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  • Selling your iphone games. [closed]

    - by Artemix
    Hi. So, long story short, some days ago I pusblished an iPhone game, I think the game wasnt that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and thats all? Somehow I think that even if you have an awesome game if you dont do that "marketing magic" correctly you will not exist in the store. Now Im making a second game, completly different, and I want to know how to do things right. If anyone knows something about this topic, let me know. Thx in advance.

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  • Load balancing + NAT issue on BNT GBE 2-7 gear

    - by Clément Game
    Hi guys, I've got troubles configuring an Hardware load-Balancer with NAT functions. I have the following architecture: Internet === VIP (public) LB (private ip) ==== private addressed servers When a connection is initialised from the outside (internet) , the LB correctly forwards the SYN packet to one of the private servers. But when these servers want to reply with a SYN/ACK there is a problem. the initial SYN packet had as ip header : VIP = Private_server_Address But the private servers cannot reach VIP from their side (this is normal since it's nated), and then provide a correct reply. Have you guys any solution to correctly forward the packets to their correct destination ? Note: The load balancer, which is the default gw for the servers, also has a NAT rule for "masquerading" (actually more SNAT than real masquerading) Regards, Clément.

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  • How to evaluate the quality of Rails code?

    - by Fortuity
    In a code review, what do you look for to assess a developer's expertise? Given an opportunity to look at a developer's work on a real-world project, what tell-tale signs are a tip-off to carelessness or lack of experience? Conversely, where do you look in the code to find evidence of a developer's skill or knowledge of best practices? For example, if I'm looking at a typical Rails app, I would be happy to see the developer is using RSpec (showing a commitment to using test-driven development and knowledge that RSpec is currently more popular than the default TestUnit). But in examining the specs for a Rails model, I see that the developer is testing associations, which might indicate a lack of real understanding of Rails testing requirements (since such tests are redundant given that they only test what's already implemented and tested in ActiveRecord). More generally, I might look to see if developers are writing their own implementations versus using widely available gems or if they are cleaning up code versus leaving lots of commented-out "leftovers." What helps you determine the skill of a Rails developer? What's your code quality checklist?

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  • How to evaluate the quality of Rails code?

    - by Fortuity
    In a code review, what do you look for to assess a developer's expertise? Given an opportunity to look at a developer's work on a real-world project, what tell-tale signs are a tip-off to carelessness or lack of experience? Conversely, where do you look in the code to find evidence of a developer's skill or knowledge of best practices? For example, if I'm looking at a typical Rails app, I would be happy to see the developer is using RSpec (showing a commitment to using test-driven development and knowledge that RSpec is currently more popular than the default TestUnit). But in examining the specs for a Rails model, I see that the developer is testing associations, which might indicate a lack of real understanding of Rails testing requirements (since such tests are redundant given that they only test what's already implemented and tested in ActiveRecord). More generally, I might look to see if developers are writing their own implementations versus using widely available gems or if they are cleaning up code versus leaving lots of commented-out "leftovers." What helps you determine the skill of a Rails developer? What's your code quality checklist?

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  • Read All The Books from Skyrim on Your Ebook Reader

    - by Jason Fitzpatrick
    If you’re a fan of the wildly popular RPG game Skyrim, you’ve undoubtedly discovered the books sprinkled throughout the Empire. This collection brings them all together for out-of-game reading. Blogger and Skyrim fan Capaneus enjoyed reading the in-game books so much (found on the shelves of homes and otherwise scattered throughout the virtual world) that he did a little digging in the game files to turn up the source of the books. It turns out he didn’t have to dig too deeply, the files are stored as text documents (and if you have a copy of the game installed right now you could easily open them up yourself). He took those text files and carefully formatted them as MOBI and EPUB files, well suited for use on an ebook reader or tablet. Hit up the link below to grab a copy for your own perusal. While we can’t see this lasting long in the age of copyright enforcement and litigation we’d like to think the company behind Skyrim will see the utility of sharing the books (existing Skyrim owners will enjoy it and the curious will likely be inspired to buy the game). Dovahkiin Gutenberg [Capane.us via The Unofficial Apple Weblog] How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers?

