and Implementation and kind of learn UNIX as we go. I'd really appreciate suggestions on filling in the gaps, reordering things, or just advice in general.

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  • Odds For Fighting Game

    - by thinkfuture
    I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to find a formula which modifies those odds based on opponent. For example: Player 1: W:5 L:5 - 1/1 odds Player 2: W:5 L:0 - 1/5 odds I want to calculate the odds that Player 1 will wins against player 2. Compounding this the players could be of different levels: if the players are within a few levels of each other, the odds should map closely to wins/losses. However, as the levels diverge, the odds of the lower level player winning reduce. As a swag: Player 1 - W:5 L:5 - 1:1 odds Against a level 8 - 1:2 Against a level 9 - 2:3 Against a level 10 - 1:1 Against a level 11 - 3:2 Against a level 12 - 2:1 These are just estimates, my sense is that there is a math formula out there which will calculate that - can anyone out there point me to what this could be? Thanks...Chris

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  • Google I/O 2010 - Cloud computing for geospatial apps

    Google I/O 2010 - Cloud computing for geospatial apps Google I/O 2010 - Unleash your map data: Cloud computing for geospatial applications Geo 101 Tom Manshreck The Google Maps API made geospatial development accessible to all but hosting your data remains complex and time consuming. This session will detail the services Google offers for storing your geospatial data in the cloud, illustrate the ways in which that data can be accessed and visualized, and walk through development of a retail store finder using these technologies. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 322 0 ratings Time: 40:22 More in Science & Technology

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  • Dynamic navigation mesh changes

    - by Nairou
    I'm currently trying to convert from grids to navigation meshes for pathfinding, since grids are either too coarse for accurate navigation, or too fine to be useful for object tracking. While my map is fairly static, and the navigation mesh could be created in advance, this is somewhat of a tower defense game, where objects can be placed to block paths, so I need a way to recalculate portions of the navigation mesh to allow pathing around them. Is there any existing documentation on good ways to do this? I'm still very new to navigation meshes, so the prospect of modifying them to cut or fill holes sounds daunting.

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  • NVidia control panel SSAO not working

    - by János Turánszki
    I am just before implementing screen space ambient occlusion in my game, but first I wanted to try enabling it from NVidia control panel only to find out that it is greyed out so that I can not enable it. With this I could enable SSAO for some other games, but not every one. I know this technique requires the depth buffer and (optionally) a normal map texture to sample information from which I already have access to given I have a deferred renderer working. After that I actually thought to roll back to a previous version of my game which still uses forward rendering so the depth buffer is actually bound to the backbuffer which I render to from the get-go so that maybe the NVidia control panel would somehow make use of it. It was not working with forward rendering either. (I also tried FXAA in the control panel and that works - but it doesn't need any depth or normal texture) So my question is that how can I enable this function so that it would work by enabling it in the NVidia control panel?

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  • Gladinet Cloud Desktop tool to manage Windows Azure Blob Storage from Windows Explorer

    - by kaleidoscope
    Gladinet Cloud Desktop is designed to make it easier for Windows Azure users to manage Windows Azure Blob storage directly from Windows Explorer. The solution makes it possible for Windows Azure Blob storage to be mapped as a virtual network Drive. “You can map multiple Azure Blob Storage Accounts as side-by-side virtual folders in same network drive. You can do drag & drop between local drive and Azure drive. For more information -  http://www.ditii.com/2010/01/04/gladinet-cloud-desktop-tool-to-manage-windows-azure-blob-storage-from-windows-explorer/ For Downloading the tool – http://www.gladinet.com/p/download_starter_direct.htm   Ritesh, D

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  • This Is a Completely Accurate Illustration of Me at My Last Job [Comic]

    - by The Geek
    Work is boring, what can I say? Usually I was up way too late every night, making the whole situation much worse. It got so bad that one of my co-workers took pictures for blackmail. =) Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

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  • New York City In LEGO Bricks

    - by Jason Fitzpatrick
    How can you capture all of New York City in LEGO? With a creative mind and the right data. Rather than recreate buildings in detail, designer JR Schimdt used an elevation map of the city and surrounding area to build stacks of LEGO scaled to the city’s building topography. The end result is an eye catching 3D rendition of NYC. Hit up the link below to grab a larger copy. LEGO New York [via Neatorma] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How do I rename a mounted Truecrypt volume?

    - by invert
    When I mount the Truecrypt file on my USB drive it shows up as truecrypt1. The volume is FAT, using mtools to rename a volume label involves e2label /dev/sdbx, however truecrypt1 does not map to a physical partition. fdisk -l does not show the volume partition (only the physical USB device), and df -h lists the volume path as /dev/mapper/truecrypt1. Finally, using the Nautilus 'Rename' context action, gives the error: "Sorry, could not rename "truecrypt1" to "towel": Operation not supported by backend". Apparently this can be done in Win, but how can I rename this volume in Ubuntu? As Nicolas said, specifying the mount point names the partition the same. The truecrypt GUI does not remember the mount point I set, so I specify the mount points in a script which I placed in my main menu. #!/bin/bash gksudo truecrypt /media/usbdrive/encryptedfile /media/securedata/

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  • What is a *slightly* less extreme equivalent to being "fluent" in a language?

