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  • Speaking in Sweden in April

    - by Fabrice Marguerie
    As this is my first post in 2011, I wish you all the best for this new year. I don't know for you, but it will be a year of changes for me. I'll tell you more about that when the time comes. For the time being, I just wanted to announce my next speaking engagement: I'll be presenting at SDC2011, the Scandinavian Developer Conference. This event will take place on April 4 and 5 in Göteborg, Sweden. My session will be based on my article about memory leaks: How to detect and avoid memory and resources leaks in .NET applicationsDuring this session we will analyze the most common leak sources in .NET applications and we will see how to detect them in practice. We will demonstrate with live examples several tools that can help you to troubleshoot your applications. The goal of this session is to help you fix and avoid leaks in your .NET applications, whether they are built with Windows Forms, WPF, Silverlight, ASP.NET, or as console or Windows services. You will also get advices on how to improve your applications so they become less greedy. I hope to see you there if you're around in April :-)

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  • Best peer-to-peer game architecture

    - by Dejw
    Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer game, without an external server. One solution is to host an authoritative server on one phone, which in this case would be also a client. Considering point 1 this solution is not acceptable, since the phone's computing resources are not sufficient. So, I want to design a peer-to-peer architecture that will distribute the game's simulation load among the clients. Because of point 2 the system needn't be complex with regards to optimization; the latency will be very low. Each client can be an authoritative source of data about himself and his immediate environment (for example bullets.) What would be the best approach to designing such an architecture? Are there any known examples of such a LAN-level peer-to-peer protocol? Notes: Some of the problems are addressed here, but the concepts listed there are too high-level for me. Security I know that not having one authoritative server is a security issue, but it is not relevant in this case as I'm willing to trust the clients. Edit: I forgot to mention: it will be a rather fast-paced game (a shooter). Also, I have already read about networking architectures at Gaffer on Games.

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  • Select (loop) or command not working in shell-script

    - by user208098
    I've been tinkering with Linux and Unix for years but still a novice in my mind and recently find myself trying to be more pro with it as I work in IT. So with that notion I'm studying shell scripting. I've hit a snag in ubuntu using the latest version 13.10 Saucy. When I use the select command in a sh script it doesn't work, depending on how I format the command it will either return Unexpected "do" or Unexpected "done". See the following two examples: This section of code produces an unexpected "do" error: #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit do case $opt in "option1") echo "you chose choice 1" ;; "option2") echo "you chose choice 2" ;; "option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done This section of code produces an unexpected "done" error. #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit ; do case $opt in "Option1") echo "you chose choice 1" ;; "Option2") echo "you chose choice 2" ;; "Option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done When I enter these parameters into the command line interactively or manually I get the desired result which is a list of choices to choose from. However when executed from a script I get the before mentioned errors. Also a side note I have tried this in Fedora as a script and it worked perfectly so my question is why isn't it working in Ubuntu, is this a difference between RHL and Debian? Or is it a bug in the latest version of Ubuntu? Thanks in advance for any help! KG

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  • Logarithmic spacing of FFT subbands

    - by Mykel Stone
    I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with performing a FFT and getting the frequency data and doing most of the article. I'm running into trouble though in the section 2.B, Enhancements and beat decision factors. in this section the author gives 3 equations numbered R10-R12 to be used to determine how many bins go into each subband: R10 - Linear increase of the width of the subband with its index R11 - We can choose for example the width of the first subband R12 - The sum of all the widths must not exceed 1024 He says the following in the article: "Once you have equations (R11) and (R12) it is fairly easy to extract 'a' and 'b', and thus to find the law of the 'wi'. This calculus of 'a' and 'b' must be made manually and 'a' and 'b' defined as constants in the source; indeed they do not vary during the song." However, I cannot seem to understand how these values are calculated...I'm probably missing something simple, but learning fourier analysis in a couple of weeks has left me Decimated-in-Mind and I cannot seem to see it.

