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  • Implementing traffic conditions in TORCS

    - by user1837811
    I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By the word "traffic" I mean there are cars running on both tracks in both directions and I can detect the distances, direction and speed of these cars. Depending on this information I can decide whether I should slow down, speed up and calculate the correct timing to overtake.

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  • how a custom BizTalk pipeline component can be used to split an incoming message into smaller indivi

    Use a custom pipeline component to split an incoming message into smaller individual messages for further processing. Sample shows how to use simple but powerful techniques that can be built upon and developed for use in a production environment  read moreBy BiZTech KnowDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Distribute Your Articles on the Web

    Article marketing on the World Wide Web is a cost-effective way of getting the word out about your offerings and driving traffic to your website. However, you need to know the tricks of distributing your articles effectively so that your business can get the maximum leverage out of it.

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  • Excited About HTML 5?

    It is fascinating to see how HTML 5 buzz is spreading all over the Internet. Accelerated by Apple's decision to not support Flash on iPad, the news is now everywhere. Just follow HTML 5 keyword on Twitter and there will be no shortage of folks expressing their love to the new buzz word.

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  • Parallel task in C# 4.0

    - by Jalpesh P. Vadgama
    In today’s computing world the world is all about Parallel processing. You have multicore CPU where you have different core doing different work parallel or its doing same task parallel. For example I am having 4-core CPU as follows. So the code that I write should take care of this.C# does provide that kind of facility to write code for multi core CPU with task parallel library. We will explore that in this post. Read More

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  • SEO - The Best Means to Have Visitors!

    Keywords are the words relevant to the subject of your site searching which, any person can land on to your site. They could be any word pertaining to the product or service provided by your portal. Related words are said for, if a person reaches your site searching for something not offered by your site, it would be a waste. Search engines are the websites where any internet user, not knowing of the sites providing a product or service, gets to know all the available sites.

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  • FocusOPEN Digital Asset Manager

    - by csharp-source.net
    FocusOPEN is a free and open source ASP.NET Digital Asset Management system written in C# and SQL Server (T-SQL). It includes a number of enterprise class features such as a dedicated media processing server, multi-brand support, flexible configurable metadata, faceted and filtered search interfaces (as well as full text indexing) and sophisticated security and user access roles. FocusOPEN is available with an AGPL and Commercial licence.

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  • API Management Video

    - by Michael Stephenson
    Originally posted on: http://geekswithblogs.net/michaelstephenson/archive/2014/08/03/157900.aspxJust wanted to put the word out that the API Management video from the recent user group meeting is available.  The page on the below link has resources from that meeting:http://ukcsug.co.uk/past-events/2014-07-07/ Also we have out next two meetings available for registration at the following links:Hybrid Connectionshttps://www.eventbrite.com/e/azure-biztalk-services-hybrid-connections-tickets-12216617231?aff=eorg Hybrid Integration with Dynamics CRMhttps://www.eventbrite.com/e/hybrid-integration-with-microsoft-dynamics-crm-tickets-12398067955?aff=eorg

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  • Multi-Part Map Troubleshooting

    - by Michael Stephenson
    Scenario I came across a nice little one with multi-part maps the other day. I had an orchestration where I needed to combine 4 input messages into one output message like in the below table:   Input Messages Output Messages Company Details Member Details Event Message Member Search Member Import   I thought my orchestration was working fine but for some reason when I was trying to send my message it had no content under the root node like below <ns0:ImportMemberChange xmlns:ns0="http://---------------/"></ns0:ImportMemberChange>   My map is displayed in the below picture. I knew that the member search message may not have any elements under it but its root element would always exist. The rest of the messages were expected to be fully populated. I tried a number of different things and testing my map outside of the orchestration it always worked fine. The Eureka Moment The eureka moment came when I was looking at the xslt produced by the map. Even though I'd tried swapping the order of the messages in the input of the map you can see in the below picture that the first part of the processing of the message (with the red circle around it) is doing a for-each over the GetCompanyDetailsResult element within the GetCompanyDetailsResponse message. This is because the processing is driven by the output message format and the first element to output is the OrganisationID which comes from the GetCompanyDetailsResponse message. At this point I could focus my attention on this message as the xslt shows that if this xpath statement doesn’t return the an element from the GetCompanyDetailsResponse message then the whole body of the output message will not be produced and the output from the map would look like the message I was getting. <ns0:ImportMemberChange xmlns:ns0="http://---------------/"></ns0:ImportMemberChange> I was quickly able to prove this in my map test which proved this was a likely candidate for the problem. I revisited the orchestration focusing on the creation of the GetCompanyDetailsResponse message and there was actually a bug in the orchestration which resulted in the message being incorrectly created, once this was fixed everything worked as expected. Conclusion Originally I thought it was a problem with the map itself, and looking online there wasn’t really much in the way of content around troubleshooting for multi-part map problems so I thought I'd write this up. I guess technically it isn't a multi-part map problem, but I spend a good couple of hours the other day thinking it was.

