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  • Should You Invest in an SEO Content Service?

    If you're marketing your site on the Internet, you're probably wondering how to give your company the edge in a vast sea of competitors and other sites clamoring for the attention of both customers and search engines. The problem for many small businesses (some of them are just one person) is that they just don't have the resources to pull off large marketing campaigns.

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  • MVC Can the model know ANYTHING about the view?

    - by AwDogsGo2Heaven
    I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on the screen, the controller passes input to the model. And the Model contains game logic. Here's my problem, the game is being made for mobile devices that vary in screen sizes. I feel my model needs to know the view size so it can appropriately adjust for it. I've thought about it for a while I could put all the adjustments in the view, but it just seems inefficient to translate the model positioning to the view's needed positioning every time. If the model knows the size it only needed to adjust itself once. So my question is can I pass the view size to the model without 'breaking' MVC? I feel personally they are still decoupled this way because a size is just a number, I could still change the view any time as long as it has a size. But I wanted to get a community response on this because I haven't seen many discussions of MVC being used in a game. (And to be clear I don't want an answer of why I shouldn't use it in a game, but do I break MVC by letting it know the view's size) EDIT - More details on the game's needs and why I wanted to pass the view. Some objects positions need to be set relative to the edge of the screen (such as UI elements) so that they appear relatively in the same place. Sprite sizes are not stretched if the window size is wider such as an IPhone 5 screen. They will just be placed relatively to the screen edge. .If I gave it to the view to handle this, I will need a flag saying that this element is positioned say x number of pixels from TOP BOTTOM RIGHT LEFT. Then allow the view to draw it with that information. Its acceptable, I just wanted to know if there was a better way while still being MVC because it seems this way will be repeating a logic over and over, where as if I knew the view size in the model, I could convert all the relative positions into absolute positions in one run, but with this I have to convert on every update to the screen.

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  • Where Can I Find Search Engine Optimization Help?

    How will you be able to attract customers if your website is not in the top search engines? Well you will either need to hire a professional SEO or learn the tips and techniques in order to gain the competitive edge you need. You are now probably asking where you can find search engine optimization help.

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  • IDE/PATA high-speed hard drive dock

    - by wfaulk
    I frequently need to access bare drives for backups and need a quick, high-speed way to deal with them. There are a multitude of SATA hard drive docks (for example), but I have a lot of IDE/PATA (hereafter "IDE") drives that I would like to be able to use similarly. There are IDE-to-SATA adapters so you can plug your IDE hard drive into a SATA port, so I don't see any reason why you couldn't use the same technology to have a native dock, yet none seems to exist. Now, I'm aware that 3.5" IDE drives do not have a specification for the layout of the connector, and therefore can't be slapped into a dock the same way a SATA drive could, but 2.5" PATA drives do. In fact, I'm not terribly interested in supporting 3.5" drives. It would be nice, but I deal with them far less frequently than 2.5" drives. Also, I'd very much like for the connection to the computer be faster than USB, preferably eSATA, I don't want to be spending time mounting a drive inside an enclosure, I don't want bare drives lying around with a cable hanging off of them, and I'd prefer a single dock rather than two. What seems like the ideal solution to me would be a regular SATA→eSATA dock and some sort of screwless adapter for IDE drives, but I'm open to any suggestions, regardless of my stated preferences, but which are, in some sort of order of preference: high-speed (faster than USB, at least) holder for drive (not just a cable) no complicated enclosure support for 3.5" IDE drives single dock Updates: Here's a 3.5" IDE to 3.5" SATA docking adapter that could be part of the solution. Weird. I figured that would be the impossible part. I was hoping to find something like this 2.5" to 3.5" SATA chassis that would take a 44-pin IDE drive internally. It looks like the Vantec EZ Swap EX comes awfully close. It has its own bay dock, but it looks like the SATA ports on the back are spaced properly, even if they're not aligned quite properly. Unfortunately, the proper position is at the very edge of the drive, which means that the docks' connectors are at the very edge of their recesses, which means there's no way to fit it in there.

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  • Windows 7 Media Center PC not displaying MKV files properly

    - by David
    Does anyone know why Windows Media Center wouldn't correctly display a 16x9 video? I just upgraded my home-built HTPC from Vista Ultimate (hey, it was a giveaway) to Windows 7 Ultimate - clean install. After that, I installed the Divx7 beta (to get .MKV support) and AC3filter (so I could HEAR the MKV files). Previously, under Vista Ultimate (32 bit), I had Arcsoft's Total Theater Pro for playing Blu-Rays and MKV decoding under Media Center. Now when I play a 720p 16x9 MKV file, I get some 'letterboxing' - like it's halfway between 4x3 and 16x9 - with the aspect ration looking alightly squished as a result. Here's the wierd part. If I use the Media Center connection software in my XBox 360 - it plays perfectly, filling the 16x9 screen edge-to-edge, just like Vista's WMC software USED to. Of course, beats the network up because the XBox goes to the HTPC, the HTPC goes to my WHS machine to fetch the data, it comes back to the HTPC, gets transcoded and streamed back to the Xbox. I'm running the latest drivers for an NVidia card (as fetched by Windows 7). I have no idea WHY this is because if I play "ordinary" (i.s. SD) Divx files that are 16x9, they play just fine, scaled right up to my screen's edges. It puzzles me as to why the same machine that properly converts the bits for the Xbox can't display/scale them properly for the attached display. Mind you, Windows Media Player exhibits the same symptoms. Ideas?

