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  • Why SQL2008 debugger would NOT step into a certain child stored procedure

    - by John Galt
    I'm encountering differences in T-SQL with SQL2008 (vs. SQL2000) that are leading me to dead-ends. I've verified that the technique of sharing #TEMP tables between a caller which CREATES the #TEMP and the child sProc which references it remain valid in SQL2008 See recent SO question. My core problem remains a critical "child" stored procedure that works fine in SQL2000 but fails in SQL2008 (i.e. a FROM clause in the child sProc is coded as: SELECT * FROM #AREAS A) despite #AREAS being created by the calling parent. Rather than post snippets of the code now, here is another symptom that may help you suggest something. I fired up the new debugger in SQL Mgmt Studio: EXEC dbo.AMS1 @S1='06',@C1='037',@StartDate='01/01/2008',@EndDate='07/31/2008',@Type=1,@ACReq = 1,@Output = 0,@NumofLines = 30,@SourceTable = 'P',@LoanPurposeCatg='P' This is a very large sProc and the key snippet that is weird is the following: **create table #Areas ( State char(2) , County char(3) , ZipCode char(5) NULL , CityName varchar(28) NULL , PData varchar(3) NULL , RData varchar(3) NULL , SMSA_CD varchar(10) NULL , TypeCounty varchar(50) , StateAbbr char(2) ) EXECUTE dbo.AMS_I_GetAreasV5 -- this child populates #Areas @SMSA = @SMSA , @S1 = @S1 , @C1 = @C1 , @Z1 = @Z1 , @SourceTable = @SourceTable , @CustomID = @CustomID , @UserName = @UserName , @CityName = @CityName , @Debug=0 EXECUTE dbo.AMS_I_GetAreas_FixAC -- this child cannot reference #Areas @StartDate = @StartDate , @EndDate = @EndDate , @SMSA_CD = @SMSA_CD , @S1 = @S1 , @C1 = @C1 , @Z1 = @Z1 , @CityName = @CityName , @CustomID = @CustomID , @Debug=0 -- continuation of the parent sProc** I can step through the execution of the parent stored procedure. When I get to the first child sproc above, I can either STEP INTO dbo.AMS_I_GetAreasV5 or STEP OVER its execution. When I arrive at the invocation of the 2nd child sProc - dbo.AMS_I_GetAreas_FixAC - I try to STEP INTO it (because that is where the problem statement is) and STEP INTO is ignored (i.e. treated like STEP OVER instead; yet I KNOW I pressed F11 not F10). It WAS executed however, because when control is returned to the statement after the EXECUTE, I click Continue to finish execution and the results windows shows the errors in the dbo.AMS_I_GetAreas_FixAC (i.e. the 2nd child) stored procedure. Is there a way to "pre-load" an sProc with the goal of setting a breakpoint on its entry so that I can pursue execution inside it? In summary, I wonder if the inability to step into a given child sproc might be related to the same inability of this particular child to reference a #temp created by its parent (caller).

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  • Algorithm to split an article without breaking the reading flow or HTML code

    - by Victor Stanciu
    Hello, I have a very large database of articles, of varying lengths. The articles have HTML elements in them. I have to insert some ads (simple <script> elements) in the body of each article when it is displayed (I know, I hate ads that interrupt my reading too). Now, the problem is that each ad must be inserted at about the same position in each article. The simplest solution is to simply split the article on a fixed number of characters (without breaking words), and insert the ad code. This, however, runs the risk of inserting the ad in the middle of a HTML tag. I could go the regex way, but I was thinking about the following solution, using JS: Establish a character count threshold. For example, "the add should be inserted at about 200 words" Set accepted deviations in each direction, say -20, +20 characters. Loop through each text node inside the article, and while doing so, keep count of the total number of characters so far Once the count exceeds the threshold, make the following decision: 4.1. If count exceeds the threshold by a value lower that the positive accepted deviation (for example, 17 characters), insert the ad code just after the current text node. 4.2. If the count is greater than the sum of the threshold and the deviation, roll back to the previous text node, and make the same decision, only this time use the previous count and check if it's lower than the difference between the threshold and the deviation, and if not, insert the ad between the current node and the previous one. 4.3. If the 4.1 and 4.2 fail (which means that the previous node reached a too low character count and the current node a too high one), insert the ad after whatever character count is needed inside the current element. I know it's convoluted, but it's the first thing out of my mind and it has the advantage that, by trying to insert the ad between text nodes, perhaps it will not break the flow of the article as bad as it would if I would just stick it in (like the final 4.3 case) Here is some pseudo-code I put together, I don't trust my english-explaining skills: threshold = 200 deviation = 20 current_count = 0 for each node in article_nodes { previous_count = current_count current_count = current_count + node.length if current_count < threshold { continue // next interation } if current_count > threshold + deviation { if previous_count < threshdold - deviation { // insert ad in current node } else { // insert ad between the current and previous nodes } } else { // insert ad after the current node } break; } Am I over-complicating stuff, or am I missing a simpler, more elegant solution?

