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  • 3D rotation matrices deform object while rotating

    - by Kevin
    I'm writing a small 3D renderer (using an orthographic projection right now). I've run into some trouble with my 3D rotation matrices. They seem to squeeze my 3D object (a box primitive) at certain angles. Here's a live demo (only tested in Google Chrome): http://dl.dropbox.com/u/109400107/3D/index.html The box is viewed from the top along the Y axis and is rotating around the X and Z axis. These are my 3 rotation matrices (Only rX and rZ are being used): var rX = new Matrix([ [1, 0, 0], [0, Math.cos(radiants), -Math.sin(radiants)], [0, Math.sin(radiants), Math.cos(radiants)] ]); var rY = new Matrix([ [Math.cos(radiants), 0, Math.sin(radiants)], [0, 1, 0], [-Math.sin(radiants), 0, Math.cos(radiants)] ]); var rZ = new Matrix([ [Math.cos(radiants), -Math.sin(radiants), 0], [Math.sin(radiants), Math.cos(radiants), 0], [0, 0, 1] ]); Before projecting the verticies I multiply them by rZ and rX like so: vert1.multiply(rZ); vert1.multiply(rX); vert2.multiply(rZ); vert2.multiply(rX); vert3.multiply(rZ); vert3.multiply(rX); The projection itself looks like this: bX = (pos.x + (vert1.x*scale)); bY = (pos.y + (vert1.z*scale)); Where "pos.x" and "pos.y" is an offset for centering the box on the screen. I just can't seem to find a solution to this and I'm still relativly new to working with Matricies. You can view the source-code of the demo page if you want to see the whole thing.

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  • Calculating 3d rotation around random axis

    - by mitim
    This is actually a solved problem, but I want to understand why my original method didn't work (hoping someone with more knowledge can explain). (Keep in mind, I've not very experienced in 3d programming, having only played with the very basic for a little bit...nor do I have a lot of mathematical experience in this area). I wanted to animate a point rotating around another point at a random axis, say a 45 degrees along the y axis (think of an electron around a nucleus). I know how to rotate using the transform matrix along the X, Y and Z axis, but not an arbitrary (45 degree) axis. Eventually after some research I found a suggestion: Rotate the point by -45 degrees around the Z so that it is aligned. Then rotate by some increment along the Y axis, then rotate it back +45 degrees for every frame tick. While this certainly worked, I felt that it seemed to be more work then needed (too many method calls, math, etc) and would probably be pretty slow at runtime with many points to deal with. I thought maybe it was possible to combine all the rotation matrixes involve into 1 rotation matrix and use that as a single operation. Something like: [ cos(-45) -sin(-45) 0] [ sin(-45) cos(-45) 0] rotate by -45 along Z [ 0 0 1] multiply by [ cos(2) 0 -sin(2)] [ 0 1 0 ] rotate by 2 degrees (my increment) along Y [ sin(2) 0 cos(2)] then multiply that result by (in that order) [ cos(45) -sin(45) 0] [ sin(45) cos(45) 0] rotate by 45 along Z [ 0 0 1] I get 1 mess of a matrix of numbers (since I was working with unknowns and 2 angles), but I felt like it should work. It did not and I found a solution on wiki using a different matirx, but that is something else. I'm not sure if maybe I made an error in multiplying, but my question is: this is actually a viable way to solve the problem, to take all the separate transformations, combine them via multiplying, then use that or not?

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  • Inserting text in TextBox at cursor

    - by Anil
    Hi all I have a textbox in aspx page in which the user enters text. Now when user clicks on a button called "Sin" the textbox should show "Sin[]" and the cursor has to be placed in between brackets.Like as follows "Sin[<cursor here]" Now when the user clicks on some other button say "Cos" the textbox text should show "Sin[Cos[]]" and the cursor has be placed between the brackets of Cos as follows: "Sin[Cos[<cursor here]]". How is this handled. Any simple code please.. Thanks in advance

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  • Problem with close socket

    - by zp26
    Hi, I have a problem with my socket program. I create the client program (my code is below) I have a problem when i close the socket with the disconnect method. Can i help me? Thanks and sorry for my English XP CFSocketRef s; -(void)CreaConnessione { CFSocketError errore; struct sockaddr_in sin; CFDataRef address; CFRunLoopSourceRef source; CFSocketContext context = { 0, self, NULL, NULL, NULL }; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); memset(&sin, 0, sizeof(sin)); int port = [fieldPorta.text intValue]; NSString *tempIp = fieldIndirizzo.text; const char *ip = [tempIp UTF8String]; sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = (long)inet_addr(ip); address = CFDataCreate(NULL, (UInt8 *)&sin, sizeof(sin)); errore = CFSocketConnectToAddress(s, address, 0); if(errore == 0){ buttonInvioMess.enabled = TRUE; fieldMessaggioInvio.enabled = TRUE; labelTemp.text = [NSString stringWithFormat:@"Connesso al Server"]; CFRelease(address); source = CFSocketCreateRunLoopSource(NULL, s, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRelease(source); CFRunLoopRun(); } else{ labelTemp.text = [NSString stringWithFormat:@"Errore di connessione. Verificare Ip e Porta"]; switchConnection.on = FALSE; } } //the socket doesn't disconnect -(void)Disconnetti{ CFSocketInvalidate(s); CFRelease(s); } -(IBAction)Connetti { if(switchConnection.on) [self CreaConnessione]; else [self Disconnetti]; }

