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  • iPhone:Upload photo to flickr

    - by Rupesh
    hi all, I am developing a application where i want to load the photo on flickr. i don't want to use the toolkit. I want to use flickr API.I read the API documentation of flickr but there are no API to upload photo on particular account. All API related to Garden not to user account. i simply want to user will supply username and password , then I pass the username,password and photo content to API (or web service). Please suggest

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  • Calculating string sizes on iPhone on a background thread

    - by jbrennan
    I've got some somewhat hefty string size calculations happening in my app (each one takes close to 500ms, and happens when the user scrolls to a new "page" in my app (like the Weather app). The delay only happens once per page, as the calculation only needs to be run once (and can even be cached for subsequent launches with the same data). Anyway, I still like to not block the UI for this type of work, as to me it screams using threads, but I know UIKit is not meant to be used from other threads. (I know NSString is not part of UIKit, but the string sizing methods are part of the UIKitAdditions...) So how should I go about doing this? What's the best way to not block the UI and do so safely?

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  • iphone - memory leaks in separate thread

    - by Brodie4598
    I create a second thread to call a method that downloads several images using: [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; It works fine but I get a long list of leaks in the log similar to: 2010-04-18 00:48:12.287 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbec2640 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5e973 0x5e770 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) 2010-04-18 00:48:12.288 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbe01510 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5e7a6 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) 2010-04-18 00:48:12.289 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbde6720 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5ea73 0x5e7c2 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) Can someone help me understand the problem?

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  • iPhone: Activate UISlider and set its value to the location of the current touch programatically

    - by carloe
    Is it possible to set an UISlider as first responder and set its current value to the location of the current touch programatically? The way my app is set up I have a UIView container that takes up the whole screen. Inside the container I have another UIView offscreen at the bottom edge (I'll call this bottomBar). Inside the bottomBar there is a UISlider element. Right now, when the user swipes along the bottom edge of the screen the bottomBar the slider it contains slide up. What I am trying to achieve is to activate the UISlider, and set the position of the slider (the value) to the position of the users touch. Is this possible? Could someone please point me in the right direction?

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  • Iphone UITextField only integer

    - by Raphael Pinto
    I have a UITextField in my IB and I want to check out if the user entered only numbers (no char)and get the integer value. I get the integer value of the UITextField like that : int integer = [myUITexrtField.text intValue]; When I put a character ( , ; . ) it return me 0 and I don't know how to detect that it is not only numbers. How can I do?

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  • CLLocationManager ensure best accuracy for iphone

    - by Zap
    Does anyone have any suggestions on how to obtain the best horizontal accuracy on the location manager? I have set the desired accuracy to NearestTenMeters, but given that the accuracy can always change depending on coverage area, how can I write some code in the locationManager to stop updating only after I get the best horizontal accuracy?

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  • iPhone POST to PHP failing

    - by Alexander
    I have this code here: NSString *post = [NSString stringWithFormat:@"deviceIdentifier=%@&deviceToken=%@",deviceIdentifier,deviceToken]; NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:NO]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:@"http://website.com/RegisterScript.php"]]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setValue:@"MyApp-V1.0" forHTTPHeaderField:@"User-Agent"]; [request setHTTPBody:postData]; NSData *urlData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *response = [[NSString alloc] initWithData:urlData encoding:NSASCIIStringEncoding]; which should be sending data to my PHP server to register the device into our database, but for some of my users no POST data is being sent. I've been told that this line: NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:NO]; may be causing the problem. Any thoughts on why this script would sometimes not send the POST data? On the server I got the packet trace for a failed send and the Content-lenght came up as 0 so no data was sent at all. Thanks for any help

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  • core data missing records iphone

    - by Sridhar
    Hello, I have a strange and serious problem. When I am working with core data (not saving or editing or anything) just accessing the data from entity. Sometime strangely a few records or all records are missing(deleting) from the entity when my application restarts. I checked them by opening the SQLite database. Can anyone have the same problem ? Thanks, Raghu

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  • iPhone: Howto get notified when an UIView becomes visible

    - by arne_
    Is there a way to get a notification, a callback or some other means to call a method whenever a UIView becomes visible for the user, i.e. when a UIScrollview is the superview of some UIViews, and the ViewController of such a UIView shall get notified when its view is now visible to the user? I am aware of the possible, but not so elegant solution of checking to which position the ScrollView scrolled (via UIScrollViewDelegate-methods) and compute if either one of the subviews is visible... But I'm looking for a more universal way of doing this.

