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  • Elegant way for a recursive C++ template to do something different with the leaf class?

    - by Costas
    I have a C++ class template that makes an Array of pointers. This also gets typedefed to make Arrays of Arrays and so on: typedef Array<Elem> ElemArray; typedef Array<ElemArray> ElemArrayArray; typedef Array<ElemArrayArray> ElemArrayArrayArray; I would like to be able to set one leaf node from another by copying the pointer so they both refer to the same Elem. But I also want to be able to set one Array (or Array of Arrays etc) from another. In this case I don't want to copy the pointers, I want to keep the arrays seperate and descend into each one until I get to the leaf node, at where I finally copy the pointers. I have code that does this (below). When you set something in an Array it calls a CopyIn method to do the copying. But because this is templated it also has to call the CopyIn method on the leaf class, which means I have to add a dummy method to every leaf class that just returns false. I have also tried adding a flag to the template to tell it whether it contains Arrays or not, and so whether to call the CopyIn method. This works fine - the CopyIn method of the leaf nodes never gets called, but it still has to be there for the compile to work! Is there a better way to do this? #include <stdio.h> class Elem { public: Elem(int v) : mI(v) {} void Print() { printf("%d\n",mI); } bool CopyIn(Elem *v) { return false; } int mI; }; template < typename T > class Array { public: Array(int size) : mB(0), mN(size) { mB = new T* [size]; for (int i=0; i<mN; i++) mB[i] = new T(mN); } ~Array() { for (int i=0; i<mN; i++) delete mB[i]; delete [] mB; } T* Get(int i) { return mB[i]; } void Set(int i, T* v) { if (! mB[i]->CopyIn(v) ) { // its not an array, so copy the pointer mB[i] = v; } } bool CopyIn(Array<T>* v) { for (int i=0; i<mN; i++) { if (v && i < v->mN ) { if ( ! mB[i]->CopyIn( v->mB[i] )) { // its not an array, so copy the pointer mB[i] = v->mB[i]; } } else { mB[i] = 0; } } return true; // we did the copy, no need to copy pointer } void Print() { for (int i=0; i<mN; i++) { printf("[%d] ",i); mB[i]->Print(); } } private: T **mB; int mN; }; typedef Array<Elem> ElemArray; typedef Array<ElemArray> ElemArrayArray; typedef Array<ElemArrayArray> ElemArrayArrayArray; int main () { ElemArrayArrayArray* a = new ElemArrayArrayArray(2); ElemArrayArrayArray* b = new ElemArrayArrayArray(3); // In this case I need to copy the pointer to the Elem into the ElemArrayArray a->Get(0)->Get(0)->Set(0, b->Get(0)->Get(0)->Get(0)); // in this case I need go down through a and b until I get the to Elems // so I can copy the pointers a->Set(1,b->Get(2)); b->Get(0)->Get(0)->Get(0)->mI = 42; // this will also set a[0,0,0] b->Get(2)->Get(1)->Get(1)->mI = 96; // this will also set a[1,1,1] // should be 42,2, 2,2, 3,3, 3,96 a->Print(); }

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  • Python: How To copy function parameters into object's fields effortlessly ?

    - by bandana
    Many times I have member functions that copy parameters into object's fields. For Example: class NouveauRiches(object): def __init__(self, car, mansion, jet, bling): self.car = car self.mansion = mansion self.jet = jet self.bling = bling Is there a python language construct that would make the above code less tedious? One could use *args: def __init__(self, *args): self.car, self.mansion, self.jet, self.bling = args +: less tedious -: function signature not revealing enough. need to dive into function code to know how to use function -: does not raise a TypeError on call with wrong # of parameters (but does raise a ValueError) Any other ideas? (Whatever your suggestion, make sure the code calling the function does stays simple)

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  • Do I need to specify a return type for an anonymous function in javascript / typescript?

    - by Anne
    I have the following function: $('td:eq(' + iColumn + ') input', oSettings.oApi._fnGetTrNodes(oSettings)) .each(function () { aData.push(this.value); }); In typescript I am getting a message saying: Error 3 Function declared a non-void return type, but has no return expression Why am I getting this message? I can resolve the message by saying "return true". Should I always specify a return type for this?

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  • how to diff / align Python lists using arbitrary matching function?

    - by James Tauber
    I'd like to align two lists in a similar way to what difflib.Differ would do except I want to be able to define a match function for comparing items, not just use string equality, and preferably a match function that can return a number between 0.0 and 1.0, not just a boolean. So, for example, say I had the two lists: L1 = [('A', 1), ('B', 3), ('C', 7)] L2 = ['A', 'b', 'C'] and I want to be able to write a match function like this: def match(item1, item2): if item1[0] == item2: return 1.0 elif item1[0].lower() == item2.lower(): return 0.5 else: return 0 and then do: d = Differ(match_func=match) d.compare(L1, L2) and have it diff using the match function. Like difflib, I'd rather the algorithm gave more intuitive Ratcliff-Obershelp type results rather than a purely minimal Levenshtein distance.

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  • What's the point of the javascript navigator.javaEnabled function?

