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  • Fluent Nhibernate - how do i specify table schemas when auto generating tables in SQL CE 4

    - by daffers
    I am using SQL CE as a database for running local and CI integration tests (normally our site runs on normal SQL server). We are using Fluent Nhibernate for our mapping and having it create our schema from our Mapclasses. There are only two classes with a one to many relationship between them. In our real database we use a non dbo schema. The code would not work with this real database at first until i added schema names to the Table() methods. However doing this broke the unit tests with the error... System.Data.SqlServerCe.SqlCeException : There was an error parsing the query. [ Token line number = 1,Token line offset = 26,Token in error = User ] These are the classes and associatad MapClasses (simplified of course) public class AffiliateApplicationRecord { public virtual int Id { get; private set; } public virtual string CompanyName { get; set; } public virtual UserRecord KeyContact { get; private set; } public AffiliateApplicationRecord() { DateReceived = DateTime.Now; } public virtual void AddKeyContact(UserRecord keyContactUser) { keyContactUser.Affilates.Add(this); KeyContact = keyContactUser; } } public class AffiliateApplicationRecordMap : ClassMap<AffiliateApplicationRecord> { public AffiliateApplicationRecordMap() { Schema("myschema"); Table("Partner"); Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.CompanyName, "Name"); References(x => x.KeyContact) .Cascade.All() .LazyLoad(Laziness.False) .Column("UserID"); } } public class UserRecord { public UserRecord() { Affilates = new List<AffiliateApplicationRecord>(); } public virtual int Id { get; private set; } public virtual string Forename { get; set; } public virtual IList<AffiliateApplicationRecord> Affilates { get; set; } } public class UserRecordMap : ClassMap<UserRecord> { public UserRecordMap() { Schema("myschema"); Table("[User]");//Square brackets required as user is a reserved word Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.Forename); HasMany(x => x.Affilates); } } And here is the fluent configuraton i am using .... public static ISessionFactory CreateSessionFactory() { return Fluently.Configure() .Database( MsSqlCeConfiguration.Standard .Dialect<MsSqlCe40Dialect>() .ConnectionString(ConnectionString) .DefaultSchema("myschema")) .Mappings(m => m.FluentMappings.AddFromAssembly(typeof(AffiliateApplicationRecord).Assembly)) .ExposeConfiguration(config => new SchemaExport(config).Create(false, true)) .ExposeConfiguration(x => x.SetProperty("connection.release_mode", "on_close")) //This is included to deal with a SQLCE issue http://stackoverflow.com/questions/2361730/assertionfailure-null-identifier-fluentnh-sqlserverce .BuildSessionFactory(); } The documentation on this aspect of fluent is pretty weak so any help would be appreciated

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

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  • Mapping an Array to a Single Row

    - by João Bragança
    I have the following classes: public class InventoryItem { private Usage[] usages = new Usage[12]; virtual public Usage[] Usages { get { return usages; }} virtual public string Name{get;set;} } public class Usage { virtual public double Quantity{get;set;} virtual public string SomethingElse{get;set;} } I know that Usages.Length will always be 12. I think it would be best to store it in the DB like so: Name nvarchar(64), Usage_Quantity_0 float, Usage_SomethingElse_0 nvarchar(16), Usage_Quantity_1 float, Usage_SomethingElse_1 nvarchar(16), ... Usage_Quantity_11 float, Usage_SomethingElse_11 nvarchar(16), How can I get this done?

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  • Best way to get an Application Context into a static method in Android

    - by Slapout
    I'm working on an Android application that has several Activities. In it I have a class with several static methods. I would like to be able to call these methods from the different Activities. I'm using the static methods to load data from an xml file via a XmlResourceParser. To create a XmlResourceParser requires a call on the Application Context. So my question is, what is the best way to get a reference to the Application Context into the static methods? Have each Activity get it and pass it in? Store it somehow in a global variable?