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  • Font corruption: lines through characters

    - by Aibara Iduas
    I have an odd problem where a one-pixel high white line is displayed through certain letters of text. Almost always only a single character type is affected at once, and only in one font size (though that size can change over time). Most of the time things are fine, but this happens several times a day. It's been happening ever since I upgraded to 10.10. I have noticed few patterns: It might be a problem with Firefox (I'm currently using the nightly ppa, but it occurred in 3.6 also) - but this could just be because I spend most of my time on my computer either at a browser or text editors. I seem to remember it happening with the buttons on various Gnome dialogs. It never occurs in text I've typed, be it an email, url bar, etc. In Firefox it happens across tabs, and the problem remains even if they are closed or reloaded; only restarting the program can fix it. Two examples (in the first, only the larger "r" is corrupted): Any help would be appreciated, thanks.

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  • Should you put personal beliefs in your program?

    - by TheLQ
    Recently I've found two examples of programmer's personal beliefs in programs that have removed or crippled useful functionality uTorrent using KB (rarely used) vs Kb (what most ISPs and other programs use as their metric) in their current connection speed. Various attempts by others and me to give options to at least give an option to show in Kb have ended with "ISPs should use KB" Kleopatra (gpg4Win key manager) not having PGP Key Pictures since they "give a false sense of security" and "increase the size of certificates". While the latter is true, the former is debatable. Both of these hurt the program and its usefulness to me. uTorrent's forums used to be filled with people saying they have 10 Mb download pipe but uTorrent only goes up to 2 MB (not knowing that Mb != MB), and with feature requests to show in Mb. Kleopatra has lost usefulness to me since I don't have the functionality to add pictures to PGP keys. These all are political statements; developers attempting to make change in, in their minds important, issues. But should this come at a cost to end user functionality? If a programmer heavily believes X but everyone else believes Y, should the programmer refuse to add support for Y because in their mind X is horrible? In short, should a programmer make political statements in their program?

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  • Should the syntax for disabling code differ from that of normal comments?

    - by deltreme
    For several reasons during development I sometimes comment out code. As I am chaotic and sometimes in a hurry, some of these make it to source control. I also use comments to clarify blocks of code. For instance: MyClass MyFunction() { (...) // return null; // TODO: dummy for now return obj; } Even though it "works" and alot of people do it this way, it annoys me that you cannot automatically distinguish commented-out code from "real" comments that clarify code: it adds noise when trying to read code you cannot search for commented-out code for for instance an on-commit hook in source control. Some languages support multiple single-line comment styles - for instance in PHP you can either use // or # for a single-line comment - and developers can agree on using one of these for commented-out code: # return null; // TODO: dummy for now return obj; Other languages - like C# which I am using today - have one style for single-line comments (right? I wish I was wrong). I have also seen examples of "commenting-out" code using compiler directives, which is great for large blocks of code, but a bit overkill for single lines as two new lines are required for the directive: #if compile_commented_out return null; // TODO: dummy for now #endif return obj; So as commenting-out code happens in every(?) language, shouldn't "disabled code" get its own syntax in language specifications? Are the pro's (separation of comments / disabled code, editors / source control acting on them) good enough and the cons ("shouldn't do commenting-out anyway", not a functional part of a language, potential IDE lag (thanks Thomas)) worth sacrificing? Edit I realise the example I used is silly; the dummy code could easily be removed as it is replaced by the actual code.

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  • Generic software code style enforcer

    - by FuzziBear
    It seems to me to be a fairly common thing to do, where you have some code that you'd like to automatically run through a code style tool to catch when people break your coding style guide(s). Particularly if you're working on code that has multiple languages (which is becoming more common with web-language-x and javascript), you generally want to apply similar code style guides to both and have them enforced. I've done a bit of research, but I've only been able to find tools to enforce code style guidelines (not necessarily applying the code style, just telling you when you break code style guidelines) for a particular language. It would seem to me a reasonably trivial thing to do by just using current IDE rules for syntax highlighting (so that you don't check style guide rules inside quotes or strings, etc) and a whole lot of regexes to enforce some really generic things. Examples: if ( rather than if( checking lines with only whitespace Are there any tools that do this kind of really generic style checking? I'd prefer it to be easily configurable for different languages (because like it or not, some things would just not work cross language) and to add new "rules" to check new things.