    - by den shade
    The navigator object has a javaEnabled function that indicates if the browser has javascript support. This seems to be a little odd: If JS is indeed enabled the function will return true, well obviously. If JS is disabled it will return <nothing since it is never run, javaScript is disabled. I must be missing something here, or is it really that useless this function?

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  • What is the purpose of this string argument in a JavaScript function?

    - by Adel
    In the following function, there is the line: var username=getCookie("username"); Here's the whole function: function checkCookie() { var username=getCookie("username"); if (username!=null && username!="") { alert("Welcome again " + username); } else { username=prompt("Please enter your name:",""); if (username!=null && username!="") { setCookie("username",username,365); } } What is the point of the "username" argument being passed above? function getCookie(c_name) { var i,x,y,ARRcookies=document.cookie.split(";"); for (i=0;i<ARRcookies.length;i++) { x=ARRcookies[i].substr(0,ARRcookies[i].indexOf("=")); y=ARRcookies[i].substr(ARRcookies[i].indexOf("=")+1); x=x.replace(/^\s+|\s+$/g,""); if (x==c_name) { return unescape(y); } } } The whole code is here Thanks!

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  • how could it works if function is called before it is defined in python?

    - by user2131316
    I was wondering what does if __name__ == "__main__": really do in python, I have the following code in python3: def main(): test(); def test(): print("hello world " + __name__); if __name__ == "__main__": main(); we know that we have to declare a function before we use it, so function call inside of if part works fine, the main() is defined before it is called inside of if statement, but what about the test() function, it is defined after it is called and there is no errors: def main(): test(); def test(): print("hello world " + __name__); so how could it works if the test() function is defined after it is called?

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  • Preprocessor #define vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • How to handle recursive parent/child problems like this?

    - by lsdude
    In web dev I come across these problems a lot. For example, we have a giant list of URLs that are in this format: /businesses /businesses/food /businesses/food/wendys /businesses/food/wendys/chili /businesses/food/wendys/fries /businesses/food/wendys/chicken-nuggets /businesses/pharmacy/cvs /businesses/pharmacy/cvs/toothpaste /businesses/pharmacy/cvs/toothpaste/brand ... and then we need to output each one, where the parent category is in h1 tags, the child is in h2 tags, and the children of that are in h3 tags. I can handle this but I feel my code is messy. I'm sure there is a design pattern I can use? Langs are ruby/php usually. how would you handle this?

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  • Alter a function as a parameter before evaluating it?

    - by Shane
    Is there any way, given a function passed as a parameter, to alter its input parameter string before evaluating it? Here's pseudo-code for what I'm hoping to achieve: test.func <- function(a, b) { # here I want to alter the b expression before evaluating it: b(..., val1=a) } Given the function call passed to b, I want to add in a as another parameter without needing to always specify ... in the b call. So the output from this test.func call should be: test.func(a="a", b=paste(1, 2)) "1" "2" "a"

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  • What happens in memory when calling a function with literal values?

    - by Drise
    Suppose I have an arbitrary function: void someFunc(int, double, char); and I call someFunc(8, 2.4, 'a');, what actually happens? How does 8, 2.4, and 'a' get memory, moved into that memory, and passed into the function? What type of optimizations does the compiler have for situations like these? What if I mix and match parameters, such like someFunc(myIntVar, 2.4, someChar);? What happens if the function is declared as inline?

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  • FF extension. how to show data extracted in a javascript function to the dropdown menu in the browse

    - by encryptor
    I am developing a ff extension. On one menupopup, the onpopupshowing calls a javascript function. Tha JS function extracts a list of names. Now these names have to be displayed in the same popup. How can i get this? Basically i will need to pass the data (just as we use beans in java) to the browser from the JS function. The data can change everytime the popup is called.

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  • How can i get my delete messages function just appear for the user's own messages left on their friends page?

    - by Hannah_B
    I had been working on this trying the delete message button to work on my own profile page of my site. When I delete a message left by a friend it not only deletes it from the screen but deletes it from the database. The messages in the database have 4 fields: message_id, from, to and message. Here is my profile view that shows how Im deleting messages from my friends: if(!empty($messages)){ foreach($messages as $message): $delete = $message['message_id']; //var_dump($message); ?> <li><?=$message['from']?> says...: "<?=$message['message']?>"(<?=anchor("home/deleteMsg/$delete", 'delete')?>)</li> //this is where the delete button appears beside messages left <?php endforeach?> <?php }else{ ?> <?php echo 'No messages left yet !!!'; }?> Here is my controller showing the deleteMsg function called: function deleteMsg($messageid) { $this->messages->deleteMsg($messageid); redirect('home'); } Here is the messages model showing the deleteMsg model itself: function deleteMsg($message_id) { $this->db->where(array('message_id' => $message_id)); $this->db->delete('messages'); } Here is my friendprofile view where I want to implement the delete message command just so the button appears for messages Ive left and I can delete them. The delete button will not appear beside other friends comments on this page: <li><?=$message['from']?> says...: "<?=$message['message']?>"</li> Now I've tried creating a new delete Message function to no success so far, am I better off doing this than calling the same function? As this didnt work either.

