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  • MACRO Question: Returning pointer to a certain value

    - by Andrei Ciobanu
    Is it possible to write a MACRO that has a type and a value as its input parameters (MACRO(type,value)), and returns a valid pointer to a location that holds the submitted value. This macro should perform like the following function, but in a more generic manner: int *val_to_ptr(int val){ int *r = NULL; r = nm_malloc(sizeof(*r)); *r = val; return r; } Where nm_malloc() is a failsafe malloc. The Macro usage should be compatible with this usage: printf("%d",*MACRO(int,5)); Is it possible to achieve that ?

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  • C# newbie problem with variable types

    - by ile
    int newWidth = 100; int newHeight = 100; double ratio = 0; if (img1.Width > img1.Height) { ratio = img1.Width / img1.Height; newHeight = (int)(newHeight / ratio); } else { ratio = img1.Height / img1.Width; newWidth = (int)(newWidth / ratio); } Image bmp1 = img1.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); bmp1.Save(Server.MapPath("~/Uploads/Photos/Thumbnails/") + photo.PhotoID + ".jpg"); I always get Image with both height and width having same values (100) I am obiously doing something wrong with type conversion?

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  • C++ enum casting and templates

    - by JP
    I get the following error with VS2008: Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) When casting a down casting a ClassA to ClassA_1 and ClassA_1 is a templated class that received an enum for parameter such as: ClassA { virtual ~ClassA(){}; } template <class Param1> ClassA_1 : public ClassA { public: //constructor ClassA_1(Param1 p1) { _p1 = p1; } Param1 _p1; } So I have a upcasted ClassA a = new ClassA_1<myenum>(); When I need to do this: ClassA_1<myenum> a1 = (ClassA_1<myenum> a); // This fails ... The only way it works is: ClassA_1<int> a1 = (ClassA_1<int> a); but this break my template as it must always deal with int... How to properly cast a enum that is now a int, back into the enum?

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  • Is Using Tuples in my .NET 4.0 Code a Poor Design Decision?

    - by Jason Webb
    With the addition of the Tuple class in .net 4, I have been trying to decide if using them in my design is a bad choice or not. The way I see it, a Tuple can be a shortcut to writing a result class (I am sure there are other uses too). So this: public class ResultType { public string StringValue { get; set; } public int IntValue { get; set; } } public ResultType GetAClassedValue() { //..Do Some Stuff ResultType result = new ResultType { StringValue = "A String", IntValue = 2 }; return result; } Is equivalent to this: public Tuple<string, int> GetATupledValue() { //...Do Some stuff Tuple<string, int> result = new Tuple<string, int>("A String", 2); return result; } So setting aside the possibility that I am missing the point of Tuples, is the example with a Tuple a bad design choice? To me it seems like less clutter, but not as self documenting and clean. Meaning that with the type ResultType, it is very clear later on what each part of the class means but you have extra code to maintain. With the Tuple<string, int> you will need to look up and figure out what each Item represents, but you write and maintain less code. Any experience you have had with this choice would be greatly appreciated.

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  • getline with ints C++

    - by Mdjon26
    I have a file 0 3 2 1 2 3 4 5 6 6 8 1 Where the first number for each line is the row, the second number is the column, and the third number is the data contained in that row, column. This will be a given [8][8] array so I have already initialized everything to 0, but how can I store each of these data values? For example, I want [0][3] =2 and [1][2] = 3. I would like to keep track of the line on which I found that row, col, and data value. So, how can I correctly insert these values into my 2-D array? int rowcol[8][8]; for (int i=0; i < 9; i++) for (int j=0; j < 9; j++) { rowcol[i][j] =0; } ifstream myfile; int nums; myfile.open(text.c_str()); while (!myfile.eof()) { myfile >> nums; numbers.push_back(nums); } for (int i=0; i < numbers.size(); i++) { //Not sure what the best approach here would be and I'm not even sure if I should have done a vector... }

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  • Correct way to take absolute value of INT_MIN

    - by aka.nice
    I want to perform some arithmetic in unsigned, and need to take absolute value of negative int, something like do_some_arithmetic_in_unsigned_mode(int some_signed_value) { unsigned int magnitude; int negative; if(some_signed_value<0) { magnitude = 0 - some_signed_value; negative = 1; } else { magnitude = some_signed_value; negative = 0; } ...snip... } But INT_MIN might be problematic, 0 - INT_MIN is UB if performed in signed arithmetic. What is a standard/robust/safe/efficient way to do this in C?

