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  • How to format a USB stick

    - by VictorL
    My USB stick looks dead : victor@X301A1:~$ umount /dev/sdc1 victor@X301A1:~$ sudo mkfs -t vfat /dev/sdc1 mkfs.vfat 3.0.12 (29 Oct 2011) mkfs.vfat: unable to open /dev/sdc1: Read-only file system victor@X301A1:~$ sudo hdparm -r0 /dev/sdc1 /dev/sdc1: setting readonly to 0 (off) readonly = 0 (off) victor@X301A1:~$ sudo fsck -n /dev/sdc1 fsck de util-linux 2.20.1 dosfsck 3.0.12, 29 Oct 2011, FAT32, LFN /.Trash-1000/files/sans_titre Start does point to root directory. Deleting dir. /.Trash-1000/files/Bus CAN Start does point to root directory. Deleting dir. Reclaimed 190903 unused clusters (781938688 bytes). Free cluster summary wrong (1001897 vs. really 1383698) Auto-correcting. Leaving file system unchanged. /dev/sdc1: 8052 files, 566660/1950358 clusters Is there anyway for me to recover my USB stick ? Thank

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  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

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  • How to achieve best performance in DirectX 9.0 while rendering on multiple monitors

    - by Vibhore Tanwer
    I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this article http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspx . I am making use of some pixel shaders to achieve some effects. At most 4 effect(4 shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0. Please help me with this, Any help would be of great value. Thanks

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  • Error while trying to run project: Unable to start program &lsquo;&hellip;&rsquo;. The endpoint was not reachable.

    - by Marko Apfel
    During playing with Entity Framework I got the error: “Error while trying to run project: Unable to start program ‘'…’. The endpoint was not reachable.   By running the project in Visual Studio. Outside VS were no problems. A similar project runs fine. So I compared both project files. Indeed the first project file contains the line: <Prefer32bit>false</Prefer32bit> in some property groups. After deleting this line everything runs fine.

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  • Google+ Platform Office Hours for March 28, 2012: Hangouts API v1.0

    Google+ Platform Office Hours for March 28, 2012: Hangouts API v1.0 Here's another video from a previous session of our office hours. Watch this video to learn about the Hangouts Apps launch from +Wolff and +Jonathan. Discuss this video on Google+: goo.gl 3:31 - Publishing your hangout app 4:28 - Hangout applications vs extensions 8:00 - The application switcher 9:58 - On the terms of service, privacy policy and support contact fields 12:07 - OAuth client and hangout apps featuring the API console 15:50 - Registering as a Chrome web store developer 17:44 - Linking to your hangout 20:25 - The hangout button 24:33 - How data URIs can make things easier in your apps Q&A 29:00 - What's the status of the REST APIs? 30:41 - How do I set the hangout topic or title? 31:19 - How do those of us in other time zones know when your office hours will be held? 34:04 - Can I use the hangout button with other peoples' hangout apps? From: GoogleDevelopers Views: 2788 28 ratings Time: 35:18 More in Science & Technology

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  • What are the leading professional journals in software development?

    - by Austin Hyde
    In one of my classes, we were asked to research the top professional journals in our field. According to what I can dig up, the ACM and IEEE journals are the "best", as they come up at the top of my searches and this question. However, there are a dozen or so individually topic-ed journals for each, with no very clear measure of which one is most useful, popular, etc. For example, "IEEE Software" vs. "IEEE Transactions on Software Engineering". So, what do you consider to be the "leading" professional journals (specifically), and why? It doesn't have to be only ACM or IEEE, either. If you know of another, please add it.

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  • Why not Green Threads?

    - by redjamjar
    Whilst I know questions on this have been covered already (e.g. http://stackoverflow.com/questions/5713142/green-threads-vs-non-green-threads), I don't feel like I've got a satisfactory answer. The question is: why don't JVM's support green threads anymore? It says this on the code-style Java FAQ: A green thread refers to a mode of operation for the Java Virtual Machine (JVM) in which all code is executed in a single operating system thread. And this over on java.sun.com: The downside is that using green threads means system threads on Linux are not taken advantage of and so the Java virtual machine is not scalable when additional CPUs are added. It seems to me that the JVM could have a pool of system processes equal to the number of cores, and then run green threads on top of that. This could offer some big advantages when you have a very number large of threads which block often (mostly because current JVM's cap the number of threads). Thoughts?

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  • Are there any empirical studies on the effect of different languages on software quality?

