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  • Vermeidung von SOA Anti-Patterns mittels AIA

    - by Hans Viehmann
    Gerade ist mir ein White Paper des Enterprise Architecture Teams in die Hände gefallen, das sich mit SOA Anti-Patterns befasst. Es ist zwar kein AIA Paper im eigentlichen Sinne, aber mit AIA hat man natürlich eine gute Unterstützung darin, die dort beschriebenen Fehler zu vermeiden. Das White Paper behandelt Themen wie: Vermeidung von SOA Silos SOA Reifegrad und Projekt-Management Ausuferndes Service Portfolio Umgang mit Referenz-Architekturen EAI 2.0 - Punkt-zu-Punkt Integration auf offenen Standards Ein Link auf das Dokument ist unten angefügt - viel Vergnügen bei der Lektüre ... Oracle White Paper: SOA Anti-Patterns.

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  • New Whitepaper: Best Practices for Gathering EBS Database Statistics

    - by Elke Phelps (Oracle Development)
    Most Oracle Applications DBAs and E-Business Suite users understand the importance of accurate database statistics.  Missing, stale or skewed statistics can adversely affect performance.  Oracle E-Business Suite statistics should only be gathered using FND_STATS or the Gather Statistics concurrent request. Gathering statistics with DBMS_STATS or the desupported ANALYZE command may result in suboptimal executions plans for E-Business Suite. Our E-Business Suite Performance Team has been busy implementing and testing new features for gathering statistics using FND_STATS in Oracle E-Business Suite databases.  The new features and guidelines for when and how to gather statistics are published in the following whitepaper: Best Practices for Gathering Statistics with Oracle E-Business Suite (Note 1586374.1) The new white paper details the following options for gathering statistics using FND_STATS and the Gather Statistics concurrent request:: History Mode - backup existing statistics prior to gather new statistics GATHER_AUTO Option - gather statistics for tables based upon % change Histograms - collect statistics for histograms AUTO Sampling - use the new FND_STATS feature that supports the AUTO option for using AUTO sample size Extended Statistics - use the new FND_STATS feature that supports the creation of column groups and automatic statistics collection on the column groups when table statistics are gathered Incremental Statistics - gather incremental statistics for partitioned tables The new white paper also includes examples and performance test cases for the following: Extended Optimizer Statistics Incremental Statistics Gathering Concurrent Statistics Gathering This white paper includes details about the standalone Oracle E-Business Suite Release 11i and 12 patches that are required to take advantage of this new functionality. Your feedback is welcome We would be very interested in hearing about your experiences with these new options for gathering statistics.  Please feel free to post your comments here or drop us a line privately.Related Oracle OpenWorld 2013 Session Getting Optimal Performance from Oracle E-Business Suite (CON8485) Related My Oracle Support Notes Collecting Statistics with Oracle EBS 11i and R12 (Note 368252.1) Non-EBS Related Blogs, White Papers and My Oracle Support Notes  Oracle Optimizer Blog Understanding Optimizer Statistic (white paper) Fixed Objects Statistics(GATHER_FIXED_OBJECTS_STATS) Considerations (Note 798257.1)

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  • XNA running slow when making a texture

