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  • linq - how to sort a list

    - by Billy Logan
    Hello everyone, I have a linq query that populates a list of designers. since i am using the filters below my sorting is not functioning properly. My question is with the given code below how can i best sort this List after the fact or sort while querying? I have tried to sort the list after the fact using the following script but i receive a compiler error: List<TBLDESIGNER> designers = new List<TBLDESIGNER>(); designers = 'calls my procedure below and comes back with an unsorted list of designers' designers.Sort((x, y) => string.Compare(x.FIRST_NAME, y.LAST_NAME)); Query goes as follows: List<TBLDESIGNER> designer = null; using (SOAE strikeOffContext = new SOAE()) { //Invoke the query designer = AdminDelegates.selectDesignerDesigns.Invoke(strikeOffContext).ByActive(active).ByAdmin(admin).ToList(); } Delegate: public static Func<SOAE, IQueryable<TBLDESIGNER>> selectDesignerDesigns = CompiledQuery.Compile<SOAE, IQueryable<TBLDESIGNER>>( (designer) => from c in designer.TBLDESIGNER.Include("TBLDESIGN") orderby c.FIRST_NAME ascending select c); Filter ByActive: public static IQueryable<TBLDESIGNER> ByActive(this IQueryable<TBLDESIGNER> qry, bool active) { //Return the filtered IQueryable object return from c in qry where c.ACTIVE == active select c; } Filter ByAdmin: public static IQueryable<TBLDESIGNER> ByAdmin(this IQueryable<TBLDESIGNER> qry, bool admin) { //Return the filtered IQueryable object return from c in qry where c.SITE_ADMIN == admin select c; } Thanks in advance, Billy

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  • Binding type variables that only occur in assertions

    - by Giuseppe Maggiore
    Hi! I find it extremely difficult to describe my problem, so here goes nothing: I have a bunch of assertions on the type of a function. These assertions rely on a type variable that is not used for any parameter of the function, but is only used for internal bindings. Whenever I use this function it does not compile because, of course, the compiler has no information from which to guess what type to bind my type variable. Here is the code: {-# LANGUAGE MultiParamTypeClasses, FunctionalDependencies, FlexibleInstances, UndecidableInstances, FlexibleContexts, EmptyDataDecls, ScopedTypeVariables, TypeOperators, TypeSynonymInstances #-} class C a a' where convert :: a -> a' class F a b where apply :: a -> b class S s a where select :: s -> a data CInt = CInt Int instance S (Int,String) Int where select (i,_) = i instance F Int CInt where apply = CInt f :: forall s a b . (S s a, F a b) => s -> b f s = let v = select s :: a y = apply v :: b in y x :: Int x = f (10,"Pippo") And here is the generated error: FunctorsProblems.hs:21:4: No instances for (F a Int, S (t, [Char]) a) arising from a use of `f' at FunctorsProblems.hs:21:4-17 Possible fix: add an instance declaration for (F a Int, S (t, [Char]) a) In the expression: f (10, "Pippo") In the definition of `x': x = f (10, "Pippo") Failed, modules loaded: none. Prelude>

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  • What's wrong with this code

    - by javacode
    I am getting the compiler error. Can anybody debug this? import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args) { SendMail sm=new SendMail(); sm.postMail("[email protected]","hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } }

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  • calling template function without <>; type inference

    - by Oops
    Hi, if I have a function template with typename T, where the compiler can set the type by itself, I do not have to write the type explicitely when I call the function like: template < typename T > T min( T v1, T v2 ) { return ( v1 < v2 ) ? v1: v2; } int i1 = 1, i2 = 2; int i3 = min( i1, i2 ); //no explicit <type> but if I have a function template with two different typenames like... template < typename TOut, typename TIn > TOut round( TIn v ) { return (TOut)( v + 0.5 ); } double d = 1.54; int i = round<int>(d); //explicit <int> Is it true that I have to specify at least 1 typename, always? I assume the reason is because C++ can not distinguish functions between different return types, true? but if I use a void function and handover a reference, again I must not explicitely specify the return typename: template < typename TOut, typename TIn > void round( TOut & vret, TIn vin ) { vret = (TOut)(vin + 0.5); } double d = 1.54; int i; round(i, d); //no explicit <int> should the conclusion be to avoid functions with return and more prefer void functions that return via a reference when writing templates? Or is there a possibility to avoid explicitely writing the return type? something like "type inference" for templates... is "type inference" possible in C++0x? I hope I was not too unclear. many thanks in advance Oops