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  • ESXi 5 Guests will not boot

    - by Adrian
    I have a problem with Guests not booting under VMWare ESXi 5.0 on my IBM x3550M3 server. Note: Investigation eventually determined that problem was with the VMware client on a Lenovo Edge laptop, the only Windows box available in a Linux IT shop. vSphere Client v4 and v5 duplicated behavior on the Lenovo Edge. As indicated in the comment to the accepted answer, replacing the workstation with one using different video was the "fix" for this particular issue. The ESXi host boots just fine. The Client connects just fine. Guests can be configured but do not successfully boot. The initial guest memory consumption jumps up to 560MB and drops down to 40MB after a few seconds. Initial CPU usage is 1 full CPU (3000Ghz per the chart) and immediately drops downm to 29Mhz. Guests do not display any output in the Console tab but show a state of 'Powered On'. No errors in the Events tab. Switching Guest from BIOS to EFI makes no difference. VMs are listed as Version 7 and the behavior is duplicated across all availabled Guest OS flavors. Problem also duplicated when server is booted up in Legacy Only mode. Logs do not contain anything particularly suspicious. Edit: No firewalls, routers, or VLANs in between the client and server. Edit 2: We have tried to Boot Guest into BIOS screen at Next Boot checkbox in the Guest Setting. Was not successful. Edit 3: 500GB datastore with 1 40GB VM on it. Plenty of space. Edit 4: Guests copied from my old ESXi 4 server DO NOT boot on the ESXi 5 system. Initially it complains about too little Video RAM being configured for the default 2500x1600, but it still doesn't work properly even after I bump the Video RAM settings or switch it to Auto-Detect.

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  • Touchpad scroll slow and jumpy

    - by IR
    I have a laptop with a synaptics touchpad running on win7 x64. When i use the scrolling region of the touchpad in some applications, for example in Visual Studio 2008, Notepad and Windows Media Player 12, the scroll is very slow. If i pull the edge of the touchpad slowly the program will scroll one row at a time(regardless of the number of lines-settings in the mouse configuration). If i pull the edge quickly though, the program will instantly jump like 20 rows making it way too fast. In some applications, like Firefox, the scrolling work as expected. Changing the scrollspeed-setting for the touchpad does not help. If you make it slower it doesn't do the 20-row jump but then it's horribly slow and if you try to make it faster it will do the jumps all the time. I have tried both synaptics generic drivers and the "special" drivers that HP provides but they both have the same problem (except that the generic one can't adjust the scrolling speed, even though that didn't help anyway). With windows generic drivers the scrolling region doesn't even work. Other mice i've tried with scrollwheel work as they should do.

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • Add Windows 7’s AeroSnap Feature to Vista and XP

    - by Asian Angel
    Are you using Windows Vista or XP and want that Windows 7 AeroSnap goodness on your own system? Then join us as we look at AeroSnap for Windows Vista and XP. Note: Requires .NET Framework 2.0 or higher (link provided at bottom of article). Setup What exactly does AeroSnap do you might ask…here is a quote directly from the website: “AeroSnap is a simple but powerful application that allows you to resize, arrange or maximize your desktop windows with just drag’n'drop. Simply drag a window to a side of your desktop to snap it or drag it to the top to maximize. When you drag it back to the last position, the last window size will be restored.” As soon as you have finished installing AeroSnap and started it for the first time the only item that will be visible is the “System Tray Icon”. Before going any further you should take a moment to view and make any desired adjustments in the “Options”. Note: AeroSnap works with multiple monitors. You may want to have AeroSnap start with Windows each time but the really nice setting to enable here is the “Snap Preview”. If you are using AeroSnap on Vista and have Aero enabled this will really be nice. The second portion may be of interest for those who would like to enable the keyboard shortcut function. One point worth noting about this screen is that the highest number of pixels from the screen’s edge that you can set AeroSnap for is 20 pixels. AeroSnap in Action AeroSnap is extremely easy to use…just grab the top of an app window and drag it to the left, right, or top of your screen. Since we installed this on Windows Vista we made certain to enable the “Snap Preview” in the “Options”.  We started off with dragging our Firefox 3.7 window towards the left…once we got close to the edge of the screen you can see that the left half of the screen temporarily “shaded over”. Note: The “Snap Preview” displays on the left and right movements but not the top movement. Releasing Firefox snapped it right into the “shaded over” part of the screen. The great thing about AeroSnap is that it is really easy to return the app window to it former size…all that you have to do is simply click on and grab the top portion of the app window. Moving Firefox towards the top of our screen and… It quickly snaps into filling the screen. One thing that we did notice is that the window did not “Maximize” as per the function for the button in the upper right corner. Dragging towards the right side now… And snap! Tucked in all nice and neat… You can minimize the app windows to the Taskbar and they will return to their previous “snap area” when “maximized” again. Conclusion If you have been wanting to add Windows 7’s AeroSnap goodness to your Vista and XP systems then you should definitely give this app a try. AeroSnap is very easy to set up and operate… Links Download AeroSnap for Windows Vista & XP Download the .NET Framework Similar Articles Productive Geek Tips Using Windows 7 or Vista System RestoreRoundup: 16 Tweaks to Windows Vista Look & FeelSelect Files using Check Boxes in Windows VistaSpeed up Your Windows Vista Computer with ReadyBoostHow-To Geek Bounty: $103.24(Paid!) for Active Desktop for Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit)