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  • Calling a C function in a pro*C file

    - by Sachin Chourasiya
    I have these line in my pro*C program. The function initAerage is defined in a C language and I am trying to call this function in a .pcc (pro C++) file. I am getting an error Error: initAverage(int i);was declared before with a different language extern "C" { int initAverage(int i); } Please help

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  • C++ circular dependency - namespace vs struct

    - by Dead or Alive
    Please educate me. Why does this compile: struct compiles { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; }; while this does not: namespace doesnt { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; } (in MSVC 9.0)

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • Mathematics errors in basic C++ program

    - by H Bomb1013
    I am working with a basic C++ program to determine the area and perimeter of a rectangle. My program works fine for whole numbers but falls apart when I use any number with a decimal. I get the impression that I am leaving something out, but since I'm a complete beginner, I have no idea what. Below is the source: #include <iostream> using namespace std; int main() { // Declared variables int length; // declares variable for length int width; // declares variable for width int area; // declares variable for area int perimeter; // declares variable for perimeter // Statements cout << "Enter the length and the width of the rectangle: "; // states what information to enter cin >> length >> width; // user input of length and width cout << endl; // closes the input area = length * width; // calculates area of rectangle perimeter = 2 * (length + width); //calculates perimeter of rectangle cout << "The area of the rectangle = " << area << " square units." <<endl; // displays the calculation of the area cout << "The perimeter of the rectangle = " << perimeter << " units." << endl; // displays the calculation of the perimeter system ("pause"); // REMOVE BEFORE RELEASE - testing purposes only return 0; }

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  • Is it better to create methods with a long list of parameters or wrap the parameters into an object?

    - by GigaPr
    Hi, Is it better(what is the best practice) to create methods with a long list of parameters or wrap the parameters into an object? I mean lets say i have a Client data type with a long list of properties and i want to update all the properties at once. is it better to do something like public int Update(int id, string name, string surname, string streetAddress, string streetAddress2, string postcode, string town, string city, string nationality, string age, string gender,string job){ } or wrap all the properties in a object and do something like public int Update(Client client){} thanks

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  • Is it possible to supply template parameters when calling operator()?

    - by Paul
    I'd like to use a template operator() but am not sure if it's possible. Here is a simple test case that won't compile. Is there something wrong with my syntax, or is this simply not possible? struct A { template<typename T> void f() { } template<typename T> void operator()() { } }; int main() { A a; a.f<int>(); // This compiles. a.operator()<int>(); // This compiles. a<int>(); // This won't compile. return 0; }

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  • VIM plugin for updating C++ function definition

    - by Sunny
    I'm looking for a VIM plugin that can do these kind of thing. Let's say I have a function in a .cpp file void myFunction(int arg1, int arg2, int arg3){ //code } The function definition is defined in the .h file. So every time I change the function name or add a new argument to the function, I have to go back the the .h file to do the same. Is there a VIM plugin that can automate this task?

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  • MySQL Multiple Table Join

