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  • How CudaMalloc work?

    - by kitw
    I am trying to modify the imageDenosing class in CUDA SDK, I need to repeat the filter many time incase to capture the time. But my code doesn't work properly. //start __global__ void F1D(TColor *image,int imageW,int imageH, TColor *buffer) { const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(iy != 0 && iy < imageH-1 && ix < imageW) { float4 fresult = get_color(image[imageW * iy + ix]); float4 fresult4 = get_color(image[imageW * (iy+1) + ix]); float4 fresult5 = get_color(image[imageW * (iy-1) + ix]); float4 fresult7; fresult7.x = fresult.x*0.5+fresult4.x*.25+fresult5.x*.25; fresult7.y = fresult.y*0.5+fresult4.y*.25+fresult5.y*.25; fresult7.z = fresult.z*0.5+fresult4.z*.25+fresult5.z*.25; buffer[imageW * iy + ix] = make_color(fresult7.x,fresult7.y,fresult7.z,0); } image[imageW * iy + ix] = buffer[imageW * iy + ix]; //should be use cudaMemcpy, But it fails } //extern extern "C" void cuda_F1D(TColor *dst, int imageW, int imageH) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Copy<<<grid, threads>>>(dst, imageW, imageH); size_t size = imageW*imageH*sizeof(TColor); TColor *host =(TColor*) malloc(size); TColor *dst2; //TColor *dst3; //TColor *d = new TColor(imageW*imageH*sizeof(TColor)); dim3 threads2(imageW,1); dim3 grid2(iDivUp(imageW, imageW), iDivUp(imageH, 1)); *for(int i = 0;i<1;i++) { cudaMalloc( (void **)&dst2, size); cudaMemcpy(dst2, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); //cudaMalloc( (void **)&dst3, imageW*imageH*sizeof(TColor)); //cudaMemcpy(dst3, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); F1D<<<grid2, threads2>>>(dst, imageW, imageH,dst2); //cudaMemcpy(dst, dst3, imageW*imageH*sizeof(TColor),cudaMemcpyDeviceToHost); cudaFree(dst2); }* } This code works, but cant synchronise the array of image. and lead to many synchronise problem

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  • visual assist inserts extra spaces?

    - by Kugel
    I'm using Visual Assist X trial on VS2010 Pro. When I do extract method or modify method signature refactorings it gives me this: void Solver::Work( Stack &s, Board &b ) However I would really appreciate if it gave me this: void Solver::Work(Stack &s, Board &b) No extra spaces. Is there a way to set this?

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Code to show UIPickerview under clicked UITextField

    - by Chris F
    I thought I'd share a code snippet where I show a UIPickerView when you click a UITextField. The code uses a UIPickerView, but there's no reason to use a different view controller, like a UITableViewController that uses a table instead of a picker. Just create a single-view project with a nib, and add a UITextField to the view and make you connections in IB. // .h file #import @interface MyPickerViewViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource, UITextFieldDelegate> - (IBAction)dismissPickerView:(id)sender; @end // .m file #import "MyPickerViewViewController.h" @interface MyPickerViewViewController () { UIPickerView *_pv; NSArray *_array; IBOutlet __weak UITextField *_tf; BOOL _pickerViewShown; } @end @implementation MyPickerViewViewController - (void)viewDidLoad { [super viewDidLoad]; _pickerViewShown = NO; _array = [NSArray arrayWithObjects:@"One", @"Two", @"Three", @"Four", nil]; _pv = [[UIPickerView alloc] initWithFrame:CGRectZero]; _pv.showsSelectionIndicator = YES; _pv.dataSource = self; _pv.delegate = self; _tf.delegate = self; _tf.inputView = _pv; } - (IBAction)dismissPickerView:(id)sender { [_pv removeFromSuperview]; [_tf.inputView removeFromSuperview]; [_tf resignFirstResponder]; _pickerViewShown = NO; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField { if (!_pickerViewShown) { [self setRectForPickerViewRelativeToTextField:textField]; [self.view addSubview:_tf.inputView]; _pickerViewShown = YES; } else { [self dismissPickerView:self]; } return NO; } - (void)setRectForPickerViewRelativeToTextField:(UITextField*)textField { CGFloat xPos = textField.frame.origin.x; CGFloat yPos = textField.frame.origin.y; CGFloat width = textField.frame.size.width; CGFloat height = textField.frame.size.height; CGFloat pvHeight = _pv.frame.size.height; CGRect pvRect = CGRectMake(xPos, yPos+height, width, pvHeight); _pv.frame = pvRect; } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return [_array objectAtIndex:row]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return _array.count; } - (void) pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { _tf.text = [_array objectAtIndex:row]; [self dismissPickerView:self]; } @end

