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  • program received signal SIGABRT (xcode)

    - by manish1990
    #import <UIKit/UIKit.h> @interface tableview : UIViewController<UITableViewDataSource> { NSArray *listOfItems; } @property(nonatomic,retain) NSArray *listOfItems; @end #import "tableview.h" @implementation tableview @synthesize listOfItems; - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier ]autorelease]; } //NSString *cellValue = [listOfItems objectAtIndex:indexPath.row]; cell.textLabel.text = [listOfItems objectAtIndex:indexPath.row]; return cell; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { listOfItems = [[NSArray alloc] initWithObjects:@"first",@"second",@"third", nil]; //listOfItems = [[NSMutableArray alloc]init]; // [listOfItems addObject:@"first"]; //[listOfItems addObject:@"second"]; [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } -(void)dealloc { [listOfItems release]; [super dealloc]; } @end GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Mon Aug 15 16:03:10 UTC 2011) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 438. 2012-04-27 13:33:23.276 tableview test[438:207] -[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500 2012-04-27 13:33:23.362 tableview test[438:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500' * First throw call stack: (0x13bb052 0x154cd0a 0x13bcced 0x1321f00 0x1321ce2 0x1ecf2b 0x1ef722 0x9f7c7 0x9f2c1 0xa228c 0xa6783 0x51322 0x13bce72 0x1d6592d 0x1d6f827 0x1cf5fa7 0x1cf7ea6 0x1d8330c 0x23530 0x138f9ce 0x1326670 0x12f24f6 0x12f1db4 0x12f1ccb 0x12a4879 0x12a493e 0x12a9b 0x2282 0x21f5) terminate called throwing an exceptionCurrent language: auto; currently objective-c (gdb)

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  • NSArray : release its objects, but keep a pointer to it.

    - by Leo
    Hello, I declare an NSArray in my code then building the array from another array. I process my NSArray and when I'm finished, I would like to release the objects, but I'm reusing this pointer to NSAarray again later to do the same process (creating the array from another array, process then releasing).. So I need to keep the pointer. What should I do ? Here is roughly what I want to do, the buildArray is creating and returning an autoreleased NSArray : NSArray *myArray; for (int i = 0, i < 10, i++){ [myArray arrayWithArray:[self buildArray]]; // Here I process myArray [myArray = nil] // is my guess } I need to keep a pointer to my NSArray, in order to reuse later in the loop, but what is happening to the objects created with [self buildArray]? What is the best to do in order not to keep unused object and arrays ? Or maybe the best solution is simply to removeAllObject of the array..? Thank you!

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  • Basic View Switch Code Crashes iPhone simulator

    - by Ouija
    I've been trying to switch two views from two separate view controllers for a while and it never works, the simulator always crashes to the home screen. I'm using Xcode 3.2.5 and this is my code - SwitchViewsViewController.h #import <UIKit/UIKit.h> #import "SecondViewController.h" @interface SwitchViewsViewController : UIViewController { } -(IBAction)pushButton; @end SwitchViewsViewController.m #import "SwitchViewsViewController.h" #import "SecondViewController.h" @implementation SwitchViewsViewController -(IBAction)pushButton { SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES] [screen release]; } SecondViewController.h #import <UIKit/UIKit.h> @interface SecondViewController : UIViewController { } -(IBAction)pushBack; @end SecondViewController.m #import "SecondViewController.h" @implementation SecondViewController -(IBAction)pushBack{ [self dismissModalViewControllerAnimated:YES]; } In interface builder, all i've done is linked the file's owner classes and the buttons. Also made the SwitchViewsViewController load first, and not MainWindow. Everything builds but when I try to run the app it crashes and sends it to the home screen. Can anyone help me with this?

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  • How should I use try...except while defining a function?

    - by SpawnCxy
    Hi all, I find I've been confused by the problem that when I needn't to use try..except.For last few days it was used in almost every function I defined which I think maybe a bad practice.For example: class mongodb(object): def getRecords(self,tname,conditions=''): try: col = eval("self.db.%s" %tname) recs = col.find(condition) return recs except Exception,e: #here make some error log with e.message What I thought is ,exceptions may be raised everywhere and I have to use try to get them. And my question is,is it a good practice to use it everywhere when defining functions?If not are there any principles for it?Help would be appreciated! Regards

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  • Tallying records using annotate() not working as should.

