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  • Slime in emacs seems has conflicts with autopair

    - by Boris
    I have just install slime in emacs. And after removed all the other plugins for debuging, I found that slime seems had conflicts with autopair.(Or a bug of autopair?).In slime, when I typed C-c C-c, the minibuffer displayed error like: error in process filter: define-key: Wrong type argument: characterp, nil error in process filter: Wrong type argument: characterp, nil error in process filter: define-key: Wrong type argument: characterp, nil error in process filter: Wrong type argument: characterp, nil Even more, the error message still alerted after I killed the slime buffer. If I also remove the autopair plugin, slime works just fine. Can anyone tell me how to solve this? Thanks. :)

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  • Socket : can an asynchronous Receive returns without reading all the bytes I asked for?

    - by NorthWind
    Hi; I was reading an article on Vadym Stetsiak's blog about how to transfer variable length messages with async sockets (url: http://vadmyst.blogspot.com/2008/03/part-2-how-to-transfer-fixed-sized-data.html). He says : What to expect when multiple messages arrive at the server? While dealing with multiple messages one has to remember that receive operation can return arbitrary number of bytes being read from the net. Typically that size is from 0 to specified buffer length in the Receive or BeginReceive methods. So, even if I tell BeginReceive to read 100 bytes, it may read less than that and returns??? I am developing a network-enabled software (TCP/IP), and I always receive the same exact number of bytes I asked for. I don't even understand the logic : why would Receive completes asynchronously if it didn't get every byte I asked for ... just keep waiting. Maybe it has something to do with IP vs TCP? Thank you for your help.

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  • Saving current directory to zsh history

    - by user130208
    I wanted to achieve the same as asked here http://stackoverflow.com/questions/945288/saving-current-directory-to-bash-history but within zsh shell. I haven't done any zsh trickry before but so far I have: function precmd { hpwd=$history[$((HISTCMD-1))] if [[ $hpwd == "cd" ]]; then cwd=$OLDPWD else cwd=$PWD fi hpwd="${hpwd% ### *} ### $cwd" echo "$hpwd" ~/.hist_log } Right now I save the command annotated with the directory name to a log file. This works fine for me. Just thought there might be a way to make replacement in the history buffer itself.

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  • Android PCM Bytes

    - by Pintac
    Hi I am using the AudioRecord class to analize raw pcm bytes as it comes in the mic. So thats working nicely. Now i need convert the pcm bytes into decibel. I have a formula that takes sound presure in Pa into db. db = 20 * log10(Pa/ref Pa) So the question is the bytes i am getting from audiorecorder from the buffer what is it is it amplitude pascal sound pressure or what. I tried to putting the value into te formula but it comes back with very hight db so i do not think its right thanks

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  • Fast 4x4 matrix multiplication in Java with NIO float buffers

    - by kayahr
    I know there are LOT of questions like that but I can't find one specific to my situation. I have 4x4 matrices implemented as NIO float buffers (These matrices are used for OpenGL). Now I want to implement a multiply method which multiplies Matrix A with Matrix B and stores the result in Matrix C. So the code may look like this: class Matrix4f { private FloatBuffer buffer = FloatBuffer.allocate(16); public Matrix4f multiply(Matrix4f matrix2, Matrix4f result) { {{{result = this * matrix2}}} <-- I need this code return result; } } What is the fastest possible code to do this multiplication? Some OpenGL implementations (Like the OpenGL ES stuff in Android) provide native code for this but others doesn't. So I want to provide a generic multiplication method for these implementations.

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  • timing of reads from serial port on windows

    - by Marcin K
    I'm trying to implement a protocol over serial port on a windows(xp) machine. The problem is that message synchronization in the protocol is done via a gap in the messages, i.e., x millisecond gap between sent bytes signifies a new message. Now, I don't know if it is even possible to accurately detect this gap. I'm using win32/serport.h api to read in one of the many threads of our server. Data from the serial port gets buffered, so if there is enough (and there will be enough) latency in our software, I will get multiple messages from the port buffer in one sequence of reads. Is there a way of reading from the serial port, so that I would detect gaps in when particular bytes were received?