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  • Why the output is not same ??

    - by javatechi
    public class swapex{ public static int var1, var2; public void badSwap(int var1, int var2){ int temp = var1; this.var1 = var2; this.var2 = temp; System.out.println("var1 " + var1 + " var2 "+ var2); } public static void main(String args[]) { swapex sw= new swapex(); sw.badSwap(10,20); System.out.println("var1 " + var1 + " var2 "+ var2); } }

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  • How to use iterator in nested arraylist

    - by Muhammad Abrar
    I am trying to build an NFA with a special purpose of searching, which is totally different from regex. The State has following format class State implements List{ //GLOBAL DATA static int depth; //STATE VALUES String stateName; ArrayList<String> label = new ArrayList<>(); //Label for states //LINKS TO OTHER STATES boolean finalState; ArrayList<State> nextState ; // Link with multiple next states State preState; // previous state public State() { stateName = ""; finalState = true; nextState = new ArrayList<>(); } public void addlabel(String lbl) { if(!this.label.contains(lbl)) this.label.add(lbl); } public State(String state, String lbl) { this.stateName = state; if(!this.label.contains(lbl)) this.label.add(lbl); depth++; } public State(String state, String lbl, boolean fstate) { this.stateName = state; this.label.add(lbl); this.finalState = fstate; this.nextState = new ArrayList<>(); } void displayState() { System.out.print(this.stateName+" --> "); for(Iterator<String> it = label.iterator(); it.hasNext();) { System.out.print(it.next()+" , "); } System.out.println("\nNo of States : "+State.depth); } Next, the NFA class is public class NFA { static final String[] STATES= {"A","B","C","D","E","F","G","H","I","J","K","L","M" ,"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; State startState; State currentState; static int level; public NFA() { startState = new State(); startState = null; currentState = new State(); currentState = null; startState = currentState; } /** * * @param st */ NFA(State startstate) { startState = new State(); startState = startstate; currentState = new State(); currentState = null; currentState = startState ; // To show that their is only one element in NFA } boolean insertState(State newState) { newState.nextState = new ArrayList<>(); if(currentState == null && startState == null ) //if empty NFA { newState.preState = null; startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName))//Exist is used to check for duplicates { newState.preState = currentState ; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } } return false; } boolean insertState(State newState, String label) { newState.label.add(label); newState.nextState = null; newState.preState = null; if(currentState == null && startState == null) { startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName)) { newState.preState = currentState; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } else { ///code goes here } } return false; } void markFinal(State s) { s.finalState = true; } void unmarkFinal(State s) { s.finalState = false; } boolean Exist(String s) { State temp = startState; if(startState.stateName.equals(s)) return true; Iterator<State> it = temp.nextState.iterator(); while(it.hasNext()) { Iterator<State> i = it ;//startState.nextState.iterator(); { while(i.hasNext()) { if(i.next().stateName.equals(s)) return true; } } //else // return false; } return false; } void displayNfa() { State st = startState; if(startState == null && currentState == null) { System.out.println("The NFA is empty"); } else { while(st != null) { if(!st.nextState.isEmpty()) { Iterator<State> it = st.nextState.iterator(); do { st.displayState(); st = it.next(); }while(it.hasNext()); } else { st = null; } } } System.out.println(); } /** * @param args the command line arguments */ /** * * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here NFA l = new NFA(); State s = new State("A11", "a",false); NFA ll = new NFA(s); s = new State("A111", "a",false); ll.insertState(s); ll.insertState(new State("A1","0")); ll.insertState(new State("A1111","0")); ll.displayNfa(); int j = 1; for(int i = 0 ; i < 2 ; i++) { int rand = (int) (Math.random()* 10); State st = new State(STATES[rand],String.valueOf(i), false); if(l.insertState(st)) { System.out.println(j+" : " + STATES[rand]+" and "+String.valueOf(i)+ " inserted"); j++; } } l.displayNfa(); System.out.println("No of states inserted : "+ j--); } I want to do the following This program always skip to display the last state i.e. if there are 10 states inserted, it will display only 9. In exist() method , i used two iterator but i do not know why it is working I have no idea how to perform searching for the existing class name, when dealing with iterators. How should i keep track of current State, properly iterate through the nextState List, Label List in a depth first order. How to insert unique States i.e. if State "A" is inserted once, it should not insert it again (The exist method is not working) Best Regards