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  • Adobe Photoshop CS5 vs Photoshop CS5 extended

    - by Edward
    Adobe Photoshop has been an industry standard for most web designers & photographers worldwide. Photoshop CS5 has made photography editing much more refined and the composition process has become much easier than ever before.  To study the advantage of Photoshop CS5 extended over Photoshop CS5 we have written this comparison article, with both a Designer’s & Photographer’s perspective. Hopefully it shall help you in your buying/upgrade decision. Photoshop CS5 Photoshop CS5 has refining feature with powerful photography tools. It made editing process easy as fewer steps are involved to remove noise, add grain, create vignettes, correct lens distortions, sharpen, and create HDR images. It has quick image correction and color and tone control for professional purpose. Intelligent image editing and enhancement , extraordinary advanced compositing has made it a better tool than earlier versions for photographers. It allows users to accelerate workflow with fast performance on 64-bit Windows® and Mac hardware systems and smoother interactions due to more GPU-accelerated features. It also boasts of a state-of-the-art processing with Adobe Photoshop Camera Raw 6 and helps to maximize creative impact. It provides for tremendous precision and freedom. It allows user to easily select intricate image elements, such as hair and create realistic painting effects. It also allows to remove any image element and see the space fill in almost magically. It has easy access to core editing and streamlined work flow and flexible work ambience. It has creative tools and contents. Photoshop CS5 Extended Photoshop CS5 extended is quite innovative and has incorporated 3D elements to 2D artwork directly within digital imaging application, which enables user to do an easy on-ramp to 3D image creation. It also provides for 3D editing. It has intelligent image editing and enhancement. It offers advance composing and has extraordinary painting and drawing toolset. It provides for video and animation designing. It helps to work with specialized images for architecture, manufacturing, engineering, science, and medicine. Where CS5 extended scores over CS5 CS5 extended has many features, which were not included in CS5. These features make it score more over CS5. These features are: Technology for creating 3D extrusion 3D material library and picker Field depth for 3D 3D merging and scene composition improvements 3D workflow improvement Customization of 3D features Image based light source Shadow catcher for shadow creation Enhanced ray tracer Context sensitive widgets, which allows easy control of objects, lights and cameras. Overlays for materials and mesh boundaries Photoshop CS5 extended is far better than CS5 as it incorporates all the features of CS5 and have more advanced features. It allows 3D creation and editing and has other advanced tools to make it better. Redefining the Image-Editing Experience  : A Photographer’s point of View Photoshop CS5 delivers amazing features and creative options so even new users can perform advanced image manipulations and compositions. Breath taking image intelligence behind Content-Aware Fill magically removes any image detail or object, examines the surroundings and seamlessly fills in the space left behind. Lighting, tone and noise of the surrounding area can be matched. New Refine Edge makes nearly-impossible image selections possible. Masking was never easier, the toughest types of edges, such as hair and foliage seem easier to fix. To sum up following are few advantages of CS5 extended over previous versions 64-bit processing Content Aware Fill Refine Edge, “makes nearly-impossible image selections impossible” HDR Pro, including ghost artifact removal and HDR toning, which gives the look of HDR with a single exposure New brush options Improved image management with enhanced Adobe Bridge Lens corrections Improved black-and-white conversions Puppet Warp: Precisely reposition or warp any image element Adobe Camera Raw 6 Upgrade Buy Online Pricing and Availability Adobe Photoshop CS5 and CS5 Extended are available through Adobe Authorized Resellers & the Adobe Store. Estimated street price for Adobe Photoshop CS5 is US$699 and US$999 for Photoshop CS5 Extended. Upgrade pricing and volume licensing are also available. Related posts:10 Free Alternatives for Adobe Photoshop Software Web based Alternatives to Photoshop 15 Useful Adobe Illustrator Tutorials For Designers

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  • Tuesday at OpenWorld: Identity Management