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Django + WebKit = Broken pipe

    - by Saosin
    I'm running the Django 1.2 development server and I get these Broken Pipe error messages whenever I load a page from it with Chrome or Safari. My co-worker is getting the error as well when he loads a page from his dev server. We don't have these errors when using Opera or Firefox. Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 281, in run self.finish_response() File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 321, in finish_response self.write(data) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 417, in write self._write(data) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 300, in write self.flush() File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 286, in flush self._sock.sendall(buffer) error: [Errno 32] Broken pipe Can anyone help me out? I'm going crazy over this!

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  • Move entire line up and down in Vim

    - by guy.incognito
    In Notepad++, I can use ctrl + shift + up/down to move the current line up and down. Is there a similar command to this in Vim? I have looked through endless guides, but have found nothing. If there isn't, how could I bind the action to that key combination? Edit: Mykola's answer works for all lines, apart from those at the beginning and end of the buffer. Moving the first line up or the bottom line down deletes the line, and when moving the bottom line up it jumps two spaces initially, like a pawn! Can anyone offer any refinements?

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  • Are animated GIFs supported in Google Chrome?

    - by user30852
    I have recently been testing a website and found animated gif images that seem to show fine in IE and Firefox but in Google Chrome they only show briefly and then dissapear! This happens if I view the image on the page or view the file directly. Are there any reported problems in displaying GIFs in Chrome, or is it just being fussy? There seemed to have been some problems in older versions of Chrome, but it's hard to believe something as simple as this wouldn't have been fixed by now. The version of Google Chrome I am using is: 4.1.249.1021 Not sure if this is relevant, but some info about the image: Width: 216 pixels Height: 36 pixels Horizontal resolution: 96dpi Vertical resolution: 96dpi Bit Depth: 32 Frame Count: 3 EDIT: Seems to be a problem relating to the latest beta version of Chrome, as it works fine in 4.0.249

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  • Com port don't work in java

    - by ?????? ?????
    Does't work with java... don't sent message to my microchip. please help public static void main(String[] args) { SerialPort serialPort = new SerialPort("COM1"); try { serialPort.openPort(); serialPort.setParams(9600, 8, 1, 0); serialPort.setParams(SerialPort.BAUDRATE_9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); serialPort.writeBytes("Test"); readBytes(), ???? ?? ??????? ?????? byte[] buffer = serialPort.readBytes(10); //????????? ???? serialPort.closePort(); } catch (SerialPortException ex) { System.out.println(ex); } } } byte[] Write "[@B********" Star is a random number.

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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • Fast, lightweight XML parser

    - by joe90
    I have a specific format XML document that I will get pushed. This document will always be the same type so it's very strict. I need to parse this so that I can convert it into JSON (well, a slightly bastardized version so someone else can use it with DOJO). My question is, shall I use a very fast lightweight (no need for SAX, etc.) XML parser (any ideas?) or write my own, basically converting into a StringBuffer and spinning through the array? Basically, under the covers I assume all HTML parsers will spin thru the string (or memory buffer) and parse, producing output on the way through. Thanks //edit Thanks for the responses so far :) The xml will be between 3/4 lines to about 50 max (at the extreme)..

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  • OpenCV to use in memory buffers or file pointers

    - by The Unknown
    The two functions in openCV cvLoadImage and cvSaveImage accept file path's as arguments. For example, when saving a image it's cvSaveImage("/tmp/output.jpg", dstIpl) and it writes on the disk. Is there any way to feed this a buffer already in memory? So instead of a disk write, the output image will be in memory. I would also like to know this for both cvSaveImage and cvLoadImage (read and write to memory buffers). Thanks! My goal is to store the Encoded (jpeg) version of the file in Memory. Same goes to cvLoadImage, I want to load a jpeg that's in memory in to the IplImage format.

