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  • Why do C++ streams use char instead of unsigned char?

    - by Johannes Schaub - litb
    I've always wondered why the C++ Standard library has instantiated basic_[io]stream and all its variants using the char type instead of the unsigned char type. char means (depending on whether it is signed or not) you can have overflow and underflow for operations like get(), which will lead to implementation-defined value of the variables involved. Another example is when you want to output a byte, unformatted, to an ostream using its put function. Any ideas? Note: I'm still not really convinced. So if you know the definitive answer, you can still post it indeed.

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  • How to give a timeout to an FTP connection

    - by dierre
    The story behind: Old script written in ruby 1.8.6 that opens a connection to a ftp and download a configuration file. For a specific client with a windows ftp server the script just hangs. The log stops writing after it opens the connection to the ftp. It's an old script, it's in ruby and I'm not an expert on it. What I tried: So I tried this implementation of a timeout to check if an ftp connection hangs out with this code Timeout::timeout(5) { ftp = Net::FTP.new(host,pass,host) } The problem is that this isn't working. My guess is that the interpreter stops on opening the connection and the timeout doesn't kill the connection because the interpreter is stuck. Is it possible that that's the problem? Could you tell me if there is maybe an alternative solution or if I'm doing something wrong?

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  • Converting between unsigned and signed int safely

    - by polemic
    I have an interface between a client and a server where a client sends (1) an unsigned value, and (2) a flag which indicates if value is signed/unsigned. Server would then static cast unsigned value to appropriate type. I later found out that this is implementation defined behavior and I've been reading about it but I couldn't seem to find an appropriate solution that's completely safe? I've read about type punning, pointer conversions, and memcpy. Would simply using a union type work? A UnionType containing signed and unsigned int, along with the signed/unsigned flag. For signed values, client sets the signed part of the union, and server reads the signed part. Same for the unsigned part. Or am I completely misunderstanding something? Side question: how do I know the specific behavior in this case for a specific scenario, e.g. windriver diab on PPC? I'm a bit lost on how to find such documentation.

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  • Is there a module that implements an efficient array type in Erlang?

    - by dsmith
    I have been looking for an array type with the following characteristics in Erlang. append(vector(), term()) O(1) nth(Idx, vector()) O(1) set(Idx, vector(), term()) O(1) insert(Idx, vector(), term()) O(N) remove(Idx, vector()) O(N) I normally use a tuple for this purpose, but the performance characteristics are not what I would want for large N. My testing shows the following performance characteristics... erlang:append_element/2 O(N). erlang:setelement/3 O(N). I have started on a module based on the clojure.lang.PersistentVector implementation, but if it's already been done I won't reinvent the wheel.

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  • BindableAttribute, Combobox, Selectedvalue property - WinForms

    - by user63891
    I am deriving from combobox (WinForms) and am providing a new implementation for the Selectedvalue property. It works fine as is, but any change to the selectedvalue property is not updating other controls bound to the same "binding context" to change their values accordingly. I did try adding the BindableAttribute(true) to the property, but still it does nottrigger the change in value to the other linked controls. The control's DataBindings.add(...) is all set up. And other controls are also bound to the same data filed on the same datasource. Any ideas what i am doing wrong.

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  • Caching the response of an ASP.NET HTTP Handler server and client side

    - by Bert Vandamme
    Is it possible to cache the response of a http handler on the server and on the client? This doesn't seem to be doing the trick: _context.Response.Cache.SetCacheability(HttpCacheability.Public); _context.Response.Cache.SetExpires(DateTime.Now.AddDays(7)); The _context is the HTTPContext passed as an argument to the ProcessRequest method on the IHttpHandler implementation. Any ideas? Update: The client does cache images that are loaded through the httphandler, but if another client does the same call, the server hasn't got it cached. So for each client that asks for the image, the server goes to the database (and filestream). If we use a aspx page instead of a httphandler together with a caching profile, then the images are cached both on the client and the server.

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  • How to handle splitting a file under source control?