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  • A plugin is preventing Eclipse from starting up

    - by Mahmoud Hossam
    It just gives me a blank window, and the splash screen doesn't go away. I tried running it in a terminal, turns out it's a problematic plugin. Is there a way to disable that plugin without the GUI? There's the error log: [org.eclipse.contribution.weaving.jdt] error at org/eclipse/contribution/jdt/IsWovenTester.aj::0 class 'org.eclipse.contribution.jdt.IsWovenTester' is already woven and has not been built in reweavable mode [org.eclipse.contribution.weaving.jdt] error at org/eclipse/contribution/jdt/IsWovenTester.aj::0 class 'org.eclipse.contribution.jdt.IsWovenTester$WeavingMarker' is already woven and has not been built in reweavable mode [org.eclipse.jdt.core] warning at org/eclipse/contribution/jdt/sourceprovider/SourceTransformerAspect.aj:106::0 does not match because declaring type is org.eclipse.jdt.core.IOpenable, if match desired use target(org.eclipse.jdt.core.ICompilationUnit) [Xlint:unmatchedSuperTypeInCall] see also: org/eclipse/jdt/internal/core/SourceRefElement.java:198::0 [org.eclipse.jdt.ui] warning at org/eclipse/contribution/jdt/sourceprovider/SourceTransformerAspect.aj:106::0 does not match because declaring type is org.eclipse.jdt.core.ITypeRoot, if match desired use target(org.eclipse.jdt.core.ICompilationUnit) [Xlint:unmatchedSuperTypeInCall] see also: org/eclipse/jdt/internal/ui/javaeditor/ASTProvider.java:572::0 [org.eclipse.contribution.weaving.jdt] error at org/eclipse/contribution/jdt/sourceprovider/SourceTransformerAspect.aj::0 class 'org.eclipse.contribution.jdt.sourceprovider.SourceTransformerAspect' is already woven and has not been built in reweavable mode [org.eclipse.contribution.weaving.jdt] error at org/eclipse/contribution/jdt/cuprovider/CompilationUnitProviderAspect.aj::0 class 'org.eclipse.contribution.jdt.cuprovider.CompilationUnitProviderAspect' is already woven and has not been built in reweavable mode [ScalaPlugin] [scalaLibBundle] Found 0 bundles: LogFilter.isLoggable threw a non-fatal unchecked exception as follows: java.lang.NullPointerException at org.eclipse.core.internal.runtime.Log.isLoggable(Log.java:101) at org.eclipse.equinox.log.internal.ExtendedLogReaderServiceFactory.safeIsLoggable(ExtendedLogReaderServiceFactory.java:59) at org.eclipse.equinox.log.internal.ExtendedLogReaderServiceFactory.logPrivileged(ExtendedLogReaderServiceFactory.java:164) at org.eclipse.equinox.log.internal.ExtendedLogReaderServiceFactory.log(ExtendedLogReaderServiceFactory.java:150) at org.eclipse.equinox.log.internal.ExtendedLogServiceFactory.log(ExtendedLogServiceFactory.java:65) at org.eclipse.equinox.log.internal.ExtendedLogServiceImpl.log(ExtendedLogServiceImpl.java:87) at org.eclipse.equinox.log.internal.LoggerImpl.log(LoggerImpl.java:54) at org.eclipse.core.internal.runtime.Log.log(Log.java:60) at scala.tools.eclipse.util.DefaultLogger.warning(DefaultLogger.scala:46) at scala.tools.eclipse.ScalaPlugin$$anonfun$3.apply(ScalaPlugin.scala:131) at scala.tools.eclipse.ScalaPlugin$$anonfun$3.apply(ScalaPlugin.scala:130) at scala.Option.getOrElse(Option.scala:108) at scala.tools.eclipse.ScalaPlugin.<init>(ScalaPlugin.scala:130) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:525) at java.lang.Class.newInstance0(Class.java:372) at java.lang.Class.newInstance(Class.java:325) at org.eclipse.osgi.framework.internal.core.AbstractBundle.loadBundleActivator(AbstractBundle.java:166) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.start(BundleContextImpl.java:679) at org.eclipse.osgi.framework.internal.core.BundleHost.startWorker(BundleHost.java:381) at org.eclipse.osgi.framework.internal.core.AbstractBundle.start(AbstractBundle.java:299) at org.eclipse.osgi.framework.util.SecureAction.start(SecureAction.java:440) at org.eclipse.osgi.internal.loader.BundleLoader.setLazyTrigger(BundleLoader.java:268) at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLazyStarter.java:107) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:462) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:216) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:400) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:476) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:429) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:417) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at org.eclipse.osgi.internal.loader.BundleLoader.loadClass(BundleLoader.java:345) at org.eclipse.osgi.framework.internal.core.BundleHost.loadClass(BundleHost.java:229) at org.eclipse.osgi.framework.internal.core.AbstractBundle.loadClass(AbstractBundle.java:1207) at org.eclipse.core.internal.registry.osgi.RegistryStrategyOSGI.createExecutableExtension(RegistryStrategyOSGI.java:174) at org.eclipse.core.internal.registry.ExtensionRegistry.createExecutableExtension(ExtensionRegistry.java:905) at org.eclipse.core.internal.registry.ConfigurationElement.createExecutableExtension(ConfigurationElement.java:243) at org.eclipse.core.internal.registry.ConfigurationElementHandle.createExecutableExtension(ConfigurationElementHandle.java:55) at org.eclipse.contribution.jdt.cuprovider.CompilationUnitProviderRegistry.registerProviders(CompilationUnitProviderRegistry.java:69) at org.eclipse.contribution.jdt.cuprovider.CompilationUnitProviderRegistry.getProvider(CompilationUnitProviderRegistry.java:46) at org.eclipse.contribution.jdt.cuprovider.CompilationUnitProviderAspect.ajc$inlineAccessMethod$org_eclipse_contribution_jdt_cuprovider_CompilationUnitProviderAspect$org_eclipse_contribution_jdt_cuprovider_CompilationUnitProviderRegistry$getProvider(CompilationUnitProviderAspect.aj:1) at