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  • How do you re-mount an ext3 fs readwrite after it gets mounted readonly from a disk error?

    - by cagenut
    Its a relatively common problem when something goes wrong in a SAN for ext3 to detect the disk write errors and remount the filesystem read-only. Thats all well and good, only when the SAN is fixed I can't figure out how to re-re-mount the filesystem read-write without rebooting. Behold: [root@localhost ~]# multipath -ll mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=1 queue_if_no_path][hwhandler=0][rw] \_ round-robin 0 [prio=2][active] \_ 1:0:0:1 sdb 8:16 [active][ready] \_ 2:0:0:1 sdc 8:32 [active][ready] [root@localhost ~]# mount /dev/mapper/mpath0 /mnt/foo [root@localhost ~]# touch /mnt/foo/blah All good, now I yank the LUN out from under it. [root@localhost ~]# touch /mnt/foo/blah [root@localhost ~]# touch /mnt/foo/blah touch: cannot touch `/mnt/foo/blah': Read-only file system [root@localhost ~]# tail /var/log/messages Mar 18 13:17:33 localhost multipathd: sdb: tur checker reports path is down Mar 18 13:17:34 localhost multipathd: sdc: tur checker reports path is down Mar 18 13:17:35 localhost kernel: Aborting journal on device dm-2. Mar 18 13:17:35 localhost kernel: Buffer I/O error on device dm-2, logical block 1545 Mar 18 13:17:35 localhost kernel: lost page write due to I/O error on dm-2 Mar 18 13:17:36 localhost kernel: ext3_abort called. Mar 18 13:17:36 localhost kernel: EXT3-fs error (device dm-2): ext3_journal_start_sb: Detected aborted journal Mar 18 13:17:36 localhost kernel: Remounting filesystem read-only It only thinks its read-only, in reality its not even there. [root@localhost ~]# multipath -ll sdb: checker msg is "tur checker reports path is down" sdc: checker msg is "tur checker reports path is down" mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=0][hwhandler=0][rw] \_ round-robin 0 [prio=0][enabled] \_ 1:0:0:1 sdb 8:16 [failed][faulty] \_ 2:0:0:1 sdc 8:32 [failed][faulty] [root@localhost ~]# ll /mnt/foo/ ls: reading directory /mnt/foo/: Input/output error total 20 -rw-r--r-- 1 root root 0 Mar 18 13:11 bar How it still remembers that 'bar' file being there... mystery, but not important right now. Now I re-present the LUN: [root@localhost ~]# tail /var/log/messages Mar 18 13:23:58 localhost multipathd: sdb: tur checker reports path is up Mar 18 13:23:58 localhost multipathd: 8:16: reinstated Mar 18 13:23:58 localhost multipathd: mpath0: queue_if_no_path enabled Mar 18 13:23:58 localhost multipathd: mpath0: Recovered to normal mode Mar 18 13:23:58 localhost multipathd: mpath0: remaining active paths: 1 Mar 18 13:23:58 localhost multipathd: dm-2: add map (uevent) Mar 18 13:23:58 localhost multipathd: dm-2: devmap already registered Mar 18 13:23:59 localhost multipathd: sdc: tur checker reports path is up Mar 18 13:23:59 localhost multipathd: 8:32: reinstated Mar 18 13:23:59 localhost multipathd: mpath0: remaining active paths: 2 Mar 18 13:23:59 localhost multipathd: dm-2: add map (uevent) Mar 18 13:23:59 localhost multipathd: dm-2: devmap already registered [root@localhost ~]# multipath -ll mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=1 queue_if_no_path][hwhandler=0][rw] \_ round-robin 0 [prio=2][enabled] \_ 1:0:0:1 sdb 8:16 [active][ready] \_ 2:0:0:1 sdc 8:32 [active][ready] Great right? It says [rw] right there. Not so fast: [root@localhost ~]# touch /mnt/foo/blah touch: cannot touch `/mnt/foo/blah': Read-only file system OK, doesn't do it automatically, I'll just give it a little push: [root@localhost ~]# mount -o remount /mnt/foo mount: block device /dev/mapper/mpath0 is write-protected, mounting read-only The hell you are: [root@localhost ~]# mount -o remount,rw /mnt/foo mount: block device /dev/mapper/mpath0 is write-protected, mounting read-only Noooooooooo. I have tried all sorts of different mount/tune2fs/dmsetup commands and I cannot figure out how to get it to un-flag the block device as write-protected. Rebooting will fix it, but I'd much rather do it on-line. An hour of googling has gotten me nowhere either. Save me ServerFault.

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • A Guided Tour of Complexity

    - by JoshReuben
    I just re-read Complexity – A Guided Tour by Melanie Mitchell , protégé of Douglas Hofstadter ( author of “Gödel, Escher, Bach”) http://www.amazon.com/Complexity-Guided-Tour-Melanie-Mitchell/dp/0199798109/ref=sr_1_1?ie=UTF8&qid=1339744329&sr=8-1 here are some notes and links:   Evolved from Cybernetics, General Systems Theory, Synergetics some interesting transdisciplinary fields to investigate: Chaos Theory - http://en.wikipedia.org/wiki/Chaos_theory – small differences in initial conditions (such as those due to rounding errors in numerical computation) yield widely diverging outcomes for chaotic systems, rendering long-term prediction impossible. System Dynamics / Cybernetics - http://en.wikipedia.org/wiki/System_Dynamics – study of how feedback changes system behavior Network Theory - http://en.wikipedia.org/wiki/Network_theory – leverage Graph Theory to analyze symmetric  / asymmetric relations between discrete objects Algebraic Topology - http://en.wikipedia.org/wiki/Algebraic_topology – leverage abstract algebra to analyze topological spaces There are limits to deterministic systems & to computation. Chaos Theory definitely applies to training an ANN (artificial neural network) – different weights will emerge depending upon the random selection of the training set. In recursive Non-Linear systems http://en.wikipedia.org/wiki/Nonlinear_system – output is not directly inferable from input. E.g. a Logistic map: Xt+1 = R Xt(1-Xt) Different types of bifurcations, attractor states and oscillations may occur – e.g. a Lorenz Attractor http://en.wikipedia.org/wiki/Lorenz_system Feigenbaum Constants http://en.wikipedia.org/wiki/Feigenbaum_constants express ratios in a bifurcation diagram for a non-linear map – the convergent limit of R (the rate of period-doubling bifurcations) is 4.6692016 Maxwell’s Demon - http://en.wikipedia.org/wiki/Maxwell%27s_demon - the Second Law of Thermodynamics has only a statistical certainty – the universe (and thus information) tends towards entropy. While any computation can theoretically be done without expending energy, with finite memory, the act of erasing memory is permanent and increases entropy. Life & thought is a counter-example to the universe’s tendency towards entropy. Leo Szilard and later Claude Shannon came up with the Information Theory of Entropy - http://en.wikipedia.org/wiki/Entropy_(information_theory) whereby Shannon entropy quantifies the expected value of a message’s information in bits in order to determine channel capacity and leverage Coding Theory (compression analysis). Ludwig Boltzmann came up with Statistical Mechanics - http://en.wikipedia.org/wiki/Statistical_mechanics – whereby our Newtonian perception of continuous reality is a probabilistic and statistical aggregate of many discrete quantum microstates. This is relevant for Quantum Information Theory http://en.wikipedia.org/wiki/Quantum_information and the Physics of Information - http://en.wikipedia.org/wiki/Physical_information. Hilbert’s Problems http://en.wikipedia.org/wiki/Hilbert's_problems pondered whether mathematics is complete, consistent, and decidable (the Decision Problem – http://en.wikipedia.org/wiki/Entscheidungsproblem – is there always an algorithm that can determine whether a statement is true).  Godel’s Incompleteness Theorems http://en.wikipedia.org/wiki/G%C3%B6del's_incompleteness_theorems  proved that mathematics cannot be both complete and consistent (e.g. “This statement is not provable”). Turing through the use of Turing Machines (http://en.wikipedia.org/wiki/Turing_machine symbol processors that can prove mathematical statements) and Universal Turing Machines (http://en.wikipedia.org/wiki/Universal_Turing_machine Turing Machines that can emulate other any Turing Machine via accepting programs as well as data as input symbols) that computation is limited by demonstrating the Halting Problem http://en.wikipedia.org/wiki/Halting_problem (is is not possible to know when a program will complete – you cannot build an infinite loop detector). You may be used to thinking of 1 / 2 / 3 dimensional systems, but Fractal http://en.wikipedia.org/wiki/Fractal systems are defined by self-similarity & have non-integer Hausdorff Dimensions !!!  http://en.wikipedia.org/wiki/List_of_fractals_by_Hausdorff_dimension – the fractal dimension quantifies the number of copies of a self similar object at each level of detail – eg Koch Snowflake - http://en.wikipedia.org/wiki/Koch_snowflake Definitions of complexity: size, Shannon entropy, Algorithmic Information Content (http://en.wikipedia.org/wiki/Algorithmic_information_theory - size of shortest program that can generate a description of an object) Logical depth (amount of info processed), thermodynamic depth (resources required). Complexity is statistical and fractal. John Von Neumann’s other machine was the Self-Reproducing Automaton http://en.wikipedia.org/wiki/Self-replicating_machine  . Cellular Automata http://en.wikipedia.org/wiki/Cellular_automaton are alternative form of Universal Turing machine to traditional Von Neumann machines where grid cells are locally synchronized with their neighbors according to a rule. Conway’s Game of Life http://en.wikipedia.org/wiki/Conway's_Game_of_Life demonstrates various emergent constructs such as “Glider Guns” and “Spaceships”. Cellular Automatons are not practical because logical ops require a large number of cells – wasteful & inefficient. There are no compilers or general program languages available for Cellular Automatons (as far as I am aware). Random Boolean Networks http://en.wikipedia.org/wiki/Boolean_network are extensions of cellular automata where nodes are connected at random (not to spatial neighbors) and each node has its own rule –> they demonstrate the emergence of complex  & self organized behavior. Stephen Wolfram’s (creator of Mathematica, so give him the benefit of the doubt) New Kind of Science http://en.wikipedia.org/wiki/A_New_Kind_of_Science proposes the universe may be a discrete Finite State Automata http://en.wikipedia.org/wiki/Finite-state_machine whereby reality emerges from simple rules. I am 2/3 through this book. It is feasible that the universe is quantum discrete at the plank scale and that it computes itself – Digital Physics: http://en.wikipedia.org/wiki/Digital_physics – a simulated reality? Anyway, all behavior is supposedly derived from simple algorithmic rules & falls into 4 patterns: uniform , nested / cyclical, random (Rule 30 http://en.wikipedia.org/wiki/Rule_30) & mixed (Rule 110 - http://en.wikipedia.org/wiki/Rule_110 localized structures – it is this that is interesting). interaction between colliding propagating signal inputs is then information processing. Wolfram proposes the Principle of Computational Equivalence - http://mathworld.wolfram.com/PrincipleofComputationalEquivalence.html - all processes that are not obviously simple can be viewed as computations of equivalent sophistication. Meaning in information may emerge from analogy & conceptual slippages – see the CopyCat program: http://cognitrn.psych.indiana.edu/rgoldsto/courses/concepts/copycat.pdf Scale Free Networks http://en.wikipedia.org/wiki/Scale-free_network have a distribution governed by a Power Law (http://en.wikipedia.org/wiki/Power_law - much more common than Normal Distribution). They are characterized by hubs (resilience to random deletion of nodes), heterogeneity of degree values, self similarity, & small world structure. They grow via preferential attachment http://en.wikipedia.org/wiki/Preferential_attachment – tipping points triggered by positive feedback loops. 2 theories of cascading system failures in complex systems are Self-Organized Criticality http://en.wikipedia.org/wiki/Self-organized_criticality and Highly Optimized Tolerance http://en.wikipedia.org/wiki/Highly_optimized_tolerance. Computational Mechanics http://en.wikipedia.org/wiki/Computational_mechanics – use of computational methods to study phenomena governed by the principles of mechanics. This book is a great intuition pump, but does not cover the more mathematical subject of Computational Complexity Theory – http://en.wikipedia.org/wiki/Computational_complexity_theory I am currently reading this book on this subject: http://www.amazon.com/Computational-Complexity-Christos-H-Papadimitriou/dp/0201530821/ref=pd_sim_b_1   stay tuned for that review!

