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  • Converting between square and rectangular pixel co-ordinates

    - by FlyboyUtah
    I'm new at using transforms and this type of math, and would appreciate some direction solving my coding problem. I'm writing in XCode for the iphone, and am working with CGraphics. Problem: In Xcode, I want to draw curves, lines and so on it's screen of of square pixels. Then convert those points, as close as possible, into non-square pixel sysem. For example if the original coordinate system is 500 x 500 pixels that are displayed on square screen of 10 by 10 inchs I draw a round circle with the circle formula. It looks round, and all is well. Now, I draw the same circle on a second 10 x 10 inch screen that is 850 pixels by 500 pixels. Without changing the coordinates, the same circle formual displays something that looks like an egg. How can I draw the circle on the second screen in a different coordinate system? And in addition, I need to access the set of points x,y system individually. s

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  • Multiple inclusion of header file c++

    - by iSight
    Hi, I have a problem regarding multiple inclusion of header file in C++ code. say for example, i have three class X,Y,Z. X and Y are derived from Base class Z. And i want to create an instance of X in Y. The code will go like this. class Z{some code} class X:public Z{some code};//here #include header of class Z added class Y:public Z //here #include header of class Z added as well as of X class {private: X* mX;//instance of X some code}; So in this multiple definition of all methods of base class arises. how can i cope with this problem

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  • jQuery center multiple dynamic images in different sized containers

    - by JVK Design
    So I've found similar questions but none that answer all the questions I have and I know there must be a simple jQuery answer to this. I've got multiple images that are being dynamically placed in their own containing div that have overflow:hidden, they need to fill their containing divs and be centered(horizontally and vertically) also. The containing divs will be different sizes as well. So in short: multiple different sized images fill and center in containing div. containing divs will be different sizes. will be used multiple times on a page. Hopefully this image helps explain what I'm after. Click here to view the image. HTML I'm using but can be changed <div class="imageHolder"> <div class="first SlideImage"> <img src="..." alt="..."/> </div> <div class="second SlideImage"> <img src="..." alt="..."/> </div> <div class="third SlideImage"> <img src="..." alt="..."/> </div> </div> And the CSS .imageHandler{ float:left; width:764px; height:70px; margin:1px 0px 0px; } .imageHolder .SlideImage{ float:left; position:relative; overflow:hidden; } .imageHolder .SlideImage img{ position:absolute; } .imageHolder .first.SlideImage{ width:381px; height:339px; margin-right:1px; } .imageHolder .second.SlideImage{margin-bottom:1px;} .imageHolder .second.SlideImage, .imageHolder .third.SlideImage { width: 382px; height: 169px; } Ask me anything if this doesn't make sense, thanks in advance

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  • Insert multiple attributes into html tag using JavaScript and not between tags

    - by WilliamK
    From a previous quest we asked about inserting a new attribute into a html tag and the code below does the job nicely, but how should it be coded to add multiple attributes, for example changing.. <body bgcolor="#DDDDDD"> to... <body bgcolor="#DDDDDD" topmargin="0" leftmargin="0"> The code that works for a single attribute is... document.getElementsByTagName("body")[0].setAttribute("id", "something"); How to modify this for inserting multiple attributes?

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  • java/swing: font size selection + rendering

    - by Jason S
    I want to create and fill/stroke a path that consists of an outer boundary which is a square of side d and an inner boundary that is the outline of any of the capital letters. How can I do this? (challenges = creating a mask from a font, and figuring out the right size/position to use)

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  • How to encode(represent) an ornament?

    - by Daniyar
    I would like to find a numeric representation of kazakh national ornaments for generating new ones. The ornaments essentially consist of combinations of relatively basic ornaments. Usually the ornaments are symmetrical. Here are few examples of basic elements: (The images are a bit distorted) And this is an example of a more complex ornament: How could I encode an ornament's representation in as few numbers as possible? So that I could write a program that would generate an ornament, given some sequence of numbers Any ideas are appreciated. As I write this, I have thought that generating images of snowlfakes may be somewhat relevant, although it's possibly just a fractal.

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  • Drag & Drop Shapes on Canvas

    - by user242408
    Hi, I put several shapes (like Ellipse and Rectangle) on a Canvas. Now, I want user to be able to drag & drop these shapes. Is there some predefined functionality that I can use, or I should implement the drag & drop myself using the mouse events ? Thanks !

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  • OFF descriptions

    - by Myx
    Hi: I'd like to make a scene that uses meshes and primitives (such as spheres, cylinders, boxes, etc). I was wondering if there are any recommendations with regard to where I can go to find .off files that describes complex meshes, such as mountains, rocks, trees, animals, etc. Thanks.

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  • PHP DateTime accept multiple formats?

