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  • Getting ready to learn html5

    - by vtortola
    I'm a desktop application developer, and I plan learning html5, but as it's not released, there are (almost) no published books and not too much infomation for beginners on the web... I feel I should start with html4 and the current web development skills. I think I should start with html4, css, and javascript... but there are so many technologies related that I get lost :D So, what current technologies will be still used when html5 is released? I mean, what about "jquery" and "ajax"? I know they are javascript under the hood, but will they still make sense in the future? What would you recommend me considering that I have just a little bit of html knowlegde, almost null CSS and completely null in javascript?

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  • WCF Paged Results & Data Export

    - by Ben
    I've walked into a project that is using a WCF service for the data tier. Currently, when data is needed for a grid, all rows are returned and the results are bound to a grid and the dataset is stuffed into a session variable for paging/sorting/rebinding. We've already hit a max message size problem, so I'm thinking it's time to convert from fetch and cache to fetch only the current page. Face value this seems easy enough, but there's a small catch. The user is allowed to export the entire result set at any point. This means that for grid viewing purposes fetching the current page is fine, but when they want to do an export, I still need to make a call for all data. This puts me back into the max message size issue. What is the recommended approach for this type of setup? We are currently using the wsHttpBinding... Thanks for any assistance.

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  • Changing a Container while using Visitor

    - by Florian
    Hi everyone, I implemented the Visitor pattern in C++ using a STL-like iterator for storing the Visitor's current position in the container. Now I would like to change the container while I iterate over it, and I'm especially interested in deleting items from the container, even the one I'm currently visiting. Now obviously this will invalidate the Visitors internal iterator, because it was pointing to exactly this item. Currently, I store a list of all iterators in the container and update them, as soon as anything is added to or removed from the list. So in a way this is similar to the Observer pattern applied to the iterator (as Observer) and the list (as Observable). Alternatively I considered having the visitor() methods return some hint to the Visitor about what happend to the current item and how to proceed iterating, but that doesn't sound like such a good idea either, because the visit() implementation shouldn't really care about finding the next item. So, my question is: What's the best way to keep a visitor working, even when items are added to the container or removed from it. Regards, Florian

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • save selected row in UITableView after reloadData

    - by vinnitu
    I write custom jabber client in iphone. I use xmppframework as engine. And I have UITableViewController with NSMutableArray for repesent contact list. When i receive(or somebody change it contents) roster (aka contact list) i wanna change UITableView items (add/remove/modify). So if User work with listView at time when list updates by [items addObject:newItem]; [self.tableView reloadData]; user lost current selection item. So, my question is howto save (if possible, i mean if given selected item not removed) current select item after reloadData? Thx.

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  • Python: how to enclose strings in a list with < and >

    - by Michael Konietzny
    Hello, i would like to enclose strings inside of list into < (formatted like <%s). The current code does the following: def create_worker (general_logger, general_config): arguments = ["worker_name", "worker_module", "worker_class"] __check_arguments(arguments) def __check_arguments(arguments): if len(sys.argv) < 2 + len(arguments): print "Usage: %s delete-project %s" % (__file__," ".join(arguments)) sys.exit(10) The current output looks like this: Usage: ...\handler_scripts.py delete-project worker_name worker_module worker_class and should look like this: Usage: ...\handler_scripts.py delete-project <worker_name> <worker_module> <worker_class> Is there any short way to do this ? Greetings, Michael

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  • Unable to Retrieve Simplified Chinese Characters From Form

    - by Bullines
    I have a page that displays content retrieved from XML with no problems: <?xml version="1.0" encoding="UTF-8"?> <Root> <Fields> <NamePrompt>??</NamePrompt> </Fields> </Root> Page encoding is set to GB18030 and it displays perfectly. However, when I retrieve inputted text from HttpContext.Current.Request.Form that's been entered with double-byte characters, the retrieved string contains unreadable characters. Single-byte characters are fine, obviously. I've tried the following to no avail: byte[] valueBytes = Encoding.UTF8.GetBytes(HttpContext.Current.Request.Form["fullName"]); string value = Encoding.UTF8.GetString(valueBytes); I don't see this problem with other double-byte languages like Japanese or Korean. How can I successfully retrieve double-byte characters from a page that's GB18030 encoded?

