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  • C Programming: calling free() on error?

    - by kouei
    Hi all, This a follow up on my previous question. link here. My question is: Let's say I have the following code.. char* buf = (char*) malloc(1024); ... for(; i<20; i++) { if(read(fd, buf, 1024) == -1) { // read off a file and store in buffer perror("read failed"); return 1; } ... } free(buf); what i'm trying to get at is that - what if an error occurs at read()? does that mean my allocated memory never gets freed? If that's the case, how do I handle this? Should I be calling free() as part of error handling? Once again, I apologize for the bad English. ^^; Many thanks, K.

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  • Most frustrating programming style you've encountered

    - by JaredPar
    When it comes to coding style I'm a pretty relaxed programmer. I'm not firmly dug into a particular coding style. I'd prefer a consistent overall style in a large code base but I'm not going to sweat every little detail of how the code is formatted. Still there are some coding styles that drive me crazy. No matter what I can't look at examples of these styles without reaching for a VIM buffer to "fix" the "problem". I can't help it. It's not even wrong, I just can't look at it for some reason. For instance the following comment style almost completely prevents me from actually being able to read the code. if (someConditional) // Comment goes here { other code } What's the most frustrating style you've encountered?

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  • Windows XP GUI programming language

    - by bobir
    I need to write a Windows XP/Vista application, main requirements: Just one .exe file, without extra runtime, like Air, .Net; posstibly a couple of dlls. Very small file size. The application is for network centric usage, similar to ICQ or Gtalk clients. Thanks in advance.

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  • C socket programming: select() is returning 0 despite messages sent from server

    - by Fantastic Fourier
    Hey all, I'm using select() to recv() messages from server, using TCP/IP. When I send() messages from the server, it returns a reasonable number of bytes, saying it's sent successful. And it does get to the client successfully when I use while loop to just recv(). Everything is fine and dandy. while(1) recv() // obviously pseudocode However, when I try to use select(), select() returns 0 from timeout (which is set to 1 second) and for the life of me I cannot figure out why it doesn't see the messages sent from the server. I should also mention that when the server disconnects, select() doesn't see that either, where as if I were to use recv(), it would return 0 to indicate that the connection using the socket has been closed. Any inputs or thoughts are deeply appreciated. #include <arpa/inet.h> #include <errno.h> #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <strings.h> #include <sys/select.h> #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <time.h> #include <unistd.h> #define SERVER_PORT 10000 #define MAX_CONNECTION 20 #define MAX_MSG 50 struct client { char c_name[MAX_MSG]; char g_name[MAX_MSG]; int csock; int host; // 0 = not host of a multicast group struct sockaddr_in client_address; struct client * next_host; struct client * next_client; }; struct fd_info { char c_name[MAX_MSG]; int socks_inuse[MAX_CONNECTION]; int sock_fd, max_fd; int exit; struct client * c_sys; struct sockaddr_in c_address[MAX_CONNECTION]; struct sockaddr_in server_address; struct sockaddr_in client_address; fd_set read_set; }; struct message { char c_name[MAX_MSG]; char g_name[MAX_MSG]; char _command[3][MAX_MSG]; char _payload[MAX_MSG]; struct sockaddr_in client_address; struct client peer; }; int main(int argc, char * argv[]) { char * host; char * temp; int i, sockfd; int msg_len, rv, ready; int connection, management, socketread; int sockfds[MAX_CONNECTION]; // for three threads that handle new connections, user inputs and select() for sockets pthread_t connection_handler, manager, socket_reader; struct sockaddr_in server_address, client_address; struct hostent * hserver, cserver; struct timeval timeout; struct message msg; struct fd_info info; info.exit = 0; // exit information: if exit = 1, threads quit info.c_sys = NULL; // looking up from the host database if (argc == 3) { host = argv[1]; // server address strncpy(info.c_name, argv[2], strlen(argv[2])); // client name } else { printf("plz read the manual, kthxbai\n"); exit(1); } printf("host is %s and hp is %p\n", host, hserver); hserver = gethostbyname(host); if (hserver) { printf("host found: %s\n", hserver->h_name ); } else { printf("host not found\n"); exit(1); } // setting up address and port structure information on serverside bzero((char * ) &server_address, sizeof(server_address)); // copy zeroes into string server_address.sin_family = AF_INET; memcpy(&server_address.sin_addr, hserver->h_addr, hserver->h_length); server_address.sin_port = htons(SERVER_PORT); bzero((char * ) &client_address, sizeof(client_address)); // copy zeroes into string client_address.sin_family = AF_INET; client_address.sin_addr.s_addr = htonl(INADDR_ANY); client_address.sin_port = htons(SERVER_PORT); // opening up socket sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) exit(1); else { printf("socket is opened: %i \n", sockfd); info.sock_fd = sockfd; } // sets up time out option for the bound socket timeout.tv_sec = 1; // seconds timeout.tv_usec = 0; // micro seconds ( 0.5 seconds) setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(struct timeval)); // binding socket to a port rv = bind(sockfd, (struct sockaddr *) &client_address, sizeof(client_address)); if (rv < 0) { printf("MAIN: ERROR bind() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("socket is bound\n"); printf("MAIN: %li \n", client_address.sin_addr.s_addr); // connecting rv = connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)); info.server_address = server_address; info.client_address = client_address; info.sock_fd = sockfd; info.max_fd = sockfd; printf("rv = %i\n", rv); if (rv < 0) { printf("MAIN: ERROR connect() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("connected\n"); fd_set readset; FD_ZERO(&readset); FD_ZERO(&info.read_set); FD_SET(info.sock_fd, &info.read_set); while(1) { readset = info.read_set; printf("MAIN: %i \n", readset); ready = select((info.max_fd)+1, &readset, NULL, NULL, &timeout); if(ready == -1) { sleep(2); printf("TEST: MAIN: ready = -1. %s \n", strerror(errno)); } else if (ready == 0) { sleep(2); printf("TEST: MAIN: ready = 0. %s \n", strerror(errno)); } else if (ready > 0) { printf("TEST: MAIN: ready = %i. %s at socket %i \n", ready, strerror(errno), i); for(i = 0; i < ((info.max_fd)+1); i++) { if(FD_ISSET(i, &readset)) { rv = recv(sockfd, &msg, 500, 0); if(rv < 0) continue; else if(rv > 0) printf("MAIN: TEST: %s %s \n", msg._command[0], msg._payload); else if (rv == 0) { sleep(3); printf("MAIN: TEST: SOCKET CLOSEDDDDDD \n"); } FD_CLR(i, &readset); } } } info.read_set = readset; } // close connection close(sockfd); printf("socket closed. BYE! \n"); return(0); }

