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  • What is the IoC / "Springy" way to handle MVP in GWT? (Hint, probably not the Spring Roo 1.1 way)

    - by Ehrann Mehdan
    This is the Spring Roo 1.1 way of doing a factory that returns a GWT Activity (Yes, Spring Framework) public Activity getActivity(ProxyPlace place) { switch (place.getOperation()) { case DETAILS: return new EmployeeDetailsActivity((EntityProxyId<EmployeeProxy>)place.getProxyId(), requests, placeController, ScaffoldApp.isMobile() ? EmployeeMobileDetailsView.instance() : EmployeeDetailsView.instance()); case EDIT: return makeEditActivity(place); case CREATE: return makeCreateActivity(); } throw new IllegalArgumentException("Unknown operation " + place.getOperation()); } It seems to me that we just went back hundred of years if we use a switch case with constants to make a factory. Now this is official auto generated Spring roo 1.1 with GWT / GAE integration, I kid you not I can only assume this is some executives empty announcements because this is definitly not Spring It seems VMWare and Google were too fast to get something out and didn't quite finish it, isn't it? Am I missing something or this is half baked and by far not the way Spring + GWT MVP should work? Do you have a better example of how Spring, GWT (2.1 MVP approach) and GAE should connect? I would hate to do all the plumbing of managing history and activities like this. (no annotations? IOC?) I also would hate to reinvent the wheel and write my own Spring enhancement just to find someone else did the same, or worse, find out that SpringSource and Google will release roo 1.2 soon and make it right

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  • Why should I care about RVM's Gemset feature when I use Bundler?

    - by t6d
    I just don't get it. I thought, Bundler was developed to resolve version conflicts between gems. So that I just have to require "bundler/setup" and everything is fine, knowing that Bundler will load the correct versions of all my gems and their dependencies. Now, RVM is great for managing multiple Rubies, I know, but why should I care about the Gemset feature? Do I miss something here? Can it make my development even easier? Maybe, some of you can give me some hints on the perfect RVM + Bundler workflow for both, development and production. I also don't know when RVM starts switching to another Ruby. I know that I can have an .rvmrc file in my project, but do I have to cd to this directory so that the switch happens? Furthermore, I usually use Passenger for development since, thanks to the Passenger.prefpane, integration in Mac OS is great. Can I still do that with RVM or is there a better way to do it? Does Passenger recognize .rvmrc files and switch to the correct Gemset?

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  • Would like to move MovieClip using onstage buttons, not arrow keys.

    - by Anne
    To move the MC, using arrow keys I used the following and it worked: var timer:Timer; var direct:String; initStage(); function initStage() { stage.addEventListener(KeyboardEvent.KEY_DOWN,startMove); } function startMove(e:KeyboardEvent):void { switch (e.keyCode) { case Keyboard.RIGHT: direct = "right"; break; case Keyboard.LEFT: direct = "left"; break; case Keyboard.DOWN: direct = "down"; break; case Keyboard.UP: direct = "up"; } timer = new Timer(10); timer.addEventListener(TimerEvent.TIMER, moveBox); timer.start(); stage.removeEventListener(KeyboardEvent.KEY_DOWN, startMove); stage.addEventListener(KeyboardEvent.KEY_UP, stopMove); } function stopMove(e:KeyboardEvent):void { timer.stop(); initStage(); } function moveBox(e:TimerEvent):void { switch (direct) { case "right": box.x += 1; break; case "left": box.x -= 1; break; case "up": box.y -= 1; break; case "down": box.y += 1; break; } } I tried to convert this to use my onstage buttons: up_btn, down_btn, left_btn, right_btn to move MC box but couldn't figure it out. Can anyone help me convert this? Thanks in advance for any help you might offer. Annie

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  • Javascript "Match" Function Not Returning Proper Results in Safari or IE (but yes in FF)