org.eclipse.jdt.internal.core.PackageFragment.init$_aroundBody7$advice(PackageFragment.java:47) at org.eclipse.jdt.internal.core.PackageFragment.getCompilationUnit(PackageFragment.java:216) at org.eclipse.jdt.internal.core.JavaModelManager.createCompilationUnitFrom(JavaModelManager.java:962) at org.eclipse.jdt.internal.core.JavaModelManager.create(JavaModelManager.java:871) at org.eclipse.jdt.core.JavaCore.create(JavaCore.java:2622) at org.eclipse.jdt.internal.ui.javaeditor.CompilationUnitDocumentProvider.createCompilationUnit(CompilationUnitDocumentProvider.java:941) at org.eclipse.jdt.internal.ui.javaeditor.CompilationUnitDocumentProvider.createFileInfo(CompilationUnitDocumentProvider.java:974) at org.eclipse.ui.editors.text.TextFileDocumentProvider.connect(TextFileDocumentProvider.java:478) at org.eclipse.jdt.internal.ui.javaeditor.CompilationUnitDocumentProvider.connect(CompilationUnitDocumentProvider.java:1243) at org.eclipse.ui.texteditor.AbstractTextEditor.doSetInput(AbstractTextEditor.java:4213) at org.eclipse.ui.texteditor.StatusTextEditor.doSetInput(StatusTextEditor.java:237) at org.eclipse.ui.texteditor.AbstractDecoratedTextEditor.doSetInput(AbstractDecoratedTextEditor.java:1451) at org.eclipse.jdt.internal.ui.javaeditor.JavaEditor.internalDoSetInput(JavaEditor.java:2563) at org.eclipse.jdt.internal.ui.javaeditor.JavaEditor.doSetInput(JavaEditor.java:2536) at org.eclipse.jdt.internal.ui.javaeditor.CompilationUnitEditor.doSetInput(CompilationUnitEditor.java:1395) at org.eclipse.ui.texteditor.AbstractTextEditor$19.run(AbstractTextEditor.java:3200) at org.eclipse.jface.operation.ModalContext.runInCurrentThread(ModalContext.java:464) at org.eclipse.jface.operation.ModalContext.run(ModalContext.java:372) at org.eclipse.jface.window.ApplicationWindow$1.run(ApplicationWindow.java:759) at org.eclipse.swt.custom.BusyIndicator.showWhile(BusyIndicator.java:70) at org.eclipse.jface.window.ApplicationWindow.run(ApplicationWindow.java:756) at org.eclipse.ui.internal.WorkbenchWindow.run(WorkbenchWindow.java:2642) at org.eclipse.ui.texteditor.AbstractTextEditor.internalInit(AbstractTextEditor.java:3218) at org.eclipse.ui.texteditor.AbstractTextEditor.init(AbstractTextEditor.java:3245) at org.eclipse.ui.internal.EditorManager.createSite(EditorManager.java:828) at org.eclipse.ui.internal.EditorReference.createPartHelper(EditorReference.java:647) at org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:465) at org.eclipse.ui.internal.WorkbenchPartReference.getPart(WorkbenchPartReference.java:595) at org.eclipse.ui.internal.EditorAreaHelper.setVisibleEditor(EditorAreaHelper.java:271) at org.eclipse.ui.internal.EditorManager.setVisibleEditor(EditorManager.java:1459) at org.eclipse.ui.internal.EditorManager$5.runWithException(EditorManager.java:972) at org.eclipse.ui.internal.StartupThreading$StartupRunnable.run(StartupThreading.java:31) at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:135) at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3563) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3212) at org.eclipse.ui.application.WorkbenchAdvisor.openWindows(WorkbenchAdvisor.java:803) at org.eclipse.ui.internal.Workbench$33.runWithException(Workbench.java:1595) at org.eclipse.ui.internal.StartupThreading$StartupRunnable.run(StartupThreading.java:31) at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:135) at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3563) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3212) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2604) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2494) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:674) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:667) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:123) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) at org.eclipse.equinox.launcher.Main.main(Main.java:1386) [StartupDiagnostics$] startup diagnostics: previous version = 2.0.0.rc01-2_09-201111091447-ce49e0a [StartupDiagnostics$] startup diagnostics: CURRENT version = 2.0.0.rc01-2_09-201111091447-ce49e0a [ScalaPlugin] Scala compiler bundle: reference:file:plugins/org.scala-ide.scala.compiler_2.9.2.r25964-b20111108034957.jar [org.eclipse.jdt.core] warning at org/eclipse/contribution/jdt/sourceprovider/SourceTransformerAspect.aj:106::0 does not match because declaring type is org.eclipse.jdt.core.IOpenable, if match desired use target(org.eclipse.jdt.core.ICompilationUnit) [Xlint:unmatchedSuperTypeInCall] see also: org/eclipse/jdt/internal/core/LocalVariable.java:363::0 [org.eclipse.contribution.weaving.jdt] error at org/eclipse/contribution/jdt/imagedescriptor/ImageDescriptorSelectorAspect.aj::0 class 'org.eclipse.contribution.jdt.imagedescriptor.ImageDescriptorSelectorAspect' is already woven and has not been built in reweavable mode [org.eclipse.jdt.ui] warning at org/eclipse/contribution/jdt/sourceprovider/SourceTransformerAspect.aj:106::0 does not match because declaring type is org.eclipse.jdt.core.IOpenable, if match desired use target(org.eclipse.jdt.core.ICompilationUnit) [Xlint:unmatchedSuperTypeInCall] see also: org/eclipse/jdt/internal/ui/text/java/hover/JavadocHover.java:630::0 [org.eclipse.contribution.weaving.jdt] error at org/eclipse/contribution/jdt/itdawareness/ITDAwarenessAspect.aj::0 class 'org.eclipse.contribution.jdt.itdawareness.ITDAwarenessAspect' is already woven and has not been built in reweavable mode [ScalaPlugin] open Ride.java

