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  • Why is CSS3 doing animations?

    - by Joseph the Dreamer
    Like what the title says, why are there animations in CSS3? With basis from the "rule" of separation of concerns, HTML is the content, CSS is the style, and JavaScript is the interactive component. And by interactivity, one can conclude that anything moving due to any interaction, user or non-user triggered should be covered by JavaScript, not CSS. So why did they make CSS3 capable of doing animations? Doesn't it breach the rule, which is separation of concerns? Is there anything I missed that makes animations qualified to be classified as styles rather than interaction?

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  • DBMS agnostic - What to name the COUNT column from a SQL Query

    - by cyberkiwi
    I have trouble naming the COUNT() column from SQL queries and will swap between various variants _Count [Count] (sql, or "count" or backticks for MySQL etc) C Cnt CountSomething (where "something" is the field being counted, or "CountAll") NoOfRows RowCount etc Has anyone come up with any name that you are happy with and always use without hesitation? This is bothering me because after joining SO just recently, my answers have shown this tendency of flip-flopping with no consistency. I need to get this sorted. Please help. (While we're at it, what do you use for SUM etc?) Note: Before you close this question, consider that this one was not: What's the best name for a non-mutating “add” method on an immutable collection?

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  • How to mock a dynamic object

    - by Daniel Cazzulino
    Someone asked me how to mock a dynamic object with Moq, which might be non-obvious. Given the following interface definition: public interface IProject { string Name { get; } dynamic Data { get; } } When you try to setup the mock for the dynamic property values, you get:   What’s important to realize is that a dynamic object is just a plain object, whose properties happen to be resolved at runtime. Kinda like reflection, if you will: all public properties of whatever object happens to be the instance, will be resolved just fine at runtime. Therefore, one way to mock this dynamic is to just create an anonymous type with the properties we want, and set the dynamic property to return that:...Read full article

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  • Top 10 Things You Can Experience in Oracle OpenWorld Lounges

    - by Oracle OpenWorld Blog Staff
    by Mike Stiles From the home office in Redwood Shores, 10 things you can experience in the Oracle OpenWorld Lounges: 10. Log onto free Wi-Fi (from comfortable chairs).9. Grab your Oracle Technology Network t-shirt. 8. Mingle with peers (and non-peers).7. Hang out with top Oracle experts. 6. Consult with Oracle Consulting. 5. Enjoy food & beverages in the Oracle Certification Lounge. 4. Unplug, relax and unwind. 3. Discover new products, services, and more. 2. Ask Oracle Support all your support questions.1. Update your social networks #oow Ready to get your lounge on? Register now.

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  • Software requirements specification, please help!

    - by Nicholas Chow
    For a school project, I had to create a SRS for a "fictional" application. However they did not show us what it exactly entails, and were very vague with explanations. The SRS asked of us has to have at least 5 functional requirements, 5 non functional requirements and 1 constraint. Now I have tried my best to make one however I think there are still a lot of mistakes in it. Could you all please look at it and provide me with some feedback on which parts I can improve or just tell me which parts are plain out wrong and how to make it better? (The project has a maximum of 12 pages so it is a bit long, I will post it below. FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers.

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  • Oracle 11g Webcast Series 2

    - by Alex Blyth
    Hi allIve just updated the schedule for the second series (season?) of the Oracle DB 11g Webcasts we've been running over the past few months. We've paced ourselves a bit better this time round and are looking to touch on some core functionality, but also some non-database topics like Oracle VM & Linux and Data replication using Golden Gate and Oracle Data Integrator (ODI).As with the last series, we're running these sessions on Wednesdays at 1.30pm Australian Eastern Standard Time and barring any hiccups they will be recorded and made available for playback.Keep an eye out here and on the schedule page for more details. The first session is next week - 14th April - covering Upgrading to Oracle 11g.CheersAlex

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  • RadBook for Silverlight now supports virtualization

    I am proud to announce that RadBook, along with RadGridView, RadTreeView, RadTreeListView, RadChart and RadScheduler, now supports virtualization. With previous versions, it would take up to 16 seconds to load 1000 pages, where now it takes just 2 seconds to load a set of 10,000,000 (10 million) items.   The cause of the performance boost is the way RadBook handles the unnecessary(non-visible) elements. As you probably know, while turning a page, only four pages are visible at any given moment in time. Previous versions of RadBook would just collapse the unnecessary elements, which had a significant impact on the initial loading time. The new version of RadBook now takes advantage of the VirutalizingPanel and creates only as many elements as necessary for the book to render properly. Enjoy and if you have comments or questions on the topic, let us know.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Creating SharePoint sites from xml using Powershell

