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  • Creating HTML5 Offline Web Applications with ASP.NET

    - by Stephen Walther
    The goal of this blog entry is to describe how you can create HTML5 Offline Web Applications when building ASP.NET web applications. I describe the method that I used to create an offline Web application when building the JavaScript Reference application. You can read about the HTML5 Offline Web Application standard by visiting the following links: Offline Web Applications Firefox Offline Web Applications Safari Offline Web Applications Currently, the HTML5 Offline Web Applications feature works with all modern browsers with one important exception. You can use Offline Web Applications with Firefox, Chrome, and Safari (including iPhone Safari). Unfortunately, however, Internet Explorer does not support Offline Web Applications (not even IE 9). Why Build an HTML5 Offline Web Application? The official reason to build an Offline Web Application is so that you do not need to be connected to the Internet to use it. For example, you can use the JavaScript Reference Application when flying in an airplane, riding a subway, or hiding in a cave in Borneo. The JavaScript Reference Application works great on my iPhone even when I am completely disconnected from any network. The following screenshot shows the JavaScript Reference Application running on my iPhone when airplane mode is enabled (notice the little orange airplane):   Admittedly, it is becoming increasingly difficult to find locations where you can’t get Internet access. A second, and possibly better, reason to create Offline Web Applications is speed. An Offline Web Application must be downloaded only once. After it gets downloaded, all of the files required by your Web application (HTML, CSS, JavaScript, Image) are stored persistently on your computer. Think of Offline Web Applications as providing you with a super browser cache. Normally, when you cache files in a browser, the files are cached on a file-by-file basis. For each HTML, CSS, image, or JavaScript file, you specify how long the file should remain in the cache by setting cache headers. Unlike the normal browser caching mechanism, the HTML5 Offline Web Application cache is used to specify a caching policy for an entire set of files. You use a manifest file to list the files that you want to cache and these files are cached until the manifest is changed. Another advantage of using the HTML5 offline cache is that the HTML5 standard supports several JavaScript events and methods related to the offline cache. For example, you can be notified in your JavaScript code whenever the offline application has been updated. You can use JavaScript methods, such as the ApplicationCache.update() method, to update the cache programmatically. Creating the Manifest File The HTML5 Offline Cache uses a manifest file to determine the files that get cached. Here’s what the manifest file looks like for the JavaScript Reference application: CACHE MANIFEST # v30 Default.aspx # Standard Script Libraries Scripts/jquery-1.4.4.min.js Scripts/jquery-ui-1.8.7.custom.min.js Scripts/jquery.tmpl.min.js Scripts/json2.js # App Scripts App_Scripts/combine.js App_Scripts/combine.debug.js # Content (CSS & images) Content/default.css Content/logo.png Content/ui-lightness/jquery-ui-1.8.7.custom.css Content/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png Content/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png Content/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png Content/ui-lightness/images/ui-icons_222222_256x240.png Content/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png Content/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png Content/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png Content/ui-lightness/images/ui-icons_ffffff_256x240.png Content/ui-lightness/images/ui-icons_ef8c08_256x240.png Content/browsers/c8.png Content/browsers/es3.png Content/browsers/es5.png Content/browsers/ff3_6.png Content/browsers/ie8.png Content/browsers/ie9.png Content/browsers/sf5.png NETWORK: Services/EntryService.svc http://superexpert.com/resources/JavaScriptReference/ A Cache Manifest file always starts with the line of text Cache Manifest. In the manifest above, all of the CSS, image, and JavaScript files required by the JavaScript Reference application are listed. For example, the Default.aspx ASP.NET page, jQuery library, JQuery UI library, and several images are listed. Notice that you can add comments to a manifest by starting a line with the hash character (#). I use comments in the manifest above to group JavaScript and image files. Finally, notice that there is a NETWORK: section of the manifest. You list any file that you do not want to cache (any file that requires network access) in this section. In the manifest above, the NETWORK: section includes the URL for a WCF Service named EntryService.svc. This service is called to get the JavaScript entries displayed by the JavaScript Reference. There are two important things that you need to be aware of when using a manifest file. First, all relative URLs listed in a manifest are resolved relative to the manifest file. The URLs listed in the manifest above are all resolved relative to the root of the application because the manifest file is located in the application root. Second, whenever you make a change to the manifest file, browsers will download all of the files contained in the manifest (all of them). For example, if you add a new file to the manifest then any browser that supports the Offline Cache standard will detect the change in the manifest and download all of the files