    - by Tanu Sood
    At Oracle OpenWorld? From keynotes, general sessions to product deep dives and executive events, this Tuesday is full of informational, educational and networking opportunities for you. Here’s a quick run-down of what’s happening today: Tuesday, October 2, 2012 KEYNOTE: The Oracle Cloud: Oracle’s Cloud Platform and Applications Strategy 8:00 a.m. – 9:45 a.m., Moscone North, Hall D Leading customers will join Oracle Executive Vice President Thomas Kurian to discuss how Oracle’s innovative cloud solutions are transforming how they manage their business, excite and retain their employees, and deliver great customer experiences through Oracle Cloud. GENERAL SESSION: Oracle Fusion Middleware Strategies Driving Business Innovation 10:15 a.m. – 11:15 a.m., Moscone North - Hall D Join Hasan Rizvi, Executive Vice President of Product in this strategy and roadmap session to hear how developers leverage new innovations in their applications and customers achieve their business innovation goals with Oracle Fusion Middleware. CON9437: Mobile Access Management 10:15 a.m. – 11:15 a.m., Moscone West 3022 The session will feature Identity Management evangelists from companies like Intuit, NetApp and Toyota to discuss how to extend your existing identity management infrastructure and policies to securely and seamlessly enable mobile user access. CON9162: Oracle Fusion Middleware: Meet This Year's Most Impressive Customer Projects 11:45 a.m. – 12:45 a.m., Moscone West, 3001 Hear from the winners of the 2012 Oracle Fusion Middleware Innovation Awards and see which customers are taking home a trophy for the 2012 Oracle Fusion Middleware Innovation Award.  Read more about the Innovation Awards here. CON9491: Enhancing the End-User Experience with Oracle Identity Governance applications 11:45 a.m. – 12:45 p.m., Moscone West 3008 Join experts from Visa and Oracle as they explore how Oracle Identity Governance solutions deliver complete identity administration and governance solutions with support for emerging requirements like cloud identities and mobile devices. CON9447: Enabling Access for Hundreds of Millions of Users 1:15 p.m. – 2:15 p.m., Moscone West 3008 Dealing with scale problems? Looking to address identity management requirements with million or so users in mind? Then take note of Cisco’s implementation. Join this session to hear first-hand how Cisco tackled identity management and scaled their implementation to bolster security and enforce compliance. CON9465: Next Generation Directory – Oracle Unified Directory 5:00 p.m. – 6:00 p.m., Moscone West 3008 Get the 360 degrees perspective from a solution provider, implementation services partner and the customer in this session to learn how the latest Oracle Unified Directory solutions can help you build a directory infrastructure that is optimized to support cloud, mobile and social networking and yet deliver on scale and performance. EVENTS: Executive Edge @ OpenWorld: Chief Security Officer (CSO) Summit 10:00 a.m. – 3:00 p.m. If you are attending the Executive Edge at Open World, be sure to check out the sessions at the Chief Security Officer Summit. Former Sr. Counsel for the National Security Agency, Joel Brenner, will be speaking about his new book "America the Vulnerable". In addition, PWC will present a panel discussion on "Crisis Management to Business Advantage: Security Leadership". See below for the complete agenda. PRODUCT DEMOS: And don’t forget to see Oracle identity Management solutions in action at Oracle OpenWorld DEMOgrounds. DEMOS LOCATION EXHIBITION HALL HOURS Access Management: Complete and Scalable Access Management Moscone South, Right - S-218 Monday, October 1 9:30 a.m.–6:00 p.m. 9:30 a.m.–10:45 a.m. (Dedicated Hours) Tuesday, October 2 9:45 a.m.–6:00 p.m. 2:15 p.m.–2:45 p.m. (Dedicated Hours) Wednesday, October 3 9:45 a.m.–4:00 p.m. 2:15 p.m.–3:30 p.m. (Dedicated Hours) Access Management: Federating and Leveraging Social Identities Moscone South, Right - S-220 Access Management: Mobile Access Management Moscone South, Right - S-219 Access Management: Real-Time Authorizations Moscone South, Right - S-217 Access Management: Secure SOA and Web Services Security Moscone South, Right - S-223 Identity Governance: Modern Administration and Tooling Moscone South, Right - S-210 Identity Management Monitoring with Oracle Enterprise Manager Moscone South, Right - S-212 Oracle Directory Services Plus: Performant, Cloud-Ready Moscone South, Right - S-222 Oracle Identity Management: Closed-Loop Access Certification Moscone South, Right - S-221 For a complete listing, keep the Focus on Identity Management document handy. And don’t forget to converse with us while at OpenWorld @oracleidm. We look forward to hearing from you.

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  • Triangle Line-Segment Intersection - detecting near misses

    - by Will
    A ray is a very poor approximation of a player! I think approximating a player with a sphere traveling a straight line each game tick will solve my problems of the player intersecting edges of scenery because their line segment missed it yet their own model is not infinitely thin... I have a 3D triangle and a line segment. I have the normal triangle-line-segment intersection code which I admit I have only a woolly grasp of. To model movement and compute collisions of the player I have to determine if a line passes within sphere-radius of a triangle. But I can find no convenient line near-miss intersection code! Here's the classic triangle intersection ### commented ### code with my starting assumptions: function triangle_ray_intersection(a,b,c,ray_origin,ray_dir,ray_radius) { // http://softsurfer.com/Archive/algorithm_0105/algorithm_0105.htm#intersect_RayTriangle%28%29 // get triangle edge vectors and plane normal var u = vec3_sub(b,a); var v = vec3_sub(c,a); var n = vec3_cross(u,v); if(n[0]==0 && n[1]==0 && n[2]==0) return null; // triangle is degenerate var w0 = vec3_sub(ray_origin,a); var j = vec3_dot(n,ray_dir); if(Math.abs(j) < 0.00000001) { //### if parallel, might still pass within ray_radius of it return null; // parallel, disjoint or on plane } var i = -vec3_dot(n,w0); // get intersect point of ray with triangle plane var k = i / j; if(k < 0.0) return null; // ray goes away from triangle //### as its a line segment, k > 1+ray_radius means no intersect var hit = vec3_add(ray_origin,vec3_scale(ray_dir,k)); // intersect point of ray and plane // is I inside T? //### here I'm a bit lost; this is presumably computing barycentric coordinates? var uu = vec3_dot(u,u); var uv = vec3_dot(u,v); var vv = vec3_dot(v,v); var w = vec3_sub(hit,a); var wu = vec3_dot(w,u); var wv = vec3_dot(w,v); var D = uv * uv - uu * vv; var s = (uv * wv - vv * wu) / D; //### therefore, compute if its within ray_radius scaled to the 0..1 of barycentric coordinates? if(s<0.0 || s>1.0) return null; // I is outside T var t = (uv * wu - uu * wv) / D; if(t<0.0 || (s+t)>1.0) return null; // I is outside T //### finally, if it passses a barycentric test it might still be too far //### to a point; must check that its distance from a corner is within ray_radius too if more than one barycentric coord is >1 //### so we have rounded corners... return [hit,n]; // I is in T } Given the distance between the point of plane intersection and each corner, I ought to be able to determine distance at world scale of how far beyond the edge - beyond 1.0 in barycentric coordinates for each axis - that point is... At this point my head explodes! Is this the right track? What's the actual code? UPDATE: you can earn 100 pts on SO if you answer this question there...! How can you determine if a line segment passes within some distance of a triangle?

