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  • package issue with ubuntu 10.10 and passenger requirements

    - by user368937
    I'm trying to get Passenger working with Ubuntu 10.10 and I'm running into a problem. It seems that the passenger installer is not recognizing the virtual package. I'm getting this error: Code: passenger-install-apache2-module ... * OpenSSL support for Ruby... not found ... And then it says, run this: * To install OpenSSL support for Ruby: Please run apt-get install libopenssl-ruby as root. When I run the above command, it refers to the libruby package: sudo apt-get install libopenssl-ruby Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting 'libruby' instead of 'libopenssl-ruby' libruby is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 43 not upgraded. When I look at the details for libruby, it says it provides libopenssl-ruby: Code: Provides: libbigdecimal-ruby, libcurses-ruby, libdbm-ruby, libdl-ruby, libdrb-ruby, liberb-ruby, libgdbm-ruby, libiconv-ruby, libopenssl-ruby, libpty-ruby, libracc-runtime-ruby, libreadline-ruby, librexml-ruby, libsdbm-ruby, libstrscan-ruby, libsyslog-ruby, libtest-unit-ruby, libwebrick-ruby, libxmlrpc-ruby, libyaml-ruby, libzlib-ruby And when I rerun the passenger installer, it gives the same error: Code: passenger-install-apache2-module ... * OpenSSL support for Ruby... not found ... Let me know if you need more info. How do I fix this?

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  • How does Unity.Resolve know which constructor to use?

    - by stiank81
    Given a class with several constructors - how can I tell Resolve which constructor to use? Consider the following example class: public class Foo { public Foo() { } public Foo(IBar bar) { Bar = bar; } public Foo(string name, IBar bar) { Bar = bar; Name = name; } public IBar Bar { get; set; } public string Name { get; set; } } If I want to create an object of type Foo using Resolve how will Resolve know which constructor to use? And how can I tell it to use the right one? Let's say I have a container with an IBar registered - will it understand that it should favor the constructor taking IBar? And if I specify a string too - will it use the (string, IBar) constructor? Foo foo = unityContainer.Resolve<Foo>(); And please ignore the fact that it would probably be easier if the class just had a single constructor...

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  • Using open2300 with Ubuntu

    - by Gawain
    Hello, I am currently running Ubuntu 8.10 and have been trying to use Open2300 to read data from a Lacrosse WS-2310 weather station and report it to the WUnderground server. The program compiles fine but when I try to run it, it does one of two things: usually it pauses for about 4 minutes, then prints "could not reset" to the screen. But sometimes it just hangs forever. It seems like my computer is unable to communicate with the weather station. I have set the serial port as /dev/ttyS0 in the open2300.conf file and i have also tried /dev/ttyS1, /dev/ttyS2, etc with the same result. As far as I can tell, there are no other settings regarding how Open2300 communicates with the device. Is my serial port locked somehow? It could be something as simple as an incorrect configuration for my serial port or something, but I would have no idea how to check that or change the configuration. Any help would be greatly appreciated. thanks, Gawain EDIT: I tried some tests that i found online and everything seems to be working with my serial port... gawain@gawain:~$ ls -l /dev/ttyS* crw-rw---- 1 root dialout 4, 64 2009-07-09 10:01 /dev/ttyS0 crw-rw---- 1 root dialout 4, 65 2009-07-09 08:56 /dev/ttyS1 crw-rw---- 1 root dialout 4, 66 2009-07-09 08:56 /dev/ttyS2 crw-rw---- 1 root dialout 4, 67 2009-07-09 08:56 /dev/ttyS3 gawain@gawain:~$ setserial -a /dev/ttyS0 /dev/ttyS0, Line 0, UART: 16550A, Port: 0x03f8, IRQ: 4 Baud_base: 115200, close_delay: 50, divisor: 0 closing_wait: 3000 Flags: spd_normal skip_test gawain@gawain:~$ setserial -g /dev/ttyS* /dev/ttyS0, UART: 16550A, Port: 0x03f8, IRQ: 4 /dev/ttyS1, UART: 8250, Port: 0xd028, IRQ: 18 /dev/ttyS2, UART: 8250, Port: 0xd040, IRQ: 18 /dev/ttyS3, UART: 8250, Port: 0xd050, IRQ: 18 gawain@gawain:~$ echo 12345 > /dev/ttyS0 gawain@gawain:~$ dmesg | tail -3 [ 144.424259] ppdev0: unregistered pardevice [ 145.692199] ppdev0: registered pardevice [ 145.740052] ppdev0: unregistered pardevice I also tried changing the serial port name to /dev/ttys0 (with a lowercase S) and in that case it gave me a different error, "Unable to open serial device." This suggests to me that it is able to open /dev/ttyS0 but something else is preventing it from reading the weather station. Any ideas? thanks.