listed in the manifest automatically. If you make changes to files in the manifest (for example, modify a JavaScript file) then you need to make a change in the manifest file in order for the new version of the file to be downloaded. The standard way of updating a manifest file is to include a comment with a version number. The manifest above includes a # v30 comment. If you make a change to a file then you need to modify the comment to be # v31 in order for the new file to be downloaded. When Are Updated Files Downloaded? When you make changes to a manifest, the changes are not reflected the very next time you open the offline application in your web browser. Your web browser will download the updated files in the background. This can be very confusing when you are working with JavaScript files. If you make a change to a JavaScript file, and you have cached the application offline, then the changes to the JavaScript file won’t appear when you reload the application. The HTML5 standard includes new JavaScript events and methods that you can use to track changes and make changes to the Application Cache. You can use the ApplicationCache.update() method to initiate an update to the application cache and you can use the ApplicationCache.swapCache() method to switch to the latest version of a cached application. My heartfelt recommendation is that you do not enable your application for offline storage until after you finish writing your application code. Otherwise, debugging the application can become a very confusing experience. Offline Web Applications versus Local Storage Be careful to not confuse the HTML5 Offline Web Application feature and HTML5 Local Storage (aka DOM storage) feature. The JavaScript Reference Application uses both features. HTML5 Local Storage enables you to store key/value pairs persistently. Think of Local Storage as a super cookie. I describe how the JavaScript Reference Application uses Local Storage to store the database of JavaScript entries in a separate blog entry. Offline Web Applications enable you to store static files persistently. Think of Offline Web Applications as a super cache. Creating a Manifest File in an ASP.NET Application A manifest file must be served with the MIME type text/cache-manifest. In order to serve the JavaScript Reference manifest with the proper MIME type, I added two files to the JavaScript Reference Application project: Manifest.txt – This text file contains the actual manifest file. Manifest.ashx – This generic handler sends the Manifest.txt file with the MIME type text/cache-manifest. Here’s the code for the generic handler: using System.Web; namespace JavaScriptReference { public class Manifest : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/cache-manifest"; context.Response.WriteFile(context.Server.MapPath("Manifest.txt")); } public bool IsReusable { get { return false; } } } } The Default.aspx file contains a reference to the manifest. The opening HTML tag in the Default.aspx file looks like this: <html manifest="Manifest.ashx"> Notice that the HTML tag contains a manifest attribute that points to the Manifest.ashx generic handler. Internet Explorer simply ignores this attribute. Every other modern browser will download the manifest when the Default.aspx page is requested. Seeing the Offline Web Application in Action The experience of using an HTML5 Web Application is different with different browsers. When you first open the JavaScript Reference application with Firefox, you get the following warning: Notice that you are provided with the choice of whether you want to use the application offline or not. Browsers other than Firefox, such as Chrome and Safari, do not provide you with this choice. Chrome and Safari will create an offline cache automatically. If you click the Allow button then Firefox will download all of the files listed in the manifest. You can view the files contained in the Firefox offline application cache by typing about:cache in the Firefox address bar: You can view the actual items being cached by clicking the List Cache Entries link: The Offline Web Application experience is different in the case of Google Chrome. You can view the entries in the offline cache by opening the Developer Tools (hit Shift+CTRL+I), selecting the Storage tab, and selecting Application Cache: Notice that you view the status of the Application Cache. In the screen shot above, the status is UNCACHED which means that the files listed in the manifest have not been downloaded and cached yet. The different possible values for the status are included in the HTML5 Offline Web Application standard: UNCACHED – The Application Cache has not been initialized. IDLE – The Application Cache is not currently being updated. CHECKING – The Application Cache is being fetched and checked for updates. DOWNLOADING – The files in the Application Cache are being updated. UPDATEREADY – There is a new version of the Application. OBSOLETE – The contents of the Application Cache are obsolete. Summary In this blog entry, I provided a description of how you can use the HTML5 Offline Web Application feature in the context of an ASP.NET application. I described how this feature is used with the JavaScript Reference Application to store the entire application on a user’s computer. By taking advantage of this new feature of the HTML5 standard, you can improve the performance of your ASP.NET web applications by requiring users of your web application to download your application once and only once. Furthermore, you can enable users to take advantage of your applications anywhere -- regardless of whether or not they are connected to the Internet.