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  • calculating a gps coordinate given a point, bearing and distance

    - by user530509
    Hello, I have a problem which draws my back in some project for some time now. Im basically looking to trap a polygon using x,y points drawn by some script ive written. lat1,lon1 are the center gps cords of the polygon and im looking for its surrounding polygon. here is a part of my code in python: def getcords(lat1,lon1,dr,bearing): lat2=asin(sin(lat1)*cos(dr)+cos(lat1)*sin(dr)*cos(bearing)) lon2=lon1+atan2(sin(bearing)*sin(dr)*cos(lat1),cos(dr)-sin(lat1)*sin(lat2)) return [lat2,lon2] my input goes like this: lat1,lon1 - are given in decimal degrees. -dr is the angular computed by dividing the distance in miles by the earth's -raiuds(=3958.82) -bearing between 0-360 degrees. however for the input getcorsds1(42.189275,-76.85823,0.5/3958.82,30) i get [-1.3485899508698462, -76.8576637627568], however [42.2516666666667,-76.8097222222222] is the right answer. as for the angular distance i calculate it simply by dividing the distance in miles by the earth's raiuds(=3958.82). anybody?

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  • Why the valid looking statement gives error in MATLAB?

    - by user198729
    It's from this question? Why the two solutions doesn't work, though it looks very valid for me: >> t = -pi:0.1:pi; >> r = ((sin(t)*sqrt(cos(t)))*(sin(t) + (7/5))^(-1)) - 2*sin(t) + 2 ; ??? Error using ==> mtimes Inner matrix dimensions must agree. >> t = -pi:0.1:pi; >> r = ((sin(t).*sqrt(cos(t))).*(sin(t) + (7/5)).^(-1)) - 2*sin(t) + 2 ; >> plot(r,t) ??? Error using ==> plot Vectors must be the same lengths. What's wrong with the above?

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  • a command line or a script who is able to display each version of each element archived in a vob sin

    - by TaintedLove
    Hello, For example, I am in a vob called: avob I add to source control a folder: avob/afolder I add to source control two files afile1 and afile2 avob/afolder/afile1 avob/afolder/afile2 I uncatalogued the file afile2 I add to source control afile3 avob/afolder/afile3 I would like (a command line or a script who is able to) display each version of each element archived since the beginning, here: avob@version1 avob@version2 avob@version2/afile1@version1 avob@version2/afile2@version1 avob@version3 avob@version3/afile1@version1 avob@version4 avob@version4/afile1@version1 avob@version4/afile3@version1

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  • MD5 implementation notes

    - by vaasu
    While going through RFC1321, I came across the following paragraph: This step uses a 64-element table T[1 ... 64] constructed from the sine function. Let T[i] denote the i-th element of the table, which is equal to the integer part of 4294967296 times abs(sin(i)), where i is in radians. The elements of the table are given in the appendix. From what I understood from paragraph, it means T[i] = Integer_part(4294967296 times abs(sin(i))) We know the following is true for all x: 0 <= sin(x) <= 1 Since i is an integer, abs(sin(i)) may very well be 0 for all values of i. That means table will contain all zero values ( 4294967296 times 0 is 0). In the implementation, this is not true. Why is this so? Appendix contains just the raw values after calculation. It does not show how it is derived from the sine function.