    - by John Smith
    I'm trying to construct a DateTime object with multiple accepted formats. According to the DateTime::createFromFormat docs, the first parameter (format) must be a string. I was wondering if there was a way to createFromFormats. In my case, I want the year for my format to be optional: DateTime::createFromFormat('Y-m-d', $date); DateTime::createFromFormat('m-d', $date); so that a user can input just 'm-d' and the year would be assumed 2013. If I wanted multiple accepted formats, would I have to call createFromFormat each time? Shortest thing for my scenario is: DateTime::createFromFormat('m-d', $date) ?: DateTime::createFromFormat('Y-m-d', $date);

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  • how to create a plot with customized points in R?

    - by kloop
    I know I can create a plot with line and dots using the type = "o" argument in the plot command. I would like some more control over this -- I want to be able to draw the "o" as full dots, with black border and fill-in color of my choice, of customized size and of a different color than the line. Same for the line, I want to make it thicker, and of my choice of color. How would I go on about doing that? What I found until now is just a plain plot(y, type= "o") which is too poor for my needs. I am not interested in using ggplot, but instead use the internal plot library of R. Any help appreciated.

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  • HTML/CSS Design for Report

    - by Kevin Brown
    I'm looking for some resources that demonstrate good graphic design for generated (PHP/HTML/CSS) reports. The website I'm designing is essentially a long test. Everything is finished except the report generation, and this part needs to look good! I'd appreciate any advice/resources you can point me to! I know this isn't directly programming related, but my purposes do encompass coding and output.

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  • List in C# - passing multiple entries as a single object

    - by Karthick
    Hi, I have a method (C#) public void MethodName(List<Order> Order, int ID) I need to pass this to a main page, in which i know to pass integer value to ID, am not able to pass multiple items in a single list. The List order should have two number entries, (ie. Order.number1 and Order.number2) How should i pass a single list as a parameter to this method containing multiple entries of number1 and 2, so that i can loop thro' and find it. Thanks.

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  • when is the right time to draw

    - by stupid_idiot
    hi i just finished essential part of my own personal 2d engine in c++ and i'm kinda deciding how to complete the part where it is actually supposed to display everything on the screen, namely when do I call that function which does the job. I don't have much idea of how does the graphic card work, my biggest experience is calling bios graphic services to write some stuff on the screen. Could you give me a hint on this pls? Or maybe some keywords I should try to google?

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  • Windows Server 2008: specifying the default IP address when NIC has multiple addresses

    - by Cédric Boivin
    I have a Windows Server which has ~10 IP addresses statically bound. The problem is I don't know how to specify the default IP address. Sometimes when I assign a new address to the NIC, the default IP address changes with the last IP entered in the advanced IP configuration on the NIC. This has the effect (since I use NAT) that the outgoing public IP changes too. Even though this problem is currently on Windows Server 2008 How can you set the default IP address on a NIC when it has multiple IP addresses bound? There is more explication on my probleme. Here is the ipconfig DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes IPv4 Address. . . . . . . . . . . : 192.168.99.49(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.51(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.52(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.53(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.54(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.55(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.56(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.57(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.58(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.59(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.60(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.61(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.62(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.64(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.65(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.66(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.67(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.68(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.70(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.71(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.100(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.108(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.109(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.112(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 IPv4 Address. . . . . . . . . . . : 192.168.99.63(Duplicate) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.99.1 If i do a pathping there is the answer, the first up is the 99.49, also if my default ip is 99.100 Tracing route to www.l.google.com [72.14.204.99] over a maximum of 30 hops: 0 Machine [192.168.99.49] There is the routing table on the machine Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 192.168.99.1 192.168.99.49 261 10.10.10.0 255.255.255.0 On-link 10.10.10.10 261 10.10.10.10 255.255.255.255 On-link 10.10.10.10 261 10.10.10.255 255.255.255.255 On-link 10.10.10.10 261 192.168.99.0 255.255.255.0 On-link 192.168.99.49 261 192.168.99.49 255.255.255.255 On-link 192.168.99.49 261 192.168.99.51 255.255.255.255 On-link 192.168.99.49 261 192.168.99.52 255.255.255.255 On-link 192.168.99.49 261 192.168.99.53 255.255.255.255 On-link 192.168.99.49 261 192.168.99.54 255.255.255.255 On-link 192.168.99.49 261 192.168.99.55 255.255.255.255 On-link 192.168.99.49 261 192.168.99.56 255.255.255.255 On-link 192.168.99.49 261 192.168.99.57 255.255.255.255 On-link 192.168.99.49 261 192.168.99.58 255.255.255.255 On-link 192.168.99.49 261 192.168.99.59 255.255.255.255 On-link 192.168.99.49 261 192.168.99.60 255.255.255.255 On-link 192.168.99.49 261 192.168.99.61 255.255.255.255 On-link 192.168.99.49 261 192.168.99.62 255.255.255.255 On-link 192.168.99.49 261 192.168.99.64 255.255.255.255 On-link 192.168.99.49 261 192.168.99.65 255.255.255.255 On-link 192.168.99.49 261 192.168.99.66 255.255.255.255 On-link 192.168.99.49 261 192.168.99.67 255.255.255.255 On-link 192.168.99.49 261 192.168.99.68 255.255.255.255 On-link 192.168.99.49 261 192.168.99.70 255.255.255.255 On-link 192.168.99.49 261 192.168.99.71 255.255.255.255 On-link 192.168.99.49 261 192.168.99.100 255.255.255.255 On-link 192.168.99.49 261 192.168.99.108 255.255.255.255 On-link 192.168.99.49 261 192.168.99.109 255.255.255.255 On-link 192.168.99.49 261 192.168.99.112 255.255.255.255 On-link 192.168.99.49 261 192.168.99.255 255.255.255.255 On-link 192.168.99.49 261 224.0.0.0 240.0.0.0 On-link 192.168.99.49 261 224.0.0.0 240.0.0.0 On-link 10.10.10.10 261 255.255.255.255 255.255.255.255 On-link 192.168.99.49 261 255.255.255.255 255.255.255.255 On-link 10.10.10.10 261 How i can be sure the ip use in the image ( suppose to be the default ip address ) will be use by my server as the default address ?