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  • Java app makes screen display unresponsive after 10 minutes of user idle time

    - by Ross
    I've written a Java app that allows users to script mouse/keyboard input (JMacro, link not important, only for the curious). I personally use the application to automate character actions in an online game overnight while I sleep. Unfortunately, I keep coming back to the computer in the morning to find it unresponsive. Upon further testing, I'm finding that my application causes the computer to become unresponsive after about 10 minutes of user idle time (even if the application itself it simulating user activity). I can't seem to pin-point the issue, so I'm hoping somebody else might have a suggestion of where to look or what might be causing the issue. The relevant symptoms and characteristics: Unresponsiveness occurs after user is idle for 10 minutes User can still move the mouse pointer around the screen Everything but the mouse appears frozen... mouse clicks have no effect and no applications update their displays, including the Windows 7 desktop I left the task manager up along the with the app overnight so I could see the last task manager image before the screen freezes... the Java app is at normal CPU/Memory usage and total CPU usage is only ~1% After moving the mouse (in other words, the user comes back from being idle), the screen image starts updating again within 30 minutes (this is very hit and miss... sometimes 10 minutes, sometimes no results after two hours) User can CTRL-ALT-DEL to get to Windows 7's CTRL-ALT-DEL screen (after a 30 second pause). User is still able to move mouse pointer, but clicking any of the button options causes the screen to appear to freeze again On some very rare occasions, the system never freezes, and I come back to it in the morning with full responsiveness The Java app automatically stops input scripting in the middle of the night, so Windows 7 detects "real" idleness and turns the monitors into Standby mode... which they successfully come out of upon manually moving the mouse in the morning when I wake up, even though the desktop display still appears frozen Given the symptoms and characteristics of the issue, it's as if the Java app is causing the desktop display of the logged in user to stop updating, including any running applications. Programming concepts and Java packages used: Multi-threading Standard out and err are rerouted to a javax.swing.JTextArea The application uses a Swing GUI awt.Robot (very heavily used) awt.PointerInfo awt.MouseInfo System Specs: Windows 7 Professional Java 1.6.0 u17 In conclusion, I should stress that I'm not looking for any specific solutions, as I'm not asking a very specific question. I'm just wondering if anybody has run into a similar problem when using the Java libraries that I'm using. I would also gladly appreciate any suggestions for things to try to attempt to further pinpoint what is causing my problem. Thanks! Ross PS, I'll post an update/answer if I manage to stumble across anything else while I continue to debug this.

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  • Python File Search Line And Return Specific Number of Lines after Match

    - by Simos Anderson
    I have a text file that has lines representing some data sets. The file itself is fairly long but it contains certain sections of the following format: Series_Name INFO Number of teams : n1 | Team | # | wins | | TeamName1 | x | y | . . . | TeamNamen1 | numn | numn | Some Irrelevant lines Series_Name2 INFO Number of teams : n1 | Team | # | wins | | TeamName1 | num1 | num2 | . where each section has a header that begins with the Series_Name. Each Series_Name is different. The line with the header also includes the number of teams in that series, n1. Following the header line is a set of lines that represents a table of data. For each series there are n1+1 rows in the table, where each row shows an individual team name and associated stats. I have been trying to implement a function that will allow the user to search for a Team name and then print out the line in the table associated with that team. However, certain team names show up under multiple series. To resolve this, I am currently trying to write my code so that the user can search for the header line with series name first and then print out just the following n1+1 lines that represent the data associated with the series. Here's what I have come up with so far: import re print fname = raw_input("Enter filename: ") seriesname = raw_input("Enter series: ") def findcounter(fname, seriesname): logfile = open(fname, "r") pat = 'INFO Number of teams :' for line in logfile: if seriesname in line: if pat in line: s=line pattern = re.compile(r"""(?P<name>.*?) #starting name \s*INFO #whitespace and success \s*Number\s*of\s*teams #whitespace and strings \s*\:\s*(?P<n1>.*)""",re.VERBOSE) match = pattern.match(s) name = match.group("name") n1 = int(match.group("n1")) print name + " has " + str(n1) + " teams" lcount = 0 for line in logfile: if line.startswith(name): if pat in line: while lcount <= n1: s.append(line) lcount += 1 return result The first part of my code works; it matches the header line that the person searches for, parses the line, and then prints out how many teams are in that series. Since the header line basically tells me how many lines are in the table, I thought that I could use that information to construct a loop that would continue printing each line until a set counter reached n1. But I've tried running it, and I realize that the way I've set it up so far isn't correct. So here's my question: How do you return a number of lines after a matched line when given the number of desired lines that follow the match? I'm new to programming, and I apologize if this question seems silly. I have been working on this quite diligently with no luck and would appreciate any help.

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  • assign member based on string value

    - by Aperion
    I need start off with code because I am not sure what terminology to use. Lets say I have the following code: class Node { public: void Parse(rapidxml::xml_node<> *node) { for (rapidxml::xml_attribute<> *attr = node->first_attribute(); attr; attr = attr->next_attribute()) { std::stringstream converter; converter << attr->value(); if( !strcmp(attr->name(), "x") ) converter >> x; else if( !strcmp(attr->name(),"y") ) converter >> y; else if( !strcmp(attr->name(), "z") ) converter >> z; } } private: float x; float y; float z; }; What I can't stand is the repetition of if( !strcmp(attr-name(), "x") ) converter x; I feel that this is error prone and monotonous, but I cannot think of another way to map a string value to a member assignment. What are some other approaches one can take to avoid code such as this? The only other possible alternative I could think of was to use a hashmap, but that runs into problems with callbacks This is the best I could up with but it's not as flexible as I'd like: class Node { Node() : x(0.0f), y(0.0f), z(0.0f) { assignmentMap["x"] = &x; assignmentMap["y"] = &y; assignmentMap["z"] = &z; } public: void Parse(rapidxml::xml_node<> *node) { for (rapidxml::xml_attribute<> *attr = node->first_attribute(); attr; attr = attr->next_attribute()) { if( !attr->name() ) continue; std::stringstream converter; converter << attr->value(); converter >> *assignmentMap[attr->name()]; } } private: float x; float y; float z; std::map<std::string, float*> assignmentMap; };