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  • C# 4.0 Optional/Named Parameters Beginner&rsquo;s Tutorial

    - by mbcrump
    One of the interesting features of C# 4.0 is for both named and optional arguments.  They are often very useful together, but are quite actually two different things.  Optional arguments gives us the ability to omit arguments to method invocations. Named arguments allows us to specify the arguments by name instead of by position.  Code using the named parameters are often more readable than code relying on argument position.  These features were long overdue, especially in regards to COM interop. Below, I have included some examples to help you understand them more in depth. Please remember to target the .NET 4 Framework when trying these samples. Code Snippet using System;   namespace ConsoleApplication3 {     class Program     {         static void Main(string[] args)         {               //C# 4.0 Optional/Named Parameters Tutorial               Foo();                              //Prints to the console | Return Nothing 0             Foo("Print Something");             //Prints to the console | Print Something 0             Foo("Print Something", 1);          //Prints to the console | Print Something 1             Foo(x: "Print Something", i: 5);    //Prints to the console | Print Something 5             Foo(i: 5, x: "Print Something");    //Prints to the console | Print Something 5             Foo("Print Something", i: 5);       //Prints to the console | Print Something 5             Foo2(i3: 77);                       //Prints to the console | 77         //  Foo(x:"Print Something", 5);        //Positional parameters must come before named arguments. This will error out.             Console.Read();         }           static void Foo(string x = "Return Nothing", int i = 0)         {             Console.WriteLine(x + " " + i + Environment.NewLine);         }           static void Foo2(int i = 1, int i2 = 2, int i3 = 3, int i4 = 4)         {             Console.WriteLine(i3);         }     } }

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  • Book Review: Professional ASP.Net MVC4

    - by Sam Abraham
    The past few weeks have been particularly busy as I continue to dedicate a bigger portion of my free time to refreshing my memory and enhancing my knowledge of best practices pertaining to technologies we plan on using for a major upcoming project. In this blog post, I will be providing a brief overview of my latest reading “Professional ASP.Net MVC4” by Jon Galloway, Phil Haack, Brad Wilson and K. Scott Allen. This book is a must read for web developers looking to enhance their MVC expertise with best practices and tips shared from recognized industry experts. This book takes the reader on a 16-chapter long journey towards being a better ASP.NET MVC developer with chapter 16 putting all information covered in practical context by dissecting the implementation of Nuget.org, a real-life open-source, ASP.NET MVC project.  All code samples referenced in this book are conveniently accessible via NuGet, a free, open-source Library package manager that installs as a Visual Studio Extension. Chapters 2, 3 and 4 thoroughly cover MVC’s various components: Controllers “C”, Views “V” and Models “M” respectively. Chapter 5 covers additional extension methods (Helpers) provided to speed and ease the use of common HTML elements such as forms, textboxes, grids, to name a few… Chapter 6 tackles built-in validation while providing examples and use cases on implementing custom validation that plugs into the MVC framework. Chapters 7 thru 13 discusses the latest on Membership, Ajax, Routing, NuGet and the ASP.Net Web API. Chapters 12 (Dependency Injection) and 13 (Unit Testing) demonstrate a big competitive advantage of MVC with its ease of test-ability and plug-ability. Chapters 14 and 15 targets the advanced developer showcasing how to extend MVC to customize and replace every piece in the framework.In conclusion, I strongly recommend Professional ASP.NET MVC 4 as an excellent read for both developers already using MVC as well as those getting started with the framework.   Many thanks to the Wiley/Wrox User Group Program for their support of our West Palm Beach Developers’ Group.  You can access my reviews of books I recently read: Professional ASP.NET Design Patterns Professional WCF 4.0 Inside Windows Communication Foundation Inside Microsoft SQL Server 2008 series

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  • What can be done against language inertia?