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  • Multicore solr on Ubuntu 10.04 working for anyone?

    - by coleifer
    Following instructions from the two sites below, I've installed tomcat6 and solr 1.4 http://gist.github.com/204638 https://wiki.fourkitchens.com/display/TECH/Solr+1.4+on+Ubuntu+9.10+and+CentOS+5 I have successfully got it up and running on a server running 9.04 with multicore support, but on the 10.04 I can't seem to get it to work. I am able to reach localhost:xxxx/solr/ on the 10.04 box and see a single link to the Solr Admin, but following the link takes me to a 404 page with the following output: /solr/admin/ HTTP Status 404 - missing core name in path The requested resource (missing core name in path) is not available I am also unable to access /solr/site1/ as I would except - it similarly returns a 404 <!-- from /var/solr/solr.xml, site dirs exist --> <cores adminPath="/admin/cores"> <core name="site1" instanceDir="site1" /> <core name="site2" instanceDir="site2" /> </cores> <!-- from /etc/tomcat6/Catalina/localhost/solr.xml --> <Context docBase="/var/solr/solr.war" debug="0" privileged="true" allowLinking="true" crossContext="true"> <Environment name="solr/home" type="java.lang.String" value="/var/solr" override="true" /> </Context>

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  • LookAndFeel not changing in Ubuntu

    - by Tom Brito
    Anyone knows Why the laf is not changing in the following code? (running in Ubuntu) import java.awt.Dialog; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JComboBox; import javax.swing.JDialog; import javax.swing.JPanel; import javax.swing.UIManager; import javax.swing.UIManager.LookAndFeelInfo; public class TEST extends JPanel { public TEST() { final LookAndFeelInfo[] lafArray = UIManager.getInstalledLookAndFeels(); String[] names = new String[lafArray.length]; for (int i = 0; i < names.length; i++) { names[i] = lafArray[i].getName(); } final JComboBox cb = new JComboBox(names); cb.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent ev) { try { int index = cb.getSelectedIndex(); LookAndFeelInfo lafInfo = lafArray[index]; String lafClassName = lafInfo.getClassName(); System.out.println(lafClassName); UIManager.setLookAndFeel(lafClassName); } catch (Exception e) { e.printStackTrace(); } } }); add(cb); } public static void main(String[] args) throws Exception { System.out.println("start"); JDialog dialog = new JDialog(null, Dialog.ModalityType.APPLICATION_MODAL); dialog.setContentPane(new TEST()); dialog.pack(); dialog.setLocationRelativeTo(null); dialog.setVisible(true); dialog.dispose(); System.out.println("end"); } }

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  • Problem installing mod_jk on Ubuntu karmic apache httpd 2.2.12 and tomcat 6

