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  • Python script liking to GUI using IDE

    - by YomalSamindu
    I am studying python. Now I can write python scripts (codes) to some extent. I used IDLE for this. I am interested in making GUI to those written programs. I like to do it using an IDE rather than using PyGTK or Tkinter. Can anyone help me how to start with this and link my scripts to a GUI? I downloaded a IDE called glade, but I don't know how to use this IDE. I need some tutorial guide also. Can anyone help me, please? Thank you!

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  • How can I put Fedora GUI onto Ubuntu?

    - by Dareleth
    Okay, I'm pretty new to Linux-based systems, so if I say something wrong or ask something dumb, please bear with me. I have a project for school that requires some extensive work inside of the latest version of Fedora including screenshots of rather specific things. The VM system at my school runs Fedora 20 like a snail high on paint fumes, and my laptop's VirtualBox doesn't recognize the ISO I got from the official Fedora site, so I feel like I'm out of alternatives aside from formatting over Ubuntu. I'd rather not do that, as I rather enjoy this distro. I am running Ubuntu 14.04 on my laptop. At my login screen, I have the much appreciated option of selecting between a couple of GUI's--specifically, Ubuntu, GNOME, and Cinnamon. I would like to get the Fedora GUI added to this list, but I don't know where to start or if it's even an option. Any and all help is appreciated.

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  • Not getting GUI mode on ubuntu 12.04 desktop edition after installation on vmware workstation 7

    - by Salil Naik
    I installed Ubuntu 12.04 desktop edition on my PC using VMWare workstation 7. I assigned 1GB RAM and 20 GB Hard disk to Ubuntu. While starting Ubuntu virtual machine, It is not starting up with GUI mode. In is prompting me my Login ID in textual mode always. After waiting for long time as well the GUI mode is not appearing. I tried running sudo apt-get install updates sudo apt-get install xinit sudo apt-get install ubuntu-desktop Honestly, i don't know the meaning of all these.I am very new to ubuntu.Please help me here what to do? Below is my Laptop configuration OS: Genuine Windows 7 Home Basic(64 bit) RAM: 3 GB Processor: Intel core i3 Regards Salil

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  • GNU/Linux interactive table content GUI editor?

    - by sdaau
    I often find myself in the need to gather data (say from the internet), into a table, for comparison reasons. I usually need the final table output in HTML or MediaWiki mostly, but often times also Latex. My biggest problem is that I often forget the correct table syntax for these markup languages, as well as what needs to be properly escaped in the inline data, for the table to render correctly. So, I often wish there was a GUI application, which provides a tabular framework - which I could stick "Always on Top" as a desktop window, and I could paste content into specific cells - before finally exporting the table as a code in the correct language. One application that partially allows this is Open/LibreOffice calc: The good thing here is that: I can drag and drop browser content into a specifically targeted table cell (here B2) "Rich" text / HTML code gets pasted For long content, the cell (column) width stays put as it originally was The bad thing is, that: when the cell height (due to content size) becomes larger than the calc window, it becomes nearly impossible to scroll calc contents up and down (at least with the mousewheel), as the view gets reset to top-right corner of the selected cell calc shows an "endless"/unlimited field of cells, so not exactly a "table" - which I find visually very confusing (and cognitively taxing) Can only export table to HTML What I would need is an application that: Allows for a limited size table, but with quick adding of rows and columns (e.g. via corresponding + buttons) Allows for quick setup of row and column height and width (as well as table size) Stays put at those sizes, regardless of size of content pasted in; if cell content overflows, cell scrollbars are shown (cell content could be possibly re-edited in a separate/new window); if table overflows over window size, window scrollbars are shown Exports table in multiple formats (I'd need both HTML and mediawiki), properly escaping cell content for each (possibility to strip HTML tags from content pasted in cells, to get plain text, is a plus) Targeting a specific cell in the table for the content paste operation is a must - it doesn't have to be drag'n'drop though, a right click over a cell with "Paste content" is enough. I'd also want the ability to click in a specific cell and type in (plain text) content immediately. So, my question is: is there an application out there that already does something like this? The reason I'm asking is that - as the screenshots show - for instance Libre/OpenOffice allows it, but only somewhat (as using it for that purpose is tedious). I know there exist some GUI editors for Linux (both for UI like guile or HTML like amaya); but I don't know them enough to pinpoint if any of them would offer this kind of functionality (and at least in my searches, that kind of functionality, if present in diverse software, seems not to be advertised). Note I'm not interested in styling an HTML table, which is why I haven't used "table designer" in the title, but "table editor" (in lack of better terms) - I'm interested in (quickly) adjusting row/column size of the table, and populating it with pasted data (which is possibly HTML) in a GUI; and finally exporting such a table as self-contained HTML (or other) code.