    - by gerrit
    Often, projects use programming language X, but would use programming language Y if they were started from scratch. For example, big numerical models may be written entirely in Fortran. Whereas this might be a reasonable choice for the components that need to run fast (alternative would be C or C++), it might be a poor choice for components that either do not need to run fast (such as things dealing with human input or simple visualisations), or where runtime is not the limiting factor (such as I/O, particularly when from the network). Another example may be when a project is built using a propriety language (such as Matlab; no, FOSS clones are not good enough) and was started at a time when FOSS alternatives were not viable, but ten years later, they are; and it would be beneficial to migrate. However, due to language inertia, a migration does not happen. Code that works should not be touched, porting code is a time-consuming, expensive process, and programmers are familiar in language X but not necessarily in language Y. Still, in the long term, a migration would likely be beneficial. Can anything be done to mitigate the problems associated with language inertia? Are there any notable examples of big projects that have successfully overcome this problem? Or is a project bound to stick forever with the initial choices?

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  • Azure Search Preview

    - by Greg Low
    One of the things I’ve been keeping an eye on for quite a while now is the development of the Azure Search system. While it’s not a full replacement for the full-text indexing service in SQL Server on-premises as yet, it’s a really, really good start. Liam Cavanagh, Pablo Castro and the team have done a great job bringing this to the preview stage and I suspect it could be quite popular. I was very impressed by how they incorporated quite a bit of feedback I gave them early on, and I’m sure that others involved would have felt the same. There are two tiers at present. One is a free tier and has shared resources; the other is currently $125/month and has reserved resources. I would like to see another tier between these two, much the same way that Azure websites work. If you have any feedback on this, now would be a good time to make it known. In the meantime, given there is a free tier, there’s no excuse to not get out and try it. You’ll find details of it here: http://azure.microsoft.com/en-us/documentation/services/search/ I’ll be posting more info about this service, and showing examples of it during the upcoming months.

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  • Will We See More Partisan Splits from the SEC?

    - by Theresa Hickman
    The SEC's lawsuit against Goldman Sachs has made recent headlines. The fact that the SEC seems to be growing more litigious by making examples out of invididuals and companies is not the topic of my blog. The most interesting thing about this case is that the 5 SEC commissioners did not vote unanimously to bring the lawsuit. The commissioners had a 3-2 partisan split. Ms. Shapiro (a registered independent) voted with the 2 Democrats. Split votes rarely happen by the SEC, especially when they are enforcing actions against firms they regulate. I wonder if we will be seeing more of these partisan split votes when it comes to other decisions, say IFRS adoption? I know both the Democrats and Republicans have stated that they support a unified accounting standard. However, will the Republicans want to push back simply because there is a Democrat in office? (Seems childish to me, but I never understood politics). I think Ms. Shapiro will most definitely want a unanimous consensus related to the IFRS topic. There is already talk that we will be seeing more SEC split votes in the future. For example, there will most likely be a split vote regarding Obama's proposed financial-regulatory overhaul. I don't see why IFRS would be exempt. I really hope it doesn't happen because the last thing we need is more road blocks on our IFRS road trip.

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  • Navigation in Win8 Metro Style applications