    - by sharptooth
    I have a .cpp file and .h file containing a class. Class.cpp contains the implementation and Class.h contains the definition. The class is overcomplicated so I want to separate some code and move it into a separate class. So I create NewClass.cpp and NewClass.h and move the code there. How do I handle this when the files are under SVN? I can simply "svn add" the two new files, but then they will appear as new and will have no history. I could instead "svn copy and rename" the two initial files and edit the the two old files and the two new files - then the two new files will have common history. Which approach is better from the point of version control? Should the new files share history with the old files or should they appear as new?

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  • Const parameter at constructor causes stackoverflow

    - by Luca
    I've found this strange behavior with VS2005 C++ compiler. Here is the situation: I cannot publish the code, but situation is very simple. Here is initial code: it work perfectly class Foo { public: Foo(Bar &bar) { ... } } The constructor implementation stores a reference, setup some members... indeed nothing special. If I change the code in the following way: class Foo { public: Foo(const Bar &bar) { ... } } I've added a const qualifier to the only constructor routine parameter. It compiles correctly, but the compiler outputs a warning saying that the routine Foo::Foo will cause a stackoverflow (even if the execution path doesn't construct any object Foo); effectively this happens. So, why the code without the const parameter works perfectly, while the one with the const qualifier causes a stackoverflow? What can cause this strange behavior?

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  • Hiding an internal interface in a "friend" assembly

    - by dmo
    I have two assemblies: A and B. A has InternalsVisibleTo set for B. I would like to make calls from A to get information that can only be known by a type defined in B in a way that keeps things internal. I can do this using an internal interface defined in A and implemented explicitly in B. Assembly A internal interface IHasData { Data GetData(); } class ClassA { DoSomething(IHasData); } Assembly B public abstract class ClassB : IHasData { Data IHasData.GetData() { /** do something internal **/ } } The trouble comes when someone references assembly B and derives from ClassB - they get the error: "The type 'AssemblyA.IHasData' is defined in an assembly that is not referenced" even though that type should be invisible to them. If I look at the public type definition I see what I expect - ClassB with no interfaces implemented. Why do I get this error? All of the implementation is in assembly B. I could use IHasData internally in ClassB and that wouldn't require assembly A to be referenced. Can someone help me understand what is going on?

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  • what is the wrong in this code(openAl in vc++)

    - by maiajam
    hi how are you all? i need your help i have this code #include <conio.h> #include <stdlib.h> #include <stdio.h> #include <al.h> #include <alc.h> #include <alut.h> #pragma comment(lib, "openal32.lib") #pragma comment(lib, "alut.lib") /* * These are OpenAL "names" (or "objects"). They store and id of a buffer * or a source object. Generally you would expect to see the implementation * use values that scale up from '1', but don't count on it. The spec does * not make this mandatory (as it is OpenGL). The id's can easily be memory * pointers as well. It will depend on the implementation. */ // Buffers to hold sound data. ALuint Buffer; // Sources are points of emitting sound. ALuint Source; /* * These are 3D cartesian vector coordinates. A structure or class would be * a more flexible of handling these, but for the sake of simplicity we will * just leave it as is. */ // Position of the source sound. ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; // Velocity of the source sound. ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; // Position of the Listener. ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Velocity of the Listener. ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; // Orientation of the Listener. (first 3 elements are "at", second 3 are "up") // Also note that these should be units of '1'. ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; /* * ALboolean LoadALData() * * This function will load our sample data from the disk using the Alut * utility and send the data into OpenAL as a buffer. A source is then * also created to play that buffer. */ ALboolean LoadALData() { // Variables to load into. ALenum format; ALsizei size; ALvoid* data; ALsizei freq; ALboolean loop; // Load wav data into a buffer. alGenBuffers(1, &Buffer); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alutLoadWAVFile((ALbyte *)"C:\Users\Toshiba\Desktop\Graduation Project\OpenAL\open AL test\wavdata\FancyPants.wav", &format, &data, &size, &freq, &loop); alBufferData(Buffer, format, data, size, freq); alutUnloadWAV(format, data, size, freq); // Bind the buffer with the source. alGenSources(1, &Source); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alSourcei (Source, AL_BUFFER, Buffer ); alSourcef (Source, AL_PITCH, 1.0 ); alSourcef (Source, AL_GAIN, 1.0 ); alSourcefv(Source, AL_POSITION, SourcePos); alSourcefv(Source, AL_VELOCITY, SourceVel); alSourcei (Source, AL_LOOPING, loop ); // Do another error check and return. if(alGetError() == AL_NO_ERROR) return AL_TRUE; return AL_FALSE; } /* * void SetListenerValues() * * We already defined certain values for the Listener, but we need * to tell OpenAL to use that data. This function does just that. */ void SetListenerValues() { alListenerfv(AL_POSITION, ListenerPos); alListenerfv(AL_VELOCITY, ListenerVel); alListenerfv(AL_ORIENTATION, ListenerOri); } /* * void KillALData() * * We have allocated memory for our buffers and sources which needs * to be returned to the system. This function frees that memory. */ void KillALData() { alDeleteBuffers(1, &Buffer); alDeleteSources(1, &Source); alutExit(); } int main(int argc, char *argv[]) { printf("MindCode's OpenAL Lesson 1: Single Static Source\n\n"); printf("Controls:\n"); printf("p) Play\n"); printf("s) Stop\n"); printf("h) Hold (pause)\n"); printf("q) Quit\n\n"); // Initialize OpenAL and clear the error bit. alutInit(NULL, 0); alGetError(); // Load the wav data. if(LoadALData() == AL_FALSE) { printf("Error loading data."); return 0; } SetListenerValues(); // Setup an exit procedure. atexit(KillALData); // Loop. ALubyte c = ' '; while(c != 'q') { c = getche(); switch(c) { // Pressing 'p' will begin playing the sample. case 'p': alSourcePlay(Source); break; // Pressing 's' will stop the sample from playing. case 's': alSourceStop(Source); break; // Pressing 'h' will pause the sample. case 'h': alSourcePause(Source); break; }; } return 0; } and it is run willbut i cant here any thing also i am new in programong and wont to program a virtual reality sound in my graduation project and start to learn opeal and vc++ but i dont how to start and from where i must begin and i want to ask if i need to learn about API win ?? and if i need how i can learn that thank you alote and i am sorry coz of my english