    - by Anthony
    I'm using XNA to test an image analysis algorithm for a robot. I made a simple 3D world that has a grass, a robot, and white lines (that are represent the course). The image analysis algorithm is a modification of the Hough line detection algorithm. I have the game render 2 camera views to a render target in memory. One camera is a top down view of the robot going around the course, and the second camera is the view from the robot's perspective as it moves along. I take the rendertarget of the robot camera and convert it to a Color[,] so that I can do image analysis on it. private Color[,] TextureTo2DArray(Texture2D texture, Color[] colors1D, Color[,] colors2D) { texture.GetData(colors1D); for (int x = 0; x < texture.Width; x++) { for (int y = 0; y < texture.Height; y++) { colors2D[x, y] = colors1D[x + (y * texture.Width)]; } } return colors2D; } I want to overlay the results of the image analysis on the robot camera view. The first part of the image analysis is finding the white pixels. When I find the white pixels I create a bool[,] array showing which pixels were white and which were black. Then I want to convert it back into a texture so that I can overlay on the robot view. When I try to create the new texture showing which ones pixels were white, then the game goes super slow (around 10 hz). Can you give me some pointers as to what to do to make the game go faster. If I comment out this algorithm, then it goes back up to 60 hz. private Texture2D GenerateTexturesFromBoolArray(bool[,] boolArray,Color[] colorMap, Texture2D textureToModify) { for(int i =0;i < screenWidth;i++) { for(int j =0;j<screenHeight;j++) { if (boolArray[i, j] == true) { colorMap[i+(j*screenWidth)] = Color.Red; } else { colorMap[i + (j * screenWidth)] = Color.Transparent; } } } textureToModify.SetData<Color>(colorMap); return textureToModify; } Each Time I run draw, I must set the texture to null, so that I can modify it. public override void Draw(GameTime gameTime) { Vector2 topRightVector = ((SimulationMain)Game).spriteRectangleManager.topRightVector; Vector2 scaleFactor = ((SimulationMain)Game).config.scaleFactorScreenSizeToWindow; this.spriteBatch.Begin(); // Start the 2D drawing this.spriteBatch.Draw(this.textureFindWhite, topRightVector, null, Color.White, 0, Vector2.Zero, scaleFactor, SpriteEffects.None, 0); this.spriteBatch.End(); // Stop drawing. GraphicsDevice.Textures[0] = null; } Thanks for the help, Anthony G.

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Onsite Interview : QA Engineer with more Emphasis on Java Skills

    - by coolrockers2007
    Hello I'm having a onsite interview for QA engineer with Startup. While phone interview the person said he would want to test my JAVA, JUnit and SQL skills on white board with more importance on Object-oriented skills, So what all can i questions can i expect ? One more important issue : How do i overcome the fear of White board interview ?. I'm very bad at White board sessions, i get fully tensed. Please suggest me tips to overcome my jinx

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  • Comparison of phrases containing the same word in Google Trends

    - by alisia123
    If I compare three phrases in google trends : house sale house white house I get the following numbers: house - 91 sale house - 3 white house - 2 The question is: Is "sale house" and "white house" already included in the number 91? It is an important question, because if it is true, than: house_except_sale_house + sale_house = 91 sale_house = 3 Which means I have to compare 88 and 3, if I compare "house" and "sale house"

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  • Read SQL Server Reporting Services Overview

    - by Editor
    Read an excellent, 14-page, general overview of Microsoft SQL Server 2008 Reporting Services entitled White Paper: Reporting Services in SQL Server 2008. Download the White Paper. (360 KB Microsoft Word file) White Paper: Reporting Services in SQL Server 2008 Microsoft SQL Server 2008 Reporting Services provides a complete server-based platform that is designed to support a wide variety [...]

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  • How can I change my "Desktop bar"?

    - by d_Joke
    The problem: In Gnome 3.4 when I click the main menu, it's white. The text of the menu is also white. Original text: I have a problem. When I installed the new version of Gnome (3.4) the "Desktop bar" (I'm sorry, I don't know what's the real name of that bar, but is the bar on the top on Ubuntu 11.10) every time I click on the username icon, or the battery, etc., the menu comes on gray or white and the letters are white. I know maybe this is a stupid question but it annoys me. Besides, my username doest not appear on the login screen. I tried to reset my settings, I delete gnome, and check the Unsettings and CompizConfig but the problem is still there. Maybe I miss something on the process of looking on any configuration tool but I don't think so... Sorry if the question is something basic or even stupid but I'm new on Ubuntu and I'm experimenting whit it.

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  • WPF4 Unleashed - how does converting child elements work?

    - by Kapol
    In chapter 2 of the book WPF4 Unleashed the author shows an example of how XAML processes type conversion. He states that <SolidColorBrush>White</SolidColorBrush> is equivalent to <SolidColorBrush Color="White"/> , because a string can be converted into a SolidColorBrush object. But how is that enough? It doesn't make sense to me. How does XAML know to which property should the value White be assigned?

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  • Natural Search Engine Optimization - Don't "Game the System" Or You Will Get Banned!

    When focusing on natural search engine optimization, it is important that you keep the process "white hat." You see, when it comes to SEO, there are basically three schools of thought: White hat, Gray hat, and Black hat. As you can probably infer, white hat is following the rules, gray hat is a little in between, and black hat is going against parameters that Google and other major search engines have set for ethical SEO practices.