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  • iPhone web views - detecting short phone numbers

    - by Pedro
    G'day All Most Australian phone numbers are 10 digits with the 1st 2 optional if they're a local area code. For those setting... viewer.dataDetectorTypes = UIDataDetectorTypePhoneNumber; on a web view works. We also have a range of 6 digit phone numbers (usually written xxx xxx or xx xxxx) which aren't being detected in my app. Is there a way to detect those phone numbers as well? Cheers & TIA, Pedro :)

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  • Memory issue regarding UIImageView on IPhone 4.0 / IPad

    - by Sagar Mane
    Hello All, My Application is crashing due to low memory [ Received memory warning level 1 + 2] To trace this I have used Instrument and come with following points Test Enviorment : Single view controller added on Window When I don't use UIImageView Real Memory is used 3.66 MB When I uses UIImageView with Image having size 25 KB : Real Memory is used 4.24 MB. almost 560 KB extra when compare to w/o UIImageView and which keep on adding as I am adding more UIImageview on the view. below is sample code for adding UIImageview which I am refering UIImageView* iSplashImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Default-Landscape.png"]]; iSplashImage.frame = CGRectMake(0, 0, 320, 480); [self.window addSubview:iSplashImage]; AND dealloc if(iSplashImage) { [iSplashImage release]; iSplashImage = nil; } Issue is this 560 KB is not getting release and after some time application receives low memory warning. Can anyone point out if I am missing something or doing else. As My application uses lots of Images in One session. Thanks in Advance, Sagar

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  • How can i get a list of currently running threads in objective-C(iphone)

    - by krasnyk
    Is there a way to get the list of currently running threads in objective-C? I'm mostly interested in getting the NSThreads objects, cause i want to replace the assertion handler for each running thread? If such thing is not possible, maybe i could set my own selector to be invoked after any thread is spawn(so that i could do the assertion handler replacement over there)?

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  • Datetime picker in iphone

    - by sudhakarilla
    I have one issue with Datetime Picker In my firstview i have button.If i click that button it should open DateTime Picker in the second view. After selecting the datetime it should show datetime in the firstview text field. Please help in this issue.

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  • datetime picker in iphone

    - by sudhakarilla
    I have one issue with Datetime Picker In my view i have button.If i click that button it should open DateTime Picker. After selecting the datetime it should show datetime in the text field and disable of the Datetime picker Please help in this issue.

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  • iphone app submission errors

    - by Oliver
    When I try to add my application, I get Info.plist does not contain a CFBundleResourceSpecification and Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. I don't understand! I'm so frustrated, I finished my two apps and now I can't submit them. I checked the provisioning licenses and app ids and that whole process a many times over, I dunno what I'm doing wrong here. Can anyone help? :(

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  • iPhone SDK - Comparing characters in string

    - by Karl Daniel
    Basically what I'm trying to do is compare 2 strings one from a plist and one from the user's input. I use a while loop to step through each character and compare it and if true then I increase an integer then once the loop has finished I work out the percentage correct / similarity of the plist answer and the user's answer. I seem to be having a problem however as the only return I'm getting is 0. Below is the code I'm using... The code below is all functioning and the question no longer requires answering... Working code... answerLength = boxAnswer.length; //Gets number of characters of first string. plistLength = plistAnswer.length; //Gets number of characters of second string. characterRange = 0; //Sets the variable for which character to look at. charactersCorrect = 0; //Sets the variable of number of matching characters. unichar answerCharacter; //Declares a unichar for the first string. unichar plistCharacter; //Declares a unichar for the second string. while (answerLength > 0 && plistLength > 0) { answerCharacter = [boxAnswer characterAtIndex:characterRange]; //Gets character of first string at the index of the range integer. plistCharacter = [plistAnswer characterAtIndex:characterRange]; //Gets character of second string at the index of the range integer. answerLength--; //Reduces number of characters left to compare. plistLength--; characterRange++; //Increases integer to tell it to look at next character in string. if (answerCharacter == plistCharacter) { //Checks to see if character of first string and character of second string match. charactersCorrect++; //If true increases the number correct. } } //Works out percentage of matching characters out of the total string. totalChar = plistAnswer.length; totalPercentage = (charactersCorrect/totalChar)*100; percentageCorrect.text = [NSString stringWithFormat:@"%i%%",totalPercentage]; Variable Declarations... int answerLength; int plistLength; int characterRange; double totalChar; double charactersCorrect; int totalPercentage;