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  • How to pass XML to DB using XMLTYPE

    - by James Taylor
    Probably not a common use case but I have seen it pop up from time to time. The question how do I pass XML from a queue or web service and insert it into a DB table using XMLTYPE.In this example I create a basic table with the field PAYLOAD of type XMLTYPE. I then take the full XML payload of the web service and insert it into that database for auditing purposes.I use SOA Suite 11.1.1.2 using composite and mediator to link the web service with the DB adapter.1. Insert Database Objects Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} --Create XML_EXAMPLE_TBL Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} CREATE TABLE XML_EXAMPLE_TBL (PAYLOAD XMLTYPE); Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} --Create procedure LOAD_TEST_XML Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} CREATE or REPLACE PROCEDURE load_test_xml (xmlFile in CLOB) IS   BEGIN     INSERT INTO xml_example_tbl (payload) VALUES (XMLTYPE(xmlFile));   --Handle the exceptions EXCEPTION   WHEN OTHERS THEN     raise_application_error(-20101, 'Exception occurred in loadPurchaseOrder procedure :'||SQLERRM || ' **** ' || xmlFile ); END load_test_xml; / 2. Creating New SOA Project TestXMLTYPE in JDeveloperIn JDeveloper either create a new Application or open an existing Application you want to put this work.Under File -> New -> SOA Tier -> SOA Project   Provide a name for the Project, e.g. TestXMLType Choose Empty Composite When selected Empty Composite click Finish.3. Create Database Connection to Stored ProcedureA Blank composite will be displayed. From the Component Palette drag a Database Adapter to the  External References panel. and configure the Database Adapter Wizard to connect to the DB procedure created above.Provide a service name InsertXML Select a Database connection where you installed the table and procedure above. If it doesn't exist create a new one. Select Call a Stored Procedure or Function then click NextChoose the schema you installed your Procedure in step 1 and query for the LOAD_TEST_XML procedure.Click Next for the remaining screens until you get to the end, then click Finish to complete the database adapter wizard.4. Create the Web Service InterfaceDownload this sample schema that will be used as the input for the web service. It does not matter what schema you use this solution will work with any. Feel free to use your own if required. singleString.xsd Drag from the component palette the Web Service to the Exposed Services panel on the component.Provide a name InvokeXMLLoad for the service, and click the cog icon.Click the magnify glass for the URL to browse to the location where you downloaded the xml schema above.  Import the schema file by selecting the import schema iconBrowse to the location to where you downloaded the singleString.xsd above.Click OK for the Import Schema File, then select the singleString node of the imported schema.Accept all the defaults until you get back to the Web Service wizard screen. The click OK. This step has created a WSDL based on the schema we downloaded earlier.Your composite should now look something like this now.5. Create the Mediator Routing Rules Drag a Mediator component into the middle of the Composite called ComponentsGive the name of Route, and accept the defaultsLink the services up to the Mediator by connecting the reference points so your Composite looks like this.6. Perform Translations between Web Service and the Database Adapter.From the Composite double click the Route Mediator to show the Map Plan. Select the transformation icon to create the XSLT translation file.Choose Create New Mapper File and accept the defaults.From the Component Palette drag the get-content-as-string component into the middle of the translation file.Your translation file should look something like thisNow we need to map the root element of the source 'singleString' to the XMLTYPE of the database adapter, applying the function get-content-as-string.To do this drag the element singleString to the left side of the function get-content-as-string and drag the right side of the get-content-as-string to the XMLFILE element of the database adapter so the mapping looks like this. You have now completed the SOA Component you can now save your work, deploy and test.When you deploy I have assumed that you have the correct database configurations in the WebLogic Console based on the connection you setup connecting to the Stored Procedure. 7. Testing the ApplicationOpen Enterprise Manager and navigate to the TestXMLTYPE Composite and click the Test button. Load some dummy variables in the Input Arguments and click the 'Test Web Service' buttonOnce completed you can run a SQL statement to check the install. In this instance I have just used JDeveloper and opened a SQL WorksheetSQL Statement Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} select * from xml_example_tbl; Result, you should see the full payload in the result.

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  • Preserving Permalinks

    - by Daniel Moth
    One of the things that gets me on a rant is websites that break permalinks. If you have posted something somewhere and there is a public URL pointing to it, that URL should never ever return a 404. You are breaking all websites that ever linked to you and you are breaking all search engine links to your content (that others will try and follow). It is a pet peeve of mine. So when I had to move my blog, obviously I would preserve the root URL (www.danielmoth.com/Blog/), but I also wanted to preserve every URL my blog has generated over the years. To be clear, our focus here is on the URL formatting, not the content migration which I'll talk about in my next post. In this post, I'll describe my solution first and then what it solves. 1. The IIS7 Rewrite Module and web.config There are a few ways you can map an old URL to a new one (so when requests to the old URL come in, they get redirected to the new one). The new blog engine I use (dasBlog) has built-in functionality to do that (Scott refers to it here). Instead, the way I chose to address the issue was to use the IIS7 rewrite module. The IIS7 rewrite module allows redirecting URLs based on pattern matching, regular expressions and, of course, hardcoded full URLs for things that don't fall into any pattern. You can configure it visually from IIS Manager using a handy dialog that allows testing patterns against input URLs. Here is what mine looked like after configuring a few rules: To learn more about this technology check out this video, the reference page and this overview blog post; all 3 pages have a collection of related resources at the bottom worth checking out too. All the visual configuration ends up in a web.config file at the root folder of your website. If you are on a shared hosting service, probably the only way you can use the Rewrite Module is by directly editing the web.config file. Next, I'll describe the URLs I had to map and how that manifested itself in the web.config file. What I did was create the rules locally using the GUI, and then took the generated web.config file and uploaded it to my live site. You can view my web.config here. 2. Monthly Archives Observe the difference between the way the two blog engines generate this type of URL Blogger: /Blog/2004_07_01_mothblog_archive.html dasBlog: /Blog/default,month,2004-07.aspx In my web.config file, the rule that deals with this is the one named "monthlyarchive_redirect". 3. Categories Observe the difference between the way the two blog engines generate this type of URL Blogger: /Blog/labels/Personal.html dasBlog: /Blog/CategoryView,category,Personal.aspx In my web.config file the rule that deals with this is the one named "category_redirect". 4. Posts Observe the difference between the way the two blog engines generate this type of URL Blogger: /Blog/2004/07/hello-world.html dasBlog: /Blog/Hello-World.aspx In my web.config file the rule that deals with this is the one named "post_redirect". Note: The decision is taken to use dasBlog URLs that do not include the date info (see the description of my Appearance settings). If we included the date info then it would have to include the day part, which blogger did not generate. This makes it impossible to redirect correctly and to have a single permalink for blog posts moving forward. An implication of this decision, is that no two blog posts can have the same title. The tool I will describe in my next post (inelegantly) deals with duplicates, but not with triplicates or higher. 5. Unhandled by a generic rule Unfortunately, the two blog engines use different rules for generating URLs for blog posts. Most of the time the conversion is as simple as the example of the previous section where a post titled "Hello World" generates a URL with the words separated by a hyphen. Some times that is not the case, for example: /Blog/2006/05/medc-wrap-up.html /Blog/MEDC-Wrapup.aspx or /Blog/2005/01/best-of-moth-2004.html /Blog/Best-Of-The-Moth-2004.aspx or /Blog/2004/11/more-windows-mobile-2005-details.html /Blog/More-Windows-Mobile-2005-Details-Emerge.aspx In short, blogger does not add words to the title beyond ~39 characters, it drops some words from the title generation (e.g. a, an, on, the), and it preserve hyphens that appear in the title. For this reason, we need to detect these and explicitly list them for redirects (no regular expression can help here because the full set of rules is not listed anywhere). In my web.config file the rule that deals with this is the one named "Redirect rule1 for FullRedirects" combined with the rewriteMap named "StaticRedirects". Note: The tool I describe in my next post will detect all the URLs that need to be explicitly redirected and will list them in a file ready for you to copy them to your web.config rewriteMap. 6. C# code doing the same as the web.config I wrote some naive code that does the same thing as the web.config: given a string it will return a new string converted according to the 3 rules above. It does not take into account the 4th case where an explicit hard-coded conversion is needed (the tool I present in the next post does take that into account). static string REGEX_post_redirect = "[0-9]{4}/[0-9]{2}/([0-9a-z-]+).html"; static string REGEX_category_redirect = "labels/([_0-9a-z-% ]+).html"; static string REGEX_monthlyarchive_redirect = "([0-9]{4})_([0-9]{2})_[0-9]{2}_mothblog_archive.html"; static string Redirect(string oldUrl) { GroupCollection g; if (RunRegExOnIt(oldUrl, REGEX_post_redirect, 2, out g)) return string.Concat(g[1].Value, ".aspx"); if (RunRegExOnIt(oldUrl, REGEX_category_redirect, 2, out g)) return string.Concat("CategoryView,category,", g[1].Value, ".aspx"); if (RunRegExOnIt(oldUrl, REGEX_monthlyarchive_redirect, 3, out g)) return string.Concat("default,month,", g[1].Value, "-", g[2], ".aspx"); return string.Empty; } static bool RunRegExOnIt(string toRegEx, string pattern, int groupCount, out GroupCollection g) { if (pattern.Length == 0) { g = null; return false; } g = new Regex(pattern, RegexOptions.IgnoreCase | RegexOptions.Compiled).Match(toRegEx).Groups; return (g.Count == groupCount); } Comments about this post welcome at the original blog.