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  • What time function do I need to use with pthread_cond_timedwait?

    - by Vincent
    The pthread_cond_timedwait function needs an absolute time in a time timespec structure. What time function I'm suppose to use to obtain the absolute time. I saw a lot of example on the web and I found almost all time function used. (ftime, clock, gettimeofday, clock_gettime (with all possible CLOCK_...). The pthread_cond_timedwait uses an absolute time. Will this waiting time affected by changing the time of the machine? Also if I get the absolute time with one of the time function, if the time of the machine change between the get and the addition of the delta time this will affect the affect the wait time? Is there a possibility to wait for an event with a relative time instead?

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  • Within a DLL, how is the function table structured?

    - by Willi Ballenthin
    I've been looking into the implementation of a device library that doesn't explicitly support my operating system. In particular, I have a disassembled DLL, and a fair amount of supporting source code. Now, how is the function table/export table structured? My understanding is that the first structure of the .data section is a table of VRAs. Next is a table of strings linked by index to that first address table. This makes sense to me, as a linker could translate between symbols and addresses. How do functions referenced by ordinals fit into this picture? How does one know which function has such and such ordinal number, and how does the linker resolve this? In other words, given that some other DLL imports SOME_LIBRARY_ordinal_7, how does the linker know which function to work with? Thanks, all! edit More information... Im working with the FTDI libraries, and would like to resolve which function is being invoked. In particular, I see something like: extern FTD2XX_Ordinal_28: near how might I go about determining which function is being referenced, and how does the linker do this?

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  • Does the compiler optimize the function parameters passed by value?

    - by Naveen
    Lets say I have a function where the parameter is passed by value instead of const-reference. Further, lets assume that only the value is used inside the function i.e. the function doesn't try to modify it. In that case will the compiler will be able to figure out that it can pass the value by const-reference (for performance reasons) and generate the code accordingly? Is there any compiler which does that?

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  • How to differentiate between method and function in a decorator?

    - by defnull
    I want to write a decorator that acts differently depending on whether it is applied to a function or to a method. def some_decorator(func): if the_magic_happens_here(func): # <---- Point of interest print 'Yay, found a method ^_^ (unbound jet)' else: print 'Meh, just an ordinary function :/' return func class MyClass(object): @some_decorator def method(self): pass @some_decorator def function(): pass I tried inspect.ismethod(), inspect.ismethoddescriptor() and inspect.isfunction() but no luck. The problem is that a method actually is neither a bound nor an unbound method but an ordinary function as long as it is accessed from within the class body. What I really want to do is to delay the actions of the decorator to the point the class is actually instantiated because I need the methods to be callable in their instance scope. For this, I want to mark methods with an attribute and later search for these attributes when the .__new__() method of MyClass is called. The classes for which this decorator should work are required to inherit from a class that is under my control. You can use that fact for your solution. In the case of a normal function the delay is not necessary and the decorator should take action immediately. That is why I wand to differentiate these two cases.

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  • C++: static function member shared between threads, can block all?

    - by mhambra
    Hi all, I have a class, which has static function defined to work with C-style extern C { static void callback(foo bar) { } }. // static is defined in header. Three objects (each in separate pthread) are instantiated from this class, each of them has own loop (in class constructor), which can receive the callback. The pointer to function is passed as: x = init_function(h, queue_id, &callback, NULL); while(1) { loop_function(x); } So each thread has the same pointer to &callback. Callback function can block for minutes. Each thread object, excluding the one which got the blocking callback, can call callback again. If the callback function exists only once, then any thread attempting to callback will also block. This would give me an undesired bug, circa is interesting to ask: can anything in C++ become acting this way? Maybe, due to extern { } or some pointer usage?

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  • Is there any way to retrieve a float from a varargs function's parameters?

    - by Jared P
    If the function was defined with a prototype which explicitly stated the types of the parameters, eg. void somefunc(int arg1, float arg2); but is implemented as void somefunc(int arg1, ...) { ... } is it possible to use va_arg to retrieve a float? It's normally prevented from doing this because varargs functions have implicit type promotions, like float to double, so trying to retrieve an unpromoted type is unsupported, even though the function is being called with the unpromoted type do to the more specific function prototype. The reason for this is to retrieve arguments of different types at runtime, as part of an obj-c interpreter, where one function will be reused for all different types of methods. This would be best as architecture independent (so that if nothing else the same code works on simulator and on device), although if there is no way to do this then device specific fixes will be accepted.

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  • PCRE (recursive) pattern that matches a string containing a correctly parenthesized substring. Why d

    - by Anton N. Petrov
    Well, there are other ways (hmmm... or rather working ways) to do it, but the question is why does this one fail? / \A # start of the string ( # group 1 (?: # group 2 [^()]* # something other than parentheses (greedy) | # or \( (?1) \) # parenthesized group 1 ) # -group 2 + # at least once (greedy) ) # -group 1 \Z # end of the string /x Fails to match a string with nested parentheses: "(())"

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