    - by Dennis Vroegop
    In Windows 8, Touch is, as they say, a first class citizen. Now, to be honest: they also said that in Windows 7. However in Win8 this is actually true. Applications are meant to be used by touch. Yes, you can still use mouse, keyboard and pen and your apps should take that into account but touch is where you should focus on initially. Will all users have touch enabled devices? No, not in the first place. I don’t think touchscreens will be on every device sold next year. But in 5 years? Who knows? Don’t forget: if your app is successful it will be around for a long time and by that time touchscreens will be everywhere. Another reason to embrace touch is that it’s easier to develop a touch-oriented app and then to make sure that keyboard, nouse and pen work as doing it the other way around. Porting a mouse-based application to a touch based application almost never works. The reverse gives you much more chances for success. That being said, there are some things that you need to think about. Most people have more than one finger, while most users only use one mouse at the time. Still, most touch-developers translate their mouse-knowledge to the touch and think they did a good job. Martin Tirion from Microsoft said that since Touch is a new language people face the same challenges they do when learning a new real spoken language. The first thing people try when learning a new language is simply replace the words in their native language to the newly learned words. At first they don’t care about grammar. To a native speaker of that other language this sounds all wrong but they still will be able to understand what the intention was. If you don’t believe me: try Google translate to translate something for you from your language to another and then back and see what happens. The same thing happens with Touch. Most developers translate a mouse-click into a tap-event and think they’re done. Well matey, you’re not done. Not by far. There are things you can do with a mouse that you cannot do with touch. Think hover. A mouse has the ability to ‘slide’ over UI elements. Touch doesn’t (I know: with Pen you can do this but I’m talking about actual fingers here). A touch is either there or it isn’t. And right-click? Forget about it. A click is a click.  Yes, you have more than one finger but the machine doesn’t know which finger you use… The other way around is also true. Like I said: most users only have one mouse but they are likely to have more than one finger. So how do we take that into account? Thinking about this is really worth the time: you might come up with some surprisingly good ideas! Still: don’t forget that not every user has touch-enabled hardware so make sure your app is useable for both groups. Keep this in mind: we’re going to need it later on! Now. Apps should be easy to use. You don’t want your user to read through pages and pages of documentation before they can use the app. Imagine that spotter next to an airfield suddenly seeing a prototype of a Concorde 2 landing on the nearby runway. He probably wants to enter that information in our app NOW and not after he’s taken a 3 day course. Even if he still has to download the app, install it for the first time and then run it he should be on his way immediately. At least, fast enough to note down the details of that unique, rare and possibly exciting sighting he just did. So.. How do we do this? Well, I am not talking about games here. Games are in a league of their own. They fall outside the scope of the apps I am describing. But all the others can roughly be characterized as being one of two flavors: the navigation is either flat or hierarchical. That’s it. And if it’s hierarchical it’s no more than three levels deep. Not more. Your users will get lost otherwise and we don’t want that. Flat is simple. Just imagine we have one screen that is as high as our physical screen is and as wide as you need it to be. Don’t worry if it doesn’t fit on the screen: people can scroll to the right and left. Don’t combine up/down and left/right scrolling: it’s confusing. Next to that, since most users will hold their device in landscape mode it’s very natural to scroll horizontal. So let’s use that when we have a flat model. The same applies to the hierarchical model. Try to have at most three levels. If you need more space, find a way to group the items in such a way that you can fit it in three, very wide lanes. At the highest level we have the so called hub level. This is the entry point of the app and as such it should give the user an immediate feeling of what the app is all about. If your app has categories if items then you might show these categories here. And while you’re at it: also show 2 or 3 of the items itself here to give the user a taste of what lies beneath. If the user selects a category you go to the section part. Here you show several sections (again, go as wide as you need) with again some detail examples. After that: the details layer shows each item. By giving some samples of the underlaying layer you achieve several things: you make the layer attractive by showing several different things, you show some highlights so the user sees actual content and you provide a shortcut to the layers underneath. The image below is borrowed from the http://design.windows.com website which has tons and tons of examples: For our app we’ll use this layout. So what will we show? Well, let’s see what sorts of features our app has to offer. I’ll repeat them here: Note planes Add pictures of that plane Notify friends of new spots Share new spots on social media Write down arrival times Write down departure times Write down the runway they take I am sure you can think of some more items but for now we'll use these. In the hub we’ll show something that represents “Spots”, “Friends”, “Social”. Apparently we have an inner list of spotter-friends that are in the app, while we also have to whole world in social. In the layer below we show something else, depending on what the user choose. When they choose “Spots” we’ll display the last spots, last spots by our friends (so we can actually jump from this category to the one next to it) and so on. When they choose a “spot” (or press the + icon in the App bar, which I’ll talk about next time) they go to the lowest and final level that shows details about that spot, including a picture, date and time and the notes belonging to that entry. You’d be amazed at how easy it is to organize your app this way. If you don’t have enough room in these three layers you probably could easily get away with grouping items. Take a look at our hub: we have three completely different things in one place. If you still can’t fit it all in in a logical and consistent way, chances are you are trying to do too much in this app. Go back to your mission statement, determine if it is specific enough and if your feature list helps that statement or makes it unclear. Go ahead. Give it a go! Next time we’ll talk about the look and feel, the charms and the app-bar….