    - by hitman001
    I have a 3 tables that I'm trying to join and get distinct results. CREATE TABLE `car` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL DEFAULT '', PRIMARY KEY (`id`) ) ENGINE=InnoDB mysql> select * from car; +----+-------+ | id | name | +----+-------+ | 1 | acura | +----+-------+ CREATE TABLE `tires` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `tire_desc` varchar(255) DEFAULT NULL, `car_id` int(10) unsigned NOT NULL, PRIMARY KEY (`id`), KEY `new_fk_constraint` (`car_id`), CONSTRAINT `new_fk_constraint` FOREIGN KEY (`car_id`) REFERENCES `car` (`id`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB mysql> select * from tires; +----+-------------+--------+ | id | tire_desc | car_id | +----+-------------+--------+ | 1 | front_right | 1 | | 2 | front_left | 1 | +----+-------------+--------+ CREATE TABLE `lights` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `lights_desc` varchar(255) NOT NULL, `car_id` int(10) unsigned NOT NULL, PRIMARY KEY (`id`), KEY `new1_fk_constraint` (`car_id`), CONSTRAINT `new1_fk_constraint` FOREIGN KEY (`car_id`) REFERENCES `car` (`id`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB mysql> select * from lights; +----+-------------+--------+ | id | lights_desc | car_id | +----+-------------+--------+ | 1 | right_light | 1 | | 2 | left_light | 1 | +----+-------------+--------+ Here is my query. mysql> SELECT name, group_concat(tire_desc), group_concat(lights_desc) FROM car left join tires on car.id = tires.car_id left join lights on car.id = car_id group by car.id; +-------+-----------------------------------------------+-----------------------------------------------+ | name | group_concat(tire_desc) | group_concat(lights_desc) | +-------+-----------------------------------------------+-----------------------------------------------+ | acura | front_right,front_right,front_left,front_left | right_light,left_light,right_light,left_light | +-------+-----------------------------------------------+-----------------------------------------------+ I get duplicate entires and this is what I would like to get. +-------+-----------------------------------------------+--------------------------------+ | name | group_concat(tire_desc) | group_concat(lights_desc) | +-------+-----------------------------------------------+--------------------------------+ | acura | front_right,front_left | right_light,left_light | +-------+-----------------------------------------------+--------------------------------+ I cannot use distinct in group_concat because I might have legitimate duplicates which I would like to keep. Is there any way to do this query using joins and not using inner selects like the statement below? SELECT name, (select group_concat(tire_desc) from tires where car.id = tires.car_id), (select group_concat(lights_desc) from lights where car.id = lights.car_id) FROM car Also, if I will use inner selects, will there be any performance issues over joins?

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  • Returning the address of local or temporary variable

    - by Dave18
    #include <iostream> int& foo() { int i = 6; std::cout << &i << std::endl; return i; } int main() { int i = foo(); std::cout << &i << std::endl; } I know it doesn't return the address of local variable so that is why the warning but why does it still works and assign the variable i in main() to '6'? How does it only return the value if the variable the was removed from stack memory?

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  • Cast vector<T> to vector<const T>

    - by user345386
    I have a member variable of type vector (where is T is a custom class, but it could be int as well.) I have a function from which I want to return a pointer to this vector, but I don't want the caller to be able to change the vector or it's items. So I want the return type to be const vector* None of the casting methods I tried worked. The compiler keeps complaining that T is not compatible with const T. Here's some code that demonstrates the gist of what I'm trying to do; vector<int> a; const vector<const int>* b = (const vector<const int>* ) (&a); This code doesn't compile for me. Thanks in advance!

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  • Why does C++ behave this way?

    - by eSKay
    #include<stdio.h> int b = 0; class A { public: int a;}; class B: public A { int c; int d; public: B(){ b++; a = b; printf("B:%d\n",b); } }; int main() { A* a = new B[10]; B* b = new B[10]; printf("\n%d", a->a); a++; printf("\n%d", a->a); // prints junk value printf("\n\n%d", b->a); b++; printf("\n%d", b->a); return 0; } The second printf prints a junk value. It should figure that it is pointing to an object of type B and increment by the sizof(B). Why does that not happen?

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  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

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  • how to copy an array into somewhere else in the memory by using the pointer

    - by user2758510
    I am completely new in c++ programming. I want to copy the array called distances into where pointer is pointing to and then I want to print out the resul to see if it is worked or not. this is what I have done: int distances[4][6]={{1,0,0,0,1,0},{1,1,0,0,1,1},{1,0,0,0,0,0},{1,1,0,1,0,0}}; int *ptr; ptr = new int[sizeof(distances[0])]; for(int i=0; i<sizeof(distances[0]); i++){ ptr=distances[i]; ptr++; } I do not know how to print out the contents of the pointer to see how it works.

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  • How can i solve "0 " value try to get length value?

    - by Phsika
    if i try to add int value into array with string length Whole data is "0" why? and how can solve it? for (int j = 0; j < dTable.Columns.Count; j++) for (int i = 0; i < dTable.Rows.Count; i++) { mycounter[i] = dTable.Rows[i][j].ToString().Length; } it is not related to mycounter because: string test = ""; foreach(DataColumn dc in dTable.Columns) for (int i = 0; i < dTable.Rows.Count; i++) { // MessageBox.Show(dTable.Rows[i][dc].ToString()); test = dTable.Rows[i][dc].ToString().Length.ToString(); }

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  • Detect if class has overloaded function fails on Comeau compiler

    - by Frank
    Hi Everyone, I'm trying to use SFINAE to detect if a class has an overloaded member function that takes a certain type. The code I have seems to work correctly in Visual Studio and GCC, but does not compile using the Comeau online compiler. Here is the code I'm using: #include <stdio.h> //Comeau doesnt' have boost, so define our own enable_if_c template<bool value> struct enable_if_c { typedef void type; }; template<> struct enable_if_c< false > {}; //Class that has the overloaded member function class TestClass { public: void Func(float value) { printf( "%f\n", value ); } void Func(int value) { printf( "%i\n", value ); } }; //Struct to detect if TestClass has an overloaded member function for type T template<typename T> struct HasFunc { template<typename U, void (TestClass::*)( U )> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &TestClass::Func>*); template<typename U> static int Test(...); static const bool Has = sizeof(Test<T>(0)) == sizeof(char); }; //Use enable_if_c to only allow the function call if TestClass has a valid overload for T template<typename T> typename enable_if_c<HasFunc<T>::Has>::type CallFunc(TestClass &test, T value) { test.Func( value ); } int main() { float value1 = 0.0f; int value2 = 0; TestClass testClass; CallFunc( testClass, value1 ); //Should call TestClass::Func( float ) CallFunc( testClass, value2 ); //Should call TestClass::Func( int ) } The error message is: no instance of function template "CallFunc" matches the argument list. It seems that HasFunc::Has is false for int and float when it should be true. Is this a bug in the Comeau compiler? Am I doing something that's not standard? And if so, what do I need to do to fix it?

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  • Reading a variable messes it up?!?!

    - by EpsilonVector
    We have the following line of code: printf("%d\n", toc->runlist.next); printf("%d\n", toc->runlist.next); These are the definitions: typedef struct thread_overview_control{ int id[NR_UTHREADS]; list_t runlist; int active_counter; int main_thread; int need_resched; } thread_overview_control; thread_overview_control* toc; What I'm trying to do is implement user threads. For some reason the output of the above code at the point where our test run crushes is: 12345678 //some address 0 //NOW IT'S NULL?!?!?! How can this happen?? All we do is read a variable. And the strange thing is, without printf's there are no crashes. What's going on?

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  • c++ template function compiles in header but not implementation

    - by flies
    I'm trying to learn templates and I've run into this confounding error. I'm declaring some functions in a header file and I want to make a separate implementation file where the functions will be defined. Here's the code that calls the header (dum.cpp): #include <iostream> #include <vector> #include <string> #include "dumper2.h" int main() { std::vector<int> v; for (int i=0; i<10; i++) { v.push_back(i); } test(); std::string s = ", "; dumpVector(v,s); } now, here's a working header file (dumper2.h): #include <iostream> #include <string> #include <vector> void test(); template <class T> void dumpVector( std::vector<T> v,std::string sep); template <class T> void dumpVector(std::vector<T> v, std::string sep) { typename std::vector<T>::iterator vi; vi = v.begin(); std::cout << *vi; vi++; for (;vi<v.end();vi++) { std::cout << sep << *vi ; } std::cout << "\n"; return; } with implentation (dumper2.cpp): #include <iostream> #include "dumper2.h" void test() { std::cout << "!olleh dlrow\n"; } the weird thing is that if I move the code that defines dumpVector from the .h to the .cpp file, I get the following error: g++ -c dumper2.cpp -Wall -Wno-deprecated g++ dum.cpp -o dum dumper2.o -Wall -Wno-deprecated /tmp/ccKD2e3G.o: In function `main': dum.cpp:(.text+0xce): undefined reference to `void dumpVector<int>(std::vector<int, std::allocator<int> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)' collect2: ld returned 1 exit status make: *** [dum] Error 1 So why does it work one way and not the other? Clearly the compiler can find test(), so why can't it find dumpVector?

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  • Why this doesnt't work in C++?

    - by user3377450
    I'm doing something and I have this: //main.cpp file template<typename t1, typename t2> std::ostream& operator<<(std::ostream& os, const std::pair<t1, t2>& pair) { return os << "< " << pair.first << " , " << pair.second << " >"; } int main() { std::map<int, int> map = { { 1, 2 }, { 2, 3 } }; std::cout << *map.begin() << std::endl;//This works std::copy(map.begin(), map.end(), std::ostream_iterator<std::pair<int,int> >(std::cout, " "));//this doesn't work } I guess this is not working because in the std::copy algorithm the operator isn't defined, but what can I do?

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