    - by Norgean
    It is frequently useful to create / delete web applications in a development environment. If you need to create a structure, this can quickly become tedious. Enter Powershell, xml and recursive functions. Create the structure in xml. Something like: <Sites>     <Site Name="Test 1" Url="Test1" />     <Site Name="Test 2" Url="Test2" >         <Site Name="Test 2 1" Url="Test21" >             <Site Name="Test 2 1 1" Url="Test211" />             <Site Name="Test 2 1 2" Url="Test212" />         </Site>     </Site>     <Site Name="Test 3" Url="Test3" >         <Site Name="Test 3 1" Url="Test31" />         <Site Name="Test 3 2" Url="Test32" />         <Site Name="Test 3 3" Url="Test33" >             <Site Name="Test 3 3 1" Url="Test331" />             <Site Name="Test 3 3 2" Url="Test332" />         </Site>         <Site Name="Test 3 4" Url="Test34" />     </Site> </Sites> Read this structure in Powershell, and recursively create the sites. Oh, and have cool progress dialogs, too. $snap = Get-PSSnapin | Where-Object { $_.Name -eq "Microsoft.SharePoint.Powershell" } if ($snap -eq $null) {     Add-PSSnapin "Microsoft.SharePoint.Powershell" } function CreateSites($baseUrl, $sites, [int]$progressid) {     $sitecount = $sites.ChildNodes.Count     $counter = 0     foreach ($site in $sites.Site)     {         Write-Progress -ID $progressid -Activity "Creating sites" -status "Creating $($site.Name)" -percentComplete ($counter / $sitecount*100)         $counter = $counter + 1         Write-Host "Creating $($site.Name) $($baseUrl)/$($site.Url)"         New-SPWeb -Url "$($baseUrl)/$($site.Url)" -AddToQuickLaunch:$false -AddToTopNav:$false -Confirm:$false -Name "$($site.Name)" -Template "STS#0" -UseParentTopNav:$true         if ($site.ChildNodes.Count -gt 0)         {             CreateSites "$($baseUrl)/$($site.Url)" $site ($progressid +1)         }         Write-Progress -ID $progressid -Activity "Creating sites" -status "Creating $($site.Name)" -Completed     } } # read an xml file $xml = [xml](Get-Content "C:\Projects\Powershell\sites.xml") $xml.PreserveWhitespace = $false CreateSites "http://$($env:computername)" $xml.Sites 1 Easy! Sensible real life implementations will also include templateid in the xml, will check for existence of a site before creating it, etc.

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  • Organizing Git repositories with common nested sub-modules