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  • Using memcpy to change a jnz to a jmp.

    - by Phil
    Not used memcpy much but here's my code that doesn't work. memcpy((PVOID)(enginebase+0x74C9D),(void *)0xEB,2); (enginebase+0x74C9D) is a pointer location to the address of the bytes that I want to patch. (void *)0xEB is the op code for the kind of jmp that I want. Only problem is that this crashes the instant that the line tries to run, I don't know what I'm doing wrong, any incite?

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  • java timer on current instance

    - by hspim
    import java.util.Scanner; import java.util.Timer; import java.util.TimerTask; public class Boggle { Board board; Player player; Timer timer; boolean active; static Scanner in = new Scanner(System.in); public Boggle() { board = new Board(4); timer = new Timer(); } public void newGame() { System.out.println("Please enter your name: "); String line = in.nextLine(); player = new Player(line); active = true; board.shuffle(); System.out.println(board); timer.schedule(new timesUP(), 20000); while(active) { String temp = in.nextLine(); player.addGuess(temp); } } public void endGame() { active = false; int score = Scoring.calculate(player, board); System.out.println(score); } class timesUP extends TimerTask { public void run() { endGame(); } } public static void main(String[] args) { Boggle boggle = new Boggle(); boggle.newGame(); } } I have the above class which should perform a loop for a given length of time and afterwards invoke an instance method. Essentially I need the loop in newGame() to run for a minute or so before endGame() is invoked on the current instance. However, using the Timer class I'm not sure how I would invoke the method I need on the current instance since I can't pass any parameters to the timertasks run method? Is there an easy way to do this or am I going about this the wrong way? (note: this is a console project only, no GUI) ========== code edited I've changed the code to the above following the recommendations, and it works almost as I expect however the thread still doesnt seem to end properly. I was the while loop would die and control would eventually come back to the main method. Any ideas?

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  • Returning a shared library symbol table

    - by joemoe
    For instance: void* sdl_library = dlopen("libSDL.so", RTLD_LAZY); void* initializer = dlsym(sdl_library,"SDL_Init"); Assuming no errors, initializer will point to the function SD_Init in the shared library libSDK.so. However this requires knowing the symbol "SDL_Init" exists. Is it possibly to query a library for all its symbols? Eg, in this case it would return SDL_Init, the function pointer, and any other symbols exported by libSDL.so.

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  • How to translate,use JSON in GWT?

