Search Results

Search found 30780 results on 1232 pages for 'object oriented modeling'.

Page 190/1232 | < Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >

  • Sorting a List based on an ArrayList within a custom Object

    - by Matt Weldon
    I am using a list to keep track of a number of custom Row objects as follows: Public Rows As List(Of Row)() Row has 2 properties, Key (a String) and Cells (an ArrayList). I need to be able to sort each Row within Rows based on a developer defined index of the Cells ArrayList. So for example based on the following Rows Row1.Cells = ("b", "12") Row2.Cells = ("a", "23") Rows.Sort(0) would result in Row2 being first in the Rows list. What would be the best way of going about implementing this? Thanks

    Read the article

  • Creating an Expando object in Ruby

    - by tyndall
    Is there a better way to write this Expando class? The way it is written does not work. I'm using Ruby 1.8.7 starting code quoted from https://gist.github.com/300462/3fdf51800768f2c7089a53726384350c890bc7c3 class Expando def method_missing(method_id, *arguments) if match = method_id.id2name.match(/(\w*)(\s*)(=)(\s*)(\.*)/) puts match[1].to_sym # think this was supposed to be commented self.class.class_eval{ attr_accessor match[1].to_sym } instance_variable_set("#{match[1]}", match[5]) else super.method_missing(method_id, *arguments) end end end person = Expando.new person.name = "Michael" person.surname = "Erasmus" person.age = 29

    Read the article

  • Object Recognition from Templates

    - by JonLeah
    Hi Guys, I was hoping someone could point me in the right direction here. With a picture of a die (from above) I want to recognize which side is up. I understand the basics in play here, but I'm having trouble grasping the power of OpenCV. I imagine I want a picture of each side of the die. Then I can somehow compare them all to the current image to be classified. How can I use OpenCV to do this? Thanks, Jonathan

    Read the article

  • Returning reference to object is not changing the address in c++

    - by ashish-sangwan
    I am trying to understand functions returning a reference. For that I have written a simple program: #include<iostream> using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout<<i<<endl;} }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I ran the program using gdb and observed that the address of obj1 still remains same, but I expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help.

    Read the article

  • rails gem share_counts GET method on object?

    - by jaqbyte
    created the first rails app! excinting! for two weeks now I did Zombie, rubymonk etc. I love it! I used scaffold form url:string and included the gem share_counts. rails c: f = form.first ShareCounts.twitter f.url works! but... I have trouble to write the controller and the view! For you experienced railies this is probably a silly question, and probably only 5 lines of code, but for me thats a big step learning RoR! I am very thankful if someone could help how I can show the count next to the "url" field. Thank you so much!!! joh

    Read the article

  • PHP Object Access Syntax Question with the $

    - by ImperialLion
    I've been having trouble searching for this answer because I am not quite sure how to phrase it. I am new to PHP and still getting my feet on the ground. I was writing a page with a class in it that had the property name. When I originally wrote the page there was no class so I just had a variable called $name. When I went to encapsulate it in a class I accidental changed it to be $myClass->$name. It tool me a while to realize that the syntax I needed was $myClass->name. The reason it took so long was the error I kept getting was "Attempt to access a null property" or something along those lines. The error lead me to believe it was a data population error. My question is does $myClass->$name have a valid meaning? In other words is there a time you would use this and a reason why it doesn't create a syntax error? If so what is the semantic meaning of that code? When would I use it if it is valid? If its not valid, is there a reason that it doesn't create a syntax error?

    Read the article

  • JavaScript's Associative Array / Object can't be read in functions

    - by Matrym
    At the very beginning of the javascript file, I have: var lbp = {}; lbp.defaults = { minLength: 40 }; I can successfully alert it afterwards, with: alert(lbp.defaults.minLength); But as soon as I put it inside a function, when I alert, I get "Undefined". What gives, and how do I avoid this? Is it absolutely necessary to pass this variable into each function, for example, by doing: function(lbp) { alert(lbp.defaults.minLength); } I would have thought that defining it first, it would attain global scope and not be required to be passed in? Thanks in advance for enlightening me :)