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  • DopeWarz 2010

    - by Theo Moore
    A few (6?) weeks ago, I started a project that I've always wanted to do. I am doing a re-write of the old VB6 game DopeWars with a partner in crime. I loved that game and spent many, many hours wasting time playing it years ago. I liked it so much, I even registered it (it was $5...even then, that wasn't much to spend). The VB6 version itself was a port of the old DOS game DrugWars (never go to play that). I needed a game project to work on as it's been far too long since I've done any game work. There is surprising amount of logic built into the game (there is the way I'm writing it, anyway) with what is really a minimal interface. My design goal was to have an object model that could be easily adapted to any interface and so far, I've managed to do that. I am even considering a web-based version that could run via Facebook (no clue how to do that...yet). I've enlisted the help of one of my DBA buddies to work on the interface while I am working on the object model. So far, this arrangement has gone well. The logical separation of concerns allows for us to collaborate easily. Once we get to the Facebook step, it will be great to have a DBA "on staff" to help that part off of the ground. The object model is probably about 60% complete with quite a bit of testing to go. More on this as we go....

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  • How to work with Firefox nightly build [minefield]

    - by anirudha
    Most of developer love Firefox for their plugin who support for making development easier and faster. many of us use Firefox nightly build aka minefield who update daily. there is a little problem in minefield that there is less plugin on addons site of mozilla for Firefox nightly [minefield]. a solution for this problem is that you need to install the plugin who you want in nightly build from the developer site instead of add-ons site of Mozilla. the reason for that is all many of popular plugin in development for support Firefox 4. How to install follow the thing as mine : go to minefield > addons or toolbar  > addons you see a list of plugin who is not suitable for minefield now go to more link of plugin who you want to get work in Firefox 4. When you click their you go to plugin page on addons site of mozilla or maybe redirect you to developer site. if they show you plugin page then go to developer site by click on link more about developer. now you find that on the developer site they give you the same version or maybe new then you found on mozilla addons site. install the plugin and restart the minefield. you see that most of plugin now work.

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  • Diablo 3 "freezes" periodically

    - by Shauna
    I'm running Diablo 3 (start edition, digital download) on the following: Ubuntu 12.04 64-bit (stock Unity, Gnome, etc; kernel version 3.2.0-29-generic) Wine version 1.5.11 (base, from Wine's PPA, game started with setarch i386 -3) Intel i7 920 CPU nVidia GTX260 with driver version 295.49 ("post-release updates" entry within the proprietary drivers tool), dual monitors 6GB RAM Every so often (and what appears to be at random), the game video will freeze up. I can still move the mouse, and it reacts to ctrl+alt+f2 to drop into text mode, but I can't get back to the desktop (which means I can check terminal to see what's going on after launching from terminal, especially since even in windowed mode, the secondary screen gets shut off by the game), and I can't continue to play the game. In order to get it running again, I have to restart lightdm, then relaunch the game (or, in a couple of rare cases, I had to restart the computer entirely, because running sudo service lightdmn [stop/start] doesn't appear to react). Turning down the video settings seems to have helped in some cases, but not all of them. Times it's frozen on me: The beginning of The Fallen Start quest part 6 - kill the Wretched Mother, right as you walk out of New Tristram and engage in the monsters on the northern path (repeatedly froze here until I adjusted the graphics down) Within the cinematic/event upon finding Deckard Cain While fighting the skeletons to protect Deckard Cain When about to enter Leoric's passage after Cain sends you back to where you found him That's as far as I've gotten through the game so far. Additionally, this doesn't happen on other games I play and seems to only occur with Diablo 3. Has anyone else run into this issue and know a possible cause or fix, or at least know where I can look (and what to look for) to figure out why this is happening?

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  • XboxMP Helps You Find Multiplayer Games for the Xbox

    - by Jason Fitzpatrick
    Searching for the perfect versus or cooperative Xbox multiplayer game can be challenging–the game publisher says it plays four but what exactly does that mean? XboxMP catalogs games with detailed breakdowns of what the multiplayer experience actually entails. You can search first generation Xbox games, Xbox 360 games, and Xbox Live Arcade games with a variety of detailed criteria including the number of players it supports for local, system link, and online play (it may be a deal breaker, for example, that the only way to play the game with 4 players is to have two Xboxes or an Xbox live account). In addition to the multiplayer game data each game listing also includes addition information about the general game play including peripheral support and other features. Hit up the link below to check it out and, for more help finding multiplayer cooperative games, make sure to check out previously reviewed Co-Optimus. XBoxMP What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Should the number of developers be considered when estimating a task?