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  • Best choise of gui platform/framework for 3d development [closed]

    - by Miguel P
    The title pretty much says it all, so I'm developing a 3d engine for Directx 11, and it's going good so far. I started using .net forms as a GUI, but then(Of curiosity), i jumped to MFC, and the app looked great, but in my perspective, MFC is badly written, and it's too complicated, meaning that some things just took forever, while it would have taken a few seconds in .net forms. But my real question is: If i want to make an Editor for a 3d scene, where directx renders in the form( This was accomplished in .net forms), what would be the best choise of gui platform/framework? MFC,.net forms, Qt, etc....

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  • What is important when starting GUI programming, and pick from widget libraries [closed]

    - by jokester
    I have been a CLI programmer, and recently I found it will be a plus to learn GUI programming. In past, my experience and knowlegde was a bit messy. So you may imagine many detour were there in my way, that is true. And I want to avoid getting lost again if possible. When googling about existing GUI framework, I found it is hard to choose my start point from GTK, QT, and lot of less famous peers. What are important factors when you guys are facing that problem? Will it be a good idea to pick a small enough library and feel its fundamental ideas?

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  • Ubuntu 11.10 has some problem with GUI

    - by pkachhia
    Once power on the system, after some time the GUI of all most all window has changed (look at the image). Into thunderbird all text are overlapped and display mashed up. Into Geany color all tabs and code are changed. I need to close those apps and reopen it to view it correctly. I have 1 GB of RAM. I am new to ubuntu. can any body help me what it the problem? and how to solve it? I have read the question Weird Ubuntu 11.10 GUI problem , but it does not solve my problem. Thanks

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  • Framework to implement an in game gui editor

    - by momboco
    I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality that makes usable to artists and designers. Positioning Resize Alignment between some elements Multiselection Relationship between children and parents Add guides Magnet to place elements quickly Use of layers Undo / Redo ... I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it. It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

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  • SQL Server 2008 Designer Behavior Change: Saving Changes Not Permitted

    - by SAMIR BHOGAYTA
    Warning Message: Saving changes is not permitted. The changes you have made require the following tables to be dropped and re-created. You have either made changes to a table that can't be re-created or enabled the option Prevent saving changes that require the table to be re-created. This is by design and can be quickly fixed in Management Studio by unchecking a property. To fix this in Management Studio, go to Tools - Options then go to the Designer Page and uncheck "Prevent saving changes that require table re-creation"

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  • Thread safe GUI programming

    - by James
    I have been programming Java with swing for a couple of years now, and always accepted that GUI interactions had to happen on the Event Dispatch Thread. I recently started to use GTK+ for C applications and was unsurprised to find that GUI interactions had to be called on gtk_main. Similarly, I looked at SWT to see in what ways it was different to Swing and to see if it was worth using, and again found the UI thread idea, and I am sure that these 3 are not the only toolkits to use this model. I was wondering if there is a reason for this design i.e. what is the reason for keeping UI modifications isolated to a single thread. I can see why some modifications may cause issues (like modifying a list while it is being drawn), but I do not see why these concerns pass on to the user of the API. Is there a limit imposed by an operating system? Is there a good reason these concerns are not 'hidden' (i.e. some form of synchronization that is invisible to the user)? Is there any (even purely conceptual) way of creating a thread safe graphics library, or is such a thing actually impossible? I found this http://blogs.operationaldynamics.com/andrew/software/gnome-desktop/gtk-thread-awareness which seems to describe GTK differently to how I understood it (although my understanding was the same as many people's) How does this differ to other toolkits? Is it possible to implement this in Swing (as the EDT model does not actually prevent access from other threads, it just often leads to Exceptions)

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  • Designing business objects, and gui actions