    - by André Caron
    I'm a big fan of Git sub-modules. I like to be able to track a dependency along with its version, so that you can roll-back to a previous version of your project and have the corresponding version of the dependency to build safely and cleanly. Moreover, it's easier to release our libraries as open source projects as the history for libraries is separate from that of the applications that depend on them (and which are not going to be open sourced). I'm setting up workflow for multiple projects at work, and I was wondering how it would be if we took this approach a bit of an extreme instead of having a single monolithic project. I quickly realized there is a potential can of worms in really using sub-modules. Supposing a pair of applications: studio and player, and dependent libraries core, graph and network, where dependencies are as follows: core is standalone graph depends on core (sub-module at ./libs/core) network depdends on core (sub-module at ./libs/core) studio depends on graph and network (sub-modules at ./libs/graph and ./libs/network) player depends on graph and network (sub-modules at ./libs/graph and ./libs/network) Suppose that we're using CMake and that each of these projects has unit tests and all the works. Each project (including studio and player) must be able to be compiled standalone to perform code metrics, unit testing, etc. The thing is, a recursive git submodule fetch, then you get the following directory structure: studio/ studio/libs/ (sub-module depth: 1) studio/libs/graph/ studio/libs/graph/libs/ (sub-module depth: 2) studio/libs/graph/libs/core/ studio/libs/network/ studio/libs/network/libs/ (sub-module depth: 2) studio/libs/network/libs/core/ Notice that core is cloned twice in the studio project. Aside from this wasting disk space, I have a build system problem because I'm building core twice and I potentially get two different versions of core. Question How do I organize sub-modules so that I get the versioned dependency and standalone build without getting multiple copies of common nested sub-modules? Possible solution If the the library dependency is somewhat of a suggestion (i.e. in a "known to work with version X" or "only version X is officially supported" fashion) and potential dependent applications or libraries are responsible for building with whatever version they like, then I could imagine the following scenario: Have the build system for graph and network tell them where to find core (e.g. via a compiler include path). Define two build targets, "standalone" and "dependency", where "standalone" is based on "dependency" and adds the include path to point to the local core sub-module. Introduce an extra dependency: studio on core. Then, studio builds core, sets the include path to its own copy of the core sub-module, then builds graph and network in "dependency" mode. The resulting folder structure looks like: studio/ studio/libs/ (sub-module depth: 1) studio/libs/core/ studio/libs/graph/ studio/libs/graph/libs/ (empty folder, sub-modules not fetched) studio/libs/network/ studio/libs/network/libs/ (empty folder, sub-modules not fetched) However, this requires some build system magic (I'm pretty confident this can be done with CMake) and a bit of manual work on the part of version updates (updating graph might also require updating core and network to get a compatible version of core in all projects). Any thoughts on this?

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  • Handling packet impersonating in client-server model online game

    - by TheDespite
    I am designing a server-client model game library/engine. How do I, and should I even bother to handle frequent update packet possible impersonating? In my current design anyone could copy a packet from someone else and modify it to execute any non-critical action for another client. I am currently compressing all datagrams so that adds just a tad of security. Edit: One way I thought about was to send a unique "key" to the verified client every x_time and then the client has to add that to all of it's update packets until a new key is sent. Edit2: I should have mentioned that I am not concerned about whether the actions described in the packet are available to the client at the time, this is all checked by the server which I thought was obvious. I am only concerned about someone sending packets for another client.

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  • Ubuntu 11.10, FF 11, ATI Catalyst v12.2, Driver Package version 8.95, WebGL doesn't work

    - by Victor S
    I'm running Ubuntu 11.10, FF 11, ATI Catalyst v12.2, Driver Package version 8.95, WebGL doesn't work. This is a pretty capable setup and definetly did have FF work previously, Note: I've downloaded and installed the ATI drivers from AMD. Not sure how to get WebGL working. Updated My video card info: 01:00.0 VGA compatible controller: ATI Technologies Inc Cypress [Radeon HD 5800 Series] (prog-if 00 [VGA controller]) Subsystem: ATI Technologies Inc Device 0b00 Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at fbee0000 (64-bit, non-prefetchable) [size=128K] I/O ports at d000 [size=256] Expansion ROM at fbec0000 [disabled] [size=128K] Capabilities: [50] Power Management version 3 Capabilities: [58] Express Legacy Endpoint, MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?> Capabilities: [150] Advanced Error Reporting Kernel driver in use: fglrx_pci Kernel modules: fglrx, radeon

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  • Firefox : abandon du développement de la version 64 bits pour Windows, trop buggée pour Mozilla

    Firefox : abandon du développement de la version 64 bits Sous Windows, trop buggée pour Mozilla Un des responsables de la Fondation Mozilla en charge de « l'engineering » - Benjamin Smedberg - vient d'appeler à mettre fin au développement de la version 64 bits de Firefox pour Windows. La raison ? Cette déclinaison serait une « source continue d'incompréhension et de frustration » pour les utilisateurs et la communauté. Incompréhension parce que les extensions ne sont que rarement compatibles avec cette version. Frustration, parce que le navigateur serait truffé de bugs inextricables et non corrigés (ce qui, d'après Benjamin Smedberg, ferait que ses utilisateu...