    - by jgre
    The proponents of functional programming languages assert that functional programming makes it easier to reason about code. Those in favor of statically typed languages say that their compilers catch enough errors to make up for the additional complexity of type systems. But everything I read on these topics is based on rational argument, not on empirical data. Are there any empirical studies on what effects the different categories of programming languages have on defect rates or other quality metrics? (The answers to this question seem to indicate that there are no such studies, at least not for the dynamic vs. static debate)

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  • How does one find out which application is associated with an indicator icon?

    - by Amos Annoy
    It is trivial to do this in Ubuntu 10.04. The question is specific to Ubuntu 12.04. some pertinent references (src: answer to What is the difference between indicators and a system tray?: Here is the documentation for indicators: Application indicators | Ubuntu App Developer libindicate Reference Manual libappindicator Reference Manual also DesktopExperienceTeam/ApplicationIndicators - Ubuntu Wiki ref: How can the application that makes an indicator icon be identified? bookmark: How does one find out which application is associated with an indicator icon in Ubuntu 12.04? is a serious question for reasons & problems outlined below and for which a significant investment has been made and is necessary for remedial purposes. reviewing refs. to find an orchestrated resolution ... (an indicator ap. indicator maybe needed) This has nothing to do (does it?) with right click. How can an indicator's icon in Ubuntu 12.04 be matched with the program responsible for it's manifestation on the top panel? A list of running applications can include all processes using System Monitor. How is the correct matching process found for an indicator? How are the sub-indicator applications identified? These are the aps associated with the components of an indicators drop-down menu. (This was to be a separate question and quite naturally follows up the progression. It is included here as it is obvious there is no provisioning to track down offending either sub or indicator aps. easily.) (The examination of SM points out a rather poignant factor in the faster battery depletion and shortened run time - the ambient quiescent CPU rate in 12.04 is now well over 20% when previously, in 10.04, it was well under 10%, between 5% and 7%! - the huge inordinate cpu overhead originates from Xorg and compiz - after booting the system, only SM is run and All Processes are selected, sorting on %CPU - switching between Resources and Processes profiles the execution overhead problem - running another ap like gedit "Text Editor" briefly gives it CPU priority - going back to S&M several aps. are at the top of the list in order: gnome-system-monitor as expected, then: Xorg, compiz, unity-panel-service, hud-service, with dbus-daemon and kworker/x:y's mixed in with some expected daemons and background tasks like nm-applet - not only do Xorg and compiz require excessive CPU time but their entourage has to come along too! further exacerbating the problem - our compute bound tasks no longer work effectively in the field - reduced battery life, reduced CPU time for custom ap.s etc. - and all this precipitated from an examination of what is going on with the battery ap. indicator - this was and is not a flippant, rhetorical or idle musing but has consequences for the credible deployment of 12.04 to reduce the negative impact of its overhead in a production environment) (I have a problem with the battery indicator - it sometimes has % and other times hh:mm - it is necessary to know the ap. & v. to get more info on controlling same. ditto: There are issues with other indicator aps.: NM vs. iwlist/iwconfig conflict, BT ap. vs RF switch, Battery ap. w/ no suspend/sleep for poor battery runtime, ... the list goes on) Details from: How can I find Application Indicator ID's? suggests looking at: file:///usr/share/indicator-application/ordering-override.keyfile [Ordering Index Overrides] nm-applet=1 gnome-power-manager=2 ibus=3 gst-keyboard-xkb=4 gsd-keyboard-xkb=5 which solves the battery ap. identification, and presumably nm is NetworkManager for the rf icon, but the envelope, blue tooth and speaker indicator aps. are still a mystery. (Also, the ordering is not correlated.) Mind you, it was simple in the past to simply right click to get the About option to find the ap. & v. info. browsing around and about: file:///usr/share/indicator-application/ordering-override.keyfile examined: file:///usr/share/indicators file:///usr/share/indicators/messages/applications/ ... perhaps?/presumably? the information sought may be buried in file:///usr/share/indicators A reference in the comments was given to: What is the difference between indicators and a system tray? quoting from that source ... Unfortunately desktop indicators are not well documented yet: I couldn't find any specification doc ... Well ... the actual document https://wiki.ubuntu.com/DesktopExperienceTeam/ApplicationIndicators#Summary does not help much but it's existential information provides considerable insight ...