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  • STOP ERASING MY QUESTIONS! - VIEWING FIRST_ROWS BEFORE QUERY COMPLETES (RE-VISITED)

    - by Frank Developer
    OK, so say I have a table with 500K rows, then I ad-hoc query with unsupported indexing which requires a full table scan. I would like to immediately view the first rows returned while the full table scan continues. Then I want to scroll thru the next results. In the meantime, I would like to display the progress of the table scan, example: "SEARCHING.. FOUND 23 OF 500,000 ROWS SO FAR". If I scroll too far ahead, I want to display a message like: "REACHED LAST ROW IN LOOK-AHEAD BUFFER.. QUERY HAS NOT COMPLETED".. Can this be done? Maybe like: spawn/exec, declare scroll cursor, open, fetch, etc.?

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  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

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  • Is there a way to log when a particular memory location gets written and by which function?

    - by rusbi
    I'm having a bug in my c++ program which happens very rarely but crashes my program. It's seems I have some buffer overflow problem or something similar. I find that these types of bug are most difficult to find. My program always crashes because of the same corrupted memory location. I'm wondering if there is some debugging tool which could detect when a particular memory location get written to and logs the function which does it. I'm using VLD (visual leak detector) for my memory leak hunting and it works great. It substitutes the original mallocs which its own and logs every allocation. I was wondering if there is something similar for memory? I know that something like that would cripple a program, but it could be really helpful.

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  • Importing Omnigraffle drawings into a NeoOffice document

    - by Greg Harman
    What is the best way to import an Omnigraffle drawing into a NeoOffice document? I expect the document to change over time, and I may need to update the drawing later, so I'd like a way to make that happen painlessly. Currently, I export the drawing to a .jpg and then import that in NeoOffice with Insert-Picture-From File... but that's an extra step and extra file to maintain (the intermediate .jpg) and the frame that NeoOffice puts the image in always gives me trouble when I try to update the image with a new one.

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  • How can I match at the beginning of any line, including the first, with a Perl regex?

    - by JoelFan
    According the the Perl documentation on regexes: By default, the "^" character is guaranteed to match only the beginning of the string ... Embedded newlines will not be matched by "^" ... You may, however, wish to treat a string as a multi-line buffer, such that the "^" will match after any newline within the string ... you can do this by using the /m modifier on the pattern match operator. The "after any newline" part means that it will only match at the beginning of the 2nd and subsequent lines. What if I want to match at the beginning of any line (1st, 2nd, etc.)? EDIT: OK, it seems that the file has BOM information (3 chars) at the beginning and that's what's messing me up. Any way to get ^ to match anyway? EDIT: So in the end it works (as long as there's no BOM), but now it seems that the Perl documentation is wrong, since it says "after any newline"

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  • my realtime network receiving time differs a lot, anyone can help?

    - by sguox002
    I wrote a program using tcpip sockets to send commands to a device and receive the data from the device. The data size would be around 200kB to 600KB. The computer is directly connected to the device using a 100MB network. I found that the sending packets always arrive at the computer at 100MB/s speed (I have debugging information on the unit and I also verified this using some network monitoring software), but the receiving time differs a lot from 40ms to 250ms, even if the size is the same (I have a receiving buffer about 700K and the receiving window of 8092 bytes and changing the window size does not change anything). The phenomena differs also on different computers, but on the same computer the problem is very stable. For example, receiving 300k bytes on computer a would be 40ms, but it may cost 200ms on another computer. I have disabled firewall, antivirus, all other network protocol except the TCP/IP. Any experts on this can give me some hints?