    - by 47
    I have two classes: Vehicle and Issues....a Vehicle object can have several issues recorded in the Issues class. What I want to do is to have a list of all issues, with each vehicle appearing only once and the total number of issues shown, plus other details....clicking on the record will then take the user to another page with all those issues for a selected vehicle shown in detail now. I tried this out using annotate, but I could only access the count and vehicle foreign key, but none of the other fields in the Vehicle class. class Issues(models.Model): vehicle = models.ForeignKey(Vehicle) description = models.CharField('Issue Description', max_length=30,) type = models.CharField(max_length=10, default='Other') status = models.CharField(max_length=12, default='Pending') priority = models.IntegerField(default='8', editable=False) date_time_added = models.DateTimeField(default=datetime.today, editable=False) last_updated = models.DateTimeField(default=datetime.today, editable=False) def __unicode__(self): return self.description The code I was using to annotate is: issues = Issues.objects.all().values('vehicle').annotate(count=Count('id')) What could be the problem?

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  • Rails validation issue with before_validation

    - by Chance
    I'm still fairly new to rails so I'm not sure what I'm missing here. I'm using GeoKit to geocode an address upon saving. I have a method that geocodes an address and if it fails to find it, it adds an error to the errors list. I've tested it in the console and it is failing on the geocode (presumably adding the error) but still saving successfully. acts_as_mappable before_validation_on_create :geocode_address before_validation_on_update :geocode_address validates_presence_of :street validates_presence_of :city validates_presence_of :state validates_presence_of :zip validates_presence_of :name validates_uniqueness_of :name def geocode_address geo=Geokit::Geocoders::MultiGeocoder.geocode ("#{street}, #{city}, #{state}, #{zip}") puts "geocoded: #{street}, #{city}, #{state}, #{zip}" if geo.success self.lat, self.lng = geo.lat,geo.lng else errors.add(:street, "Could not Geocode address") end puts "geo status: #{geo.success}" end Any help would be greatly appreciated, thanks :)

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  • Serialize object from within

    - by Maximus
    I have the class testClass which has the method save. This method saves object to a database. But it needs to serialize object before saving. How can I serialize object from within the class to do that? class testClass { private $prop = 777; public function save() { $serializedObject = serialize(self); DB::insert('objects', array('id', 'object')) ->values(array(1, $serializedObject)) ->execute(); } } serialize(self) obviously doesn't work.

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  • ruby on rails photo upload problem

    - by dodo00700
    Hallo rails version 2.3.5 I'm learning rails and I run into a problem. I'm doing some nesting forms from the railscasts tutorials. I changed the text area into a data field to upload photos and everything is working. Now i have to display the uploaded pictures and i simply can't do it. I Tried everything I could find on the net but nothing worked. PROBLEM I have the Article controller which handles the article CRUD. inside the article new form there is nested a form for uploading images. article controller def code_image @image_data = Photo.find(params[:id]) @image = @image_data.binary_data send_data(@image, :type => @image_data.content_type, :filename => @image_data.filename, :disposition => 'inline') end photo model def image_file=(input_data) self.filename = input_data.original_filename self.content_type = input_data.content_type.chomp self.binary_data = input_data.read end articles/show.html.erb <%=h @article.title %> <%=h @article.body %> <% for photos in @article.photos %> <%= image_tag(url_for({:action => 'code_image', :id => @article.photos.id})) -%> <% end %> articles/_formnew.html.erb <% form_for (:article, @article, :url => {:action=>'create'}, :html=> {:multipart=>true}) do |f| %> <%= f.error_messages % <%= f.label :title %><br /> <%= f.text_field :title %><br /><br /> <%= f.label :body %><br /> <%= f.text_area :body, :style => 'width: 600px;' %><br /><br /> <% f.fields_for :photos do |builder|%> <%= builder.label :content, "Photo"%><br /> <%= builder.file_field :image_file %><br /> <% end %> <br /> <%= f.submit "Create" %> <% end % Thanks

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  • Objective-C inheritance; calling overriden method from superclass?