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  • Google and Semantic Search Engine Optimization (SEO)

    Semantic Search Engine Optimization is a new frontier for SEO experts who want to stay ahead of the Google curve in securing additional search engine rankings for their target search terms. 'Semantic SEO' is currently quite misunderstood in the SEO community. Once understood, the proper application of a Semantic SEO strategy for your web site (and for your clients) can pay big dividends in improving your on-page copy, page headings, anchor text and internal linking, and deliver increased site traffic for search engine queries containing alternate word meanings.

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  • Logo Redesign Service

    Logos are most important part of any company?s identity. It gives a visual identity to a company, in another word it is a symbolic representative, the sight of which recalls about the brand. This sym... [Author: Alan Smith - Web Design and Development - May 27, 2010]

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  • My apps in the Windows 8 Store

    - by nmarun
    I have four apps in the Windows 8 store now. Logo Name Available since Description Knight’s Tour Nov 7 2012 Game – How many moves you can make with your Knight on a board alternatives To Oct 9 2012 App – Alternatives to a specified software on various platforms with different licenses Cows N Bulls Sept 7 2012 Game – Guess the four-letter word chosen by the computer Howzzat Book Aug 27 2012 App – Get ratings for a book from various sites all in one place...(read more)

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  • Mexico Minimum Wage Changes - Payroll Patches Available

    - by LuciaC
    Mexico has published new Minimum Wage values effective November 27th 2012.  The following Payroll patches have been released to update the Minimum Wages:  Release  Patch Number  11i Patch 15919087  12.0.x Patch 15920839:R12.PAY.A  12.1.x Patch 15920839:R12.PAY.B Please note the following: the Minimum Wage values have been updated and they are effective from November 27th 2012 these patches are different from all other statutory updates (there are additional post installation steps), so please be sure to carefully read the entire patch readme before beginning to install these patches to ensure successful processing.

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  • What's the relation between website's traffic and Google Adsense revenue?

    - by user1592845
    Are there some relations between the website's daily traffic and Google's Adsense revenue? In other word, Suppose the same Ad. will be published on two different websites, the first has average daily traffic 2000 visits while the other has only 100 visits. Does one click on that ad. on the first website will make revenue more than the second website? I've got misunderstand with Google documentation and I need to make a clear idea about this subject.

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  • Marketing SEO Companies on the Internet

    There are many different types of companies to choose from on the internet, and many fall under the category of marketing SEO companies. Marketing SEO companies are SEO services that provide one with optimal results when it comes to getting one's internet noticed on the internet. Many of these marketing companies focus on link building and key word placement to optimize one's web site to get attention from the many online search engines on the internet.

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  • Stardict config is not working

    - by terces907
    I set Stardict autostart when poweron with option -h (hidden mode) and set scanning key to Alt+Ctrl (translates word if select text and press Alt+Ctrl). My problem is sometimes Stardict's config is not working (Alt+Ctrl is not working seem like program didn't read config). I checked on "~/.stardict/stardict.cfg" every thing it look OK. A Problem seems like Stardict program had ran before read a config file.

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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  • Things to do After installing Visual Studio Express 12.