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  • Framework for Implementing REST web service in Django

    - by Laizer
    I'm looking to implement a RESTful interface for a Django application. It is primarily a data-service application - the interface will be (at this point) read-only. The question is which Django toolsets / frameworks make the most sense for this task. I see Django-rest and Django-piston. There's also the option of rolling my own. The question was asked here, but a good two years back. I'd like to know what the current state of play is. In this question, circa 2008, the strong majority vote was to not use any framework at all - just create Django views that reply with e.g. JSON. (The question was also addressed, crica 2008, here.) In the current landscape, what makes the most sense?

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  • Internet Explorer shows error when downloading excel file in SSL site

    - by Billy
    I get the following error when downloading excel file in SSL site: Internet Explorer cannot download xxxx.aspx from mysite.com. Internet Explorer was not able to open this Internet site. The requested site is either unavailable or cannot be found. Please try again later. After googling, I suspect that it's the problem of the response header. I try the solution in this page and set the header: http://trac.edgewall.org/ticket/1020 HttpContext.Current.Response.AddHeader("Pragma", "no-cache"); HttpContext.Current.Response.CacheControl = "private"; But it doesn't work. Any suggestions?

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  • How do you unit test web page authorization using ASP.NET MVC?

    - by Kevin Pang
    Let's say you have a profile page that can only be accessed by the owner of that profile. This profile page is located at: User/Profile/{userID} Now, I imagine in order to prevent access to this page by other users, you could structure your UserController class's Profile function to check the current session's identity: HttpContext.Current.User.Identity.Name If the id matches the one in the url, then you proceed. Otherwise you redirect to some sort of error page. My question is how do you unit test something like this? I'm guessing that you need to use some sort of dependency injection instead of the HttpContext in the controller to do the check on, but I am unclear what the best way to do that is. Any advice would be helpful.

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  • Problem passing ELMAH log id to Custom Error page in ASP.NET

    - by Ronnie Overby
    I am using ELMAH to log unhandled exceptions in an ASP.NET Webforms application. Logging is working fine. I want to pass the ELMAH error log id to a custom error page that will give the user the ability to email an administrator about the error. I have followed the advice from this answer. Here is my global.asax code: void ErrorLog_Logged(object sender, ErrorLoggedEventArgs args) { Session[StateKeys.ElmahLogId] = args.Entry.Id; // this doesn't work either: // HttpContext.Current.Items[StateKeys.ElmahLogId] = args.Entry.Id; } But, on the Custom error page, the session variable reference and HttpContext.Current.Items are giving me a NullReference exception. How can I pass the ID to my custom error page?

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  • Installing Subversion on top of already installed Apache?

    - by Majid
    Hi all, I have a working WAMP environment (Apache Friends). I decided to try Subversion and downloaded CollabNetSubversion-server-1.6.9-1.win32.exe. On the download page there were packages including Apache server which I did not use - because I didn't want to replace my current Apache installation. I just installed the one that did not include Apache, and now I want to configure it to work with my current Apache. What should I do? Is there an easy step by step tutorial to explain this?

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  • ASP.net getting NT user name returns administrator?

    - by JonH
    This doesnt seem to be an issue with windows XP. But I have an end user (my boss!!!) using windows 7 64 bit... In one of our apps we are grabbing the end user user name via: HttpContext.Current.User.Identity.Name.ToString.Substring (HttpContext.Current.User.Identity.Name.ToString.IndexOf("\") + 1).ToLower For me it is returning the correct user name for instance "jhermiz". When my boss tries getting into the app, it thinks he is Administrator??? Does anyone know of any alternative or why this might be happening? The reason this is an issue is because I use that user name to pull other information... This is visual studio 2003.

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  • how to close ie8 tabs

    - by omair iqbal
    this code below is not closing tab in internet explorer 8 if i post wm_close command to Wnd it closes internet explorer but i want to close the current tab not entire 'ieframe' is FindWindowEX(Wnd , 0, 'Frame Tab', nil) supposed to retun handle to ie frame? if yes why is it not closing the current tab in internet explorer thanks in advance var Wnd,WndChild : hwnd; begin Wnd := FindWindow('IEFrame', nil); WndChild := FindWindowEX(Wnd , 0, 'Frame Tab', nil); postmessage(WndChild,wm_close,0,0); end;

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  • How can I switch timezones in Perl's Template::Plugin::Date?