    - by fozz
    Developing a product ordering system using Java SE 6. The previous implementations used combo boxes, text fields, and check boxes. Preforming validation on action events from the GUI. The validation includes limiting existing combo boxes items, or even availability. The issue in the old system was that the action was received and all rules were applied to the entire business object. This resulted in a huge event change as options were changed multiple times. To be honest I have no idea how an infinite loop wasn't produced. Through the next iteration I stepped in and attempted to limit the chaos by controlling the order in which the selections could be made. Making configuration of BO's a top down approach. I implemented custom box models, action events, beans/binding, and an MVC pattern. However I still am unable to fully isolate action even chains. I'm thinking that I've approached the whole concept backwards in an attempt to stay closest to what was already in place. So the question becomes what do I design instead? I'm currently considering an implementation of Interfaces, Beans, Property Change Listeners to manage the back and forth. Other thoughts were validation exceptions, dynamic proxies.... I'm sure there are a ton of different ways. To say that one way is right is crazy, and I'm sure it will take a blending of multiple patterns. My knowledge of swing/awt validation is limited, previously I did backend logic only. Other considerations are were some sort of binding(jgoodies or otherwise) to directly bind GUI state to BO's.

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  • Clutter for game GUI

    - by tjameson
    I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) and natively (OpenGL ES 2). In choosing a GUI toolkit, I'm trying to find a style that work work natively and would be simple to emulate in WebGL. I am considering using D or Go for writing my game, so interfacing with C++ libraries will be difficult, if not impossible. Of course, the language isn't the end goal here, so if using C++ will save considerable time, I'll bite the bullet and use that. In order to reduce the amount of code I'll have to write for the browser, I'm considering using something simple like Clutter for basic abstractions, which I think will be pretty easy to emulate (layered canvases maybe?). Does anyone have experience using Clutter for a 3d game? Note: I haven't used any game development libraries, and I only have limited experience with GUI libraries. I do have HTML+CSS experience, so maybe librocket is a viable solution?

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  • unable to see gui

    - by Vikasa
    Hey I have Installed UBUNTU 12.04 on vmware work station on windows 7 but when i start up it in vmware i get a message on black screen of ubuntu i.e. " [ 7.3326] pixx4_smbus 0000:00:07.3: Host SMBus controller not enabled! ", and after that it asks for user id and password on black screen and after entering them i still resides in black screen, i am unable to see GUI. please suggest what to do. i am newer to UBUNTU.

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  • Ubuntu 12.04 GUI doesn't load after Virtualbox crash

    - by Itamar Katz
    I have Ubuntu 12.04 64 bit installed as a virtual OS in Virtualbox (the host is windows 7). The Virtualbox data file is on a usb drive that lost connection to the PC while a session was running. Now when I try to start the Ubuntu virtual OS, I get a terminal login screen, but no GUI. When I try to login I get the message sh: 1: cannot create /var/run/motd.new: Directory nonexistent Any suggestions? Can I recover the system?

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  • GUI for DirectX

    - by DeadMG
    I'm looking for a GUI library built on top of DirectX- preferably 9, but I can also do 11. I've looked at stuff like DXUT, but it's way too much for me- I'm only needing some UI controls which I would rather not write (and debug) myself, and their need to keep a C-compatible API is definitely a big downside. I'd rather look at UI libs that are designed to be integrated into an existing DirectX-based system, rather than forming the basis of a system. Any recommendations?

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  • Good GUI for OpenGL

    - by Cristina
    I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills. To get more from this experience i want to integrate a GUI to overwrite the one FreeGLUT uses, now my question is this: is this thing possible and what library should i use? Some characteristics for the library: Open source Multi-platform (Linux and Windows) C/C++ If you have any other recommendations please feel free to post them along with your answers for my problem.

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  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

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  • When SharePoint Designer has its own designs

    - by PeterBrunone
    Recently, a colleague came to me with a simple task and an inscrutable error.  He just wanted to populate a text field with a querystring value.  If you've ever done this in SPD, you know it's fairly simple:  create a parameter, map it to a querystring value, and then use the resulting parameter name in your form field. Having done so, however, he was told the following by the ASP.NET "yellow barf page": The 'Text' property of 'asp:TextBox' does not allow child objects. As it turns out, he had done everything correctly.  The problem was that SharePoint Designer had decided the best place for his FieldDescription control was INSIDE the TextBox control.  Obviously the compiler doesn't know what to do with that.  When the FieldDescription was moved to a less obtrusive location, everything worked as expected.The moral of the story is, as always, don't trust what any WYSIWYG tool gives you.  If it looks great, then fine.  However, if there's a problem, remember that Design mode was written by human beings who make mistakes... just like the rest of us.Take THAT, Skynet.