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  • Allow Incoming Responses from Curl On Ubuntu 11.10 - Curl

    - by Daniel Adarve
    I'm trying to get a Curl Response from an outside server, however I noticed I cant neither PING the server in question nor connect to it. I tried disabling the iptables firewall but I had no success. My server is running behind a Cisco Linksys WRTN310N Router with the DD-wrt firmware Installed. In which I already disabled the firewall. Here are my network settings: Ifconfig eth0 Link encap:Ethernet HWaddr 00:26:b9:76:73:6b inet addr:192.168.1.120 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::226:b9ff:fe76:736b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:49713 errors:0 dropped:0 overruns:0 frame:0 TX packets:30987 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:52829022 (52.8 MB) TX bytes:5438223 (5.4 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:341 errors:0 dropped:0 overruns:0 frame:0 TX packets:341 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:27604 (27.6 KB) TX bytes:27604 (27.6 KB) /etc/resolv.conf nameserver 192.168.1.1 /etc/nsswitch.com passwd: compat group: compat shadow: compat hosts: files dns networks: files protocols: db files services: db files ethers: db files rpc: db files netgroup: nis /etc/host.conf order hosts,bind multi on /etc/hosts 127.0.0.1 localhost 127.0.0.1 callcenter # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet static address 192.168.1.120 netmask 255.255.255.0 network 192.168.1.1 broadcast 192.168.1.255 gateway 192.168.1.1 The Url to which im trying to get a connection to is https://www.veripayment.com/integration/index.php When I ping it on terminal heres what I get daniel@callcenter:~$ ping www.veripayment.com PING www.veripayment.com (69.172.200.5) 56(84) bytes of data. --- www.veripayment.com ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1007ms Thanks in Advance

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • How To Scale Canvas In Android

    - by Daniel Braithwaite
    I am writing a android game using Canvas as the way to draw everything, the problem is that when i run it on different android phones the canvas dosn't change size i tried using canvas.scale() but that didn't make a i difference. The code i use for drawing is ... public void draw( Canvas c, int score ) { Obstical2[] obstmp = Queue.toArray(this.o); Coin[] cointmp = QueueC.toArray(this.c); for( int i = 0; i < obstmp.length; i++ ) { obstmp[i].draw(c); } for( int i = 0; i < cointmp.length; i++ ) { cointmp[i].draw(c); } c.drawText(String.format("%d", score ), 20, 50, textPaint); if( isWon && isStarted ) c.drawText("YOU WON", 20, 400, resPaint); else if( isLost && isStarted ) c.drawText("YOU LOST", 20, 400, resPaint); } The function above calls the draw functions for the entity's on the screen, theses function are as follows Draw Function For Obstical : public void draw( Canvas c ) { Log.i("D", "COIN"); coin.draw(c); } Draw Function For Coin : public void draw( Canvas c ) { obstical.draw(c); } How could i make the canvas re-size to it would look the same on any screen ? Cheers Daniel

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  • Set default owner/user

    - by Daniel Hollands
    I'm a web developer, and so have set-up an old machine in the office as an Ubuntu Server, for the purposes of testing websites. I've set-up LAMP and have created a /var/www folder, from which all my local sites are served. The issue is that of user permissions, i.e. any files that I copy into that folder (from my Windows machine via the network) automatically take on me (daniel) as their owner. The problem is that I want www-data to become the owner. I did some research and saw that it should be possible to use setuid (and setgid) to automatically set www-data as the owner of all files put into /var/www automatically, so far I've not had any luck making it work. Can someone help please? Thank you UPDATE: Would this do what I want it to do? Default file permissions for php user www-data UPDATE 2: I've kinda fixed my issue by changing my samba settings. Using Webmin, I was able to go in and change the default settings (as seen here: http://imageshack.us/photo/my-images/521/captureon.png/)

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  • Show Notes: Getting Past the Cloud Hype

