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  • Recommendation on remote access setup for accessing customer systems

    - by gregmac
    I'm looking for a product recommendation (open or commercial) that will allow remote access to customer sites for tech support purposes. We need to be able to gain access to help troubleshoot problems on servers. Currently end up using anything from RDP on public IP, to various VPNs that clients happen to have, to webex-type sessions that require lots of interaction from both sides to get things working. This often means a problem that could take 10 minutes to solve takes an extra 30+ minutes messing around trying to get a connection up. There are multiple customer sites, which should NOT have access to each other. At each site, there is anywhere from 1 to 8 servers (Windows 2003 or 2008) that need to be accessed. Support connection to machines even if they're behind a firewall/router with no public IP Be able to selectively allow/deny access from customer site. Customer site should not be able to connect outbound to anywhere else (our systems, or other customer sites) Support multiple users from our end If not a VPN connection (where RDP could be used over top), should support: Remote desktop access, including copy/paste File transfers Preferably would have some way to list all remote systems, showing online/offline. Anyone have any suggestions?

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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  • Distributed sequence number generation?

    - by Jon
    I've generally implemented sequence number generation using database sequences in the past. e.g. Using Postgres SERIAL type http://neilconway.org/docs/sequences/ I'm curious though as how to generate sequence numbers for large distributed systems where there is no database. Does anybody have any experience or suggestions of a best practice for achieving sequence number generation in a thread safe manner for multiple clients?

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  • AST generation for a an application developed both in visual basic and c#

    - by Dev
    Hi, I'm currently understanding one application developed both in visual basic and c#. Running through the code is getting tough as code is around 50KLOC. So i'm planning for generation of AST (abstract syntax tree). Will it be possible to generate for both language together. Atleast a call graph generation will be helpful (but can't find any tool which works for both languages) Please let me know if this question is confusing. Thanks in Advance Dev

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  • Data Generation Plan Missing from VS2010 Pro

    - by chobo2
    Hi I was following this tutorial http://nepomucenobr.com.br/blog/post/Generating-e2809cdummy-datae2809d-with-Visual-Studio.aspx and I got to the point where I am should add a data generation plan file. Yet when I click on the folder there is not data generation plan file. I don't know why. Do I have to install it separately or what? Or is it because I am using 2005 express?

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  • How much system and business analysis should a programmer be reasonably expected to do?

    - by Rahul
    In most places I have worked for, there were no formal System or Business Analysts and the programmers were expected to perform both the roles. One had to understand all the subsystems and their interdependencies inside out. Further, one was also supposed to have a thorough knowledge of the business logic of the applications and interact directly with the users to gather requirements, answer their queries etc. In my current job, for ex, I spend about 70% time doing system analysis and only 30% time programming. I consider myself a good programmer but struggle with developing a good understanding of the business rules of a complex application. Often, this creates a handicap because while I can write efficient algorithms and thread-safe code, I lose out to guys who may be average programmers but have a much better understanding of the business processes. So I want to know - How much business and systems knowledge should a programmer have ? - How does one go about getting this knowledge in an immensely complex software system (e.g. trading applications) with several interdependent business processes but poorly documented business rules.

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  • Where to put code documentation?

    - by Patrick
    I am currently using two systems to write code documentation (am using C++): Documentation about methods and class members are added next to the code, using the Doxygen format. On a server Doxygen is run on the sources so the output can be seen in a web browser Overview pages (describing a set of classes, the structure of the application, example code, ...) is added to a Wiki I personally think that this approach is easy because the documentation about members and classes is really close to the code, while the overview pages are really easy to edit in the Wiki (and it's also easy to add images, tables, ...). A web browser allows you to see both documentations. My co-worker now suggests to put everything in Doxygen, because we can then create one big help file with everything in it (using either Microsoft's HTML WorkShop or Qt Assistant). My concern is that editing Doxygen-style documentation is much harder (compared to Wiki), especially when you want to add tables, images, ... (or is there a 'preview' tool for Doxygen that doesn't require you to generate the code before you can see the result?) What do big open-source (or closed source) projects use to write their code documentation? Do they also split this up between Doxygen-style and a Wiki? Or do they use another system? What is the most appropriate way to expose the documentation? Via a Web server/browser, or via a big (several 100MB) help file? Which approach do you take when writing code documentation?

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  • Examples of limitations in IT due to different bit length by design

    - by Alaudo
    I am teaching the course "Introduction in Programming" for the first-year students and would like to find interesting examples where the datatype size in bits, chosen by design, led to certain known restrictions or important values. Here are some examples: Due to the fact that the Bell teleprinter used 7-bit-code (later accepted as ASCII) until now have we often to encode attachments in electronic messages to contain only 7 bit data. Classical limitation of 32-bit address space leads to the 4Gb maximal RAM size available for 32-bit systems and 4Gb maximal file size in FAT32. Do you know some other interesting examples how the choice of the data type (and especially its binary length) influenced the modern IT world. Added after some discussion in comments: I am not going to teach how to overcome limitations. I just want them to know that 1 byte can hold the values from -127..0..+127 o 0..255, 2 bytes cover the range 0..65535 etc by proving examples they know from other sources, like the above-mentioned base64 encoding etc. We are just learning the basic datatypes and I am trying to find a good reference for "how large" these types are.