    - by anshuchimala
    Hello, I have an Objective-C class that has a method that is meant to be overridden, which is uses in a different method. Something like this: @interface BaseClass - (id)overrideMe; - (void)doAwesomeThings; @end @implementation BaseClass - (id)overrideMe { [self doesNotRecognizeSelector:_cmd]; return nil; } - (void)doAwesomeThings { id stuff = [self overrideMe]; /* do stuff */ } @end @interface SubClass : BaseClass @end @implementation SubClass - (id)overrideMe { /* Actually do things */ return <something>; } @end However, when I create a SubClass and try to use it, it still calls overrideMe on the BaseClass and crashes due to doesNotRecognizeSelector:. (I'm not doing a [super overrideMe] or anything stupid like that). Is there a way to get BaseClass to call the overridden overrideMe?

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  • Isses using function with variadic arguments

    - by Sausages
    I'm trying to write a logging function and have tried several different attempts at dealing with the variadic arguments, but am having problems with all of them. Here's the latest: - (void) log:(NSString *)format, ... { if (self.loggingEnabled) { va_list vl; va_start(vl, format); NSString* str = [[NSString alloc] initWithFormat:format arguments:vl]; va_end(vl); NSLog(format); } } If I call this like this: [self log:@"I like: %@", @"sausages"]; Then I get an EXC_BAD_ACCESS at the NSLog line (there's also a compiler warning that the format string is not a string literal). However if in XCode's console I do "po str" it displays "I like: sausages" so str seems ok.

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  • NSUserDefaults doesn't save

    - by JJSaccolo
    Hi everybody! i'm trying to save some informations in an iphone/ipad app. The problem is that it works but if i close the app (with the home button on the simulator or closing with cmd+q) the informations become lost! this is my code (and, if you see, i used "syncronize") - (IBAction)choose1{ NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:@"choose1" forKey:@"choose"]; [defaults synchronize]; } - (IBAction)choose2{ NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:@"choose2" forKey:@"choose"]; [defaults synchronize]; } - (IBAction)openview{ NSString *var = [[NSUserDefaults standardUserDefaults] objectForKey:@"choose"]; if (var == @"choose1"){ [self pushViewController:view1 animated:YES];} else if (var == @"choose1"){ [self pushViewController:view2 animated:YES]; } } I don't understand why :(

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  • Control ( UIButton, UILable) Hides when the Video plays Again on iPhone!

    - by Taimur Hamza
    Hi, I have displayed UIButton on top of Playing Movie using this code. NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { // Locate the movie player window UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Add our overlay view to the movie player's subviews so it is // displayed above it. [moviePlayerWindow addSubview:self.myABC]; } There are 2 buttons on top of my movie layer. They play different videos.Now the strange part is the video plays fine with buttons showing on top of it. When i press the button to play the other movie plays but the buttons doesnt show. Seems the view reloads and flushes all the Subviews. But i have checked it in the debug mode and it enters into the 'if' condition and this line runs [moviePlayerWindow addSubview:self.myABC]; But the buttons are not dislpayed. Any ideas wats going wrong ? Thanks, Taimur

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  • sound not playing when i press the button and how to fix overlapping sounds

    - by alfredjunco
    the code is giving me an error"Unused variable'path'" and when i press a button there is no sound playing how do i fix this the aSound is in the h file - (void)playOnce:(NSString *)aSound; - (IBAction) beatButton50 { [self playOnce:@"racecars"]; } - (void)playOnce:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if([theAudio isPlaying]) { [theAudio stop]; } } - (void)playLooped:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if (!theAudio) { theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL: [NSURL fileURLWithPath: path] error: NULL]; } [theAudio setDelegate: self]; // loop indefinitely [theAudio setNumberOfLoops: -1]; [theAudio setVolume: 1.0]; [theAudio play]; } - (void)stopAudio { [theAudio stop]; [theAudio setCurrentTime:0]; }

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  • Error reading file with accented vowels

    - by Daniel Dcs
    The following statement to fill a list from a file : action = [] with open (os.getcwd() + "/files/" + "actions.txt") as temp:          action = list (temp) gives me the following error: (result, consumed) = self._buffer_decode (data, self.errors, end) UnicodeDecodeError: 'utf-8' codec can not decode byte 0xf1 in position 67: invalid continuation byte if I add errors = 'ignore': action = [] with open (os.getcwd () + "/ files /" + "actions.txt", errors = 'ignore') as temp:          action = list (temp) Is read the file but not the ñ and vowels accented á-é-í-ó-ú being that python 3 works, as I have understood, default to 'utf-8' I'm looking for a solution for two or more days, and I'm getting more confused. In advance thank you very much for any suggestions.