    - by graybow
    I'm new in gwt. and need to know how to use JSON in gwt so i try this simple data loader but i'm still confuse. I create a project named 'tesdb3' in eclipse. I create the PHP side to access the database, and made the output as JSON.. I create the userdata.php in folder war. then I compile tesdb3 project. Folder tesdb3 and the userdata.php in war moved in local server(I use WAMP). I put the PHP in folder tesdb3. This is the result from my localhost/phpmyadmin/tesdb3/userdata.php [{"kode":"002","nama":"bambang gentolet"}{"kode":"012","nama":"Algiz"}] From that result I think the PHP side was working good.Then I create UserData.java as JSNI overlay like this: package com.tesdb3.client; import com.google.gwt.core.client.JavaScriptObject; class UserData extends JavaScriptObject{ protected UserData() {} public final native String getKode() /*-{ return this.kode; }-*/; public final native String getNama() /*-{ return this.nama; }-*/; public final String getFullData() { return getKode() + ":" + getNama(); } } Then Finally in the tesdb3.java: public class Tesdb3 implements EntryPoint { String url= "http://localhost/phpmyadmin/tesdb3/datauser.php"; private native JsArray<UserData> getuserdata(String Json) /*-{ return eval(json); }-*/; public void LoadData() throws RequestException{ RequestBuilder builder = new RequestBuilder(RequestBuilder.POST, URL.encode(url)); builder.sendRequest(null, new RequestCallback(){ @Override public void onError(Request request, Throwable exception) { Window.alert("error " + exception); } public void onResponseReceived(Request request, Response response) { getuserdata(response.getText()); //this is how i use the userdata json(is this already translated?) UserData UD = null; String LKode =UD.getKode(); String LName =UD.getNama(); Label L = new Label(LKode+""+LName); RootPanel.get().add(L); } }); } public void onModuleLoad() { try { LoadData(); } catch (RequestException e) { e.printStackTrace(); } } } The result is blank(i use development mode). and there was an eror like this:(I show it just some part) 10:46:29.984 [ERROR] [tesdb3] Uncaught exception escaped com.google.gwt.core.client.JavaScriptException: (ReferenceError): json is not defined fileName: http://localhost:1092 lineNumber: 2 stack: ("")@http://localhost:1092:2 My question is: How I use the translated Json in right way?? Is there any wrong use from my code? Is that necessary to move the compiled project to local server folder?(i do it following a tutorial from google). Sorry too many ask. but i'm really really confused.

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  • EXC_BAD_ACCESS when scrolling table after json data is imported

    - by Michael Robinson
    Hello, I'm having a bear of a time trying to figure out why I'm getting a EXC_BAD ACCESS error. The console is giving me this eror: " -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3b14110", I Can't figure it out...Thanks in advance. // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [rows count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. NSDictionary *dict = [rows objectAtIndex: indexPath.row]; cell.textLabel.text = [dict objectForKey:@"name"]; cell.detailTextLabel.text = [dict objectForKey:@"age"]; return cell; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationController.navigationBar.tintColor = [UIColor colorWithRed:0.0/255.0 green:207.0/255.0 blue:255.0/255.0 alpha:1.0]; self.title = NSLocalizedString(@"How Big Now", @"How Big Now"); NSURL *url = [NSURL URLWithString:@"http://10.0.1.8/~imac/iphone/jsontest.php"]; NSString *jsonreturn = [[NSString alloc] initWithContentsOfURL:url]; // NSLog(jsonreturn); // Look at the console and you can see what the restults are NSData *jsonData = [jsonreturn dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; // In "real" code you should surround this with try and catch NSDictionary * dict = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; if (dict) { rows = [dict objectForKey:@"member"]; } NSLog(@"Array: %@",rows); [jsonreturn release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Why is my slot not being called?

    - by Jen
    I have this class: class CustomEdit : public QTextEdit { Q_GADGET public: CustomEdit(QWidget* parent); public slots: void onTextChanged (); }; CustomEdit::CustomEdit(QWidget* parent) : QTextEdit(parent) { connect( this, SIGNAL(textChanged()), this, SLOT(onTextChanged())); } void CustomEdit::onTextChanged () { // ... do stuff } The onTextChanged method is never called when I type text into the edit control. What am I missing?