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  • CodePlex Daily Summary for Sunday, May 02, 2010

    CodePlex Daily Summary for Sunday, May 02, 2010New ProjectsAdventureWorks in Access: AdventureWorks database in Access format. Data has been ported in Access starting from Adventure Works database for SQL Server 2008.amplifi: This project is still under construction. We will add more information here as soon as it is available.ASP.NET MVC Bug Tracker: Bug Track written in C# ASP.NET MVC 2BigDecimal: BigDecimal is an attempt to create a number class that can have large precision. It is developed in vb.net (.net 4).CBM-Command: Coming soon....Chuyou: ChuyouCMinus: A C Minus Compiler!Complex and advanced mathematical functions: Mathematics toolkit is a Class Library Project which help Programmers to Calculate Mathematics Functions easily.Confuser: Confuser is a obfuscator for .NET. It is developed in C# and using Mono.Cecil for assembly manipulation.easypos: Micro punto de venta que permite ventas express de ropa, que se acopla fácil y transaparente con el ERP Click OneElmech Address Book: Web based Address Book for maintaining details of your business clients. This project targets Suppliers - Traders - Manufacturers - users. Applicat...Feed Viewer: Feed Viewer is able to synchronize subscribed feed and red news among all computers you are using. It understands both RSS and Atom format. It can ...Google URL Shortener, C#: Implementation in C# of generating short URLs by Goo.gl service (Google URL Shortener)MARS - Medical Assistant Record System: MARS - Medical Assistant Record SystemRx Contrib: Rx Contrib is a library which contain extensions for the Rx frameworkSimple Service Administration Tool: A simple tool to start/stop/restart a service of a WinNT based system. The tool is placed in the task bar as a notify icon, so the specified servic...Vis3D: Visual 3D controls for Silverlight.VisContent: XML content controls for ASP.NET.Windows Phone 7 database: This project implements a Isolated Storage (IsolatedStorage) based database for Windows Phone 7. The database consists of table object, each one s...New Releases$log$ / Keyword Substitution / Expansion Check-In Policy (TFS - LogSubstPol): LogSubstPol_v1.2010.0.4 (VS2010): LogSubstPol is a TFS check-in policy which insertes the check-in comments and other keywords into your source code, so you can keep track of the ch...Bojinx: Bojinx Core V4.5.1: The following new features were added: You can now use either BojinxMXMLContext or ContextModule to configure your application or module context. ...CBM-Command: Initial Public Demonstration: Initial public demonstration version. Can browse attached drives and display directory of any attached drive. A common question is "How does it w...Confuser: Confuser v1.0: It is the Confuser v1.0 that used to confuse the reverse-engineers :)Font Family Name Retrieval: 2nd Release: Added New MKV Font Extractor application to showcase the library. MKV Font Extractor depends on MKVToolnix to be installed before it will work. R...Google URL Shortener, C#: Goo.gl-CS v1 Beta: Extract the ZIP file to any location. Two files have to be in the same folder!HouseFly controls: HouseFly controls alpha 0.9.6.1: HouseFly controls release 0.9.6.1 alphaIsWiX: IsWiX 1.0.261.0: Build 1.0.261.0 - built against Fireworks 1.0.264.0. Adds support for VS2010 Integration to support WiX 3.5 beta releases.Managed Extensibility Framework (MEF) Contrib: MefContrib 0.9.2.0: Added conventions based catalog (read more at http://www.thecodejunkie.com/2010/03/bringing-convention-based-registration.html) MEF + Unity integ...MARS - Medical Assistant Record System: license: licenseNSIS Autorun: NSIS Autorun 0.1.5: This release includes source code, executable binary, files and example materials.PHP.net: Release 0.0.0.1: This is the first release of PHP.Net. The features available in this release are: new File Save File Save As Open File In the rar file is th...Rx Contrib: V1: Rx Contrib is ongoing effort for community additions for Rx. Current features are: ReactiveQueue: ISubject that does not loose values if there are ...Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4 v1.0: - Added a margin for icon display. - Added the PopupMenuItem class which is a derivative of the DockPanel. - Find* methods can now drill down the v...Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4 v1.1 Beta: - Added a margin for icon display. - Added the PopupMenuItem class which is a derivative of the DockPanel. - Added a AddSeperator method. - The Fin...Simple Service Administration Tool: SSATool 0.1.3: New Simple Service Administration Tool Version 0.1.3 compiled with Visual Studio .NET 2010.sMAPedit: sMAPedit v0.7a + Map-Pack: Required Additional Map-Pack Added: height setting by color picker (shift+leftclick)sMAPedit: sMAPedit v0.7b: Fixed: force a gargabe collection update to prevent pictureBox's memory leaksqwarea: Sqwarea 0.0.228.0 (alpha): This release corrects a critical bug in ConnexityNotifier service. We strongly recommend you to upgrade to this version. Known bugs : if you open...StackOverflow Desktop Client in C# and WPF: StackOverflow Client 0.1: Source code for the sample.TortoiseHg: TortoiseHg 1.0.2: This is a bug fix release, we recommend all users upgrade to 1.0.2VCC: Latest build, v2.1.30501.0: Automatic drop of latest buildVidCoder: 0.4.0: Changes: Added ability to queue up multiple video files or titles at once. These queued jobs will use the currently selected encoding settings. Mul...WabbitStudio Z80 Software Tools: Wabbitemu 32-bit Test Release: Wabbitemu Visual Studio build for testing purposesWindows Phone 7 database: Initial Release v1.0: This project implements a Isolated Storage (IsolatedStorage) based database for Windows Phone 7. The usage of this software is very simple. You cre...YouTubeEmbeddedVideo WebControl for ASP.NET: VideoControls version 1: This zip file contains the VideoControls.dll, version 1.Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionASP.NETDotNetNuke® Community EditionMost Active Projectspatterns & practices – Enterprise LibraryRawrIonics Isapi Rewrite FilterHydroServer - CUAHSI Hydrologic Information System Serverpatterns & practices: Azure Security GuidanceTinyProjectNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETDambach Linear Algebra FrameworkFacebook Developer Toolkit

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  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

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  • CodePlex Daily Summary for Wednesday, May 19, 2010

    CodePlex Daily Summary for Wednesday, May 19, 2010New Projects3FD - Framework For Fast Development: This is a C++ framework that provides a solid error handling structure, garbage collection, multi-threading and portability between compilers. The ...ali test project: test projectAttribute Builder: The Attribute Builder builds an attribute from a lambda expression because it can.BDK0008: it is a food lovers websitecgdigest: cg digest template for non-profit orgCokmez: Bilmuh cokmez duyuru sistemiDot Game: It is a dot game that our Bangladeshi people used to play at their childhood time and their last time when they are poor for working.ESRI Javascript .NET Integration: Visual Studio project that shows how to integrate the Esri Javascript API with .NET Exchange 2010 RBAC Editor (RBAC GUI): Exchange 2010 RBAC Editor (RBAC GUI) Developed in C# and using Powershell behind the scenes RBAC tool to simplfy RBAC administrationFile Validator (Validador de Archivos): Componente que permite realizar la validación de archivos (txt, imagenes, PDF, etc) actualmente solo tiene implementado la parte de los txt, permit...Grip 09 Lab4: GripjPageFlipper: This is a wonderful implementation of page flipper entirely based on HTML 5 <canvas> tag. It means that it can work in any browser that supports HT...Main project: Index bird families and associated species. Malware Analysis and Can Handler: MACH is a tool to organize and catalog your malware analysis canned responses, and to track the topic response lifecycle for forum experts.Perf Web: Performance team web sitePiPiBugNet: PiPiBugNet是一套全新的开源Bug管理系统。 PiPiBugNet代码基于ASP.NET 2.0平台开发,编程语言为C#。 PiPiBugNet界面基于Ext JS设计,提供了极佳的用户体验。RemoteDesktop: integrated remote console, desktop and chat utilityRuneScape emulation done right.: RuneScape emulator.Sandkasten: SandkastenSilverlight Metro Theme: Metro Theme for Silverlight.Silverlight Stereoscopy: Stereoscopy with Silverlight.Twitivia: Twitivia is an online trivia service that runs through twitter and is being used as an example set of projects. C#, MVC, Windows Services, Linq ...XPool: A simple school project.New ReleasesDot Game: 'Dot Game' first release: Dot Game first release This is the 'Dot Game' first release.DotNetNuke® Store: 02.01.35: What's New in this release? Bugs corrected: - Fixed a resource for the header in the Category list of the Store Admin module. - Added several test...ESRI Javascript .NET Integration: Map search results in a DataView: Visual Studio 2010 example showing how to pass Map results back to ASP.NET for use in a DataView.Exchange 2010 RBAC Editor (RBAC GUI): RBAC Editor: This binary is still beta (0.0.9.1) but in most case it's very stableExtending C# editor - Outlining, classification: first revision: a couple of bug has been eliminated, performance improvementFloe IRC Client: Floe IRC Client 2010-05 R6: Corrected bug where text would be unexpectedly copied to the clipboard.Floe IRC Client: Floe IRC Client 2010-05 R7: - Fixed bug where text would show up in a query window with someone if they said something on a channel that you are both present on.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.9 GA released: Hi, Today we have released the final version of Visifire v3.0.9 which contains the following enhancements: * Two new properties ActualAxisMin...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.2 GA Released: Hi, Today we have released the final version of Visifire v3.5.2 which contains the following enhancements: Two new properties ActualAxisMinimum a...HB Batch Encoder Mk 2: HB Batch Encoder Mk2 v1.02: Added .mov support.jPageFlipper: jPageFlipper 0.9: This is an initial community preview of jPageFlipper. It's not ready for production usage but has almost all functionality implemented.linq.js - LINQ for JavaScript: ver 2.1.0.0: Add Class Dictionary Lookup Grouping OrderedEnumerable Add Method ToDictionary MemoizeAll Share Let Add Overload ...Microsoft Research Biology Extension for Excel: MSR Biology Extension for Excel - M9: M9 Release includes the following updates to the previous release: > Import / Export support from Excel for multiple file formats > Bug fixes and ...Nifty CSharp Tools: Event Watcher: Event Watcher!Paint.NET Bulk Image Processor: Paint.NET Bulk Image Processor v1.0: This is the initial release of the Paint.NET Bulk Image processor plugin. All feedback is welcome.PiPiBugNet: PiPiBugNet架构设计: PiPiBugNet架构设计,未包含功能实现RuneScape emulation done right.: rc0: Release cantidate 0.Rx Contrib: V1.6: Adding CCR queue as adapter for the ReactiveQueue credits goes to Yuval Mazor http://blogs.microsoft.co.il/blogs/yuvmaz/Silverlight Metro Theme: Silverlight Metro Theme Alpha 1: Silverlight Metro Theme Alpha 1Silverlight Stereoscopy: Silverlight Stereoscopy Alpha 1: Silverlight Stereoscopy Alpha 20100518Stratosphere: Stratosphere 1.0.6.0: Introduced support for batch put Introduced Support for conditional updates and consistent read Added support for select conditions Brought t...VCC: Latest build, v2.1.30518.0: Automatic drop of latest buildVideo Downloader: Example Program - 1.1: Example Program showing the features of the DLL and what can be achieved using it. For DLL Version 1.1.Video Downloader: Version 1.1: Version 1.1 See Home Page for usage and more information regarding new features. Please remember changes at You-Tube can prevent this software from...WatchersNET.TagCloud: WatchersNET.TagCloud 01.06.00: Whats New New Tag Mode: Show Tags from Ventrian.com NewsArticles Module New Tag Mode: Show Tags from Ventrian.com SimpleGallery Module Hyperlin...Windows Double Explorer: WDE v0.4: -optimization -switch to new vst2010 -viewer close now by pressing escape -reorder tabs -send selected fullname or shortnames via email (eye button...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryRawrPHPExcelGMap.NET - Great Maps for Windows Forms & PresentationCustomer Portal Accelerator for Microsoft Dynamics CRMBlogEngine.NETWindows Azure Command-line Tools for PHP DevelopersCassiniDev - Cassini 3.5/4.0 Developers EditionSQL Server PowerShell ExtensionsFluent Ribbon Control Suite