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Aktuell: Oracle Enterprise Manager 12c Release 4 ist da

    - by Ralf Durben (DBA Community)
    Ein neues Release für Oracle Enterprise Manager Cloud Control ist verfügbar. Es ist das Release 4, oder genauer die Version 12.1.0.4. Der Download steht für alle unterstützten Plattformen seit dem 03.06.2014 auf OTN zur Verfügung.Natürlich gibt es viele Neuerungen, daher können hier nur wenige aufgezählt werden: - Als Repository Datenbank wird jetzt auch die Datenbankversion 12c (als Non-CDB) unterstützt - Das Sicherheitsmodell für zusammengefasste Zieltypen (z.B. Gruppen) wurde geändert. Jetzt kann man Rechte auf die Member einer Grupper vergeben, ohne dass das gleiche Recht auf die Gruppe selbst vergeben werden müsste - Default Preferred Credentials stellen sicher, dass neue EM Benutzer auch ohne weitere Konfiguration arbeiten können - Der Bereich Cloud Management, also der Betrieb einer eigenen Cloud wurde stark weiterentwickelt. - Im Datenbankbereich können die AWR Daten der einzelnen Zieldatenbanken jetzt in ein zentrales AWR Warehouse übertragen und somit besser für längere Zeit gespeichert werden. Details zum neuen Release werden in Kürze hier in dieser Community besprochen.

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  • Terminal line glitches

    - by foxy
    I installed Ubuntu 11.10 mini + LXDE and wanted to make my command line different in terminal (than just plain white), so I added blue color to path line (everything until $ sign) and it works fine but I have two strange glitches now: When i write a line which is longer than terminal window, instead of starting at next line it starts at the same one, overwriting everything which was in there. Sometimes while navigating over previous commands (up/down arrow keys) some part of command gets stuck and is treated as part of prompt (the blue text), but it is white and is non-deletable and is not taken as part of command when i press enter. What could I mess up? The bad thing is that I don't remember what exactly did I change, but i'm sure I changed only one line in bashrc

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  • Can't access Windos 7 OS in Ubuntu

    - by Myers
    When I try and Access my Windows 7 OS I get the following memo and I have no idea what to make of the code. Error mounting /dev/sda2 at /media/name/Windows7_OS: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda2" "/media/name/Windows7_OS"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read NTFS $Bitmap: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. What should I do ?

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Is there an open source license that allows any use, except within a GPL/copyleft project? [on hold]

    - by Marcos Scriven
    I would like to open source some code with a permissive license (say MIT/BSD) I would be happy for it to be used both commercially and in any open source project that is not copyleft (GPL being the main one obviously). I looked at the list of non-GPL compatible licenses here: http://www.gnu.org/licenses/license-list.html#GPLIncompatibleLicenses But none seemed to be quite what I wanted. Is there such a license already? If not, would it even be possible to do this? EDIT: I have been asked to edit this question to clarify. I'm not sure how it's unclear, as that wasn't stated. What I would like to know is simply the answer to the topic - can anyone point to a standard licence that is permissive as possible, while restricting use in copyleft licence. I'm not clear why the question would be suspended by the same person that edited spelling differences (apparently British English is a 'mistake') in the question earlier, and by another that had answered licencing questions in other posts.

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  • netbook alternate installation/update

    - by user11847
    I have an Asipre One D255E netbook. Installed 9.10 sucessfully, but no internet connections to upgrade to 10.04 or 10.10. Have 10.10 alternate (couldnt get 10.04). However it says that no cd-rom present (netbook via live usb), and I directed it to sdb1 but that did not work. Could someone guide me to the steps to installation via alternate ubs only (& no internet)? The live usb's of 10.04 & 10.10 internet connections worked, but installation hanged (non alternate). Thank you greatly in advance.

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  • Modern.IE VM license

    - by Thomas W.
    Microsoft provides some VMs for testing purposes (advertised on StackOverflow) and I'm trying to understand the license terms. The one I don't really understand is 1.b. You may use the software for testing purposes only. You may not use the software for commercial purposes. My thoughts: a) Testing a website in several browsers on several different virtual machines seems a quite professional approach. I hardly believe many private developers would do that. Of course they should, but which private developer has the time to do so? b) If that's really only available to private developers, what is the offer to companies doing the same thing? I am missing the advertisement for a paid service. My question as a non-native English speaker: Is testing by a company considered as a commercial purpose? Can I use the VMs within a company for testing or not?