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  • Moving From IT to Embedded software Developing

    - by Ameer Adel
    i worked for two years at a channel station, managing various Types of tasks, varying from printers installation, software solution, down to managing and maintaining server automation, to be honest, i always been enthusiastic about programming, i studied at some affordable college and finished my IT path successfully, my graduation project was in C# ADO.NET couple of years ago. Obviously it was so much of a beginner spaghetti code than a well furnished code. I also had the chance; after leaving the IT career, to study about some ASP.NET MVC and web apps development. I have rookie level of coding skills due to the poor level of education i endured, and sufficient resources. Currently i m working as a trainee in a newly opened embedded software development company, that is being said, i am, as i sound, have a little idea about the algorithms included, as i was reading for the past couple of days, embedded system development requires more strict coding skills, including memory management, CPU optimization according to its architect, and couple of other tricks regarding the display, and power management if mobile.. etc. My question is, What type of Algorithms am i supposed to use in such cases, as i mentioned before, i am really enthusiastic about learning programming skills and algorithms related to embedded systems and programming languages, including C/C++, Java, C#, and some EC++ if still operational.

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  • What Computing/Programming Qualifications should I aspire for

    - by indevel
    I am a computing science post graduate in my first job from after my degree. During my 12 month review my boss posed the question "What can we do for you in terms of progressing your career?". This got me thinking, after university I hadn't really thought about what other qualifications were available. So this is my question, what courses/qualifications should I be looking to do. Which are highly regarded and which would be really useful to complete. I've searched Google it but all I see is a jumble of courses with no idea of the credibility of each. Any help is much appreciated. I'm traditionally a systems architect, but with this job I've turned to more embedded work so Id like to edge towards electronics, embedded programming, real time OS to help with my work also it would be more likely to be accepted if it was related to my job. Finally UK based courses/ qualifications are a must as travel is probably out of the question. Help me grow as a programmer.

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  • How to place rooms proceduraly (rule based) on in a game word

    - by gardian06
    I am trying to design the algorithm for my level generation which is a rule driven system. I have created all the rules for the system. I have taken care to insure that all rooms make sense in a grid type setup. for example: these rooms could make this configuration The logic flow code that I have so far Door{ Vector3 position; POD orient; // 5 possible values (up is not an option) bool Open; } Room{ String roomRule; Vector3 roomPos; Vector3 dimensions; POD roomOrient; // 4 possible values List doors<Door>; } LevelManager{ float scale = 18f; List usedRooms<Room>; List openDoors<Door> bool Grid[][][]; Room CreateRoom(String rule, Vector3 position, POD Orient){ place recieved values based on rule fill in other data } Vector3 getDimenstions(String rule){ return dimensions of the room } RotateRoom(POD rotateAmount){ rotate all items in the room } MoveRoom(Room toBeMoved, POD orientataion, float distance){ move the position of the room based on inputs } GenerateMap(Vector3 size, Vector3 start, Vector3 end){ Grid = array[size.y][size.x][size.z]; Room floatingRoom; floatingRoom = Room.CreateRoom(S01, start, rand(4)); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } // fill used grid spaces floatingRoom = Room.CreateRoom(S02, end, rand(4); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } Vector3 nRoomLocation; Door workingDoor; string workingRoom; // fill used grid spaces // pick random door on the openDoors list workingDoor = /*randomDoor*/ // get a random rule nRoomLocation = workingDoor.position; // then I'm lost } } I know that I have to make sure for convergence (namely the end is reachable), and to do this until there are no more doors on the openDoors list. right now I am simply trying to get this to work in 2D (there are rules that introduce 3D), but I am working on a presumption that a rigorous algorithm can be trivially extended to 3D. EDIT: my thought pattern so far is to take an existing open door and then pick a random room (restrictions can be put in later) place that room's center at the doors location move the room in the direction of the doors orientation half the rooms dimension w/respect to that axis then test against the 3D array to see if all the grid points are open, or have been used, or if there is even space to put the room (caseEdge) if caseEdge (which can also occur in between rooms) then put the door on a toBeClosed list, and remove it from the open list (placing a wall or something there). then to do some kind of test that both the start, and the goal are connected, and reachable from each other (each room has nodes for AI, but I don't want to "have" to pull those out to accomplish this). but this logic has the problem for say the U, or L shaped rooms in my example, and then I also have a problem conceptually if the room needs to be rotated.