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  • Custom Map using iPhone MapKit

    - by DHamrick
    I am attempting to use MapKit to create a custom map (similar to this concept http://mapwow.com/) using an image instead of the google maps image. This is so we can include the gps functionality and the pins functionality. I have looked in the documentation and there does not appear to be a standard way of doing it. Is there a way to do this using MapKit or has someone found a way to achieve something similar?

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  • Tracking iPhone on Yahoo Web Analytics using ASIHTTPRequest

    - by Mads Mobæk
    I'm trying to track an event in my app using Yahoo Web Analytics. The code I am using looks like ASIHTTPRequest *yahooTrack = [ASIHTTPRequest requestWithURL: [NSURL URLWithString:@"http://s.analytics.yahoo.com/p.pl?a=xxxxxxxxxxxxx&js=no&b=yyyyyyyyyyyy&cf6=zzzzzzzzzzz"]]; yahooTrack.didFinishSelector = @selector(statisticsFinished:); yahooTrack.delegate = self; [yahooTrack startAsynchronous]; Then the statisticsFinished looks like: NSLog(@"Cookies: %@", request.requestCookies); NSLog(@"Redircount: %d", [request redirectCount]); NSLog(@"Responsecode %d %@\nMsg: %@", request.responseStatusCode, request.responseStatusMessage, [request responseString]); And all the information I get back looks correct. Cookies are set, redirectcount is 1 the first time (as it redirects to s.analytics.yahoo.com/itr.pl?.... a normal browser does). Then the redirectcount is 0 for subsequent request until the app is restarted and session cleared. The responseString returns GIF89a. Even if the data looks correct, Yahoo still won't track. As soon as I call the tracking url directly in my browser it works as expected. I realize Flurry is a better option, but I'm forced to use Yahoo in this case. Also, using a UIWebView probably would work, but I'm against putting in a webview just for tracking purposes. Is there any difference in how ASIHTTPRequest and Safari would handle a call to a simple URL as this? Or do you see anything else that could explain why the tracking isn't working?

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  • Need multiple views to respond to a touch event in an iPhone app

    - by Joel
    Setup: I have two views that I need to respond to the touch event, and they are layered out on top of one another. View 1 is on top of View 2. View 2 is a UIWebView. View 1 is sublclassed to capture the touch event. My problem is that if I try to call the UIWebView event handlers (touchesBegan: and touchesEnded:) from within the event handlers of View 1, which is the first responder, nothing happens. However if I set View 1 to userInteractionEnabled = NO, then the touch goes through that view and is processed properly by the 2nd view. Any ideas on how I can have 2 views respond to a touch event? Unfortunately the 2nd view is a UIWebView, so I need to actually call the event handler and not a different method, etc... Thanks in advance for any advice, Joel

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  • xcode/iphone Code templates

    - by vilo
    Is there some tool in xcode that allows me to store snippets of code I often reuse in various applications so I do not have to retype it each time? I am talking about things like all the code that goes into defining Table Delegate Methods and Table Source Methods, UIAlertViews code and such. I just would like to have my own private repository where I can put snippets of code I think I may need in the future in other apps. Is there anything like that? Thanks for any help.

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  • Possible to use Python with Intel's Atom Developer SDK (C/C++)?

