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  • Force page reload with html anchors (#) - HTML & JS

    - by yuval
    Say I'm on a page called /example#myanchor1 where myanchor is an anchor in the page. I'd like to link to /example#myanchor2, but force the page to reload while doing so. The reason is that I run js to detect the anchor from the url at the page load. The problem [normally expected behavior] here though, is that the browser just sends me to that specific anchor on the page without reloading the page. How would I go about doing so (JS OK). Thanks!

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  • GNU/Linux interactive table content GUI editor?

    - by sdaau
    I often find myself in the need to gather data (say from the internet), into a table, for comparison reasons. I usually need the final table output in HTML or MediaWiki mostly, but often times also Latex. My biggest problem is that I often forget the correct table syntax for these markup languages, as well as what needs to be properly escaped in the inline data, for the table to render correctly. So, I often wish there was a GUI application, which provides a tabular framework - which I could stick "Always on Top" as a desktop window, and I could paste content into specific cells - before finally exporting the table as a code in the correct language. One application that partially allows this is Open/LibreOffice calc: The good thing here is that: I can drag and drop browser content into a specifically targeted table cell (here B2) "Rich" text / HTML code gets pasted For long content, the cell (column) width stays put as it originally was The bad thing is, that: when the cell height (due to content size) becomes larger than the calc window, it becomes nearly impossible to scroll calc contents up and down (at least with the mousewheel), as the view gets reset to top-right corner of the selected cell calc shows an "endless"/unlimited field of cells, so not exactly a "table" - which I find visually very confusing (and cognitively taxing) Can only export table to HTML What I would need is an application that: Allows for a limited size table, but with quick adding of rows and columns (e.g. via corresponding + buttons) Allows for quick setup of row and column height and width (as well as table size) Stays put at those sizes, regardless of size of content pasted in; if cell content overflows, cell scrollbars are shown (cell content could be possibly re-edited in a separate/new window); if table overflows over window size, window scrollbars are shown Exports table in multiple formats (I'd need both HTML and mediawiki), properly escaping cell content for each (possibility to strip HTML tags from content pasted in cells, to get plain text, is a plus) Targeting a specific cell in the table for the content paste operation is a must - it doesn't have to be drag'n'drop though, a right click over a cell with "Paste content" is enough. I'd also want the ability to click in a specific cell and type in (plain text) content immediately. So, my question is: is there an application out there that already does something like this? The reason I'm asking is that - as the screenshots show - for instance Libre/OpenOffice allows it, but only somewhat (as using it for that purpose is tedious). I know there exist some GUI editors for Linux (both for UI like guile or HTML like amaya); but I don't know them enough to pinpoint if any of them would offer this kind of functionality (and at least in my searches, that kind of functionality, if present in diverse software, seems not to be advertised). Note I'm not interested in styling an HTML table, which is why I haven't used "table designer" in the title, but "table editor" (in lack of better terms) - I'm interested in (quickly) adjusting row/column size of the table, and populating it with pasted data (which is possibly HTML) in a GUI; and finally exporting such a table as self-contained HTML (or other) code.

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • Parsing HTML Documents with the Html Agility Pack

    Screen scraping is the process of programmatically accessing and processing information from an external website. For example, a price comparison website might screen scrape a variety of online retailers to build a database of products and what various retailers are selling them for. Typically, screen scraping is performed by mimicking the behavior of a browser - namely, by making an HTTP request from code and then parsing and analyzing the returned HTML. The .NET Framework offers a variety of classes for accessing data from a remote website, namely the WebClient class and the HttpWebRequest class. These classes are useful for making an HTTP request to a remote website and pulling down the markup from a particular URL, but they offer no assistance in parsing the returned HTML. Instead, developers commonly rely on string parsing methods like String.IndexOf, String.Substring, and the like, or through the use of regular expressions. Another option for parsing HTML documents is to use the Html Agility Pack, a free, open-source library designed to simplify reading from and writing to HTML documents. The Html Agility Pack constructs a Document Object Model (DOM) view of the HTML document being parsed. With a few lines of code, developers can walk through the DOM, moving from a node to its children, or vice versa. Also, the Html Agility Pack can return specific nodes in the DOM through the use of XPath expressions. (The Html Agility Pack also includes a class for downloading an HTML document from a remote website; this means you can both download and parse an external web page using the Html Agility Pack.) This article shows how to get started using the Html Agility Pack and includes a number of real-world examples that illustrate this library's utility. A complete, working demo is available for download at the end of this article. Read on to learn more! Read More >

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  • Wishful Thinking: Why can't HTML fix Script Attacks at the Source?