    - by Bob Rhubart
    This week’s ArchBeat podcast features an unvarnished bit of conversation culled from a recent virtual meet-up. These meet-ups are informal conversations among architects, many of who have participated in previous ArchBeat programs. There’s no prearranged topic, so the participants talk about whatever is on their minds. The most recent meet-up included Oracle ACE Director Ran Batra, director of cloud computing product development with AT&T, and Daniel Templeton, principal product manager for Oracle Grid Engine, and the man behind Dan T’s GridBlog. The conversation took place at the end of the year – and the end of the decade – a time when most tech publications feature their predictions for the coming year.  I wanted a different spin on that theme, so I asked Ron and Dan to talk about the technologies about which they weren’t all that optimistic.   I found that ten-minute chunk of conversation particularly interesting, so that’s what you’re going to hear this week. Listen Get Social If you have questions or comment for Ron and/or Daniel you can connect via the following: Ron Batra Blog | Twitter | LinkedIn | Oracle Mix | Oracle ACE Profile Daniel Templeton Blog | Twitter | LinkedIn Coming Up Oracle ACE Director Debra Lilley talks about her role in the UKOUG’s development group and that group’s collaboration with Oracle on Oracle Fusion Applications. Dr Frank Munz, author of Middleware and Cloud Computing: Oracle Fusion Middleware on Amazon Web Services and Rackspace Cloud. Stay tuned: http://feeds2.feedburner.com/OtnArch2ArchRSS   del.icio.us Tags: oracle,oracle technology network,archbeat,cloud computing,software architect,podcast Technorati Tags: oracle,oracle technology network,archbeat,cloud computing,software architect,podcast

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  • Shortest Path algorithm of a different kind

    - by Ram Bhat
    Hey guys, Lets say you have a grid like this (made randomly) Now lets say you have a car starting randomly from one of the while boxes, what would be the shortest path to go through each one of the white boxes? you can visit each white box as many times as you want and cant Jump over the black boxes. The black boxes are like walls. In simple words you can move from white box to white box only.. You can move in any direction, even diagonally.

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  • Ajax Tabs implementation problem .

    - by SmartDev
    Hi , I have Implement ajax tabs and i have four tabs in it . In the four tabs i have four grid views with paging and sorting .The tabs are looking good i can see the grid ,but the problem is my first tab sorting works fine, where if i click on any other tab and click on the grid it goes to my first tab again . One more thing i want to change the background color of each tab. Can anyone help please here is my source code: <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <asp:ScriptManager ID="ScMMyTabs" runat="server"> </asp:ScriptManager> <cc1:TabContainer ID="TCMytabs" ActiveTabIndex="0" runat="server"> <cc1:TabPanel ID="TpMyreq" runat="server" CssClass="TabBackground" HeaderText="My request"> <ContentTemplate> <table> <tr> <td> <asp:Button ID="btnexportMyRequestCsu" runat="server" Text="Export To Excel" CssClass="LabelDisplay" OnClick="btnexportMyRequestCsu_Click" /> </td> </tr> <tr> <td> <asp:GridView ID="GdvMyrequest" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvMyrequest_PageIndexChanging" OnSorting="GdvMyrequest_Sorting" EmptyDataText="No request found for this user"> <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="Control" ForeColor="Gray" HorizontalAlign="Left" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <PagerSettings Position="TopAndBottom" /> <Columns> <asp:TemplateField> <HeaderTemplate> Row No </HeaderTemplate> <ItemTemplate> <%# Container.DataItemIndex + 1 %> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </td> </tr> <tr> <td> <asp:Label ID="lblmessmyrequestAhk" runat="server" CssClass="labelmess"></asp:Label> </td> </tr> </table> </ContentTemplate> </cc1:TabPanel> <cc1:TabPanel ID="TpMyPaymentCc" runat="server" HeaderText="Payments Credit Card" > <ContentTemplate> <table> <tr> <td> <asp:GridView ID="GdvmypaymentsCc" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvmypaymentsCc_PageIndexChanging" OnSorting="GdvmypaymentsCc_Sorting" EmptyDataText="No Data"> <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="Control" ForeColor="Gray" HorizontalAlign="Left" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <PagerSettings Position="TopAndBottom" /> </asp:GridView> </td> </tr> <tr> <td> <asp:Label ID="lblmessmypaymentsCsu" runat="server" CssClass="labelmess"></asp:Label> </td> </tr> </table> </ContentTemplate> </cc1:TabPanel> <cc1:TabPanel ID="TpMyPaymentsCk" runat="server" HeaderText="Payments Check" > <ContentTemplate> <asp:GridView ID="GdvmypaymentsCk" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvmypaymentsCk_PageIndexChanging" OnSorting="GdvmypaymentsCk_Sorting" EmptyDataText="No Data"> <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="Control" ForeColor="Gray" HorizontalAlign="Left" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <PagerSettings Position="TopAndBottom" /> </asp:GridView> </ContentTemplate> </cc1:TabPanel> <cc1:TabPanel ID="TpMyCalls" runat="server" HeaderText="Calls" > <ContentTemplate> <table> <tr> <td> <asp:GridView ID="GdvSelectcallsP" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvSelectcallsP_PageIndexChanging" OnRowDataBound="GdvSelectcallsP_RowDataBound" OnSorting="GdvSelectcallsP_Sorting" > <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="#C6C3C6" ForeColor="Black" HorizontalAlign="Right" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <Columns> <asp:TemplateField> <HeaderTemplate> Row No </HeaderTemplate> <ItemTemplate> <%# Container.DataItemIndex + 1 %> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </td> </tr> <tr> <td> <asp:Label ID="lblmessselectcallsAhkP" runat="server" CssClass="labelmess"></asp:Label> </td> </tr> </table> </ContentTemplate> </cc1:TabPanel> </cc1:TabContainer> </asp:Content>