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  • Hide a base class method from derived class, but still visible outside of assembly

    - by clintp
    This is a question about tidyness. The project is already working, I'm satisfied with the design but I have a couple of loose ends that I'd like to tie up. My project has a plugin architecture. The main body of the program dispatches work to the plugins that each reside in their own AppDomain. The plugins are described with an interface, which is used by the main program (to get the signature for invoking DispatchTaskToPlugin) and by the plugins themselves as an API contract: namespace AppServer.Plugin.Common { public interface IAppServerPlugin { void Register(); void DispatchTaskToPlugin(Task t); // Other methods omitted } } In the main body of the program Register() is called so that the plugin can register its callback methods with the base class, and then later DispatchTaskToPlugin() is called to get the plugin running. The plugins themselves are in two parts. There's a base class that implements the framework for the plugin (setup, housekeeping, teardown, etc..). This is where DispatchTaskToPlugin is actually defined: namespace AppServer.Plugin { abstract public class BasePlugin : MarshalByRefObject, AppServer.Plugin.Common.IAppServerPlugin { public void DispatchTaskToPlugin(Task t) { // ... // Eventual call to actual plugin code // } // Other methods omitted } } The actual plugins themselves only need to implement a Register() method (to give the base class the delegates to call eventually) and then their business logic. namespace AppServer.Plugin { public class Plugin : BasePlugin { override public void Register() { // Calls a method in the base class to register itself. } // Various callback methods, business logic, etc... } } Now in the base class (BasePlugin) I've implemented all kinds of convenience methods, collected data, etc.. for the plugins to use. Everything's kosher except for that lingering method DispatchTaskToPlugin(). It's not supposed to be callable from the Plugin class implementations -- they have no use for it. It's only needed by the dispatcher in the main body of the program. How can I prevent the derived classes (Plugin) from seeing the method in the base class (BasePlugin/DispatchTaskToPlugin) but still have it visible from outside of the assembly? I can split hairs and have DispatchTaskToPlugin() throw an exception if it's called from the derived classes, but that's closing the barn door a little late. I'd like to keep it out of Intellisense or possibly have the compiler take care of this for me. Suggestions?

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  • C program help......

    - by scott
    void main () { int c; signal (SIGINT, Handle); while (( c = getchar()) != '\n' ); return(); } void Handle(signum) { signal {SIGINT, Handle); printf ("beep \n"); } I thought it would print 'beep' until any key has been pressed but the method call is outside the loop? :S

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  • Setting value in html control in code behind without making server control

    - by Muhammad Akhtar
    Setting value in html control in code behind without making server control <input type="text" name="txt" /> <%--Pleas note I don't want put runat=server here to get the control in code behind--%> <asp:Button ID="Button1" runat="server" Text="Button" OnClick="Button1_Click" /> Code behind protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { //If I want to initlize some value in input, how can I set here } } protected void Button1_Click(object sender, EventArgs e) { Request["txt"] // Here I am getting the value of input } Thanks

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • Working with hibernate/DAO problems

