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  • Problem getting size of Website Xcode

    - by Michael Amici
    When i try and compile I come up with a warning that reads initialization makes pointer from integer without a cast. No clue why. I am just trying to get the size of a website. #import "Lockerz_RedemptionViewController.h" @implementation Lockerz_RedemptionViewController -(IBAction)startLoop:(id) sender { NSData *dataNew = [NSData dataWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com/"]]]; NSUInteger *len = [dataNew length]; //error is here NSLog(@"%@", len); }

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  • 'Invalid conversion from some_type** to const some_type**'

    - by petersohn
    I've got a function that requires const some_type** as an argument (some_type is a struct, and the function needs a pointer to an array of this type). I declared a local variable of type some_type*, and initialized it. Then I call the function as f(&some_array), and the compiler (gcc) says: error: invalid conversion from ‘some_type**’ to ‘const some_type**’ What's the problem here? Why can't I convert a variable to const?

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  • STL map - insert or update

    - by CodeJunkie
    I have a map of objects and I want to update the object mapped to a key, or create a new object and insert into the map. The update is done by a different function that takes a pointer to the object (void update(MyClass *obj)) What is the best way to "insert or update" an element in a map?

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  • What's the fastest way to draw a Hello World in Java

    - by Mordan
    What's the fastest way to draw a Hello World on the screen as a GUI in Java, 1- by using the minimum number of classes. 2- with the least byte code executed 2- the JVM tweaks so when I double click on the Jar file in Windows, the Hello World appears in no time (assuming the Runtime is not already loaded).

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  • How do you return a string from a function correctly in Dynamic C?

    - by aquanar
    I have a program I am trying to debug, but Dynamic C apparently treats strings differently than normal C does (well, character arrays, anyway). I have a function that I made to make an 8 character long (well, 10 to include the \0 ) string of 0s and 1s to show me the contents of an 8-bit char variable. (IE, I give it the number 13, it returns the string "0001101\0" ) When I use the code below, it prints out !{happy face] 6 times (well, the second one is the happy face alone for some reason), each return comes back as 0xDEAE or "!\x02. I thought it would dereference it and return the appropriate string, but it appears to just be sending the pointer and attempting to parse it. This may seem silly, but my experience was actually in C++ and Java, so going back to C brings up a few issues that were dealt with in later programming languages that I'm not entirely sure how to deal with (like the lack of string variables). How could I fix this code, or how would be a better way to do what I am trying to do (I thought maybe sending in a pointer to a character array and working on it from the function might work, but I thought I should ask to see if maybe I'm just trying to reinvent the wheel). Currently I have it set up like this: this is an excerpt from the main() display[0] = '\0'; for(i=0;i<6;i++) { sprintf(s, "%s ", *char_to_bits(buffer[i])); strcat(display, s); } DispStr(8,5, display); and this is the offending function: char *char_to_bits(char x) { char bits[16]; strcpy(bits,"00000000\0"); if (x & 0x01) bits[7]='1'; if (x & 0x02) bits[6]='1'; if (x & 0x04) bits[5]='1'; if (x & 0x08) bits[4]='1'; if (x & 0x10) bits[3]='1'; if (x & 0x20) bits[2]='1'; if (x & 0x40) bits[1]='1'; if (x & 0x80) bits[0]='1'; return bits; } and just for the sake of completion, the other function is used to output to the stdio window at a specific location: void DispStr(int x, int y, char *s) { x += 0x20; y += 0x20; printf ("\x1B=%c%c%s", x, y, s); }

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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  • Qt releasing memory occopied by unneeded images

    - by Gerhman
    I have a QML Flickable with 3 QML image elements that cycle through 8 image files. My problem is for each new image it loads into memory it does not release the the unused image. This is causing memory usage to become double what is necessary at times. I would like to know if there is some function I can use to force it to unload all the unused images? If it makes a difference, this is mainly for Symbian.

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  • Web UI for inputting a function from the reals to the reals, such as a probability distribution.

    - by dreeves
    I would like a web interface for a user to describe a one-dimensional real-valued function. I'm imagining the user being presented with a blank pair of axes and they can click anywhere to create points that are thick and draggable. Double-clicking a point, let's say, makes it disappear. The actual function should be shown in real time as an interpolation of the user-supplied points. Here's what this looks like implemented in Mathematica (though of course I'm looking for something in javascript):

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

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  • Login screen delay in CentOS 5.4 x64

    - by user208728
    I was happily running my CentOS 5.4 before something bad happened that somehow corrupted the 'nautilus' package. It stopped me from using the default Gnome Desktop. Then I installed (using yum) the KDE and nautilus later on. Now, KDE is running perfectly with one exception that it takes around 10 minutes before showing up the Login Screen and only a blue screen with mouse pointer keeps showing during those 10 minutes. Thanks in Anticipation. Regards, Talal

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  • Convert NSString to string

    - by coure06
    NSDate *now = [NSDate date]; NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"yyyy"]; NSString *stringFromDate = [formatter stringFromDate:now]; CGContextShowTextAtPoint(context, 50, 50, stringFromDate, 5); I am not getting the exact date? also getting warning while compiling warning: passing argument 4 of 'CGContextShowTextAtPoint' from incompatible pointer type

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  • Determining the word width in C

    - by das_weezul
    Hi! I'm learning C right now and so I'm fiddling about with pointers. Is there a way to determine the word width of the CPU in C because I'm writing a small program which prints it's own stack (Because I'm curious how it is structured), so that information would come in handy. Right now I'm using an int pointer, as an integer is 4 Bytes wide and I'm using a 32-bit Intel Atom CPU. Thanks in advance, C gurus ;o)

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  • What happens in memory when calling a function with literal values?

    - by Drise
    Suppose I have an arbitrary function: void someFunc(int, double, char); and I call someFunc(8, 2.4, 'a');, what actually happens? How does 8, 2.4, and 'a' get memory, moved into that memory, and passed into the function? What type of optimizations does the compiler have for situations like these? What if I mix and match parameters, such like someFunc(myIntVar, 2.4, someChar);? What happens if the function is declared as inline?

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  • What does explorer use to open a file?

    - by dauphic
    I'm attempting to hook into whatever explorer calls when a file is opened (double-click, context menu open, etc.), however I can't figure out which function that is. Originally, I thought it was ShellExecute, as that does the same thing as far as I can tell, but after hooking into it I learned that it's only used when a new explorer window is opened. Any ideas which function I should be hooking?

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  • LInux C++: how do profile time wasted due to cache misses?

    - by anon
    I know that I can use gprof to benchmark my code. However, I have this problem -- I have a smart pointer that has an extra level of indirection (think of it as a proxy object). As a result, I have this extra layer that effects pretty much all functions, and screws with caching. Is there a way to measure the time my CPU wastes due to cache misses? Thanks!

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