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  • Fluent NHibernate Repository with subclasses

    - by reallyJim
    Having some difficulty understanding the best way to implement subclasses with a generic repository using Fluent NHibernate. I have a base class and two subclasses, say: public abstract class Person { public virtual int PersonId { get; set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } } public class Student : Person { public virtual decimal GPA { get; set; } } public class Teacher : Person { public virtual decimal Salary { get; set; } } My Mappings are as follows: public class PersonMap : ClassMap { public PersonMap() { Table("Persons"); Id(x => x.PersonId).GeneratedBy.Identity(); Map(x => x.FirstName); Map(x => x.LastName); } } public class StudentMap : SubclassMap<Student> { public StudentMap() { Table("Students"); KeyColumn("PersonId"); Map(x => x.GPA); } } public class TeacherMap : SubclassMap<Teacher> { public TeacherMap() { Table("Teachers"); KeyColumn("PersonId"); Map(x => x.Salary); } } I use a generic repository to save/retreive/update the entities, and it works great--provided I'm working with Repository--where I already know that I'm working with students or working with teachers. The problem I run into is this: What happens when I have an ID, and need to determine the TYPE of person? If a user comes to my site as PersonId = 23, how do I go about figuring out which type of person it is?

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  • Refactoring a leaf class to a base class, and keeping it also a interface implementation

    - by elcuco
    I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone class. However, I do not want to create a fork, and I want the original project to be able to take out their implementation, and use mine. The problem is that the hierarchy structure is very different and I am not sure if this would work. I also cannot use the original base class in my project, since in reality it's quite entangled in the project (too many classes, includes) and I need to take care of only a subdomain of the problems the original project is. I wrote this code to test an idea how to implement this, and while it's working, I am not sure I like it: #include <iostream> // Original code is: // IBase -> Derived1 // I need to refactor Derive2 to be both indipendet class // and programmers should also be able to use the interface class // Derived2 -> MyClass + IBase // MyClass class IBase { public: virtual void printMsg() = 0; }; /////////////////////////////////////////////////// class Derived1 : public IBase { public: virtual void printMsg(){ std::cout << "Hello from Derived 1" << std::endl; } }; ////////////////////////////////////////////////// class MyClass { public: virtual void printMsg(){ std::cout << "Hello from MyClass" << std::endl; } }; class Derived2: public IBase, public MyClass{ virtual void printMsg(){ MyClass::printMsg(); } }; class Derived3: public MyClass, public IBase{ virtual void printMsg(){ MyClass::printMsg(); } }; int main() { IBase *o1 = new Derived1(); IBase *o2 = new Derived2(); IBase *o3 = new Derived3(); MyClass *o4 = new MyClass(); o1->printMsg(); o2->printMsg(); o3->printMsg(); o4->printMsg(); return 0; } The output is working as expected (tested using gcc and clang, 2 different C++ implementations so I think I am safe here): [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1 Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1.clang Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass The question is My original code was: class Derived3: public MyClass, public IBase{ virtual void IBase::printMsg(){ MyClass::printMsg(); } }; Which is what I want to express, but this does not compile. I must admit I do not fully understand why this code work, as I expect that the new method Derived3::printMsg() will be an implementation of MyClass::printMsg() and not IBase::printMsg() (even tough this is what I do want). How does the compiler chooses which method to re-implement, when two "sister classes" have the same virtual function name? If anyone has a better way of implementing this, I would like to know as well :)

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  • swing gui improving

    - by radi
    hi all , i am looking for some methods to improve swing gui for example i want to know about new components libraries , new methods to enhance swing performance , new methods to add special effect to swing gui and new plaf for swing . please i want to know how to use this topics and where to find some tutorials about it . thanks.

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  • what is common GIS method?

    - by smile
    hello every one I want to know what is the main methods that used in GIS to connect between the location and their information (spatial access methodes) SAM. I read in some web sites two methods are: vector raster is that methods related what I want??? thank you ^_^

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  • C++ converting back and forth from derived and base classes

    - by user127817
    I was wondering if there is a way in C++ to accomplish the following: I have a base class called ResultBase and two class that are Derived from it, Variable and Expression. I have a few methods that do work on vector<ResultBase> . I want to be able to pass in vectors of Variable and Expression into these methods. I can achieve this by creating a vector<ResultBase> and using static_cast to fill it with the members from my vector of Variable/Expression. However, once the vector has run through the methods, I want to be able to get it back as the vector of Result/Expression. I'll know for sure which one I want back. static_cast won't work here as there isn't a method to reconstruct a Variable/Expression from a ResultBase, and more importantly I wouldn't have the original properties of the Variables/Expressions The methods modify some of the properties of the ResultBase and I need those changes to be reflected in the original vectors. (i.e. ResultBase has a property called IsLive, and one of the methods will modify this property. I want this IsLive value to be reflected in the derived class used to create the ResultBase Whats the easiest way to accomplish this?