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  • Android Can't get two virtual joysticks to move independently and at the same time

    - by Cole
    @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); float centerLy = (float) (screenHeight*.4958); float centerRx = (float) (screenWidth*.6538); float centerRy = (float) (screenHeight*.4917); float dx = 0; float dy = 0; float theta; float c; int action = event.getAction(); int actionCode = action & MotionEvent.ACTION_MASK; int pid = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; int fingerid = event.getPointerId(pid); int x = (int) event.getX(pid); int y = (int) event.getY(pid); c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); switch (actionCode) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: //if touching down on left stick, set leftstick ID to this fingerid. if(x < screenWidth/2 && c<r*.8) { lsId = fingerid; dx = x-centerLx; dy = y-centerLy; touchingLs = true; } else if(x > screenWidth/2 && c<r*.8) { rsId = fingerid; dx = x-centerRx; dy = y-centerRy; touchingRs = true; } break; case MotionEvent.ACTION_MOVE: if (touchingLs && fingerid == lsId) { dx = x - centerLx; dy = y - centerLy; }else if (touchingRs && fingerid == rsId) { dx = x - centerRx; dy = y - centerRy; } c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); //if touching outside left radius and moving left stick if(c >= r && touchingLs && fingerid == lsId) { if(dx>0 && dy<0) { //top right quadrant lsX = r * FloatMath.cos(theta); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0){ //bottom right quadrant lsX = r * FloatMath.cos(theta); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } if(c >= r && touchingRs && fingerid == rsId) { if(dx>0 && dy<0) { //top right quadrant rsX = r * FloatMath.cos(theta); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0) { rsX = r * FloatMath.cos(theta); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } else { if(c < r && touchingLs && fingerid == lsId) { lsX = dx; lsY = dy; } if(c < r && touchingRs && fingerid == rsId){ rsX = dx; rsY = dy; } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: if (fingerid == lsId) { lsId = -1; lsX = 0; lsY = 0; touchingLs = false; } else if (fingerid == rsId) { rsId = -1; rsX = 0; rsY = 0; touchingRs = false; } break; } return true; } There's a left joystick and a right joystick. Right now only one will move at a time. If someone could set me on the right track I would be incredibly grateful cause I've been having nightmares about this problem.

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Is a function plotter a legitimate use of eval() in JavaScript?

    - by moose
    From PHP development I know that eval is evil and I've recently read What constitutes “Proper use” of the javascript Eval feature? and Don't be eval. The only proper use of eval I've read is Ajax. I'm currently developing a visualization tool that lets users see how polynomials can interpolate functions: Example Code on GitHub I use eval for evaluation of arbitrary functions. Is this a legitimate use of eval? How could I get rid of eval? I want the user to be able to execute any function of the following forms: a x^i with a,i in R sin, cos, tan b^x with b in R any combination that you can get by adding (e.g. x^2 + x^3 + sin(x)), multiplying (e.g. sin(x)*x^2) or inserting (e.g. sin(x^2))

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  • sendto: Invalid Argument

    - by Sylvain
    Hi, I have a list<struct sockaddr_in> _peers I'd like to use for sendto() the list is filled this way struct hostent *hp; hp = gethostbyname(hostname); sockaddr_in sin; bzero(&sin, sizeof(sin)); sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = *(in_addr_t *)hp->h_addr; _peers.push_front(sin); and here's how I try to send: for (list<struct sockaddr_in>::iterator it = _peers.begin(); it != _peers.end(); ++it) { if (sendto(_s, "PING", 5, 0, (struct sockaddr *)&(*it), sizeof(struct sockaddr_in)) < 0) perror("sendto"); } outputs: sendto: Invalid argument If I create the struct sockaddr_in right before sendto(), everything works fine, so I guess I fail at using the list properly ... I also tested using &_peers.front() directly and still get the same error ... what am I doing wrong? Thanks in advance,

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  • Python: combining making two scripts into one

    - by Alex
    I have two separately made python scripts one that makes a sine wave sound based off time, and another that produces a sine wave graph that is based off the same time factors. I need help combining them into one running file. Here's the first: from struct import pack from math import sin, pi import time def au_file(name, freq, freq1, dur, vol): fout = open(name, 'wb') # header needs size, encoding=2, sampling_rate=8000, channel=1 fout.write('.snd' + pack('>5L', 24, 8*dur, 2, 8000, 1)) factor = 2 * pi * freq/8000 factor1 = 2 * pi * freq1/8000 # write data for seg in range(8 * dur): # sine wave calculations sin_seg = sin(seg * factor) + sin(seg * factor1) fout.write(pack('b', vol * 64 * sin_seg)) fout.close() t = time.strftime("%S", time.localtime()) ti = time.strftime("%M", time.localtime()) tis = float(t) tis = tis * 100 tim = float(ti) tim = tim * 100 if __name__ == '__main__': au_file(name='timeSound.au', freq=tim, freq1=tis, dur=1000, vol=1.0) import os os.startfile('timeSound.au') and the second is this: from Tkinter import * import math import time t = time.strftime("%S", time.localtime()) ti = time.strftime("%M", time.localtime()) tis = float(t) tis = tis / 100 tim = float(ti) tim = tim / 100 root = Tk() root.title("This very moment") width = 400 height = 300 center = height//2 x_increment = 1 # width stretch x_factor1 = tis x_factor2 = tim # height stretch y_amplitude = 50 c = Canvas(width=width, height=height, bg='black') c.pack() str1 = "sin(x)=white" c.create_text(10, 20, anchor=SW, text=str1) center_line = c.create_line(0, center, width, center, fill='red') # create the coordinate list for the sin() curve, have to be integers xy1 = [] xy2 = [] for x in range(400): # x coordinates xy1.append(x * x_increment) xy2.append(x * x_increment) # y coordinates xy1.append(int(math.sin(x * x_factor1) * y_amplitude) + center) xy2.append(int(math.sin(x * x_factor2) * y_amplitude) + center) sinS_line = c.create_line(xy1, fill='white') sinM_line = c.create_line(xy2, fill='yellow') root.mainloop()