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  • Dependency Injection for Windows Phone 7

    - by Igor Zevaka
    I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows Phone 7 project and I kept getting this crash: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes Thinking I could resolve it I've tried a few things but to no avail. Turns out that this is a rather fundamental problem and my assumption that Windows Phone 7 is Silverlight 3 + Some other stuff is wrong. This page describes the differences between Mobile Silverlight and Silverlight 3. Of particular interest is this: The System.Reflection.Emit namespace is not supported in Silverlight for Windows Phone. This is precisely why Unity is crashing on the phone, DynamicMethodConstructorStrategy class uses System.Reflection.Emit quite extensively... So the question is, what alternative to Unity is there for Windows Phone 7?

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  • Using Unity and interfaces, how do I create a concrete class that implements IDisposable

    - by Ryan ONeill
    I have an interface (IDbAccess) for a database access class so that I can unit test it using Unity. It all works fine in Unity and now I want to make the concrete database class implement IDisposable so that it closes the db connections. My problem is that Unity does not understand that my concrete class is disposable because the interface (IDbAccess) cannot implement another interface. So how can I write code like this (pseudo code) so that Unity is aware that it needs to dispose the class as soon as I am done? Using var MyDbAccessInstance = Unity.Resolve<IDbAccess> { } Thanks Ryan

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  • distributed, fault-tolerant network block device

    - by gucki
    I'm looking for a distributed, fault-tolerant network storage system which exposes block devices (not filesystems) on the clients. A client's block device should write simultaneously to several storage nodes A client's block device should not fail as long as not all storage nodes backing it went down The master should automatically redistribute storages' data when a storage node fails or gets added/ removed A single master (which is for metadata only) is fine So ideally the architecture would be very similar to moosefs (http://www.moosefs.org/) but instead of exposing a real filesystem mounted using a fuse client it'd expose block devices on the clients. I know of iscsi and drbd but both don't seem to offer what I'm looking for. Or am I missing something?

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  • ruby block and returning something from block

    - by dorelal
    I am using ruby 1.8.7. p = lambda { return 10;} def lab(block) puts 'before' puts block.call puts 'after' end lab p Above code output is before 10 after I refactored same code into this def lab(&block) puts 'before' puts block.call puts 'after' end lab { return 10; } Now I am getting LocalJumpError: unexpected return. To me both the code are doing same thing. Yes in the first case I am passing a proc and in the second case I am passing a block. But &block converts that block into proc. So proc.call should behave same. And yes I have seen this post http://stackoverflow.com/questions/2325471/using-return-in-a-ruby-block

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  • Using ASP.NET Session for Lifetime Management (Unity)

    - by Sigray
    I am considering using Unity to manage the lifetime of a custom user class instance. I am planning on extending the LifetimeManager with a custom ASP.NET session manager. What I want to be able to do is store and retrieve the currently logged in user object from my custom classes, and have Unity get the instance of User from the session object in ASP.NET, or (when in a Win32 project) retrieve it statically or from the current thread. So far my best solution is to create a static instance of my Unity container on startup, and use the Resolve method to get my User object from each of my classes. However, this seems to create a dependency on the unity container in my other classes. What is the more "Unity" way of accomplishing this goal? I would like to be able to read/replace the current User instance from any class.

