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  • Text orientation

    - by Psytronic
    Hi Guys I know you can do this to get vertical text in a tab header: <Window x:Class="Abodemploy.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" <Grid <TabControl Margin="0" Name="tabControl1" FlowDirection="LeftToRight" TabStripPlacement="Left" <TabItem <TabItem.Header <StackPanel Orientation="Horizontal" <TextBlockHomes</TextBlock </StackPanel </TabItem.Header <TabItem.LayoutTransform <TransformGroup <RotateTransform Angle="90" / </TransformGroup </TabItem.LayoutTransform <Grid / </TabItem </TabControl </Grid </Window However the text letters are sideways. What I'd like (if possible) is for the letter orientation to be correct (ie upwards), but the text flow downwards, is this possible, or am I just dreaming the impossible dream? Thanks Psy

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  • After playing a MediaElement, how can I play it again?

    - by Edward Tanguay
    I have a variable MediaElement variable named TestAudio in my Silverlight app. When I click the button, it plays the audio correctly. But when I click the button again, it does not play the audio. How can I make the MediaElement play a second time? None of the tries below to put position back to 0 worked: private void Button_Click_PlayTest(object sender, RoutedEventArgs e) { //TestAudio.Position = new TimeSpan(0, 0, 0); //TestAudio.Position = TestAudio.Position.Add(new TimeSpan(0, 0, 0)); //TestAudio.Position = new TimeSpan(0, 0, 0, 0, 0); //TestAudio.Position = TimeSpan.Zero; TestAudio.Play(); }

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  • How to remove all views in region in CompositeWPF/Silverlight

    - by Dan
    Hi. I want remove all views from my region in Composite. I'm using Silverlight 4.0. And unfortunately, this code crashes with OutOfRangeException inside Composite. List<object> views = new List<object>(_regionManager.Regions["NavigationRegion"].Views); foreach (object view in views) { _regionManager.Regions["NavigationRegion"].Remove(view); } This is my callstack: [External Code] Microsoft.Practices.Composite.Presentation!Microsoft.Practices.Composite.Presentation.Regions.ViewsCollection.OnCollectionChanged(System.Collections.Specialized.NotifyCollectionChangedEventArgs e = {System.Collections.Specialized.NotifyCollectionChangedEventArgs}) Line 102 + 0x24 bytes C# Microsoft.Practices.Composite.Presentation!Microsoft.Practices.Composite.Presentation.Regions.ViewsCollection.RemoveAndNotify(System.Collections.IList items = Count = 1) Line 45 + 0x2b bytes C# Microsoft.Practices.Composite.Presentation!Microsoft.Practices.Composite.Presentation.Regions.ViewsCollection.UnderlyingCollection_CollectionChanged(object sender = Count = 0, System.Collections.Specialized.NotifyCollectionChangedEventArgs e = {System.Collections.Specialized.NotifyCollectionChangedEventArgs}) Line 153 + 0xb bytes C# [External Code] Microsoft.Practices.Composite.Presentation!Microsoft.Practices.Composite.Presentation.Regions.Region.Remove(object view = {Kite.MyApp.SlUI.NavigationRegion.NavigationRegionView}) Line 230 + 0x1b bytes C# MyApp.SlUI!Kite.MyApp.SlUI.Components.ViewController.linksRegion_LanguageChanged(object sender = {Kite.MyApp.SlUI.Controls.LinksUserControl}, Kite.MyApp.SlUI.Common.EventArgs<string> e = {Kite.MyApp.SlUI.Common.EventArgs<string>}) Line 77 + 0x2d bytes C# MyApp.SlUI!Kite.MyApp.SlUI.Controls.LinksUserControl.OnLanguageChanged(string newLanguage = "en-GB") Line 37 + 0x32 bytes C# MyApp.SlUI!Kite.MyApp.SlUI.Controls.LinksUserControl.ComboBox_SelectionChanged(object sender = {System.Windows.Controls.ComboBox}, System.Windows.Controls.SelectionChangedEventArgs e = {System.Windows.Controls.SelectionChangedEventArgs}) Line 31 + 0xb bytes C# [External Code] What did I wrong? Hoping for you help :). Thank you.