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  • IE9 GPO Setting "Configure Tracking Protection Lists"

    - by Daniel B
    I've just installed IE9 on my workstations and Server in our network. According to technet article http://technet.microsoft.com/en-us/library/gg699401.aspx There is a GPO setting for IE9 called "Configure Tracking Protection Lists" located at Windows Components\Internet Explorer\Privacy in the admistrative templates. I can find all the other IE9 settings in the GPO, but I cannot find this one. Does anyone know if there is an updated template, or if this setting was removed from the RC version of IE9? Thanks, Daniel

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  • how to set php SERVER_PORT var to 80, behind varnish?

    - by Daniel
    how to force php to read SERVER_PORT as 80, when apache listens on 8080 and varnish listens on 80 ?? if my apache vhost is set to 8080, SERVER_PORT will always be 8080, this is troubling me a little since in many parts of the application some links are calculated with SERVER_NAME and SERVER_PORT together, .. so what I need is that php "believes" that SERVER_PORT is 80, so all links will pass trough varnish regards Daniel

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  • Cardinality Estimation Bug with Lookups in SQL Server 2008 onward

    - by Paul White
    Cost-based optimization stands or falls on the quality of cardinality estimates (expected row counts).  If the optimizer has incorrect information to start with, it is quite unlikely to produce good quality execution plans except by chance.  There are many ways we can provide good starting information to the optimizer, and even more ways for cardinality estimation to go wrong.  Good database people know this, and work hard to write optimizer-friendly queries with a schema and metadata (e.g. statistics) that reduce the chances of poor cardinality estimation producing a sub-optimal plan.  Today, I am going to look at a case where poor cardinality estimation is Microsoft’s fault, and not yours. SQL Server 2005 SELECT th.ProductID, th.TransactionID, th.TransactionDate FROM Production.TransactionHistory AS th WHERE th.ProductID = 1 AND th.TransactionDate BETWEEN '20030901' AND '20031231'; The query plan on SQL Server 2005 is as follows (if you are using a more recent version of AdventureWorks, you will need to change the year on the date range from 2003 to 2007): There is an Index Seek on ProductID = 1, followed by a Key Lookup to find the Transaction Date for each row, and finally a Filter to restrict the results to only those rows where Transaction Date falls in the range specified.  The cardinality estimate of 45 rows at the Index Seek is exactly correct.  The table is not very large, there are up-to-date statistics associated with the index, so this is as expected. The estimate for the Key Lookup is also exactly right.  Each lookup into the Clustered Index to find the Transaction Date is guaranteed to return exactly one row.  The plan shows that the Key Lookup is expected to be executed 45 times.  The estimate for the Inner Join output is also correct – 45 rows from the seek joining to one row each time, gives 45 rows as output. The Filter estimate is also very good: the optimizer estimates 16.9951 rows will match the specified range of transaction dates.  Eleven rows are produced by this query, but that small difference is quite normal and certainly nothing to worry about here.  All good so far. SQL Server 2008 onward The same query executed against an identical copy of AdventureWorks on SQL Server 2008 produces a different execution plan: The optimizer has pushed the Filter conditions seen in the 2005 plan down to the Key Lookup.  This is a good optimization – it makes sense to filter rows out as early as possible.  Unfortunately, it has made a bit of a mess of the cardinality estimates. The post-Filter estimate of 16.9951 rows seen in the 2005 plan has moved with the predicate on Transaction Date.  Instead of estimating one row, the plan now suggests that 16.9951 rows will be produced by each clustered index lookup – clearly not right!  This misinformation also confuses SQL Sentry Plan Explorer: Plan Explorer shows 765 rows expected from the Key Lookup (it multiplies a rounded estimate of 17 rows by 45 expected executions to give 765 rows total). Workarounds One workaround is to provide a covering non-clustered index (avoiding the lookup avoids the problem of course): CREATE INDEX nc1 ON Production.TransactionHistory (ProductID) INCLUDE (TransactionDate); With the Transaction Date filter applied as a residual predicate in the same operator as the seek, the estimate is again as expected: We could also force the use of the ultimate covering index (the clustered one): SELECT th.ProductID, th.TransactionID, th.TransactionDate FROM Production.TransactionHistory AS th WITH (INDEX(1)) WHERE th.ProductID = 1 AND th.TransactionDate BETWEEN '20030901' AND '20031231'; Summary Providing a covering non-clustered index for all possible queries is not always practical, and scanning the clustered index will rarely be optimal.  Nevertheless, these are the best workarounds we have today. In the meantime, watch out for poor cardinality estimates when a predicate is applied as part of a lookup. The worst thing is that the estimate after the lookup join in the 2008+ plans is wrong.  It’s not hopelessly wrong in this particular case (45 versus 16.9951 is not the end of the world) but it easily can be much worse, and there’s not much you can do about it.  Any decisions made by the optimizer after such a lookup could be based on very wrong information – which can only be bad news. If you think this situation should be improved, please vote for this Connect item. © 2012 Paul White – All Rights Reserved twitter: @SQL_Kiwi email: [email protected]

