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  • FILE Type Not Recognized in MFC

    - by Chicko Bueno
    I'm using FILE type in my MFC project but after compiled, it shows the following errors: Error 23 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 24 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 22 error C2146: syntax error : missing ';' before identifier 'm_pFileW' Those errors are referring to this code: FILE *m_pFileW; Did I missing any library header to use FILE syntax? Do I need to use different approach and replace FILE syntax? This errors are only generated when I placed it into my MFC project. This is not happening in C++ Console. Please help. Thank you.

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  • C++ Static Array Initialization - Memory Issue

    - by donalmg
    Hi, I have a header file which contains a member variable declaration of a static char array: class ABC { public: static char newArray[4]; // other variables / functions private: void setArray(int i, char * ptr); } In the CPP file, I have the array initialized to NULL: char ABC::newArray[4] = {0}; In the ABC constructor, I need to overwrite this value with a value constructed at runtime, such as the encoding of an integer: ABC::ABC() { int i; //some int value defined at runtime memset(newArray, 0, 4); // not sure if this is necessary setArray(i,newArray); } ... void setArray(int i, char * value) { // encoding i to set value[0] ... value [3] } When I return from this function, and print the modified newArray value, it prints out many more characters than the 4 specified in the array declaration. Any ideas why this is the case. I just want to set the char array to 4 characters and nothing further. Thanks...

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  • What is wrong with my loop?

    - by user3966541
    I have the following loop and don't understand why it only runs once: std::vector<sf::RectangleShape> shapes; const int res_width = 640; const int res_height = 480; for (int x = 0; x < res_width / 50; x += 50) { for (int y = 0; y < res_height / 50; y += 50) { sf::RectangleShape shape(sf::Vector2f(50, 50)); shape.setPosition(x * 50, y * 50); sf::Color color = (x % 2 == 0) ? sf::Color::Green : sf::Color::Red; shape.setFillColor(sf::Color::Green); shapes.push_back(shape); } }

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  • How to scramble string C#?

    - by a_Elnajjar
    I write the code to scramble word I am create simple game jumble string jumble = theWord; int length = jumble.Count(); for (int i = 0; i < length; ++i) { int index1 = (rand.Next() % length); int index2 = (rand.Next() % length); char temp =jumble[index1]; jumble = jumble.Replace(jumble[index1], jumble[index2]); jumble = jumble.Replace(jumble[index1], temp); }

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  • How is this function being made use of?

    - by Kay
    Hello all, I am just studying a few classes given to me by my lecturer and I can't understand how the function heapRebuild is being made used of! It doesn't change any global variables and it doesn't print out anything ad it doesn't return anything - so should this even work? It shouldn't, should it? If you were told to make use of heapRebuild to make a new function removeMac would you edit heapRebuild? public class MaxHeap<T extends Comparable<T>> implements Heap<T>{ private T[] heap; private int lastIndex; public T removeMax(){ T rootItem = heap[0]; heap[0] = heap[lastIndex-1]; lastIndex--; heapRebuild(heap, 0, lastIndex); return rootItem; } protected void heapRebuild(T[ ] items, int root, int size){ int child = 2*root+1; if( child < size){ int rightChild = child+1; if ((rightChild < size) && (items[rightChild].compareTo(items[child]) > 0)){ child = rightChild; } if (items[root].compareTo(items[child]) < 0){ T temp = items[root]; items[root] = items[child]; items[child] = temp; heapRebuild(items, child, size);} } } }

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  • Thread-safe get (accessor method)

    - by sonofdelphi
    I'm currently using the following code for thread-safe access of a variable. int gnVariable; void getVariableValue(int *pnValue) { acquireLock(); //Acquires the protection mechanism *pnValue = gnVariable; releaseLock(); //Releasing the protection mechanism } I would like to change my API signature to a more user-friendly int getVariableValue(void); How should I rewrite the function - such that the users of the API don't have to bother about the locking/unlocking details?