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  • problem binding ListBox on ObservableCollection<T>

    - by Fabian
    Hello, I have a strange "problem". Could someone explain me why : If I have in an ObservableCollection, twice (or more time) an item with the same value, then the selections of those values in the ListBox won't work properly ? In fact, what the ListBox is doing when I click on an item(Even in single item selection) : It selects the first item from the ObservableCollection collection with a matching value. so in the case if multiple items with same value are in the collection, then only the first one will be selected !

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  • Binding IsReadOnly using IValueConverter

    - by mastur cheef
    Maybe I'm misunderstanding how to use an IValueConverter or data binding (which is likely), but I am currently trying to set the IsReadOnly property of a DataGridTextColumn depending on the value of a string. Here is the XAML: <DataGridTextColumn Binding="{Binding Path=GroupDescription}" Header="Name" IsReadOnly="{Binding Current, Converter={StaticResource currentConverter}}"/> And here is my converter: public class CurrentConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { string s = value as string; if (s == "Current") { return false; } else { return true; } } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotSupportedException(); } } Currently, the column is always editable, the converter seems to do nothing. Does anyone have some thoughts as to why this is happening?

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  • Translate ImageButton from C# to XAML

    - by Bill
    I worked out the C# code to create an ImageButton (below) that has three images (one base-image and two overlays) and three text boxes as the face of the button. I am inheriting from the Button class, which unfortunately includes several components that I didn't realize would surface until after coding and need to remove, namely the bright-blue surrounding border on IsMouseOver, and any visible borders between the buttons, as the buttons will end up in a wrapPanel and the borders need to be seamless. Now that the format has been worked out in C#, I expect that I need to translate to XAML so that I can create a ControlTemplate to get the functionality necessary, however I am not certain as to the process of translating from C# to XAML. Can anyone steer me in the right direction? public class ACover : Button { Image cAImage = null; Image jCImage = null; Image jCImageOverlay = null; TextBlock ATextBlock = null; TextBlock AbTextBlock = null; TextBlock ReleaseDateTextBlock = null; private string _TracksXML = ""; public ACover() { Grid cArtGrid = new Grid(); cArtGrid.Background = new SolidColorBrush(Color.FromRgb(38, 44, 64)); cArtGrid.Margin = new System.Windows.Thickness(5, 10, 5, 10); RowDefinition row1 = new RowDefinition(); row1.Height = new GridLength(225); RowDefinition row2 = new RowDefinition(); row2.Height = new GridLength(0, GridUnitType.Auto); RowDefinition row3 = new RowDefinition(); row3.Height = new GridLength(0, GridUnitType.Auto); RowDefinition row4 = new RowDefinition(); row4.Height = new GridLength(0, GridUnitType.Auto); cArtGrid.RowDefinitions.Add(row1); cArtGrid.RowDefinitions.Add(row2); cArtGrid.RowDefinitions.Add(row3); cArtGrid.RowDefinitions.Add(row4); ColumnDefinition col1 = new ColumnDefinition(); col1.Width = new GridLength(0, GridUnitType.Auto); cArtGrid.ColumnDefinitions.Add(col1); jCImage = new Image(); jCImage.Height = 240; jCImage.Width = 260; jCImage.VerticalAlignment = VerticalAlignment.Top; jCImage.Source = new BitmapImage(new Uri(Properties.Settings.Default.pathToGridImages + "jc.png", UriKind.Absolute)); cArtGrid.Children.Add(jCImage); cArtImage = new Image(); cArtImage.Height = 192; cArtImage.Width = 192; cArtImage.Margin = new System.Windows.Thickness(3, 7, 0, 0); cArtImage.VerticalAlignment = VerticalAlignment.Top; cArtGrid.Children.Add(cArtImage); jCImageOverlay = new Image(); jCImageOverlay.Height = 192; jCImageOverlay.Width = 192; jCImageOverlay.Margin = new System.Windows.Thickness(3, 7, 0, 0); jCImageOverlay.VerticalAlignment = VerticalAlignment.Top; jCImageOverlay.Source = new BitmapImage(new Uri( Properties.Settings.Default.pathToGridImages + "jc-overlay.png", UriKind.Absolute)); coverArtGrid.Children.Add(jCImageOverlay); ATextBlock = new TextBlock(); ATextBlock.Foreground = new SolidColorBrush(Color.FromRgb(173, 176, 198)); ATextBlock.Margin = new Thickness(10, -10, 0, 0); cArtGrid.Children.Add(ATextBlock); AlTextBlock = new TextBlock(); AlTextBlock.Margin = new Thickness(10, 0, 0, 0); AlTextBlock.Foreground = new SolidColorBrush(Color.FromRgb(173, 176, 198)); cArtGrid.Children.Add(AlTextBlock); RDTextBlock = new TextBlock(); RDTextBlock.Margin = new Thickness(10, 0, 0, 0); RDTextBlock.Foreground = new SolidColorBrush(Color.FromRgb(173, 176, 198)); cArtGrid.Children.Add(RDTextBlock); Grid.SetColumn(jCImage, 0); Grid.SetRow(jCImage, 0); Grid.SetColumn(jCImageOverlay, 0); Grid.SetRow(jCImageOverlay, 0); Grid.SetColumn(cArtImage, 0); Grid.SetRow(cArtImage, 0); Grid.SetColumn(ATextBlock, 0); Grid.SetRow(ATextBlock, 1); Grid.SetColumn(AlTextBlock, 0); Grid.SetRow(AlTextBlock, 2); Grid.SetColumn(RDTextBlock, 0); Grid.SetRow(RDTextBlock, 3); this.Content = cArtGrid; } public string A { get { if (ATextBlock != null) return ATextBlock.Text; else return String.Empty; } set { if (ATextBlock != null) ATextBlock.Text = value; } } public string Al { get { if (AlTextBlock != null) return AlTextBlock.Text; else return String.Empty; } set { if (AlTextBlock != null) AlTextBlock.Text = value; } } public string RD { get { if (RDTextBlock != null) return RDTextBlock.Text; else return String.Empty; } set { if (RDTextBlock != null) RDTextBlock.Text = value; } } public ImageSource Image { get { if (cArtImage != null) return cArtImage.Source; else return null; } set { if (cArtImage != null) cArtImage.Source = value; } } public string TracksXML { get { return _TracksXML; } set { _TracksXML = value; } } public double ImageWidth { get { if (cArtImage != null) return cArtImage.Width; else return double.NaN; } set { if (cArtImage != null) cArtImage.Width = value; } } public double ImageHeight { get { if (cArtImage != null) return cArtImage.Height; else return double.NaN; } set { if (cArtImage != null) cArtImage.Height = value; } } }