    - by Deny Prasetyo
    I have a problem when configuring mod_jk on ubuntu i use apache httpd 2.2.12 and tomcat 6 I installed apache httpd and lib mod_jk from synaptic and use default configuration. Here my mod_jk.conf Load mod_jk module Update this path to match your modules location LoadModule jk_module /usr/lib/apache2/modules/mod_jk.so Where to find workers.properties Update this path to match your conf directory location JkWorkersFile /etc/apache2/workers.properties Where to put jk logs Update this path to match your logs directory location JkLogFile /etc/apache2/logs/mod_jk.log Set the jk log level [debug/error/info] JkLogLevel info Select the log format JkLogStampFormat "[%a %b %d %H:%M:%S %Y]" JkOptions indicate to send SSL KEY SIZE, JkOptions +ForwardKeySize +ForwardURICompat -ForwardDirectories JkRequestLogFormat set the request format JkRequestLogFormat "%w %V %T" Send everything for context /ws to worker ajp13 JkMount /themark ajp13 JkMount /themark/* ajp13 Send everything for context /jsp-examples to worker ajp13 JkMount /static ajp13 JkMount /static/* ajp13 Send everything for context /servelts-examples to worker ajp13 JkMount /servlets-examples ajp13 JkMount /servlets-examples/* ajp13 and this my workers.properties Define 1 real worker named ajp13 worker.list=ajp13 Set properties for worker named ajp13 to use ajp13 protocol, and run on port 8009 worker.ajp13.type=ajp13 worker.ajp13.host=localhost worker.ajp13.port=8009 worker.ajp13.lbfactor=50 worker.ajp13.cachesize=10 worker.ajp13.cache_timeout=600 worker.ajp13.socket_keepalive=1 worker.ajp13.socket_timeout=300 when i start apache httpd and tomcat 6. it seem that mod_jk load successfully and tomcat 6 recognized the ajp connector. here my tomcat 6 log INFO: Starting Coyote HTTP/1.1 on http-8080 Mar 29, 2010 11:48:34 AM org.apache.jk.common.ChannelSocket init INFO: JK: ajp13 listening on /0.0.0.0:8009 Mar 29, 2010 11:48:34 AM org.apache.jk.server.JkMain start INFO: Jk running ID=0 time=0/16 config=null here my mod_jk.log [Mon Mar 29 11:06:53 2010][6688:3499775792] [info] init_jk::mod_jk.c (2830): mod_jk/1.2.26 initialized [Mon Mar 29 11:16:59 2010][18277:1983043376] [info] init_jk::mod_jk.c (2830): mod_jk/1.2.26 initialized [Mon Mar 29 11:16:59 2010][18278:1983043376] [info] init_jk::mod_jk.c (2830): mod_jk/1.2.26 initialized but when i access http://localhost/themark it won't work. it seems that apache httpd can load the mod_jk module but it can listen the ajp. is there somebody ever had same problem? nb: i use the same config in windows using xampplite and it works well

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  • Ubuntu: pip not working with python3.4

    - by val_
    Trying to get pip working on my Ubuntu pc. pip seems to be working for python2.7, but not for others. Here's the problem: $ pip Traceback (most recent call last): File "/usr/local/bin/pip", line 9, in <module> load_entry_point('pip==1.4.1', 'console_scripts', 'pip')() File "/usr/local/lib/python3.4/dist-packages/setuptools-1.1.5-py3.4.egg /pkg_resources.py", line 357, in load_entry_point def get_entry_info(dist, group, name): File "/usr/local/lib/python3.4/dist-packages/setuptools-1.1.5-py3.4.egg/pkg_resources.py", line 2394, in load_entry_point break File "/usr/local/lib/python3.4/dist-packages/setuptools-1.1.5-py3.4.egg/pkg_resources.py", line 2108, in load name = some.module:some.attr [extra1,extra2] ImportError: No module named 'pip' $ which pip /usr/local/bin/pip $ python2.7 -m pip //here can be just python, btw Usage: /usr/bin/python2.7 -m pip <command> [options] //and so on... $ python3.4 -m pip /usr/bin/python3.4: No module named pip From the home/user/.pip/pip.log : Exception: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/pip/basecommand.py", line 122, in main status = self.run(options, args) File "/usr/lib/python2.7/dist-packages/pip/commands/install.py", line 283, in run requirement_set.install(install_options, global_options, root=options.root_path) File "/usr/lib/python2.7/dist-packages/pip/req.py", line 1431, in install requirement.uninstall(auto_confirm=True) File "/usr/lib/python2.7/dist-packages/pip/req.py", line 598, in uninstall paths_to_remove.remove(auto_confirm) File "/usr/lib/python2.7/dist-packages/pip/req.py", line 1836, in remove renames(path, new_path) File "/usr/lib/python2.7/dist-packages/pip/util.py", line 295, in renames shutil.move(old, new) File "/usr/lib/python2.7/shutil.py", line 303, in move os.unlink(src) OSError: [Errno 13] Permission denied: '/usr/bin/pip' There's no /usr/bin/pip btw. How can I fix this issue to work with pip and python 3.4 normally? I am trying to use pycharm, but it's package manager also stucks in this problem. Thanks for attention!