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  • Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] So far on my quest I've found out: Linker links libraries already compiled to your project. .a files are static libraries (.lib in windows) .dll in windows is a shared library (.so in *nix) Thanks

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  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

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  • Casting to a struct from LPVOID - C

    - by Jamie Keeling
    Hello, I am writing a simple console application which will allow me to create a number of threads from a set of parameters passed through the arguments I provide. DWORD WINAPI ThreadFunc(LPVOID threadData) { } I am packing them into a struct and passing them as a parameter into the CreateThread method and trying to unpack them by casting them to the same type as my struct from the LPVOID. I'm not sure how to cast it to the struct after getting it through so I can use it in the method itself, i've tried various combinations (Example attatched) but it won't compile. Struct: #define numThreads 1 struct Data { int threads; int delay; int messages; }; Call to method: HANDLE hThread; DWORD threadId; struct Data *tData; tData->threads = numThreads; tData->messages = 3; tData->delay = 1000; // Create child thread hThread = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc, // lpStartAddress &tData, // lpParameter 0, // dwCreationFlags &threadId // lpThreadId (returned by function) ); My attempt: DWORD WINAPI ThreadFunc(LPVOID threadData) { struct Data tData = (struct Data)threadData; int msg; for(msg = 0; msg<5; msg++) { printf("Message %d from child\n", msg); } return 0; } Compiler error: error C2440: 'type cast' : cannot convert from 'LPVOID' to 'Data' As you can see I have implemented a way to loop through a number of messages already, I'm trying to make things slightly more advanced and add some further functionality.

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  • Pointer Implementation Details in C

    - by Will Bickford
    I would like to know architectures which violate the assumptions I've listed below. Also I would like to know if any of the assumptions are false for all architectures (i.e. if any of them are just completely wrong). sizeof(int *) == sizeof(char *) == sizeof(void *) == sizeof(func_ptr *) The in-memory representation of all pointers for a given architecture is the same regardless of the data type pointed to. The in-memory representation of a pointer is the same as an integer of the same bit length as the architecture. Multiplication and division of pointer data types are only forbidden by the compiler. NOTE: Yes I know this is nonsensical. What I mean is - is there hardware support to forbid this incorrect usage? All pointer values can be casted to a single integer. In other words, what architectures still make use of segments and offsets? Incrementing a pointer is equivalent to adding sizeof(the pointed data type) to the memory address stored by the pointer. If p is an int32* then p+1 is equal to the memory address 4 bytes after p. I'm most used to pointers being used in a contiguous, virtual memory space. For that usage, I can generally get by thinking of them as addresses on a number line. See (http://stackoverflow.com/questions/1350471/pointer-comparison/1350488#1350488).

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  • TypeScript - separating code output

    - by Andrea Baccega
    i'm trying typescript and I find it very useful. I've a quite large project and i was considering rewriting it using typescript. The main problem here is the following: file A.ts: class A extends B { // A stuff } file B.ts: class B { // B stuff } If I compile A.ts with this command: tsc --out compiledA.js A.ts I'll get error from the compiler cause he doesn't know how to threat the "B" after extends. So, a "solution" would be including in A.ts (as first line of code): /// <reference path="./B.ts" /> Compiling again A.ts with the same command tsc --out compiledA.js A.ts Will result in compiledA.js containing both B.ts and A.ts code. ( which could be very nice ) In my case, I only need to compile the A.ts code in the compiledA.js file and I don't want the B.ts stuff to be in there. Indeed, what I want is: tsc --out A.js A.ts = compile only the A.ts stuff tsc --out B.js B.ts = compile only the B.ts stuff I can do it by removing the "extends" keyword but doing that I'll loose most of the typescript goodness. Can someone telll me if there's a way to do this ?

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  • {DCC Warning} W1036 Variable '$frame' might not have been initialized?