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  • ItemsControl ItemTemplate Binding

    - by Wonko the Sane
    Hi All, In WPF4.0, I have a class that contains other class types as properties (combining multiple data types for display). Something like: public partial class Owner { public string OwnerName { get; set; } public int OwnerId { get; set; } } partial class ForDisplay { public Owner OwnerData { get; set; } public int Credit { get; set; } } In my window, I have an ItemsControl with the following (clipped for clarity): <ItemsControl ItemsSource={Binding}> <ItemsControl.ItemTemplate> <DataTemplate> <local:MyDisplayControl OwnerName={Binding OwnerData.OwnerName} Credit={Binding Credit} /> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> I then get a collection of display information from the data layer, and set the DataContext of the ItemsControl to this collection. The "Credit" property gets displayed correctly, but the OwnerName property does not. Instead, I get a binding error: Error 40: BindingExpression path error: 'OwnerName' property not found on 'object' ''ForDisplay' (HashCode=449124874)'. BindingExpression:Path=OwnerName; DataItem='ForDisplay' (HashCode=449124874); target element is 'TextBlock' (Name=txtOwnerName'); target property is 'Text' (type 'String') I don't understand why this is attempting to look for the OwnerName property in the ForDisplay class, rather than in the Owner class from the ForDisplay OwnerData property. Edit It appears that it has something to do with using the custom control. If I bind the same properties to a TextBlock, they work correctly. <ItemsControl ItemsSource={Binding}> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel> <local:MyDisplayControl OwnerName={Binding OwnerData.OwnerName} Credit={Binding Credit} /> <TextBlock Text="{Binding OwnerData.OwnerName}" /> <TextBlock Text="{Binding Credit}" /> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> Thanks, wTs

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  • Childwindows in MVVM

    - by VexXtreme
    Hi I'm having a problem understanding something about MVVM. My application relies on dialogs for certain things. The question is, where should these childwindows originate from? According to MVVM, viewmodels should contain only businesslogic and have zero actual knowledge about UI. However, what other place should I call my childwindows from, considering they're UI elements? Doesn't this create tight coupling between elements?