    - by Ludwig Magnusson
    I am pretty inexperienced with working in agile projects but I have tried it a few times and I always run into this problem when estimating a task. Do we bring into the estimate the number of developers that will work on the task? Let me explain: Task A is estimated to one time unit and developer 1 will work on it. Task B is also estimated to one time unit and developer 2 and 3 will work on it together. I.e. if developer 1 begins to work on task A at the same time developer 2 and 3 begins to work on task B they will all finish at the same time according to the estimate. Should the estimate for task B be twice of that for task A or the same? The problem as I see it is that when a task is received and estimated, it is not always possible to know how many people will work on it. And if you assumed that two developers would work on the task for one time unit but it turns out that only one developer will actually do it, this will not automatically mean that that developer will work on it for two time units. Is there any standard practice for this?

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  • Is this the correct approach to an OOP design structure in php?

    - by Silver89
    I'm converting a procedural based site to an OOP design to allow more easily manageable code in the future and so far have created the following structure: /classes /templates index.php With these classes: ConnectDB Games System User User -Moderator User -Administrator In the index.php file I have code that detects if any $_GET values are posted to determine on which page content to build (it's early so there's only one example and no default): function __autoload($className) { require "classes/".strtolower($className).".class.php"; } $db = new Connect; $db->connect(); $user = new User(); if(isset($_GET['gameId'])) { System::buildGame($gameId); } This then runs the BuildGame function in the system class which looks like the following and then uses gets in the Game Class to return values, such as $game->getTitle() in the template file template/play.php: function buildGame($gameId){ $game = new Game($gameId); $game->setRatio(900, 600); require 'templates/play.php'; } I also have .htaccess so that actual game page url works instead of passing the parameters to index.php Are there any major errors of how I'm setting this up or do I have the general idea of OOP correct?

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  • Announcing Hackathon for Social Developers

    - by Mike Stiles
    Continuing our Social Developer theme, we're excited to announce a week long hackathon put on by the Oracle Social Developer Lab (OSDL). The event starts at JavaOne Oct 2nd and runs through Oct 9th. A winner will be announced and profiled in the following issue of Java Magazine. What's it about?The OSDL is on a mission to make social development easier for the Java community. You may have noticed the biggest social networks have created tools for Ruby, PHP, and other languages, but not as much for Java. We've decided to help fill the gap with a SocialLink social publishing library. You can learn more about it on Java.net. We're also interested in promoting other tools that facilitate social development such as DaliCore Framework.  For our hack, you've got one week to leverage our library and/or DailCore to create a social app. The only rules are it must be a new application, and it must leverage one or both of these tools.  How to submit Create a project that uses either the SocialLink library or the DaliCore Framework to read or publish social data. 1. Upload your hack to a new project on java.net 2. Submit the URL to your java.net project through the project submission form on the Oracle Social Developer Community Facebook page. Only projects that have been submitted to the Oracle Social Developer Community will be reviewed.  In addition to the review process, we'll be adding some projects to the SocialLink project as a "sibling" project. Should you participate?If you're a developer who aspires to integrate some social functionality into your Java application, then yes!  How else can I participate with OSDL?If you're not ready to participate in the hackathon but have ideas for how we can make social development easier for the Java community, come join our social developer community on Facebook. 