    - by aidan
    I have a calendar on my website, generated in Perl using Template::Toolkit and Template::Plugin::Date. It highlights the current day. I achieve this by iterating through all the dates (as I print the calendar) and comparing against the current date. Something like this: [% IF cur_date == date.format(format = '%Y-%m-%d') %] ... [% END %] It all works well until someone in Australia looks at it. (They are in a different timezone to me and my server in the UK). What's the best way to get Template::Plugin::Date to use a different time zone? It accepts a 'locale' parameter, but AFAIK this is only used for formatting.

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  • Implementing Brainf*ck loops in an interpreter

    - by sub
    I want to build a Brainf*ck (Damn that name) interpreter in my freshly created programming language to prove it's turing-completeness. Now, everything is clear so far (<+-,.) - except one thing: The loops ([]). I assume that you know the (extremely hard) BF syntax from here on: How do I implement the BF loops in my interpreter? How could the pseudocode look like? What should I do when the interpreter reaches a loop beginning ([) or a loop end (])? Checking if the loop should continue or stop is not the problem (current cell==0), but: When and where do I have to check? How to know where the loop beginning is located? How to handle nested loops? As loops can be nested I suppose that I can't just use a variable containing the starting position of the current loop. I've seen very small BF interpreters implemented in various languages, I wonder how they managed to get the loops working but can't figure it out.

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  • I need to two bookmarkets for delicious

    - by dorelal
    I am current researching on something and I need to create , lets say, two bookmarkets. If I need to read this article later then I just want to click on that bookmarket and it should tag the current open page with read_it_later tag. The second bookmarket should do similar thing. This one is for watch_video_later. I don't want any prompt or anything. I looked around but could not find any working delicious bookmarklet. You can assume that my userid on delicious is dorelal. Thanks I must use delicious because there are other people collaborating on this one.

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  • Ordering by top commented.

    - by MILESMIBALERR
    How would I list a page of the top commented pages on the site with PHP and mysql. The database is set up sort of like this: page_id | username | comment | date_submitted page 1-------bob-------hello-----current date page 1-------joe-------byebye-----current date page 4-------joe--------stuff-------date page 3-------mark--------this--------a date how would you query it so that it orders them by top commented pages? here is a simple query to start with: $querycomments = sprintf("SELECT * FROM comments WHERE !!!!!HELLLLLP HERRE!!!!! = %s ORDER BY !!!!!!HELLLP HERE!!!!!! DESC", GetSQLValueString(????????????, "text"));

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  • Visual Studio Extensions

    - by John Maloney
    I have a project that generates text (representing an interface and a class) based on metadata. I would like to take this generated code and insert it as a new class and interface directly into the currently opened solution under a specific project and directory. I will create the menu tool that will generate the class but what I don't know how to do is gain access to the following items from within my custom Visual Studio Extension: Iterate the current solution and find a project to dump the generated code into. Open a new file window within Visual Studio and inject the generated text that comes from my tool directly into that window. Create a new folder in a specific project within the current solution from within my custom extension. EDIT - To clarify I need to open a new file (e.g. Right Click on a Project - Add - New Class) and insert text into it from within my custom Visual Studio Extension. Thanks

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  • SQL Server: Must numbers all be specified with latin numeral digits?

    - by Ian Boyd
    Does SQL server expect numbers to be specified with digits from the latin alphabet, e.g.: 0123456789 Is it valid to give SQL Server digits in other alphabets? Rosetta Stone: Latin: 01234567890 Arabic: ?????????? Bengali: ?????????? i know that the client (ADO) will convert 8-bit strings to 16-bit unicode strings using the current culture. But the client is also converting numbers to strings using their current culture, e.g.: SELECT * FROM Inventory WHERE Quantity > ???,?? Which throws SQL Server for fits. i know that the server/database has it's defined code page and locale, but that is for strings. Will SQL Server interpret numbers using the active (or per-login specified) locale, or must all numeric values be specifid with latin numeral digits?

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  • Get logged in user details in sharepoint c# webpart

    - by MalphasWats
    Hi, After much wrangling I have a development environment for building sharepoint webparts in c#. I'm completely new to SP development, so I haven't quite found the various API docs, so I'm hoping someone can help get me started. Eventually, I want to write a simple web part that allows its user to display different content depending on who the current user is. What I'd like to do first though is just build a dead simple webpart that will simply print out the current user's details - username, full name and any permissions groups that they have. Thanks

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  • How to set the skin of a DotNetNuke page through code?