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  • CodePlex Daily Summary for Tuesday, March 23, 2010

    CodePlex Daily Summary for Tuesday, March 23, 2010New Projects.NET StarCraft II Replay Parser: A .NET 3.5 Library used to parse StarCraft II replays. Developed in C# 3.5.BackToBasics "B2B" Chat: With technology and software getting more and more complicated, why not get back to basics with BackToBasicsChat. B2B allows you to chat over a ser...Dark Neuron Game Engine: Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C#...DeepZoom Pivot Constructor: Library to make building DeepZoom images and Pivot displays simpler.ePaper reader: The project is aimed at creating a tool which helps in reading electronic editions of news papers(pdf/flash)FSharpPageProvider for EPiServer CMS 6: This project starts as the port of EPiServer XmlPageProvider to F# programming language. Hammock for REST: Hammock is a REST library for .NET that greatly simplifies consuming and wrapping RESTful services.Kirill Osenkov: Various small projects, tools, utilities and samples by Kirill OsenkovliveDB: liveDB - web client for sql serverLucilla Framework: lucilla frameworkMVC Foolproof Validation: MVC Foolproof Validation aims to extend the Data Annotation validation provided in ASP.NET MVC. Initial efforts are focused on adding contingent va...MVC2Forums: MVC2Forums is simply a forum system based upon MVC2.Mvvm Foundation Silverlight: Mvvm Foundation Silverlight is a library of classes that are helpful when building Silverlight applications based in the MVVM pattern. This librar...MyPersonalWebsite: This is my personal web site developed using ASP.NET MVC 2Planner: Planner makes it easier for all peoples to plan your tasks. It's developed in Delphi.Prose: Prose is an playground for an experimental JavaScript like language compiler. Eventually it will implement 0-CFA, CFA2, and a Tracing JITQuestTracker: QuestTracker is a todo list presented in the format of a quest tracking list such as the one in World of Warcraft.SevenZipLib: SevenZipLib is a C# interface to the 7-zip library.SimpleGeo .Net: .Net Client library for the SimpleGeo.com serviceNew ReleasesAutenticar no OpenLDAP utilizando pGIna: DLL LDAPAuth Plus: New Group: No LoginBMap.NET: BMap.NET 2: This is the 2nd version of BMap.NET. It has included these tags: Bing Maps, and "About BMap.NET".Cronos: Version 2.04: This is primarily a bug-fix release. Several numerical issues have been resolved, and a resource leak (of MS Windows graphics objects) has been fi...EV Dashboard: v1.0: This release includes support for an App.config file and Auto Connect, which will connect to the specified BMS at startup. Note: You still have to ...GKO Libraries: GKO Libraries 0.1 Beta: 0.1 Beta Added More utilities and functions RefactoringsGLB Virtual Player Builder: 0.4.2 Beta: Beta build that includes a new player creator.HKGolden Express: HKGoldenExpress (Build 201003222215): New features: (None) Bug fix: Fixed bugs of unable to parse XML file stream returned from HKGolden API, as the encoding of XML file stream chang...jQuery Web Controls ASP.Net: jQueryWebControls 1.1.1.2: En esta versión se han corregido problemas existentes en la ejecución de los scripts de jquery cuando se utilizaban MasterPage y/o Ajax Control Too...LightKit: Version 0.2.2: Fixed: fixed bug when CollectionItemsEditor ditermines IsChanged property incorrectly fixed ObjectEditor`a thisstring propertyName method wrong l...LINQ to Twitter: LINQ to Twitter Beta v2.0.8: New items added since v1.1 include: Support for OAuth (via DotNetOpenAuth), secure communication via https, VB language support, serialization of ...MapWindow6: MapWindow 6.0 msi (March 22): This version fixes the icons for the desktop installer and changes the install directory to Program Files\MapWindow instead of Program Files\ISU.Math.NET Numerics: 2010.3.22.1334 Build: Latest alpha buildMiniCalendar Web Part: MiniCalendar Web Part 1.8: A small web part to display links to events stored in a list (or document library) in a mini calendar (in month view mode). It shows tooltips for t...OCInject: Release Two: This release brings some missing features such as Singleton support, Func<T> factories and child containers. It, also, has an updated constructor ...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (March 2010): Installer of the latest binaries of Phalanger 2.0 (March 2010) and its integration into Visual Studio 2008. Easy installer with automatic IIS int...Planner: Planner: firstQuestTracker: QuestTracker 0.1: This is the preliminary release of QuestTracker. There's not much documentation or many features yet, but it is functional. Any feedback would be a...QuestTracker: QuestTracker 0.1.1: Bugfix for QuestTracker 0.1QuestTracker: QuestTracker 0.1.2: Fixes an issue with saving the quest list.Rawr: Rawr 2.3.13: We're pleased to announce that, after long last, Rawr3 has entered public beta. You're still welcome to continue using Rawr2 (that's what you're re...Single Web Session: Alpha Model Plugin: !How to use Single Web Session add following line into your web config <httpModules> <add name="SingleSession" type="SingleWebSession.Model.W...SMIL - SharePoint Map Integration Layer: SMIL 1.0: Custom data field Extracts Lat/Lon from EXIF from images being uploaded. Map Web Part Filter with SharePoint views Filter by connecting to...sTASKedit: sTASKedit 42532 (Developer Alpha): This release is only to verify the currently decoded task structure... Supported files: tasks.data (v1.3.6 client)VCC: Latest build, v2.1.30322.0: Automatic drop of latest buildVisual Studio DSite: Advanced Notepad (Visual C++ 2008): An notepad written in c that can save in a rich text file format.Wallpaper Rotator: Wallpaper Rotator 0.5: Wallpaper Rotator 0.5 This version includes the following improvements: Saving the choice of "Random Order (Shuffle Mode)" Updating the configu...Most Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETLINQ to TwitterPHPExcelFarseer Physics EngineFacebook Developer ToolkitNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Composite WPF and SilverlightN2 CMS

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  • My raycaster is putting out strange results, how do I fix it?

    - by JamesK89
    I'm working on a raycaster in ActionScript 3.0 for the fun of it, and as a learning experience. I've got it up and running and its displaying me output as expected however I'm getting this strange bug where rays go through corners of blocks and the edges of blocks appear through walls. Maybe somebody with more experience can point out what I'm doing wrong or maybe a fresh pair of eyes can spot a tiny bug I haven't noticed. Thank you so much for your help! Screenshots: http://i55.tinypic.com/25koebm.jpg http://i51.tinypic.com/zx5jq9.jpg Relevant code: function drawScene() { rays.graphics.clear(); rays.graphics.lineStyle(1, rgba(0x00,0x66,0x00)); var halfFov = (player.fov/2); var numRays:int = ( stage.stageWidth / COLUMN_SIZE ); var prjDist = ( stage.stageWidth / 2 ) / Math.tan(toRad( halfFov )); var angStep = ( player.fov / numRays ); for( var i:int = 0; i < numRays; i++ ) { var rAng = ( ( player.angle - halfFov ) + ( angStep * i ) ) % 360; if( rAng < 0 ) rAng += 360; var ray:Object = castRay(player.position, rAng); drawRaySlice(i*COLUMN_SIZE, prjDist, player.angle, ray); } } function drawRaySlice(sx:int, prjDist, angle, ray:Object) { if( ray.distance >= MAX_DIST ) return; var height:int = int(( TILE_SIZE / (ray.distance * Math.cos(toRad(angle-ray.angle))) ) * prjDist); if( !height ) return; var yTop = int(( stage.stageHeight / 2 ) - ( height / 2 )); if( yTop < 0 ) yTop = 0; var yBot = int(( stage.stageHeight / 2 ) + ( height / 2 )); if( yBot > stage.stageHeight ) yBot = stage.stageHeight; rays.graphics.moveTo( (ray.origin.x / TILE_SIZE) * MINI_SIZE, (ray.origin.y / TILE_SIZE) * MINI_SIZE ); rays.graphics.lineTo( (ray.hit.x / TILE_SIZE) * MINI_SIZE, (ray.hit.y / TILE_SIZE) * MINI_SIZE ); for( var x:int = 0; x < COLUMN_SIZE; x++ ) { for( var y:int = yTop; y < yBot; y++ ) { buffer.setPixel(sx+x, y, clrTable[ray.tile-1] >> ( ray.horz ? 1 : 0 )); } } } function castRay(origin:Point, angle):Object { // Return values var rTexel = 0; var rHorz = false; var rTile = 0; var rDist = MAX_DIST + 1; var rMap:Point = new Point(); var rHit:Point = new Point(); // Ray angle and slope var ra = toRad(angle) % ANGLE_360; if( ra < ANGLE_0 ) ra += ANGLE_360; var rs = Math.tan(ra); var rUp = ( ra > ANGLE_0 && ra < ANGLE_180 ); var rRight = ( ra < ANGLE_90 || ra > ANGLE_270 ); // Ray position var rx = 0; var ry = 0; // Ray step values var xa = 0; var ya = 0; // Ray position, in map coordinates var mx:int = 0; var my:int = 0; var mt:int = 0; // Distance var dx = 0; var dy = 0; var ds = MAX_DIST + 1; // Horizontal intersection if( ra != ANGLE_180 && ra != ANGLE_0 && ra != ANGLE_360 ) { ya = ( rUp ? TILE_SIZE : -TILE_SIZE ); xa = ya / rs; ry = int( origin.y / TILE_SIZE ) * ( TILE_SIZE ) + ( rUp ? TILE_SIZE : -1 ); rx = origin.x + ( ry - origin.y ) / rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = true; rTexel = int(rx % TILE_SIZE) } break; } rx += xa; ry += ya; } } // Vertical intersection if( ra != ANGLE_90 && ra != ANGLE_270 ) { xa = ( rRight ? TILE_SIZE : -TILE_SIZE ); ya = xa * rs; rx = int( origin.x / TILE_SIZE ) * ( TILE_SIZE ) + ( rRight ? TILE_SIZE : -1 ); ry = origin.y + ( rx - origin.x ) * rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = false; rTexel = int(ry % TILE_SIZE); } break; } rx += xa; ry += ya; } } return { angle: angle, distance: Math.sqrt(rDist), hit: rHit, map: rMap, tile: rTile, horz: rHorz, origin: origin, texel: rTexel }; }

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  • How to select the first ocurrence in the auto-completion menu by pressing Enter?