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  • Microsoft Word Document Controls not accepting carriage returns

    - by Scott
    So, I have a Microsoft Word 2007 Document with several Plain Text Format (I have tried Rich Text Format as well) controls which accept input via XML. For carriage returns, I had the string being passed through XML containing "\r\n" when I wanted a carriage return, but the word document ignored that and just kept wrapping things on the same line. I also tried replacing the \r\n with System.Environment.NewLine in my C# mapper, but that just put in \r\n anyway, which still didn't work. Note also that on the control itself I have set it to "Allow Carriage Returns (Multiple Paragrpahs)" in the control properties. This is the XML for the listMapper <Field id="32" name="32" fieldType="SimpleText"> <DataSelector path="/Data/DB/DebtProduct"> <InputField fieldType="" path="/Data/DB/Client/strClientFirm" link="" type=""/> <InputField fieldType="" path="strClientRefDebt" link="" type=""/> </DataSelector> <DataMapper formatString="{0} Account Number: {1}" name="SimpleListMapper" type=""> <MapperData> </MapperData> </DataMapper> </Field> Note that this is the listMapper C# where I actually map the list (notice where I try and append the system.environment.newline) namespace DocEngine.Core.DataMappers { public class CSimpleListMapper:CBaseDataMapper { public override void Fill(DocEngine.Core.Interfaces.Document.IControl control, CDataSelector dataSelector) { if (control != null && dataSelector != null) { ISimpleTextControl textControl = (ISimpleTextControl)control; IContent content = textControl.CreateContent(); CInputFieldCollection fileds = dataSelector.Read(Context); StringBuilder builder = new StringBuilder(); if (fileds != null) { foreach (List<string> lst in fileds) { if (CanMap(lst) == false) continue; if (builder.Length > 0 && lst[0].Length > 0) builder.Append(Environment.NewLine); if (string.IsNullOrEmpty(FormatString)) builder.Append(lst[0]); else builder.Append(string.Format(FormatString, lst.ToArray())); } content.Value = builder.ToString(); textControl.Content = content; applyRules(control, null); } } } } } Does anybody have any clue at all how I can get MS Word 2007 (docx) to quit ignoring my newline characters??

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  • Implementing Skip List in C++

    - by trikker
    [SOLVED] So I decided to try and create a sorted doubly linked skip list... I'm pretty sure I have a good grasp of how it works. When you insert x the program searches the base list for the appropriate place to put x (since it is sorted), (conceptually) flips a coin, and if the "coin" lands on a then that element is added to the list above it(or a new list is created with element in it), linked to the element below it, and the coin is flipped again, etc. If the "coin" lands on b at anytime then the insertion is over. You must also have a -infinite stored in every list as the starting point so that it isn't possible to insert a value that is less than the starting point (meaning that it could never be found.) To search for x, you start at the "top-left" (highest list lowest value) and "move right" to the next element. If the value is less than x than you continue to the next element, etc. until you have "gone too far" and the value is greater than x. In this case you go back to the last element and move down a level, continuing this chain until you either find x or x is never found. To delete x you simply search x and delete it every time it comes up in the lists. For now, I'm simply going to make a skip list that stores numbers. I don't think there is anything in the STL that can assist me, so I will need to create a class List that holds an integer value and has member functions, search, delete, and insert. The problem I'm having is dealing with links. I'm pretty sure I could create a class to handle the "horizontal" links with a pointer to the previous element and the element in front, but I'm not sure how to deal with the "vertical" links (point to corresponding element in other list?) If any of my logic is flawed please tell me, but my main questions are: How to deal with vertical links and whether my link idea is correct Now that I read my class List idea I'm thinking that a List should hold a vector of integers rather than a single integer. In fact I'm pretty positive, but would just like some validation. I'm assuming the coin flip would simply call int function where rand()%2 returns a value of 0 or 1 and if it's 0 then a the value "levels up" and if it's 0 then the insert is over. Is this incorrect? How to store a value similar to -infinite? Edit: I've started writing some code and am considering how to handle the List constructor....I'm guessing that on its construction, the "-infinite" value should be stored in the vectorname[0] element and I can just call insert on it after its creation to put the x in the appropriate place.

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  • Advice/suggestions for my first project PHP Classes

    - by Philip
    Hi guys, Any advice is welcome! I have a very limited understanding of php classes but below is my starting point for the route I would like to take. The code is a reflection of what I see in my head and how I would like to go about business. Does my code even look ok, or am I way off base? What are your thoughts, how would you go about achieving such a task as form-validate-insertquery-sendmail-return messages and errors? Please try and keep your answers simple enough for me to digest as for me its about understanding whats going on and not just a copy/paste job. Kindest regards, Phil. Note: This is a base structure only, no complete code added. <?php //======================================= //class.logging.php //======================================== class logging { public $data = array(); public $errors = array(); function __construct() { array_pop($_POST); $this->data =($this->_logging)? is_isset(filterStr($_POST) : ''; foreach($this->data as $key=> $value) { $this->data[$key] = $value; } //print_r($this->data); de-bugging } public function is_isset($str) { if(isset($str)) ? true: false; } public function filterStr($str) { return preg_match(do somthing, $str); } public function validate_post() { try { if(!is_numeric($data['cardID'])) ? throw new Exception('CardID must be numeric!') : continue; } catch (Exception $e) { return $errors = $e->getCode(); } } public function showErrors() { foreach($errors as $error => $err) { print('<div class="notok"></div><br />'); } } public function insertQ() { $query = ""; } } //======================================= //Usercp.php //======================================== if(isset($_GET['mode'])) { $mode = $_GET['mode']; } else { $mode = 'usercp'; } switch($mode) { case 'usercp': echo 'Welcome to the User Control Panel'; break; case 'logging': require_once 'class.logging.php'; $logger = new logging(); if(isset($_POST['submit']) { if($logger->validate_post === true) { $logger->insertQ(); require_once '/scripts/PHPMailer/class.phpmailer.php'; $mailer = new PHPMailer(); $mailer->PHPMailer(); } else { echo ''.$logger->showErrors.''; } } else { echo ' <form action="'.$_SERVER['PHP_SELF'].'?mode=logging" method="post"> </form> '; } break; case 'user_logout': // do somthing break; case 'user_settings': // do somthing break; ?>