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  • Why would this Lua optimization hack help?

    - by Ian Boyd
    i'm looking over a document that describes various techniques to improve performance of Lua script code, and i'm shocked that such tricks would be required. (Although i'm quoting Lua, i've seen similar hacks in Javascript). Why would this optimization be required: For instance, the code for i = 1, 1000000 do local x = math.sin(i) end runs 30% slower than this one: local sin = math.sin for i = 1, 1000000 do local x = sin(i) end They're re-declaring sin function locally. Why would this be helpful? It's the job of the compiler to do that anyway. Why is the programmer having to do the compiler's job? i've seen similar things in Javascript; and so obviously there must be a very good reason why the interpreting compiler isn't doing its job. What is it? i see it repeatedly in the Lua environment i'm fiddling in; people redeclaring variables as local: local strfind = strfind local strlen = strlen local gsub = gsub local pairs = pairs local ipairs = ipairs local type = type local tinsert = tinsert local tremove = tremove local unpack = unpack local max = max local min = min local floor = floor local ceil = ceil local loadstring = loadstring local tostring = tostring local setmetatable = setmetatable local getmetatable = getmetatable local format = format local sin = math.sin What is going on here that people have to do the work of the compiler? Is the compiler confused by how to find format? Why is this an issue that a programmer has to deal with? Why would this not have been taken care of in 1993? i also seem to have hit a logical paradox: Optimizatin should not be done without profiling Lua has no ability to be profiled Lua should not be optimized

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  • Rotation Matrix calculates by column not by row

    - by pinnacler
    I have a class called forest and a property called fixedPositions that stores 100 points (x,y) and they are stored 250x2 (rows x columns) in MatLab. When I select 'fixedPositions', I can click scatter and it will plot the points. Now, I want to rotate the plotted points and I have a rotation matrix that will allow me to do that. The below code should work: theta = obj.heading * pi/180; apparent = [cos(theta) -sin(theta) ; sin(theta) cos(theta)] * obj.fixedPositions; But it wont. I get this error. ??? Error using == mtimes Inner matrix dimensions must agree. Error in == landmarkslandmarks.get.apparentPositions at 22 apparent = [cos(theta) -sin(theta) ; sin(theta) cos(theta)] * obj.fixedPositions; When I alter forest.fixedPositions to store the variables 2x250 instead of 250x2, the above code will work, but it wont plot. I'm going to be plotting fixedPositions constantly in a simulation, so I'd prefer to leave it as it, and make the rotation work instead. Any ideas? Also, fixed positions, is the position of the xy points as if you were looking straight ahead. i.e. heading = 0. heading is set to 45, meaning I want to rotate points clockwise 45 degrees. Here is my code: classdef landmarks properties fixedPositions %# positions in a fixed coordinate system. [x, y] heading = 45; %# direction in which the robot is facing end properties (Dependent) apparentPositions end methods function obj = landmarks(numberOfTrees) %# randomly generates numberOfTrees amount of x,y coordinates and set %the array or matrix (not sure which) to fixedPositions obj.fixedPositions = 100 * rand([numberOfTrees,2]) .* sign(rand([numberOfTrees,2]) - 0.5); end function obj = set.apparentPositions(obj,~) theta = obj.heading * pi/180; [cos(theta) -sin(theta) ; sin(theta) cos(theta)] * obj.fixedPositions; end function apparent = get.apparentPositions(obj) %# rotate obj.positions using obj.facing to generate the output theta = obj.heading * pi/180; apparent = [cos(theta) -sin(theta) ; sin(theta) cos(theta)] * obj.fixedPositions; end end end P.S. If you change one line to this: obj.fixedPositions = 100 * rand([2,numberOfTrees]) .* sign(rand([2,numberOfTrees]) - 0.5); Everything will work fine... it just wont plot.

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  • Solve math question in PHP

    - by Koning WWWWWWWWWWWWWWWWWWWWWWW
    The user can enter a math problem like 5 + 654, 6 ^ 24, 2!, sqrt(543), log(54), sin 5, sin(50). After some reformatting (e.g. change sin 5 into sin(5)), and doing an eval, PHP gives me the right result. However, this is quite unsafe. Can anyone point me in the right direction parsing and solving a math question like the examples above, which is safe? Thanks.