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  • DataGridComboBoxColumn was not found

    - by Budda
    The System.Windows.Controls.Data.DataGrid is used in my Silverlight application, but on attempt to add 'DataGridComboBoxColumn' column to the grid the following error messages are obtained: Error 1 The tag 'DataGridComboBoxColumn' does not exist in XML namespace 'clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data'. C:\Project\Budda\VFMElita\VfmElitaView\Pages\SquadView.xaml 140 22 VfmElitaView Error 2 The type 'data:DataGridComboBoxColumn' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. C:\Project\Budda\VFMElita\VfmElitaView\Pages\SquadView.xaml 142 22 VfmElitaView Here is my "header" of the xaml-file: Here is grid: <StackPanel Grid.Row="1" Grid.Column="0" Grid.RowSpan="2"> <TextBlock Text="????"/> <data:DataGrid AutoGenerateColumns="False" ItemsSource="{Binding FieldPlayers}"> <data:DataGrid.Columns> <!--<data:DataGridTemplateColumn Header="#"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Margin="4" Loaded="TextBlock_Loaded"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn>--> <data:DataGridTextColumn Header="?" Binding="{Binding Number}"/> <data:DataGridComboBoxColumn> - that doesn't work </data:DataGridComboBoxColumn> </data:DataGrid.Columns> </data:DataGrid> </StackPanel> What is required to get 'DataGridComboBoxColumn' workable? Any help is welcome. Thanks.

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  • CheckBox ListView SelectedValues DependencyProperty Binding

    - by Ristogod
    I am writing a custom control that is a ListView that has a CheckBox on each item in the ListView to indicate that item is Selected. I was able to do so with the following XAML. <ListView x:Class="CheckedListViewSample.CheckBoxListView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d"> <ListView.Style> <Style TargetType="{x:Type ListView}"> <Setter Property="SelectionMode" Value="Multiple" /> <Style.Resources> <Style TargetType="ListViewItem"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListViewItem"> <Border BorderThickness="{TemplateBinding Border.BorderThickness}" Padding="{TemplateBinding Control.Padding}" BorderBrush="{TemplateBinding Border.BorderBrush}" Background="{TemplateBinding Panel.Background}" SnapsToDevicePixels="True"> <CheckBox IsChecked="{Binding IsSelected, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListViewItem}}}"> <CheckBox.Content> <ContentPresenter Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}" HorizontalAlignment="{TemplateBinding Control.HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding Control.VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </CheckBox.Content> </CheckBox> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </Style.Resources> </Style> </ListView.Style> </ListView> I however am trying to attempt one more feature. The ListView has a SelectedItems DependencyProperty that returns a collection of the Items that are checked. However, I need to implement a SelectedValues DependencyProperty. I also am implementing a SelectedValuesPath DependencyProperty. By using the SelectedValuesPath, I indicate the path where the values are found for each selected item. So if my items have an ID property, I can specify using the SelectedValuesPath property "ID". The SelectedValues property would then return a collection of ID values. I have this working also using this code in the code-behind: using System.Windows; using System.Windows.Controls; using System.ComponentModel; using System.Collections; using System.Collections.Generic; namespace CheckedListViewSample { /// <summary> /// Interaction logic for CheckBoxListView.xaml /// </summary> public partial class CheckBoxListView : ListView { public static DependencyProperty SelectedValuesPathProperty = DependencyProperty.Register("SelectedValuesPath", typeof(string), typeof(CheckBoxListView), new PropertyMetadata(string.Empty, null)); public static DependencyProperty SelectedValuesProperty = DependencyProperty.Register("SelectedValues", typeof(IList), typeof(CheckBoxListView), new PropertyMetadata(new List<object>(), null)); [Category("Appearance")] [Localizability(LocalizationCategory.NeverLocalize)] [Bindable(true)] public string SelectedValuesPath { get { return ((string)(base.GetValue(CheckBoxListView.SelectedValuesPathProperty))); } set { base.SetValue(CheckBoxListView.SelectedValuesPathProperty, value); } } [Bindable(true)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] [Category("Appearance")] public IList SelectedValues { get { return ((IList)(base.GetValue(CheckBoxListView.SelectedValuesPathProperty))); } set { base.SetValue(CheckBoxListView.SelectedValuesPathProperty, value); } } public CheckBoxListView() : base() { InitializeComponent(); base.SelectionChanged += new SelectionChangedEventHandler(CheckBoxListView_SelectionChanged); } private void CheckBoxListView_SelectionChanged(object sender, SelectionChangedEventArgs e) { List<object> values = new List<object>(); foreach (var item in SelectedItems) { if (string.IsNullOrWhiteSpace(SelectedValuesPath)) { values.Add(item); } else { try { values.Add(item.GetType().GetProperty(SelectedValuesPath).GetValue(item, null)); } catch { } } } base.SetValue(CheckBoxListView.SelectedValuesProperty, values); e.Handled = true; } } } My problem is that my binding only works one way right now. I'm having trouble trying to figure out how to implement my SelectedValues DependencyProperty so that I could Bind a Collection of values to it, and when the control is loaded, the CheckBoxes are checked with items that have values that correspond to the SelectedValues. I've considered using the PropertyChangedCallBack event, but can't quite figure out how I could write that to achieve my goal. I'm also unsure of how I find the correct ListViewItem to set it as Selected. And lastly, if I can find the ListViewItem and set it to be Selected, won't that fire my SelectionChanged event each time I set a ListViewItem to be Selected?