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  • Oracle presentations at the CIPS ICE Conference, November 5 - 7, Edmonton, Alberta, Canada

    - by Darin Pendergraft
    Oracle will be presenting at the CIPS ICE conference the last week of October in Calgary and the first week of November in Edmonton. Here is a list of the presentations for Edmonton: SHAW Conference Centre • Session Title: Identity and Access Management Integrated; Analyzing the Platform vs Point Solution Approach • Speaker: Darin Pendergraft • Monday, November 5th @ 10:45 AM - 12:00 PM • Session Title: Is Your IT Security Strategy Putting Your Institution at Risk? • Speaker: Spiros Angelopoulos • Monday, November 5th @ 1:45 PM - 3:00 PM Three sessions under the TRAIN: Practical Knowledge Track • Monday, November 5th @ 10:45 AM, 1:45 PM, 3:30 PM • Title: What's new in the Java Platform   Presenter: Donald Smith • Title: Java Enterprise Edition 6   Presenter: Shaun Smith • Title: The Road Ahead for Java SE, JavaFX and Java EE    Presenters: Donald Smith and Shaun Smith To learn more about the conference, and to see the other sessions go to the conference website.

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  • Best way to throw exception and avoid code duplication

    - by JF Dion
    I am currently writing code and want to make sure all the params that get passed to a function/method are valid. Since I am writing in PHP I don't have access to all the facilities of other languages like C, C++ or Java to check for parameters values and types public function inscriptionExists($sectionId, $userId) // PHP vs. public boolean inscriptionExists(int sectionId, int userId) // Java So I have to rely on exceptions if I want to make sure that my params are both integers. Since I have a lot of places where I need to check for param validity, what would be the best way to create a validation/exception machine and avoid code duplication? I was thinking on a static factory (since I don't want to pass it to all of my classes) with a signature like: public static function factory ($value, $valueType, $exceptionType = 'InvalidArgumentException'); Which would then call the right sub process to validate based on the type. Am I on the right way, or am I going completely off the road and overthinking my problem?

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  • IBM DB2 and the “'DbProviderFactories' section can only appear once per config” error

    - by Davide Mauri
    IBM doesn’t like MS. That’s a fact. And that’s why you can get your machine.config file (!!!) corrupted if you try to install IBM DB2 data providers on your server machine. If at some point, after having installed IBM DB2 data providers your SSIS packages or SSAS cubes or SSRS Reports starts to complain that 'DbProviderFactories' section can only appear once per config you may want to check into you machine.config, located in the %runtime install path%\Config http://msdn.microsoft.com/en-us/library/ms229697%28v=vs.71%29.aspx Almost surely you’ll find a IBM DB2 Provider into an additional DbProviderFactories section all alone. Poor guy. Remove the double DBProviderFactories entry, and merge everything inside only one section DBProviderFactories and after that everything will start to work again.

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  • Are technical books easy to read on the Kindle (or other small screens) [closed]

    - by Peter Recore
    Possible Duplicate: eBook editions of programming books I am considering getting a kindle or other e reader. (Kindle is my top choice for the eink vs lcd factor) I have been able to try reading fiction on a Kindle, and it seemed pretty nice, even with the small screen. However, most books I buy are actually technical books, which tend to have figures, code samples, and other odd things. How well do the various ereaders handle books like this? In particular, does the kindle render code samples or figures in an easy to read way?

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  • AJAX 4 no ASP.NET 4 Web Application

    - by renatohaddad
    Andei fazendo uns testes no AJAX Control Toolkit 4 que deverá ser usado com o ASP.NET 4 no Visual Studio .NET 2010 e confesso que gostei muito. O link para download é http://www.asp.net/ajaxlibrary/act.ashx e todas as instruções constam no site. Notei que há diversos controles novos e um que me chamou a atenção foi o de Upload assíncrono para controlar os uploads de arquivos para o server. Vale a pena estudar um pouco estas novidades. Para quem já usava o AJAX no ASP.NET 3.5, a idéia do Toolkit é igual, exceto a adição de novos controles. Com o AJAX vc pode mudar todo o comportamento da sua aplicação WEB, requisições no server passam a ser menos frequentes, o layout ajuda e muito com os controles do AJAX. Nativamente no VS 2010 já há o AJAX que a MS suporta nativamente (ScriptManager, UpdatePanel, UpdateProgress, etc), mas vale a pena implementar alguns controles do Toolkit. Bons estudos!