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  • Deleting xml file using radio value

    - by ???? ???
    i using php to delete file, but i got table loop like this: <table border="0" width="100%" cellpadding="0" cellspacing="0" id="product-table"> <tr class="bg_tableheader"> <th class="table-header-check"><a id="toggle-all" ></a> </th> <th class="table-header-check"><a href="#"><font color="white">Username</font></a> </th> <th class="table-header-check"><a href="#"><font color="white">First Name</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Last Name</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Email</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Group</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Birthday</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Gender</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Age</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Country</font></a></th> </tr> <?php $files = glob('users/*.xml'); foreach($files as $file){ $xml = new SimpleXMLElement($file, 0, true); echo ' <tr> <td></td> <form action="" method="post"> <td class="alternate-row1"><input type="radio" name="file_name" value="'. basename($file, '.xml') .'" />'. basename($file, '.xml') .'</td> <td>'. $xml->name .'&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp</td> <td class="alternate-row1">'. $xml->lastname .'</td> <td>'. $xml->email .'</td> <td class="alternate-row1">'. $xml->level .'</td> <td>'. $xml->birthday .'</td> <td class="alternate-row1">'. $xml->gender .'</td> <td>'. $xml->age .'</td> <td class="alternate-row1">'. $xml->country .'</td> </tr>'; } ?> </table> </div> <?php if(isset($_POST['file_name'])){ unlink('users/'.$_POST['file_name']); } ?> <input type="submit" value="Delete" /> </form> so as you can see i got radio value set has basename (xml file name) but from some reason it not working, any idea why is that? Thanks in advance.