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  • Recent improvements in Console Performance

    - by loren.konkus
    Recently, the WebLogic Server development and support organizations have worked with a number of customers to quantify and improve the performance of the Administration Console in large, distributed configurations where there is significant latency in the communications between the administration server and managed servers. These improvements fall into two categories: Constraining the amount of time that the Console stalls waiting for communication Reducing and streamlining the amount of data required for an update A few releases ago, we added support for a configurable domain-wide mbean "Invocation Timeout" value on the Console's configuration: general, advanced section for a domain. The default value for this setting is 0, which means wait indefinitely and was chosen for compatibility with the behavior of previous releases. This configuration setting applies to all mbean communications between the admin server and managed servers, and is the first line of defense against being blocked by a stalled or completely overloaded managed server. Each site should choose an appropriate timeout value for their environment and network latency. In the next release of WebLogic Server, we've added an additional console preference, "Management Operation Timeout", to the Console's shared preference page. This setting further constrains how long certain console pages will wait for slowly responding servers before returning partial results. While not all Console pages support this yet, key pages such as the Servers Configuration and Control table pages and the Deployments Control pages have been updated to support this. For example, if a user requests a Servers Table page and a Management Operation Timeout occurs, the table is displayed with both local configuration and remote runtime information from the responding managed servers and only local configuration information for servers that did not yet respond. This means that a troublesome managed server does not impede your ability to manage your domain using the Console. To support these changes, these Console pages have been re-written to use the Work Management feature of WebLogic Server to interact with each server or deployment concurrently, which further improves the responsiveness of these pages. The basic algorithm for these pages is: For each configuration mbean (ie, Servers) populate rows with configuration attributes from the fast, local mbean server Find a WorkManager For each server, Create a Work instance to obtain runtime mbean attributes for the server Schedule Work instance in the WorkManager Call WorkManager.waitForAll to wait WorkItems to finish, constrained by Management Operation Timeout For each WorkItem, if the runtime information obtained was not complete, add a message indicating which server has incomplete data Display collected data in table In addition to these changes to constrain how long the console waits for communication, a number of other changes have been made to reduce the amount and scope of managed server interactions for key pages. For example, in previous releases the Deployments Control table looked at the status of a deployment on every managed server, even those servers that the deployment was not currently targeted on. (This was done to handle an edge case where a deployment's target configuration was changed while it remained running on previously targeted servers.) We decided supporting that edge case did not warrant the performance impact for all, and instead only look at the status of a deployment on the servers it is targeted to. Comprehensive status continues to be available if a user clicks on the 'status' field for a deployment. Finally, changes have been made to the System Status portlet to reduce its impact on Console page display times. Obtaining health information for this display requires several mbean interactions with managed servers. In previous releases, this mbean interaction occurred with every display, and any delay or impediment in these interactions was reflected in the display time for every page. To reduce this impact, we've made several changes in this portlet: Using Work Management to obtain health concurrently Applying the operation timeout configuration to constrain how long we will wait Caching health information to reduce the cost during rapid navigation from page to page and only obtaining new health information if the previous information is over 30 seconds old. Eliminating heath collection if this portlet is minimized. Together, these Console changes have resulted in significant performance improvements for the customers with large configurations and high latency that we have worked with during their development, and some lesser performance improvements for those with small configurations and very fast networks. These changes will be included in the 11g Rel 1 patch set 2 (10.3.3.0) release of WebLogic Server.