    - by Jascha
    Forgive me as this is a time sensitive issue and I will have to switch the site back in a few hours so the link will be bad... but: I am simply comparing two strings looking for a match with this function... I have an array of objects called linkArray and I need to match the .src of each object to a .src I send it (the src of the clicked image). if the the src of the image I clicked matches the src of an object in my array, I set a variable to the link string of that object and return true, letting my page know that the link is available. Now, this works great in FF. But not in any other browser and I can't figure out for the life of me why. I have set up a dialogue box to literally compare, by eye, the two strings that should at the very least throw the message "match". Can anyone see what I am missing here??? here is the link... http://7thart.com/Jewish-History-and-Culture/Jews-and-Baseball-An-American-Love-Story If you click any of the thumbnails on the left, you will activate the function. Again, I apologize as after a few hours I have to switch back to the original site and this link will be invalid. Thanks in advance for your help. (function below)... function matchLink(a){ for(var i=0;i<linkArray.length;i++){ var fixLink = '../' + linkArray[i]['src']; alert(fixLink + '\n = \n' + a); if(fixLink == a){ alert('match'); newLink = linkArray[i]['link']; return true; } } return false; } Note: The "match" will return on two of the images.. the initial image, and the first thumbnail on the left. The second thumbnail SHOULD match, and the third one SHOULD NOT match.

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  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

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  • Visual Studio / Blend... how you organize that?

    - by TomTom
    Virst time more complex stuff in WPF. I am a little lost on the split betwen VS and Blend. It seems I am VERY limited with editors in Visual Studio for editing controls - when customizing, for example, it seems I Can enter astyle in XML... but in blend I Can tell it to make a copy of the CURRENT style and use that as a starter, definitely more convenient. I understand the "difference in focus", but it seems to me that i Really need both tools to work, especially if the controls I Do are: More complex Not user controls "on purpose" (to allow more customization by programmes using the application). THis means when I do a control, my approach would be: Work on the backend as good as it gets without front end (i.e. implement all methods needed etc., but can be dummies) Switch over to Blend (closing visual studio - as the projcet must be closed) Put in the initial templating Switch over to VIsual Studio (closing blend) Put logic in and debug. This seems pretty counterintuitively. Am I missing something obvious here?

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  • iOS Switching an embedded view in storyboard

    - by Coyote6
    I have been trying to figure this out all day and I know it should be able to be done, but being new to iOS development using Objective-C and not Appcelerator I'm having newbie issues. What I am trying to accomplish is to have an embedded view in one of my other views, but to be able to switch which view is embedded through programming. I am using storyboards. When I tried to use the view container it displays the attached view, but I cannot attach multiple views to the container in the storyboard. I drew up an image, but to my annoyance I cannot post an image on here because I don't have enough "rep" points, so I posted it on my site: http://static.c6gx.com/images/iphone-embedded-views-diagram.jpg Later on I would like what appears to be a push segue, within that view container, but first I just want to be able to switch between embedded view 1, 2, 3, etc. Am I supposed to be using a view container to accomplish this, or some other type of controller? Then how would I call the transition to change the view? Thank you for any help you can provide.

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • A C# Refactoring Question...

    - by james lewis
    I came accross the following code today and I didn't like it. It's fairly obvious what it's doing but I'll add a little explanation here anyway: Basically it reads all the settings for an app from the DB and the iterates through all of them looking for the DB Version and the APP Version then sets some variables to the values in the DB (to be used later). I looked at it and thought it was a bit ugly - I don't like switch statements and I hate things that carry on iterating through a list once they're finished. So I decided to refactor it. My question to all of you is how would you refactor it? Or do you think it even needs refactoring at all? Here's the code: using (var sqlConnection = new SqlConnection(Lfepa.Itrs.Framework.Configuration.ConnectionString)) { sqlConnection.Open(); var dataTable = new DataTable("Settings"); var selectCommand = new SqlCommand(Lfepa.Itrs.Data.Database.Commands.dbo.SettingsSelAll, sqlConnection); var reader = selectCommand.ExecuteReader(); while (reader.Read()) { switch (reader[SettingKeyColumnName].ToString().ToUpper()) { case DatabaseVersionKey: DatabaseVersion = new Version(reader[SettingValueColumneName].ToString()); break; case ApplicationVersionKey: ApplicationVersion = new Version(reader[SettingValueColumneName].ToString()); break; default: break; } } if (DatabaseVersion == null) throw new ApplicationException("Colud not load Database Version Setting from the database."); if (ApplicationVersion == null) throw new ApplicationException("Colud not load Application Version Setting from the database."); }

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  • Spawning a thread in python