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  • VMware player unity with ubuntu 11.10 guest on W7 host - empty applications start menu

    - by lexalizer
    I am trying to run Ubuntu 11.10 as a guest on Windows 7. When I enter into unity mode, the menu for the guest os, next to the Windows start menu is empty. I have searched around the web for a fix for this, but there doesn't seem to be anything that works. I have tried restarting the guest os several times, I am running VMware player as an admin, but the guest start menu in unity mode is still empty. I have tried clearing the VM cache. I have installed all the Ubuntu updates and the VMware tools. Has anyone had this problem?

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  • How can I fix apt-get autoremove wanting to uninstall most of my packages?

    - by Stefano
    I did change my packages in synaptic from manually installed to Automatically (they were not manually installed but automatically). Now they are marked for Autoremove. I tested it with sudo apt-get autoremove and the result is shown below (a reduced version because its almost all packages). I remember last year I had same issue and solved it via Ubuntu forums but the forum is down and I cannot reach the post! Anyone has any idea how to fix this? sudo apt-get autoremove Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: unity-asset-pool unity-greeter unity-lens-applications unity-lens-files unity-lens-music unity-lens-photos unity-lens-video unity-scope-gdrive unity-scope-musicstores unity-scope-video-remote unity-services unity-tweak-tool unity-webapps-amazoncloudreader unity-webapps-common unity-webapps-facebookmessenger unity-webapps-gmail unity-webapps-googledocs unity-webapps-googleplus unity-webapps-launchpad unity-webapps-linkedi xserver-xorg-input-wacom xserver-xorg-video-all xserver-xorg-video-ati xserver-xorg-video-cirrus xserver-xorg-video-fbdev xserver-xorg-video-intel xserver-xorg-video-mach64 xserver-xorg-video-mga xserver-xorg-video-modesetting xserver-xorg-video-neomagic xserver-xorg-video-nouveau xserver-xorg-video-openchrome xserver-xorg-video-qxl xserver-xorg-video-r128 xserver-xorg-video-radeon xserver-xorg-video-s3 xserver-xorg-video-savage xserver-xorg-video-siliconmotion xserver-xorg-video-sis xserver-xorg-video-sisusb xserver-xorg-video-tdfx xserver-xorg-video-trident xserver-xorg-video-vesa xserver-xorg-video-vmware xul-ext-unity xul-ext-webaccounts xul-ext-websites-integration y-ppa-manager yad zenity zenity-common zip 0 upgraded, 0 newly installed, 1440 to remove and 0 not upgraded. After this operation, 3,853 MB disk space will be freed. Do you want to continue [Y/n]?

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  • State management using the Application class in ASP.Net applications

    - by nikolaosk
    I have explained some of the state mechanisms that we have in our disposal for preserving state in ASP.Net applications in various posts in this blog. You can have a look at this post , this post , this post and this one . I have not presented yet an example in using the Application class/object for preserving state within our application. Application state is available globally in an application.The way we access Application State is through the HttpApplication object's Application property. Let...(read more)

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  • Windows Azure Learning Plan - Application Fabric