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  • Managing the layout of a Java MainFrame of Canvas3d

    - by John N
    Hi, Im trying to organise the layout of four canvas3d objects in a single MainFrame. Iv tried using some layout managers but none are working (or im doing it wrong). Can anyone give me advice or point me to a way to get this to display the four canvas's as a grid of four? Thanks, John public class Main { public static void Main(){ Window win = new Window(); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } }

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  • Problem with App.XAML

    - by Polaris
    Hello friends. I created some logic for singleInstance application and I must to use my own entry point (not App.xaml) for Application. I have some styles in App.xaml which now is not working. How can I use this ResourceDictionaries from my App.xaml for entire project in my situation?

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  • How to get GridSplitter to move between extremes

    - by AKoran
    I have a Gridsplitter in a vertical grid and ideally what would like to see two buttons in the GridSplitter. An up button would automatically move the splitter to the highest top position and a bottom button would move it all the way down. However, the GridSplitter cannot contain other items. Any thoughts on a way around this? I thought of just making a panel and then sandwiching it between two GridSplitters?

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  • How to make the ChildWindow Fulscreen?

    - by Subhen
    Hi , I have a ChildWindow , in which I have a Video Playing in Expression MediaPlayer. When I press the FullScreen Button then the whole Application switch to FullScreen Mode , but I want only the Child Window to be Full Screen. Thanks, Subhen

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  • Threadsafe binding with DispatcherObject.CheckAccess()

    - by maffe
    Hi, according to this, I can achieve threadsafety with large overhead. I wrote the following class and use it. It works fine. public abstract class BindingBase : DispatcherObject, INotifyPropertyChanged, INotifyPropertyChanging { private string _displayName; private const string NameDisplayName = "DisplayName"; /// /// The display name for the gui element which bound this instance. It can be used for localization. /// public string DisplayName { get { return _displayName; } set { NotifyPropertyChanging(NameDisplayName); _displayName = value; NotifyPropertyChanged(NameDisplayName); } } protected BindingBase() {} protected BindingBase(string displayName) { DisplayName = displayName; } public event PropertyChangedEventHandler PropertyChanged; public event PropertyChangingEventHandler PropertyChanging; protected void NotifyPropertyChanged(string name) { if (PropertyChanged == null) return; if (CheckAccess()) PropertyChanged.Invoke(this, new PropertyChangedEventArgs(name)); else Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action) (() = NotifyPropertyChanged(name))); } protected void NotifyPropertyChanging(string name) { if (PropertyChanging == null) return; if (CheckAccess()) PropertyChanging.Invoke(this, new PropertyChangingEventArgs(name)); else Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action) (() = NotifyPropertyChanging(name))); } } So is there a reason, why I've never found something like that? Are there any issues I should be aware off? Regards