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  • Generic Adjacency List Graph implementation

    - by DmainEvent
    I am trying to come up with a decent Adjacency List graph implementation so I can start tooling around with all kinds of graph problems and algorithms like traveling salesman and other problems... But I can't seem to come up with a decent implementation. This is probably because I am trying to dust the cobwebs off my data structures class. But what I have so far... and this is implemented in Java... is basically an edgeNode class that has a generic type and a weight-in the event the graph is indeed weighted. public class edgeNode<E> { private E y; private int weight; //... getters and setters as well as constructors... } I have a graph class that has a list of edges a value for the number of Vertices and and an int value for edges as well as a boolean value for whether or not it is directed. The brings up my first question, if the graph is indeed directed, shouldn't I have a value in my edgeNode class? Or would I just need to add another vertices to my LinkedList? That would imply that a directed graph is 2X as big as an undirected graph wouldn't it? public class graph { private List<edgeNode<?>> edges; private int nVertices; private int nEdges; private boolean directed; //... getters and setters as well as constructors... } Finally does anybody have a standard way of initializing there graph? I was thinking of reading in a pipe-delimited file but that is so 1997. public graph GenereateGraph(boolean directed, String file){ List<edgeNode<?>> edges; graph g; try{ int count = 0; String line; FileReader input = new FileReader("C:\\Users\\derekww\\Documents\\JavaEE Projects\\graphFile"); BufferedReader bufRead = new BufferedReader(input); line = bufRead.readLine(); count++; edges = new ArrayList<edgeNode<?>>(); while(line != null){ line = bufRead.readLine(); Object edgeInfo = line.split("|")[0]; int weight = Integer.parseInt(line.split("|")[1]); edgeNode<String> e = new edgeNode<String>((String) edges.add(e); } return g; } catch(Exception e){ return null; } } I guess when I am adding edges if boolean is true I would be adding a second edge. So far, this all depends on the file I write. So if I wrote a file with the following Vertices and weights... Buffalo | 18 br Pittsburgh | 20 br New York | 15 br D.C | 45 br I would obviously load them into my list of edges, but how can I represent one vertices connected to the other... so on... I would need the opposite vertices? Say I was representing Highways connected to each city weighted and un-directed (each edge is bi-directional with weights in some fictional distance unit)... Would my implementation be the best way to do that? I found this tutorial online Graph Tutorial that has a connector object. This appears to me be a collection of vertices pointing to each other. So you would have A and B each with there weights and so on, and you would add this to a list and this list of connectors to your graph... That strikes me as somewhat cumbersome and a little dismissive of the adjacency list concept? Am I wrong and that is a novel solution? This is all inspired by steve skiena's Algorithm Design Manual. Which I have to say is pretty good so far. Thanks for any help you can provide.

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  • Positioning SVG Elements

    - by Rob Wilkerson
    In the course of toying with SVG for the first time (using the Raphael library), I've run into a problem positioning dynamic elements on the canvas in such a way that they're completely contained within the canvas. What I'm trying to do is randomly position n words/short phrases. Since the text is variable, its position needs to be variable as well so what I'm doing is: Initially creating the text at point 0,0 with no opacity. Checking the width of the drawn text element using text.getBBox().width. Setting a new x coordinate as Math.random() * (canvas_width - ( text_width/2 ) - pad). Altering the x coordinate of the text to the newly set value (text.attr( 'x', x ) ). Setting the opacity attribute of the text to 1. I'll be the first to admit that my math acumen is limited, but this seems pretty straightforward. Somehow, I still end up with text running off beyond the right edge of my canvas. For simplicity above, I removed the bit that also sets a minimum x value by adding it to the Math.random() result. It is there, though, and I see the same problem on the leading edge of the canvas. My understanding (such as it is), is that the Math.random() bits would generate a number between 0 and 1 which could then be multiplied by some number (in my case, the canvas width - half of the text width - some arbitrary padding) to get the outer bound. I'm dividing the width of the text in half because its position on the grid is set at its center. I hope I've just been staring at this for too long, but is my math that rusty or am I misunderstanding something about the behavior of Math.random(), SVG, text or anything else that's under the hood of this solution?

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  • JButton Layout Issue

    - by Tom Johnson
    I'm putting together the basic layout for a contacts book, and I want to know how I can make the 3 test buttons span from edge to edge just as the arrow buttons do. private static class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("Code Placeholder"); } } public static void main(String[] args) { //down button ImageIcon downArrow = new ImageIcon("down.png"); JButton downButton = new JButton(downArrow); ButtonHandler downListener = new ButtonHandler(); downButton.addActionListener(downListener); //up button ImageIcon upArrow = new ImageIcon("up.png"); JButton upButton = new JButton(upArrow); ButtonHandler upListener = new ButtonHandler(); upButton.addActionListener(upListener); //contacts JButton test1Button = new JButton("Code Placeholder"); JButton test2Button = new JButton("Code Placeholder"); JButton test3Button = new JButton("Code Placeholder"); Box box = Box.createVerticalBox(); box.add(test1Button); box.add(test2Button); box.add(test3Button); JPanel content = new JPanel(); content.setLayout(new BorderLayout()); content.add(box, BorderLayout.CENTER); content.add(downButton, BorderLayout.SOUTH); content.add(upButton, BorderLayout.NORTH); JFrame window = new JFrame("Contacts"); window.setContentPane(content); window.setSize(400, 600); window.setLocation(100, 100); window.setVisible(true); }

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  • Swing - how to mix JTextField and JTextAreas and have same visual appearance?