    - by morpheous
    I have a series of 'tasks' that I would like to run in separate threads. The tasks are to be performed by separate modules. Each containing the business logic for processing their tasks. Given a tuple of tasks, I would like to be able to spawn a new thread for each module as follows. from foobar import alice, bob charles data = getWorkData() # these are enums (which I just found Python doesn't support natively) :( tasks = (alice, bob, charles) for task in tasks # Ok, just found out Python doesn't have a switch - @#$%! # yet another thing I'll need help with then ... switch case alice: #spawn thread here - how ? alice.spawnWorker(data) No prizes for guessing I am still thinking in C++. How can I write this in a Pythonic way using Pythonic 'enums' and 'switch'es, and be able to run a module in a new thread. Obviously, the modules will all have a class that is derived from a ABC (abstract base class) called Plugin. The spawnWorker() method will be declared on the Plugin interface and defined in the classes implemented in the various modules. Maybe, there is a better (i.e. Pythonic) way of doing all this?. I'd be interested in knowing

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  • Detect a USB drive being inserted - Windows Service

    - by Tom Bell
    I am trying to detect a USB disk drive being inserted within a Windows Service, I have done this as a normal Windows application. The problem is the following code doesn't work for volumes. Registering the device notification: DEV_BROADCAST_DEVICEINTERFACE notificationFilter; HDEVNOTIFY hDeviceNotify = NULL; ::ZeroMemory(&notificationFilter, sizeof(notificationFilter)); notificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE); notificationFilter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; notificationFilter.dbcc_classguid = ::GUID_DEVINTERFACE_VOLUME; hDeviceNotify = ::RegisterDeviceNotification(g_serviceStatusHandle, &notificationFilter, DEVICE_NOTIFY_SERVICE_HANDLE); The code from the ServiceControlHandlerEx function: case SERVICE_CONTROL_DEVICEEVENT: PDEV_BROADCAST_HDR pBroadcastHdr = (PDEV_BROADCAST_HDR)lpEventData; switch (dwEventType) { case DBT_DEVICEARRIVAL: ::MessageBox(NULL, "A Device has been plugged in.", "Pounce", MB_OK | MB_ICONINFORMATION); switch (pBroadcastHdr->dbch_devicetype) { case DBT_DEVTYP_DEVICEINTERFACE: PDEV_BROADCAST_DEVICEINTERFACE pDevInt = (PDEV_BROADCAST_DEVICEINTERFACE)pBroadcastHdr; if (::IsEqualGUID(pDevInt->dbcc_classguid, GUID_DEVINTERFACE_VOLUME)) { PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDevInt; char szMsg[80]; char cDriveLetter = ::GetDriveLetter(pVol->dbcv_unitmask); ::wsprintfA(szMsg, "USB disk drive with the drive letter '%c:' has been inserted.", cDriveLetter); ::MessageBoxA(NULL, szMsg, "Pounce", MB_OK | MB_ICONINFORMATION); } } return NO_ERROR; } In a Windows application I am able to get the DBT_DEVTYP_VOLUME in dbch_devicetype, however this isn't present in a Windows Service implementation. Has anyone seen or heard of a solution to this problem, without the obvious, rewrite as a Windows application?

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  • my dialog box did not show up whene i compile it using sdk 7.1,

    - by zirek
    hello and welcom everyone .. i'd like to build a win32 application using sdk 7.1, i create the dialog box using visual c++ 2012 resource editor, i copy resource.rc and resource.h to my folder and i write this simple main.cpp file: #include <windowsx.h> #include <Windows.h> #include <tchar.h> #include "resource.h" #define my_PROCESS_MESSAGE(hWnd, message, fn) \ case(message): \ return( \ SetDlgMsgResult(hWnd, uMsg, \ HANDLE_##message((hWnd), (wParam), (lParam), (fn)) )) \ LRESULT CALLBACK DlgProc(HWND, UINT, WPARAM, LPARAM); BOOL Cls_OnInitDialog(HWND hwnd, HWND hwndFocus, LPARAM lParam); void Cls_OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify); int WINAPI _tWinMain( HINSTANCE hInstance, HINSTANCE, LPTSTR, int iCmdLine ) { DialogBoxParam( hInstance, MAKEINTRESOURCE(IDD_INJECTOR), NULL, (DLGPROC) DlgProc, NULL ); return FALSE; } LRESULT CALLBACK DlgProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch (uMsg) { my_PROCESS_MESSAGE(hwnd, WM_INITDIALOG, Cls_OnInitDialog); my_PROCESS_MESSAGE(hwnd, WM_COMMAND, Cls_OnCommand); default: break; } return DefWindowProc(hwnd, uMsg, wParam, lParam); } BOOL Cls_OnInitDialog(HWND hwnd, HWND hwndFocus, LPARAM lParam) { return TRUE; } void Cls_OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify) { switch(id) { case IDCANCEL: EndDialog(hwnd, id); break; default: break; } } then i use the following command line to compile my code, wich i found on this forum cl main.cpp /link /SUBSYSTEM:WINDOWS user32.lib my problem is that my dialog box did not show up, and when i use procexp, to see what happen, i found that that my application is created then closed in the same time, and what make me wondering is that its working fine on visual c++ 2012. my sdk 7.1, installed correctly, i testing it against a basic window without any resource file any ideas, ill be really thankful Best, Zirek

