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  • PHP preg_match Math Function

    - by Matt
    I'm writing a script that will allow a user to input a string that is a math statement, to then be evaluated. I however have hit a roadblock. I cannot figure out how, using preg_match, to dissallow statements that have variables in them. Using this, $calc = create_function("", "return (" . $string . ");" ); $calc();, allows users to input a string that will be evaluated, but it crashes whenever something like echo 'foo'; is put in place of the variable $string.

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  • C++ function object terminology functor, deltor, comparitor, etc..

    - by Robert S. Barnes
    Is there a commonly accepted terminology for various types for common functors? For instance I found myself naturally using comparitor for comparison functors like this: struct ciLessLibC : public std::binary_function<std::string, std::string, bool> { bool operator()(const std::string &lhs, const std::string &rhs) const { return strcasecmp(lhs.c_str(), rhs.c_str()) < 0 ? 1 : 0; } }; Or using the term deltor for something like this: struct DeleteAddrInfo { void operator()(const addr_map_t::value_type &pr) const { freeaddrinfo(pr.second); } }; If using these kinds of shorthand terms is common, it there some dictionary of them all someplace?

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  • boost variant static_visitor problem picking correct function

    - by Steve
    I'm sure I'm having a problem with template resolution here, but I'm not sure why I'm having the problem. I have a static visitor I'm passing to boost variant where i've had to do template specialization for certain cases. The case for everything except for MyClass should throw in the static_visitor below. Unfortunately, when the visitor is applied to pull a MyClass out, it selects the most generic case rather than the exact match. I would type each case explicitly, but that will be rather long. So, why is the compiler resolving the most generic case over the exact match, and is there anyway to fix it template<> class CastVisitor<MyClass>:public boost::static_visitor<MyClass> { public: template<typename U> MyClass operator()(const U & i) const { throw std::exception("Unable to cast"); } MyClass operator()(const MyClass& i) { return i; } };

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  • Virtual function - including some html

    - by Ockonal
    Hello, I have a php-file which includes another html-file: <? virtual("../top.html");?> The problem is that any code before this include compiles and runs well, after - nothing. There aren't any errors etc. After commenting this line, everything works. Code was written under local computer with ArchLinux + LAMP. Now I have ubuntu 10.04 with the same configuration. What could it be?

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • Arena in Malloc Function

    - by Vaibhav
    I am using malloc_stats() to print malloc related statistics in which I am finding "Arena 0" for some programs and "Arena 0 and Arena 1" for some other programs. What do these arenas represent?

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  • Operator & and * at function prototype in class

    - by Puyover
    I'm having a problem with a class like this: class Sprite { ... bool checkCollision(Sprite &spr); ... }; So, if I have that class, I can do this: ball.checkCollision(bar1); But if I change the class to this: class Sprite { ... bool checkCollision(Sprite* spr); ... }; I have to do this: ball.checkCollision(&bar1); So, what's the difference?? It's better a way instead other? Thank you.

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  • pluralize function in ruby NOT RAILS!

    - by DJTripleThreat
    Writing some ruby code (not rails) and I need to handle something like this: found 1 match found 2 matches I have rails installed so maybe I might be able to add a require clause at the top of the script, but does anyone know of a RUBY method that pluralizes strings? Is there a class I can require that can deal with this if the script isn't rails but I have rails installed? Thanks in advance!

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  • MATLAB pdist function

    - by James
    Hi, I am using the pdist command to find the distance between x and y coordinates stored in a matrix. X = [100 100; 0 100; 100 0; 500 400; 300 600;]; D = pdist(X,'euclidean') Which returns a 15 element vector. : [0.734979755525412 3.40039811339820 2.93175207511321 1.83879677592575 2.40127440268306 2.75251513299386 2.21488402640753 1.10610649500317 1.81674017301699 0.903207751535635 1.99116952754924 1.05069952386082 1.24122819418333 1.08583377275532 1.38729428638035] Is there a way to associate these distances with the coordinates they were derived from, i.e. store them in a matrix with the general row form: [Length xcoordinate1 ycoordinate1 xcoordinate2 ycoordinate2] Where there is a row for each length found? Thanks in advance

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  • Call function from object instantiated in one class in another

    - by Dk43
    I have two classes, both of which need to be able to call the same instance of entitymanager class Engine { EntityManager::Entitymanager EManager; } And I need to add an object to a vector contained by this particular instance of Engine. What I want to do is be able to add a bullet spawned by the player to the vector that contains all my entities. class Player : Entity { void SpawnBullet() {Engine::EManager.Add(BULLET);} } The above returns this error: error: object missing in reference to ‘Engine::EManager’ How do I resolve this? Any help or pointers in the right direction would be much appreciated!

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  • Determining where a function is defined in C#?

    - by templatetypedef
    Hey all - I am a complete novice at C# (I've never used it before) and recently needed to look over some code written in it. I spent the longest time trying to track down a nonexistent method in a class that didn't seem to be defined anywhere in the class that was using it. I later found out it was an "extension method," which I gather is a method grafted onto another class by some source. I completely understand the rationale behind this language feature and actually think it's quite nice. However, as someone without much experience in the language, it makes it harder to look up unfamiliar methods, since the method in question could be defined anywhere. My question is this: given an unfamiliar method call in C#, what's the best way for me to look up more info on it, given that it could be an extension method defined in an entirely separate class? Thanks!