    - by BuckWoody
    This is one in a series of posts on a Windows Azure Learning Plan. You can find the main post here. This one deals with the Application Fabric for Windows Azure. It serves three main purposes - Access Control, Caching, and as a Service Bus.   Overview and Training Overview and general  information about the Azure Application Fabric, - what it is, how it works, and where you can learn more. General Introduction and Overview http://msdn.microsoft.com/en-us/library/ee922714.aspx Access Control Service Overview http://msdn.microsoft.com/en-us/magazine/gg490345.aspx Microsoft Documentation http://msdn.microsoft.com/en-gb/windowsazure/netservices.aspx Learning and Examples Sources for online and other Azure Appllications Fabric training Application Fabric SDK http://www.microsoft.com/downloads/en/details.aspx?FamilyID=39856a03-1490-4283-908f-c8bf0bfad8a5&displaylang=en Application Fabric Caching Service Primer http://blogs.msdn.com/b/appfabriccat/archive/2010/11/29/azure-appfabric-caching-service-soup-to-nuts-primer.aspx?wa=wsignin1.0 Hands-On Lab: Building Windows Azure Applications with the Caching Service http://www.wadewegner.com/2010/11/hands-on-lab-building-windows-azure-applications-with-the-caching-service/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+WadeWegner+%28Wade+Wegner+-+Technical%29 Architecture  Azure Application Fabric Internals and Architectures for Scale Out and other use-cases. Azure Application Fabric Architecture Guide http://blogs.msdn.com/b/yasserabdelkader/archive/2010/09/12/release-of-windows-server-appfabric-architecture-guide.aspx Windows Azure AppFabric Service Bus - A Deep Dive (Video) http://www.msteched.com/2010/Europe/ASI410 Access Control Service (ACS) High Level Architecture http://blogs.msdn.com/b/alikl/archive/2010/09/28/azure-appfabric-access-control-service-acs-v-2-0-high-level-architecture-web-application-scenario.aspx Applications  and Programming Programming Patterns and Architectures for SQL Azure systems. Various Examples from PDC 2010 on using Azure Application as a Service Bus http://tinyurl.com/2dcnt8o Creating a Distributed Cache using the Application Fabric http://blog.structuretoobig.com/post/2010/08/31/Creating-a-Poor-Mane28099s-Distributed-Cache-in-Azure.aspx  Azure Application Fabric Java SDK http://jdotnetservices.com/

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  • Advantages and disadvantages of building a single page web application

    - by ryanzec
    I'm nearing the end of a prototyping/proof of concept phase for a side project I'm working on, and trying to decide on some larger scale application design decisions. The app is a project management system tailored more towards the agile development process. One of the decisions I need to make is whether or not to go with a traditional multi-page application or a single page application. Currently my prototype is a traditional multi-page setup, however I have been looking at backbone.js to clean up and apply some structure to my Javascript (jQuery) code. It seems like while backbone.js can be used in multi-page applications, it shines more with single page applications. I am trying to come up with a list of advantages and disadvantages of using a single page application design approach. So far I have: Advantages All data has to be available via some sort of API - this is a big advantage for my use case as I want to have an API to my application anyway. Right now about 60-70% of my calls to get/update data are done through a REST API. Doing a single page application will allow me to better test my REST API since the application itself will use it. It also means that as the application grows, the API itself will grow since that is what the application uses; no need to maintain the API as an add-on to the application. More responsive application - since all data loaded after the initial page is kept to a minimum and transmitted in a compact format (like JSON), data requests should generally be faster, and the server will do slightly less processing. Disadvantages Duplication of code - for example, model code. I am going to have to create models both on the server side (PHP in this case) and the client side in Javascript. Business logic in Javascript - I can't give any concrete examples on why this would be bad but it just doesn't feel right to me having business logic in Javascript that anyone can read. Javascript memory leaks - since the page never reloads, Javascript memory leaks can happen, and I would not even know where to begin to debug them. There are also other things that are kind of double edged swords. For example, with single page applications, the data processed for each request can be a lot less since the application will be asking for the minimum data it needs for the particular request, however it also means that there could be a lot more small request to the server. I'm not sure if that is a good or bad thing. What are some of the advantages and disadvantages of single page web applications that I should keep in mind when deciding which way I should go for my project?

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  • Unity: Is there a way to edit a Skin file?

    - by Roberto
    My project has multiple skins and sometimes we have to deal with skins with many custom styles. Editing them in the editor is difficult, for instance, I cannot delete one style that is not the last one without deleting the ones after it. Would there be a way to edit a file that represents this skin? Could I edit a skin file if I use Text in the Asset Serialization Mode (Unity Pro)? If not, is there something in the Unity Store to help me better edit skins?