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  • Resolving ambiguous this pointer in C++

    - by Paul Tevis
    I'm trying to derive a new class from an old one. The base class declaration looks like this: class Driver : public Plugin, public CmdObject { protected: Driver(); public: static Driver* GetInstance(); virtual Engine& GetEngine(); public: // Plugin methods... virtual bool InitPlugin (Mgr* pMgr); virtual bool Open(); virtual bool Close(); // CmdObject virtual bool ExecObjCmd(uint16 cmdID, uint16 nbParams, CommandParam *pParams, CmdChannelError& error); Mgr *m_pMgr; protected: Services *m_pServices; Engine m_Engine; }; Its constructor looks like this: Driver::Driver() : YCmdObject("Driver", (CmdObjectType)100, true), m_Engine("MyEngine") { Services *m_pServices = NULL; Mgr *m_pMgr = NULL; } So when I created my derived class, I first tried to simply inherit from the base class: class NewDriver : public Driver and copy the constructor: NewDriver::NewDriver() : CmdObject("NewDriver", (EYCmdObjectType)100, true), m_Engine("MyNewEngine") { Services *m_pServices = NULL; Mgr *m_pMgr = NULL; } The compiler (VisualDSP++ 5.0 from Analog Devices) didn't like this: ".\NewDriver.cpp", line 10: cc0293: error: indirect nonvirtual base class is not allowed CmdObject("NewDriver", (EYCmdObjectType)100, true), That made sense, so I decided to directly inherit from Plugin and CmdObject. To avoid multiple inheritance ambiguity problems (so I thought), I used virtual inheritance: class NewDriver : public Driver, public virtual Plugin, public virtual CmdObject But then, in the implementation of a virtual method in NewDriver, I tried to call the Mgr::RegisterPlugin method that takes a Plugin*, and I got this: ".\NewDriver.cpp", line 89: cc0286: error: base class "Plugin" is ambiguous if (!m_pMgr->RegisterPlugin(this)) How is the this pointer ambiguous, and how do I resolve it? Thanks, --Paul

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  • [Java2D] Is this bad practice? Multiple Graphics2D Objects

    - by m00st
    I've created a JPanel canvas that holds all graphics; namely JLabel. To get animated sprites to work you have to over ride the paintComponent of the extended JLabel class. I've successfully implemented animated sprites this way. Is it bad practice to have a Graphics2D canvas and then have multiple 'images' in their own Graphics2D?

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  • g++ linker error--typeinfo, but not vtable

    - by James
    I know the standard answer for a linker error about missing typeinfo usually also involves vtable and some virtual function that I forgot to actually define. I'm fairly certain that's not the situation this time. Here's the error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_8Resource12GroupByStateEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' Running c++filt on the obnoxious mangled name shows that it actually is looking at .boost::shared_ptr::shared_ptr(boost::shared_ptr const&, boost::detail::dynamic_cast_tag) The inheritance hierarchy looks something like class AbstractGroup { typedef boost::shared_ptr<AbstractGroup> Ptr; ... }; class WidgetSet : public AbstractGroup { typedef boost::shared_ptr<WidgetSet> Ptr; ... }; class GroupByState : public AbstractGroup { ... }; Then there's this: class UI : public GroupByState { ... void LoadWidgets( GroupByState::Ptr resource ); }; Then the original implementation: void UI::LoadWidgets( GroupByState::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } Stupid error on my part (trying to cast to a sibling class with a shared parent), even if the error is kind of cryptic. Changing to this: void UI::LoadWidgets( AbstractGroup::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } (which I'm fairly sure is what I actually meant to be doing) left me with a very similar error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_7_Drawer5GroupEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' collect2: ld returned 1 exit status dynamic_cast_tag is just an empty struct in boost/shared_ptr.hpp. It's just a guess that boost might have anything at all to do with the error. Passing in a WidgetSet::Ptr totally eliminates the need for a cast, and it builds fine (which is why I think there's more going on than the standard answer for this question). Obviously, I'm trimming away a lot of details that might be important. My next step is to cut it down to the smallest example that fails to build, but I figured I'd try the lazy way out and take a stab on here first. TIA!