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  • Python regex on list

    - by Peter Nielsen
    Hi there I am trying to build a parser and save the results as an xml file but i have problems.. For instance i get a TypeError: expected string or buffer when i try to run the code.. Would you experts please have a look at my code ? import urllib2, re from xml.dom.minidom import Document from BeautifulSoup import BeautifulSoup as bs osc = open('OSCTEST.html','r') oscread = osc.read() soup=bs(oscread) doc = Document() root = doc.createElement('root') doc.appendChild(root) countries = doc.createElement('countries') root.appendChild(countries) findtags1 = re.compile ('<h1 class="title metadata_title content_perceived_text(.*?)</h1>', re.DOTALL | re.IGNORECASE).findall(soup) findtags2 = re.compile ('<span class="content_text">(.*?)</span>', re.DOTALL | re.IGNORECASE).findall(soup) for header in findtags1: title_elem = doc.createElement('title') countries.appendChild(title_elem) header_elem = doc.createTextNode(header) title_elem.appendChild(header_elem) for item in findtags2: art_elem = doc.createElement('artikel') countries.appendChild(art_elem) s = item.replace('<P>','') t = s.replace('</P>','') text_elem = doc.createTextNode(t) art_elem.appendChild(text_elem) print doc.toprettyxml()

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  • Unit testing UDP socket handling code

    - by JustJeff
    Are there any 'good' ways to cause a thread waiting on a recvfrom() call to become unblocked and return with an error? The motivation for this is to write unit tests for a system which includes a unit that reads UDP datagrams. One of the branches handles errors on the recvfrom call itself. The code isn't required to distinguish between different types of errors, it just has to set a flag. I've thought of closing the socket from another thread, or do a shutdown on it, to cause recvfrom to return with an error, but this seems a bit heavy handed. I've seen mention elsewhere that sending an over-sized packet would do it, and so set up an experiment where a 16K buffer was sent to a recvfrom waiting for just 4K, but that didn't result in an error. The recvfrom just return 4096, to indicate it had gotten that many bytes.

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  • Strange beep when using cout

    - by Unknown
    Hello everyone, today when I was working on some code of mine I came across a beeping sound when printing a buffer to the screen. Here's the mysterious character that produces the beep: '' I don't know if you can see it, but my computer beeps when I try to print it like this: cout<<(char)7<<endl; Another point of interest is that the 'beep' doesn't originate from my on board beeper, but from my headphone/speaker Is this just my computer or there something wrong with the cout function? EDIT: But then why does printing this character produce the beep sound? does that mean that I could send other such characters through the cout function to produce different effects?

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  • Accessing ArrayBuffer from PHP $_POST after xmlHTTPrequest send()

    - by Dan
    I'm following the tuitions on XMLHttpRequest 2 from : https://developer.mozilla.org/en/DOM/XMLHttpRequest/Sending_and_Receiving_Binary_Data and http://www.html5rocks.com/en/tutorials/file/xhr2/#toc-send-arraybuffer They're great tutorials for the client side, and here is a working extract from my script: var imagebuffer = new ArrayBuffer(size); // create the readonly memory buffer var imagedata= new Uint8Array(imagebuffer); // create a view to manipulate data // do some cool stuff with imagedata var exchange=new XMLHttpRequest(); exchange.open("POST",url,true); exchange.send(arraybuffer); So far so good, and I can see from the both client and server control panels that plenty of data is being transferred. Here's my problem: how do I access the ArrayBuffer with PHP at the server? I'm used to the $_POST superglobal wanting parameters passing from a HTML form so it can be accessed as an array but I can't find any reference for how to access this binary array and stick it in my MySQL database.

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  • how to retrieve data in image uri in sd card to read data in byte convertion

    - by narasimha
    hi sir i am implementing upload image click upload button then select into sdcard images i am getting uri File Img = new File(selectedImage.getPath()); System.out.println("2............."+Img); FileInputStream is = null; try { is = new FileInputStream(Img); is.read(buffer); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(is); bis.close(); is.close(); i got in image uri how can retrieve data in particular image uri in image path above code Img i am new in android then some suggition give me some reply

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