    - by ks78
    I'm working on a DNN module that creates DNN pages (tabs) and places DNN modules on them through code. So, far that's working very well. However, I'd like it to also be able to programmatically set the page's skin and place the modules in the appropriate pane. Does anyone know how to do this using code? Solution: I set SkinSrc and ContainerSrc as mika suggested. Here's my source, if you're interested. This is where I set SkinSrc. ''' <summary>Create new DNN tab/page.</summary> Private Function CreatePage(ByVal ParentID As Integer, ByVal PageName As String, ByVal PageTitle As String, ByVal Description As String, ByVal Keywords As String, ByVal Permissions As TabPermissionCollection, Optional ByVal SkinSrc As String = "", Optional ByVal isVisible As Boolean = True, Optional ByVal LoadDefaultModules As Boolean = True) As Tabs.TabInfo Try Dim tabCtrlr As New TabController Dim newTab As New Tabs.TabInfo Dim newPermissions As TabPermissionCollection = newTab.TabPermissions Dim permissionProvider As PermissionProvider = permissionProvider.Instance Dim infPermission As TabPermissionInfo ' set new page properties newTab.PortalID = PortalId newTab.TabName = PageName newTab.Title = PageTitle newTab.Description = Description newTab.KeyWords = Keywords newTab.IsDeleted = False newTab.IsSuperTab = False newTab.IsVisible = isVisible newTab.DisableLink = False newTab.IconFile = "" newTab.Url = "" newTab.ParentId = ParentID 'add skinsrc if specified If (SkinSrc.Length > 0) Then newTab.SkinSrc = SkinSrc ' create new page tabCtrlr.AddTab(newTab, LoadDefaultModules) ' copy permissions selected in Permissions collection For index As Integer = 0 To (Permissions.Count - 1) infPermission = New TabPermissionInfo infPermission.AllowAccess = Permissions(index).AllowAccess infPermission.RoleID = Permissions(index).RoleID infPermission.RoleName = Permissions(index).RoleName infPermission.TabID = Permissions(index).TabID infPermission.PermissionID = Permissions(index).PermissionID 'save permission info newPermissions.Add(infPermission, True) permissionProvider.SaveTabPermissions(newTab) Next index 'return TabInfo of new page Return newTab Catch ex As Exception 'failure Return New Tabs.TabInfo End Try End Function These next two functions were taken from the DNN source and tweaked slightly, so I can't take credit for much of them. Also, if you use these in your own modules there could be issues when upgrading DNN. Although the upgrade from 5.05 to 5.06 went smoothly for me. In the AddNewModule function, I used ContainerSrc to specify the custom container to use. PaneName is the property used to specify which panel the module should be placed in. #Region "From DNN Source --mostly" #Region "Enums" Private Enum ViewPermissionType View = 0 Edit = 1 End Enum #End Region ''' ----------------------------------------------------------------------------- ''' <summary>Adds a New Module to a Pane</summary> ''' <param name="align">The alignment for the Module</param> ''' <param name="desktopModuleId">The Id of the DesktopModule</param> ''' <param name="permissionType">The View Permission Type for the Module</param> ''' <param name="title">The Title for the resulting module</param> ''' <param name="paneName">The pane to add the module to</param> ''' <param name="position">The relative position within the pane for the module</param> ''' ----------------------------------------------------------------------------- Private Function AddNewModule(ByVal TabID As Integer, ByVal title As String, ByVal desktopModuleId As Integer, ByVal paneName As String, ByVal position As Integer, ByVal permissionType As ViewPermissionType, ByVal align As String) As Integer Dim objTabController As New TabController Dim objTabPermissions As TabPermissionCollection = objTabController.GetTab(TabID, PortalId, True).TabPermissions Dim objPermissionController As New PermissionController Dim objModules As New ModuleController Dim objModuleDefinition As ModuleDefinitionInfo Dim objEventLog As New Services.Log.EventLog.EventLogController Dim newModuleID As Integer Dim j As Integer Try Dim desktopModule As DesktopModuleInfo = Nothing If Not DesktopModuleController.GetDesktopModules(PortalSettings.PortalId).TryGetValue(desktopModuleId, desktopModule) Then Throw New ArgumentException("desktopModuleId") End If Catch ex As Exception LogException(ex) End Try Dim UserId As Integer = -1 If Request.IsAuthenticated Then Dim objUserInfo As Users.UserInfo = UserController.GetCurrentUserInfo UserId = objUserInfo.UserID End If For Each objModuleDefinition In ModuleDefinitionController.GetModuleDefinitionsByDesktopModuleID(desktopModuleId).Values Dim objModule