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  • Is there an extension or a way to write an extension for firefox that allows a developer to refresh

    - by Kevin J
    I'm a developer, and I spend much of my day refreshing the webapps I work on. Occasionally, I'll encounter pages where POST data was submitted, and firefox will prompt me to Resend POST data or to Cancel. Now, I know that I can just redirect a page to itself to get rid of this warning, but I still want to keep this warning for our users; I just want to be able to skip it while developing. It's also not just on one page, but at many different points throughout the app, so it's not like I can just do if $debug==true then redirect or something like that. Basically just a minor convenience issue, but when I encounter the message 50-100 times a day, it can get aggravating. What I want to do is essentially have 3 options when refreshing: Resend POST data, cancel, or refresh without resending POST data The third option would be equivalent to clicking "enter" in the address bar (which is what I end up having to do). The problem with clicking enter is that I often have to "hard refresh" using ctrl+shift+r, but if I do this with POST data I have to click cancel, then click enter on the address bar, then do a hard refresh after that. I would instead like to press ctrl+shift+r, then continue hard refreshing the page without the POST data. Does anyone know how to do this? Through an extension or otherwise? It's totally a minor issue, but it's something that constantly bothers me and I actually think it would be quite a useful option. Thanks

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  • Programming test for ASP.NET C# developer job - Opinions please!

    - by Indy
    Hi all, We are hiring a .NET C# developer and I have developed a technical test for the candidates to complete. They have an hour and it has two parts, some knowledge based questions covering asp.net, C# and SQL and a small practical test. I'd appreciate feedback on the test, is it sufficient to test the programmers ability? What would you change if anything? Part One. What the are events fired as part of the ASP.NET Page lifecycle. What interesting things can you do at each? How does ViewState work and why is it either useful or bad? What is a common way to create web services in ASP.NET 2.0? What is the GAC? What is boxing? What is a delegate? The C# keyword .int. maps to which .NET type? Explain the difference between a Stored Procedure and a Trigger? What is an OUTER Join? What is @@IDENTITY? Part Two: You are provided with the Northwind Database and the attached DB relationship diagram. Please create a page which provides users with the following functionality. You don’t need to be too concerned with the presentation detail of the page. Select a customer from a list, and see all the orders placed by that customer. For the same customer, find all their orders which are Beverages and the quantity is more than 5. I was aware of setting the right balance of difficulty on this as there is an hour's test. I was able to complete the practical test in under 30 mins using SQLDatasource and the query designer in visual studio and the test questions, I am looking to see how they approach it logically and whether they use the tools available. Many thanks!

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  • How to test a struts 2.1.x developer?

    - by Jason Pyeron
    We employ test to filter out those who can't. The tests are designed to be very low effort for those who can and too much effort for those who can't. Here is an example for java web application developer on an Oracle project: We only work with contractors who can use the tools we use, to determine if you can use the tools we have devised some very simple tests. Instructions If you are prepared and knowledgeable this will take you about 2-5 minutes. Suggested knowledge and tools: * subversion 1.6 see http://subversion.tigris.org/ or http://cygwin.com/setup.exe * java 1.6 see http://java.sun.com/javase/downloads/index.jsp * oracle >=10g see http://www.oracle.com/technology/software/products/jdev/index.html * j2ee server see http://tomcat.apache.org/download-55.cgi or http://www.jboss.org/jbossas/downloads/ Steps 1. check out svn://statics32.pdinc.us/home/subversion/guest 2. deploy the war file found at trunk/test.war 3. browse to the web application you installed from the war file and answer the one SQL question: How many rows are in the table 'testdata' where column 'value' ends with either an 'A' or an 'a'? The login credentials are in trunk/doc/oracle.txt 4. make a RESULTS HASH by submitting your answer to the form. 5. create a file in tmp/YourUserName.txt and put the RESULTS HASH in it, not the answer. 6. check in your file (don't forget to add the file first). 7. message me with the revision number of your check in. As such I am looking for ideas on how to test for someone to be a struts 2.1 w/ annotations.

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  • is there evidence that offshoring is causing developer salaries to go down? [closed]

    - by jcollum
    I realize this is a controversial and political topic. I'm trying to decide if offshoring is something that is effecting our industry in any substantial way or if it's just some bugaboo. I've read various posts on SO about it, but none addressed the idea of evidence for offshoring. Studies, papers, opinions of people who know about such things etc. I hear a lot about offshoring and its effect on our job market. However it all seems to be hearsay and conjecture. It does seem like some people are genuinely worried about it. This offshoring thing has been going on for quite some time, should be enough time for some real data to come out. If I had to pick a number I'd say it started during the dotcom boom -- a time when the need for developers far outweighed the local talent pool. We're now in a time when the talent pool is expensive and corporate wallets are tight, seems like an ideal time to find a good cheap developer in some other country. But is that actually happening? From reading some posts here on SO, I've concluded that offshoring is a really tough thing to do right. There are a lot of companies who think (or say) they can do it right, but some small percentage of them are actually able to pull it off. Is offshoring affecting the job market in any measurable way? Is offshoring measurable at all? Do we need to stop worrying about this?