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  • An error saying unidentifed function "push", "pop", and"display" occurs, what should i add to fix i

    - by Alesha Aris
    #include<stdio.h> #include<iostream.h> #include<conio.h> #include<stdlib.h>(TOP) #include<fstream.h> #define MAX 5 int top = -1; int stack_arr[MAX]; main() { int choice; while(1) { printf("1.Push\n"); printf("2.Pop\n"); printf("3.Display\n"); printf("4.Quit\n"); printf("Enter your choice : "); scanf("%d",&choice); switch(choice) { case 1 : push(); break; case 2: pop(); break; case 3: display(); break; case 4: exit(1); default: printf("Wrong choice\n"); }/*End of switch*/ }/*End of while*/ }/*End of main()*/ push() { int pushed_item; if(top == (MAX-1)) printf("Stack Overflow\n"); else { printf("Enter the item to be pushed in stack : "); scanf("%d",&pushed_item); top=top+1; stack_arr[top] = pushed_item; } }/*End of push()*/ pop() { if(top == -1) printf("Stack Underflow\n"); else { printf("Popped element is : %d\n",stack_arr[top]); top=top-1; } }/*End of pop()*/ display() { int i; if(top == -1) printf("Stack is empty\n"); else { printf("Stack elements :\n"); for(i = top; i >=0; i--) printf("%d\n", stack_arr[i] ); } }/*End of display()*/

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  • Licensing for the undecided

    - by Jasper
    I am creating a game in C++. Now I am not sure on how I will distribute it yet - though I am pretty sure that I won't be asking money for it. And I am looking into a licensing and I wondered if there is a license that is suited for the undecided like me. My current releases (which are really really early versions of the game, with far from full functionality) are executable only. However, I am actually thinking that I might release the source on an open source license. For now, I am the only contributor, so that would be no problem as I only need my own permission to move to a less restrictive license. However, when I allow other people to contribute, I would need all their permissions to do so (right?). So I was wondering if there is a license that let's me distribute the game executable only for now, but will let me switch to a less restrictive license if I want. Basically I need a license in which contributors give permission to switch to a less restrictive license up front. Does anybody know of license (or other construction) that would allow me to do so?

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  • Mixing menuItem.setIntent with onOptionsItemSelected doesn't work

    - by superjos
    While extending a sample Android activity that fires some other activities from its menu, I came to have some menu items handled within onOptionsItemSelected, and some menu items (that just fired intents) handled by calling setIntent within onCreateOptionsMenu. Basically something like: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_ID_1, Menu.NONE, R.string.menu_text_1); menu.add(0, MENU_ID_2, Menu.NONE, R.string.menu_text_2); menu.add(0, MENU_ID_3, Menu.NONE, R.string.menu_text_3). setIntent(new Intent(this, MyActivity_3.class)); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); switch (item.getItemId()) { case (MENU_ID_1): // Process menu command 1 ... return true; case (MENU_ID_2): // Process menu command 2 ... // E.g. also fire Intent for MyActivity_2 return true; default: return false; } } Apparently, in this situation the Intent set on MENU_ID_3 is never fired, or anyway the related activity is never started. Android javadoc at some point goes like <<[if you set an intent on a menu item] and nothing else handles the item, then the default behavior will be to [start the activity with the intent]. What does it actually mean "and nothing else handles the item"? Is it enough to return false from onOptionsItemSelected? I also tried not to call super.onOptionsItemSelected(item) at the beginning and only invoke it in the default switch case, but I had same results. Does anyone have any suggestion? Does Android allow to mix the two type of handling? Thanks for your time everyone.