As New ModuleInfo objModule.Initialize(PortalSettings.PortalId) objModule.PortalID = PortalSettings.PortalId objModule.TabID = TabID objModule.ModuleOrder = position If title = "" Then objModule.ModuleTitle = objModuleDefinition.FriendlyName Else objModule.ModuleTitle = title End If objModule.PaneName = paneName objModule.ModuleDefID = objModuleDefinition.ModuleDefID If objModuleDefinition.DefaultCacheTime > 0 Then objModule.CacheTime = objModuleDefinition.DefaultCacheTime If Portals.PortalSettings.Current.DefaultModuleId > Null.NullInteger AndAlso Portals.PortalSettings.Current.DefaultTabId > Null.NullInteger Then Dim defaultModule As ModuleInfo = objModules.GetModule(Portals.PortalSettings.Current.DefaultModuleId, Portals.PortalSettings.Current.DefaultTabId, True) If Not defaultModule Is Nothing Then objModule.CacheTime = defaultModule.CacheTime End If End If End If Select Case permissionType Case ViewPermissionType.View objModule.InheritViewPermissions = True Case ViewPermissionType.Edit objModule.InheritViewPermissions = False End Select ' get the default module view permissions Dim arrSystemModuleViewPermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", "VIEW") ' get the permissions from the page For Each objTabPermission As TabPermissionInfo In objTabPermissions If objTabPermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.View Then 'Don't need to explicitly add View permisisons if "Same As Page" Continue For End If ' get the system module permissions for the permissionkey Dim arrSystemModulePermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", objTabPermission.PermissionKey) ' loop through the system module permissions For j = 0 To arrSystemModulePermissions.Count - 1 ' create the module permission Dim objSystemModulePermission As PermissionInfo objSystemModulePermission = CType(arrSystemModulePermissions(j), PermissionInfo) If objSystemModulePermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.Edit AndAlso _ objTabPermission.PermissionKey <> "EDIT" Then 'Only Page Editors get View permissions if "Page Editors Only" Continue For End If Dim objModulePermission As ModulePermissionInfo = AddModulePermission(objModule, _ objSystemModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) ' ensure that every EDIT permission which allows access also provides VIEW permission If objModulePermission.PermissionKey = "EDIT" And objModulePermission.AllowAccess Then Dim objModuleViewperm As ModulePermissionInfo = AddModulePermission(objModule, _ CType(arrSystemModuleViewPermissions(0), PermissionInfo), _ objModulePermission.RoleID, objModulePermission.UserID, _ True) End If Next 'Get the custom Module Permissions, Assume that roles with Edit Tab Permissions 'are automatically assigned to the Custom Module Permissions If objTabPermission.PermissionKey = "EDIT" Then Dim arrCustomModulePermissions As ArrayList = objPermissionController.GetPermissionsByModuleDefID(objModule.ModuleDefID) ' loop through the custom module permissions For j = 0 To arrCustomModulePermissions.Count - 1 ' create the module permission Dim objCustomModulePermission As PermissionInfo objCustomModulePermission = CType(arrCustomModulePermissions(j), PermissionInfo) AddModulePermission(objModule, objCustomModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) Next End If Next objModule.AllTabs = False objModule.Alignment = align 'apply Custom Container to module objModule.ContainerSrc = CONTAINER_TRANSPARENT_PLAIN newModuleID = objModules.AddModule(objModule) Next Return newModuleID End Function ''' ----------------------------------------------------------------------------- ''' <summary>Adds a Module Permission</summary> ''' <param name="permission">The permission to add</param> ''' <param name="roleId">The Id of the role to add the permission for.</param> ''' ----------------------------------------------------------------------------- Private Function AddModulePermission(ByVal objModule As ModuleInfo, ByVal permission As PermissionInfo, ByVal roleId As Integer, ByVal userId As Integer, ByVal allowAccess As Boolean) As ModulePermissionInfo Dim objModulePermission As New ModulePermissionInfo objModulePermission.ModuleID = objModule.ModuleID objModulePermission.PermissionID = permission.PermissionID objModulePermission.RoleID = roleId objModulePermission.UserID = userId objModulePermission.PermissionKey = permission.PermissionKey objModulePermission.AllowAccess = allowAccess ' add the permission to the collection If Not objModule.ModulePermissions.Contains(objModulePermission) Then objModule.ModulePermissions.Add(objModulePermission) End If Return objModulePermission End Function #End Region