    - by Gad D Lord
    Any ideas why I get this warning in Delphi XE: [DCC Warning] Form1.pas(250): W1036 Variable '$frame' might not have been initialized procedure TForm1.Action1Execute(Sender: TObject); var Thread: TThread; begin ... Thread := TThread.CreateAnonymousThread( procedure{Anonymos}() procedure ShowLoading(const Show: Boolean); begin /// <------------- WARNING IS GIVEN FOR THIS LINE (line number 250) Thread.Synchronize(Thread, procedure{Anonymous}() begin ... Button1.Enabled := not Show; ... end ); end; var i: Integer; begin ShowLoading(true); try Thread.Synchronize(Thread, procedure{Anonymous}() begin ... // some UI updates end Thread.Synchronize(Thread, procedure{Anonymous}() begin ... // some UI updates end ); finally ShowLoading(false); end; end ).NameThread('Some Thread Name'); Thread.Start; end; I do not have anywhere in my code a variable names frame nor $frame. I am even not sure how $frame with $ sign can be a valid identifier. Smells like compiler magic to me. PS: Of course the real life xosw is having other than Form1, Button1, Action1 names.

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  • PDCurses TUI with C++ Win32 console application

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • Static library not included in resulting LLVM executable

    - by Matthew Glubb
    Hi, I am trying to compile a c program using LLVM and I am having trouble getting some static libraries included. I have successfully compiled those static libraries using LLVM and, for example, libogg.a is present, as is ogg.l.bc. However, when I try to build the final program, it does not include the static ogg library. I've tried various compiler options with the most notable being: gcc oggvorbis.c -O3 -Wall -I$OV_DIR/include -l$OV_DIR/lib/libogg.a -l$OV_DIR/lib/libvorbis.a -o test.exe This results in the following output (directories shortened for brevity): $OV_DIR/include/vorbis/vorbisfile.h:75: warning: ‘OV_CALLBACKS_DEFAULT’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:82: warning: ‘OV_CALLBACKS_NOCLOSE’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:89: warning: ‘OV_CALLBACKS_STREAMONLY’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:96: warning: ‘OV_CALLBACKS_STREAMONLY_NOCLOSE’ defined but not used llvm-ld: warning: Cannot find library '$OV_DIR/lib/ogg.l.bc' llvm-ld: warning: Cannot find library '$OV_DIR/lib/vorbis.l.bc' WARNING: While resolving call to function 'main' arguments were dropped! I find this perplexing because $OV_DIR/lib/ogg.l.bc DOES exit, as does vorbis.l.bc and they are both readable (as are their containing directories) by everyone. Does anyone have any idea with what I am doing wrong? Thanks, Matt

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  • Destructors not called when native (C++) exception propagates to CLR component

    - by Phil Nash
    We have a large body of native C++ code, compliled into DLLs. Then we have a couple of dlls containing C++/CLI proxy code to wrap the C++ interfaces. On top of that we have C# code calling into the C++/CLI wrappers. Standard stuff, so far. But we have a lot of cases where native C++ exceptions are allowed to propagate to the .Net world and we rely on .Net's ability to wrap these as System.Exception objects and for the most part this works fine. However we have been finding that destructors of objects in scope at the point of the throw are not being invoked when the exception propagates! After some research we found that this is a fairly well known issue. However the solutions/ workarounds seem less consistent. We did find that if the native code is compiled with /EHa instead of /EHsc the issue disappears (at least in our test case it did). However we would much prefer to use /EHsc as we translate SEH exceptions to C++ exceptions ourselves and we would rather allow the compiler more scope for optimisation. Are there any other workarounds for this issue - other than wrapping every call across the native-managed boundary in a (native) try-catch-throw (in addition to the C++/CLI layer)?

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  • how avoids deadlock condition