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  • iPhone Image Resources, ICO vs PNG, app bundle filesize

    - by Jasarien
    My application has a collection of around 1940 icons that are used throughout. They're currently in ICO and new images provided to me come in ICO format too. I have noticed that they contain a 16x16 and 32x32 representation of each icon in one file. Each file is roughly 4KB in filesize (as reported by finder, but ls reports that they vary from being ~1000 bytes to 5000 bytes) A very small number of these icons only contain the 32x32 representation, and as a result are only around 700 bytes in size. Currently I am bundling these icons with my application and they are inflating the size of the app a bit more than I would like. Altogether, the images total just about 25.5MB. Xcode must do some kind of compression because the resulting app bundle is about 12.4MB. Compressing this further into a ZIP (as it would be when submitted to the App Store), results in a final file of 5.8MB. I'm aware that the maximum limit for over the air App Store downloads has been raised to 20MB since the introduction of the iPad (I'm not sure if that extends to iPhone apps as well as iPad apps though, if not the limit would be 10MB). My worry is that new icons are going to be added (sometimes up to 10 icons per week), and will continue to inflate the app bundle over time. What is the best way to distribute these icons with my app? Things I've tried and not had much success with: Converting the icons from ICO to PNG: I tried this in the hopes that the pngcrush utility would help out with the filesize. But it appears that it doesn't make much of a difference between a normal PNG and a crushed png (I believe it just optimises the image for display on the iPhone's GPU rather than compress it's size). Also in going from ICO to PNG actually increased the size of the icon file... Zipping the images, and then uncompressing them on first run. While this did reduce the overall image sizes, I found that the effort needed to unzip them, copy them to the documents folder and ensure that duplication doesn't happen on upgrades was too much hassle to be worth the benefit. Also, on original and 3G iPhones unzipping and copying around 25MB of images takes too long and creates a bad experience... Things I've considered but not yet tried: Instead of distributing the icons within the app bundle, host them online, and download each icon on demand (it depends on the user's data as to which icons will actually be displayed and when). Issues with this is that bandwidth costs money, and image downloads will be bandwidth intensive. However, my app currently has a small userbase of around 5,500 users (of which I estimate around 1500 to be active based on Flurry stats), and I have a huge unused bandwidth allowance with my current hosting package. So I'm open to thoughts on how to solve this tricky issue.

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  • Android Bluetooth Fails to Pair

    - by CaseyB
    I am having a problem getting my devices to pair in Android. If I go into the settings and pair them manually I can get them to connect using the following code: Server // Make sure the device it discoverable mServerSocket = mAdapter.listenUsingRfcommWithServiceRecord("Moo Productions Bluetooth Server", mUUID); mState = State.ACCEPTING; BluetoothSocket socket = mServerSocket.accept(); mServerSocket.close(); connected(socket); Client Set<BluetoothDevice> pairedDevices = mAdapter.getBondedDevices(); BluetoothSocket socket = null; // Search the list of paired devices for the right one for(BluetoothDevice device : pairedDevices) { try { mState = State.SEARCHING; socket = device.createRfcommSocketToServiceRecord(mUUID); mState = State.CONNECTING; socket.connect(); connected(socket); break; } catch (IOException e) { socket = null; continue; } } But if the devices hadn't already been paired it gets out of the foreach without connecting to a valid socket. In that case I start discovering. // If that didn't work, discover if(socket == null) { mState = State.SEARCHING; mReceiver = new SocketReceiver(); mContext.registerReceiver(mReceiver, new IntentFilter(BluetoothDevice.ACTION_FOUND)); mAdapter.startDiscovery(); } // ... Later ... private class SocketReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if(BluetoothDevice.ACTION_FOUND.equals(intent.getAction())) { try { // Get the device and try to open a socket BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); BluetoothSocket socket = device.createRfcommSocketToServiceRecord(mUUID); mState = State.CONNECTING; socket.connect(); // This is our boy, so stop looking mAdapter.cancelDiscovery(); mContext.unregisterReceiver(mReceiver); connected(socket); } catch (IOException ioe) { ioe.printStackTrace(); } } } } But it will never find the other device. I never get a pairing dialog and when I step through I see that it discovers the correct device, but it fails to connect with this exception java.io.IOException: Service discovery failed. Any ideas as to what I'm missing?

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  • deleting element objects of a std vector using erase : a) memory handling and b) better way?

    - by memC
    hi, I have a vec_A that stores instances of class A as: vec_A.push_back(A()); I want to remove some elements in the vector at a later stage and have two questions: a) The element is deleted as: vec_A.erase(iterator) Is there any additional code I need to add to make sure that there is no memory leak? . b) Assume that condition if(num <5) is if num is among a specific numberList. Given this, is there a better way to delete the elements of a vector than what I am illustrating below? #include<vector> #include<stdio.h> #include<iostream> class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; std::vector<A>::iterator iter; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } iter = vec_A.begin(); while(iter != vec_A.end()){ std::cout << "\n --------------------------"; std::cout << "\n Size before erase =" << vec_A.size(); num = iter->getNumber() ; std::cout << "\n num = "<<num; if (num < 5){ vec_A.erase(iter); } else{ iter++; } std::cout << "\n size after erase =" << vec_A.size(); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • how to refactor user-permission system?