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  • Can't Install libcurl PHP on Ubuntu Linux

    - by FranticPedantic
    I am trying to use the new facebook api and it requires libcurl PHP. I used sudo apt-get install php5-curl sudo apachectl -k restart And it didn't work. I get the same error and the phpinfo() page says nothing about libcurl. The source of this problem is probably that I built some of the tools from source (apache2, php), but then I got bored so installed a lot of the extensions with the package manager. But I'm not exactly how to go about diagnosing the point of failure. The apt-get install for curl definitely worked, and can be found in /usr/lib/php5/20060613/curl.so I think a lot of my confusion stems from not knowing which files go where, and what purpose they have. Any help would be appreciated, and please tell me if I need to provide more information. edit: The specific error I get is: Exception: Facebook needs the CURL PHP extension. from line if (!function_exists('curl_init')) { throw new Exception('Facebook needs the CURL PHP extension.'); } Ubuntu: 9.10 PHP: 5.2.13 Loaded Configuration File: /etc/php5/apache2/php.ini

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  • MYSQL not running on Ubuntu OS - Error 2002.

    - by mgj
    Hi, I am a novice to mysql DB. I am trying to run the MYSQL Server on Ubuntu 10.04. Through Synaptic Package Manager I am have installed the mysql version: mysql-client-5.1 I wonder that how was the database password set for the mysql-client software that I installed through the above way.It would be nice if you could enlighten me on this. When I tried running this database, I encountered the error given below: mohnish@mohnish-laptop:/var/lib$ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) mohnish@mohnish-laptop:/var/lib$ I referred to a similar question posted by another user. I didn't find a solution through the proposed answers. For instance when I tried the solutions posted for the similar question I got the following: mohnish@mohnish-laptop:/var/lib$ service start mysqld start: unrecognized service mohnish@mohnish-laptop:/var/lib$ ps -u mysql ERROR: User name does not exist. ********* simple selection ********* ********* selection by list ********* -A all processes -C by command name -N negate selection -G by real group ID (supports names) -a all w/ tty except session leaders -U by real user ID (supports names) -d all except session leaders -g by session OR by effective group name -e all processes -p by process ID T all processes on this terminal -s processes in the sessions given a all w/ tty, including other users -t by tty g OBSOLETE -- DO NOT USE -u by effective user ID (supports names) r only running processes U processes for specified users x processes w/o controlling ttys t by tty *********** output format ********** *********** long options *********** -o,o user-defined -f full --Group --User --pid --cols --ppid -j,j job control s signal --group --user --sid --rows --info -O,O preloaded -o v virtual memory --cumulative --format --deselect -l,l long u user-oriented --sort --tty --forest --version -F extra full X registers --heading --no-heading --context ********* misc options ********* -V,V show version L list format codes f ASCII art forest -m,m,-L,-T,H threads S children in sum -y change -l format -M,Z security data c true command name -c scheduling class -w,w wide output n numeric WCHAN,UID -H process hierarchy mohnish@mohnish-laptop:/var/lib$ which mysql /usr/bin/mysql mohnish@mohnish-laptop:/var/lib$ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) I even tried referring to http://forums.mysql.com/read.php?11,27769,84713#msg-84713 but couldn't find anything useful. Please let me know how I could tackle this error. Thank you very much..

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  • Fast CGI, Lighttpd, Ubuntu

    - by Gosh
    Is this log file familiar to someone of UBUNTU users? Lighttpd log file: > 2009-08-30 21:37:45: (log.c.75) server started > 2009-08-30 21:37:45: (mod_fastcgi.c.1029) the fastcgi-backend php5-cgi *failed* to start: > 2009-08-30 21:37:45: (mod_fastcgi.c.1033) *child exited with status 9 php5-cgi* > 2009-08-30 21:37:45: (mod_fastcgi.c.1036) If you're trying to run PHP as a FastCGI backend, make sure you're using the FastCGI-enabled version. > You can find out if it is the right one by executing 'php -v' and it should display '(cgi-fcgi)' in the output, NOT '(cgi)' NOR '(cli)'. > For more information, check http://trac.lighttpd.net/trac/wiki/Docs%3AModFastCGI#preparing-php-as-a-fastcgi-programIf this is PHP on Gentoo, add 'fastcgi' to the USE flags. > 2009-08-30 21:37:45: (mod_fastcgi.c.1340) [ERROR]: *spawning fcgi failed*. > 2009-08-30 21:37:45: (server.c.908) Configuration of plugins failed. Going down. Please open a secret how did you solved fcgi problem and made lighttpd to start, if you did. Thx, Gosh.