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  • OpenGL font rendering

    - by DEElekgolo
    I am trying to make an openGL text rendering class using FreeType. I was originally following this code but it doesn't seem to work out for me. I get nothing reguardless of what parameters I put for Draw(). class Font { public: Font() { if (FT_Init_FreeType(&ftLibrary)) { printf("Could not initialize FreeType library\n"); return; } glGenBuffers(1,&iVerts); } bool Load(std::string sFont, unsigned int Size = 12.0f) { if (FT_New_Face(ftLibrary,sFont.c_str(),0,&ftFace)) { printf("Could not open font: %s\n",sFont.c_str()); return true; } iSize = Size; FT_Set_Pixel_Sizes(ftFace,0,(int)iSize); FT_GlyphSlot gGlyph = ftFace->glyph; //Generating the texture atlas. //Rather than some amazing rectangular packing method, I'm just going //to have one long strip of letters with the height being that of the font size. int width = 0; int height = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { printf("Error rendering letter %c for font %s.\n",i,sFont.c_str()); } width += gGlyph->bitmap.width; height += std::max(height,gGlyph->bitmap.rows); } //Generate the openGL texture glActiveTexture(GL_TEXTURE0); //if I texture exists then delete it. iTexture ? glDeleteBuffers(1,&iTexture):0; glGenTextures(1,&iTexture); glBindTexture(GL_TEXTURE_2D,iTexture); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,width,height,0,GL_ALPHA,GL_UNSIGNED_BYTE,0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //load the glyphs and set the glyph data int x = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { //if it cant load the character continue; } //load the glyph map into the texture glTexSubImage2D(GL_TEXTURE_2D,0,x,0, gGlyph->bitmap.width, gGlyph->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, gGlyph->bitmap.buffer); //move the "pen" down the strip x += gGlyph->bitmap.width; chars[i].ax = (float)(gGlyph->advance.x >> 6); chars[i].ay = (float)(gGlyph->advance.y >> 6); chars[i].bw = (float)gGlyph->bitmap.width; chars[i].bh = (float)gGlyph->bitmap.rows; chars[i].bl = (float)gGlyph->bitmap_left; chars[i].bt = (float)gGlyph->bitmap_top; chars[i].tx = (float)x/width; } printf("Loaded font: %s\n",sFont.c_str()); return true; } void Draw(std::string sString,Vector2f vPos = Vector2f(0,0),Vector2f vScale = Vector2f(1,1)) { struct pPoint { pPoint() { x = y = s = t = 0; } pPoint(float a,float b,float c,float d) { x = a; y = b; s = c; t = d; } float x,y; float s,t; }; pPoint* cCoordinates = new pPoint[6*sString.length()]; int n = 0; for (const char *p = sString.c_str(); *p; p++) { float x2 = vPos.x() + chars[*p].bl * vScale.x(); float y2 = -vPos.y() - chars[*p].bt * vScale.y(); float w = chars[*p].bw * vScale.x(); float h = chars[*p].bh * vScale.y(); float x = vPos.x() + chars[*p].ax * vScale.x(); float y = vPos.y() + chars[*p].ay * vScale.y(); //skip characters with no pixels //still advances though if (!w || !h) { continue; } //triangle one cCoordinates[n++] = pPoint( x2 , -y2 , chars[*p].tx , 0); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2-h , chars[*p].tx + chars[*p].bw / w , chars[*p].bh / h); } glBindBuffer(GL_ARRAY_BUFFER,iVerts); glBindBuffer(GL_TEXTURE_2D,iTexture); //Vertices glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].x); //TexCoord 0 glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].s); glCullFace(GL_NONE); glBufferData(GL_ARRAY_BUFFER,6*sString.length(),cCoordinates,GL_DYNAMIC_DRAW); glDrawArrays(GL_TRIANGLES,0,n); glCullFace(GL_BACK); glBindBuffer(GL_ARRAY_BUFFER,0); glBindBuffer(GL_TEXTURE_2D,0); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } ~Font() { glDeleteBuffers(1,&iVerts); glDeleteBuffers(1,&iTexture); } private: unsigned int iSize; //openGL texture atlas unsigned int iTexture; //openGL geometry buffer; unsigned int iVerts; FT_Library ftLibrary; FT_Face ftFace; struct Character { float ax,ay;//Advance float bw,bh;//bitmap size float bl,bt;//bitmap left and top float tx; } chars[128]; };

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