    - by Gandalf StormCrow
    Hello everyone here is my DAO class : public class UsersDAO extends HibernateDaoSupport { private static final Log log = LogFactory.getLog(UsersDAO.class); protected void initDao() { //do nothing } public void save(User transientInstance) { log.debug("saving Users instance"); try { getHibernateTemplate().saveOrUpdate(transientInstance); log.debug("save successful"); } catch (RuntimeException re) { log.error("save failed", re); throw re; } } public void update(User transientInstance) { log.debug("updating User instance"); try { getHibernateTemplate().update(transientInstance); log.debug("update successful"); } catch (RuntimeException re) { log.error("update failed", re); throw re; } } public void delete(User persistentInstance) { log.debug("deleting Users instance"); try { getHibernateTemplate().delete(persistentInstance); log.debug("delete successful"); } catch (RuntimeException re) { log.error("delete failed", re); throw re; } } public User findById( java.lang.Integer id) { log.debug("getting Users instance with id: " + id); try { User instance = (User) getHibernateTemplate() .get("project.hibernate.Users", id); return instance; } catch (RuntimeException re) { log.error("get failed", re); throw re; } } } Now I wrote a test class(not a junit test) to test is everything working, my user has these fields in the database : userID which is 5characters long string and unique/primary key, and fields such as address, dob etc(total 15 columns in database table). Now in my test class I intanciated User added the values like : User user = new User; user.setAddress("some address"); and so I did for all 15 fields, than at the end of assigning data to User object I called in DAO to save that to database UsersDao.save(user); and save works just perfectly. My question is how do I update/delete users using the same logic? Fox example I tried this(to delete user from table users): User user = new User; user.setUserID("1s54f"); // which is unique key for users no two keys are the same UsersDao.delete(user); I wanted to delete user with this key but its obviously different can someone explain please how to do these. thank you

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  • How do I pass a bool into locationManager on iphone with stopUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager stopUpdatingLocation]; So how can I pass the bool into the function?

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  • TextBox and Thread

    - by gloris
    Why doesn't this work? The program stops on: this.textBox1.Text = "(New text)"; Thread demoThread; private void Form1_Load(object sender, EventArgs e) { this.demoThread = new Thread(new ThreadStart(this.ThreadProcUnsafe)); this.demoThread.Start(); textBox1.Text = "Written by the main thread."; } private void ThreadProcUnsafe() { while (true) { Thread.Sleep(2000); this.textBox1.Text = "(New text)"; } }

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  • How to get the current exception without having passing the variable?

    - by Pierre-Alain Vigeant
    I am looking for a way to retrieve the current exception without having to pass it as a variable. Suppose the following code public void MakeItFail() { try { throw new FailException(); } catch // Yes I'm aware that this shouldn't be done, but I don't want to go through all the code base and change it { ShowMessage("An error occured"); } } public void ShowMessage(string message) { // How can I retrieve the exception here } In the watch window, I can use $exception to get the current exception. Is there is a code equivalent?

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  • How do you clear RootLayoutPanel in GWT?

    - by kerrr
    I have Buttons attached to elements on the modules entrypoint html page using RootPanel.get("foo").add(button). If I subsequently create a LayoutPanel and attach it using RootLayoutPanel.get.add(layoutpanal) then the buttons cannot be clicked. This is all fine. If I then try and remove the layoutpanel or clear the RootLayoutPanel the buttons still cannot be clicked. Any ideas how to clear this? Have I missed a step or should you simply never try and get back to using a page's RootPanel if you have used a RootLayoutPanel? Sample code: public void onModuleLoad(){ final LayoutPanel lp1=new LayoutPanel(); ClickPanel ping=new ClickPanel("Ping"); ping.getElement().getStyle().setBackgroundColor( "#fdd" ); ping.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ Window.alert( "Ping!!!" ); //lp1.removeFromParent(); //RootLayoutPanel.get().remove(lp1); //RootLayoutPanel.get().removeFromParent(); RootLayoutPanel.get().clear(); } } ); ClickPanel bong=new ClickPanel("Bong"); bong.getElement().getStyle().setBackgroundColor( "#ddf" ); bong.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ Window.alert( "Bong!!!" ); } } ); lp1.add( ping ); lp1.setWidgetLeftWidth( ping, 100, Style.Unit.PX, 500, Style.Unit.PX ); lp1.setWidgetTopHeight( ping, 100, Style.Unit.PX, 500, Style.Unit.PX ); lp1.add( bong ); lp1.setWidgetLeftWidth( bong, 50, Style.Unit.PCT, 600, Style.Unit.PX ); lp1.setWidgetTopHeight( bong, 50, Style.Unit.PCT, 200, Style.Unit.PX ); Button b=new Button("Click Me"); b.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ RootLayoutPanel.get().add( lp1 ); } } ); RootPanel.get("button1").add( b ); } ClickPanel is simply overrides HTMLPanel implementing HasClickHandelers. Clicking "Click Me" opens the layout panel. Clicking the panel ping gets rid of the layout panel, but the button "Click Me" cannot be clicked. I've tried various options.