    - by rima
    Hi I try to write a program like a compiler.In this case I must simulate these codes of SQLPL(This one can be just for example).for example in command prompt i wana do these: c:\> sqlplus .... Enter User-Name:(here we must enter username) xxxx Enter password:(same up)yyyyy ... sql>(now i want to send my sql command to shell)prompt "rima"; "rima" [<-output] sql> prompt "xxxx" sql> exit very simple. I try to use this code: ProcessStartInfo psi = new ProcessStartInfo( @"sqlplus"); psi.UseShellExecute = false; psi.CreateNoWindow = true; psi.RedirectStandardInput = true; psi.RedirectStandardOutput = true; //psi.RedirectStandardError = true; Process process = new Process(); process.StartInfo = psi; bool started = process.Start(); if (started) { process.StandardInput.WriteLine("user/password"); process.StandardInput.Flush(); string ret = process.StandardOutput.ReadLine(); // <-- stalls here System.Console.WriteLine("sqlplus says :" + ret + "\"."); } i find out it form here but as if u read this code has problem!DEADLOCK Condition problem! this is my second time i ask my question,every time my knowledge growing,but i cant get how I can solve my problem at last!!! So I kindly kiss your hand,please help me,these process is not clear for me.any one can give me a code that handle my problem?Already i look at all codes,also I try to use ProcessRunner that in my last post some one offer me,but I cant use it also,i receive an error. I hope by first example u find out what i want,and solve the second code problem... thanks I use C# for implemantation

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  • Error when compiling a WinForms project that uses SubSonic library

    - by Mike Devenney
    The code generation is working but I get the following errors when I try to build the project: Error 4 Source file '...Project Path...\Structs.cs' could not be opened ('Unspecified error ') PPSGenerator Error 5 Source file '...Project Path...\Context.cs' could not be opened ('Unspecified error ') PPSGenerator Error 6 Source file '...Project Path...\ActiveRecord.cs' could not be opened ('Unspecified error ') PPSGenerator Error 7 Source file '...Project Path...\StoredProcedures.cs' could not be opened ('Unspecified error ') PPSGenerator I'm using VS2010 on a Windows 7 64 bit machine. Project is targeting Framework 3.5... any ideas? Also noticed the following warnings, but not sure that these are as important: Warning 1 The C# 2.0 and C# 3.5 compilers are no longer supported. Templates will always be compiled with the version 4 compiler instead of 'v3.5' as specified. ...ProjectPath...\Structs.tt 1 4 Warning 2 Multiple template directives were found in the template. All but the first one will be ignored. Multiple parameters to the template directive should be specified within one template directive. ...ProjectPath...\Settings.ttinclude 1 4 Warning 3 Compiling transformation: The variable 'parameters' is assigned but its value is never used ...ProjectPath...\SQLServer.ttinclude 92 15 Thanks! Mike D

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  • can not override showDialog in Activity tab

    - by hornetbzz
    Trying to downgrade my appl from android 2.2 (API 8) down to android 2.1 (API7), I'm facing some issues with dialog boxes. Based on this thread, I'm trying to catch these exceptions but can't override the showDialog method. I turned the Java compiler from 1.5 to 1.6 according to this answer to a similar issue, but no changes, Eclipse still returns : Cannot override the final method from Activity public class MyActivity extends Activity implements SeekBar.OnSeekBarChangeListener { // ... some stuffs @Override // here is the issue public void showDialog(int dialogId) { try { super.showDialog(dialogId); } catch (IllegalArgumentException e) { Log.e(ACTIVITY_TAG, "Error dialog"); } } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_ALERT: // Create out AlertDialog Builder builder = new AlertDialog.Builder(this); builder.setMessage(msg); builder.setCancelable(false); builder.setPositiveButton(GOTO_BOOK, new OkOnClickListener()); builder.setNegativeButton(STAY_HERE, new CancelOnClickListener()); AlertDialog dialog = builder.create(); dialog.show(); break; case DIALOG_ONCREATE: // Create out AlertDialog during the "onCreate" method (only "Ok" // button) Builder builder2 = new AlertDialog.Builder(getParent()); builder2.setMessage(msg); builder2.setCancelable(false); builder2.setPositiveButton(GO_BACK, new OkOnClickListener()); AlertDialog dialog2 = builder2.create(); dialog2.show(); break; } return super.onCreateDialog(id); } // ... some stuffs }

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • Enforce strong type checking in C (type strictness for typedefs)

    - by quinmars
    Is there a way to enforce explicit cast for typedefs of the same type? I've to deal with utf8 and sometimes I get confused with the indices for the character count and the byte count. So it be nice to have some typedefs: typedef unsigned int char_idx_t; typedef unsigned int byte_idx_t; With the addition that you need an explicit cast between them: char_idx_t a = 0; byte_idx_t b; b = a; // compile warning b = (byte_idx_t) a; // ok I know that such a feature doesn't exist in C, but maybe you know a trick or a compiler extension (preferable gcc) that does that. EDIT: I still don't really like the Hungarian notation in general, I couldn't used it for this problem because of project coding conventions, but I used it now in another similar case, where also the types are the same and the meanings are very similar. And I have to admit: it helps. I never would go and declare every integer with a starting "i", but as in Joel's example for overlapping types, it can be life saving.