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  • Unity GUI pauses/freezes for less than a few seconds

    - by Ahmad Nassri
    I've just got my new Lenovo ThinkPad X220 with Intel HD graphics (I'm not sure what the chip is) and I've installed Natty. Everything works great out of the box, except there are short pauses/freezes in the UI that randomly occur, they last less than 2 seconds, actions are still taking place in the background (like typing) when the UI un-freezes I can see the characters I've typed, the app I've clicked, loaded . I can confirm that this is only happening with the new Natty 3D interface, I've tried 2D and the classic interface and there were no issues. Googling this topic seems challenging as I can't relate the problem in keywords. And I keep getting results relating to full GUI freeze which I don't have. This is troubling since I have Natty 3D running on older machines without any issues . I wonder if anybody else have experienced this or came across this issue before. Thanks.

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  • XNA GUI: Creating a 'scroll pane' widget

    - by Keith Myers
    I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to do this, so I'd rather not use an already rolled API. I believe this could be done if the text were part of a texture, but if the game had a lot of unique dialog, this seems expensive. I researched creating a texture on the fly and writing to it, but came up with nothing. Any suggested strategies would be appreciated. I believe it boils down to: text in a texture and how? Or something I have not thought of...

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  • No GUI, No internet connection, please help 12.04

    - by KB_
    I am new to Ubuntu and I tried to install ubuntu server 12.04 on my laptop. now my problem is - I am unable to connect to the internet (I have wifi ONLY connection). ubuntu didn't recognize my built-in wifi on my Toshiba Satellite L505. There is no GUI. I have Terminal only, I tried Sudo apt-get update but i am getting errer msg because of no connection. 1. I need to know if there is any possible way that i can download and install driver for my wifi. 2. what other option do i have to be able to update ubuntu. Thanks KB

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  • Confused about what makes up the Ubuntu GUI

    - by RafLance
    I am now getting more into customizing my Ubuntu experience and want to understand better what all these different things I keep running into are. What is Gnome3 and Gnome2 in relation to GTK3 or GTK2? Are they related at all? Is Gnome3 another version of Unity? What is Unity? What is compiz? To make this all VERY basic, the core question is: How is the Ubuntu GUI built? What are the elements from the bottom-up that make up the desktop environment? Trying to understand this better so I know what I need/want in order to have my desktop the way I would like it. If this question is better suited for a forum of some sort, please let me know and I will understand completely. Thanks in advance!

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  • Best language for crossplatform app with GUI [on hold]

    - by Jeremy Dicaire
    I've decided to finally get rid of all Microsoft crap and switched to linux yesterday (It feels so good!) I'm looking for a way to create a cross-platform app with a GUI using an open-source language. I came across python with qt4 (or qt5). I give a thought to Java but it's a memory eater... I'm wondering which other good options is available before starting my journey with those 2 and which tools are good to help me code. I'm currently using Eclipse for all my programming needs. Your help is appreciated! Have a nice day

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  • How to run a complete GUI as root?

    - by Braiam
    I don't care if I mess up the system (which is likely if I do things like this), or the potential security issues that this could imply. Note, that I don't just want to "enable root login?", but run my GUI from bottom-up as root. I don't want to type my password for anything but just for login and have total control over it. Of course, I want any application running as root, like Firefox, LibreOffice, etc. without having to mess up with the terminal. So, how do I do this?

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  • Most appropriate diagram for GUI button design?

    - by JustADude
    What is the most appropriate diagram for GUI button design? Specifically, I have numerous buttons that will be changing color based on state information from operator input and input from various subcomponents and sensors. I would like to use UML or some other type of design diagrams to be able to capture the color transition. Some folks have suggested sequence diagrams, but I haven't been able to find any good examples that show how to incorporate this design artifact. I would really like to head in this direction to help developers. Thanks a ton for feedback and insights.

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