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  • Virtual member call in a constructor when assigning value to property

    - by comecme
    I have an Abstract class and a Derived class. The abstract class defines an abstract property named Message. In the derived class, the property is implemented by overriding the abstract property. The constructor of the derived class takes a string argument and assigns it to its Message property. In Resharper, this assignment leads to a warning "Virtual member call in constructor". The AbstractClass has this definition: public abstract class AbstractClass { public abstract string Message { get; set; } protected AbstractClass() { } public abstract void PrintMessage(); } And the DerivedClass is as follows: using System; public class DerivedClass : AbstractClass { private string _message; public override string Message { get { return _message; } set { _message = value; } } public DerivedClass(string message) { Message = message; // Warning: Virtual member call in a constructor } public DerivedClass() : this("Default DerivedClass message") {} public override void PrintMessage() { Console.WriteLine("DerivedClass PrintMessage(): " + Message); } } I did find some other questions about this warning, but in those situations there is an actual call to a method. For instance, in this question, the answer by Matt Howels contains some sample code. I'll repeat it here for easy reference. class Parent { public Parent() { DoSomething(); } protected virtual void DoSomething() {}; } class Child : Parent { private string foo; public Child() { foo = "HELLO"; } protected override void DoSomething() { Console.WriteLine(foo.ToLower()); } } Matt doesn't describe on what error the warning would appear, but I'm assuming it will be on the call to DoSomething in the Parent constructor. In this example, I understand what is meant by a virtual member being called. The member call occurs in the base class, in which only a virtual method exists. In my situation however, I don't see why assigning a value to Message would be calling a virtual member. Both the call to and the implementation of the Message property are defined in the derived class. Although I can get rid of the error by making my Derived Class sealed, I would like to understand why this situation is resulting in the warning.

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  • Passing Data of WebView to Another Activity

    - by meygraph
    I've designed a training program and Html texts and image put into training. I want to address my html file by an activity to sent another activity. This is MainActivity /* * ListView item click listener. So we'll have the do stuff on click of * our ListItem */ listViewArticles.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent newActivity0 = new Intent(TrickPage.this,a_Dotted_Lines.class); startActivity(newActivity0); break; case 1: Intent newActivity1 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity1); break; case 2: Intent newActivity2 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity2); break; case 3: Intent newActivity3 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity3); break; default: // Nothing do! } and this SecondActivity (show WebView) public class a_Dotted_Lines extends Activity { private WebView webView; @SuppressLint("SetJavaScriptEnabled") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.a_dotted_lines); // Button HOME ImageButton ImageButton_home = (ImageButton) findViewById(R.id.ImageButton_home); ImageButton_home.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setClass(a_Dotted_Lines.this, Main.class); startActivity(intent); overridePendingTransition(R.anim.fadein, R.anim.fadeout); } }); //Button Previous ImageButton ImageButton_previus = (ImageButton) findViewById(R.id.ImageButton_previus); ImageButton_previus.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Closing SecondScreen Activity finish(); } }); webView = (WebView) findViewById(R.id.webview_compontent); webView.getSettings().setJavaScriptEnabled(true); webView.loadUrl("file:///android_asset/html/article.htm"); } } I want Send "file:///android_asset/html/article.htm" or other addres from MainActivity Is it possible? Sorry My English is not good

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