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  • Hiding instantiated templates in shared library created with g++

    - by jchl
    I have a file that contains the following: #include <map> class A {}; void doSomething() { std::map<int, A> m; } When compiled into a shared library with g++, the library contains dynamic symbols for all the methods of std::map<int, A>. Since A is private to this file, there is no possibility that std::map will be instantiated in any other shared library with the same parameters, so I'd like to make the template instantiation hidden (for some of the reasons described in this document). I thought I should be able to do this by adding an explicit instantiation of the template class and marking it as hidden, like so: #include <map> class A {}; template class __attribute__((visibility ("hidden"))) std::map<int, A>; void doSomething() { std::map<int, A> m; } However, this has no effect: the symbols are still all exported. I even tried compiling with -fvisibility=hidden, but this also has no effect on the visibility of the methods of std::map<int, A> (although it does hide doSomething). The document I linked to above describes the use of export maps to restrict visibility, but that seems very tedious. Is there a way to do what I want in g++ (other than using export maps)? If so, what is it? If not, is there a good reason why these symbols must always be exported, or is this just a omission in g++?

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  • Dictionary not deserializing

    - by Shadow
    I'm having a problem where one Dictionary in my project is either not serializing or not deserializing. After deserializing, the data I serialized is simply not in the object. Here's the relevant snip of the class being serialized: class Person : ISerializable { private Dictionary<Relation,List<int>> Relationships = new Dictionary<Relation,List<int>>(); public Person(SerializationInfo info, StreamingContext context) { this.Relationships = (Dictionary<Relation, List<int>>) info.GetValue("Relationships", typeof(Dictionary<Relation, List<int>>)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("Relationships", this.Relationships); } } Note, this is binary serialization. Everything else in the project serializes and deserialzes correctly.

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  • How can I improve the performance of this algorithm

    - by Justin
    // Checks whether the array contains two elements whose sum is s. // Input: A list of numbers and an integer s // Output: return True if the answer is yes, else return False public static boolean calvalue (int[] numbers, int s){ for (int i=0; i< numbers.length; i++){ for (int j=i+1; j<numbers.length;j++){ if (numbers[i] < s){ if (numbers[i]+numbers[j] == s){ return true; } } } } return false; }

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  • comlen function in Java

    - by davit-datuashvili
    in c or c++ the function comlen is defined such int comlen(char *p,char *q){ int i=0; while *p && (*p++==*q++) i++; return i; } Is this code equivalent of this function? int comlen(String s,String m){ int i=0; while (i<s.length() && s.charAt(i)==m.charAt(i)){ i++; } return i; }

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  • Writing a C++ wrapper for a C library

    - by stripes
    I have a legacy C library, written in an OO type form. Typical functions are like: LIB *lib_new(); void lib_free(LIB *lib); int lib_add_option(LIB *lib, int flags); void lib_change_name(LIB *lib, char *name); I'd like to use this library in my C++ program, so I'm thinking a C++ wrapper is required. The above would all seem to map to something like: class LIB { public: LIB(); ~LIB(); int add_option(int flags); void change_name(char *name); ... }; I've never written a C++ wrapper round C before, and can't find much advice about it. Is this a good/typical/sensible approach to creating a C++/C wrapper?

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  • EventHandlers saved to databases.

    - by Stacey
    In a database application (using Sql Server right now, in C#, with Entity Framework 4.0) I have a situation where I need to trigger events when some values change. For instance assume a class "Trackable". class Trackable { string Name { get; set; } int Positive { get; set; } int Negative { get; set; } int Total { get; set; } // event OnChanged } Trackable is represented in the database as follows; table Trackables Id | guid name | varchar(32) positive | int negative | int Total is of course, calculated at runtime. When a trackable event changes, I want to inspect its previous value, and then see what it is changing to, and be capable of reacting accordingly. However different trackables need to trigger different events (to avoid a huge, massive cascading switch/if block). If this were just only C# code it would be easy - but they have to be saved to the database. I can't divide up each different trackable into a different table/class, that would be silly - they are all identical, but the event raised is different based on how they are made. So I guess my question is, is there any way to store an event handler in a database such that.. Trackable t1 = new Trackable() { Name = "Trackable1" OnChange += TrackableChangedEventHandler(OnTrackable1Change) } Trackable t2 = new Trackable() { Name = "Trackable2", OnChange += TrackableChangedEventHandler(OnTrackable2Change) }