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  • Maybe VS2010 needs Repairing

    - by wisecarver
    OK..So John Papa, Nasir Aziz and myself are trying to help Victor Gaudioso figure out why he can’t see the ADO.NET Entity Data Model template in Visual Studio 2010. At first I thought maybe he was using the Pro version and this was one of those oddities. (After all I’m using the Ultimate version and I also see this template in the Express version.) Nope..Vic was also using VS2010 Ultimate. Believe me Vic is a Silverlight and WPF genius and knows his way around in VS. He was working with the latest...(read more)

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  • Visual Web Developer 2010 Express, automated testing, and SVN

    - by Mr. Jefferson
    We have an HTML designer who is not a developer but needs to modify .aspx files from our ASP.NET 2.0 projects from time to time in order to get CSS to work properly with them. Currently, this involves giving her the .aspx page by itself, which she opens and edits via Visual Studio 2008 (her computer used to be a developer's). I'm considering getting her set up with Visual Web Developer 2010 Express and Subversion access so she can be more independent, but I wanted to make sure VS Express will work properly with what we do. So: Does VWD 2010 Express support automated tests? If no to the above, what happens when it opens a solution file that includes a test project, modifies it, and saves it? Are there any potential snags with setting up AnkhSVN with VWD 2010 Express?

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  • No VB6 to VS2010 direct upgrade path

    - by Chris Williams
    From the "is this really news?" department... From looking at the currently available versions of 2010, there is no direct upgrade path from VB6 to VS2010. Anyone still using VB6 and wishing to upgrade to VS2010 has two options:  Use the upgrade tool from an earlier version of VS (like 2005 or 2008) and then run the upgrade in VS2010 to get the rest of the way... or rewrite your code. I'll leave it as an exercise to the reader which is the better option. I'd like to take a moment to point out the obvious: A) If you're still using VB6 at this point, you probably don't care about VS2010 compatibility. B) Running your code through 2 upgrade wizards isn't going to result in anything resembling best practices. C) Bemoaning the lack of support in 2010 for a 12 year old version of an extinct programming language helps nobody. This public service announcement is brought to you by the letter C. Thank you.

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  • Why is Python slower than Java but faster than PHP

    - by good_computer
    I have many times seen various benchmarks that show how a bunch of languages perform on a given task. Always these benchmarks reveal that Python is slower then Java and faster than PHP. And I wonder why is that the case. Java, Python, and PHP run inside a virtual machine All three languages convert their programs into their custom byte codes that run on top of OS -- so none is running natively Both Java and Python can be "complied" (.pyc for Python) but the __main__ module for Python is not compiled Python and PHP are dynamically typed and Java statically -- is this the reason Java is faster, and if so, please explain how that affects speed. And, even if the dynamic-vs-static argument is correct, this does not explain why PHP is slower than Python -- because both are dynamic languages. You can see some benchmarks here and here, and here

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  • Windows Workflow Foundation (WF) and things I wish were more intuitive