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  • Testing Mobile Websites with Adobe Shadow

    - by dwahlin
    It’s no surprise that mobile development is all the rage these days. With all of the new mobile devices being released nearly every day the ability for developers to deliver mobile solutions is more important than ever. Nearly every developer or company I’ve talked to recently about mobile development in training classes, at conferences, and on consulting projects says that they need to find a solution to get existing websites into the mobile space. Although there are several different frameworks out there that can be used such as jQuery Mobile, Sencha Touch, jQTouch, and others, how do you test how your site renders on iOS, Android, Blackberry, Windows Phone, and the variety of mobile form factors out there? Although there are different virtual solutions that can be used including Electric Plum for iOS, emulators, browser plugins for resizing the laptop/desktop browser, and more, at some point you need to test on as many physical devices as possible. This can be extremely challenging and quite time consuming though especially when you consider that you have to manually enter URLs into devices and click links on each one to drill-down into sites. Adobe Labs just released a product called Adobe Shadow (thanks to Kurt Sprinzl for letting me know about it) that significantly simplifies testing sites on physical devices, debugging problems you find, and even making live modifications to HTML and CSS content while viewing a site on the device to see how rendering changes. You can view a page in your laptop/desktop browser and have it automatically pushed to all of your devices without actually touching the device (a huge time saver). See a problem with a device? Locate it using the free Chrome extension, pull up inspection tools (based on the Chrome Developer tools) and make live changes through Chrome that appear on the respective device so that it’s easy to identify how problems can be resolved. I’ve been using Adobe Shadow and am very impressed with the amount of time saved and the different features that it offers. In the rest of the post I’ll walk through how to get it installed, get it started, and use it to view and debug pages.   Getting Adobe Shadow Installed The following steps can be used to get Adobe Shadow installed: 1. Download and install Adobe Shadow on your laptop/desktop 2. Install the Adobe Shadow extension for Chrome 3. Install the Adobe Shadow app on all of your devices (you can find it in various app stores) 4. Connect your devices to Wifi. Make sure they’re on the same network that your laptop/desktop machine is on   Getting Adobe Shadow Started Once Adobe Shadow is installed, you’ll need to get it running on your laptop/desktop and on all your mobile devices. The following steps walk through that process: 1. Start the Adobe Shadow application on your laptop/desktop 2. Start the Adobe Shadow app on each of your mobile devices 3. Locate the laptop/desktop name in the list that’s shown on each mobile device: 4. Select the laptop/desktop name and a passcode will be shown: 5. Open the Adobe Shadow Chrome extension on the laptop/desktop and enter the passcode for the given device: Using Adobe Shadow to View and Modify Pages Once Adobe Shadow is up and running on your laptop/desktop and on all of your mobile devices you can navigate to a page in Chrome on the laptop/desktop and it will automatically be pushed out to all connected mobile devices. If you have 5 mobile devices setup they’ll all navigate to the page displayed in Chrome (pretty awesome!). This makes it super easy to see how a given page looks on your iPad, Android device, etc. without having to touch the device itself. If you find a problem with a page on a device you can select the device in the Chrome Adobe Shadow extension on your laptop/desktop and select the remote inspector icon (it’s the < > icon): This will pull up the Adobe Shadow remote debugging window which contains the standard Chrome Developer tool tabs such as Elements, Resources, Network, etc. Click on the Elements tab to see the HTML rendered for the target device and then drill into the respective HTML content, CSS styles, etc. As HTML elements are selected in the Adobe Shadow debugging tool they’ll be highlighted on the device itself just like they would if you were debugging a page directly in Chrome with the developer tools. Here’s an example from my Android device that shows how the page looks on the device as I select different HTML elements on the laptop/desktop: Conclusion I’m really impressed with what I’ve to this point from Adobe Shadow. Controlling pages that display on devices directly from my laptop/desktop is a big time saver and the ability to remotely see changes made through the Chrome Developer Tools (on my laptop/desktop) really pushes the tool over the top. If you’re developing mobile applications it’s definitely something to check out. It’s currently free to download and use. For additional details check out the video below:  

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