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  • Opening port 80 with Java application on Ubuntu

    - by Featheast
    What I need to do is running a Java application which is a RESTful service server side writtern by Restlet. And this service will be called by another app running on Google App Engine. Because of the restriction of GAE, every http call is limited to port 80 and 443 (http and https) with HttpUrlConnection class. As a result, I have to deploy my server side application on port 80 or 443. However, because the app is running on Ubuntu, and those ports under 1024 cannot be accessed by non-root user, then a Access Denied exception will be thrown when I run my app. The solutions that have come into my mind includs: Changing the security policy of JRE, which is the files resides in /lib/security/java.policy, to grantjava.net.SocketPermission "*.80" "listen, connect, accept, resolve" permission?However, neither using command line to include this file or overrides the content in JRE's java.policy file, the same exception keeps coming out. try to login as a root user, however because my unfamiliarity with Unix, I don't know how to do it. another solution I haven't try is to map all calls to 80 to a higher port like 1234, then I can deploy my app on 1234 without problem, and GAE call send request to port 80. But how to connect the missing gap is still a problem. Currently I am using a "hacking" method, which is to package the application into a jar file, and sudo running the jar file with root privilege. It works now, but definitely not appropriate in the real deployment environment. So if anyone have any idea about the solution, thanks very much!

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  • Compiling Objective-C project on Linux (Ubuntu)

    - by Alex
    How to make an Objective-C project work on Ubuntu? My files are: Fraction.h #import <Foundation/NSObject.h> @interface Fraction: NSObject { int numerator; int denominator; } -(void) print; -(void) setNumerator: (int) n; -(void) setDenominator: (int) d; -(int) numerator; -(int) denominator; @end Fraction.m #import "Fraction.h" #import <stdio.h> @implementation Fraction -(void) print { printf( "%i/%i", numerator, denominator ); } -(void) setNumerator: (int) n { numerator = n; } -(void) setDenominator: (int) d { denominator = d; } -(int) denominator { return denominator; } -(int) numerator { return numerator; } @end main.m #import <stdio.h> #import "Fraction.h" int main( int argc, const char *argv[] ) { // create a new instance Fraction *frac = [[Fraction alloc] init]; // set the values [frac setNumerator: 1]; [frac setDenominator: 3]; // print it printf( "The fraction is: " ); [frac print]; printf( "\n" ); // free memory [frac release]; return 0; } I've tried two approaches to compile it: Pure gcc: $ sudo apt-get install gobjc gnustep gnustep-devel $ gcc `gnustep-config --objc-flags` -o main main.m -lobjc -lgnustep-base /tmp/ccIQKhfH.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' I created a GNUmakefile Makefile: include ${GNUSTEP_MAKEFILES}/common.make TOOL_NAME = main main_OBJC_FILES = main.m include ${GNUSTEP_MAKEFILES}/tool.make ... and ran: $ source /usr/share/GNUstep/Makefiles/GNUstep.sh $ make Making all for tool main... Linking tool main ... ./obj/main.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' So in both cases compiler gets stuck at undefined reference to `__objc_class_name_Fraction' Do you have and idea how to resolve this issue?

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  • 32/64 bit problems with Eclipse CDT on Ubuntu

    - by waffleShirt
    I have just recently started running Linux on my PC and I am trying to start learning OpenGL. I am using the latest version of Eclipse CDT as my IDE, and my system is Ubuntu 10.10, 64 bit version. The problem I am having is that whenever I try to run a build from within the IDE I get the error message "Launch Failed. Binary Not Found." Ive done a lot of looking around on the internet but I still cant solve the problem. I know for a fact that the binary is built, it can be run from a terminal window. According to posts I have seen the problem is that Eclipse tries to run a 32 bit binary, but GCC 4.4.5 defaults to 64 bit binaries on a 64 bit system. Ive seen a lot of information about using the -m32 flag in makefiles, but then I still get the following output in Eclipse: make all g++ -o HelloWorld2 main.o /usr/bin/ld: i386 architecture of input file `main.o' is incompatible with i386:x86-64 output /usr/bin/ld: final link failed: Invalid operation collect2: ld returned 1 exit status make: *** [HelloWorld2] Error 1 What I would like to know is how to either get Eclipse to launch the 64 bit binaries, or have Eclipse correctly compile 32 bit binaries.