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  • Determine if a Range contains a value

    - by Brad Dwyer
    I'm trying to figure out a way to determine if a value falls within a Range in Swift. Basically what I'm trying to do is adapt one of the examples switch statement examples to do something like this: let point = (1, -1) switch point { case let (x, y) where (0..5).contains(x): println("(\(x), \(y)) has an x val between 0 and 5.") default: println("This point has an x val outside 0 and 5.") } As far as I can tell, there isn't any built in way to do what my imaginary .contains method above does. So I tried to extend the Range class. I ended up running into issues with generics though. I can't extend Range<Int> so I had to try to extend Range itself. The closest I got was this but it doesn't work since >= and <= aren't defined for ForwardIndex extension Range { func contains(val:ForwardIndex) -> Bool { return val >= self.startIndex && val <= self.endIndex } } How would I go about adding a .contains method to Range? Or is there a better way to determine whether a value falls within a range? Edit2: This seems to work to extend Range extension Range { func contains(val:T) -> Bool { for x in self { if(x == val) { return true } } return false } } var a = 0..5 a.contains(3) // true a.contains(6) // false a.contains(-5) // false I am very interested in the ~= operator mentioned below though; looking into that now.

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  • Hibernate Exception Fixed By Alt+Tab

    - by Lee Theobald
    Hi all, I've got a very curious problem in Hibernate that I would like some opinions on. In my code if I do the following: Go to page A Click a link on page A to be taken to page B Click on data item on page B Exception thrown I get an error telling me: failed to lazily initialize a collection of role: XYZ, no session or session was closed Fair enough. But when I do the same thing but add an alt+tab in the middle, everything is fine. E.g. Go to page A Click a link on page A to be taken to page B Hit ALt+Tab to switch to another application Hit ALt+Tab to switch back to the web browser Click on data item on page B Everything is fine. I'm a little confused as to how switching focus from my application makes it act as I want it to. Does anyone have any light to shine on the subject? I don't think it's a locking issue as even if I do the second set of steps quicker than the first, still no error. It's a Seam application using Hibernate 3.3.2.GA & 3.4.0.GA.

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  • Navigation Controller not Pushing/Popping View Controllers

    - by senfo
    I'm working on a view-based iPhone app that has the following flow: search - (list | map) - details To accomplish the transitions between views, I have a UINavigationController, with the search view controller being the root. After a user performs a search, I transition to a view with a segmented control, which acts as a tab to switch between the list and map functionality (per a suggestion from a related question I had). This view contains a UIViewController, which allows me to switch between the list/map view when a user taps the segmented control. I'm fine up until this point. As you can see from the above mentioned flow, I would like to provide the ability to transition into a details view. Each row of my table in the list view contains a details disclosure button for allowing the user to drill down into a details view. The problem is, when I try to push the details view onto the navigation stack, nothing happens. Below is the delegate method (from my list view controller) to handle the details disclosure button being tapped. I've set up break points, so I know the code is running. The navigation controller simply doesn't want to push the detailsController onto the stack (my guess is that I don't have a pointer to the correct UINavigationController). - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { if (detailController == nil) { detailController = [[DetailsViewController alloc] init]; } [self.navigationController pushViewController:detailController animated:YES]; } Assuming I was probably missing a pointer to the navigation controller, I exposed a UINavigation property on my list and map views (navigationController is readonly) and initialized them with a pointer to the navigation controller from my SwitchViewController (the view responsible for switching between list/map views when a user changes the value of the segmented control). Unfortunately, this did not solve the problem. Am I on the right track? If so, how do I see to it that my view has a pointer to the correct navigation controller? Should I add a delegate, which allows me to call a function in the SwitchViewController that transitions into the details view (this seems messy)?

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  • Node.js/Express Partials problem: Can't be nested too deep?