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  • Cache coherence literature for big (>=16CPU) systems

    - by osgx
    Hello What books and articles can you recommend to learn basis of cache coherence problems in big SMP systems (which are NUMA and ccNUMA really) with =16 cpu sockets? Something like SGI Altix architecture analysis may be interesting. What protocols (MOESI, smth else) can scale up well?

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  • WordPress-based ticketing systems?

    - by CarlF
    I have been asked to set up a ticketing/help desk system for a small nonprofit. Our server runs Debian GNU/Linux. Because we already have WordPress installed and plan to exploit it heavily going forward, I'm wondering whether there are any WP-based ticketing systems. Obviously, it will simplify the admin's life to have less software installed on the server. Thanks.

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  • Better way to quad+ boot operating systems?

    - by Wijagels
    I currently have Windows 7, Ubuntu 12.04, Fedora 17, and open SUSE installed. I currently use BURG boot loader to load up all the systems. However, BURG does not work with windows(I still manage) and it is a little finicky. So, I want to make windows work and have all the other OSes I want all on one boot loader. I already tried easy BCD and for whatever reason Fedora took over and blocked out the other OSes.

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  • Total Cloud Control keeps getting better ! Oracle Launch Webcast : Total Cloud Control for Systems

    - by Anand Akela
    Total Cloud Control Keeps Getting Better Join Oracle Vice President of Systems Management Steve Wilson and a panel of Oracle executives to find out how your enterprise cloud can achieve 10x improved performance and 12x operational agility. Only Oracle Enterprise Manager Ops Center 12c allows you to: Accelerate mission-critical cloud deployment Unleash the power of Solaris 11, the first cloud OS Simplify Oracle engineered systems management You’ll also get a chance to have your questions answered by Oracle product experts and dive deeper into the technology by viewing our demos that trace the steps companies like yours take as they transition to a private cloud environment. Featured Speaker With a special announcement by: Steve Wilson Vice President, Systems Management, Oracle John Fowler Executive Vice President, Systems, Oracle Agenda 9:00 a.m. PT Keynote: Total Cloud Control for Systems 9:45 a.m. PT Panel Discussion with Oracle Hardware, Software, and Support Executives 10:15 a.m. PT Demo Series: A Step-by-Step Journey to Enterprise Clouds Stay connected with  Oracle Enterprise Manager   :  Twitter | Facebook | YouTube | Linkedin | Newsletter

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  • Understanding the levels of computing

    - by RParadox
    Sorry, for my confused question. I'm looking for some pointers. Up to now I have been working mostly with Java and Python on the application layer and I have only a vague understanding of operating systems and hardware. I want to understand much more about the lower levels of computing, but it gets really overwhelming somehow. At university I took a class about microprogramming, i.e. how processors get hard-wired to implement the ASM codes. Up to now I always thought I wouldn't get more done if learned more about the "low level". One question I have is: how is it even possible that hardware gets hidden almost completely from the developer? Is it accurate to say that the operating system is a software layer for the hardware? One small example: in programming I have never come across the need to understand what L2 or L3 Cache is. For the typical business application environment one almost never needs to understand assembler and the lower levels of computing, because nowadays there is a technology stack for almost anything. I guess the whole point of these lower levels is to provide an interface to higher levels. On the other hand I wonder how much influence the lower levels can have, for example this whole graphics computing thing. So, on the other hand, there is this theoretical computer science branch, which works on abstract computing models. However, I also rarely encountered situations, where I found it helpful thinking in the categories of complexity models, proof verification, etc. I sort of know, that there is a complexity class called NP, and that they are kind of impossible to solve for a big number of N. What I'm missing is a reference for a framework to think about these things. It seems to me, that there all kinds of different camps, who rarely interact. The last few weeks I have been reading about security issues. Here somehow, much of the different layers come together. Attacks and exploits almost always occur on the lower level, so in this case it is necessary to learn about the details of the OSI layers, the inner workings of an OS, etc.

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  • How Exactly Is One Linux OS “Based On” Another Linux OS?