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  • Is there a term for this concept, and does it exist in a static-typed language?

    - by Strilanc
    Recently I started noticing a repetition in some of my code. Of course, once you notice a repetition, it becomes grating. Which is why I'm asking this question. The idea is this: sometimes you write different versions of the same class: a raw version, a locked version, a read-only facade version, etc. These are common things to do to a class, but the translations are highly mechanical. Surround all the methods with lock acquires/releases, etc. In a dynamic language, you could write a function which did this to an instance of a class (eg. iterate over all the functions, replacing them with a version which acquires/releases a lock.). I think a good term for what I mean is 'reflected class'. You create a transformation which takes a class, and returns a modified-in-a-desired-way class. Synchronization is the easiest case, but there are others: make a class immutable [wrap methods so they clone, mutate the clone, and include it in the result], make a class readonly [assuming you can identify mutating methods], make a class appear to work with type A instead of type B, etc. The important part is that, in theory, these transformations make sense at compile-time. Even though an ActorModel<T> has methods which change depending on T, they depend on T in a specific way knowable at compile-time (ActorModel<T> methods would return a future of the original result type). I'm just wondering if this has been implemented in a language, and what it's called.

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  • Extending the method pool of a concrete class which is derived by an interface

    - by CelGene
    Hello, I had created an interface to abstract a part of the source for a later extension. But what if I want to extend the derived classes with some special methods? So I have the interface here: class virtualFoo { public: virtual ~virtualFoo() { } virtual void create() = 0; virtual void initialize() = 0; }; and one derived class with an extra method: class concreteFoo : public virtualFoo { public: concreteFoo() { } ~concreteFoo() { } virtual void create() { } virtual void initialize() { } void ownMethod() { } }; So I try to create an Instance of concreteFoo and try to call ownMethod like this: void main() { virtualFoo* ptr = new concreteFoo(); concreteFoo* ptr2 = dynamic_cast(ptr); if(NULL != ptr2) ptr2->ownMethod(); } It works but is not really the elegant way. If I would try to use ptr-ownMethod(); directly the compiler complains that this method is not part of virtualFoo. Is there a chance to do this without using dynamic_cast? Thanks in advance!

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  • abstract class in C++

    - by Alexander
    I have a derived derived class from an abstract class. The code is below. I have a FishTank class which is derived from an Aquarium and Aquarium is derived from item. My question is that should I put the definition of virtual int minWidth() const = 0; in aquarium again or is the code below sufficient? class Item{ public: virtual int minWidth() const = 0; }; class Aquarium{ public: virtual int calWidth() = 0; // Pure virtual function. }; class FishTank : public Aquarium{ public: FishTank(int base1, int base2, int height); ~FishTank(); int calWidth(); int minWidth(); };

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  • ReSharper conventions for names of event handlers.

    - by Belousov Pavel
    Hello, When I add new event handler for any event, VS creates method like Button_Click. But ReSharper underlines this method as Warning, because all methods should not have any delimeters such as "_". How can I customize rules of ReSharper so that it doesn't underline such methods? Or may be I should rename such methods? Thanks in advance.

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  • NHibernate: discriminator without common base class?

    - by joniba
    Is it possible to map two classes to the same property without them sharing a common base class? For example, a situation like this: class Rule { public virtual int SequenceNumber { get; set; } public virtual ICondition Condition { get; set; } } interface ICondition { } class ExpressionCondition : ICondition { public virtual string Expression { get; set; } } class ThresholdCondition : ICondition { public virtual int Threshold { get; set; } } I also cannot add some empty abstract class that both conditions inherit from because the two ICondition implementations exist in different domains that are not allowed to reference each other. (Please no responses telling me that this situation should not occur in the first place - I'm aware of it and it doesn't help me.)