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  • Fun with Aggregates

    - by Paul White
    There are interesting things to be learned from even the simplest queries.  For example, imagine you are given the task of writing a query to list AdventureWorks product names where the product has at least one entry in the transaction history table, but fewer than ten. One possible query to meet that specification is: SELECT p.Name FROM Production.Product AS p JOIN Production.TransactionHistory AS th ON p.ProductID = th.ProductID GROUP BY p.ProductID, p.Name HAVING COUNT_BIG(*) < 10; That query correctly returns 23 rows (execution plan and data sample shown below): The execution plan looks a bit different from the written form of the query: the base tables are accessed in reverse order, and the aggregation is performed before the join.  The general idea is to read all rows from the history table, compute the count of rows grouped by ProductID, merge join the results to the Product table on ProductID, and finally filter to only return rows where the count is less than ten. This ‘fully-optimized’ plan has an estimated cost of around 0.33 units.  The reason for the quote marks there is that this plan is not quite as optimal as it could be – surely it would make sense to push the Filter down past the join too?  To answer that, let’s look at some other ways to formulate this query.  This being SQL, there are any number of ways to write logically-equivalent query specifications, so we’ll just look at a couple of interesting ones.  The first query is an attempt to reverse-engineer T-SQL from the optimized query plan shown above.  It joins the result of pre-aggregating the history table to the Product table before filtering: SELECT p.Name FROM ( SELECT th.ProductID, cnt = COUNT_BIG(*) FROM Production.TransactionHistory AS th GROUP BY th.ProductID ) AS q1 JOIN Production.Product AS p ON p.ProductID = q1.ProductID WHERE q1.cnt < 10; Perhaps a little surprisingly, we get a slightly different execution plan: The results are the same (23 rows) but this time the Filter is pushed below the join!  The optimizer chooses nested loops for the join, because the cardinality estimate for rows passing the Filter is a bit low (estimate 1 versus 23 actual), though you can force a merge join with a hint and the Filter still appears below the join.  In yet another variation, the < 10 predicate can be ‘manually pushed’ by specifying it in a HAVING clause in the “q1” sub-query instead of in the WHERE clause as written above. The reason this predicate can be pushed past the join in this query form, but not in the original formulation is simply an optimizer limitation – it does make efforts (primarily during the simplification phase) to encourage logically-equivalent query specifications to produce the same execution plan, but the implementation is not completely comprehensive. Moving on to a second example, the following query specification results from phrasing the requirement as “list the products where there exists fewer than ten correlated rows in the history table”: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID HAVING COUNT_BIG(*) < 10 ); Unfortunately, this query produces an incorrect result (86 rows): The problem is that it lists products with no history rows, though the reasons are interesting.  The COUNT_BIG(*) in the EXISTS clause is a scalar aggregate (meaning there is no GROUP BY clause) and scalar aggregates always produce a value, even when the input is an empty set.  In the case of the COUNT aggregate, the result of aggregating the empty set is zero (the other standard aggregates produce a NULL).  To make the point really clear, let’s look at product 709, which happens to be one for which no history rows exist: -- Scalar aggregate SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = 709;   -- Vector aggregate SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = 709 GROUP BY th.ProductID; The estimated execution plans for these two statements are almost identical: You might expect the Stream Aggregate to have a Group By for the second statement, but this is not the case.  The query includes an equality comparison to a constant value (709), so all qualified rows are guaranteed to have the same value for ProductID and the Group By is optimized away. In fact there are some minor differences between the two plans (the first is auto-parameterized and qualifies for trivial plan, whereas the second is not auto-parameterized and requires cost-based optimization), but there is nothing to indicate that one is a scalar aggregate and the other is a vector aggregate.  This is something I would like to see exposed in show plan so I suggested it on Connect.  Anyway, the results of running the two queries show the difference at runtime: The scalar aggregate (no GROUP BY) returns a result of zero, whereas the vector aggregate (with a GROUP BY clause) returns nothing at all.  Returning to our EXISTS query, we could ‘fix’ it by changing the HAVING clause to reject rows where the scalar aggregate returns zero: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID HAVING COUNT_BIG(*) BETWEEN 1 AND 9 ); The query now returns the correct 23 rows: Unfortunately, the execution plan is less efficient now – it has an estimated cost of 0.78 compared to 0.33 for the earlier plans.  Let’s try adding a redundant GROUP BY instead of changing the HAVING clause: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY th.ProductID HAVING COUNT_BIG(*) < 10 ); Not only do we now get correct results (23 rows), this is the execution plan: I like to compare that plan to quantum physics: if you don’t find it shocking, you haven’t understood it properly :)  The simple addition of a redundant GROUP BY has resulted in the EXISTS form of the query being transformed into exactly the same optimal plan we found earlier.  What’s more, in SQL Server 2008 and later, we can replace the odd-looking GROUP BY with an explicit GROUP BY on the empty set: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () HAVING COUNT_BIG(*) < 10 ); I offer that as an alternative because some people find it more intuitive (and it perhaps has more geek value too).  Whichever way you prefer, it’s rather satisfying to note that the result of the sub-query does not exist for a particular correlated value where a vector aggregate is used (the scalar COUNT aggregate always returns a value, even if zero, so it always ‘EXISTS’ regardless which ProductID is logically being evaluated). The following query forms also produce the optimal plan and correct results, so long as a vector aggregate is used (you can probably find more equivalent query forms): WHERE Clause SELECT p.Name FROM Production.Product AS p WHERE ( SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () ) < 10; APPLY SELECT p.Name FROM Production.Product AS p CROSS APPLY ( SELECT NULL FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () HAVING COUNT_BIG(*) < 10 ) AS ca (dummy); FROM Clause SELECT q1.Name FROM ( SELECT p.Name, cnt = ( SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () ) FROM Production.Product AS p ) AS q1 WHERE q1.cnt < 10; This last example uses SUM(1) instead of COUNT and does not require a vector aggregate…you should be able to work out why :) SELECT q.Name FROM ( SELECT p.Name, cnt = ( SELECT SUM(1) FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID ) FROM Production.Product AS p ) AS q WHERE q.cnt < 10; The semantics of SQL aggregates are rather odd in places.  It definitely pays to get to know the rules, and to be careful to check whether your queries are using scalar or vector aggregates.  As we have seen, query plans do not show in which ‘mode’ an aggregate is running and getting it wrong can cause poor performance, wrong results, or both. © 2012 Paul White Twitter: @SQL_Kiwi email: [email protected]