    - by heorling
    I'm learning Node.js, Express, haml.js and liking it. I've run into a prety annoying problem though. I'm pretty new to this but have been getting nice results so far. I'm writing a jquery heavy web app that relies on a table containing divs. The divs slide around, switch back and fourth and are resized etc to my hearts content. What I'm looking for a way to switch (template?) the divs. Since I've been building in express and mimicking the chat example it would make sense to use partials. The rub is that I've been using inexplicit divs in haml, held within a td. The divs are cunstructed as follows: %tr %td .class1.class2.class3.classetc Which has worked fine cross browser. Parsing the classes works great for the js code to pass arguments around, fetch values etc. What I'd like to be able to do is something like: %tr %td .class1.class2.class3.classetc %ul#messages != this.partial('message.html.haml', { collection: messages }) Any combination I've tried with this has failed however. And I might have tried them all. If I could put a partial into that div I'd probably be set. And you can nest them as long as you use #ids instead of .classes. But if you use more than one class it breaks! I think that's the most accurate way of summing it up. How do you do this? I've checked out various templating solutions like mu.js and micro template like by John Resig. I earlier checked out this thread on templating engines. It's very possible I'm making some fundamental mistake here, I'm new to this. What's a good way to do this?

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  • Stil facing the problem in Orientation in iphone

    - by aman-gupta
    Hi, In my application I have 15 screens in that i m using UIViewController for all screens and in all screens i m using the below way to call other screen :- AppDelegate *appRefre = (AppDelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController pushViewController:appRefre.frmReferencesLink animated:YES]; And the below code is activated in all screen for orientation to control the user to switch from one orientation to other mode (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation == UIInterfaceOrientationPortrait) { return YES; } else { return NO; } } But when i run my application in iPhone device my application gets terminated when i physically rotate my iphone device from UIInterfaceOrientationPortrait to UIInterfaceOrientationPortraitUpsideDown or UIInterfaceOrientationLandscapeLeft,UIInterfaceOrientationLandscapeRight. And One more things is that when my application lauch i used following code for launching my appliaction :- 1) I made a pointer in mydelegate.h file: UINavigationController *navigationController; Then synthesize its property @property(nonatomic,retain)UINavigationController *navigationController 2) In mydelegat.m I Wrote @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { navigationController = [[UINavigationController alloc] initWithRootViewController:DefaultViewLink]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } 3) In above point DefaultView is launch first and gets remove from view and then actual my appliaction come into picture. So exactly what i want i want my appliaction to be in portrait mode for all screens i dont want my appliaction will switch to other mode.It remains the same as in portrait mode after rotation to any other mode. Please help me out its very urgent. Thanks in Advance and humble request to help me out

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  • Elegant and 'correct' multiton implementation in Objective C?

    - by submachine
    Would you call this implementation of a multiton in objective-c 'elegant'? I have programmatically 'disallowed' use of alloc and allocWithZone: because the decision to allocate or not allocate memory needs to be done based on a key. I know for sure that I need to work with only two instances, so I'm using 'switch-case' instead of a map. #import "Multiton.h" static Multiton *firstInstance = nil; static Multiton *secondInstance = nil; @implementation Multiton + (Multiton *) sharedInstanceForDirection:(char)direction { return [[self allocWithKey:direction] init]; } + (id) allocWithKey:(char)key { return [self allocWithZone:nil andKey:key]; } + (id)allocWithZone:(NSZone *)zone andKey:(char)key { Multiton **sharedInstance; @synchronized(self) { switch (key) { case KEY_1: sharedInstance = &firstInstance; break; case KEY_2: sharedInstance = &secondInstance; break; default: [NSException raise:NSInvalidArgumentException format:@"Invalid key"]; break; } if (*sharedInstance == nil) *sharedInstance = [super allocWithZone:zone]; } return *sharedInstance; } + (id) allocWithZone:(NSZone *)zone { //Do not allow use of alloc and allocWithZone [NSException raise:NSObjectInaccessibleException format:@"Use allocWithZone:andKey: or allocWithKey:"]; return nil; } - (id) copyWithZone:(NSZone *)zone { return self; } - (id) retain { return self; } - (unsigned) retainCount { return NSUIntegerMax; } - (void) release { return; } - (id) autorelease { return self; } - (id) init { [super init]; return self; } PS: I've not tried out if this works as yet, but its compiling cleanly :)

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  • Implimenting Zend MVC for my existing site-first step?