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  • Grails unit testing domain classes with Set properties - is this safe?

    - by Ali G
    I've created a domain class in Grails like this: class MyObject { static hasMany = [tags: String] // Have to declare this here, as nullable constraint does not seem to be honoured Set tags = new HashSet() static constraints = { tags(nullable: false) } } Writing unit tests to check the size and content of the MyObject.tags property, I found I had to do the following: assertLength(x, myObject.tags as Object[]) assertEquals(new HashSet([...]), myObject.tags) To make the syntax nicer for writing the tests, I implemented the following methods: void assertEquals(List expected, Set actual) { assertEquals(new HashSet(expected), actual) } void assertLength(int expected, Set set) { assertLength(expected, set as Object[]) } I can now call the assertLength() and assertEquals() methods directly on an instance of Set, e.g. assertLength(x, myObject.tags) assertEquals([...], myObject.tags) I'm new to Groovy and Grails, so unaware how dangerous method overloading like this is. Is it safe? If so, I'm slightly* surprised that these methods (or similar) aren't already available - please let me know if they are. * I can see how these methods could also introduce ambiguity if people weren't expecting them. E.g. assertLength(1, set) always passes, no matter what the content of set

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  • Java method introspection from JRuby

    - by Colin Curtin
    Is there a way from JRuby to introspect on a Java object and find out its Java-land methods? Like what http://github.com/oggy/looksee provides, but for Java. Or like (someobject).methods - 1.methods This would be nice for just taking a look at what a Java object provides versus the APIDoc for it.

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  • Entity Framework 4 POCO with Dictionary

    - by Eric J.
    I have a POCO (Plain Old CLR Object) public Foo { public virtual int Id { get; set; } public virtual Dictionary<string, string> Stuff { get; set; } public virtual string More { get; set; } } Using the model first approach (i.e. I don't have a data model yet), how would I handle persisting Stuff (Dictionary)?

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  • VS2010 final does only link project on "rebuild all", not on "build changed"

    - by Sam
    I've just migrated a solution containing c++ and c# projects from VS2008 to VS2010 and got a strange problem. When I select "rebuild all", everything compiles and links as I would expect it to do. Then I change some c++ source file (just add a space), build the project, I get several thousands of linking errors like these: GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C7) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Db_Lieferschein2.obj : error LNK2020: Nicht aufgelöstes Token (0A0000E6) "public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z). bmed.obj : error LNK2028: Nicht aufgelöstes Token (0A00014D) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual long __thiscall MENUKB::Methode(long,long)" (?Methode@MENUKB@@$$FUAEJJJ@Z)" verwiesen wird. GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C9) ""public: void __thiscall LList::Sort(void)" (?Sort@LList@@$$FQAEXXZ)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Dlg_Gutschrift.obj : error LNK2020: Nicht aufgelöstes Token (0A000128) "public: virtual __thiscall LBaseType::~LBaseType(void)" (??1LBaseType@@$$FUAE@XZ). Module_Damals.lib(svSuchAltLink.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: __thiscall SView::SView(void)" (??0SView@@QAE@XZ)". Module_Damals.lib(svShowEMF.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: virtual void __thiscall SView::HookValueChanged(unsigned __int64)" (?HookValueChanged@SView@@UAEX_K@Z)". When I hit "rebuild all" it recompiles and links without any errors or even warnings and produces a working exe. I'm using Visual Studio 2010 final (german edition). Whats going on here? Or, more important: how do I get the linker to work correctly??

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  • How to use the vtable to determine class type

    - by Alex Silverman
    I was recently on an interview for a position where C/C++ is the primary language and during one question I was told that it's possible to use the vtable to determine which class in a hierarchy a base pointer actually stores. So if, for example you have class A { public: A() {} virtual ~A() {} virtual void method1() {} }; class B : public A { public: B() {} virtual ~B() {} virtual void method1() {} }; and you instantiate A * pFoo = new B(), is it indeed possible to use the vtable to determine whether pFoo contains a pointer to an instance of A or B?