    - by John
    Sorry for lengthy question. I can't tell if this should be a programming question or a project management question. Any advice will help. I inherited a reasonably large web project (1 year old) from a solo freelancer who architected it then abandoned it. The project was a mess, but I cleaned up what I could, and now the system is more maintainable. I need suggestions on how to extend the user-permission system. As it is now, the database has a t_user table with the column t_user.membership_type. Currently, there are 4 membership types with the following properties: 3 of the membership types are almost functionally the same, except for the different monthly fees each must pay 1 of the membership type is a "fake-user" type which has limited access ( different business logic also applies) With regards to the fake-user type, if you look in the system's business logic files, you will see a lot of hard-coded IF statements that do something like if (fake-user) { // do something } else { // a paid member of type 1,2 or 3 // proceed normally } My client asked me to add 3 more membership types to the system, each of them with unique features to be implemented this month, and substantive "to-be-determined" features next month. My first reaction is that I need to refactor the user-permission system. But it concerns me that I don't have enough information on the "to-be-determined" membership type features for next month. Refactoring the user-permission system will take a substantive amount of time. I don't want to refactor something and throw it out the following month. I get substantive feature requests on a monthly basis that come out of the blue. There is no project road map. I've asked my client to provide me with a roadmap of what they intend to do with the new membership types, but their answer is along the lines of "We just want to do [feature here] this month. We'll think of something new next month." So questions that come to mind are: 1) Is it dangerous for me to refactor the user permission system not knowing what membership type features exist beyond a month from now? 2) Should I refactor the user permission system regardless? Or just continue adding IF statements as needed in all my controller files? Or can you recommend a different approach to user permission systems? Maybe role-based ? 3) Should this project have a road map? For a 1 year old project like mine, how far into the future should this roadmap project? 4) Any general advice on the best way to add 3 new membership types?

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • Selecting the contents of an ASP.NET TextBox in an UpdatePanel after a partial page postback

    - by Scott Mitchell
    I am having problems selecting the text within a TextBox in an UpdatePanel. Consider a very simple page that contains a single UpdatePanel. Within that UpdatePanel there are two Web controls: A DropDownList with three statically-defined list items, whose AutoPostBack property is set to True, and A TextBox Web control The DropDownList has a server-side event handler for its SelectedIndexChanged event, and in that event handler there's two lines of code: TextBox1.Text = "Whatever"; ScriptManager.RegisterStartupScript(this, this.GetType(), "Select-" + TextBox1.ClientID, string.Format("document.getElementById('{0}').select();", TextBox1.ClientID), true); The idea is that whenever a user chooses and item from the DropDownList there is a partial page postback, at which point the TextBox's Text property is set and selected (via the injected JavaScript). Unfortunately, this doesn't work as-is. (I have also tried putting the script in the pageLoad function with no luck, as in: ScriptManager.RegisterStartupScript(..., "function pageLoad() { ... my script ... }");) What happens is the code runs, but something else on the page receives focus at the conclusion of the partial page postback, causing the TextBox's text to be unselected. I can "fix" this by using JavaScript's setTimeout to delay the execution of my JavaScript code. For instance, if I update the emitted JavaScript to the following: setTimeout("document.getElementById('{0}').select();", 111); It "works." I put works in quotes because it works for this simple page on my computer. In a more complex page on a slower computer with more markup getting passed between the client and server on the partial page postback, I have to up the timeout to over a second to get it to work. I would hope that there is a more foolproof way to achieve this. Rather than saying, "Delay for X milliseconds," it would be ideal to say, "Run this when you're not going to steal the focus." What's perplexing is that the .Focus() method works beautifully. That is, if I scrap my JavaScript and replace it with a call to TextBox1.Focus(); then the TextBox receives focus (although the text is not selected). I've examined the contents of MicrosoftAjaxWebForms.js and see that the focus is set after the registered scripts run, but I'm my JavaScript skills are not strong enough to decode what all is happening here and why the selected text is unselected between the time it is selected and the end of the partial page postback. I've also tried using Firebug's JavaScript debugger and see that when my script runs the TextBox's text is selected. As I continue to step through it the text remains selected, but then after stepping off the last line of script (apparently) it all of the sudden gets unselected. Any ideas? I am pulling my hair out. Thanks in advance...

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  • Running out of memory.. How?

    - by maxdj
    I'm attempting to write a solver for a particular puzzle. It tries to find a solution by trying every possible move one at a time until it finds a solution. The first version tried to solve it depth-first by continually trying moves until it failed, then backtracking, but this turned out to be too slow. I have rewritten it to be breadth-first using a queue structure, but I'm having problems with memory management. Here are the relevant parts: int main(int argc, char *argv[]) { ... int solved = 0; do { solved = solver(queue); } while (!solved && !pblListIsEmpty(queue)); ... } int solver(PblList *queue) { state_t *state = (state_t *) pblListPoll(queue); if (is_solution(state->pucks)) { print_solution(state); return 1; } state_t *state_cp; puck new_location; for (int p = 0; p < puck_count; p++) { for (dir i = NORTH; i <= WEST; i++) { if (!rules(state->pucks, p, i)) continue; new_location = in_dir(state->pucks, p, i); if (new_location.x != -1) { state_cp = (state_t *) malloc(sizeof(state_t)); state_cp->move.from = state->pucks[p]; state_cp->move.direction = i; state_cp->prev = state; state_cp->pucks = (puck *) malloc (puck_count * sizeof(puck)); memcpy(state_cp->pucks, state->pucks, puck_count * sizeof(puck)); /*CRASH*/ state_cp->pucks[p] = new_location; pblListPush(queue, state_cp); } } } return 0; } When I run it I get the error: ice(90175) malloc: *** mmap(size=2097152) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Bus error The error happens around iteration 93,000. From what I can tell, the error message is from malloc failing, and the bus error is from the memcpy after it. I have a hard time believing that I'm running out of memory, since each game state is only ~400 bytes. Yet that does seem to be what's happening, seeing as the activity monitor reports that it is using 3.99GB before it crashes. I'm using http://www.mission-base.com/peter/source/ for the queue structure (it's a linked list). Clearly I'm doing something dumb. Any suggestions?