    Read the article

  • objective-c having issues with an NSDictioary object

    - by Mark
    I have a simple iPhone app that Im learning and I want to have an instance variable called urlLists which is an NSDictionary I have declared it like so: @interface MyViewController : UIViewController <UIPickerViewDataSource, UIPickerViewDelegate>{ IBOutlet UIPickerView *pickerView; NSMutableArray *categories; NSDictionary *urlLists; } @property(retain) NSDictionary *urlLists; @end and in the implementation: @implementation MyViewController @synthesize urlLists; ... - (void)viewDidLoad { [super viewDidLoad]; categories = [[NSMutableArray alloc] init]; [categories addObject:@"Sport"]; [categories addObject:@"Entertainment"]; [categories addObject:@"Technology"]; [categories addObject:@"Political"]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", @"value4", nil]; urlLists = [NSDictionary dictionaryWithObjects:objects forKeys:categories]; for (id key in urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } ... @end And, this all works up to here. I have added a UIPicker to my app, and when I select one of the items, I want to Log the one picked and its related entry in my dictionary. -(void) pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger) component { for (id key in self.urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } but I get the old EXC_BAD_ACCESS error... I know Im missing something small, but what? Thanks

    Read the article

  • [Ruby] Modifying object inside a loop doesn't change object outside of the loop?

    - by Jergason
    I am having problems with modifying objects inside blocks and not getting the expected values outside the blocks. This chunk of code is supposed to transform a bunch of points in 3d space, calculate a score (the rmsd or root mean squared deviation), and store both the score and the set of points that produced that score if it is lower than the current lowest score. At the end, I want to print out the best bunch of points. first = get_transformed_points(ARGV[0]) second = get_transformed_points(ARGV[1]) best_rmsd = first.rmsd(second) best_points = second #transform the points around x, y, and z and get the rmsd. If the new points # have a smaller rmsd, store them. ROTATION = 30 #rotate by ROTATION degrees num_rotations = 360/ROTATION radians = ROTATION * (Math::PI/180) num_rotations.times do |i| second = second * x_rotate num_rotations.times do |j| second = second * y_rotate num_rotations.times do |k| second = second * z_rotate rmsd = first.rmsd(second) if rmsd < best_rmsd then best_points = second best_rmsd = rmsd end end end end File.open("#{ARGV[1]}.out", "w") {|f| f.write(best_points.to_s)} I can print out the points that are getting stored inside the block, and they are getting transformed and stored correctly. However, when I write out the points to a file at the end, they are the same as the initial set of points. Somehow the best_points = second chunk doesn't seem to be doing anything outside of the block. It seems like there are some scoping rules that I don't understand here. I had thought that since I declared and defined best_points above, outside of the blocks, that it would be updated inside the blocks. However, it seems that when the blocks end, it somehow reverts back to the original value. Any ideas how to fix this? Is this a problem with blocks specifically?

    Read the article

  • Linq to NHibernate - How to return a parent object with only certain child objects included

    - by vakman
    Given a simplified model like the following: public class Enquiry { public virtual DateTime Created { get; set; } public virtual Sender Sender { get; set; } } public class Sender { public virtual IList<Enquiry> Enquiries { get; set; } } How can you construct a Linq to Nhibernate query such that it gives you back a list of senders and their enquiries where the enquiries meet some criteria. I have tried something like this: return session.Linq<Enquiry>() .Where(enquiry => enquiry.Created < DateTime.Now) .Select(enquiry => enquiry.Sender) In this case I get an InvalidCastException saying you can't cast type Sender to type Enquiry. Any pointers on how I can do this without using HQL?

    Read the article

  • To not iterate through function of Array object if it is added to Array prototype

    - by Rishat Muhametshin
    According to the way to add indexOf method to Array class in IE6, how do I now reject this method from iterating through any random array? For example: Array.prototype.indexOf = function(needle) { ... }; var array = [1, 2, 3]; for (var i in array) { document.write(i + ': ' + array[i]); } gives output 0: 1 1: 2 2: 3 indexOf: function ... How can I skip indexOf property and stop iterating on it without adding any code to where for(...) is called?

    Read the article

  • iPhone/Obj-C - Archiving object causes lag

    - by Dylan
    Hi I have a table view, and when I delete a cell I am removing an item from an NSMutableArray, archiving that array, and removing the cell. However, when I do this, it is causing the delete button to lag after I click it. Is there any way to fix this? // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { int row = [indexPath row]; [savedGames removeObjectAtIndex:row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; //this line causing lag [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; } } Thanks

    Read the article

  • "Right" way to deallocate an std::vector object

    - by Jacob
    The first solution is: std::vector<int> *vec = new std::vector<int>; assert(vec != NULL); // ... delete vec; An alternative is: std::vector<int> v; //... vec.clear(); vec.swap(std::vector<int>(vec)); The second solution's a bit of a trick --- what's the "right" way to do it?