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/06/25/things-to-do-after-install-visual-studio-express-12.aspx  1. Environment > Document > Check the option for auto-load changes. By checking this option You can modified the file outside the VWD and VWD don’t tell you for confirmation. 2. Environment > Tabs and Windows > Preview Tab > uncheck the solution Explorer option. This option don’t show you the file when you just click on them in solution explorer. 3. Project and solutions > Check the track active item in solution explorer This option help you to easily figure out which file you working on and where it is in solution explorer . 4. text editor > all settings > word wrap > check this feature to enable word wrap 5. Text-editor > Css > formatting > check the compact rule. this option make you file smaller in size and easily to read. 6. Text-editor > html > miscellaneous > uncheck the auto ID option. Actually When you copy paste the html code Visual studio change their ID if ID is already exist. this option disable that feature. This is useful to do when we write if{} else {} statement and this is not helpful on that case. 7. Package manager > General > browse > copy the location of cache folder and in package source add them as source. This way you can use package that you have use earlier when you are offline. Thanks for read my post

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  • Excellent JAX-RS 2 Article on JavaLobby

    - by reza_rahman
    JAX-RS 2 is a key part of Java EE 7. It is currently in early draft stage and this is a great time to provide feedback. With this goal in mind, well-respected Java EE veteran Bill Burke of JBoss wrote an excellent article on DZone/JavaLobby overviewing what's in JAX-RS 2 so far. He discusses: The client API Asynchronous processing Filters and entity interceptors The full article is posted here. Enjoy!

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  • Microsoft lance Office 365 pour l'éducation, et ouvre le service collaboratif et de communication Cloud à de nouveaux marchés

    Microsoft lance Office 365 pour l'éducation et ouvre le service collaboratif et de communication Cloud à de nouveaux marchés Microsoft vient d'annoncer le lancement officiel d'une version «Éducation » de son service Cloud Office 365, et une ouverture de celui-ci à de nouveaux marchés. Office 365 est une suite d'applications professionnelles de collaboration et de communication en mode Cloud dont Exchange Online (pour la messagerie), Lync Online (pour la gestion des contacts et la messagerie instantanée), SharePoint Online (pour l'édition des sites) et les Office Web Apps (versions hébergées de Word, Excel, PowerPoint et OneNote). [IMG]http://rdonfack.developpez.com/images/Office365...

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  • How can I render multiple windows with DirectX 9 in C++?