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  • Please, tell us how you made Agile work for you?

    - by Paul
    I've been seeing many questions related to Agile. There seems to be confusion between the people who are doing Agile successfully, and those of us who don't understand it. So I'm wondering if some of the successful teams would be willing to give the result of us some examples of how you succeeded. Some of the things I know I wonder What steps did you use? (ie. Talk to users, mock up, tests, code, testing, (whatever)) Tools that helped you? Did you generate any artifacts, other than a working implementation? How did you prevent spaghetti architecture / code? How do you pass along to new team members, or is the team stable for the project How did you determine exit criteria, or was it open ended. (Scope of project?) Did you do this as contracting? How did you develop a contract up-front? Did the business do any up front work? Or did they come to the table with "We want to implement a "bleh bleh blah"? What types of tests did you use? Unit, Integration, UAT? Or did the process make some/all of those unnecessary? Bonus: Do you have an situations / links to "How To" Agile articles, books, etc? Wiki, describes what but not how (to the uninitiated) At least to me, not a duplicate

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  • Wordnik Accelerator

    - by prabhpreet
    Wow, creating IE Accelerators is superbly easy. If you want to learn how to create one, go here (some MSDN blog) and the MSDN documentation (clearly written). I was fed up of dictionary.com bringing all those popups and the stupid definitions of Google's dictionary. So I decided to scratch my own itch. I randomly stumbled on the site called Wordnik and it provides with all examples plus definitions plus lots more for words and its popup-free (as far as I know). So I decided to write and accelerator. Here is the source code (Yes, this is it): <?xml version="1.0" encoding="utf-8"?> <os:openServiceDescription xmlns:os="http://www.microsoft.com/schemas/openservicedescription/1.0"> <os:homepageUrl>http://www.wordnik.com</os:homepageUrl> <os:display> <os:name>View on Wordnik</os:name> <os:description>Looking up words on an awesome word site called Wordnik </os:description> <os:icon>http://www.wordnik.com/favicon.ico</os:icon> </os:display> <os:activity category="Define"> <os:activityAction context="selection"> <os:execute method="get" action="http://www.wordnik.com/words/{selection}" ></os:execute> </os:activityAction> </os:activity> </os:openServiceDescription> That’s it. To get it, go here. Enjoy!

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  • MSDN Live 2010 &ndash; Delivered : 24 sessions (4 x 6) on Visual Studio and Team Foundation Server

    - by terje
    We (Mikael Nitell and me) got a whole track on the Norwegian MSDN Live tour this year.  We did these as a pair, and covered 4 cities over 4 days, 6 sessions per day, taking 8 hours to come through it.  The Islandic volcano made the travels a bit rough, but we managed 6 flights out of 8. The first one had to go by van instead, 7-8 hour drive each way together with other MSDN Live presenters – a memorable tour! Oslo was the absolute top point.  We had to change hall to a bigger one. People were crowding, and even the big hall was packed!  The presentations were mostly based on demos, but we had a few slides as well.  They have been uploaded to my SkyDrive.  Info to aliens – some of the text may be Norwegian. The sessions were as follows: Overview of news in Visual Studio and Team Foundation server 2010 Ensuring Quality with VS/TFS 2010 Releasing products with VS/TFS 2010 No More No Repro with VS/TFS 2010 Performance Testing and Parallel Programming with VS/TFS 2010 Migrating to VS/TFS 2010 Tips, tricks, news and some best practices with VS/TFS 2010   In the coming days, I will post up examples from the demos too, with explanations of how they are intended to work. These entries will also contain stuff we had to remove from the actual presentations due to the time constraints. We managed to create recordings of two of the sessions, which will be uploaded to Channel 9 by Microsoft, afaik.   I will update this blog with information about exact locations when that is done. Also note we’re (read:Osiris Data AS) running both Upgrade and Deep Dive courses  on VS/TFS 2010 now in May.  Please look here for more info. If you want to be informed, follow me on Twitter.  All blog entries will be announced on twitter.

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  • Are the only types of data "sources" static and dynamic?