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  • Considerations when architecting an extensible application using MEF

    - by Dan Bryant
    I've begun experimenting with dependency injection (in particular, MEF) for one of my projects, which has a number of different extensibility points. I'm starting to get a feel for what I can do with MEF, but I'd like to hear from others who have more experience with the technology. A few specific cases: My main use case at the moment is exposing various singleton-like services that my extensions make use of. My Framework assembly exposes service interfaces and my Engine assembly contains concrete implementations. This works well, but I may not want to allow all of my extensions to have access to all of my services. Is there a good way within MEF to limit which particular imports I allow a newly instantiated extension to resolve? This particular application has extension objects that I repeatedly instantiate. I can import multiple types of Controllers and Machines, which are instantiated in different combinations for a Project. I couldn't find a good way to do this with MEF, so I'm doing my own type discovery and instantiation. Is there a good way to do this within MEF or other DI frameworks? I welcome input on any other things to watch out for or surprising capabilities you've discovered that have changed the way you architect.

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  • How can I handle events within my custom control?

    - by highone
    I am not looking to create new events. I need to create a canvas control that optionally fades in or out depending on whether or not the mouse is over it. The code below probably explains what I want to do better than I can. private Storyboard fadeInStoryboard; private Storyboard fadeOutStoryboard; public FadingOptionPanel() { InitializeComponent(); } public static readonly DependencyProperty FadeEnabledProperty = DependencyProperty.Register("IsFadeEnabled", typeof(bool), typeof(FadingOptionPanel), new FrameworkPropertyMetadata(true, OnFadeEnabledPropertyChanged, OnCoerceFadeEnabledProperty)); public bool IsFadeEnabled { get { return (bool)GetValue(FadeEnabledProperty); } set { SetValue(FadeEnabledProperty, value); } } private static void OnFadeEnabledPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) { } private static object OnCoerceFadeEnabledProperty(DependencyObject sender, object data) { if (data.GetType() != typeof(bool)) { data = true; } return data; } private void FadingOptionPanel_MouseEnter(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeInStoryboard.Begin(this); } } private void FadingOptionPanel_MouseLeave(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeOutStoryboard.Begin(this); } } private void FadingOptionsPanel_Loaded(object sender, RoutedEventArgs e) { //Initialize Fade In Animation DoubleAnimation fadeInDoubleAnimation = new DoubleAnimation(); fadeInDoubleAnimation.From = 0; fadeInDoubleAnimation.To = 1; fadeInDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.5)); fadeInStoryboard = new Storyboard(); fadeInStoryboard.Children.Add(fadeInDoubleAnimation); Storyboard.SetTargetName(fadeInDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeInDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); //Initialize Fade Out Animation DoubleAnimation fadeOutDoubleAnimation = new DoubleAnimation(); fadeOutDoubleAnimation.From = 1; fadeOutDoubleAnimation.To = 0; fadeOutDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.2)); fadeOutStoryboard = new Storyboard(); fadeOutStoryboard.Children.Add(fadeOutDoubleAnimation); Storyboard.SetTargetName(fadeOutDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeOutDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); } I originally was using this code inside a usercontrol instead of a custom control before I found out that usercontrols don't support content.

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  • Deploying XBAP as an ActiveX

    - by Kaveh Shahbazian
    How can I deploy a XBAP to a client machine as an ActiveX (Which I can instantiate and use from JavaScript, passing parameters to it, getting parameters from it, etc)? This is part of an ASP.NET site, and will be in full trusted mode (I have solved that part, actually I have implemented a test XBAP that can edit a text file on local hard drive of a client machine). Thanks

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  • How can I overlay one image onto another?