    - by Friso1990
    I'm trying to render multiple windows, using DirectX 9 and swap chains, but even though I create 2 windows, I only see the first one that I've created. My RendererDX9 header is this: #include <d3d9.h> #include <Windows.h> #include <vector> #include "RAT_Renderer.h" namespace RAT_ENGINE { class RAT_RendererDX9 : public RAT_Renderer { public: RAT_RendererDX9(); ~RAT_RendererDX9(); void Init(RAT_WindowManager* argWMan); void CleanUp(); void ShowWin(); private: LPDIRECT3D9 renderInterface; // Used to create the D3DDevice LPDIRECT3DDEVICE9 renderDevice; // Our rendering device LPDIRECT3DSWAPCHAIN9* swapChain; // Swapchain to make multi-window rendering possible WNDCLASSEX wc; std::vector<HWND> hwindows; void Render(int argI); }; } And my .cpp file is this: #include "RAT_RendererDX9.h" static LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); namespace RAT_ENGINE { RAT_RendererDX9::RAT_RendererDX9() : renderInterface(NULL), renderDevice(NULL) { } RAT_RendererDX9::~RAT_RendererDX9() { } void RAT_RendererDX9::Init(RAT_WindowManager* argWMan) { wMan = argWMan; // Register the window class WNDCLASSEX windowClass = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0, 0, GetModuleHandle( NULL ), NULL, NULL, NULL, NULL, "foo", NULL }; wc = windowClass; RegisterClassEx( &wc ); for (int i = 0; i< wMan->getWindows().size(); ++i) { HWND hWnd = CreateWindow( "foo", argWMan->getWindow(i)->getName().c_str(), WS_OVERLAPPEDWINDOW, argWMan->getWindow(i)->getX(), argWMan->getWindow(i)->getY(), argWMan->getWindow(i)->getWidth(), argWMan->getWindow(i)->getHeight(), NULL, NULL, wc.hInstance, NULL ); hwindows.push_back(hWnd); } // Create the D3D object, which is needed to create the D3DDevice. renderInterface = (LPDIRECT3D9)Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice. Most parameters are // zeroed out. We set Windowed to TRUE, since we want to do D3D in a // window, and then set the SwapEffect to "discard", which is the most // efficient method of presenting the back buffer to the display. And // we request a back buffer format that matches the current desktop display // format. D3DPRESENT_PARAMETERS deviceConfig; ZeroMemory( &deviceConfig, sizeof( deviceConfig ) ); deviceConfig.Windowed = TRUE; deviceConfig.SwapEffect = D3DSWAPEFFECT_DISCARD; deviceConfig.BackBufferFormat = D3DFMT_UNKNOWN; deviceConfig.BackBufferHeight = 1024; deviceConfig.BackBufferWidth = 768; deviceConfig.EnableAutoDepthStencil = TRUE; deviceConfig.AutoDepthStencilFormat = D3DFMT_D16; // Create the Direct3D device. Here we are using the default adapter (most // systems only have one, unless they have multiple graphics hardware cards // installed) and requesting the HAL (which is saying we want the hardware // device rather than a software one). Software vertex processing is // specified since we know it will work on all cards. On cards that support // hardware vertex processing, though, we would see a big performance gain // by specifying hardware vertex processing. renderInterface->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwindows[0], D3DCREATE_SOFTWARE_VERTEXPROCESSING, &deviceConfig, &renderDevice ); this->swapChain = new LPDIRECT3DSWAPCHAIN9[wMan->getWindows().size()]; this->renderDevice->GetSwapChain(0, &swapChain[0]); for (int i = 0; i < wMan->getWindows().size(); ++i) { renderDevice->CreateAdditionalSwapChain(&deviceConfig, &swapChain[i]); } renderDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); // Set cullmode to counterclockwise culling to save resources renderDevice->SetRenderState(D3DRS_AMBIENT, 0xffffffff); // Turn on ambient lighting renderDevice->SetRenderState(D3DRS_ZENABLE, TRUE); // Turn on the zbuffer } void RAT_RendererDX9::CleanUp() { renderDevice->Release(); renderInterface->Release(); } void RAT_RendererDX9::Render(int argI) { // Clear the backbuffer to a blue color renderDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 ); LPDIRECT3DSURFACE9 backBuffer = NULL; // Set draw target this->swapChain[argI]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); this->renderDevice->SetRenderTarget(0, backBuffer); // Begin the scene renderDevice->BeginScene(); // End the scene renderDevice->EndScene(); swapChain[argI]->Present(NULL, NULL, hwindows[argI], NULL, 0); } void RAT_RendererDX9::ShowWin() { for (int i = 0; i < wMan->getWindows().size(); ++i) { ShowWindow( hwindows[i], SW_SHOWDEFAULT ); UpdateWindow( hwindows[i] ); // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { if (PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(i); } } } } } LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: //CleanUp(); PostQuitMessage( 0 ); return 0; case WM_PAINT: //Render(); ValidateRect( hWnd, NULL ); return 0; } return DefWindowProc( hWnd, msg, wParam, lParam ); } I've made a sample function to make multiple windows: void RunSample1() { //Create the window manager. RAT_ENGINE::RAT_WindowManager* wMan = new RAT_ENGINE::RAT_WindowManager(); //Create the render manager. RAT_ENGINE::RAT_RenderManager* rMan = new RAT_ENGINE::RAT_RenderManager(); //Create a window. //This is currently needed to initialize the render manager and create a renderer. wMan->CreateRATWindow("Sample 1 - 1", 10, 20, 640, 480); wMan->CreateRATWindow("Sample 1 - 2", 150, 100, 480, 640); //Initialize the render manager. rMan->Init(wMan); //Show the window. rMan->getRenderer()->ShowWin(); } How do I get the multiple windows to work?

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