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  • Running gdb on Ubuntu 9.10 Apache2 Install

    - by AJ
    Hi all, I am trying to run gdb to debug my Ubuntu 9.10 Apache2 install and having a couple of problems: It seems like the package installed by Ubuntu for Apache2 does not include debugging symbols; is there a different version of the package I should be using for developing/debugging? When I try to run gdb, I get an error that looks to be caused by some missing environment variable. Are there additional options I should pass to "run" to get this to work? Here is the output of the debugger session: root@aj-ubuntu:/usr/sbin# gdb apache2 GNU gdb (GDB) 7.0-ubuntu Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /usr/sbin/apache2...(no debugging symbols found)...done. (gdb) run -X Starting program: /usr/sbin/apache2 -X [Thread debugging using libthread_db enabled] apache2: bad user name ${APACHE_RUN_USER} Program exited with code 01. (gdb) Thanks in advance, -aj

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  • Confusion testing fftw3 - poisson equation 2d test

    - by user3699736
    I am having trouble explaining/understanding the following phenomenon: To test fftw3 i am using the 2d poisson test case: laplacian(f(x,y)) = - g(x,y) with periodic boundary conditions. After applying the fourier transform to the equation we obtain : F(kx,ky) = G(kx,ky) /(kx² + ky²) (1) if i take g(x,y) = sin (x) + sin(y) , (x,y) \in [0,2 \pi] i have immediately f(x,y) = g(x,y) which is what i am trying to obtain with the fft : i compute G from g with a forward Fourier transform From this i can compute the Fourier transform of f with (1). Finally, i compute f with the backward Fourier transform (without forgetting to normalize by 1/(nx*ny)). In practice, the results are pretty bad? (For instance, the amplitude for N = 256 is twice the amplitude obtained with N = 512) Even worse, if i try g(x,y) = sin(x)*sin(y) , the curve has not even the same form of the solution. (note that i must change the equation; i divide by two the laplacian in this case : (1) becomes F(kx,ky) = 2*G(kx,ky)/(kx²+ky²) Here is the code: /* * fftw test -- double precision */ #include <iostream> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <fftw3.h> using namespace std; int main() { int N = 128; int i, j ; double pi = 3.14159265359; double *X, *Y ; X = (double*) malloc(N*sizeof(double)); Y = (double*) malloc(N*sizeof(double)); fftw_complex *out1, *in2, *out2, *in1; fftw_plan p1, p2; double L = 2.*pi; double dx = L/((N - 1)*1.0); in1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); in2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); p1 = fftw_plan_dft_2d(N, N, in1, out1, FFTW_FORWARD,FFTW_MEASURE ); p2 = fftw_plan_dft_2d(N, N, in2, out2, FFTW_BACKWARD,FFTW_MEASURE); for(i = 0; i < N; i++){ X[i] = -pi + (i*1.0)*2.*pi/((N - 1)*1.0) ; for(j = 0; j < N; j++){ Y[j] = -pi + (j*1.0)*2.*pi/((N - 1)*1.0) ; in1[i*N + j][0] = sin(X[i]) + sin(Y[j]) ; // row major ordering //in1[i*N + j][0] = sin(X[i]) * sin(Y[j]) ; // 2nd test case in1[i*N + j][1] = 0 ; } } fftw_execute(p1); // FFT forward for ( i = 0; i < N; i++){ // f = g / ( kx² + ky² ) for( j = 0; j < N; j++){ in2[i*N + j][0] = out1[i*N + j][0]/ (i*i+j*j+1e-16); in2[i*N + j][1] = out1[i*N + j][1]/ (i*i+j*j+1e-16); //in2[i*N + j][0] = 2*out1[i*N + j][0]/ (i*i+j*j+1e-16); // 2nd test case //in2[i*N + j][1] = 2*out1[i*N + j][1]/ (i*i+j*j+1e-16); } } fftw_execute(p2); //FFT backward // checking the results computed double erl1 = 0.; for ( i = 0; i < N; i++) { for( j = 0; j < N; j++){ erl1 += fabs( in1[i*N + j][0] - out2[i*N + j][0]/N/N )*dx*dx; cout<< i <<" "<< j<<" "<< sin(X[i])+sin(Y[j])<<" "<< out2[i*N+j][0]/N/N <<" "<< endl; // > output } } cout<< erl1 << endl ; // L1 error fftw_destroy_plan(p1); fftw_destroy_plan(p2); fftw_free(out1); fftw_free(out2); fftw_free(in1); fftw_free(in2); return 0; } I can't find any (more) mistakes in my code (i installed the fftw3 library last week) and i don't see a problem with the maths either but i don't think it's the fft's fault. Hence my predicament. I am all out of ideas and all out of google as well. Any help solving this puzzle would be greatly appreciated. note : compiling : g++ test.cpp -lfftw3 -lm executing : ./a.out output and i use gnuplot in order to plot the curves : (in gnuplot ) splot "output" u 1:2:4 ( for the computed solution )