    - by Jason Fitzpatrick
    When reviewing different flavors of Linux, you’ll frequently come across phrases like “Ubuntu is based on Debian” but what exactly does that mean? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader PLPiper is trying to get a handle on how Linux variants work: I’ve been looking through quite a number of Linux distros recently to get an idea of what’s around, and one phrase that keeps coming up is that “[this OS] is based on [another OS]“. For example: Fedora is based on Red Hat Ubuntu is based on Debian Linux Mint is based on Ubuntu For someone coming from a Mac environment I understand how “OS X is based on Darwin”, however when I look at Linux Distros, I find myself asking “Aren’t they all based on Linux..?” In this context, what exactly does it mean for one Linux OS to be based on another Linux OS? So, what exactly does it mean when we talk about one version of Linux being based off another version? The Answer SuperUser contributor kostix offers a solid overview of the whole system: Linux is a kernel — a (complex) piece of software which works with the hardware and exports a certain Application Programming Interface (API), and binary conventions on how to precisely use it (Application Binary Interface, ABI) available to the “user-space” applications. Debian, RedHat and others are operating systems — complete software environments which consist of the kernel and a set of user-space programs which make the computer useful as they perform sensible tasks (sending/receiving mail, allowing you to browse the Internet, driving a robot etc). Now each such OS, while providing mostly the same software (there are not so many free mail server programs or Internet browsers or desktop environments, for example) differ in approaches to do this and also in their stated goals and release cycles. Quite typically these OSes are called “distributions”. This is, IMO, a somewhat wrong term stemming from the fact you’re technically able to build all the required software by hand and install it on a target machine, so these OSes distribute the packaged software so you either don’t need to build it (Debian, RedHat) or they facilitate such building (Gentoo). They also usually provide an installer which helps to install the OS onto a target machine. Making and supporting an OS is a very complicated task requiring a complex and intricate infrastructure (upload queues, build servers, a bug tracker, and archive servers, mailing list software etc etc etc) and staff. This obviously raises a high barrier for creating a new, from-scratch OS. For instance, Debian provides ca. 37k packages for some five hardware architectures — go figure how much work is put into supporting this stuff. Still, if someone thinks they need to create a new OS for whatever reason, it may be a good idea to use an existing foundation to build on. And this is exactly where OSes based on other OSes come into existence. For instance, Ubuntu builds upon Debian by just importing most packages from it and repackaging only a small subset of them, plus packaging their own, providing their own artwork, default settings, documentation etc. Note that there are variations to this “based on” thing. For instance, Debian fosters the creation of “pure blends” of itself: distributions which use Debian rather directly, and just add a bunch of packages and other stuff only useful for rather small groups of users such as those working in education or medicine or music industry etc. Another twist is that not all these OSes are based on Linux. For instance, Debian also provide FreeBSD and Hurd kernels. They have quite tiny user groups but anyway. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • OS Development. Only Few Particular Questions

    - by Total Anime Immersion
    I am new to this site as a member but have consulted its answers quite a lot of times. Besides my questions regarding OS Development hasn't been answered in any forum. In OS Dev. we make a bootloader. The org point is 7C00H. Why so? Why not 0000h? What are the last two signatures in the bootloader used for? People on every forum have answered that it is important for the system to recognize it as a bootable media. But I want a specific answer. What do each of those signatures do. I have the basic concept of a kernel. Point is.. it relates to different files required in a system. It sort of binds up everything that is individually developed. Now the thing is that that I have floating ideas in my mind regarding different aspects like keyboard, mouse, etc.. how do I put them all together? Which should I start with first? If possible please provide a step by step procedure of the startups of the kernel. Suppose I have developed my language entirely in C and Assembly. Now questions is will exe files work on my system.. if it doesn't then I have to create my own files and publish them. Which is a bad idea.. next step would be for me to go for a compiler for a language which I have designed myself. Now the point is.. How do I implement the compiler into my OS? After all this my final question is that.. How do you go about multitasking and multithreading? and I don't want to use int 21h as its dos specific.. how do I go about making files, renaming them, etc. and all assembly books teach 16 but programming.. how do i go about doing 32 bit or 64 bit with the knowledge I have.. if the basics and instructions are the same.. I don't mind.. but how do i go about otherwise? Don't tell me to give up the idea because I WON'T. And don't tell me it's too complex because I have a sharp knowledge of working of a system, C, Java, Assembly, C++ and python, C#, visual basic.. and not just basics but full fledged api developments.. but I really want to go deep into the systems part.. so I want professional help.. And I have gone through many OS project files but I want help particularly from this site as there are people with knowledge depth who can guide me the right way. And please don't suggest any books above 20$ and they should be available on flipkart as amazon charges massively for shipping and I prefer free shipping from flipkart.

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  • ULogd2.x - Documents - IPFIX data generation

    - by Gomathivinayagam
    I would like to generate IPFIX data from the packets that are coming to my local system as part of experimentation. It seems ULogd is a good tool to do that. I am able to capture PCAP data. But there are very less documents available on ULogd2.x about IPFIX format data generation.(There are very few examples provided in ulogd.conf). Can you provide me any links that describes about how to generate IPFIX data using ulogd2.x? 1) What are the options available? I saw there is polling interval configuration. But I have no idea how does it work? 2) If I set hash_enable = 0, and uncomment the polling_interval value, I'm getting an exception as NFCT plugin requires hash table, evne though I have specified hash_buckets and hash_max_entries. Could you help on this? 3) In general, I would like to know how NFCT plugin works in ulogd2.x. I sent mail to ulogd mailing list, but there are no replies. Could you shed some light?

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