    - by janoChen
    Every time there's is a pop up menu. I select the first occurrence and press enter but nothing happens (the word is not completed with he selected occurrence). The only way is to press Tab until you reach the term for a second time. Is there a way of selecting the first occurrence pressing Enter (or other Vim hotkey)? My .vimrc: " SHORTCUTS nnoremap <F4> :set filetype=html<CR> nnoremap <F5> :set filetype=php<CR> nnoremap <F3> :TlistToggle<CR> " press space to turn off highlighting and clear any message already displayed. nnoremap <silent> <Space> :nohlsearch<Bar>:echo<CR> " set buffers commands nnoremap <silent> <M-F8> :BufExplorer<CR> nnoremap <silent> <F8> :bn<CR> nnoremap <silent> <S-F8> :bp<CR> " open NERDTree with start directory: D:\wamp\www nnoremap <F9> :NERDTree /home/alex/www<CR> " open MRU nnoremap <F10> :MRU<CR> " open current file (silently) nnoremap <silent> <F11> :let old_reg=@"<CR>:let @"=substitute(expand("%:p"), "/", "\\", "g")<CR>:silent!!cmd /cstart <C-R><C-R>"<CR><CR>:let @"=old_reg<CR> " open current file in localhost (default browser) nnoremap <F12> :! start "http://localhost" file:///"%:p""<CR> " open Vim's default Explorer nnoremap <silent> <F2> :Explore<CR> nnoremap <C-F2> :%s/\.html/.php/g<CR> " REMAPPING " map leader to , let mapleader = "," " remap ` to ' nnoremap ' ` nnoremap ` ' " remap increment numbers nnoremap <C-kPlus> <C-A> " COMPRESSION function Js_css_compress () let cwd = expand('<afile>:p:h') let nam = expand('<afile>:t:r') let ext = expand('<afile>:e') if -1 == match(nam, "[\._]src$") let minfname = nam.".min.".ext else let minfname = substitute(nam, "[\._]src$", "", "g").".".ext endif if ext == 'less' if executable('lessc') cal system( 'lessc '.cwd.'/'.nam.'.'.ext.' &') endif else if filewritable(cwd.'/'.minfname) if ext == 'js' && executable('closure-compiler') cal system( 'closure-compiler --js '.cwd.'/'.nam.'.'.ext.' > '.cwd.'/'.minfname.' &') elseif executable('yuicompressor') cal system( 'yuicompressor '.cwd.'/'.nam.'.'.ext.' > '.cwd.'/'.minfname.' &') endif endif endif endfunction autocmd FileWritePost,BufWritePost *.js :call Js_css_compress() autocmd FileWritePost,BufWritePost *.css :call Js_css_compress() autocmd FileWritePost,BufWritePost *.less :call Js_css_compress() " GUI " taglist right side let Tlist_Use_Right_Window = 1 " hide tool bar set guioptions-=T "remove scroll bars set guioptions+=LlRrb set guioptions-=LlRrb " set the initial size of window set lines=46 columns=180 " set default font set guifont=Monospace " set guifont=Monospace\ 10 " show line number set number " set default theme colorscheme molokai-2 " encoding set encoding=utf-8 setglobal fileencoding=utf-8 bomb set fileencodings=ucs-bom,utf-8,latin1 " SCSS syntax highlight au BufRead,BufNewFile *.scss set filetype=scss " LESS syntax highlight syntax on au BufNewFile,BufRead *.less set filetype=less " Haml syntax highlight "au! BufRead,BufNewFile *.haml "setfiletype haml " Sass syntax highlight "au! BufRead,BufNewFile *.sass "setfiletype sass " set filetype indent filetype indent on " for snipMate to work filetype plugin on " show breaks set showbreak=-----> " coding format set tabstop=4 set shiftwidth=4 set linespace=1 " CONFIG " set location of ctags let Tlist_Ctags_Cmd='D:\ctags58\ctags.exe' " keep the buffer around when left set hidden " enable matchit plugin source $VIMRUNTIME/macros/matchit.vim " folding set foldmethod=marker set foldmarker={,} let g:FoldMethod = 0 map <leader>ff :call ToggleFold()<cr> fun! ToggleFold() if g:FoldMethod == 0 exe 'set foldmethod=indent' let g:FoldMethod = 1 else exe 'set foldmethod=marker' let g:FoldMethod = 0 endif endfun " save and restore folds when a file is closed and re-opened "au BufWrite ?* mkview "au BufRead ?* silent loadview " auto-open NERDTree everytime Vim is invoked au VimEnter * NERDTree /home/alex/www " set omnicomplete autocmd FileType python set omnifunc=pythoncomplete#Complete autocmd FileType javascript set omnifunc=javascriptcomplete#CompleteJS autocmd FileType html set omnifunc=htmlcomplete#CompleteTags autocmd FileType css set omnifunc=csscomplete#CompleteCSS autocmd FileType xml set omnifunc=xmlcomplete#CompleteTags autocmd FileType php set omnifunc=phpcomplete#CompletePHP autocmd FileType c set omnifunc=ccomplete#Complete " Remove trailing white-space once the file is saved au BufWritePre * silent g/\s\+$/s/// " Use CTRL-S for saving, also in Insert mode noremap <C-S> :update!<CR> vnoremap <C-S> <C-C>:update!<CR> inoremap <C-S> <C-O>:update!<CR> " DEFAULT set nocompatible source $VIMRUNTIME/vimrc_example.vim "source $VIMRUNTIME/mswin.vim "behave mswin " disable creation of swap files set noswapfile " no back ups wwhile editing set nowritebackup " disable creation of backups set nobackup " no file change pop up warning autocmd FileChangedShell * echohl WarningMsg | echo "File changed shell." | echohl None set diffexpr=MyDiff() function MyDiff() let opt = '-a --binary ' if &diffopt =~ 'icase' | let opt = opt . '-i ' | endif if &diffopt =~ 'iwhite' | let opt = opt . '-b ' | endif let arg1 = v:fname_in if arg1 =~ ' ' | let arg1 = '"' . arg1 . '"' | endif let arg2 = v:fname_new if arg2 =~ ' ' | let arg2 = '"' . arg2 . '"' | endif let arg3 = v:fname_out if arg3 =~ ' ' | let arg3 = '"' . arg3 . '"' | endif let eq = '' if $VIMRUNTIME =~ ' ' if &sh =~ '\<cmd' let cmd = '""' . $VIMRUNTIME . '\diff"' let eq = '"' else let cmd = substitute($VIMRUNTIME, ' ', '" ', '') . '\diff"' endif else let cmd = $VIMRUNTIME . '\diff' endif silent execute '!' . cmd . ' ' . opt . arg1 . ' ' . arg2 . ' > ' . arg3 . eq endfunction

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  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

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  • CodePlex Daily Summary for Monday, September 03, 2012

    CodePlex Daily Summary for Monday, September 03, 2012Popular ReleasesMetodología General Ajustada - MGA: 03.01.03: Cambios Aury: Ajuste del margen del reporte. Visualización de la columna de Supuestos en la parte del módulo de Decisión. Cambios John: Integración de código con cambios enviados por Aury Niño. Generación de instaladores. Soporte técnico por correo electrónico y telefónico.Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...Thisismyusername's codeplex page.: HTML5 Mulititouch Fruit Ninja Proof of Concept: This is an example of how you could create a game such as Fruit Ninja using HTML5's multitouch capabilities. Sorry this example doesn't have great graphics. If I had my own webpage, I could store some graphics and upload the game there and it might look halfway decent, but since I'm only using a Codeplex page and most mobile devices can't open .zip files, the fruits are just circles. I hope you enjoy reading the source code anyway.GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.TSQL Code Smells Finder: POC 1.01: Proof of concept 1.01 TSQLDomTest.ps1 and Errors.Txt are requiredConfuser: Confuser build 76542: This is a build of changeset 76542.Reactive State Machine: ReactiveStateMachine-beta: TouchStateMachine now supports Microsoft Surface 2.0 SDK. The TouchStateMachine is an extension to the Reactive State Machine. Reactive State Machine uses NuGet for dependency managementSharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerMihmojsos OS: Mihmojsos OS 3 (Smart Rabbit): !Mihmojsos OS 3 Smart Rabbit Mihmojsos Smart Rabbit is now availableDotNetNuke Translator: 01.00.00 Beta: First release of the project.YNA: YNA 0.2 alpha: Wath's new since 0.1 alpha ? A lot of changes but there are the most interresting : StateManager is now better and faster Mouse events for all YnObjects (Sprites, Images, texts) A really big improvement for YnGroup Gamepad support And the news : Tiled Map support (need refactoring) Isometric tiled map support (need refactoring) Transition effect like "FadeIn" and "FadeOut" (YnTransition) Timers (YnTimer) Path management (YnPath, need more refactoring) Downloads All downloads...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;Sofire Suite: Sofire v1.5.0.0: Sofire v1.5.0.0 ?? ???????? ?????: 1、?? 2、????EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...New ProjectsBPVote4PPT: BPVote For PowerPointCosmo OS: La semplicità in un OSFinancial Analytic Tools: C#.Net Financial Analytic ToolsGeminiMVC: An Open Source CMS written in ASP.net MVC 4 with speed, extensibility, and ease-of-us in mind.JQuery SharePoint Autocomplete People Picker: This JQUery bundle provides an autocomplete people picker based on SharePoint profiles. It can be hosted on the SharePoint itself or on remote applications.Kerbal Space Program PartModule Library: This project is designed to add various functionalities to custom parts for the space program simulation game Kerbal Space Program.KeyboardRemapper: This tool to remaps keys in the keyboard. If you have more than one keyboard or an additional keypad, you can remap the keys of the each keyboard independentlyKHStudent: ??????Localized DataAnnotations with T4 templates: Simplified DataAnnotations localization using T4 templates.MfcLightToolkit: Supports development for small and simple MFC application. Provides asynchronous programming model like .NET, file download, easy control resizing, and so on.Müslüm ÖZTÜRK Code Lib: Test amaçli olusturulan projemdirPolska: Testproject in how a polish grammerprogram can look like.QueueLessApp: Here is the codeRusIS.CMS: aaaSGPS: Projeto de controle de produtos e serviçosStemmersNet: Stemmers pack for .Net FrameworkTrabajo Final de Ingenieria - Javier Vallejos: Tesis Final de la carrera de Ingenieria - Universidad Abierta Interamericana.TSQL Code Smells Finder: TSQL 'smells' findersXNA and Data Driven Design: This project includes links for XNA and Data Driven DesignXNA and System Testing: This project includes code for XNA and System TestingYUGI-AR Project: an open source project for yugioh based augmented reality???????? ? ?????????????: ???? ??????? ??????? ?????????????? ??????????? ?????????? ??? ? ????? ?????? ? ? ??? ??? ????? ? ??? ?????????? ????????????.