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  • Implement sms scheme function in iPhone apps

    - by elson
    hi, is there any code on how to implement the sms scheme in iPhone apps. in addition, implementing this sms scheme will allow my apps interact with the sms apps ma like doing subscription of advertisement or services ? any help, i truly appreciated it. Cheers

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  • Does dict.update affect a function's argspec?

    - by sbox32
    import inspect class Test: def test(self, p, d={}): d.update(p) return d print inspect.getargspec(getattr(Test, 'test'))[3] print Test().test({'1':True}) print inspect.getargspec(getattr(Test, 'test'))[3] I would expect the argspec for Test.test not to change but because of dict.update it does. Why?

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  • C/C++ function definitions without assembly

    - by Jack
    Hi, I always thought that functions like printf() are in the last step defined using inline assembly. That deep into stdio.h is burried some asm code that actually tells CPU what to do. Something like in dos, first mov bagining of the string to some memory location or register and than call some int. But since x64 version of Visual Studio doesent support inline assembler at all, it made me think that there are really no assembler-defined functions in C/C++. So, please, how is for example printf() defined in C/C++ without using assembler code? What actually executes the right software interrupt? Thanks.

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  • Javascript confirm function in codebehind

    - by Geetha
    Hi All, I am using the following code to show confirmation dialog box after finishing some update process in database. but it is not working for me. code: string javaScript = "<script language=JavaScript>\n " + "if(confirm('Do you want to update the files?'))window.location.href = \"Upload.aspx?ID=" + ID + "&pt=Gm&page=Gms\"; else return false;\n" + "</script>"; RegisterStartupScript("imbtnUpdate_Click", javaScript);

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  • Mail php function does'nt send the email

    - by Mamadou
    Hello everybody, I have the following code wich work on some server and does not work in an other: $Name = "myname"; //senders name $email_sender = "[email protected]"; //senders e-mail adress $recipient = $email; //recipient $mail_body = "The text for the mail..."; //mail body $subject = "Subject for reviever"; //subject $header = "From: ". $Name . " <" . $email_sender . ">\r\n"; $status = mail($recipient, $subject, $mail_body, $header); print('ENVOI '. $status); the $status variable is true but i dont see any email.

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  • Calling recursive function twice consecutively

    - by Zack
    #include <stdio.h> #define LENGTH 16 void makeBranches(int, int); void display(int, int); int main(){ makeBranches(0, LENGTH-1); } void makeBranches(int left, int right){ if(left >= right){ return; } else{ display(left, right); makeBranches(left, (right+left)/2); makeBranches((right+left/2)+1, right); } } void display(int left, int right){ printf("%d, %d", left, right); int mid = (left+right)/2; int i; for(i = left; i <= right; i++){ if(i == mid) printf("X"); else printf("-"); } if(right == LENGTH-1) printf("\n"); } The problem that I am having is the second call of makeBranches only executes with the values that caused the first call of makeBranches to return and not the original values that the first call used.

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  • Value of variable changing before function is finished running

    - by Patrick
    I have an image uploading script in which i use the following setup to assign names to uploaded images; $saltdate = date( 'U' ); $saltuser = $_SERVER[REMOTE_ADDR]; $saltname = md5($saltdate.$saltuser); // Recieve, Process, Save uploaded image // Update database with image name The problem that i encounter is that after processing/saving the image, when its time to add this file name to the database, the value of $saltdate seems to have changed and i will get a file name in the database that doesnt exist. How can i make sure that the value doesn't change once i establish it?

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  • Contact picker with search function

    - by tiex
    This question1 describes a way how to show list of phone numbers and select one of them if my app needs a phone number. But image if I have a huge contact list, it is not enough to just show list but possibility for filtering (by contact's name) is also needed. Is there a standard way to show phones list with picking possibility and with filtering possibility? (I wouldn't like to invent my own) Is there a solution for the problem for sdk 2.0 and lower?

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  • Django call function when an object gets added

    - by dotty
    Hay, i have a simple model class Manufacturer(models.Model): name = models.CharField() car_count = models.IntegerField() class Car(models.Model): maker = ForeignKey(Manufacturer) I want to update the car_count field when a car is added to a manufacturer, I'm aware i could just count the Manufacturer.car_set() to get the value, but i want the value to be stored within that car_count field. How would i do this? EDIT Would something like this work? def save(self): if self.id: car_count = self.car_set.count() self.save()

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  • Jquey: select tag onchange function problem

    - by Syom
    i start learning jquery few days ago, and i like it very much. but now i have a problem, that can't solve alone. i have two selects <select id="select1"> <option value="1">1day</option> <option value="2">2day</option> <option value="3">3day</option> </select> <select id="select2"> <option value="1">1day</option> <option value="2">2day</option> <option value="3">3day</option> </select> i need to set #select2 the same value with #select1, when #select1 changes i've red some questions about select tag here, but i need to set "selected" attribute to that option, which have the same value. how can i do it? Thanks

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