    - by Jordan Magnuson
    So I've made a game in Python and PyGame. Now I'm interested in submitting the game to Intel's March Developer Challenge. However, the developer challenge requires use of Intel's Atom Developer SDK (http://appdeveloper.intel.com/en-us/sdk), which only has API's for C and C++. I'm new to Python and PyGame, and have no experience in C or C++. My question is, would it be possible to somehow implement Intel's Atom SDK through/with/from a Python application (as the first link above suggests)? I've read up a little bit on embedding/extending Python into/with C, but I'm not entirely sure what to embed or where. I mean, I know I can do things like this in C: #include <Python.h> int main(int argc, char *argv[]) { Py_Initialize(); PyRun_SimpleString("from time import time,ctime\n" "print 'Today is',ctime(time())\n"); Py_Finalize(); return 0; } But what do I do about all my dependencies on Python and Pygame, for people that don't have those installed on their machines? Normally Py2Exe takes care of compacting the required dependencies (I've managed to package my game into an exe/zip), but how do I take care of that stuff in the context of embedding within C? Can I somehow work with py2exe on this, or do I need to do something entirely different for embedding within C? It seems like it would be a lot easier to go the route of extending Python with the C validation code, rather than trying to embed my whole game within C, but I think that's not an option, "because the library provided is currently only available as a Visual Studio 2008 '.lib'", meaning the application has to be compiled with Visual Studio...? Any help, thoughts, or ideas are much appreciated! You can find the complete SDK Developer's Guide on the intel site above, but here is their "Hello World" using the C Language API: #include <stdio.h> #include “adpcore.h” int main( int argc, char* argv[] ) { ADP_RET_CODE ret_code; const ADP_APPLICATIONID myApplicationID = {{ 0x12345678,0x11112222,0x33331234,0x567890ab}}; if ((ret_code = ADP_Initialize()) != ADP_SUCCESS ){ printf( “ERROR: exiting” ); exit( -1 ); } if (( ret_code = ADP_IsAuthorized( myApplicationId )) == ADP_AUTHORIZED ) printf( “Hello World” ); else printf( “Not authorized to run” ); exit 0; } 35 Page SDK Developer Guide: http:// appdeveloper.intel.com/sites/files/pages/SDK%20Developer%20Guide.pdf

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  • MGTwitterEngine - Using getImageAtURL on iPhone

    - by Andrew Malchow
    Essentially, I'm working on asynchronously downloading images and adding them to specific UITableView cells (twitter profile images using MGTwitterEngine from Matt Gemmell). I've looked at general asynchronous download code and must admit, I'm still too much of a noob to understand it well enough to adapt it to my purposes. Instead, I'm attempting to use Gemmell's included getImageAtUrl method to add the images. I have it working to the point that -imageReceived: receives the images for visible cells, however, I'm stuck as to how to include them into the appropriate cells at that point. - (void)imageReceived:(UIImage *)image forRequest:(NSString *)identifier { NSLog(@"Got an image:%@",image); // What goes here? Or elsewhere? } This method is within my main view controller, I also have a custom cell controller where I'm drawing the cell content using Loren Brichter's fast scrolling code. Any help with this MGTwitterEngine method in particular, or with dynamically adding these images to my table cells would be greatly appreciated.

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  • There is no attachment in the sent mail by iPhone

    - by naruhodo
    I'm trying to send a recorded sound file as attachment with MFMailComposeViewController. The sound file is OK. The picker shows the correct file name, shows the audio file icon as attachment, sends the mail, but there is no attachment in the result. I attached below the source of the sent mail. There is a "text/plain" content type part instead of "Content-Disposition: attachment;" as expected. This is my code code to define the path and attach the audio file. What could be wrong? #define DOCUMENTS_FOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] #define FILEPATH [DOCUMENTS_FOLDER stringByAppendingPathComponent:[self dateString]] ... NSURL *url = [NSURL fileURLWithPath:FILEPATH]; self.recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error]; ... MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; NSURL *url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@", [self.recorder url]]]; NSData *audioData = [NSData dataWithContentsOfFile:[url path]]; [picker addAttachmentData:audioData mimeType:@"audio/wav" fileName:[[url path] lastPathComponent]]; and the source of the sent mail: Content-type: multipart/mixed; boundary=Apple-Mail-1-614960740 Content-transfer-encoding: 7bit MIME-version: 1.0 (iPod Mail 7E18) Subject: Sound message: Date: Sun, 11 Apr 2010 11:58:56 +0200 X-Mailer: iPod Mail (7E18) --Apple-Mail-1-614960740 Content-Type: text/plain;     charset=us-ascii;     format=flowed Content-Transfer-Encoding: 7bit It is a text here --Apple-Mail-1-614960740 Content-Type: text/plain;     charset=us-ascii;     format=flowed Content-Transfer-Encoding: 7bit Sent from my iPod --Apple-Mail-1-614960740--

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