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  • How do I theme the maximized window buttons with Unity?

    - by Dylan McCall
    I use a custom Gtk theme along with the default Ambiance window controls. Using my theme, the Unity panel shows its very ugly default buttons when my window is maximized. Since I have the same window theme, I am assuming this comes from the Gtk theme. I tried copying and pasting a few things from Ambiance's gtkrc, but nothing has stuck so far. What must a theme author do to gain pretty looking window buttons in Unity's panel?

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  • Why is my card Unity blacklisted with all the requirements fulfilled?

    - by Oxwivi
    The following is the Unity test output: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.30 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity supported: no As you can see, all requirements are fulfilled but my GPU is blacklisted. What can I do about it?

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  • Is it possible to auto-arrange the active Unity launcher icons?

    - by tijybba
    I am using Ubuntu 12.04 x64 bit as default DE. I was guessing it is possible to Auto Arrange the Current-Active applications in Unity Launcher panel to align in Lastly-Opened or Firstly-Opened in ascending or descending order, irrespective of their locked positions in the Unity Launcher panel. Just to get rid of Scrolling down the launcher panel every time to search active application thereby depriving the need of Alt-Tab shortcut. I mean Alt-Tab alternative in more smarter way, though I also use Alt-Tab for the task Management purpose.

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  • Can I hide running applications from the unity launcher?

    - by Chris Whelan
    When running UNE 10.10 I often have several applications running which on a traditional GNOME desktop environment would be running purely in the background and would only be visible from the system tray. Good examples would be tomboy when hidden or redshift. Unfortunately Unity shows a running application in the launcher (dock) for these applications even though they already have appindicators visible in the sys tray. Is there any way to configure/force Unity not to show icons in the dock for certain applications?

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  • its possible to use unity 3d and gnome3 without any drivers?

    - by user49523
    currently i don't have any driver available for the laptop that i use , and cause of this i only can use unity2d and gnome2. i have ubuntu 11.10 and ubuntu 12.04 installed and no drivers for both. i would like to use unity3d and gnome3..instead of unity and gnome2 or at least have that option even if computer became a lit slower. so there is a way of enabling unity 3d and gnome without any driver had been installed?

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  • Is there going to be a friendly Unity settings window?

    - by Valorin
    Currently, as far as I am aware, you need to use the CompizConfig Settings Manager application to play with the Unity configuration settings. While this makes sense, from a technical point of view, it requires the user to know about the settings manager, install it, and then find the Unity options within it. Not very user friendly. Is there a user friendly configuration application planned that will offer all the configuration options in an easy-to-use for new people fashion?

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  • When will the Unity Greeter begin to look like the propositions from the Design Team?

    - by Marcappuccino
    The Canonical Design Team gave a rather beautiful login screen mockup for the unity greeter. These designs, in my opinion far exceed the current UI that we have for Quantal (which I think is worse, apart from remote login), and I was led to beleive that these were the official guidelines for the greeter. Are there plans to implement these designs into the Unity Greeter? The proposal is here: https://docs.google.com/a/canonical.com/document/d/1ypvxcSmwNKKMZawit-0r6uLnbTxoA-XoyB0ZNCKNMSg/edit?pli=1 The mockups are here: https://docs.google.com/a/canonical.com/file/d/0BzP7juF4TDpQS3JCWmtHTmR6OVk/edit?pli=1

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  • How to Block a HTTP Website along with Its All Subdomain using IPTABLE