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  • echo -e acts differently when run in a script by root on ubuntu

    - by ekrub
    When running a bash script on ubuntu 9.10, I get different behavior from bash echo's "-e" option depending on whether or not I'm running as root. Consider this script: $ cat echo-test if [ "`whoami`" = "root" ]; then echo "Running as root" fi echo Testing /bin/echo -e /bin/echo -e "foo\nbar" echo Testing bash echo -e echo -e "foo\nbar" When run as non-root user, I see this output: $ ./echo-test Testing /bin/echo -e foo bar Testing bash echo -e foo bar When run as root, I see this output: $ sudo ./echo-test Running as root Testing /bin/echo -e foo bar Testing bash echo -e -e foo bar Notice the "-e" being echoed in the last case ("-e foo" instead of "foo" on the second-to-last line). When running a script as root, the echo command runs as if "-e" was given and, if -e is given, the option itself is echoed. I can understand some subtle differences in behavior between /bin/echo and bash echo, but I would expect bash echo to behave the same no matter which user invokes it. Anyone know why this is the case? Is this a bug in bash echo? FYI -- I'm running GNU bash, version 4.0.33(1)-release (x86_64-pc-linux-gnu)

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  • UDP sockets in ad hoc network (Ubuntu 9.10)

    - by Ekhiotz
    Hi! I am using BSD sockets in Ubuntu 9.10 to send UDP packets in broadcast with the following code: sock_fd = socket(PF_INET,SOCK_DGRAM,IPPROTO_UDP); //sock_fd=socket(AF_INET,SOCK_DGRAM,0); receiver_addr.sin_family = PF_INET; //does not send with broadcast in ad hoc receiver_addr.sin_addr.s_addr = htonl(INADDR_BROADCAST); inet_aton("169.254.255.255",&receiver_addr.sin_addr); receiver_addr.sin_port = htons(port); int broadcast = 1; // this call is what allows broadcast packets to be sent: if (setsockopt(sock_fd, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof broadcast) == -1) { perror("setsockopt (SO_BROADCAST)"); exit(1); } ret=sendto(sock_fd, packet, size, 0,(struct sockaddr*)&receiver_addr,sizeof(receiver_addr)); Note that is not all the code, it is only to have an idea. The program sends all the data with INADDR_BROADCAST if I am connected to an infrastructure wireless network. However, if my laptop is connected to an ad-hoc network, it is able to receive all the data, but not to send it. I have solved the problem using the 169.254.255.255 broadcast address, but I would like to know what is going on. Thank you in advance!

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  • Deploying a Rails app on an Ubuntu server using Git

    - by NudeCanalTroll
    I'm completely new to Linux, but today I find myself setting up a server (Ubuntu 10.04 LTS lucid) from scratch to host a Rails application. Anyway, I managed to get a Rails app up and running on the server itself, but I had to scrap that because I want to use Git. So I setup a git repository on the server, then pushed all the code from my local machine to the repository. Buuuut, of course Git doesn't actually store the files themselves in the repository -- all the code for my Rails app is now only on my local machine. How am I supposed to tell the server to host that? Right now my solution is to have the server use git to pull the code from its own repository. That's the code I'll host for all the world to see. In order to update the code, I guess I'll have to do something like this: Update the code on my local machine. Do some git adds, git commits, and a git push. On the server, do a git pull to update the code. So my question is, am I doing this the right way? enter code here

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  • What needs to be done to port a Windows Flash game to Android?

    - by Russell Yan
    My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of client. And some other team in our company recommended Unity3D to replace the Flash part. Since we have no experience in Android/iOS development, we would need to learn some new tool/language anyway. So we would like that learning still be useful after the porting and when we starting a new game. Any thoughts? Edits: I think it is worth noticing the background of the game : the project is started by a tester and developer, both without knowing much about flex and actionscript. They built the game while learning, so most of the code is hard to maintain. I and other two developers joined the project after a year or so when one has leave (and the other be our manager). The other two developers are just graduates with little experience and little knowledge of flex. I am good at the server part and the c# language. Based on the fact that the code is hard to maintain (and we do need to change a lot of code to make the game easier to playe in a mobile device), and I am good at c# (and learning). I still tend to do the porting with Unity, which could get better performance and possibly save time.