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  • Should a developer be a coauthor to a paper presented about the application they developed?

    - by ved
    In our organization, project teams come up with a need and funding and developers are given a basic scope and are allowed to develop the solution. There is a certain degree of implementation freedom given to the developers. They drive the solution to pilot and live deployment from its inception. If the solution is presented in a conference as a technical paper/white paper what is the protocol for the list of authors: because for the most part I see the project manager's and the dev team manager's names as authors but no mention of the actual developer. Is this correct? A lot of us developers feel pretty bummed to never see our names as the coauthors. Appreciate any pointers. Answers to the FOLLOW UP questions (1) in what field of study is the paper, and what are the standards of authorship for that field? The paper is for Flood Plain Management - there is nothing on the abstract guidelines, I have called the contact person listed for comment - waiting to hear. 2) was the paper literally about the software application as your question implies, or were the software issues incidental to the topic of the paper? The paper specifically deals with a GIS Application that is used in Coastal Engineering, yes the software is not incidental, but the meat of the paper and mentioned in the Title. 2

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  • Android chess development design [on hold]

    - by Plejo
    I want to develop human vs human android chess game and I have bunch of new questions. I would like to have screen where online players are shown(nickname, rating) and when player challenge antoher player and he accpet it game begins. These are my questions: When player install application, does he have to create account/login or does every instance of installed application have some kind of ID so I can recognize it on server side? I want to have also ratings of players saved in my DB so login procedure will probably be necessary. When player connects to server server updates online players list. When he challenge another player and he accept server exchange ip`s(and ports? which port to use?) between players. Then they connect to each other and game begins. What is best practice for connection between server-android and android-android? Probably sockets, right? Is there any library for handling lost connection etc.? Which server do you recommend?

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  • Simulating the effects of wind

    - by jernej
    I am developing a mobile game for Android. It is a 3D jumping game (like ski jump) where wind plays a important role so i need to simulate it. How could I achieve this? The game uses libgdx for rendering and a port of Bullet physics engine for physics. To simulate the jump I have 2 spheres which are placed at the start and at the end of the player and gravity is applied to them (they role down the hill and jump at the end). I use them to calculate the angle and the position of the player. If a button is pressed some extra y speed is applied to them (to simulate the jump before the end of the jumping ramp). But now I have to add wind to it. How is this usually done? Which collision box/method should I use? The way I understand it I only have to apply some force with direction to the player while in mid air. How can I do this in Bullet?

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  • Need some advice regarding collision detection with the sprite changing its width and height

    - by Frank Scott
    So I'm messing around with collision detection in my tile-based game and everything works fine and dandy using this method. However, now I am trying to implement sprite sheets so my character can have a walking and jumping animation. For one, I'd like to to be able to have each frame of variable size, I think. I want collision detection to be accurate and during a jumping animation the sprite's height will be shorter (because of the calves meeting the hamstrings). Again, this also works fine at the moment. I can get the character to animate properly each frame and cycle through animations. The problems arise when the width and height of the character change. Often times its position will be corrected by the collision detection system and the character will be rubber-banded to random parts of the map or even go outside the map bounds. For some reason with the linked collision detection algorithm, when the width or height of the sprite is changed on the fly, the entire algorithm breaks down. The solution I found so far is to have a single width and height of the sprite that remains constant, and only adjust the source rectangle for drawing. However, I'm not sure exactly what to set as the sprite's constant bounding box because it varies so much with the different animations. So now I'm not sure what to do. I'm toying with the idea of pixel-perfect collision detection but I'm not sure if it would really be worth it. Does anyone know how Braid does their collision detection? My game is also a 2D sidescroller and I was quite impressed with how it was handled in that game. Thanks for reading.