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  • Self-Service Testing Cloud Enables Improved Efficiency and Productivity for Development and Quality Assurance Organizations

    - by Sandra Cheevers
    With organizations spending as much as 50 percent of their QA time with non-test related activities like setting up hardware and deploying applications and test tools, the cloud will bring obvious benefits. Oracle announced today self-service testing capabilities to enable you to deploy private or public testing clouds. These capabilities help software development and QA organizations deliver higher quality applications, while enhancing testing efficiency and reducing duration of testing projects. This kind of cloud based self-service testing provides better efficiency and agility. The Testing-as-a-Service solution offers test lab management, automatic deployment of complex multi-tier applications, rich application performance monitoring, test data management and chargeback, all in a unified workflow. For more details, read the press release Oracle Announces Oracle Enterprise Manager 12c Testing-as-a-Service Solution here.

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • Ubuntu Server 12.04 + Wine + Filezilla FTP Server help

    - by Rebecca Joy
    I am not very experienced with non-windows operating systems, so please if you can answer, consider me to be a complete newbie with this. I have a Ubuntu Server 12.04, I installed Wine on it so I could install some familiar programs with GUI on my Ubuntu. I installed Filezilla Server using Wine, that went fine, the server is running, but I cannot find the GUI anywhere. I know it is running because in the winefile, if I execute the filezille server.exe, it says it is already running. However I have not been able to configure anything on the filezilla server because I can't see it anywhere. What am I missing?

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  • Ubuntu GUI crash when LightDM enters, unable to login

    - by Cesar
    This issue happened spounteniously, i don´t know what could have cause it as i wasn´t using the PC when it happened. I ruled out any messing around with the setting as the user doesn´t know how to enter the BIOS, doesn´t have the sudo password and was only using firefox and libreoffice when it happened. After the plymouth sequence i get this error. https://www.dropbox.com/s/uf1xdkqkw9alvcu/IMAG0252.jpg And this option: https://www.dropbox.com/s/tpivkgjkx2spa3v/IMAG0253.jpg I follow each option and nothing happens after that. The issue persist after rebooting. I choose the other options to see if anything happens, i either get back to option 1 or doesn´t show anything anormal. (I have pictures i someone wants to know) What i found weird is that event though the error is possitioned in the chip, however ubuntu 10.04 and 12.04 run fine in a live CD I saw that some people are having issues when LightDM has a non default wallpaper, but i use a default one. Thanks in advance.

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  • How to draw textures on a model

    - by marc wellman
    The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model to the content folder of the VS solution. (the model is a simple square with a texture spanning over it - made in Google Sketchup and exported with several .x exporters) in the Load() method I am loading the .x model into the game. The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! Find below the complete source code of the program AND the complete .x file: namespace WindowsGame1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } Model newModel; /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: usse this.Content to load your game content here newModel = Content.Load<Model>(@"aau3d"); foreach (ModelMesh mesh in newModel.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { meshPart.Effect = new BasicEffect(this.GraphicsDevice, null); } } } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (newModel != null) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[newModel.Bones.Count]; newModel.CopyAbsoluteBoneTransformsTo(transforms); foreach (ModelMesh mesh in newModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.TextureEnabled = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(new Vector3(0, 0, 0)); effect.View = Matrix.CreateLookAt(new Vector3(200, 1000, 200), Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), 0.75f, 1.0f, 10000.0f); } mesh.Draw(); } } base.Draw(gameTime); } } } This is the model I am using (.x): xof 0303txt 0032 // SketchUp 6 -> DirectX (c)2008 edecadoudal, supports: faces, normals and textures Material Default_Material{ 1.0;1.0;1.0;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material _Groundcover_RiverRock_4inch_{ 0.568627450980392;0.494117647058824;0.427450980392157;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "aau3d.xGroundcover_RiverRock_4inch.jpg"; } } Mesh mesh_0{ 4; -81.6535;0.0000;74.8031;, -0.0000;0.0000;0.0000;, -81.6535;0.0000;0.0000;, -0.0000;0.0000;74.8031;; 2; 3;0,1,2, 3;1,0,3;; MeshMaterialList { 2; 2; 1, 1; { Default_Material } { _Groundcover_RiverRock_4inch_ } } MeshTextureCoords { 4; -2.1168,-3.4022; 1.0000,-0.0000; 1.0000,-3.4022; -2.1168,-0.0000;; } MeshNormals { 4; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000;; 2; 3;0,1,2; 3;1,0,3;; } }

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