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  • Let your Signature Experience drive IT-decision making

    - by Tania Le Voi
    Today’s CIO job description:  ‘’Align IT infrastructure and solutions with business goals and objectives ; AND while doing so reduce costs; BUT ALSO, be innovative, ensure the architectures are adaptable and agile as we need to act today on the changes that we may request tomorrow.”   Sound like an unachievable request? The fact is, reality dictates that CIO’s are put under this type of pressure to deliver more with less. In a past career phase I spent a few years as an IT Relationship Manager for a large Insurance company. This is a role that we see all too infrequently in many of our customers, and it’s a shame.  The purpose of this role was to build a bridge, a relationship between IT and the business. Key to achieving that goal was to ensure the same language was being spoken and more importantly that objectives were commonly understood - hence service and projects were delivered to time, to budget and actually solved the business problems. In reality IT and the business are already married, but the relationship is most often defined as ‘supplier’ of IT rather than a ‘trusted partner’. To deliver business value they need to understand how to work together effectively to attain this next level of partnership. The Business cannot compete if they do not get a new product to market ahead of the competition, or for example act in a timely manner to address a new industry problem such as a legislative change. An even better example is when the Application or Service fails and the Business takes a hit by bad publicity, being trending topics on social media and losing direct revenue from online channels. For this reason alone Business and IT need the alignment of their priorities and deliverables now more than ever! Take a look at Forrester’s recent study that found ‘many IT respondents considering themselves to be trusted partners of the business but their efforts are impaired by the inadequacy of tools and organizations’.  IT Meet the Business; Business Meet IT So what is going on? We talk about aligning the business with IT but the reality is it’s difficult to do. Like any relationship each side has different goals and needs and language can be a barrier; business vs. technology jargon! What if we could translate the needs of both sides into actionable information, backed by data both sides understand, presented in a meaningful way?  Well now we can with the Business-Driven Application Management capabilities in Oracle Enterprise Manager 12cR2! Enterprise Manager’s Business-Driven Application Management capabilities provide the information that IT needs to understand the impact of its decisions on business criteria.  No longer does IT need to be focused solely on speeds and feeds, performance and throughput – now IT can understand IT’s impact on business KPIs like inventory turns, order-to-cash cycle, pipeline-to-forecast, and similar.  Similarly, now the line of business can understand which IT services are most critical for the KPIs they care about. There are a good deal of resources on Oracle Technology Network that describe the functionality of these products, so I won’t’ rehash them here.  What I want to talk about is what you do with these products. What’s next after we meet? Where do you start? Step 1:  Identify the Signature Experience. This is THE business process (or set of processes) that is core to the business, the one that drives the economic engine, the process that a customer recognises the company brand for, reputation, the customer experience, the process that a CEO would state as his number one priority. The crème de la crème of your business! Once you have nailed this it gets easy as Enterprise Manager 12c makes it easy. Step 2:  Map the Signature Experience to underlying IT.  Taking the signature experience, map out the touch points of the components that play a part in ensuring this business transaction is successful end to end, think of it like mapping out a critical path; the applications, middleware, databases and hardware. Use the wealth of Enterprise Manager features such as Systems, Services, Business Application Targets and Business Transaction Management (BTM) to assist you. Adding Real User Experience Insight (RUEI) into the mix will make the end to end customer satisfaction story transparent. Work with the business and define meaningful key performance indicators (KPI’s) and thresholds to enable you to report and action upon. Step 3:  Observe the data over time.  You now have meaningful insight into every step enabling your signature experience and you understand the implication of that experience on your underlying IT.  Watch if for a few months, see what happens and reconvene with your business stakeholders and set clear and measurable targets which can re-define service levels.  Step 4:  Change the information about which you and the business communicate.  It’s amazing what happens when you and the business speak the same language.  You’ll be able to make more informed business and IT decisions. From here IT can identify where/how budget is spent whether on the level of support, performance, capacity, HA, DR, certification etc. IT SLA’s no longer need be focused on metrics such as %availability but structured around business process requirements. The power of this way of thinking doesn’t end here. IT staff get to see and understand how their own role contributes to the business making them accountable for the business service. Take a step further and appraise your staff on the business competencies that are linked to the service availability. For the business, the language barrier is removed by producing targeted reports on the signature experience core to the business and therefore key to the CEO. Chargeback or show back becomes easier to justify as the ‘cost of day per outage’ can be more easily calculated; the business will be able to translate the cost to the business to the cost/value of the underlying IT that supports it. Used this way, Oracle Enterprise Manager 12c is a key enabler to a harmonious relationship between the end customer the business and IT to deliver ultimate service and satisfaction. Just engage with the business upfront, make the signature experience visible and let Enterprise Manager 12c do the rest. In the next blog entry we will cover some of the Enterprise Manager features mentioned to enable you to implement this new way of working.  

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  • htaccess rewriterule works in one virtualhost, but not a second virtualhost

    - by Casey Flynn
    I have two virtualhosts configured with xampp on mac os x snow lion. Both use the following .htaccess file. <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / # Protect hidden files from being viewed <Files .*> Order Deny,Allow Deny From All </Files> #Removes access to the system folder by users. #Additionally this will allow you to create a System.php controller, #previously this would not have been possible. #'system' can be replaced if you have renamed your system folder. RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php?/$1 [L] #When your application folder isn't in the system folder #This snippet prevents user access to the application folder #Submitted by: Fabdrol #Rename 'application' to your applications folder name. RewriteCond %{REQUEST_URI} ^application.* RewriteRule ^(.*)$ /index.php?/$1 [L] #Checks to see if the user is attempting to access a valid file, #such as an image or css document, if this isn't true it sends the #request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$01 [L] # If we don't have mod_rewrite installed, all 404's # can be sent to index.php, and everything works as normal. # Submitted by: ElliotHaughin ErrorDocument 404 /index.php My goal is to eliminate /index.php/ from my url strings. This htaccess works perfectly for one project, but not for the other (project/vhost) This is my vhosts.conf # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "/Applications/xampp/xamppfiles" will be interpreted by the # server as "/Applications/xampp/xamppfiles/logs/foo.log". # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "/Applications/XAMPP/xamppfiles" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbd_module modules/mod_authn_dbd.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule cache_module modules/mod_cache.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule dbd_module modules/mod_dbd.so LoadModule bucketeer_module modules/mod_bucketeer.so LoadModule dumpio_module modules/mod_dumpio.so LoadModule echo_module modules/mod_echo.so LoadModule case_filter_module modules/mod_case_filter.so LoadModule case_filter_in_module modules/mod_case_filter_in.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule include_module modules/mod_include.so LoadModule filter_module modules/mod_filter.so LoadModule charset_lite_module modules/mod_charset_lite.so LoadModule deflate_module modules/mod_deflate.so LoadModule ldap_module modules/mod_ldap.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule cern_meta_module modules/mod_cern_meta.so LoadModule expires_module modules/mod_expires.so LoadModule headers_module modules/mod_headers.so LoadModule ident_module modules/mod_ident.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule unique_id_module modules/mod_unique_id.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_ajp_module modules/mod_proxy_ajp.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule asis_module modules/mod_asis.so LoadModule info_module modules/mod_info.so LoadModule suexec_module modules/mod_suexec.so LoadModule cgi_module modules/mod_cgi.so LoadModule cgid_module modules/mod_cgid.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule imagemap_module modules/mod_imagemap.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so #LoadModule apreq_module modules/mod_apreq2.so LoadModule ssl_module modules/mod_ssl.so <IfDefine JUSTTOMAKEAPXSHAPPY> LoadModule php4_module modules/libphp4.so LoadModule php5_module modules/libphp5.so </IfDefine> <IfModule !mpm_winnt_module> <IfModule !mpm_netware_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User nobody Group nogroup </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName www.example.com:80 # XAMPP ServerName localhost # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/Users/caseyflynn/Documents/workspace/vibecompass" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None #XAMPP #Order deny,allow #Deny from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/Users/caseyflynn/Documents/workspace/vibecompass"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks ExecCGI Includes # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride All # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html index.php index.htmls index.htm </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.ht"> Order allow,deny Deny from all </FilesMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog logs/error_log # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog logs/access_log common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog logs/access_log combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "/Applications/XAMPP/xamppfiles/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "/Applications/xampp/xamppfiles/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/Applications/XAMPP/xamppfiles/phpmyadmin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig etc/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi AddHandler cgi-script .cgi .pl # For files that include their own HTTP headers: #AddHandler send-as-is asis # For server-parsed imagemap files: #AddHandler imap-file map # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile etc/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # EnableMMAP off EnableSendfile off # Supplemental configuration # # The configuration files in the /Applications/xampp/etc/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include /Applications/XAMPP/etc/extra/httpd-mpm.conf # Multi-language error messages Include /Applications/XAMPP/etc/extra/httpd-multilang-errordoc.conf # Fancy directory listings #Include /Applications/XAMPP/etc/extra/httpd-autoindex.conf # Language settings #Include /Applications/XAMPP/etc/extra/httpd-languages.conf # User home directories Include /Applications/XAMPP/etc/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include /Applications/XAMPP/etc/extra/httpd-info.conf # Virtual hosts Include /Applications/XAMPP/etc/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include /Applications/XAMPP/etc/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include /Applications/XAMPP/etc/extra/httpd-dav.conf # Various default settings #Include /Applications/XAMPP/etc/extra/httpd-default.conf # Secure (SSL/TLS) connections Include /Applications/XAMPP/etc/extra/httpd-ssl.conf <IfModule ssl_module> <IfDefine SSL> Include etc/extra/httpd-ssl.conf </IfDefine> </IfModule> # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> #XAMPP Include etc/extra/httpd-xampp.conf Any idea what might be the root of this? ANSWER: had to add this to my httpd.conf file <Directory /Users/caseyflynn/Documents/workspace/cobar> Options FollowSymLinks AllowOverride all #XAMPP Order deny,allow Allow from all </Directory>

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  • My neural network gets "stuck" while training. Is this normal?