    - by netnovice
    I run a small HTTP web proxy site . We can not modify anything there in Proxy program. Few users mainly use Yahoo Web mail for Spamming and We need to block yahoo web mail access only ( complete yahoo website is also Ok) through our proxy . specially .mail.yahoo.com.. Like - we need to block URL like - http://uk-mg61.mail.yahoo.com http://in-mg61.mail.yahoo.com etc. etc. Note : We generaly open http://mail.yahoo.com in browser - but after loggin in it forwards it to Urls like above but all those are subdomain of mail.yahoo.com My target is if we can get all IP list for all available subdomain of mail.yahoo.com I can block it totally . We can only use IPTABLE ...I know using proxy itself we can check HTTP header and check Host field for .mail.yahoo.com. and block it. Solution : Follwoign what I did using IPtable . I collected IP CIDR block for yahoo mainly for yahoo web mail ( mail.yahoo.com ) as much as possible ( using linux host and whois command ) [ like 66.163.160.0/19 nd 98.136.0.0/14 etc ] and applied follwing command Like iptables -A OUTPUT -p tcp -d 66.163.160.0/19 -m state --state NEW -j DROP etc. Things are working fine. user can not access yahoo mail BUT the problem is I need to be updated with the avaialble CIDR YAHOO IP list ... I am ready to do it every week. I collected many from Net... You know theer are countles subdomain of mail.yahoo.com and seems every week Yahoo adding new IP... But what I observed some time user can bypass our rule and the reason obvously all the avaialble Ips are not entered in IPtable yet. What we need to do is enter all Ips of mail.yahoo.co But where do I find all subdomain for mail.yahoo.com I know we can get it from DNS but I must not be allowed to make DNS axfr query. Also doing reverse DNS will have performance issue. I want to know all subdomain of .mail.yahoo.c Can I get it from yahoo site. I have the list of all YAHOO smtp IP....but I need webmail Ip... ( http://public.yahoo.com/carloc/ymail.html ) Can you please share your Idea. Thank you

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  • Starting multiple applications in Ubuntu Unity

    - by Black
    I would like to start multiple GUI applications with a single script or command in Ubuntu 12. By now, I have a shell script that starts an application in the foreground and waits for the termination of the application afterwards starts several applications (like browser, mailer, IRC client) in the background The script is working, however all the applications are getting the same icon and are treated like different windows of one application, i.e. the script. Is there a way to start applications from a script, that makes Unity display the icons of the applications, e.g. the Thunderbird icon, instead of a single default icon for the script? The script looks like this: ! /bin/bash wait for termination... /usr/bin/libreoffice path/to/document in background /usr/bin/thunderbird & /usr/bin/pidgin &

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  • How do I re-install Unity after uninstalling gnome-shell?

    - by Florian
    I am using Ubuntu 14.04. I have big issues with the Unity desktop. I installed then uninstalled gnome-shell (using "apt-get autoremove --purge gnome-shell"). Since then, my desktop has no background and no icons. Plus, and this is the bothering part, unity is very unstable. On startup, there is a huge use of memory, much more than before. Sometimes, I also cannot minimize a window without having the desktop freezing and having to kill the process in question with tty1. I have tried to use : apt-get autoremove --purge ubuntu-desktop apt-get install ubuntu-desktop But it does not change a thing. I tried to update my video drivers but it is still the same. How can I reinstall the unity desktop thoroughly (obviously, something in its install is broken) ? If it is not possible, is it safe that I create a new partition on my disk where I will put my files and reinstall Ubuntu on the old partition (I do have a USB install of Ubuntu 14.04 but not enough space to save my files on it) ?

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  • How to enable Unity 3D support in 12.04 using open-source drivers for RadeonHD cards?

    - by martin
    As the title says I can't enable the Unity 3D support when I'm using open-source drivers (xorg-edgers). I have an xfx Radeon HD 6950 by the way. If I install the proprietary 12.3 drivers from AMD it works, but I get poorer 2D performance than the open-source drivers and also I get some freezes and lock ups at random. So because of this I'm trying the open-source drivers and so far no issues at all, except this one. Running this command $ /usr/lib/nux/unity_support_test -p shows this: OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no And this command $ lspci -nn | grep VGA shows: 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Cayman PRO [Radeon HD 6950] [1002:6719] So, is this normal? Do I need to go back to proprietary drivers to enable Unity 3D? If anyone can give me help, I'll much appreciate it.

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