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  • Porting - Shared Memory x32 & x64 processes

    - by dpb
    A 32 bit host Windows application setups shared memory (using memory mapped file / CreateFileMapping() API), and then other 32 bit client processes use this shared memory to communicate with each other. I am planning to port the host application to 64 bit platform and once it is ready, I intend that both 32 bit and 64 bit client processes should be able to use the shared memory setup by the main 64 bit host application. The original code written for host x32 application uses "size_t" almost everywhere, since this differs from 4 bytes to 8 bytes as we move from x32 to x64, I am looking for replacing it. I intend to replace "size_t" by "unsigned long long", so that its size will be same on 32 bit & 64 bit. Can you please suggest me better alternative? Also, will the use of "unsigned long long" have performance impact on x32 app .. i guess yes? Research Done - Found very useful articles - a) 20 issue in porting from 32 bit to 64 bit (www.viva64.com) b) No way to restrict/change "size_t" on x64 platform to 4 bytes using compiler flags or any hooks/crooks since it is typedef

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  • Strange Behaviour in Swift: constant defined with LET but behaving like a variable defined with VAR

    - by Sam
    Stuck on the below for a day! Any insight would be greatly appreciated. The constant in the first block match0 behaves as expected. The constant defined in the second block does not behave as nicely in the face of a change to its "source": var str = "+y+z*1.0*sum(A1:A3)" if let range0 = str.rangeOfString("^\\+|^\\-|^\\*|^\\/", options: NSStringCompareOptions.RegularExpressionSearch){ let match0 = str[range0] println(match0) //yields "+" - as expexted str.removeRange(range0) println(match0) //yields "+" - as expected str.removeRange(range0) println(match0) //yields "+" - as expected } if let range1 = str.rangeOfString("^\\+|^\\-|^\\*|^\\/", options: NSStringCompareOptions.RegularExpressionSearch){ let match1 = str[range1] println(match1) //yields "+" as expected str.removeRange(range1) println(match1) //!@#$ OMG!!!!!!!!!!! a constant variable has changed! This prints "z" } The following are the options I can see: match1 has somehow obtained a reference to its source instead of being copied by value [Problem: Strings are value types in Swift] match1 has somehow obtained a closure to its source instead of just being a normal constant/variable? [Problem: sounds like science fiction & then why does match0 behave so well?] Could there be a bug in the Swift compiler? [Problem: Experience has taught me that this is very very very rarely the solution to your problem...but it is still in beta]

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  • Instantiating and starting a Scala Actor in a Map

    - by Bruce Ferguson
    I'm experimenting with a map of actors, and would like to know how to instantiate them and start them in one fell swoop... import scala.actors.Actor import scala.actors.Actor._ import scala.collection.mutable._ abstract class Message case class Update extends Message object Test { val groupings = "group1" :: "group2" :: "group3":: Nil val myActorMap = new HashMap[String,MyActor] def main(args : Array[String]) { groupings.foreach(group => myActorMap += (group -> new MyActor)) myActorMap("group2").start myActorMap("group2") ! Update } } class MyActor extends Actor { def act() { loop { react { case Update => println("Received Update") case _ => println("Ignoring event") } } } } The line: myActorMap("group2").start will grab the second instance, and let me start it, but I would like to be able to do something more like: groupings.foreach(group => myActorMap += (group -> (new MyActor).start)) but no matter how I wrap the new Actor, the compiler complains with something along the lines of: type mismatch; found : scala.actors.Actor required: com.myCompany.test.MyActor or various other complaints. I know it must be something simple to do with anonymous classes, but I can't see it right now. Any suggestions? Thanks in advance!!

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  • Adding items to a combo box's internal list programatically.