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  • Project collision shapes to plane for 2.5D collision detection

    - by Jkh2
    I am working on a top down 2.5D game. In the game anything that overlaps on the screen should be 'colliding' with each other regardless of whether they are on the same plane in the 3D world. This is illustrated below from a side-ways view: The orange and green circles are spheres floating in the 3D world. They are projected onto a plane parallel to the viewport plane (y = 0 in the image) and if they overlap there is a collision event between them. These spheres are attached to other meshes to represent the sphere bounding boxes for collisions. The way I plan to implement this at the moment is the following: Get the 3D world position at the center of the sphere. Use Camera.WorldToViewportPoint to project the point to the viewport plane. Move a Sphere Collider with the radius of the sphere to that point. Test for collisions using unity colliders. My question is how to extend this to work for rotated cuboids. For instance if I have two rotated cuboids, if I follow the logic above it would not work as intended as the cuboids may not collide but they could still be intersected on the view plane. An example is below: Is there a way to project a cuboid that would be aligned with the plane? Would it be a valid cuboid for all rotations if I did this?

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  • Fog shader camera problem

    - by MaT
    I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. I don't know how to fix it. Here is the shader code. struct v2f { float4 pos : SV_POSITION; float4 grabUV : TEXCOORD0; float2 uv_depth : TEXCOORD1; float4 interpolatedRay : TEXCOORD2; float4 screenPos : TEXCOORD3; }; v2f vert(appdata_base v) { v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); o.uv_depth = v.texcoord.xy; o.grabUV = ComputeGrabScreenPos(o.pos); half index = v.vertex.z; o.screenPos = ComputeScreenPos(o.pos); o.interpolatedRay = mul(UNITY_MATRIX_MV, v.vertex); return o; } sampler2D _GrabTexture; float4 frag(v2f IN) : COLOR { float3 uv = UNITY_PROJ_COORD(IN.grabUV); float dpth = UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, uv)); dpth = LinearEyeDepth(dpth); float4 wsPos = (IN.screenPos + dpth * IN.interpolatedRay); // Here is the problem but how to fix it float fogVert = max(0.0, (wsPos.y - _Depth) * (_DepthScale * 0.1f)); fogVert *= fogVert; fogVert = (exp (-fogVert)); return fogVert; } Thanks a lot !

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  • can't spot the error. Trying to increment

    - by Kevin Jensen Petersen
    I really can't spot the error, or the misspelling. This script should increase the variable currentTime with 1 every second, as long as i am holding the Space button down. This is Unity C#. using UnityEngine; using System.Collections; public class GameTimer : MonoBehaviour { //Timer private bool isTimeDone; public GUIText counter; public int currentTime; private bool starting; //Each message will be shown random each 20 seconds. public string[] messages; public GUIText msg; //To check if this is the end private bool end; void Update () { counter.guiText.text = currentTime.ToString(); if(Input.GetKey(KeyCode.Space)) { if(starting == false) { starting = true; } if(end == false) { if(isTimeDone) { StartCoroutine(timer()); } } else { msg.guiText.text = "You think you can do better? Press 'R' to Try again!"; if(Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(Application.loadedLevel); } } } if(!Input.GetKey(KeyCode.Space) & starting) { end = true; } } IEnumerator timer() { isTimeDone = false; yield return new WaitForSeconds(1); currentTime++; isTimeDone = true; } }

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  • How can I prevent seams from showing up on objects using lower mipmap levels?

