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  • Unittest test case only touches the file name

    - by Chen OT
    I was told that unittest is fast and the tests which touches DB, across network, and touches FileSystem are not unittest. In one of my testcases, its input are the file names (amount about 300~400) under a specific folder. Although these input are part of file system, the execution time of this test is very fast. Should I moved this test, which is fast but touches file system, to higher level test?

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  • Problem with 'insert_at_cursor' attribute

    - by mivoligo
    I made something, so after clicking a button, some text should appear in the TextView. Part of my code: def on_button1_clicked(self, builer): self.writetest = self.builder.get_object("textview1") self.writetest.insert_at_cursor("something") Unfortunately, when I click the button I get: AttributeError: 'TextView' object has no attribute 'insert_at_cursor' According to GTK Documentation there is such attribute: http://developer.gnome.org/gtk3/stable/GtkTextView.html#GtkTextView-insert-at-cursor I have the same problem with Entry as well, if I change TextView to Entry. But if I use set_text instead of insert_at_cursor in my code, it works.

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  • What's the simplest way to create a page with dynamic elements?

    - by ElendilTheTall
    I'm developing a site, part of which lists training courses with dates and prices. Every year the dates and prices change, which would mean loads of manual code editing to update the pages. What I'd like to do is have a database containing the relevant information, which the course pages then reference, so we can just update the database rather than the HTML. My experience lies in static design - so, what is a simple way to achieve this?

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  • what are the duties of a software control management (scm) engineer in a large company?

    - by Alex. S.
    I'm curious about what are the canonical responsibilities of such specialized role. Normally, I expected this to be part of the tasks of a normal developer, but in large companies I know this role is to be fulfilled by an engineer in his own. In my current company, there is a possibility for a new opening in a SCM position, so I could apply, but first I would like to hear about what, in your experience, characterize best this role.

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  • Data Conversion with Silverlight 3

    In this conclusion to a five-part series on data binding with Silverlight 3 we will discuss data conversion. As with the other parts we ll explain when and why you need to convert data and go through a step-by-step process to show you how it s done.... Cloud Servers in Demand - GoGrid Start Small and Grow with Your Business. $0.10/hour

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  • How to Boost Search Engine Rankings With Link Exchange

    Link exchange has proved to be one of the easiest ways for a website, especially a just-out one, to get the thick net of backlinks needed for high Google rankings. Whether you're up to bursting your website's visibility by link exchange on your own or with the help of link-exchange software, there are things you'd better know about link exchange and its vital part - writing link-exchange requests. Read on to dig deeper into the traffic- and sales-promising world of link exchange.

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  • The Secrets of Using SEO - Friendly Directories

    In a Search Engine Optimization campaign the most time-consuming part is link-building and preparing the content containing the anchor text links to your pages. Despite the lip service given to this activity by run-of-the-mill optimizers, it makes sense that success over other sites will come with quality relevant content and a mammoth linking effort; this is necessary to reach the Top Five. The long hours and elbow grease of submitting to hundreds of differently-formatted directories pays off when you check the rankings.

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  • Developing Your Website

    Deciding that you need a website, whether it's a revamp of an existing site, or a completely new one, is the easy bit! Getting your website right is much more challenging - but with a few valuable marketing techniques up your sleeve, the process is much more straightforward. Most often forgotten is that your website is an important part of your marketing mix and given that its potential target audience, on the web, is huge - it's critical to get it right.

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  • Utility Queries–Structure of Tables with Identity Column

    - by drsql
    I have been doing a presentation on sequences of late (last planned version of that presentation was last week, but should be able to get the gist of things from the slides and the code posted here on my presentation page), and as part of that, I started writing some queries to interrogate the structure of tables. I started with tables using an identity column for some purpose because they are considerably easier to do than sequences, specifically because the limitations of identity columns make...(read more)

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  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

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  • Windows 7 Tips and Tricks: Taskbar Design

    As mentioned earlier in this series the taskbar in Windows 7 is quite flexible and very functional. This is not only true in how it looks but also in the way it can be used to make life easier on your PC. In this edition of our multi-part series on how to improve the look of your Windows 7 interface we will look at two tips you can follow that will affect your taskbar s design.... Comcast? Business Class - Official Site Sign Up For Comcast Business Class, Make Your Business a Fast Business

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  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

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  • how can i allow user to create posts in website using ASP.NET [closed]

    - by Sana
    I am making a website "Online voting system" a part of my academic project ... besides allowing the registered voters to vote on the posts that I have created while developing the voting system ... I want to allow users to create polls by themselves too regarding any thing How can I implement this scenerio using ASP.NET and c# in VS 2010 .. with the user posting polls having: Post title label Description about poll Radio buttons for displaying various options to allow voting process to be carried out when user selects one option and submit his vote...