    - by Mehrdad
    tl;dr: What is a less extreme (but still noticeable) alternative to the word "fluent", when saying e.g. "I am fluent in C++/Python/whatever?" I think I can call myself "fluent" in C#, because I know the language and runtime very well, and I'm very familiar with the .NET framework's APIs and classes, etc. I would like to claim the same thing for Python and C++. But while I can program in Python (I did so for an entire summer, making a website with Django), for example, I would not call myself fluent because my code isn't always "Pythonic" (e.g. using map/filter vs. list comprehensions), and I'm not too intimate with some aspects of the language and standard library yet (e.g. the introspection API, etc.). Is there a word or phrase I can use on e.g. a resume to describe what I know? I can think of "very familiar with", but is there a better word/phrase I can use?

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • Is Innovation Dead?

    - by wulfers
    My question is has innovation died?  For large businesses that do not have a vibrant, and fearless leadership (see Apple under Steve jobs), I think is has.  If you look at the organizational charts for many of the large corporate megaliths you will see a plethora of middle managers who are so risk averse that innovation (any change involves risk) is choked off since there are no innovation champions in the middle layers.  And innovation driven top down can only happen when you have a visionary in the top ranks, and that is also very rare.So where is actual innovation happening, at the bottom layer, the people who live in the trenches…   The people who live for a challenge. So how can big business leverage this innovation layer?  Remove the middle management layer.   Provide an innovation champion who has an R&D budget and is tasked with working with the bottom layer of a company, the engineers, developers  and business analysts that live on the edge (Where the corporate tires meet the road). Here are two innovation failures I will tell you about, and both have been impacted by a company so risk averse it is starting to fail in its primary business ventures: This company initiated an innovation process several years ago.  The process was driven companywide with team managers being the central points of collection of innovative ideas.  These managers were given no budget to do anything with these ideas.  There was no process or incentive for these managers to drive it about their team.  This lasted close to a year and the innovation program slowly slipped into oblivion…. A second example:  This same company failed an attempt to market a consumer product in a line where there was already a major market leader.  This product was under development for several years and needed to provide some major device differentiation form the current market leader.  This same company had a large Lead Technologist community made up of real innovators in all areas of technology.  Did this same company leverage the skills and experience of this internal community,   NO!!! So to wrap this up, if large companies really want to survive, then they need to start acting like a small company.  Support those innovators and risk takers!  Reward them by implementing their innovative ideas.  Champion (from the top down) innovation (found at the bottom) in your companies.  Remember if you stand still you are really falling behind.Do it now!  Take a risk!

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  • How to get around the Circular Reference issue with JSON and Entity

    - by DanScan
    I have been experimenting with creating a website that leverages MVC with JSON for my presentation layer and Entity framework for data model/database. My Issue comes into play with serializing my Model objects into JSON. I am using the code first method to create my database. When doing the code first method a one to many relationship (parent/child) requires the child to have a reference back to the parent. (Example code my be a typo but you get the picture) class parent { public List<child> Children{get;set;} public int Id{get;set;} } class child { public int ParentId{get;set;} [ForeignKey("ParentId")] public parent MyParent{get;set;} public string name{get;set;} } When returning a "parent" object via a JsonResult a circular reference error is thrown because "child" has a property of class parent. I have tried the ScriptIgnore attribute but I lose the ability to look at the child objects. I will need to display information in a parent child view at some point. I have tried to make base classes for both parent and child that do not have a circular reference. Unfortunately when I attempt to send the baseParent and baseChild these are read by the JSON Parser as their derived classes (I am pretty sure this concept is escaping me). Base.baseParent basep = (Base.baseParent)parent; return Json(basep, JsonRequestBehavior.AllowGet); The one solution I have come up with is to create "View" Models. I create simple versions of the database models that do not include the reference to the parent class. These view models each have method to return the Database Version and a constructor that takes the database model as a parameter (viewmodel.name = databasemodel.name). This method seems forced although it works. NOTE:I am posting here because I think this is more discussion worthy. I could leverage a different design pattern to over come this issue or it could be as simple as using a different attribute on my model. In my searching I have not seen a good method to overcome this problem. My end goal would be to have a nice MVC application that heavily leverages JSON for communicating with the server and displaying data. While maintaining a consistant model across layers (or as best as I can come up with).

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  • How can I customize an FPS game?

    - by monoceres
    I want to create a customized (modded) fps game where I can change the look and feel of the game to match my intended theme. Some of the things I would like to do: Create a custom map (terrain). Add custom sound effects Change AI (For example, running away instead of actively looking for combat). Change menus and add some storyboard. Script events in game (like a countdown until game over) Change the models of the NPC's. What options do I have? Is there any platform/game/engine/whatever that allows one to do the things above in a reasonable way? I work as a programmer so I'm not afraid of coding some part of the project, but to save time it would be nice to work in some high-level way (like scripting or configuration files).

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