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  • Is it possible for a parent to use a child's constant or static variables from inside a static metho

    - by ryeguy
    Below is an example of what I'm trying to do. The parent can't access any of the child's variables. It doesn't matter what technique I use (static or constants), I just need some kind of functionality like this. class ParentClass { public static function staticFunc() { //both of these will throw a (static|const) not defined error echo self::$myStatic; echo self::MY_CONSTANT; } } class ChildClass extends ParentClass { const MY_CONSTANT = 1; public static $myStatic = 2; } ChildClass::staticFunc();

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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  • In Rails models; for symbols get automatically converted to YAML when saving to DB. What is the corr

    - by Ram
    In my model example Game, has a status column. But I usually set status by using symbols. Example self.status = :active MATCH_STATUS = { :betting_on => "Betting is on", :home_team_won => "Home team has won", :visiting_team_won => "Visiting team has one", :game_tie => "Game is tied" }.freeze def viewable_status MATCH_STATUS[self.status] end I use the above Map to switch between viewable status and viceversa. However when the data gets saved to db, ActiveRecord appends "--- " to each status. So when I retrieve back the status is screwed. What should be the correct approach?

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  • Dynamic decision on which class to use

    - by Sirupsen
    Hello, Let's say I have a class named Klass, and a class called Klass2. Depending on the user's input, I'd like to decide whether I'll call "hello_world" on Klass, or Klass2: class Klass def self.hello_world "Hello World from Klass1!" end end class Klass2 def self.hello_world "Hello World from Klass2!" end end input = gets.strip class_to_use = input puts class_to_use.send :hello_world The user inputs "Klass2" and the script should say: Hello World from Klass2! Obviously this code doesn't work, since I'm calling #hello_world on String, but I'd like to call #hello_world on Klass2. How do I "convert" the string into a referrence to Klass2 (or whatever the user might input), or how could I else would I achieve this behavior?

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  • Capture Video in iPhone

    - by Timmi
    Hi, I used the following code to record video. UIImagePickerController *m_objpicker;=[[UIImagePickerController alloc] init]; m_objpicker.sourceType = UIImagePickerControllerSourceTypeCamera; m_objpicker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeMovie]; // hide the camera controls //picker.showsCameraControls=NO; m_objpicker.delegate = self; //picker.allowsImageEditing = NO; m_objpicker.allowsEditing=NO; // and put our overlay view in //picker.cameraOverlayView=m_objOverlayView; [self presentModalViewController:m_objpicker animated:YES]; When we finish recording (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{ NSURL *m_objMediaURL=[info objectForKey:UIImagePickerControllerMediaURL]; [m_objpicker dismissModalViewControllerAnimated:YES]; } My doubt is, how to save the captured video to a location we specify. Also how to use UISaveVideoAtPathToSavedPhotosAlbum . What all things i need to change in my code so that i can save video to a specified location Thanks,

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  • How to add a multiline title bar in UINavigationController

    - by Cocoa Matters
    I have try to add a two line title bar in UINavigationController I want to adjust font size automatically set according to string length.My String max size goes to 60. I have try to implemented through following code UILabel *bigLabel = [[UILabel alloc] init]; bigLabel.text = @"1234567890 1234567890 1234567890 1234567890 1234567890 123456"; bigLabel.backgroundColor = [UIColor clearColor]; bigLabel.textColor = [UIColor whiteColor]; bigLabel.font = [UIFont boldSystemFontOfSize:20]; bigLabel.adjustsFontSizeToFitWidth = YES; bigLabel.clipsToBounds = NO; bigLabel.numberOfLines = 2; bigLabel.textAlignment = ([self.title length] < 10 ? NSTextAlignmentCenter : NSTextAlignmentLeft); [bigLabel sizeToFit]; self.navigationItem.titleView = bigLabel; It didn't work for me can you help me please. I have to made this for iPhone and iPad screen