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  • Reading/resources for improving architect and senior engineer skills

    - by laconicdev
    I am working on improving my architect / senior engineer skills. In particular, I want to focus on "getting lost in the weeds" - spending a lot of time on a problem while a better solution could have been achieved and "not seeing the forest for the trees" - missing the big picture and only providing part of the functionality - issues. What is some recommended reading/source material that can help me along? Thanks!

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  • European SharePoint Conference - SP2013 workshop for developers with me

    - by Sahil Malik
    SharePoint 2010 Training: more information I’m delighted to be a part of the European SharePoint Conference, Feb 4-7 2013, in Copenhagen, Denmark.I will be conducting a full day workshop on SharePoint 2013 for Developers. You can register for the conference here. Here is the outline (willing to adjust it based on popular demand of course) SharePoint 2013 IntroductionClient Side Technologies, and Security Read full article ....

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  • Will Intel HD 3000 serve my needs, or should I opt for AMD Radeon 6650G?

    - by Matt
    I am going to be purchasing a new laptop soon, and have several models in mind at the moment. The really difficult part has been trying to determine whether or not Intel HD 3000 integrated graphics will meet my needs/desires (Unity 3D, use of Netflix via a virtualbox installation of Windows 7, and possibly Compiz effects) or if I should opt for one of the models with a dedicated GPU. So basically, what are the capabilities of the Intel HD 3000, and are they up to snuff?

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  • Knowing the Search Engine Process to Improve SEO

    In order to begin your Search Engine Optimization you must first know how search engines work, whether or not you hire an SEO Consultant. It's important to know what you are trying to attract, as well as how search engines find their pages and determine their rating. There are several steps that are part of a search engines process until they get the results pop up on a searchers screen.

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  • PASS Summit 2010 Presentation Feedback

    - by andyleonard
    Introduction It's always an honor to present anywhere. Presenting at the PASS Summit is a special honor. I delivered three presentations last month: Database Design for Developers SSIS Design Patterns, Part 2 A Lightning Talk on SSIS Database Design for Developers First, a bit of explanation (defense): I submitted this abstract to the PASS Abstracts folks by mistake . I kid you not. Inspired by Adam Machanic ( Blog | @AdamMachanic ) I maintain a document of current presentations. I've recently published...(read more)

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • Maîtriser les flux de données sous Node : partie 1, article de Roly Fentanes traduit par vermine

    Je vous propose une traduction de l'article Mastering Node Streams: Part 1 de Roly Fentanes publié sur DailyJS. Roly Fentanes est un développeur de logiciels qui apprécie travailler avec le JavaScript et particulièrement avec Node.js. Il a d'ailleurs créé plusieurs plugins. Aujourd'hui il désire nous apprendre à maîtriser efficacement les flux de données avec Node car il estime que leur potentiel est trop souvent mis de côté.

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  • How can I get my battery level to display in the notification area (system tray)?

    - by Jon
    I'm trying to use the Awesome window manager with GNOME, i.e. running gnome-session --session=ubuntu on login, and it works great for the most part, except for the fact that the notification area/systray is missing a battery indicator. There's the Network Manager applet (nm-applet), a keyboard icon for switching keyboard layouts, but no battery icon as I would've hoped. I thought the command would be something like gnome-power-manager,

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  • User intentions analysis

    - by Mark Bramnik
    I'm going to work on some project that would do a user-action recognition based on what he/she does in the system. As far as I understand there are two main parts here: Intercept the user actions (say http traffic in web/ui interaction in thick-client) analysis of user intentions. While the first part is rather technical and therefor easy to implement, the second one is AI related and can be academic. So I was wondering whether someone knows some third-parties/academic projects that would implement the 'action-recognition' stuff?

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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