    - by I82Much
    I am using miglayout to create a form in which there are JTextFields (short input answers) as well as JTextAreas (Longer answers). The problem is twofold. The border placed around a Scrollpane wrapped text area does not match that of a Text Field. The width and placement of the textarea/textfield differ, causing them not to line up correctly. Source code: package test2; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JTextArea; import javax.swing.JTextField; import net.miginfocom.swing.MigLayout; public class Test extends JPanel { private static final int NUM_CHARACTERS_WIDTH = 20; private static final int NUM_ROWS = 5; public Test() { setLayout(new MigLayout( "wrap 2", // Align text labels on the so their right edge meets left edge of the text fields "[right][left]" )); add(new JLabel("Text field:")); add(new JTextField(NUM_CHARACTERS_WIDTH)); add(new JLabel("No scrollpane text area:")); add(new JTextArea(NUM_ROWS, NUM_CHARACTERS_WIDTH)); add(new JLabel("Scrollpane text area:")); add(new JScrollPane(new JTextArea(NUM_ROWS, NUM_CHARACTERS_WIDTH))); add(new JLabel("Text field:")); add(new JTextField(NUM_CHARACTERS_WIDTH)); } public static void main(String[] args) { JFrame frame = new JFrame(""); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel panel = new Test(); frame.add(panel); frame.pack(); frame.setVisible(true); } } What's the preferred way to mix and match jtextfield and jtextareas, while still maintaining visual harmony? I notice now that the text field has a blue highlight around it when focus is in it, as opposed to the text area... another source of visual discontinuity.

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  • How to minimize total cost of shortest path tree

    - by Michael
    I have a directed acyclic graph with positive edge-weights. It has a single source and a set of targets (vertices furthest from the source). I find the shortest paths from the source to each target. Some of these paths overlap. What I want is a shortest path tree which minimizes the total sum of weights over all edges. For example, consider two of the targets. Given all edge weights equal, if they share a single shortest path for most of their length, then that is preferable to two mostly non-overlapping shortest paths (fewer edges in the tree equals lower overall cost). Another example: two paths are non-overlapping for a small part of their length, with high cost for the non-overlapping paths, but low cost for the long shared path (low combined cost). On the other hand, two paths are non-overlapping for most of their length, with low costs for the non-overlapping paths, but high cost for the short shared path (also, low combined cost). There are many combinations. I want to find solutions with the lowest overall cost, given all the shortest paths from source to target. Does this ring any bells with anyone? Can anyone point me to relevant algorithms or analogous applications? Cheers!

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  • Why is graphviz drawing two arrows, and using a weird order?

    - by dmd
    Why is graphviz drawing two arrows from uncap_spike to peel, and why is it drawing peel to the right of hang? I want uncap_spike - peel - hang - spike, in that order, with one edge between each. digraph hangers { compound=true fontname="Gill Sans" node [fontname="Gill Sans" shape=box fillcolor=white style="rounded, filled"] edge [fontname="Gill Sans"] subgraph cluster_prep { style="filled" label=Prep gather [shape=Mrecord label="{gather | EtOH swab\nvented tubing}"] uncap_bottle [label="uncap bottle"] uncap_spike [label="uncap spike"] swab [shape=Mrecord label="{swab EtOH | wait 30 seconds for sterility}"] gather -> uncap_bottle -> swab -> uncap_spike {rank=same gather uncap_bottle swab uncap_spike} } subgraph cluster_hang { style=filled label=Hang {rank=same peel hang} } {rank=same uncap_spike -> peel -> hang -> spike -> prime} hang -> rip [color=firebrick] rip [label="eyelet\nripped" style="filled" shape=octagon regular fontcolor=white fontsize=10 width=.5 fixedsize color=firebrick fillcolor=firebrick ] swab -> not_sterile [color=firebrick] not_sterile [label="not\nsterile" style="filled" shape=octagon regular fontcolor=white fontsize=10 width=.5 fixedsize color=firebrick fillcolor=firebrick ] }

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  • GridView onTouch

    - by Jeff
    I am trying to set up a GridView of buttons that responds to onTouch. For example, if I swipe my finger across the screen horizontally, vertically or diagonally then I want the buttons which were touched to be selected. I tried setting OnTouchListener's for the buttons, but this didn't work, only the first button in the drag event received the onTouch events. Next I tried creating an OnTouchListener for the GridView and then using the X,Y coords to determine which buttons where touched. This doesn't seem to work either since the MOTION_DOWN events are only passed to the GridView's onTouch() if I start the drag on the very edge of the GridView. In fact if I drag my finger horizontally across the grid, the onTouch events aren't fired at all unless I start the drag at the edge of the GridView. Does anyone know of a better way to do this? Thanks in advance. gridview.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(@SuppressWarnings("unused") View view, MotionEvent event) { float X = event.getX(); float Y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: System.out.println("Down: " + X + "," + Y); break; case MotionEvent.ACTION_MOVE: System.out.println("Move: " + X + "," + Y); break; case MotionEvent.ACTION_UP: System.out.println("Up: " + X + "," + Y); break; } return true; } }

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  • Appropriate wx.Sizer(s) for the job?