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  • Program quits if pipe is closed

    - by givemelight
    I am trying to write to a pipe using C++. The following code gets called in an extra thread: void writeToPipe() { int outfifo; char buf[100]; char outfile[] = "out"; mknod(outfile, S_IFIFO | 0666, 0); if ((outfifo = open(outfile, O_WRONLY)) < 0) { perror("Opening output fifo failed"); return false; } int currentTimestamp = (int)time(0); int bufLen = sprintf(bug, "Time is %d.", currentTimestamp); write(outfifo, buf, bufLen); } The thread is called in main using: thread writeThread(writeToPipe); writeThread.detach(); If the pipe is not opened by another process, the C++ program just quits without an error. I don't know how to check if the pipe is opened.

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  • how do I refactor this to make single function calls?

    - by stack.user.1
    I've been using this for a while updating mysql as needed. However I'm not too sure on the syntax..and need to migrate the sql to an array. Particulary the line database::query("CREATE TABLE $name($query)"); Does this translate to CREATE TABLE bookmark(name VARCHAR(64), url VARCHAR(256), tag VARCHAR(256), id INT) This is my ...guess. Is this correct? class table extends database { private function create($name, $query) { database::query("CREATE TABLE $name($query)"); } public function make($type) { switch ($type) { case "credentials": self::create('credentials', 'id INT NOT NULL AUTO_INCREMENT, flname VARCHAR(60), email VARCHAR(32), pass VARCHAR(40), PRIMARY KEY(id)'); break; case "booomark": self::create('boomark', 'name VARCHAR(64), url VARCHAR(256), tag VARCHAR(256), id INT'); break; case "tweet": self::create('tweet', 'time INT, fname VARCHAR(32), message VARCHAR(128), email VARCHAR(64)'); break; default: throw new Exception('Invalid Table Type'); } } }

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  • I just don't get the C++ Pointer/Reference system.

    - by gnm
    I've never had problems with references as in Python (implicit) or PHP (explicit &). In PHP you write $p = &$myvar; and you have $p as a reference pointing to $myVar. So I know in C++ you can do this: void setToSomething( int& var ) { var = 123; } int myInt; setToSomething( myInt ); Myint is now 123, why? Doesn't & mean "memory address of" x in C++? What do I do then if var is only the adress to myInt and not a pointer? void setToSomething( int* var ) { var* = 123; } int myInt; int* myIntPtr = &myInt; setToSomething( myIntPtr ); Does the above work as expected? I don't understand the difference between * and & in C++ fully. They tell you & is used to get the adress of a variable, but why IN GODS NAME does that help you in functions etc. like in the first example?

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  • Fastest way to read/store lots of multidimensional data? (Java)

    - by RemiX
    I have three questions about three nested loops: for (int x=0; x<400; x++) { for (int y=0; y<300; y++) { for (int z=0; z<400; z++) { // compute and store value } } } And I need to store all computed values. My standard approach would be to use a 3D-array: values[x][y][z] = 1; // test value but this turns out to be slow: it takes 192 ms to complete this loop, where a single int-assignment int value = 1; // test value takes only 66 ms. 1) Why is an array so relatively slow? 2) And why does it get even slower when I put this in the inner loop: values[z][y][x] = 1; // (notice x and z switched) This takes more than 4 seconds! 3) Most importantly: Can I use a data structure that is as quick as the assignment of a single integer, but can store as much data as the 3D-array?

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  • How to check null element if it is integer array in Java?