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  • Proxy object references in MVC code

    - by krystan honour
    Hi there, I am just figuring out best practice with MVC now I have a project where we have chosen to use it in anger. My question is. If creating a list view which is bound to an IEnumerable is this bad practise? Would it be better to seperate the code generated by the WCF Service reference into a datastructure which essentially holds the same data but abstracts further from the service, meaning that the UI is totally unaware of the service implementation beneath. or do people just bind to the proxy object types and have done with it ? My personal feeling is to create an abstraction but this seems to violate the DRY principle.

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  • I need to generate credit card surrogates (tokens) that are format preserving.

    - by jammer59
    For an eCommerce application I need to take a credit card and use the real card for passing through to a payment gateway but I need to store, and return to the transaction initiator, a surrogate that is format preserving. Specifically, this means: 1) The number of digits in the surrogate is the same as the real card number (PAN). 2) The issuer type part of the card -- the initial 1,2 or 4 digits remains the same in the surrogate as in the original PAN. 3) The final 4 digits of the surrogate remain the same (for customer service purposes.) 4) The surrogate passes the Luhn mod10 check for a syntactially valid credit card. I can readily handle requirements 1-3 but #4 has me completely stumped! The final implementation will be either t-sql or c#. Any ideas?

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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • iPhone noob - different method types?

    - by codemonkey
    My apologies in advance for what is probably a really dumb question. I'm familiar (or at least getting familiar) with instance and class methods in objective-c, but have also seen method implementations that look like this: #import "Utilities.h" #import "CHAPPAppDelegate.h" #import "AppState.h" @implementation Utilities CHAPPAppDelegate* GetAppDelegate() { return (CHAPPAppDelegate *)[UIApplication sharedApplication].delegate; } AppState* GetAppState() { return [GetAppDelegate() appState]; } @end What are these? While I'm sure this is documented somewhere, I don't know what term to use in searching for an explanation of what's being done here. I like the syntax methods like this let me use when calling them, but I'm not sure exactly what I'm doing, what the implications are, how to send parameters to these types of functions, etc? To clarify how I ended up in this position, I started using these methods in a "utilities" class of mine after reading some online blog describing the author's preference for declaring these functions this way. Now I can't seem to track down a more detailed explanation of what exactly the differences are, etc.