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  • Have to dhclient each restart to access internet

    - by Zeophlite
    So each time I restart my ubuntu server (virtual 10.04, via Xencenter), I have to call dhclient before I can access the internet: http://img813.imageshack.us/i/dhclient.png/ What do I need to change to get internet access automatically? Apologies for posting images, I'm using Xencenter, so I can't copy/paste the console output EDIT:: daniel@workwork:~$ cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet static address 192.168.69.136 netmask 255.255.255.0 network 192.168.69.0 broadcast 192.168.69.255 gateway 192.168.69.1 # dns-* options are implemented by the resolvconf package, if installed dns-nameservers 192.168.69.120 dns-search workwork.com.au daniel@workwork:~$ ifconfig eth0 Link encap:Ethernet HWaddr ae:11:14:22:0a:03 inet6 addr: fe80::ac11:14ff:fe22:a03/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:32 errors:0 dropped:0 overruns:0 frame:0 TX packets:85 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10496 (10.4 KB) TX bytes:13086 (13.0 KB) Interrupt:32 Base address:0x6000 eth1 Link encap:Ethernet HWaddr b2:2c:40:f2:a0:fa inet addr:192.168.69.167 Bcast:192.168.69.255 Mask:255.255.255.0 inet6 addr: fe80::b02c:40ff:fef2:a0fa/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13448 errors:0 dropped:0 overruns:0 frame:0 TX packets:3100 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:7679428 (7.6 MB) TX bytes:282286 (282.2 KB) Interrupt:36 Base address:0xa100 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:179 errors:0 dropped:0 overruns:0 frame:0 TX packets:179 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:36905 (36.9 KB) TX bytes:36905 (36.9 KB) daniel@workwork:/var/lib/dhcp3$ cat dhclient.leases lease { interface "eth1"; fixed-address 192.168.69.167; filename "boot\\x86\\wdsnbp.com"; option subnet-mask 255.255.255.0; option routers 192.168.69.1; option dhcp-lease-time 28800; option dhcp-message-type 5; option domain-name-servers 192.168.69.120,192.168.69.121; option dhcp-server-identifier 192.168.69.120; option dhcp-renewal-time 14400; option dhcp-rebinding-time 25200; option domain-name "workwork.com.au"; renew 5 2011/03/18 07:36:53; rebind 5 2011/03/18 11:35:39; expire 5 2011/03/18 12:35:39; } lease { interface "eth1"; fixed-address 192.168.69.167; filename "boot\\x86\\wdsnbp.com"; option subnet-mask 255.255.255.0; option routers 192.168.69.1; option dhcp-lease-time 28800; option dhcp-message-type 5; option domain-name-servers 192.168.69.120,192.168.69.121; option dhcp-server-identifier 192.168.69.120; option dhcp-renewal-time 14400; option dhcp-rebinding-time 25200; option domain-name "workwork.com.au"; renew 5 2011/03/18 08:51:58; rebind 5 2011/03/18 12:24:16; expire 5 2011/03/18 13:24:16; } daniel@workwork:/var/lib/dhcp3$ cat dhclient.eth0.leases daniel@workwork:/var/lib/dhcp3$ ifconfig eth1 before and after dhclient http://img692.imageshack.us/i/prepost.png/

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