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  • How to Load Dependent Files on Demand + Check if They're Loaded or Not?

    - by br4inwash3r
    I'm trying to implement an assets/dependency loader that i've found from an old article at 24Ways.org. most of you might be familiar with it. it's from this article by Christian Heilmann: http://24ways.org/2007/keeping-javascript-dependencies-at-bay i've modified the script to load CSS files as well. and it's now quite close to what i want. but i still need to do some checking to see wether an asset have been completely loaded or not. just wondering if you guys have any ideas :) here's what my script currently looked like: var assetLoader = { assets: { products: { js: 'products.js', css: 'products.css', loaded: false }, articles: { js: 'articles.js', css: 'articles.css', loaded: false }, [...] cycle: { js: 'jquery.cycle.min.js', loaded: false }, swfobject: { js: 'jquery.swfobject.min.js', loaded: false } }, add: function(asset) { var comp = assetLoader.assets[asset]; var path = '/path/to/assets/'; if (comp && comp.loaded == false) { if (comp.js) { // load js var js = document.createElement('script'); js.src = path + 'js/' + comp.js; js.type = 'text/javascript'; js.charset = 'utf-8'; // append to document document.getElementsByTagName('body')[0].appendChild(js); } if (comp.css) { // load css var css = document.createElement('link'); css.rel = 'stylesheet'; css.href = path + 'css/' + comp.css; css.type = 'text/css'; css.media = 'screen, projection'; css.charset = 'utf-8'; // append to document document.getElementsByTagName('head')[0].appendChild(css); } } }, check: function(asset) { assetLoader.assets[asset].loaded = true; } } Christian explains this method in his article in great detail. I don't want to confuse you guys anymore with my bad english :P and here's an example of how i run the script: ... // load jquery cycle plugin if (page=='tvc' || page=='products') { if (!assetLoader.assets.cycle.loaded) { assetLoader.add('cycle'); } } // load products page assets if (!assetLoader.assets.products.loaded) { assetLoader.add('products'); } ... this kind of approach is very problematic though. coz assets loads asynchronously, which means some of the code inside products.js that depends on jquery.cycle.js might continue running before jquery.cycle.js is even loaded resulting in errors. while i'm quite aware that scripts can be attached with an onload event, i'm just not really sure how to implement it to my script. anyone care to help me? please... :P

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  • sed - trying to replace first occurrence after a match

    - by wakkaluba
    I am facing a situation that drives me nuts. I am setting up an update server which uses a json file. Don't ask why or how, it sucks and is my only possibility to achieve it. I have been trying and researching for HOURS (many) because I went ballistic and wanted to crack this on my own. But I have to realize I got stuck and need help. So sorry for this chunk but I think it is somewhat important to see... The file is a one liner and repeating the following sequence with changing values (of course). "plugin_name_foo_bar": {"buildDate": "bla", "dependencies": [{"name": "bla", "optional": true, "version": "1.00"}], "developers": [{"developerId": "bla", "email": "[email protected]", "name": "Bla bla2nd"}], "excerpt": "some text {excerpt} !bla.png|thumbnail,border=1! ", "gav": "bla", "labels": ["report", "scm-related"], "name": "plugin_name_foo_bar", "previousTimestamp": "bla", "previousVersion": "1.0", "releaseTimestamp": "bla", "requiredCore": "1", "scm": "github.com", "sha1": "ynnBM2jWo25ZLDdP3ybBOnV/Pio=", "title": "bla", "url": "http://bla.org", "version": "1.0", "wiki": "https://bla.org"}, "Exclusion": {"buildDate": "bla", "dependencies": [], and the next plugin block is glued straight afterwards. What I now want to do is to search for "plugin_foo_bar": {" as this is the unique identifier for a new plugin description block. I want to replace the first sha1 value occuring afterwards. That's where I keep failing. I always grab the first,last or any occurrence in the entire file and not the block :( "title" is the unique identifier after the sha1 value. So I tried to make the .* less greedy but it ain't working out. last attempt was heading towards: sed -i 's/("name": "plugin_name_foo_bar.*sha1": ")([a-zA-Z0-9!@#\$%^&*()\[\]]*)(", "title"\)/\1blablabla\2/1' default.json to find the sha1 value of that plugin but still no joy. I hope someone knows - preferably a simpler approach - before I now continue with trial and error until I have to puke and freakout. I am working with SED on Windows, so Unix approach might help me to figure out how to achieve this in batch but please make it as one-liner if possible. Scripts are a real pain to convert. And I just need SED and no other solution with other tools like AWK. That is absolutely out of discussion. Any help is appreciated :) Cheers Jan

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  • Getting instance crashes on IntelliJ IDEA with scala plugin.