    - by Edward Tanguay
    I would like to display an image composed of two images. I want image rectangle.png to show with image sticker.png on top of it with its left-hand corner at pixel 10, 10. Here is as far as I got, but how do I combine the images? Image image = new Image(); image.Source = new BitmapImage(new Uri(@"c:\test\rectangle.png")); image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; Image imageSticker = new Image(); imageSticker.Source = new BitmapImage(new Uri(@"c:\test\sticker.png")); image.OverlayImage(imageSticker, 10, 10); //how to do this? TheContent.Content = image;

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  • IValueConverter from string

    - by Aleksandar Toplek
    I have an Enum that needs to be shown in ComboBox. I have managed to get enum values to combobox using ItemsSource and I'm trying to localize them. I thought that that could be done using value converter but as my enum values are already strings compiler throws error that IValueConverter can't take string as input. I'm not aware of any other way to convert them to other string value. Is there some other way to do that (not the localization but conversion)? I'm using this marku extension to get enum values [MarkupExtensionReturnType(typeof (IEnumerable))] public class EnumValuesExtension : MarkupExtension { public EnumValuesExtension() {} public EnumValuesExtension(Type enumType) { this.EnumType = enumType; } [ConstructorArgument("enumType")] public Type EnumType { get; set; } public override object ProvideValue(IServiceProvider serviceProvider) { if (this.EnumType == null) throw new ArgumentException("The enum type is not set"); return Enum.GetValues(this.EnumType); } } and in Window.xaml <Converters:UserTypesToStringConverter x:Key="userTypeToStringConverter" /> .... <ComboBox ItemsSource="{Helpers:EnumValuesExtension Data:UserTypes}" Margin="2" Grid.Row="0" Grid.Column="1" SelectedIndex="0" TabIndex="1" IsTabStop="False"> <ComboBox.ItemTemplate> <DataTemplate DataType="{x:Type Data:UserTypes}"> <Label Content="{Binding Converter=userTypeToStringConverter}" /> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> And here is converter class, it's just a test class, no localization yet. public class UserTypesToStringConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return (int) ((Data.UserTypes) value) == 0 ? "Fizicka osoba" : "Pravna osoba"; } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { return default(Data.UserTypes); } }

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  • Force ListViewItem Background colour to change when bound item it is bound to changes.

    - by hayrob
    My ItemContainerStyle works perfectly when a ListViewItem is added: <Style x:Key="ItemContStyle" TargetType="{x:Type ListViewItem}"> <Style.Resources> <SolidColorBrush x:Key="lossBrush" Color="Red" /> <SolidColorBrush x:Key="newPartNo" Color="LightGreen" /> <SolidColorBrush x:Key="noSupplier" Color="Yellow" /> <Orders:OrderItemStatusConverter x:Key="OrderItemConverter" /> </Style.Resources> <Style.Triggers> <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=DataContext, Converter={StaticResource OrderItemConverter}}" Value="-1"> <Setter Property="Background" Value="{StaticResource lossBrush}" /> </DataTrigger> <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self},Path=DataContext, Converter={StaticResource OrderItemConverter}}" Value="-2"> <Setter Property="Background" Value="{StaticResource newPartNo}" /> </DataTrigger> <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self},Path=DataContext, Converter={StaticResource OrderItemConverter}}" Value="-3"> <Setter Property="Background" Value="{StaticResource noSupplier}" /> </DataTrigger> </Style.Triggers> </Style> However when the source item changes, the trigger is not fired and the background colour is not what I expect. How can I make the trigger fire?

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  • Improve drawingvisual render's speed

    - by Michael Hao
    I create my own FrameworkElement and override VisualChildrenCount{get;} and GetVisualChild(int index) by returning my own DrawingVisual collection instance.I have override OnRender . I will add 20-50 DrawingVisuals in this FrameworkElement ,every DrawingVisual will have 2000 line segments.The logic value of these points between 0 to 60000.when I zoom into 1:1 the FrameworkElement 's Height will be 60000, the rending time will be 15 minutes!! How do I improve the rending performance ?

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