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  • Core Data and BOOL setup

    - by John Valen
    I am working on an app that uses Core Data as its backend for managing SQLite records. I have everything working with strings and numbers, but have just tried adding BOOL fields and can't seem to get things to work. In the .xcdatamodel, I have added a field to my object called isCurrentlyForSale which is not Optional, not Transient, and not Indexed. The attribute's type is set to Boolean with default value NO. When I created the class files from the data model, the boilerplate code added for this property in the .h header was: @property (nonatomic, retain) NSNumber * isCurrentlyForSale; along with the @dynamic isCurrentlyForSale; in the .m implementation file. I've always worked with booleans as simple BOOLs. I've read that I could use NSNumber's numberWithBool and boolValue methods, but this seems like an aweful lot of extra code for something so simple. Can the @property in the header be changed to a simple BOOL? If so is there anything to watch out for? Thanks -John

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  • EF 4.x generated entity classes (POCO) and Map files

    - by JBeckton
    I have an MVC 4 app that I am working on and using the code first implementation except I cheated a bit and created my database first then generated my entity classes (poco) from my database using the EF power tools (reverse engineer). I guess you can say I did database first method but I have no edmx file just the context class and my entity classes (poco) I have a few projects in the works using MVC and EF with pocos but just the one project I used the tool to generate my pocos from the database. My question is about the mapping files that get created when I generate my pocos using the tool. What is the purpose of these Map files? I figured the map files are needed when generating the db from the model like with the true code first method, in my case where I am using a tool to generate my model from the database do the map files have any influence on how my app uses the entity classes?

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  • wanting a good memory + disk caching solution

    - by brofield
    I'm currently storing generated HTML pages in a memcached in-memory cache. This works great, however I am wanting to increase the storage capacity of the cache beyond available memory. What I would really like is: memcached semantics (i.e. not reliable, just a cache) memcached api preferred (but not required) large in-memory first level cache (MRU) huge on-disk second level cache (main) evicted from on-disk cache at maximum storage using LRU or LFU proven implementation In searching for a solution I've found the following solutions but they all miss my marks in some way. Does anyone know of either: other options that I haven't considered a way to make memcachedb do evictions Already considered are: memcachedb best fit but doesn't do evictions: explicitly "not a cache" can't see any way to do evictions (either manual or automatic) tugela cache abandoned, no support don't want to recommend it to customers nmdb doesn't use memcache api new and unproven don't want to recommend it to customers

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  • JSR 275 - Units, Percent per second

    - by I82Much
    Hi all, I need to represent the unit of Percent per second using the JScience.org's JSR 275 units and measures implementation. I am trying to do to the following: Unit<Dimensionless> PERCENT_PER_SECOND = NonSI.PERCENT.divide(Si.SECOND).asType(Dimensionless.class) but I am getting a ClassCastException when I try to do that. The following works, but I'm not sure if there's a better way: public interface PercentOverTime extends Quantity {} public static Unit<PercentOverTime> PERCENT_PER_SECOND = new BaseUnit<PercentOverTime>("%/s"); Any thoughts? The closest I could find to this is the question on Cooking Measurements (which is how I saw how to define your own units).

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  • What are these lines doing?

    - by Montecristo
    I'm starting learning javascript for a project, I've found a script that does a part of what I need to do, I'd like to know how it works, both for me and in case it needs to be modified. Originally it was used inside the page, now I've put it in a file on its own and does not work anymore, so I'm dividing it in parts, because I fail to get the whole thing. Here is what bother me most for now: 1) Is this a declaration a function? What is its name? How can it be invoked? (function() { //some code })(); 2) No clue of what is going on here var VARIABLE = VARIABLE || {}; 3) Am I defining a the implementation of methodCall here? Something like overriding a method in Java? VARIABLE.methodCall = function(parameter) { console.log("parameter was: " + parameter); }; Thank you in advance for your help.

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  • why drawRect method is not being called?