    - by egervari
    I am building a scala web project using scala test, lift, jpa, hibernate, mercurial plugin, etc. I am getting instant crashes, where the ide just bombs, the window shuts down, and it gives no error messages whatsoever when I am doing any amount of copy/pasting of code. This started happening once my project got to about 100 unit tests. This problem is incredibly annoying, because when the crash happens, 30-60 seconds of activity is not saved. Even IDEA will forget which files were last opened and will forget where the cursor was, which makes it really hard to continue where you left off after the crash. A lot can happen in 60 seconds! Now, I've given up, because it seems like all sorts of things cause the IntelliJ IDEA to crash over and over. For example, if I were to copy and paste this code, to write a similar test for another collection type, it would crash shortly after: it should "cascade save and delete status messages" in { val statusMessage = new StatusMessage("message") var user = userDao.find(1).get user.addToStatusMessages(statusMessage) userDao.save(user) statusMessage.isPersistent should be (true) userDao.delete(user) statusMessageDao.find(statusMessage.id) should equal (None) } There is nothing special about this piece of code. It's code that is working just fine. However, IDEA bombs shortly after I paste something like this. For example, I might change StatusMessage to the new class I want to test cascading on... and then have to import that class into the test... and BOOM... it crashed. On windows 7, the IDEA window literally just minimizes and crashes with no warning. The next time I startup IDEA, it has no memory of what happened. Now, I've had this problem before. I posted it way back on IDEA's YouTrack. I was told to invalidate my caches. That never fixed it then, and it's not fixing it now. Please help. This error is fairly random, but it's happening constantly now. I could program for hours and not see it before... and the fact that my work just gets destroyed and I can't remember what I did during the last minute causes me to swear at my monitor at a db level higher than my stereo can go.

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  • Is this BlockingQueue susceptible to deadlock?

    - by unforgiven3
    I've been using this code as a queue that blocks on Dequeue() until an element is enqueued. I've used this code for a few years now in several projects, all with no issues... until now. I'm seeing a deadlock in some code I'm writing now, and in investigating the problem, my 'eye of suspicion' has settled on this BlockingQueue<T>. I can't prove it, so I figured I'd ask some people smarter than me to review it for potential issues. Can you guys see anything that might cause a deadlock in this code? public class BlockingQueue<T> { private readonly Queue<T> _queue; private readonly ManualResetEvent _event; /// <summary> /// Constructor /// </summary> public BlockingQueue() { _queue = new Queue<T>(); _event = new ManualResetEvent(false); } /// <summary> /// Read-only property to get the size of the queue /// </summary> public int Size { get { int count; lock (_queue) { count = _queue.Count; } return count; } } /// <summary> /// Enqueues element on the queue /// </summary> /// <param name="element">Element to enqueue</param> public void Enqueue(T element) { lock (_queue) { _queue.Enqueue(element); _event.Set(); } } /// <summary> /// Dequeues an element from the queue /// </summary> /// <returns>Dequeued element</returns> public T Dequeue() { T element; while (true) { if (Size == 0) { _event.Reset(); _event.WaitOne(); } lock (_queue) { if (_queue.Count == 0) continue; element = _queue.Dequeue(); break; } } return element; } /// <summary> /// Clears the queue /// </summary> public void Clear() { lock (_queue) { _queue.Clear(); } } }

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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  • how to wait multiple function processing to finish

    - by user351412
    I have a problem about multiple function processing , listed as below code, the main function is btnEvalClick, I have try to use alter native 1and 2 to wait the function not move to next record before theprocessed function finish, but it does not work //private function btnEvalClick(event:Event):void { // var i:int; // for(i= 0; i < (dataArr1.length); i++) { // dispatchEvent( new FlexEvent('test') ); // callfunc1('cydatGMX'); //call function 1 // callfun2('cydatGMO'); //call function 1 // editSave(); //save record (HTTP) //## Alternative 1 //if (String(event) == 'SAVEOK') { // RecMov('next'); //move record if save = OK //} //## Alternative 2 //while (waitfc == '') // if waitfc not 'OK' continue looping //{ // z = z + 1; //} // RecMov('next'); //Move to next record to process //} //private function callfunc1(tasal:String):void { // var mySO :SharedObject; // var myDP: Array; // var i:int; // var prm:Array; // try // { // mySO = SharedObject.getLocal(tasal,'/'); // prm = mySO.data.txt.split('?'); // for(i=0; i < (prm.length - 1); i++) { // myDP = prm[i].toString().split('^'); // if ( myDP[0].toString() == String(dataArr1[dg].MatrixCDCol)){ // myDPX = myDP; // break; // } // } // } // catch (err:Error) { // Alert.show('Limit object creation fail (' + tasal + '), please retry ); // } //} //private function editSave():void //{ // var parameters:* = // { // 'CertID': CertIDCol.text, 'AssetID': AssetIDCol.text, 'CertDate': cdt, //'Ccatat': CcatatCol.text, 'CertBy': CertByCol.text, 'StatusID': StatusIDCol.text, //'UpdDate': lele, 'UpdUsr': ApplicationState.instance.luNm }; // doRequest('Update', parameters, saveItemHandler); //} //private function doRequest(method_name:String, parameters:Object, callback:Function):void // { // add the method to the parameters list // parameters['method'] = (method_name + 'ASC'); // gateway.request = parameters; // var call:AsyncToken = gateway.send(); // call.request_params = gateway.request; // call.handler = callback; // } //private function saveItemHandler(e:Object):void // { // if (e.isError) // { // Alert.show('Error: ' + e.data.error); // } // else // { // Alert.show('Record Saved..'); // waitfc = 'OK'; // dispatchEvent( new FlexEvent('SAVEOK') ); // } // }

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  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

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  • Android browser touch events stop display being updated inc. canvas/elements - How to work around?