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  • xcode scripting language

    - by PurplePilot
    i notice that Java has a number of ancillary scripting languages. Clojure and Groovy for example. My understanding is that these can be used when the full might and power of Java does not need to be applied and a speedy cludge can be hacked in Groovy/Clojure. But at the end of the day the scripting tools contribution gets compiled into the application Question 1) Is there a similar scripting in x-code? I was not so interested in Python or Ruby in this situation as they are languages in their own right added in, as indeed i think can happen in Java, but i was looking for a purpose built tools. Question 2) If there is such a tool would it count the application out vis-a-vis the new Apple guidelines as to what can be used to generate iXxx apps?

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  • how do you organize your programming work

    - by dole
    Hi there, I'm a newbie in the field, but in the near future I have to develop an application for a friend(I've already did some work of the app and the friend is happy). I assume that I need 3 places to store my work, but I'm not sure if this is the best approach. I need your advice, opinion, link,book, blog about this subject. I plan to have: a place where I develop the application a place where I keep a back-up of the application a place with the application ready for use I'll use git in the development stage, but for the later I don't know what tools to use, or which are the good practices. Can you give me an advice?

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  • Python programming. Accessing Windows rigth click menu options

    - by Zack
    I'm hoping to automate a few tasks at work. One of them being combining and converting power point files to PDFs. I'm a bit of a newbie (I just finished Magus Heitland's Beginning Python), so I'm not entirely sure what I'm specifically asking. On windows, one can select multiple files, right click, and select combine as adobe PDF. I've figured out the 'grouping' of the files I want to convert (I traverse the dir and nest the files inside of a list based on their names), but I'm unsure how to pursue the next step (the rightclick/combine command). Googling has led me to things like win32api, pywinauto, and ctypes. But as I read over what they do my newbieness prevents me from knowing which is the tool I need. Could any one suggest a few good resources or tips?

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  • Translate HTML files to another language

    - by Saif Bechan
    I have a website with Dutch text which I want to translate to English. Is there a fast way of doing this with keeping the HTML tags(<strong>,<span>) in tact. I know I can just copy the parsed TEXT into a translator but this will remove the formatting. I also know that at the end I have to go trough the text manually to fix some minor spelling and grammar.