    - by Rick Strahl
    The Web can be an evil place, especially if you're a Web Developer blissfully unaware of Cross Site Script Attacks (XSS). Even if you are aware of XSS in all of its insidious forms, it's extremely complex to deal with all the issues if you're taking user input and you're actually allowing users to post raw HTML into an application. I'm dealing with this again today in a Web application where legacy data contains raw HTML that has to be displayed and users ask for the ability to use raw HTML as input for listings. The first line of defense of course is: Just say no to HTML input from users. If you don't allow HTML input directly and use HTML Encoding (HttyUtility.HtmlEncode() in .NET or using standard ASP.NET MVC output @Model.Content) you're fairly safe at least from the HTML input provided. Both WebForms and Razor support HtmlEncoded content, although Razor makes it the default. In Razor the default @ expression syntax:@Model.UserContent automatically produces HTML encoded content - you actually have to go out of your way to create raw HTML content (safe by default) using @Html.Raw() or the HtmlString class. In Web Forms (V4) you can use:<%: Model.UserContent %> or if you're using a version prior to 4.0:<%= HttpUtility.HtmlEncode(Model.UserContent) %> This works great as a hedge against embedded <script> tags and HTML markup as any HTML is turned into text that displays as HTML but doesn't render the HTML. But it turns any embedded HTML markup tags into plain text. If you need to display HTML in raw form with the markup tags rendering based on user input this approach is worthless. If you do accept HTML input and need to echo the rendered HTML input back, the task of cleaning up that HTML is a complex task. In the projects I work on, customers are frequently asking for the ability to post raw HTML quite frequently.  Almost every app that I've built where there's document content from users we start out with text only input - possibly using something like MarkDown - but inevitably users want to just post plain old HTML they created in some other rich editing application. See this a lot with realtors especially who often want to reuse their postings easily in multiple places. In my work this is a common problem I need to deal with and I've tried dozens of different methods from sanitizing, simple rejection of input to custom markup schemes none of which have ever felt comfortable to me. They work in a half assed, hacked together sort of way but I always live in fear of missing something vital which is *really easy to do*. My Wishlist Item: A <restricted> tag in HTML Let me dream here for a second on how to address this problem. It seems to me the easiest place where this can be fixed is: In the browser. Browsers are actually executing script code so they have a lot of control over the script code that resides in a page. What if there was a way to specify that you want to turn off script code for a block of HTML? The main issue when dealing with HTML raw input isn't that we as developers are unaware of the implications of user input, but the fact that we sometimes have to display raw HTML input the user provides. So the problem markup is usually isolated in only a very specific part of the document. So, what if we had a way to specify that in any given HTML block, no script code could execute by wrapping it into a tag that disables all script functionality in the browser? This would include <script> tags and any document script attributes like onclick, onfocus etc. and potentially also disallow things like iFrames that can potentially be scripted from the within the iFrame's target. I'd like to see something along these lines:<article> <restricted allowscripts="no" allowiframes="no"> <div>Some content</div> <script>alert('go ahead make my day, punk!");</script> <div onfocus="$.getJson('http://evilsite.com/')">more content</div> </restricted> </article> A tag like this would basically disallow all script code from firing from any HTML that's rendered within it. You'd use this only on code that you actually render from your data only and only if you are dealing with custom data. So something like this:<article> <restricted> @Html.Raw(Model.UserContent) </restricted> </article> For browsers this would actually be easy to intercept. They render the DOM and control loading and execution of scripts that are loaded through it. All the browser would have to do is suspend execution of <script> tags and not hookup any event handlers defined via markup in this block. Given all the crazy XSS attacks that exist and the prevalence of this problem this would go a long way towards preventing at least coded script attacks in the DOM. And it seems like a totally doable solution that wouldn't be very difficult to implement by vendors. There would also need to be some logic in the parser to not allow an </restricted> or <restricted> tag into the content as to short-circuit the rstricted section (per James Hart's comment). I'm sure there are other issues to consider as well that I didn't think of in my off-the-back-of-a-napkin concept here but the idea overall seems worth consideration I think. Without code running in a user supplied HTML block it'd be pretty hard to compromise a local HTML document and pass information like Cookies to a server. Or even send data to a server period. Short of an iFrame that can access the parent frame (which is another restriction that should be available on this <restricted> tag) that could potentially communicate back, there's not a lot a malicious site could do. The HTML could still 'phone home' via image links and href links potentially and basically say this site was accessed, but without the ability to run script code it would be pretty tough to pass along critical information to the server beyond that. Ahhhh… one can dream… Not holding my breath of course. The design by committee that is the W3C can't agree on anything in timeframes measured less than decades, but maybe this is one place where browser vendors can actually step up the pressure. This is something in their best interest to reduce the attack surface for vulnerabilities on their browser platforms significantly. Several people commented on Twitter today that there isn't enough discussion on issues like this that address serious needs in the web browser space. Realistically security has to be a number one concern with Web applications in general - there isn't a Web app out there that is not vulnerable. And yet nothing has been done to address these security issues even though there might be relatively easy solutions to make this happen. It'll take time, and it's probably not going to happen in our lifetime, but maybe this rambling thought sparks some ideas on how this sort of restriction can get into browsers in some way in the future.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  HTML5  HTML  Security   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Level Editor + Game -> Duplicating rendering/game specific code?