    - by masato-san
    I'm quite new to Java and having an issue checking null element in integer array. I'm using Eclipse for editor and the line that checks null element is showing error: Line that complains: if(a[i] != null) { Error msg from Eclipse: The operator != is undefined for the argument type(s) int, null In PHP, this works without any problem but in Java it seems like I have to change the array type from integer to Object to make the line not complain (like below) Object[] a = new Object[3]; So my question is if I still want to declare as integer array and still want to check null, what is the syntax for it? Code: public void test() { int[] a = new int[3]; for(int i=0; i<a.length; i++) { if(a[i] != null) { //this line complains... System.out.println('null!'); } } }

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  • Some questions about focus on WPF

    - by ThitoO
    Hello, I've a little problem about focus on WPF. I whant to create a window, always on top, and that never get the focus (even if we click on it). Here's my solution : public partial class SkinWindow : Window { public SkinWindow() { InitializeComponent(); Loaded += ( object sender, RoutedEventArgs e ) => SetNoActiveWindow(); } private void SetNoActiveWindow() { WindowInteropHelper helper = new WindowInteropHelper( this ); SetWindowLong( helper.Handle, GWL_EXSTYLE, WS_EX_NOACTIVATE ); LockSetForegroundWindow( LSFW_LOCK ); } const int GWL_EXSTYLE = -20; const int WS_EX_NOACTIVATE = 134217728; const int LSFW_LOCK = 1; [DllImport( "user32" )] public static extern bool LockSetForegroundWindow( uint UINT ); [DllImport( "user32" )] public static extern IntPtr SetWindowLong( IntPtr hWnd, int nIndex, int dwNewLong ); } First problem : It's works, but I've to select an other window to "remove" the focus of my application (after the focus is not gave again, even if I click on my window). Second problem : When I move or resize the window, the modifications happens when I drop the window. Do you have any ideas / links / docs ? Thank you :)

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  • Pass reference to ArrayLists to a method.

    - by bhavna raghuvanshi
    here is the whole program: public class ListMerge { public static void main( String[] args) { Scanner input = new Scanner(System.in); System.out.println ("Input length of arraylist 1:"); int n = input.nextInt(); ArrayList x = new ArrayList(); ArrayList y = new ArrayList(); for (int i = 0; i < n; i++) { System.out.println ("Input x[ " + i +"] :" ); x.add(new Integer(i)); } System.out.println ("Input length of arraylist 2:"); int m = input.nextInt(); for (int i = 0; i < m; i++) { System.out.println ("Input y[ " + i +"] :" ); y.add(new Integer(i)); } } list int merge(ArrayList x, ArrayList y) { List all = new ArrayList(); all.addAll(x); all.addAll(y); System.out.println(all); return all; } } also tell me how do i call the function merge?

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  • operator << : std::cout << i << (i << 1);

    - by Oops
    Hi, I use the stream operator << and the bit shifting operator << in one line. I am a bit confused, why does code A) not produce the same output than code B)? A) int i = 4; std::cout << i << " " << (i << 1) << std::endl; //4 8 B) myint m = 4; std::cout << m << " " << (m << 1) << std::endl; //8 8 class myint: class myint { int i; public: myint(int ii) { i = ii; } inline myint operator <<(int n){ i = i << n; return *this; } inline operator int(){ return i; } }; thanks in advance Oops

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  • Similar code detector

    - by Let_Me_Be
    I'm search for a tool that could compare source codes for similarity. We have a very trivial system right now that has huge amount of false positives and the real positives can easily get buried in them. My requirements are: reasonably small amount of false positives good detection rate (yeah these are going against each other) ideally with a more complex output than just a single value usable for C (C99) and C++ (C++03 and optimally C++11) still maintained usable for comparing two source files against each other usable in non-interactive mode EDIT: To avoid confusion, the following two code snippets are identical and should be detected as such: for (int i = 0; i < 10; i++) { bla; } int i; while (i < 10) { bla; i++; } The same here: int x = 10; y = x + 5; int a = 10; y = a + 5;

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