    - by Ed Kirk
    On some android's native browser touching the page seems to stop the display from being updated until the finger is released. This occurs for both html element based animation (switching classes) and for canvas based animation. It does not however stop normal js execution and other events are fired as normal. On devices with this problem the dolphin browser also seems effected (not firefox though). Touchstart/move both have preventDefault() fired as well as stopPropergation(), cancelBubble = true; and e.returnValue = false;. In the CSS webkit selection has also been disabled. The page will not scroll. A similar question has been asked here: Does Android browser lock DOM on touchStart? but I'd like to find out if this behaviour can be overcome, or at least to discover what devices will be effected by the problem, is it a device or version android issue? If you cannot answer the question running the demo and reporting your experience along with your device model and useragent (displayed at bottom of demo page) as a comment might help others or myself answer the question. Here is a demo and steps to reproduce the behaviour. A QR code for the link can be found here https://s3-eu-west-1.amazonaws.com/canvas-test-pd/tmp.png. https://s3-eu-west-1.amazonaws.com/canvas-test-pd/index.html The web page has a canvas at the top and a div with a background image at the bottom. Every second the canvas is cleared and a different image displayed and the div has it's class switched (both toggle between 0 and 1 pngs). Once this has toggled a few times place your finger on the canvas (the top grey box) and hold it there. Wait to see if the animation continues (sometimes it will once or twice then stops) and if there are any visual distortions. Update It seems that the Galaxy Tab running 3.2 requires handlers for touchstart/end of document, not just required divs for the screen to continue updating the display. Thanks jimpic. I'm starting to believe it's an issue caused by manufacturers skins, although this is difficult to prove.

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  • Nested WHILE loops not acting as expected - Javascript / Google Apps Script

    - by dthor
    I've got a function that isn't acting as intended. Before I continue, I'd like preface this with the fact that I normally program in Mathematica and have been tasked with porting over a Mathematica function (that I wrote) to JavaScript so that it can be used in a Google Docs spreadsheet. I have about 3 hours of JavaScript experience... The entire (small) project is calculating the Gross Die per Wafer, given a wafer and die size (among other inputs). The part that isn't working is where I check to see if any corner of the die is outside of the effective radius, Reff. The function takes a list of X and Y coordinates which, when combined, create the individual XY coord of the center of the die. That is then put into a separate function "maxDistance" that calculates the distance of each of the 4 corners and returns the max. This max value is checked against Reff. If the max is inside the radius, 1 is added to the die count. // Take a list of X and Y values and calculate the Gross Die per Wafer function CoordsToGDW(Reff,xSize,ySize,xCoords,yCoords) { // Initialize Variables var count = 0; // Nested loops create all the x,y coords of the die centers for (var i = 0; i < xCoords.length; i++) { for (var j = 0; j < yCoords.length, j++) { // Add 1 to the die count if the distance is within the effective radius if (maxDistance(xCoords[i],yCoords[j],xSize,ySize) <= Reff) {count = count + 1} } } return count; } Here are some examples of what I'm getting: xArray={-52.25, -42.75, -33.25, -23.75, -14.25, -4.75, 4.75, 14.25, 23.75, 33.25, 42.75, 52.25, 61.75} yArray={-52.5, -45.5, -38.5, -31.5, -24.5, -17.5, -10.5, -3.5, 3.5, 10.5, 17.5, 24.5, 31.5, 38.5, 45.5, 52.5, 59.5} CoordsToGDW(45,9.5,7.0,xArray,yArray) returns: 49 (should be 72) xArray={-36, -28, -20, -12, -4, 4, 12, 20, 28, 36, 44} yArray={-39, -33, -27, -21, -15, -9, -3, 3, 9, 15, 21, 27, 33, 39, 45} CoordsToGDW(32.5,8,6,xArray,yArray) returns: 39 (should be 48) I know that maxDistance() is returning the correct values. So, where's my simple mistake? Also, please forgive me writing some things in Mathematica notation... Edit #1: A little bit of formatting. Edit #2: Per showi, I've changed WHILE loops to FOR loops and replaced <= with <. Still not the right answer. It did clean things up a bit though... Edit #3: What I'm essentially trying to do is take [a,b] and [a,b,c] and return [[a,a],[a,b],[a,c],[b,a],[b,b],[b,c]]

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  • Convert string from getline into a number

    - by haskellguy
    I am trying to create a 2D array with vectors. I have a file that has for each line a set of numbers. So what I did I implemented a split function that every time I have a new number (separated by \t) it splits that and add it to the vector vector<double> &split(const string &s, char delim, vector<double> &elems) { stringstream ss(s); string item; while (getline(ss, item, delim)) { cout << item << endl; double number = atof(item.c_str()); cout << number; elems.push_back(number); } return elems; } vector<double> split(const string &s, char delim) { vector<double> elems; split(s, delim, elems); return elems; } After that I simply iterate through it. int main() { ifstream file("./data/file.txt"); string row; vector< vector<double> > matrix; int line_count = -1; while (getline(file, row)) { line_count++; if (line_count <= 4) continue; vector<double> cols = split(row, '\t'); matrix.push_back(cols); } ... } Now my issues is in this bit here: while (getline(ss, item, delim)) { cout << item << endl; double number = atof(item.c_str()); cout << number; Where item.c_str() is converted to a 0. Shouldn't that be still a string having the same value as item? It works on a separate example if I do straight from string to c_string, but when I use this getline I end up in this error situation, hints?

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