    - by Vivin Paliath
    I'm training a XOR neural network via back-propagation using stochastic gradient descent. The weights of the neural network are initialized to random values between -0.5 and 0.5. The neural network successfully trains itself around 80% of the time. However sometimes it gets "stuck" while backpropagating. By "stuck", I mean that I start seeing a decreasing rate of error correction. For example, during a successful training, the total error decreases rather quickly as the network learns, like so: ... ... Total error for this training set: 0.0010008071327708653 Total error for this training set: 0.001000750550254843 Total error for this training set: 0.001000693973929822 Total error for this training set: 0.0010006374037948094 Total error for this training set: 0.0010005808398488103 Total error for this training set: 0.0010005242820908169 Total error for this training set: 0.0010004677305198344 Total error for this training set: 0.0010004111851348654 Total error for this training set: 0.0010003546459349181 Total error for this training set: 0.0010002981129189812 Total error for this training set: 0.0010002415860860656 Total error for this training set: 0.0010001850654351723 Total error for this training set: 0.001000128550965301 Total error for this training set: 0.0010000720426754587 Total error for this training set: 0.0010000155405646494 Total error for this training set: 9.99959044631871E-4 Testing trained XOR neural network 0 XOR 0: 0.023956746649767453 0 XOR 1: 0.9736079194769579 1 XOR 0: 0.9735670067093437 1 XOR 1: 0.045068688874314006 However when it gets stuck, the total errors are decreasing, but it seems to be at a decreasing rate: ... ... Total error for this training set: 0.12325486644721295 Total error for this training set: 0.12325486642503929 Total error for this training set: 0.12325486640286581 Total error for this training set: 0.12325486638069229 Total error for this training set: 0.12325486635851894 Total error for this training set: 0.12325486633634561 Total error for this training set: 0.1232548663141723 Total error for this training set: 0.12325486629199914 Total error for this training set: 0.12325486626982587 Total error for this training set: 0.1232548662476525 Total error for this training set: 0.12325486622547954 Total error for this training set: 0.12325486620330656 Total error for this training set: 0.12325486618113349 Total error for this training set: 0.12325486615896045 Total error for this training set: 0.12325486613678775 Total error for this training set: 0.12325486611461482 Total error for this training set: 0.1232548660924418 Total error for this training set: 0.12325486607026936 Total error for this training set: 0.12325486604809655 Total error for this training set: 0.12325486602592373 Total error for this training set: 0.12325486600375107 Total error for this training set: 0.12325486598157878 Total error for this training set: 0.12325486595940628 Total error for this training set: 0.1232548659372337 Total error for this training set: 0.12325486591506139 Total error for this training set: 0.12325486589288918 Total error for this training set: 0.12325486587071677 Total error for this training set: 0.12325486584854453 While I was reading up on neural networks I came across a discussion on local minimas and global minimas and how neural networks don't really "know" which minima its supposed to be going towards. Is my network getting stuck in a local minima instead of a global minima?

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  • Silverlight 4 Setting background color of textbox on focus

    - by Sean Riedel
    I am trying to set the background color of a Textbox to white on focus using a Style. My enabled Textbox has a Linear Gradient background by default: <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1"> <GradientStop Color="#e8e8e8" Offset="0.0" /> <GradientStop Color="#f3f3f3" Offset="0.25" /> <GradientStop Color="#f4f4f4" Offset="0.75" /> <GradientStop Color="#f4f4f4" Offset="1.0" /> </LinearGradientBrush> </Setter.Value> </Setter> I have a focus visual state defined: <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"> <Storyboard> <DoubleAnimation Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Opacity" To="1" Duration="0"/> </Storyboard> </VisualState> Here is the rest of the Control Template: <Border x:Name="Border" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="1" Opacity="1" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}"> <Grid> <Border x:Name="ReadOnlyVisualElement" Opacity="0" Background="#5EC9C9C9"/> <Border x:Name="MouseOverBorder" BorderThickness="1" BorderBrush="Transparent"> <ScrollViewer x:Name="ContentElement" Padding="{TemplateBinding Padding}" BorderThickness="0" IsTabStop="False"/> </Border> </Grid> </Border> <Border x:Name="DisabledVisualElement" Background="#A5D7D7D7" BorderBrush="#A5D7D7D7" BorderThickness="{TemplateBinding BorderThickness}" Opacity="0" IsHitTestVisible="False"/> <Border x:Name="FocusVisualElement" Background="#A5ffffff" BorderBrush="#FF72c1ec" BorderThickness="{TemplateBinding BorderThickness}" Margin="1" Opacity="0" IsHitTestVisible="False"/> On the last Border tag is where I am trying to set the background to white (#ffffff). Right now I have the opacity at A5 which does turn the background white, however it also starts to obscure the text in the box. Any higher opacity makes the text invisible so I am pretty sure that setting the background of that border is not the right way to do this. Can I set the Background color of the ContentElement somehow through a StoryBoard? Thanks.

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  • Animating custom-drawn UITableViewCell when entering edit mode

    - by Adam Alexander
    Background First of all, much gratitude to atebits for their very informative blog post Fast Scrolling in Tweetie with UITableView. The post explains in detail how the developers were able to squeeze as much scrolling performance as possible out of the UITableViews in Tweetie. Goals Beginning with the source code linked from the blog post (original) (my github repo): Allow a UITableView using these custom cells to switch to edit mode, exposing the UI for deleting an item from the table. (github commit) Move the cell's text aside as the deletion control slides in from the left. This is complete, although the text jumps back and forth without animation. (github commit) Apply animation to the text movement in goal 2 above for a smooth user experience. This is the step where I became stuck. The Question What is the best way to introduce this animation to complete goal 3? It would be nice if this could be done in a manner that keeps the logic from my last commit because I would love the option to move the conflicting part of the view only, while any non-conflicting portions (such as right-justified text) stay in the same place or move a different number of pixels. If the above is not possible then undoing my last commit and replacing it with an option that slides the entire view to the right would be a workable solution also. I appreciate any help anyone can provide, from quick pointers and ideas all the way to code snippets or github commits. Of course you are welcome to fork my repo if you would like. I will be staying involved with this question to make sure any successful resolution is committed to github and fully documented here. Thanks very much for your time! Updated thoughts I have been thinking about this a lot since my first post and realized that moving some text items relative to others in the view could undo some of the original performance goals solved in the original blog post. So at this point I am thinking a solution where the entire single subview is animated to its new postion may be the best one. Second, if it is done in this way there may be an instance where the subview has a custom color or gradient background. Hopefully this can be done in a way that in its normal position the background extends unseen off to the left enough so that when the view is slid to the right the custom background is still visible across the entire cell.

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  • Scared of Calculus - Required to pass Differential Calculus as part of my Computer science major

    - by ke3pup
    Hi guys I'm finishing my Computer science degree in university but my fear of maths (lack of background knowledge) made me to leave all my maths units til' the very end which is now. i either take them on and pass or have to give up. I've passed all my programming units easily but knowing my poor maths skills won't do i've been staying clear of the maths units. I have to pass Differential Calculus and Linear Algebra first. With a help of book named "Linear Algebra: A Modern Introduction" i'm finding myself on track and i think i can pass the Linear Algebra unit. But with differential calculus i can't find a book to help me. They're either too advanced or just too simple for what i have to learn. The things i'm required to know for this units are: Set notation, the real number line, Complex numbers in cartesian form. Complex plane, modulus. Complex numbers in polar form. De Moivre’s Theorem. Complex powers and nth roots. Definition of ei? and ez for z complex. Applications to trigonometry. Revision of domain and range of a function Working in R3. Curves and surfaces. Functions of 2 variables. Level curves.Partial derivatives and tangent planes. The derivative as a difference quotient. Geometric significance of the derivative. Discussion of limit. Higher order partial derivatives. Limits of f(x,y). Continuity. Maxima and minima of f(x,y). The chain rule. Implicit differentiation. Directional derivatives and the gradient. Limit laws, l’Hoˆpital’s rule, composition law. Definition of sinh and cosh and their inverses. Taylor polynomials. The remainder term. Taylor series. Is there a book to help me get on track with the above? Being a student i can't buy too many books hence why i'm looking for a book that covers topics I need to know. The University library has a fairly limited collection which i took as loan but didn't find useful as it was too complex.

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  • imagick showing script url instead of image

    - by Raz
    Hi, currently i'm trying to use imagick to generate some images without saving them on the server and then outputting to the browser, my method of choice was image magic with the imagick extension for php. I read the documentation, and i'm sure the package is installed on my machine (windows xp, with xampp). the class is installed imagick module enabled imagick module version 2.0.0-alpha imagick classes Imagick, ImagickDraw, ImagickPixel, ImagickPixelIterator ImageMagick version ImageMagick 6.3.3 04/21/07 Q16 http://www.imagemagick.org ImageMagick release date 04/21/07 ImageMagick Number of supported formats: 164 ImageMagick Supported formats A, ART, AVI, AVS, B, BIE, BMP, BMP2, BMP3, C, CACHE, CAPTION, CIN, CIP, CLIP, CLIPBOARD, CMYK, CMYKA, CUR, CUT, DCM, DCX, DFONT, DPS, DPX, EMF, EPDF, EPI, EPS, EPS2, EPS3, EPSF, EPSI, EPT, EPT2, EPT3, FAX, FITS, FRACTAL, FTS, G, G3, GIF, GIF87, GRADIENT, GRAY, HISTOGRAM, HTM, HTML, ICB, ICO, ICON, INFO, JBG, JBIG, JNG, JP2, JPC, JPEG, JPG, JPX, K, LABEL, M, M2V, MAP, MAT, MATTE, MIFF, MNG, MONO, MPC, MPEG, MPG, MSL, MSVG, MTV, MVG, NULL, O, OTB, OTF, PAL, PALM, PAM, PATTERN, PBM, PCD, PCDS, PCL, PCT, PCX, PDB, PDF, PFA, PFB, PGM, PGX, PICON, PICT, PIX, PJPEG, PLASMA, PNG, PNG24, PNG32, PNG8, PNM, PPM, PREVIEW, PS, PS2, PS3, PSD, PTIF, PWP, R, RAS, RGB, RGBA, RGBO, RLA, RLE, SCR, SCT, SFW, SGI, SHTML, STEGANO, SUN, SVG, SVGZ, TEXT, TGA, THUMBNAIL, TIFF, TILE, TIM, TTC, TTF, TXT, UIL, UYVY, VDA, VICAR, VID, VIFF, VST, WBMP, WMF, WMFWIN32, WMZ, WPG, X, XBM, XC, XCF, XPM, XV, XWD, Y, YCbCr, YCbCrA, YUV this is from the phpinfo so i know i have it installed, the thing is when i try to generate an image and save it, it works flawlessly, but when i try to output the image directly, i get the script url as an image $draw = new ImagickDraw(); $draw->setFont('AnkeCalligraph.TTF'); $draw->setFontSize(52); $draw->annotation(110, 110, "Hello World!"); $draw->annotation(50, 220, "Hello World!"); $canvas = new Imagick('./pictures/test_live.PNG'); $canvas->drawImage($draw); $canvas->setImageFormat('png'); header("Content-Type: image/png"); echo $canvas; this is the code used. if i use writeimage, then the file on the server is created with no problems. does anyone have any ideas what i'm doing wrong ?