    - by Andrew
    So, despite Matt's generous explanation in my last question, I still didn't understand and decided to start a new project and use an internal list. - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { codesList = [[NSString alloc] initWithContentsOfFile: @".../.../codelist.txt"]; namesList = [[NSString alloc] initWithContentsOfFile: @".../.../namelist.txt"]; codesListArray = [[NSMutableArray alloc]initWithArray:[codesList componentsSeparatedByString:@"\n"]]; namesListArray = [[NSMutableArray alloc]initWithArray:[namesList componentsSeparatedByString:@"\n"]]; addTheDash = [[NSString alloc]initWithString:@" - "]; flossNames = [[NSMutableArray alloc]init]; [flossNames removeAllObjects]; for (int n=0; n<=[codesListArray count]; n++){ NSMutableString *nameBuilder = [[NSMutableString alloc]initWithFormat:@"%@", [codesListArray objectAtIndex:n]]; [nameBuilder appendString:addTheDash]; [nameBuilder appendString:[namesListArray objectAtIndex:n]]; [comboBoz addItemWithObjectValue:[NSMutableString stringWithString:nameBuilder]]; [nameBuilder release]; } } So this is my latest attempt at this and the list still isn't showing in my combo box. I've tried using the addItemsWithObjectValues outside the for loop along with the suggestions at this question: Is this the right way to add items to NSCombobox in Cocoa ? But still no luck. If you can't tell, I'm trying to combine two strings from the files with a hyphen in between them and then put that new string into the combo box. There are over 400 codes and matching names in the two files, so manually putting them in would be a huge chore, not to mention, I don't see what would be causing this problem. The compiler shows no warnings or errors, and in the IB, I have it set to use the internal list, but when I run it, the list is not populated unless I do it manually. Some things I thought might be causing it: Being in the applicationDidFinishLaunching: method Having the string and array variables declared as instance variables in the header (along with @property and @synth done to them) Messing around with using appendString multiple times with NSMutableArrays Nothing seems to be causing this to me, but maybe someone else will know something I don't. Thanks for the help.

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  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

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  • actionscript-3: refactor interface inheritance to get rid of ambiguous reference error

    - by maxmc
    hi! imagine there are two interfaces arranged via composite pattern, one of them has a dispose method among other methods: interface IComponent extends ILeaf { ... function dispose() : void; } interface ILeaf { ... } some implementations have some more things in common (say an id) so there are two more interfaces: interface ICommonLeaf extends ILeaf { function get id() : String; } interface ICommonComponent extends ICommonLeaf, IComponent { } so far so good. but there is another interface which also has a dispose method: interface ISomething { ... function dispose() : void; } and ISomething is inherited by ICommonLeaf: interface ICommonLeaf extends ILeaf, ISomething { function get id() : String; } As soon as the dispose method is invoked on an instance which implements the ICommonComponent interface, the compiler fails with an ambiguous reference error because ISomething has a method called dispose and ILeaf also has a dispose method, both living in different interfaces (IComponent, ISomething) within the inheritace tree of ICommonComponent. I wonder how to deal with the situation if the IComponent, the ILeaf and the ISomething can't change. the composite structure must also work for for the ICommonLeaf & ICommonComponent implementations and the ICommonLeaf & ICommonComponent must conform to the ISomething type. this might be an actionscript-3 specific issue. i haven't tested how other languages (for instance java) handle stuff like this.

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  • how to templatize partial template specializations?

    - by Kyle
    I'm not even sure what title to give this question; hopefully the code will demonstrate what I'm trying to do: #include <string> #include <list> using namespace std; template<typename A> class Alpha { public: A m_alpha_a; }; template<typename B> class Bravo { public: B m_bravo_b; }; template<> class Alpha<string> { public: string m_alpha_string; }; template<typename B> template<> class Alpha<Bravo<B> > { public: Bravo<B> m_bravo_class; // Line A }; int main() { Alpha<int> alpha_int; alpha_int.m_alpha_a= 4; Alpha<string> alpha_string; alpha_string.m_alpha_string = "hi"; Alpha<Bravo<int> > alpha_bravo_int; alpha_bravo_int.m_bravo_class.m_bravo_b = 9; }; I want to write a specialization for Alpha<A> when A is of any type Bravo<B>, but the compiler says invalid explicit specialization before ‘’ token enclosing class templates are not explicitly specialized (Referring to // Line A.) What's the correct syntax to do what I want?

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