    - by MetaHyperBolic
    I have a space in which I would like certain elements (represented here by A, B, D, and G) to each be in its own "corner" of the design. The corners ought to line up as if each of the four elements was repelling the other; a rectangle. This is to be contained within an unresizable panel. I will have several similar panels and want to keep the location of the elements as identical as possible. (I needed something a little more complex than a wx.Wizard, but with the same general idea.) AAAAAAAAAA BB CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC CCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC DDD EEE FFF GGG A represents a text in a large font. B represents a numeric progress meter (e.g. "1 of 7") in a small font. C represents a large block of text. D, E, F, and G are buttons. The G button is separated from others for functionality. I have attempted nested wx.BoxSizers (horizontal boxes inside of one vertical box) without luck. My first problem with wx.BoxSizer is that the .SetMinSize on my last row has not been honored. The second problem is that I have no idea how to make the G button "take up space" without growing comically large, or how I can jam it up against the right edge and bottom edge. I have tried to use a wx.GridBagSizer, but ran into entirely different issues. After plowing through the various online tutorials and wxPython in Action, I'm a little frustrated. The relevant forums appear to see activity once every two weeks. "Playing around with it" has gotten me nowhere; I feel as if I am trying to smooth out a hump in ill-laid carpet.

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  • Something like jQuery's .resizable but without the div's inside

    - by Brendon Muir
    Hi everyone, this is just a quick probe to see if this is technically possible. I'm wanting to enable the resizing of an image in the browser (also within a contentEditable area). Firefox and IE already allow this to be done with their inbuilt handles and it works fine. I'm wanting to implement something for Safari however because it doesn't support this natively. I've had a go with jQuery's resizable method and it does a very good job, however it relies on inserting a bunch of div's along with the image and wrapping that in a big div. This would normally be fine if we weren't concerned with the code generated in the contentEditable area, but we are because it's going to be saved back to the server. I could strip this extra stuff out on save, but I was thinking, is it technically possible to create a resizing script for images that doesn't rely on adding extra div's? Even if we decide to go without handles for now, and just concentrate on detecting when a user is close to the edge of the image, change the mouse cursor to a resizing one, and detect clicks and drags in the 5px's around the edge of the image, is this possible? If it's possible, I'm assuming (hoping) that perhaps it's already been done, but my searching hasn't turned up anything so far. Keen to hear any ideas :)

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  • Why linking doesn't work in my Xtext-based DSL?

    - by reprogrammer
    The following is the Xtext grammar for my DSL. Model: variableTypes=VariableTypes predicateTypes=PredicateTypes variableDeclarations= VariableDeclarations rules=Rules; VariableType: name=ID; VariableTypes: 'var types' (variableTypes+=VariableType)+; PredicateTypes: 'predicate types' (predicateTypes+=PredicateType)+; PredicateType: name=ID '(' (variableTypes+=[VariableType|ID])+ ')'; VariableDeclarations: 'vars' (variableDeclarations+=VariableDeclaration)+; VariableDeclaration: name=ID ':' type=[VariableType|ID]; Rules: 'rules' (rules+=Rule)+; Rule: head=Head ':-' body=Body; Head: predicate=Predicate; Body: (predicates+=Predicate)+; Predicate: predicateType=[PredicateType|ID] '(' (terms+=Term)+ ')'; Term: variable=Variable; Variable: variableDeclaration=[VariableDeclaration|ID]; terminal WS: (' ' | '\t' | '\r' | '\n' | ',')+; And, the following is a program in the above DSL. var types Node predicate types Edge(Node, Node) Path(Node, Node) vars x : Node y : Node z : Node rules Path(x, y) :- Edge(x, y) Path(x, y) :- Path(x, z) Path(z, y) When I used the generated Switch class to traverse the EMF object model corresponding to the above program, I realized that the nodes are not linked together properly. For example, the getPredicateType() method on a Predicate node returns null. Having read the Xtext user's guide, my impression is that the Xtext default linking semantics should work for my DSL. But, for some reason, the AST nodes of my DSL don't get linked together properly. Can anyone help me in diagnosing this problem?

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  • Pointer problem in C for char*

    - by egebilmuh
    Hi guys, i use pointer for holding name and research lab property. But when i print the existing Vertex ,when i print the vertex, i cant see so -called attributes properly. For example though real value of name is "lancelot" , i see it as wrong such as "asdasdasdasd" struct vertex { int value; char*name; char* researchLab; struct vertex *next; struct edge *list; }; void GRAPHinsertV(Graph G, int value,char*name,char*researchLab) { //create new Vertex. Vertex newV = malloc(sizeof newV); // set value of new variable to which belongs the person. newV->value = value; newV->name=name; newV->researchLab=researchLab; newV->next = G->head; newV->list = NULL; G->head = newV; G->V++; } /*** The method creates new person. **/ void createNewPerson(Graph G) { int id; char name[30]; char researchLab[30]; // get requeired variables. printf("Enter id of the person to be added.\n"); scanf("%d",&id); printf("Enter name of the person to be added.\n"); scanf("%s",name); printf("Enter researc lab of the person to be added\n"); scanf("%s",researchLab); // insert the people to the social network. GRAPHinsertV(G,id,name,researchLab); } void ListAllPeople(Graph G) { Vertex tmp; Edge list; for(tmp = G->head;tmp!=NULL;tmp=tmp->next) { fprintf(stdout,"V:%d\t%s\t%s\n",tmp->value,tmp->name,tmp->researchLab); } system("pause"); }

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