    - by Utkarsh Sinha
    I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without 'copying' code from the game? For example, you might have to copy all code about the different types of entities you can have. You'll have to add the game rendering code. My guess is this can be done by making a DLL out of the 'engine' part of the game. Then, share it between the actual game and the level editor. Or is there a better/easier way to do this?

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • netbeans editor loses focus on editor and gives it to the menubar

    - by aboutblank
    Hi all, I am newbie of using Netbeans and i have Netbeans 6.5 on XP. So, here is my problem: when i am working on Netbeans and switch to an another task and then come back later, editor of the Netbeans losts the focus and the menubar gains it. I don't want to press ALT key again to re-focus on the editor. I made some search on help contents of the Netbeans and google and i couldn't find any solution. Have any of you got an idea to solve this problem? By the way, i am sorry about my unfluent English. Have a nice day!

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  • good c++ editor [closed]

    - by romani
    I'm going to teach teenagers some C++ code. I need an editor which is simple and has built in compiler. We tried CodeBlocks but when we installed it in the machines, the text got reversed, I'm not sure what the reaoson is. I would be great if the file size of the editor will not be large. We need just simple features: -Text highlight. -Compile and run. -easy to use -Should run on Windows XP.

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  • Free lightweight XML text editor to include with an application

    - by Heinzi
    Our application uses a XML configuation file. I thought that it would be nice to distribute some small, lightweight XML editor with our application that the user can use to edit the config file. Features should be: Small and lightweight (ideally, a small .exe that does not require installation), free, with license terms that permit distributing it with a commercial application, understands XML schemas (auto-completion, show validation errors). Does anyone know of such an editor?

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • How to enter text in AJAX HTML Editor using watin

    - by Shaki
    Hi, I could not figure out how to enter text into HTML Editor using Watin. I tried //ie.TextField(Find.ById("htmlDetail_ctl06_ctl04")).TypeText("ABCD"); But got error: Can't move focus to the control because it is invisible, not enabled, or of a type that does not accept the focus. Can you give some example how to enter text into AJAX HTML Editor using watin please? I am not sure what to plug in frameSrc and java script from this solution - http://stackoverflow.com/questions/939448/unit-testing-the-ms-ajax-toolkit-html-editor Here is html from Develper tool when click the text box: Thanks in advance

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  • HTML text-area editor for code that traps TAB key

    - by Cristi Cotovan
    Hello, I have looked for months now, for JavaScript-based HTML editor I can embed onto my web pages to replace a TEXTAREA, but to enable me to edit CODE in a friendly, closer to a real editor, way. All editors I've tried (RadEditor from Telerik, FCKEditor, TinyMCE, etc etc), do not trap the TAB key, very useful when editing HTML code onto a page, to help format the code properly. I'm not talking about syntax highlighting, as that would be an awesome plus. But I am mainly wondering if there is such an editor. I'd appreciate being pointed in the right direction.

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  • XHTML editor wanted!

    - by stolsvik
    I need an editor that outputs clean HTML, and preferably strict XHTML with CSS, as I am going to display the resulting pages as help pages in a java application using xhmtlrenderer ("Flying Saucer") which apparently very much prefers XHTML with CSS 2.1. Having searched stackoverflow for HTML editor and XHTML editor, I've found several mentioned. Aptana is one, Eclipse's Web Tools is another, and KompoZer is a third. I am going to try these out. With this question, I ask whether there are other good options that would satisfy my requirements, and if there are any one of these mentioned or new ones that you'd recommend in particular, that I should focus a bit extra on?