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  • Using position function for accessing particular node when using While Activity in SOA 11.1.1.5

    - by AJ
    Hi If you are using while activity in SOA Suite 11.1.1.5 and within loop you have a requirement to access repeating node of XML. You might need to use below XPATH expression for accessing the node. Here is the XML that I am using for this example <?xml version='1.0' encoding='UTF-8'?> David DemoJob 1 2012-04-15 40000 0 10 Steve TestJob 1 2012-04-15 40000 0 10 Here you can notice that Emp node is repeating i.e. EmpCollection node will contain multiple employees. Now in loop one of assign activity you need to access a particular node for e.g. For first time loop runs you want to access first node and second time second node and so on. You need to make use of postion() function like bpws:getVariableData('Receive1_Read_InputVariable','body','/ns4:EmpCollection/ns4:Emp[position()=$loopCounter]/ns4:job') Please Note: Here loopCounter is a variable that we have created of type xsd:int and prior to loop we have initialized a value of 1. Loop will run depending on the number of Emp nodes present at runtime. For that in while Activity you can use below XPATH expression ora:countNodes('Receive1_Read_InputVariable','body','/ns4:EmpCollection/ns4:Emp')=bpws:getVariableData('loopCounter') Do let me know in case of any issues or concern. Cheers AJ

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  • How to convert pitch and yaw to x, y, z rotations?

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( So my quesiton is: how do you calculate the X, Y, and Z rotations for an object in terms of pitch and yaw? Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Add kilometers to a map point

    - by proveyourselfthom
    Good morning. I would like to know how do I add kilometers to a map point (latitude / longitude). For example: The city Jaraguá do Sul is in latitude -26.462049, longitude -49.059448. I want to add 100 kilometers up, down, and on the sides. I want to do a square and get the new points. How do I do that? I tried it: <?php $distance = 100; $earthRadius = 6371; $lat1 = -26.4853239150483; $lon1 = -49.075927734375; $bearing = 0; $lat2 = asin(sin($lat1) * cos($distance / $earthRadius) + cos($lat1) * sin($distance / $earthRadius) * cos($bearing)); $lon2 = $lon1 + atan2(sin($bearing) * sin($distance / $earthRadius) * cos($lat1), cos($distance / $earthRadius) - sin($lat1) * sin($lat2)); echo 'LAT: ' . $lat2 . '<br >'; echo 'LNG: ' . $lon2; ?> But it's returning wrong cordinates. Thank you! Thank you very much.

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  • ReplaceAll not working as expected

    - by Tim Kemp
    Still early days with Mathematica so please forgive what is probably a very obvious question. I am trying to generate some parametric plots. I have: ParametricPlot[{ (a + b) Cos[t] - h Cos[(a + b)/b t], (a + b) Sin[t] - h Sin[(a + b)/b t]}, {t, 0, 2 \[Pi]}, PlotRange -> All] /. {a -> 2, b -> 1, h -> 1} No joy: the replacement rules are not applied and a, b and h remain undefined. If I instead do: Hold@ParametricPlot[{ (a + b) Cos[t] - h Cos[(a + b)/b t], (a + b) Sin[t] - h Sin[(a + b)/b t]}, {t, 0, 2 \[Pi]}, PlotRange -> All] /. {a -> 2, b -> 1, h -> 1} it looks like the rules ARE working, as confirmed by the output: Hold[ParametricPlot[{(2 + 1) Cos[t] - 1 Cos[(2 + 1) t], (2 + 1) Sin[t] - 1 Sin[(2 + 1) t]}, {t, 0, 2 \[Pi]}, PlotRange -> All]] Which is what I'd expect. Take the Hold off, though, and the ParametricPlot doesn't work. There's nothing wrong with the equations or the ParametricPlot itself, though, because I tried setting values for a, b and h in a separate expression (a=2; b=1; h=1) and I get my pretty double cardoid out as expected. So, what am I doing wrong with ReplaceAll and why are the transformation rules not working? This is another fundamentally important aspect of MMA that my OOP-ruined brain isn't understanding. I tried reading up on ReplaceAll and ParametricPlot and the closest clue I found was that "ParametricPlot has attribute HoldAll and evaluates f only after assigning specific numerical values to variables" which didn't help much or I wouldn't be here. Thanks.

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  • How to create anroid to send to work in my place?

    - by aj-sin-dhal
    Hi I would like to create a life like android/robot to send to work in my place. Requirements 1) People should not be able to tell the difference between me and the android. My first attempt may not be perfect but I can tell people that its my twin that was dropped on its head while we were growing up. 2) Should have the same weight as me so it won't crush small children if it falls over. By small children I mean those above 7 years old. Those below 7 can easily be crushed by a normal human adult so it is not important to consider that special case. 3) Should run on linux. I have a tight budget and cannot afford to pay for any propreitary operating system. Will consider writing my own operating system if this is the best way to go. I am reading "The design of the unix operating system" by Maurice J. Bach currently. That should be useful. I also have an old copy of the dragon book. What other books should I read? I would like to finish this by monday if possible. I don't like working on mondays. I have made a start and have picked some clothes and shoes for my android worker. Any help will be appreciated. This is a serious question. AJ

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