    Read the article

  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

    Read the article

  • simplexml object node iteration

    - by MorbidWrath
    I have an xml file that I'm parsing with php's simplexml, but I'm having an issue with an iteration through nodes. the xml: <channel> <item> <title>Title1</title> <category>Cat1</category> </item> <item> <title>Title2</title> <category>Cat1</category> </item> <item> <title>Title3</title> <category>Cat2</category> </item> </channel> my counting function: public function cat_count($cat){ $count = 0; $items = $this->xml->channel->item; $size = count($size); for($i=0;$i<$size;$i++){ if($items[$i]->category == $cat){ $count++; } } return $count; } Am I overlooking an error in my code, or is there another preferred method for iterating through the nodes? I've also used a foreach and while statement with no luck, so I'm at a loss. Any suggestions?

    Read the article

  • Get ID of the object saved with association

    - by Pravin
    Hi, Here is my scenario: I have three models Subscriber, Subscription, Plan, with has_many :through relationship between Subscriber and Plans. A subscriber can have multiple plans with one active plan. Whenever a subscriber selects a plan I save it using accepts_nested_attributes_for :subscriptions. I get one plan from the form. Now my problem is I want to get the ID of the record created in subscriptions table.

    Read the article

  • Measuring time taken to display an object in Flex

    - by dta
    For e.g. function showIt():void { something.visible = true; } function init():void { time1 = flash.utils.getTimer(); showIt(); time2 = flash.utils.getTimer(); } <mx:st id="something" visible="false"/> <mx:Button click="init()"/> In the above code, I want to measure the time taken to display st on screen. Is it enough to compute time2 - time1? Or should I put an event handler on render? Or some other way?

    Read the article

  • Object Deletion: use parent or not

    - by metdos
    Which one do you prefer to delete objects? Especially in QT, but other practices are also welcome. These two alternatives seem same to me, are they? 1.Bound to another class, and destroy when it is destroyed. SomeClass::SomeClass{ socket_ = new QTcpSocket(this); } or 2.Destroy in the destructor of class SomeClass::SomeClass{ socket_ = new QTcpSocket(); } SomeClass::~SomeClass{ delete socket_; }

    Read the article

  • javascript array/object issue

    - by FlyingCat
    I am trying to push elements to an array. for (a=0; a < test.length; a++){ if(this.testnumber != test[a].number){ //it will only loop 8 times under conditional statement group = { title: test.Title , ID: test.ID, contents: [] }; this.company.push(group); this.testnumber = test.number[a]; } //outside of if conditional statement.. it will loop 15 times //i want every test[a].conetents get pushed to group.contents array. //this.company is the final variable I need for this function... group.contents.push(test[a].contents); } However, when I do console.log(this.company); I see 8 elmements with only 1 element in each group.contents array The ideal situation is to have 8 elements with 2 to 3 elements in the group.contents array I hope I explain my situation well. Any idea how to solve my issue? Thanks a lot!

    Read the article

  • Authlogic's current_user object in models

    - by jriff
    Hi all! I need to know the ID of the current user in a model: def after_save desc, points=nil, nil if answer_index == daily_question.correct_answer_index desc = I18n.t('daily_question.point_log.description.correct') points=daily_question.points else desc = I18n.t('daily_question.point_log.description.incorrect') end current_user.give_points(:description => desc, :points => points ) end But I guess that is not how it is done? Regards, Jacob

    Read the article

  • Getting object coordinates from camera

    - by user566757
    I've implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode' works fine enough, but I want to add collision detection. I can't seem to figure out how to transform my position vector to coordinates in which OpenGL draws my objects. A rough sketch of my drawing loop is this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.setView(); drawer.drawTheScene(); I'm at a loss of how to proceed; looking at the ModelView matrix between calls and my position vector, I haven't found any kind of correlation.

    Read the article

  • Object or primitive type

    - by John
    Hi, Can someone explain to me the usage of Integer, Boolean etc in place of their primitive types in JAVA? I can't seem to grasp the advantages their are providing. They seem to create unnecessary problems of handling null values. Thanks!

    Read the article

< Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >