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  • Does any faster centralized version control than SVN exists?

    - by Savageman
    Hello, I've been using SVN since a long time and now we're trying on Git. I'm not talking on the centralized / decentralized debate here. My only concern is speed. The latter tool is much faster. But sometimes, I NEED to work with a centralized approach, which is much more simple and less complex than the decentralized one. The learning curve is really fast, which saves a lot of time (while digging into decentralized would lead to a waste of time, given the learning curve is much longer and we encounter more problem when working with it). However, SVN is really slow compared to GIT, and I don't think it has anything to do with the centralized argument. Decentralized systems also have to deal with server connections and file transfert. So I can easilly imagine a faster implementation of centralized version control could exists. Does someone has any clue on this?

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  • C++ overloading virtual = operator

    - by taz
    Hello, here is the code for my question: class ICommon { public: virtual ICommon& operator=(const ICommon & p)const=0; }; class CSpecial : public ICommon { public: CSpecial& operator=(const CSpecial & cs) { //custom operations return *this; } }; CSpecial obj; Basically: I want the interface ICommon to force it's descendants to implement = operator but don't want to have any typecasts in the implementation. The compiler says "can't instantiate an abstract class. Any help/advice will be appreciated.

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  • Element point map for html5 canvas element, need algorithm

    - by Artiom Chilaru
    I'm currently working on a pure html 5 canvas implementation of the "flying tag cloud sphere", which many of you have undoubtedly seen as a flash object in some pages. The tags are drawn fine, and the performance is satisfactory, but there's one thing in the canvas element that's kind of breaking this idea: you can't identify the objects that you've drawn on a canvas, as it's just a simple flat "image".. What I have to do in this case is catch the click event, and try to "guess" which element was clicked. So I have to have some kind of matrix, which stores a link to a tag object for each pixel on the canvas, AND I have to update this matrix on every redraw. Now this sounds incredibly inefficient, and before I even start trying to implement this, I want to ask the community - is there some "well known" algorithm that would help me in this case? Or maybe I'm just missing something, and the answer is right behind the corner? :)

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  • Receiving a File via RFCOMM on Android

    - by poeschlorn
    Hey guys, does someone know how to receive a file on android via RFCOMM? I'm a newby to bluetooth issues, so please have patience with me. I'm looking for an approach to receive data via RFCOMM as a stream and store it somewhere on my phone. Saving data is not the problem, it works quite fine. The main issue is the implementation of the connection and the reliable retrieval of the data... This whole procedure should be implemented as an android service (so that no activity has to be launched while receiving data). What would you suggest: Local or remote service? greetz, poeschlorn

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  • Reverse Bredth First Search in C#

    - by Ngu Soon Hui
    Anyone has a ready implementation of the Reverse Bredth First Search algorithm in C#? By Reverse Bredth First Search, I mean instead of searching a tree starting from a common node, I want to search the tree from the bottom and gradually converged to a common node. Let's see the below figure, this is the output of a Bredth First Search: In my reverse bredth first search, 9,10,11 and 12 will be the first few nodes found ( the order of them are not important as they are all first order). 5, 6, 7 and 8 are the second few nodes found, and so on. 1 would be the last node found. Any ideas or pointers?

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  • Sanitize HTML before storing in the DB or before rendering? (AntiXSS library in ASP.NET)

    - by user102533
    I have an editor that lets users add HTML that is stored in the database and rendered on a web page. Since this is untrusted input, I plan to use Microsoft.Security.Application.AntiXsSS.GetSafeHtmlFragment to sanitize the HTML. Should I santiize before saving to the database or before rendering the untrusted input into the webpage? Is there an advantage in including the AntiXSS source code in my project instead of just the DLL? (Maybe I can customize the white list?) Which class file should I look in for actual implementation of the GetSafeHtmlFragment

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  • How do I configure StructureMap to use a generic repository?

    - by simonjreid
    I have an interface IGenericRepository<TEntity> where TEntity : IEntity and an implementation GenericRepository<TEntity> where TEntity : Entity. I'm trying to inject a specific IGenericRepository<Section> into a class using StructureMap: ObjectFactory.Initialize(x => { x.For(typeof(IGenericRepository<>)).Use(typeof(GenericRepository<>)); }); But when I try to use ObjectFactory.GetInstance<IGenericRepository<Section>>(); I get: StructureMap Exception Code: 202 No Default Instance defined for PluginFamily System.Data.Common.DbConnection Any ideas why this is or what I'm doing wrong? Thanks in advance, Simon

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  • Why AutoResetEvent and ManualResetEvent does not support name in the constructor?

    - by Ikaso
    On .NET Framework 2.0 AutoResetEvent and ManualResetEvent inherit from EventWaitHandle. The EventWaitHandle class has 4 different constructors. 3 of the constructors support giving a name to the event. On the other hand both ManualResetEvent and AutoResetEvent do not support naming and provide a single constructor that receives the initialState. I can simply inherit from EventWaitHandle and write my own implementation of those classes that support all the constructor overloads, but I don't like to re-invent the wheel if I do not have to. My questions are: Is there a special problem in naming events? Do you have any idea why Microsoft did not support it? Do you have a proposal better than inheriting from the EventWaitHandle class and calling the appropriate constructor as in the following example? public class MyAutoResetEvent: EventWaitHandle { public MyAutoResetEvent(bool initialState) : base(initialState, EventResetMode.AutoReset) { } public MyAutoResetEvent(bool initialState, string name) : base(initialState, EventResetMode.AutoReset, name) { } public MyAutoResetEvent(bool initialState, string name, out bool createdNew) : base(initialState, EventResetMode.AutoReset, name, out createdNew) { } public MyAutoResetEvent(bool initialState, string name, out bool createdNew, EventWaitHandleSecurity eventSecurity) : base(initialState, EventResetMode.AutoReset, string.Empty, out createdNew, eventSecurity) { } }

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  • Twitter @Anywhere oauth_bridge_code

    - by AngelCabo
    I'm having trouble with Twitter's implementation of an oauth_bridge_code for the @anywhere api. I've seen a few walkthrough's on how to use this functionality but I can't seem to get the request to work for me. I'm using Ruby on Rails with the oauth gem. My code is as follows: def callback consumer = OAuth::Consumer.new(APP_CONFIG['twitter_key'], APP_CONFIG['twitter_secret'], :site => "http://api.twitter.com", :request_token_path => "/oauth/request_token", :authorize_path => "/oauth/authorize", :access_token_path => "/oauth/access_token", :http_method => :post) request = OAuth::AccessToken.new consumer json = request.post("https://api.twitter.com/oauth/access_token?oauth_bridge_code=#{params[:oauth_bridge_code]}") end I keep getting 401 unauthorized responses from the signed post request even though this is supposed to be working according to this walkthrough: http://blog.abrah.am/2010/09/using-twitter-anywhere-bridge-codes.html and a presentation from Matt Harris on slideshare. Any ideas on what I'm doing wrong (besides possibly trying to hit functionality that may not be in place)? Greatly appreciated!

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  • xcode - warning there's no getter/setter for property not even mentioned in the code!!

    - by alexeyndru
    I got the warning : property 'textField' requires method '-textField' to be defined - use @synthesize, @dynamic or provide a method implementation. Now, there is no such property defined in my project! More bizarre, if I just click save in Interface builder and build again, the build is successful - though, right on the line with '@end' the warning appears. Also weird: if I begin to write some code ..and then delete it just the way it was before writing it (maybe not code..anything) and then build&go the warning with the textField appears again. Could be a bug of sdk? What could be happening?

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  • I need to generate credit card surrogates (tokens) that are format preserving.

    - by jammer59
    For an eCommerce application I need to take a credit card and use the real card for passing through to a payment gateway but I need to store, and return to the transaction initiator, a surrogate that is format preserving. Specifically, this means: 1) The number of digits in the surrogate is the same as the real card number (PAN). 2) The issuer type part of the card -- the initial 1,2 or 4 digits remains the same in the surrogate as in the original PAN. 3) The final 4 digits of the surrogate remain the same (for customer service purposes.) 4) The surrogate passes the Luhn mod10 check for a syntactially valid credit card. I can readily handle requirements 1-3 but #4 has me completely stumped! The final implementation will be either t-sql or c#. Any ideas?

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  • Optional structural typing possibilty in C++ or anyother language?

    - by ambhai
    In C++ how to tell compiler that Ogre::Vector3 IS_SAME_AS SomeOtherLIB::Vector3 ? I feel that.. in languages like c++ which are not structural typed but there are cases when it makes sense. Normally as game developer when working with 4+ libraries that provide sort or their own Vector3 implementation. The code is littered with ToOgre, ToThis, ToThat conversion function. Thats a lot of Float3 copying around which should not happen on first place. Is in C++ or any other languages where we dont have to convert (copying) from one type to another which is essentially the samething. But any solution in C++ as most of the good gamedevs libs are for c/c++.

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  • NHibernate on WCF Dependency Injection

    - by Diego Dias
    Hi, I would like of inject a wrapper of my sessionfactory in my wcf service, but my service is in other server and I want set nhibernate in my site asp.net. I have a interface as: public interface ISessionBuilder { ISession Current{get;}; void Close(); } public class SessionBuilder : ISessionBuilder { static SessionBuilder() { Initialize(); } public ISession Current{ get; private set; } public void Close() { //aqui eu fecho a session } private static void Initialize() { //aqui eu configuro o NHibernate } } I want to be able of set SessionBuilder in the site asp.net and inject this implementation in my wcf Service where I have my repositories which will consume SessionBuilder to query my database. Anyone have some sugestion?

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  • How to implement navigation drawer selector similar to Google Play Music

    - by Shivam Bhalla
    I am looking to implement a navigation drawer selector which shows the currently selected item at all times when the drawer is opened and that is retained even when the drawer is closed. Something like this: I have used something like this but it only shows the selector when I click on the list item. This is in my res folder: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/list_activated_holo" /> </selector> How do i attain the above shown implementation?Which state do i need to implement? Thanks

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  • Sharepoint 2010 - AAM - SPSite(SPContext.Current.Site.ID) RootWeb.Url is from wrong zone

    - by user2026343
    I have a sharepoint 2010 web application with 2 different zones, default zone with windows login (for search crawl), internet with Claims (FBA) for users to login. I have custom webparts that uses using (SPSite mySite = new SPSite(SPContext.Current.Site.ID)) using (SPWeb web = mySite.RootWeb) { string url = web.Url I use this url to include to emails etc... Problem is: when user connects to FBA (extended zone), and goes to the webpart,string url in my code returns the url of the default zone(windows auth) where user should not be touching. I have different host headers for these zones, any help would be very appreciated. Update: fixed it with using (SPSite newsite =new SPSite(SPContext.Current.Site.ID,SPContext.Current.Site.Zone)) using (SPWeb web = newsite.RootWeb) { //do your implementation here }

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  • How should I call the operation that limit a string's length?

    - by egarcia
    This is a language-agnostic question - unless you count English as a language. I've got this list of items which can have very long names. For aesthetic purposes, these names must be made shorter in some cases, adding dots (...) to indicate that the name is longer. So for example, if article.name returns this: lorem ipsum dolor sit amet I'd like to get this other output. lorem ipsum dolor ... I can program this quite easily. My question is: how should I call that shortening operation? I mean the name, not the implementation. Is there a standard English name for it?

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  • Thread used for ServiceConnection callback (Android)

    - by Jannick
    Hi I'm developing an activity that binds to a local service (in onCreate of the activity): bindService(new Intent(this, CommandService.class), svcConn, BIND_AUTO_CREATE); I would like to be able to call methods through the IBinder in my lifecycle methods, but can not be sure that onServiceConnected have been called prior to these. I'm thinking of handling this by adding a queue of sorts in the ServiceConnection implementation, so that the method calls (Command pattern) will be executed once the connection is established. My questions are then: Is this stupid, any better ways? :) Are there any specification for which thread will be used to execute the ServiceConnection callbacks? More to the point, do I need to worry about synchronizing a queue datastructure? Edit - something like: public void onServiceConnected(ComponentName name, IBinder service) { dispatchService = (DispatchAsync)service; for(ExecutionTask task : queue){ dispatchService.execute(task.getCommand(), task); } }

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  • How to learn to program C the right way

    - by sfactor
    i have been programming in C/C++ for my academic courses a lot and was under the impression i had a pretty good grasp of it. but lately i had to work in a bluetooth application that had a server and client implementation in a Linux box and an embedded system. i learned bluez bluetooth API, socket/network programming and coded it. however i ran into a lot of problems with memory leaks and segmentation faults and other memory related errors along the way.as the code grew more complex i all but lost control of the pointers and threads and sockets. this got me wondering that i had a lot to learn that they didn't say in the basic C/C++ books. so i wanted to ask for the resources that are available that'll help be code better in a professional way in C/C++ .especially for the Linux/Mac environment (gcc compiler).

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  • what is the wrong in this code(openAl in vc++)

    - by maiajam
    hi how are you all? i need your help i have this code #include <conio.h> #include <stdlib.h> #include <stdio.h> #include <al.h> #include <alc.h> #include <alut.h> #pragma comment(lib, "openal32.lib") #pragma comment(lib, "alut.lib") /* * These are OpenAL "names" (or "objects"). They store and id of a buffer * or a source object. Generally you would expect to see the implementation * use values that scale up from '1', but don't count on it. The spec does * not make this mandatory (as it is OpenGL). The id's can easily be memory * pointers as well. It will depend on the implementation. */ // Buffers to hold sound data. ALuint Buffer; // Sources are points of emitting sound. ALuint Source; /* * These are 3D cartesian vector coordinates. A structure or class would be * a more flexible of handling these, but for the sake of simplicity we will * just leave it as is. */ // Position of the source sound. ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; // Velocity of the source sound. ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; // Position of the Listener. ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Velocity of the Listener. ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; // Orientation of the Listener. (first 3 elements are "at", second 3 are "up") // Also note that these should be units of '1'. ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; /* * ALboolean LoadALData() * * This function will load our sample data from the disk using the Alut * utility and send the data into OpenAL as a buffer. A source is then * also created to play that buffer. */ ALboolean LoadALData() { // Variables to load into. ALenum format; ALsizei size; ALvoid* data; ALsizei freq; ALboolean loop; // Load wav data into a buffer. alGenBuffers(1, &Buffer); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alutLoadWAVFile((ALbyte *)"C:\Users\Toshiba\Desktop\Graduation Project\OpenAL\open AL test\wavdata\FancyPants.wav", &format, &data, &size, &freq, &loop); alBufferData(Buffer, format, data, size, freq); alutUnloadWAV(format, data, size, freq); // Bind the buffer with the source. alGenSources(1, &Source); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alSourcei (Source, AL_BUFFER, Buffer ); alSourcef (Source, AL_PITCH, 1.0 ); alSourcef (Source, AL_GAIN, 1.0 ); alSourcefv(Source, AL_POSITION, SourcePos); alSourcefv(Source, AL_VELOCITY, SourceVel); alSourcei (Source, AL_LOOPING, loop ); // Do another error check and return. if(alGetError() == AL_NO_ERROR) return AL_TRUE; return AL_FALSE; } /* * void SetListenerValues() * * We already defined certain values for the Listener, but we need * to tell OpenAL to use that data. This function does just that. */ void SetListenerValues() { alListenerfv(AL_POSITION, ListenerPos); alListenerfv(AL_VELOCITY, ListenerVel); alListenerfv(AL_ORIENTATION, ListenerOri); } /* * void KillALData() * * We have allocated memory for our buffers and sources which needs * to be returned to the system. This function frees that memory. */ void KillALData() { alDeleteBuffers(1, &Buffer); alDeleteSources(1, &Source); alutExit(); } int main(int argc, char *argv[]) { printf("MindCode's OpenAL Lesson 1: Single Static Source\n\n"); printf("Controls:\n"); printf("p) Play\n"); printf("s) Stop\n"); printf("h) Hold (pause)\n"); printf("q) Quit\n\n"); // Initialize OpenAL and clear the error bit. alutInit(NULL, 0); alGetError(); // Load the wav data. if(LoadALData() == AL_FALSE) { printf("Error loading data."); return 0; } SetListenerValues(); // Setup an exit procedure. atexit(KillALData); // Loop. ALubyte c = ' '; while(c != 'q') { c = getche(); switch(c) { // Pressing 'p' will begin playing the sample. case 'p': alSourcePlay(Source); break; // Pressing 's' will stop the sample from playing. case 's': alSourceStop(Source); break; // Pressing 'h' will pause the sample. case 'h': alSourcePause(Source); break; }; } return 0; } and it is run willbut i cant here any thing also i am new in programong and wont to program a virtual reality sound in my graduation project and start to learn opeal and vc++ but i dont how to start and from where i must begin and i want to ask if i need to learn about API win ?? and if i need how i can learn that thank you alote and i am sorry coz of my english

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  • JSR 275 - Units, Percent per second

    - by I82Much
    Hi all, I need to represent the unit of Percent per second using the JScience.org's JSR 275 units and measures implementation. I am trying to do to the following: Unit<Dimensionless> PERCENT_PER_SECOND = NonSI.PERCENT.divide(Si.SECOND).asType(Dimensionless.class) but I am getting a ClassCastException when I try to do that. The following works, but I'm not sure if there's a better way: public interface PercentOverTime extends Quantity {} public static Unit<PercentOverTime> PERCENT_PER_SECOND = new BaseUnit<PercentOverTime>("%/s"); Any thoughts? The closest I could find to this is the question on Cooking Measurements (which is how I saw how to define your own units).

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Hiding an internal interface in a "friend" assembly

    - by dmo
    I have two assemblies: A and B. A has InternalsVisibleTo set for B. I would like to make calls from A to get information that can only be known by a type defined in B in a way that keeps things internal. I can do this using an internal interface defined in A and implemented explicitly in B. Assembly A internal interface IHasData { Data GetData(); } class ClassA { DoSomething(IHasData); } Assembly B public abstract class ClassB : IHasData { Data IHasData.GetData() { /** do something internal **/ } } The trouble comes when someone references assembly B and derives from ClassB - they get the error: "The type 'AssemblyA.IHasData' is defined in an assembly that is not referenced" even though that type should be invisible to them. If I look at the public type definition I see what I expect - ClassB with no interfaces implemented. Why do I get this error? All of the implementation is in assembly B. I could use IHasData internally in ClassB and that wouldn't require assembly A to be referenced. Can someone help me understand what is going on?

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  • What's the standard behaviour for an out parameter when a TryXxxx method returns false?

    - by Matt Lacey
    Assuming a method with the following signature bool TryXxxx(object something, out int toReturn) What is it acceptable for toReturn to be if TryXxxx returns false? In that it's infered that toReturn should never be used if TryXxxx fails does it matter? If toReturn was a nulable type, then it would make sense to return null. But int isn't nullable and I don't want to have to force it to be. If toReturn is always a certain value if TryXxxx fails we risk having the position where 2 values could be considered to indicate the same thing. I can see this leading to potential possible confusion if the 'default' value was returned as a valid response (when TryXxxx returns true). From an implementation point if view it looks like having toReturn be a[ny] value is easiest, but is there anything more important to consider?

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  • Does Flash10 + p2p really work?

    - by snitko
    I've been googling around and I still can't get it. Some people say: here you go, just use it. Others claim it has certain restrictions that does not allow you to use p2p the way you want it in Flash. So, here's a simple question: is it possible to implement a Flash10 application, that uses some of the existing torrent files to stream video/audio right into the user's browser? If no - why? Is there any possible workaround for this 'no'? If yes - what are the difficulties of the implementation and why have no one actually done it yet?

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  • why drawRect method is not being called?

    - by user338322
    #import <UIKit/UIKit.h> @interface quartzViewController : UIViewController { IBOutlet UIView *myView; } @end #import "quartzViewController.h" @implementation quartzViewController -(void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSelectFont(context, "Arial", 24, kCGEncodingFontSpecific); CGContextSetTextPosition(context,80,80); CGContextShowText(context, "hello", 6); //not even this works CGContextShowTextAtPoint(context, 1,1, "hello", 6); } - (void)viewDidLoad { [myView setNeedsDisplay]; [super viewDidLoad]; } Will I have to make any changed in the nib? Thanks

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