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  • Odd SQL behavior, I'm wondering why this works the way it does.

    - by Matthew Vines
    Consider the following Transact sql. DECLARE @table TABLE(val VARCHAR(255) NULL) INSERT INTO @table (val) VALUES('a') INSERT INTO @table (val) VALUES('b') INSERT INTO @table (val) VALUES('c') INSERT INTO @table (val) VALUES('d') INSERT INTO @table (val) VALUES(NULL) select val from @table where val not in ('a') I would expect this to return b, c, d, NULL but instead it returns b, c, d Why is this the case? Is NULL not evaluated? Is NULL somehow in the set 'a'?

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  • How to switch from VARCHAR to TEXT in SQL 2000?

    - by MatthewMartin
    What do I need to consider before I switch a bunch of fields from VARCHAR(bignumber) to TEXT? Aside from performance, and sometime in the far future TEXT will be deprecated, and aside from the fact that it looks like I need to drop and recreate the table to alter the column's data type? This is for SQL 2000-- I can't do VARCHAR(max) and VARCHAR(8000) isn't large enough.

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  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

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  • How to ignore noiseXXX.txt files for a specific column in SQL Server 2005?

    - by John MacIntyre
    I have a product table where the description column is fulltext indexed. The problem is, users frequently search a single word, which happens to be in the noiseXXX.txt files. We'd like to keep the noise word functionality enabled, but is there anyway to turn it off just for this one column? I think you can do this in 2008 with the SET STOPLIST=OFF, but I can't seem to find similar functionality in SQL Server 2005.

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  • How to convert SQL Statement with TOP, COUNT and GROUP BY to return an object list with LINQ

    - by Junior Mayhé
    Hello guys does anyone know how to convert this SQL statement to a LINQ to a List? SELECT TOP(5) COUNT(CategoryId), CategoryName FROM Tickets GROUP BY CategoryName The result would be something like public static List<Categories> List() { MyEntities db = new MyEntities(); /* here it should return a list o Category type */; return db.Category.GroupBy(...).OrderBy(...); }

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  • What's the best way to parse an Address field using t-sql or SSIS?

    - by dtaylo04
    I have a data set that I import into a SQL table every night. One field is 'Address_3' and contains the City, State, Zip and Country fields. However, this data isn't standardized. How can I best parse the data that is currently going into 1 field into individual fields. Here are some examples of the data I might receive: 'INDIANAPOLIS, IN 46268 US' 'INDIANAPOLIS, IN 46268-1234 US' 'INDIANAPOLIS, IN 46268-1234' 'INDIANAPOLIS, IN 46268' Thanks in advance! David

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  • How to prevent SQL Compact DB to be erased?

    - by Skuta
    Hi, I'm developing an applciation using SQL Compact database in Visual Studio 2008. When I start the application and run the process, the data is being loaded into database for few hours worth of few tens of megabytes. However, when I quite debugging, change something in code (not in DB structure), run the project again, the database is erased. Does anyone know how to prevent this behavior? I need the data to stay in DB to test on it.

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  • Generate Delete Statement From Foreign Key Relationships in SQL 2008 ?

    - by Element
    Is it possible via script/tool to generate a delete statement based on the tables fk relations. i.e. I have the table: DelMe(ID) and there are 30 tables with fk references to its ID that I need to delete first, is there some tool/script that I can run that will generate the 30 delete statements based on the FK relations for me ? (btw I know about cascade delete on the relations, I can't use it in this existing db) I'm using Microsoft SQL Server 2008

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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