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  • Creating a custom module for Orchard

    - by Moran Monovich
    I created a custom module using this guide from Orchard documentation, but for some reason I can't see the fields in the content type when I want to create a new one. this is my model: public class CustomerPartRecord : ContentPartRecord { public virtual string FirstName { get; set; } public virtual string LastName { get; set; } public virtual int PhoneNumber { get; set; } public virtual string Address { get; set; } public virtual string Profession { get; set; } public virtual string ProDescription { get; set; } public virtual int Hours { get; set; } } public class CustomerPart : ContentPart<CustomerPartRecord> { [Required(ErrorMessage="you must enter your first name")] [StringLength(200)] public string FirstName { get { return Record.FirstName; } set { Record.FirstName = value; } } [Required(ErrorMessage = "you must enter your last name")] [StringLength(200)] public string LastName { get { return Record.LastName; } set { Record.LastName = value; } } [Required(ErrorMessage = "you must enter your phone number")] [DataType(DataType.PhoneNumber)] public int PhoneNumber { get { return Record.PhoneNumber; } set { Record.PhoneNumber = value; } } [StringLength(200)] public string Address { get { return Record.Address; } set { Record.Address = value; } } [Required(ErrorMessage = "you must enter your profession")] [StringLength(200)] public string Profession { get { return Record.Profession; } set { Record.Profession = value; } } [StringLength(500)] public string ProDescription { get { return Record.ProDescription; } set { Record.ProDescription = value; } } [Required(ErrorMessage = "you must enter your hours")] public int Hours { get { return Record.Hours; } set { Record.Hours = value; } } } this is the Handler: class CustomerHandler : ContentHandler { public CustomerHandler(IRepository<CustomerPartRecord> repository) { Filters.Add(StorageFilter.For(repository)); } } the Driver: class CustomerDriver : ContentPartDriver<CustomerPart> { protected override DriverResult Display(CustomerPart part, string displayType, dynamic shapeHelper) { return ContentShape("Parts_Customer", () => shapeHelper.Parts_BankCustomer( FirstName: part.FirstName, LastName: part.LastName, PhoneNumber: part.PhoneNumber, Address: part.Address, Profession: part.Profession, ProDescription: part.ProDescription, Hours: part.Hours)); } //GET protected override DriverResult Editor(CustomerPart part, dynamic shapeHelper) { return ContentShape("Parts_Customer", () => shapeHelper.EditorTemplate( TemplateName:"Parts/Customer", Model: part, Prefix: Prefix)); } //POST protected override DriverResult Editor(CustomerPart part, IUpdateModel updater, dynamic shapeHelper) { updater.TryUpdateModel(part, Prefix, null, null); return Editor(part, shapeHelper); } the migration: public class Migrations : DataMigrationImpl { public int Create() { // Creating table CustomerPartRecord SchemaBuilder.CreateTable("CustomerPartRecord", table => table .ContentPartRecord() .Column("FirstName", DbType.String) .Column("LastName", DbType.String) .Column("PhoneNumber", DbType.Int32) .Column("Address", DbType.String) .Column("Profession", DbType.String) .Column("ProDescription", DbType.String) .Column("Hours", DbType.Int32) ); return 1; } public int UpdateFrom1() { ContentDefinitionManager.AlterPartDefinition("CustomerPart", builder => builder.Attachable()); return 2; } public int UpdateFrom2() { ContentDefinitionManager.AlterTypeDefinition("Customer", cfg => cfg .WithPart("CommonPart") .WithPart("RoutePart") .WithPart("BodyPart") .WithPart("CustomerPart") .WithPart("CommentsPart") .WithPart("TagsPart") .WithPart("LocalizationPart") .Creatable() .Indexed()); return 3; } } Can someone please tell me if I am missing something?

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  • In Emacs, how can I use imenu more sensibly with C#?