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  • NSString inheritance

    - by Stef
    Hi, I'm doing an useless thing for my first step in Obj-C @interface String : NSString { int m_isnull; } - (id) init; - (int) isNull; @end @implementation String - (id) init { self = [super init]; m_isnull=1; return self; } - (int) isNull { return m_isnull; } @end test : String *a; a=@"ok"; Works fine, but just 2 little questions 1) When I'm compiling I have this warning warning: incompatible Objective-C types assigning 'struct NSString *', expected 'struct String *' I don't know how to avoid it !? 2) a=@"ok" is a fastest way to initialize a string, but when I'm debugging, I don't stop by at my init constructor why ?

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  • Passing class method as selector problem.

    - by Anoide
    Hi, I want to build a selector from a class method. I'm doing it this way: NavigationTreeActionHandler* handler=[NavigationTreeActionHandler self]; NavigationTreeNode* bombsNode=new NavigationTreeNode("Bombs","bigbomb.tif" ,handler,@selector(BigBombButtonPressed:)); I need to pass to NavigationTreeNode the target and the selector to the target method. I try to get the target using the self property of the class object (Don't know if htis is the correct way to do it). Then I get the selector for the class method I want to call on the class. Everything compiles ok but it fails when I use: [[handler class] instanceMethodSignatureForSelector:selector]; I get a nil and don't really know why... could anybody help please? Thanks in advance, Olson.

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  • How to create arrayType for WSDL in Python (using suds)?

    - by Uri
    Environment: Python v2.6.2 suds v0.3.7 The WSDL (server) I work with, have the following schema sub-sections (I tried to write it clearly using plain text) - [ sub-section #1 ] searchRequest: (searchRequest){ userIdentification = (userIdentification){ username = "" password = "" } itineraryArr = (itineraryArray){ _arrayType = "" _offset = "" _id = "" _href = "" _arrayType = "" } ... ... [ sub-section #2 ] itinerary: (itinerary){ departurePoint = (locationPoint){ locationId = None radius = None } arrivalPoint = (locationPoint){ locationId = None radius = None } ... ... There is no problem with 'userIdentification' (which is a "simple" type) But, 'itineraryArr' is an array of 'itinerary', and I don't know how to use python to create XML array. I tried few combinations, for example itinerary0 = self.client.factory.create('itinerary') itineraryArray = self.client.factory.create('itineraryArray') itineraryArray = [itinerary0] searchRequest.itineraryArr = itineraryArray But all my trials resulted with the same server error - Server raised fault: 'Cannot use object of type itinerary as array' (Fault){ faultcode = "SOAP-ENV:Server" faultstring = "Cannot use object of type itinerary as array" } Appreciate you help..... Thanks, Uri

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  • ActiveRecord and transactionsin between `before_save` and `save`

    - by JP
    I have some logic in before_save whereby (only) when some conditions are met I let the new row be created with special_number equal to the maximum special_number in the database + 1. (If the conditions aren't met then I do something different, so I can't use auto-increments) My worry is that two threads acting on this database at once might pick the same special_number if the second is executed while the first is saving. Is there way to lock the database between before_save and finishing the save, but only in some cases? I know all saves are sent in transactions, will this do the job for me? def before_save if things_are_just_right # -- Issue some kind of lock? # -- self.lock? I have no idea # Pick new special_number new_special = self.class.maximum('special_number') + 1 write_attribute('special_number',new_special) else # No need to lock in this case write_attribute('special_number',some_other_number) end end

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  • Can we use (id) in if- else condition ?

    - by srikanth rongali
    I have written my code in following way in cocos2d. id actionTo = [CCFadeOut actionWithDuration:4.0f]; id actionTo0 = [CCSequence actionWithDuration:2.0f]; if (m < enemyNumber) id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToNextScene)]; else id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToEndScene)]; id actionSeq = [CCSequence actions:actionTo, actionTo0, actionTo1, nil]; [targetE runAction: [CCSequence actions:actionSeq, nil]]; error: expected expression before 'id' I am getting the above error. Should not we use (id) in if condition ? I want to get called two selectors by using the if- else condition. How can I make it ? Thank You.

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