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  • iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

    - by Dominic Tancredi
    I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen in the game. I've put together an OpenGL view (based on Eagl and several examples), and used Blender to import the model, as well as Jeff LeMarche's script to export the .h file. After much trial, it worked, and I was able to show a rotating model (unskinned). However, the 3d artist hadn't UV unwrapped the model, so provided me a new model, this one as a Maya file, along with animation in a FBX format, a .obj file, and .tga texture unwrapped. My question is : how can I use FBX inside OpenGL ES inside iPhone to run through animations? And what's the pipeline to get this Maya file into Blender to be able to create a .h file. I've tried the obj2opengl however the model is missing normals (did it have it in the first place?) and the skin isn't applying at all (possibly a code issue, something I think I can fix). I'm trying to use Jeff LeMarche's animation tutorial but can't figure out how to get the model files into a proper .h file for use. Any advice?

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  • Organizing an entity system with external component managers?

    - by Gustav
    I'm designing a game engine for a top-down multiplayer 2D shooter game, which I want to be reasonably reuseable for other top-down shooter games. At the moment I'm thinking about how something like an entity system in it should be designed. First I thought about this: I have a class called EntityManager. It should implement a method called Update and another one called Draw. The reason for me separating Logic and Rendering is because then I can omit the Draw method if running a standalone server. EntityManager owns a list of objects of type BaseEntity. Each entity owns a list of components such as EntityModel (the drawable representation of an entity), EntityNetworkInterface, and EntityPhysicalBody. EntityManager also owns a list of component managers like EntityRenderManager, EntityNetworkManager and EntityPhysicsManager. Each component manager keeps references to the entity components. There are various reasons for moving this code out of the entity's own class and do it collectively instead. For example, I'm using an external physics library, Box2D, for the game. In Box2D, you first add the bodies and shapes to a world (owned by the EntityPhysicsManager in this case) and add collision callbacks (which would be dispatched to the entity object itself in my system). Then you run a function which simulates everything in the system. I find it hard to find a better solution to do this than doing it in an external component manager like this. Entity creation is done like this: EntityManager implements the method RegisterEntity(entityClass, factory) which registers how to create an entity if that class. It also implements the method CreateEntity(entityClass) which would return an object of type BaseEntity. Well now comes my problem: How would the reference to a component be registered to the component managers? I have no idea how I would reference the component managers from a factory/closure.

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  • Comparison between Cocos2d and Corona

    - by dontangg
    I'm having a really hard time deciding which way to go on this. I'm about to start developing a game and I haven't been able to find many good comparisons between these approaches. I don't have many requirements for the game yet, but here is what I do know. needs to work on iPhone I don't have much money ($400 for Unity for iPhone is probably too much. I can probably afford $99 for Corona.) Graphics will be 2D Physics support is not needed Ability to use particles would be nice Game Center support would be nice (Corona is planning to support it soon) It would be nice to be able to support Android as well if it isn't much effort. I have done my own research, so I know basic things about them. I know Corona uses Lua and Cocos2D uses Objective C. I know that Corona allows deployment to iPhone and Android, but how easy is it? Cocos2D is free, but so many people talk about how easy it is to use Corona, but I don't like being restricted to features Corona supports or the price tag. I feel so torn here.

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  • Correct way to drive Main Loop in Cocoa

    - by Kyle
    I'm writing a game that currently runs in both Windows and Mac OS X. My main game loop looks like this: while(running) { ProcessOSMessages(); // Using Peek/Translate message in Win32 // and nextEventMatchingMask in Cocoa GameUpdate(); GameRender(); } Thats obviously simplified a bit, but thats the gist of it. In Windows where I have full control over the application, it works great. Unfortunately Apple has their own way of doing things in Cocoa apps. When I first tried to implement my main loop in Cocoa, I couldn't figure out where to put it so I created my own NSApplication per this post. I threw my GameFrame() right in my run function and everything worked correctly. However, I don't feel like its the "right" way to do it. I would like to play nicely within Apple's ecosystem rather than trying to hack a solution that works. This article from apple describes the old way to do it, with an NSTimer, and the "new" way to do it using CVDisplayLink. I've hooked up the CVDisplayLink version, but it just feels....odd. I don't like the idea of my game being driven by the display rather than the other way around. Are my only two options to use a CVDisplayLink or overwrite my own NSApplication? Neither one of those solutions feels quite right.

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