    - by pjohnson
    I've started using Windows Workflow Foundation, and so far ran into a few things that aren't incredibly obvious. Microsoft did a good job of providing a ton of samples, which is handy because you need them to get anywhere with WF. The docs are thin, so I've been bouncing between samples and downloadable labs to figure out how to implement various activities in a workflow. Code separation or not? You can create a workflow and activity in Visual Studio with or without code separation, i.e. just a .cs "Component" style object with a Designer.cs file, or a .xoml XML markup file with code behind (beside?) it. Absence any obvious advantage to one or the other, I used code separation for workflows and any complex custom activities, and without code separation for custom activities that just inherit from the Activity class and thus don't have anything special in the designer. So far, so good. Workflow Activity Library project type - What's the point of this separate project type? So far I don't see much advantage to keeping your custom activities in a separate project. I prefer to have as few projects as needed (and no fewer). The Designer's Toolbox window seems to find your custom activities just fine no matter where they are, and the debugging experience doesn't seem to be any different. Designer Properties - This is about the designer, and not specific to WF, but nevertheless something that's hindered me a lot more in WF than in Windows Forms or elsewhere. The Properties window does a good job of showing you property values when you hover the mouse over the values. But they don't do the same to find out what a control's type is. So maybe if I named all my activities "x1" and "x2" instead of helpful self-documenting names like "listenForStatusUpdate", then I could easily see enough of the type to determine what it is, but any names longer than those and all I get of the type is "System.Workflow.Act" or "System.Workflow.Compone". Even hitting the dropdown doesn't expand any wider, like the debugger quick watch "smart tag" popups do when you scroll through members. The only way I've found around this in VS 2008 is to widen the Properties dialog, losing precious designer real estate, then shrink it back down when you're done to see what you were doing. Really? WF Designer - This is about the designer, and I believe is specific to WF. I should be able to edit the XML in a .xoml file, or drag and drop using the designer. With WPF (at least in VS 2010 Ultimate), these are side by side, and changes to one instantly update the other. With WF, I have to right-click on the .xoml file, choose Open With, and pick XML Editor to edit the text. It looks like this is one way where WF didn't get the same attention WPF got during .NET Fx 3.0 development. Service - In the WF world, this is simply a class that talks to the workflow about things outside the workflow, not to be confused with how the term "service" is used in every other context I've seen in the Windows and .NET world, i.e. an executable that waits for events or requests from a client and services them (Windows service, web service, WCF service, etc.). ListenActivity - Such a great concept, yet so unintuitive. It seems you need at least two branches (EventDrivenActivity instances), one for your positive condition and one for a timeout. The positive condition has a HandleExternalEventActivity, and the timeout has a DelayActivity followed by however you want to handle the delay, e.g. a ThrowActivity. The timeout is simple enough; wiring up the HandleExternalEventActivity is where things get fun. You need to create a service (see above), and an interface for that service (this seems more complex than should be necessary--why not have activities just wire to a service directly?). And you need to create a custom EventArgs class that inherits from ExternalDataEventArgs--you can't create an ExternalDataEventArgs event handler directly, even if you don't need to add any more information to the event args, despite ExternalDataEventArgs not being marked as an abstract class, nor a compiler error nor warning nor any other indication that you're doing something wrong, until you run it and find that it always times out and get to check every place mentioned here to see why. Your interface and service need an event that consumes your custom EventArgs class, and a method to fire that event. You need to call that method from somewhere. Then you get to hope that you did everything just right, or that you can step through code in the debugger before your Delay timeout expires. Yes, it's as much fun as it sounds. TransactionScopeActivity - I had the bright idea of putting one in as a placeholder, then filling in the database updates later. That caused this error: The workflow hosting environment does not have a persistence service as required by an operation on the workflow instance "[GUID]". ...which is about as helpful as "Object reference not set to an instance of an object" and even more fun to debug. Google led me to this Microsoft Forums hit, and from there I figured out it didn't like that the activity had no children. Again, a Validator on TransactionScopeActivity would have pointed this out to me at design time, rather than handing me a nearly useless error at runtime. Easily enough, I disabled the activity and that fixed it. I still see huge potential in my work where WF could make things easier and more flexible, but there are some seriously rough edges at the moment. Maybe I'm just spoiled by how much easier and more intuitive development elsewhere in the .NET Framework is.

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  • T4Toolbox and Visual Studio 2010

    - by Ben Griswold
    I’ve been using the T4Toolbox to help generate my ASP.NET MVC models and scaffolding for a while now.  Another developer tried using my generator project last week and ran into troubles due to a breaking change around the RenderCore() and TransformText() methods in support for VS 2010.  If you upgraded to the latest version of T4Toolbox and receive a build error similar to the following, you are probably in the same boat: GeneratedTextTransformation.[Template].RenderCore(): no suitable method found to override We took the easy way out.  I had him uninstall the latest version of T4Toolbox and install version 9.7.25.1 which my templates were initially coded against.  For now, that worked great, but it sounds like I’ll be doing some rework of the 20+ templates in my project to support Visual Studio 2010 when we migrate later this month.

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  • Why Does the Same Site in Different SERPs Contain and Not Contain Google Sitelinks

    - by frank13
    Is there a way to get sitelinks on a Google SERP when searching on a site's name vs. the sites' web address? Example, if you search "twin city kings", the first result is the website for Twin City Kings without sitelinks. But if you search "twincitykings.com", the first result is the website for Twin City Kings with sitelinks. Is it possible to get sitelinks on both SERPs? Thanks for helping or clarifying. Note: this question does not pertain to "how to get a sitelink". It pertains to why does the same site come up in different SERPs with and without Sitelinks.

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  • iPhone image asset recommended resolution/dpi/format

    - by Matthew
    I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't know what image resolution or dpi or formats are recommended. This probably depends on if something is a background vs. a small character. Also, I know I read something about using @2x in image file names to support high res iphone screens. Does cocos2d prefer a different way? Or is this not something to worry about at this point? What should I know before they start working on the graphics?

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  • Debugging .NET 2.0 Assembly from unmanaged Code in VS2010?

    Ive run into a serious snag trying to debug a .NET 2.0 assembly that is called from unmanaged code in Visual Studio 2010. I maintain a host of components that using COM interop and custom .NET runtime hosting and ever since installing Visual Studio 2010 Ive been utterly blocked by VS 2010s inability to apparently debug .NET 2.0 assemblies when launching through unmanaged code. Heres what Im actually doing (simplified scenario to demonstrate): I have a .NET 2.0 assembly that is compiled for...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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