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  • WPF Linear Fill

    - by Ben
    Hi, I have found some example code that creates a gradient fill in a WPF rectangle control: <Rectangle Height="{Binding ElementName=txtName}" Width="{Binding ElementName=txtName}"> <Rectangle.Fill> <LinearGradientBrush> <GradientStop Color="Silver" Offset="0.0" /> <GradientStop Color="Black" Offset="0.5" /> <GradientStop Color="white" Offset="1.0" /> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> I have some written some code that displays a collection of ListBox's that contain details from MyObject: <UserControl.Resources> <DataTemplate x:Key="CustomerTemplate"> <Border BorderThickness="2" BorderBrush="Silver" CornerRadius="5" Padding="1" Height="50"> <Grid x:Name="thisGrid"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" > <Image Source="C:\MyImage.jpg" Height="50" Width="100" ></Image> </StackPanel> <Border Grid.Column="1" Margin="0" Padding="0"> <StackPanel Orientation="Vertical"> <TextBlock Name="txtName" Text="{Binding Name}" Background="Silver" Foreground="Black" FontSize="16" FontWeight="Bold" Height="25"/> </StackPanel> </Border> </Grid> </Border> </DataTemplate> </UserControl.Resources> <ListBox ItemsSource="{Binding}" ItemTemplate="{StaticResource CustomerTemplate}" Name="grdList" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" > </ListBox> I would like to apply the same stlye of fill that i get with the first example, in each of my ListBox's. I can't quite figure out how to do this. Can anyone help? Thanks

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  • Possible to do rounded corners in custom Progressbar progressDrawable?

    - by b-ryce
    I have a progress bar that is supposed to look like the attached image: And I've made it a long way. I'm very close the only part that isn't working is the rounded corners for the progressDrawable. Here is what mine looks like. (Notice, circled in red, that the fill inside the white outline does not have rounded corners): So, I've found a couple of ways to make this work when the progress bar is colored in with a shape, gradient, or color. BUT, I can't get it with an image as the progressDrawable. Here is my class that extends ProgressBar public class RoundedProgressBar extends ProgressBar{ private Paint paint; public RoundedProgressBar(Context context) { super(context); setup(); } public RoundedProgressBar(Context context, AttributeSet attrs) { super(context, attrs); setup(); } public RoundedProgressBar(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setup(); ; } protected void setup() { paint = new Paint(); } @Override protected synchronized void onDraw(Canvas canvas) { // First draw the regular progress bar, then custom draw our text super.onDraw(canvas); paint.setColor(Color.WHITE); paint.setStyle(Paint.Style.STROKE); RectF r = new RectF(0,0,getWidth()-1,getHeight()-1); canvas.drawRoundRect(r,getHeight()/2,getHeight()/2, paint); } } Here is my selector: <layer-list xmlns:android="http://schemas.android.com/apk/res/android" > <item android:id="@android:id/background" android:drawable="@drawable/slider_track" /> <item android:id="@android:id/secondaryProgress" android:drawable="@drawable/slider_track" /> <item android:id="@android:id/progress" android:drawable="@drawable/slider_track_progress" /> </layer-list> Here are the images used in the selector: slider_track- slider_track_progress- Here is where I embed my progressbar in the layout for my activity <com.android.component.RoundedProgressBar android:id="@+id/player_hp_bar" android:layout_width="fill_parent" android:layout_height="36dip" android:layout_marginLeft="30dip" android:layout_marginRight="30dip" android:max="100" style="?android:attr/progressBarStyleHorizontal" android:progressDrawable="@drawable/slider_layer_list" android:progress="20" android:maxHeight="12dip" android:minHeight="12dip" /> Anyone know how to make this work?

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  • How to replicate this button in CSS

    - by jasondavis
    I am trying to create a CSS theme switcher button like below. The top image shows what I have so far and the bottom image shows what I am trying to create. I am not the best at this stuff I am more of a back-end coder. I could really use some help. I have a live demo of the code here http://dabblet.com/gist/2230656 Just looking at what I have and the goal image, some differences. I need to add a gradient The border is not right on mine Radius is a little off Possibly some other stuff? Also here is the code...it can be changed anyway to improve this, the naming and stuff could be improved I am sure but I can use any help I can get. HTML <div class="switch-wrapper"> <div class="switcher left selected"> <span id="left">....</span> </div> <div class="switcher right"> <span id="right">....</span> </div> </div> CSS /* begin button styles */ .switch-wrapper{ width:400px; margin:220px; } .switcher { background:#507190; display: inline-block; max-width: 100%; box-shadow: 1px 1px 1px rgba(0,0,0,.3); position:relative; } #left, #right{ width:17px; height:11px; overflow:hidden; position:absolute; top:50%; left:50%; margin-top:-5px; margin-left:-8px; font: 0/0 a; } #left{ background-image: url(http://www.codedevelopr.com/assets/images/switcher.png); background-position: 0px px; } #right{ background-image: url(http://www.codedevelopr.com/assets/images/switcher.png); background-position: -0px -19px; } .left, .right{ width: 30px; height: 25px; border: 1px solid #3C5D7E; } .left{ border-radius: 6px 0px 0px 6px; } .right{ border-radius: 0 6px 6px 0; margin: 0 0 0 -6px } .switcher:hover, .selected { background: #27394b; box-shadow: -1px 1px 0px rgba(255,255,255,.4), inset 0 4px 5px rgba(0,0,0,.6), inset 0 1px 2px rgba(0,0,0,.6); }

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  • how to set objectForKey to UISwitch to access switch for save selected option

    - by Rkm
    SystemUIViewcontroller has button event. Tap on Button fire InfoTableviewController. InfoTableview has UISwitch. How to set objectForKey to Info to access UIswitch ViewDidload of System... - (void)viewDidLoad { [super viewDidLoad]; self.Infoarray = [NSMutableArray array]; Info *info = [[Info alloc]initWithNibName:@"Info" bundle:nil]; [self.Infoarray addObject:[NSDictionary dictionaryWithObjectsAndKeys:info, @"viewController", nil]]; } SystemUIviewcontroller button event... -(IBAction) Info_Button_Clicked:(id) sender { Info *info = [[Info alloc]initWithNibName:@"Info" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:info animated:YES]; [info release]; } Here for Info TableviewController... - (void)viewDidLoad { [super viewDidLoad]; self.Soundarray = [NSArray arrayWithObjects: [NSDictionary dictionaryWithObjectsAndKeys: @"Sounds", @"labelKey", self.SoundsswitchCtl, @"viewKey", nil],nil]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; if ([indexPath section] == 0) { static NSString *kDisplayCell_ID = @"DisplayCellID"; cell = [self.tableView dequeueReusableCellWithIdentifier: kDisplayCell_ID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier: kDisplayCell_ID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } else { // the cell is being recycled, remove old embedded controls UIView *viewToRemove = nil; viewToRemove = [cell.contentView viewWithTag:1]; if (viewToRemove) [viewToRemove removeFromSuperview]; } cell.textLabel.text = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"labelKey"]; UIControl *control = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"viewKey"]; [cell.contentView addSubview:control]; return cell; } } - (UISwitch *)SoundsswitchCtl { if (SoundsswitchCtl == nil) { CGRect frame = CGRectMake(198.0, 12.0, 94.0, 27.0); SoundsswitchCtl = [[UISwitch alloc] initWithFrame:frame]; [SoundsswitchCtl addTarget:self action:@selector(switch_Sounds:) forControlEvents:UIControlEventValueChanged]; // in case the parent view draws with a custom color or gradient, use a transparent color SoundsswitchCtl.backgroundColor = [UIColor clearColor]; [SoundsswitchCtl setAccessibilityLabel:NSLocalizedString(@"StandardSwitch", @"")]; SoundsswitchCtl.tag = 1; // tag this view for later so we can remove it from recycled table cells } return SoundsswitchCtl; }

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  • How to assign WPF resources to other resource tags

    - by Tom
    This is quite obscure, I may just be missing something extremely simple. Scenario 1 Lets say I create a gradient brush, like this in my <Window.Resources> section: <LinearGradientBrush x:Key="GridRowSelectedBackBrushGradient" StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#404040" Offset="0.0" /> <GradientStop Color="#404040" Offset="0.5" /> <GradientStop Color="#000000" Offset="0.6" /> <GradientStop Color="#000000" Offset="1.0" /> </LinearGradientBrush> Then much later on, I want to override the HighlightBrushKey for a DataGrid. I have basically done it like this (horrible); <LinearGradientBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" GradientStops="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=GradientStops}" StartPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=StartPoint}" EndPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=EndPoint}" /> This is obviously not the most slick way of referencing a resource. I also came up with the following problem, which is almost identical. Scenario 2 Say I created two colors in my <Window.Resources> markup, like so: <SolidColorBrush x:Key="DataGridRowBackgroundBrush" Color="#EAF2FB" /> <SolidColorBrush x:Key="DataGridRowBackgroundAltBrush" Color="#FFFFFF" /> Then later on, I want to supply them in an Array, which feeds the ConverterParameter on a Binding so I can supply the custom Converter with my static resource instances: <Setter Property="Background"> <Setter.Value> <Binding RelativeSource="{RelativeSource Mode=Self}" Converter="{StaticResource BackgroundBrushConverter}"> <Binding.ConverterParameter> <x:Array Type="{x:Type Brush}"> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundBrush}, Path=Color}" /> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundAltBrush}, Path=Color}" /> </x:Array> </Binding.ConverterParameter> </Binding> </Setter.Value> </Setter> What I've done is attempt to rereference an existing resource, but in my efforts I've actually recreated the resource, and bound the properties so they match. Again, this is not ideal. Because I've now hit this problem at least twice, is there a better way? Thanks, Tom

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