    - by user338322
    #import <UIKit/UIKit.h> @interface quartzViewController : UIViewController { IBOutlet UIView *myView; } @end #import "quartzViewController.h" @implementation quartzViewController -(void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSelectFont(context, "Arial", 24, kCGEncodingFontSpecific); CGContextSetTextPosition(context,80,80); CGContextShowText(context, "hello", 6); //not even this works CGContextShowTextAtPoint(context, 1,1, "hello", 6); } - (void)viewDidLoad { [myView setNeedsDisplay]; [super viewDidLoad]; } Will I have to make any changed in the nib? Thanks

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  • Thread used for ServiceConnection callback (Android)

    - by Jannick
    Hi I'm developing an activity that binds to a local service (in onCreate of the activity): bindService(new Intent(this, CommandService.class), svcConn, BIND_AUTO_CREATE); I would like to be able to call methods through the IBinder in my lifecycle methods, but can not be sure that onServiceConnected have been called prior to these. I'm thinking of handling this by adding a queue of sorts in the ServiceConnection implementation, so that the method calls (Command pattern) will be executed once the connection is established. My questions are then: Is this stupid, any better ways? :) Are there any specification for which thread will be used to execute the ServiceConnection callbacks? More to the point, do I need to worry about synchronizing a queue datastructure? Edit - something like: public void onServiceConnected(ComponentName name, IBinder service) { dispatchService = (DispatchAsync)service; for(ExecutionTask task : queue){ dispatchService.execute(task.getCommand(), task); } }

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  • Custom tag with the logic in JSP (interprets JSPs with the passed parameters)

    - by Romario
    I want to create a custom jsp tag. I want this tag to take a jsp file as a parameter, and in this jsp I want to write the whole logic of the tag. Let's say I want to pass a collection to a tag and then I would write code in jsp to iterate the collection and display it in . Why I want to do it - I really hate having out.print() in my code. Is something like this feasible? I remember doing something similar a while ago, I just forgot the details and my search doesn't seem to find relevant info - a link to a good implementation of the would be nice.

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  • How do you write an idiomatic Scala Quicksort function?

    - by Don Mackenzie
    I recently answered a question with an attempt at writing a quicksort function in scala, I'd seen something like the code below written somewhere. def qsort(l: List[Int]): List[Int] = { l match { case Nil => Nil case pivot::tail => qsort(tail.filter(_ < pivot)) ::: pivot :: qsort(tail.filter(_ >= pivot)) } } My answer received some constructive criticism pointing out that List was a poor choice of collection for quicksort and secondly that the above wasn't tail recursive. I tried to re-write the above in a tail recursive manner but didn't have much luck. Is it possible to write a tail recursive quicksort? or, if not, how can it be done in a functional style? Also what can be done to maximise the efficiency of the implementation? Thanks in advance.

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  • problem with opening link through safari with webview

    - by Desmond
    hi i had encounter a problem opening a web link through safari. this is my code header #import <UIKit/UIKit.h> @interface qrcode_info : UIViewController <UIWebViewDelegate,UIAlertViewDelegate> { } @property (nonatomic, retain) IBOutlet UIWebView *Web; @end //main file #import "qrcode_info.h" @implementation qrcode_info @synthesize Web; -(BOOL)Web:(UIWebView *)Web shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { if (navigationType == UIWebViewNavigationTypeLinkClicked) { [[UIApplication sharedApplication] openURL:[request URL]]; return NO; } return YES; } //[[UIApplication sharedApplication] openURL:[inRequest URL]]; //return NO; - (void)viewDidLoad { [super viewDidLoad]; [Web loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"help" ofType:@"html"] isDirectory:NO]]]; //self.wvTutorial = [[WebViewController alloc] initWithNibName:@”WebView” bundle:[NSBundle mainBundle]]; }

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  • WPF - How do I style a row based on a binding property value?

    - by Nick
    Hey! So I am trying to bind a collection of objects (IList<) to a WPF datagrid. I would like to make the row background a different color if the 'artist' property is null or empty. I am checking the value stored at the property on the LoadingRow datagrid event. Currently my implementation seems to style all of the rows with an empty or null 'artist' property correctly. The problem is that is also styles the rows where the property is not null or empty in some cases. So some rows are given the red background even though the rows 'artist' property is not null. Can anyone tell me why this could be?? Here is the LoadingRow event: private void trackGrid_LoadingRow(object sender, DataGridRowEventArgs e) { Track t = e.Row.DataContext as Track; if (String.IsNullOrEmpty(t.Artist)) { e.Row.Background = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromArgb(255, 255, 125, 125)); } }

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