    - by Cheeso
    I've used emacs for a long time, but I haven't been keeping up with a bunch of features. One of these is speedbar, which I just briefly investigated now. Another is imenu. Both of these were mentioned in in-emacs-how-can-i-jump-between-functions-in-the-current-file? Using imenu, I can jump to particular methods in the module I'm working in. But there is a parse hierarchy that I have to negotiate before I get the option to choose (with autocomplete) the method name. It goes like this. I type M-x imenu and then I get to choose Using or Types. The Using choice allows me to jump to any of the using statements at the top level of the C# file (something like imports statements in a Java module, for those of you who don't know C#). Not super helpful. I choose Types. Then I have to choose a namespace and a class, even though there is just one of each in the source module. At that point I can choose between variables, types, and methods. If I choose methods I finally get the list of methods to choose from. The hierarchy I traverse looks like this; Using Types Namespace Class Types Variables Methods method names Only after I get to the 5th level do I get to select the thing I really want to jump to: a particular method. Imenu seems intelligent about the source module, but kind of hard to use. Am I doing it wrong?

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  • Example of contravariance

    - by Misha
    I am thinking of the following example to illustrate why contravariance is useful. Let's consider a GUI framework with Widgets, Events, and Event Listeners. abstract class Event; class KeyEvent extends Event class MouseEvent extends Event trait EventListener[-Event] { def listen(e:Event) } Let Widgets define the following methods: def addKeyEventListener(listener:EventListener[KeyEvent]) def addMouseEventListener(listener:EventListener[MouseEvent]) These methods accept only "specific" event listeners, which is fine. However I would like to define also "kitchen-sink" listeners, which listen to all events, and pass such listeners to the "add listener" methods above. For instance, I would like to define LogEventListener to log all incoming events class LogEventListener extends EventListener[Event] { def listen(e:Event) { log(event) } } Since the trait EventListener is contravariant in Event we can pass LogEventListener to all those "add listener" methods without losing their type safety. Does it make sense ?

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  • NHibernate - Saving simple parent-child relationship generates unnecessary selects with assigned id

    - by Alice
    Entities: public class Parent { virtual public long Id { get; set; } virtual public string Description { get; set; } virtual public ICollection<Child> Children { get; set; } } public class Child { virtual public long Id { get; set; } virtual public string Description { get; set; } virtual public Parent Parent { get; set; } } Mappings: public class ParentMap : ClassMap<Parent> { public ParentMap() { Id(x => x.Id).GeneratedBy.Assigned(); Map(x => x.Description); HasMany(x => x.Children) .AsSet() .Inverse() .Cascade.AllDeleteOrphan(); } } public class ChildMap : ClassMap<Child> { public ChildMap() { Id(x => x.Id).GeneratedBy.Assigned(); Map(x => x.Description); References(x => x.Parent) .Not.Nullable() .Cascade.All(); } } and using (var session = sessionFactory.OpenSession()) using (var transaction = session.BeginTransaction()) { var parent = new Parent { Id = 1 }; parent.Children = new HashSet<Child>(); var child1 = new Child { Id = 2, Parent = parent }; var child2 = new Child { Id = 3, Parent = parent }; parent.Children.Add(child1); parent.Children.Add(child2); session.Save(parent); transaction.Commit(); } this codes generates following sql NHibernate: SELECT child_.Id, child_.Description as Descript2_0_, child_.Parent_id as Parent3_0_ FROM [Child] child_ WHERE child_.Id=@p0;@p0 = 2 [Type: Int64 (0)] NHibernate: SELECT child_.Id, child_.Description as Descript2_0_, child_.Parent_id as Parent3_0_ FROM [Child] child_ WHERE child_.Id=@p0;@p0 = 3 [Type: Int64 (0)] NHibernate: INSERT INTO [Parent] (Description, Id) VALUES (@p0, @p1);@p0 = NULL[Type: String (4000)], @p1 = 1 [Type: Int64 (0)] NHibernate: INSERT INTO [Child] (Description, Parent_id, Id) VALUES (@p0, @p1, @p2);@p0 = NULL [Type: String (4000)], @p1 = 1 [Type: Int64 (0)], @p2 = 2 [Type:Int64 (0)] NHibernate: INSERT INTO [Child] (Description, Parent_id, Id) VALUES (@p0, @p1, @p2);@p0 = NULL [Type: String (4000)], @p1 = 1 [Type: Int64 (0)], @p2 = 3 [Type:Int64 (0)] Why are these two selects generated and how can I remove it?

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