    - by Joel
    Hi guys, OK-newbie question here. I'll try not to bombard SO with lots of questions-and hopefully this first one will show me the method I'll need to follow for subsequent conversions. I have a web-based calendar system that I developed, but it was coded for me procedurally (using PHP). I'm now working on learning OO and wanting to integrate this site into my localhost Zend Framework and slowly start converting parts to OO and the Zend Framework MVC process in particular. As I've said before, I understand that this will be a slow process, and when I'm done, I still probably won't have anything as OO friendly as if I had rewritten it from scratch, but I'd like to use this as a learning experience. So, I have dropped the whole site into my localhose/zend/Public folder, and everything is showing up great and linking to the database, etc. My question is-what would be the easiest first component to switch over to the MVC model? This site has a bit of everything-forms, login, authentication, some jQuery, etc. Can anyone point to a tutorial that would address what I'm trying to do? If indeed, a form would be one of the simpler things to switch, can someone walk me through those changes? Another idea is changing over all the header info, etc? Thanks for any pointers on where to start! EDIT: Also, I understand that SO is mainly for specific coding questions-I'm happy to share specific code, once I have an idea about which section to tackle first...

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  • How good idea is it to use code contracts in Visual Studio 2010 Professional (ie. no static checking

    - by Lasse V. Karlsen
    I create class libraries, some which are used by others around the world, and now that I'm starting to use Visual Studio 2010 I'm wondering how good idea it is for me to switch to using code contracts, instead of regular old-style if-statements. ie. instead of this: if (String.IsNullOrWhiteSpace(fileName)) throw new ArgumentNullException("fileName"); (yes, I know, if it is whitespace, it isn't strictly null) use this: Contract.Requires(!String.IsNullOrWhiteSpace(fileName)); The reason I'm asking is that I know that the static checker is not available to me, so I'm a bit nervous about some assumptions that I make, that the compiler cannot verify. This might lead to the class library not compiling for someone that downloads it, when they have the static checker. This, coupled with the fact that I cannot even reproduce the problem, would make it tiresome to fix, and I would gather that it doesn't speak volumes to the quality of my class library if it seemingly doesn't even compile out of the box. So I have a few questions: Is the static checker on by default if you have access to it? Or is there a setting I need to switch on in the class library (and since I don't have the static checker, I won't) Are my fears unwarranted? Is the above scenario a real problem? Any advice would be welcome.

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  • How do I pass a value to a method in Objective C

    - by user268124
    I'm new to Obj-C and I have run in to a very, very basic mental block that's making me feel a little stupid. I want to pass a variable from one method to another in an purely objective-C way. So far I'm stuck and have resorted to writing it in C. In C it goes as follows; //detect the change in the segmented switch so we can; change text - (IBAction)switchChanged:(id)sender { NSLog(@"Switch change detected"); //grab the info from the sender UISegmentedControl *selector = sender; //grab the selected segment info from selector. This returns a 0 or a 1. int selectorIndex = [selector selectedSegmentIndex]; changeText (selectorIndex); } int changeText (int selectorPosition) { NSLog(@"changeText received a value. Selector position is %d", selectorPosition); //Idea is to receive a value from the segmented controler and change the screen text accordingly return 0; } This works perfectly well, but I want to learn how to do this with objects and messages. How would I rewrite these two methods to do this? Cheers Rich

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  • Problem with configure script

    - by cube
    I am running into a problem with the ./configure script for ffmpeg. My linux environment uses busybox, which only allows for limited set of linux commands. One command which is used in the ffmpeg ./configure script is mktemp -u, the problem here is the busybox for linux does not recognize the -u switch as valid, so it complains about it and breaks the configure process. This is the relevant code in ./configure which uses the mktemp -u command: if ! check_cmd type mktemp; then # simple replacement for missing mktemp # NOT SAFE FOR GENERAL USE mktemp(){ echo "${2%XXX*}.${HOSTNAME}.${UID}.$$" } fi tmpfile(){ tmp=$(mktemp -u "${TMPDIR}/ffconf.XXXXXXXX")$2 && (set -C; exec > $tmp) 2>/dev/null || die "Unable to create temporary file in $TMPDIR." append TMPFILES $tmp eval $1=$tmp } I am not good with bash scripting at all, so I was wondering if anyone one had an idea on how I can force this configure script to not use mktemp -u and use the 'replacement' alternative option that is available in as per the snippet above. Thanks. btw... simply removing the -u switch does not work. Nor does replacing it with -t, or -p. I believe the mktemp has to be bypassed completely.

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