    - by blunders
    Thinking that there might be others, but not sure -- but before getting into that, let me explain what I mean by static and dynamic data sources. Static (or datastore) - Meaning that the data's state is non-changing, and if was changed, that would be a new state, and the old data would be considered stateless; meaning it no longer is known to exist, or not exist. Another way of possibly looking at a static data source might be that if read and written back without modification, the checksum for before and after should be exactly the same regardless of the duration of time between the reading and rewriting of the data. Examples: Photos, Files, Database Record, Dynamic (or datastream) - Meaning that the data's state is known to be in flux, and never expected to be the same per input. Example: Live video/audio feed, Stock Market feed, First let me say, the above is a very loose mapping of the concepts, and I'd welcome any feedback. Next, onto the core of the question, that being are these the only two types of data sources. My guess, is that yes, they are -- but that there are hybrid versions of the two. That being, streaming data that has a fixed state. For example, the data being streamed has a checksum given and each unique checksum is known to be a single instance of static data. On the flip side, static data could be chained via say a version control system; when played back, each version might be viewed as a segment of a stream; thing is, the very fact that it can be played back makes the data source static. Another type might be that the data source is being organically discovered, and it's simply unknown what the state is. Questions, feedback, requests -- just comment, thanks!!

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  • Which forum software has the most advanced community/GetSatisfaction type features?

    - by Gaia
    I need to assemble a GetSatisfaction/Lithium/Jive type support forum/community. The first is not available in the desired language and the last two are priced for the enterprise market. I did research some other options (open source or SaaS) but they all seem to be either: kind of dead (open source options) too focused in gathering ideas/feedback (uservoice) strictly support without the community/voting features (zendesk) I need an open forum (people powered support/UGC with community/voting features). Therefore I will have to do some of the work on my own. I want to piece things (plugins/mods/etc) on top of a standard forum platform to give it the features I need. For this purpose, I want to use a mature product with widespread userbase, active community and lots of plugin options. I believe most will agree that my options therefore are: vBulletin phpBB SMF Here are the questions: Which one of the three above offers the easier path towards the desired goal? Which one of the three above has the most advanced features related to the desired goal? Of course I dont expect anyone to know these answers cut and dry. I am hoping to hear some experiences and see some examples. Also, it would be great if both those questions had the same answer, but I am not going to get my hopes up... PS: I wish I could add the tags "phpbb" and "smf" ;)

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  • What to expect when creating a style guide?

    - by ted.strauss
    My organization would like to create a full fledged style guide that will be applicable to internal & external web sites, print advertising, trade show design, and overall branding. This article lays out the scope we're aiming for, and has links to many great examples style guide PDFs. The goal is to create a style guide comparable to one of these. I'd like to set realistic expectations within my organization for creating this document. So I have a few of questions pertaining to this: We don't have design staff. Should we be looking for a design firm or freelancer to come in for a 2-6 month contract, or do we need a longer commitment? If we do go with a firm or freelancer, would the pay-scale be comparable to typical design work, or is a style guide a higher order of work? How long should it take a pro to create a style guide? To make estimates more concrete, let's say web only, including all custom graphics. Any red flags to watch out for? (Compare: a new coder who fails to use css properly would be a red flag.)

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  • Uses of persistent data structures in non-functional languages

    - by Ray Toal
    Languages that are purely functional or near-purely functional benefit from persistent data structures because they are immutable and fit well with the stateless style of functional programming. But from time to time we see libraries of persistent data structures for (state-based, OOP) languages like Java. A claim often heard in favor of persistent data structures is that because they are immutable, they are thread-safe. However, the reason that persistent data structures are thread-safe is that if one thread were to "add" an element to a persistent collection, the operation returns a new collection like the original but with the element added. Other threads therefore see the original collection. The two collections share a lot of internal state, of course -- that's why these persistent structures are efficient. But since different threads see different states of data, it would seem that persistent data structures are not in themselves sufficient to handle scenarios where one thread makes a change that is visible to other threads. For this, it seems we must use devices such as atoms, references, software transactional memory, or even classic locks and synchronization mechanisms. Why then, is the immutability of PDSs touted as something beneficial for "thread safety"? Are there any real examples where PDSs help in synchronization, or solving concurrency problems? Or are PDSs simply a way to provide a stateless interface to an object in support of a functional programming style?