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  • iPhone programming guideline : List / detail / modify

    - by Oliver
    Hello, I have a program that displays a list (a TableView). When the user clicks an item, it's detail is shown. On the detail view, the user can ask to modify it so a modify window is shown. Here, the user can ask to delete the item. I would like at this time return to the list with the item deleted from the list and from the data source. There may be thousands of methods to do this, but I wonder which is the best / good one. Could you help me, and/or give me a good reference to read about this ? Thank you.

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  • Usage of atoi in the c language

    - by maddy
    I don't understand the results of the following C code. main() { char s[] = "AAA"; advanceString(s); } void advanceString(p[3]) { int val = atoi(p); printf("The atoi val is %d\n",val); } Here the atoi val is shown as 0. But I could not figure out the exact reason. As per my understanding, it should be the summation of decimal equivalent of each values in the array.? Please correct me if I am wrong.

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  • want to start programming

    - by Dan
    I really want to learn how to program. A friend suggested I buy vs 2005 or a newer version if I'm serious about it. Is there a cheaper route? I would like to start with c#.

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  • Problem with displaying Hebrew language in the device

    - by Wasim
    Hi all , I build a mobile application getting data from a remote server via web service . I'm using the JCP 172 sun implementation to use the service . Some of the data is in Hebrew , it displayed as strange chars , and I return the data from the web service as UTF 8 . Is there any workarround on this problem . Thanks in advance ...

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  • ASP.NET MVC Programming

    - by AlbertRosa
    So here's the deal I'm working on a project that I had originally focused on Zend Framework, But now I want to get into ASP.NET MVC and boy lets just say it's good and a great start though i'm still at the beginning stage of it. But I am having issues with passing Data From My Controller to the Master / Layout Page. Now in Zend I am able to determine which controller and which action I am in through a helper I created. Now I want to implement the same functionality in this ASP.NET MVC application. So my Master Layout Page knows which Controller I am in and hence highilighting the navigation for it. I am using a straight custom html li a structure navigation. Any help on this specific topic would be greatly appreciated.

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  • C Language - \n - creating virus

    - by sagar
    #include<stdio.h> #include<conio.h> union abc { int a; int x; float g; }; struct pqr { int a; int x; float g; } ; void main() { union abc b; struct pqr c; clrscr(); b.a=10; textbackground(2); textcolor(6); cprintf(" A = %d",b.a); printf("\nUnion = %d",sizeof(b)); printf("\nStructure = %d",sizeof(c)); getch(); } Now, Save this program as virus.cpp ( or any name that you like ) I am using Turbo C comiler to complie this program & run from trubo c. ( Ctrl + F9 ) I don't know weather to ask this question at stack over flow or at super user. I am using Windows 7 & I have installed Avira AntiVir virus system. I am not here for any kind of advertisement of microsoft or antivirus system. I am just here for solution of my query. When I tried to run above program - It creates a worm (DOS/Candy). I believe there is nothing wrong in program. Oke.. Now here is something special. Execute the same program with following difference. Here the only difference is space between \n #include<stdio.h> #include<conio.h> union abc { int a; int x; float g; }; struct pqr { int a; int x; float g; } ; void main() { union abc b; struct pqr c; clrscr(); b.a=10; textbackground(2); textcolor(6); cprintf(" A = %d",b.a); printf("\n Union = %d",sizeof(b)); printf("\n Structure = %d",sizeof(c)); getch(); } The difference is only \n and space. Question is "Why my simple program is detected as virus?? " Thanks in advance for sharing your knowledge. Sagar.

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  • java programming

    - by Baiba
    ok i have version of t code, please tell me what i need to do when i need to get out of program The INDEX NUMBER OF COLUMN IN WHICH ARE LEAST ZEROS? class Uzd{ public static void main(String args[]){ int mas[][]= {{3,4,7,5,0}, {4,5,3,0,1}, {8,2,4,0,3}, {7,0,2,0,1}, {0,0,1,3,0}}; int nul_mas[] = new int[5]; int nul=0; for(int j=0;j<5;j++){// nul=0; for(int i=0;i<5;i++){ if(mas[i][j]==0){ nul++; } } nul_mas[j]=nul; } for(int i=0;i<5;i++){ for(int j=0;j<5;j++){ System.out.print(mas[i][j]); } System.out.println(); } System.out.println();// atstarpe System.out.println("///zeros in each column///"); for(int i=0;i<5;i++){System.out.print(nul_mas[i]);} System.out.println(); }} and after running it shows: 34750 45301 82403 70201 00130 ///zeros in each column/// But i need not in each column but i need to get out index of column in which zeros are least! in this situation it is column nubmer 2!! 12032

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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