    - by Shivan Dragon
    Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, it's a cylinder with the top cap removed: I've exported the UVs: Then imported them into Photoshop, and painted the inner area in yellow and the outer area in red. I made sure I cover well the UV lines: I then save the image and load it as texture on the model in Blender. Actually, I just reload it as the image where the UVs are exported, and change the viewport view mode to textured. When I look at the mesh up-close, there's yellow everywhere, everything seems fine: However, if I start zooming out, I start seeing red (literally and metaphorically) where the texture edges are: And the more I zoom, the more I see it: Same thing happends in Unity, though the effect seems less pronounced. Up close is fine and yellow: Zoom out and you see red at the seams: Now, obviously, for this simple example a workaround is to spread the yellow well outside the UV margins, and its fine from all distances. However this is an issue when you try making a complex texture that should tile seamlessly at the edges. In this situation I either make a few lines of pixels overlap (in which case it looks bad from upclose and ok from far away), or I leave them seamless and then I have those seams when seeing it from far away. So my question is, is there something I'm missing, or some extra thing I must do to have my texture look seamless from all distances?

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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

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  • Custom inventory items based on inheritance

    - by Bogdan Marginean
    So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single class for all items, because I did not need anything else than character stat alteration on item usage (consumption). However, I'd like some items to have a more exotic effect. Think of something like when the user consumes a transformation potion, he automatically turns into a beast. In order to achieve this I've thought about declaring a new class that inherits from BaseItem for each item. Each descendant would override some methods (like void OnConsume()), to change the base behavior. This works fine, but when it comes to inventory management, I have some issues. The actual inventory will have to work with BaseItem components only (for obvious reasons, as it's an enumerable collection of objects of the same type); casting any descendant to the base class is possible, so no problems in adding items to the inventory. But how can I keep track of the descendant's type (class) for each item in the inventory? And how to perform the descendant's OnConsume from withint he inventory, for each item? Let me know if you can think of a better solution than mine, or if you can think of a solution to my problem only. Development is done in C#, inside Unity 3.5. Thanks!

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  • Moving a Cube from a GUI texture on iOS [on hold]

    - by London2423
    I really hope someone can help me in this since I am working already two days but without any result. What I' am trying to achieve in this instance is to move a GameObject when a GUI Texture is touch on a Iphone. The GameObject to be moved is named Cube. The Cube has a Script named "Left" that supposedly when is "call it " from the GUITexture the Cube should move left. I hope is clear: I want to "activated" the script in the Game Object from the Guitexture. I try to use send message but without any joy as well so I am using GetComponent. This is the script "inside" the GUITexture using Unity and C# //script inside the gameobject cube so it can move left when call it from the GUItexture void Awake() { left = Cube.GetComponent<Left>().enable = true; } void Start() { Cube = GameObject.Find ("Cube"); } void Update () { //loop through all the touches on the screeen for(int i = 0 ; i < Input.touchCount; i++) { //execute this code for current touch (i) on the screen if(this.guiTexture.HitTest(Input.GetTouch(i).position)) { //if current hits our guiTecture, run this code if(Input.GetTouch (i).phase == TouchPhase.Began) //move the cube object Cube.GetComponent<Left> (); } if(Input.GetTouch (i).phase == TouchPhase.Ended) { return; } if(Input.GetTouch(i).phase == TouchPhase.Stationary); //if current finger is stationary run this code { Cube.GetComponent<Left> (); } } } } } This is the script inside the GameObject named "Cube" that is activated from the Gui Texture and when is activated from the GUITexture should allow the cube to move left public class Left : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void OnMousedown () { transform.position += Vector3.left * Time.deltaTime; } } Before write here I search all documentation, tutorial videos, forums but I still don't understand where is my mistake. May please someone help me Thanks CL

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  • Assigning valid moves on board game

    - by Kunal4536
    I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to move script to each player token. Now I want to assign valid moves. e.g. as shown in picture... Players can only move on vertex of each square.Player can only move to adjacent vertex.Thus it can only move from red spot to yellow and cannot move to blue spot.There is another condition which is : if there is the token of another player at the yellow spot then the player cannot move to that spot. Instead it will have to go from red to green spot. How can I find the valid moves of the player by scripting. I have another problem with click to move. When I click all the objects move to that position.But I only want to move a single token. So what can i add to script to select a specific object and then click to move the specific object.Here is my script for click to move. var obj:Transform; private var hitPoint : Vector3; private var move: boolean = false; private var startTime:float; var speed = 1; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var hit : RaycastHit; // no point storing this really var ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 10000)) { hitPoint = hit.point; move = true; startTime = Time.time; } } if(move) { obj.position = Vector3.Lerp(obj.position, hitPoint, Time.deltaTime * speed); if(obj.position == hitPoint) { move = false; } } }`

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