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  • When to use PHP or ASP.NET? [closed]

    - by loyalpenguin
    I have worked extensively in developing web applications using PHP and ASP.NET, but one of the questions that I'm constantly asked by customers is whether to move forward with a php website or an asp.net website. So naturally the first thing that comes to mind is to answer the question like this: PHP is open-source and ASP.NET is from Microsoft. Usually after something like that is said the customer has a blank look on there face. Apparently the fact that one is open source and the other isn't doesn't really faze them. And for good reason, because when I first heard it, it really doesn't tell me much. I know from working with both that each have their + and - when it comes to developing websites. NOTE: THIS QUESTION IS NOT TO QUESTION WHICH IS BETTER TO DEVELOP WITH. THIS QUESTION IS INTENDED TO BE OBJECTIVE. My question is what are differences between ASP.NET and PHP as far as Features Security Extendability Frameworks Average Development Time And when one is generally used over the other for certain types of projects. I am trying to compile a list of facts to be able to compare with the customer what developement platform is better for there particular project. I have done a simple search on google and a ton of articles come up, but the problem is the majority are usually biased towards PHP or ASP.NET. Also if you can maybe provide examples from experience when one technology was more preferable than the other that would be awesome.

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  • What reasons are there to reduce the max-age of a logo to just 8 days? [closed]

    - by callum
    Most websites set max-age=31536000 (1 year) on the Cache-control headers of static assets such as logo images. Examples: YouTube Yahoo Twitter BBC But there is a notable exception: Google's logo has max-age=691200 (8 days). I've checked the headers on the Google logo in the past, and it definitely used to be 1 year. (Also, it used to be part of a sprite, and now it is a standalone logo image, but that's probably another question...) What could be valid technical reasons why they would want to reduce its cache lifetime to just 8 days? Google's homepage is one of the most carefully optimised pages in the world, so I imagine there's a good reason. Edit: Please make sure you understand these points before answering: Nobody uses short max-age lifetimes to allow modifying a static asset in future. When you modify it, you just serve it at a different URL. So no, it's nothing to do with Google doodles. Think about it: even if Google didn't understand this basic trick of HTTP, 8 days still wouldn't be appropriate, as only those users who don't have the original logo cached would see the doodle on doodle-day – and then that group of users would go on seeing the doodle for the following 8 days after Google changed it back :) Web servers do not worry about "filling up" the caches of clients (or proxies). The client manages this by itself – when it hits its own storage limit, it just starts dropping the lowest priority items to make space for new items. The priority score is based on the question "How likely am I to benefit from having cached this URL?", which is nothing to do with what max-age value the server sent when the URL was originally requested; it's a heuristic based on the "frecency" of requests for that URL. The max-age simply lets the server set a cut-off point – the time at which the client is supposed to discard the item regardless of how often it's being re-used. It would be very nice and trusting of a downstream client/proxy to rely on all origin servers "holding back" from filling up their caches, but I don't think we live in that world ;)

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  • Creating Gun objects with upgrades?

    - by zardon
    I have a series of guns in my game. I use the Gun class/object like this: (Just an example) @interface Gun : NSObject { NSString *name; // Six-shooter NSNumber *cost; NSNumber *clipPrice; // ie: 700 NSNumber *clipCapacity; // 6 NSNumber *ammoCapacity; // 6 NSNumber *damage; // 0-10 NSNumber *accuracy; // 0-10 NSNumber *fireRate; // 0-10 NSNumber *range; // 0-10 // Not sure if I have all the stats, but this is fine for now } Lets say I want to have 3 upgrades per gun. My problem is I am not sure how to do this. Examples: increase fire-rate increase range increase accuracy silencer double ammo capacity (ie: Drum) double clip capacity (ie: Taped magazine) Thus my question is, I'd like to implement an upgrade system to guns but I am not sure how to do it. Would there be an Upgrade object which is a child to the Gun class, or would it be seperate class altogether. Thanks for your time.

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  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

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