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  • How do I work around an HTML Table rendering bug in IE 7?

    - by osmaniac
    I have a table. Some cells span multiple columns. Some cells span multiple rows and columns. But one row (which spans all columns but the rightmost one) creates an artifact. Part of the text in the cell is erroneously repeated left justified on a new row just below the table. I'm baffled. I tried rendering with and without "table-layout: fixed;". Same result. When I originally composed the design using just HTML and CSS, it looked great. But then I worked it into a page and had to add more columns to my master table the right to hold buttons. These buttons are in three groups, each having their own div to control floating and rewrapping when the window gets narrower. One div has another table inside it that groups a single row of buttons. Thus I have table inside div inside td inside outer table. I would prefer a simpler design, but how? This is what I want to have: ................................................................................... . . . . Four rows of data . Three groups of buttons that can reflow . . With several columns . if window gets narrower . . meticulously layed out, . . . That should not resize . . . when window gets narrower . . ................................................................................... . One more row of data spanning the whole screen which stays below the buttons . ................................................................................... What I was doing was putting the three divs with the buttons in the upper right in a single cell that spanned four rows. What other opportunities does CSS offer? The buttons are not allowed to overlap the data on the left or go past the data line below. The original design had the divs with the buttons NOT in a table with the data, but when the window gets narrow, some of the buttons flow such that they go underneath the data, which looks bad. I would post actual HTML, except it is generated by ASP, huge, with lots of CSS styling, and the feature that lets me view the final HTML is not working at the moment. (Built in security in the application.)

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  • Latex editor for windows that works with unicode

    - by Anna
    Hello, I need to write Hebrew text in Latex. I am currently working on Windows with TeXnicCenter. I was pretty happy with this tool, up until the time when I needed to write Hebrew text. My regular alt-shift just won't change the language (I even downloaded the last alpha version, which was supposed to solve the problem, but it didn't). So I'm looking for another latex editor for windows that will let me write Hebrew. Please advice. Note: I know that it is possible with Lyx, but I prefer a real Latex editor.

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  • HTML text editor in ASP.NET 2.0

    - by Sachin Gaur
    I am developing a web application where user has the option to send email to other users. I am looking for any in-built HTML text editor for ASP.NET 2.0. I know latest AJAX release for .NET 3.5 has provided this control. I am looking for a similar control but in ASP.NET 2.0. Is there any other UI control that is build using Javscript or jQuery, which can be used to allow user to enter HTML formatted message?

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  • Bitnami redmine error SVN

    - by Evgeniy
    I'm installing the Bitnami Redmine stack (redmine + subversion). Firstly I install configure and test it locally (Ubuntu 14.04 LTS). And everything is OK. I install Bitnami stack on server (Red Hat 4.4.7-4) and configure SVN. I commit files into SVN and connect project into Redmine with SVN repository, but when I try see it Rredmine displays 404 error. In the Redmine log file I see the following errors: Started GET "/redmine/projects/web-user-panel/repository" for 127.0.0.1 at 2014-04-24 11:34:20 +0300 Processing by RepositoriesController#show as HTML Parameters: {"id"=>"web-user-panel"} Current user: user (id=13) Error parsing svn output: #<REXML::ParseException: No close tag for /lists/list> /var/www/html/redmine/ruby/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:28:in `parse' /var/www/html/redmine/ruby/lib/ruby/1.9.1/rexml/document.rb:245:in `build' /var/www/html/redmine/ruby/lib/ruby/1.9.1/rexml/document.rb:43:in `initialize' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/xml_mini/rexml.rb:30:in `new' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/xml_mini/rexml.rb:30:in `parse' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/xml_mini.rb:80:in `parse' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/abstract_adapter.rb:313:in `parse_xml' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/subversion_adapter.rb:106:in `block in entries' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/abstract_adapter.rb:258:in `call' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/abstract_adapter.rb:258:in `block in shellout' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/abstract_adapter.rb:255:in `popen' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/abstract_adapter.rb:255:in `shellout' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/abstract_adapter.rb:212:in `shellout' /var/www/html/redmine/apps/redmine/htdocs/lib/redmine/scm/adapters/subversion_adapter.rb:100:in `entries' /var/www/html/redmine/apps/redmine/htdocs/app/models/repository.rb:198:in `scm_entries' /var/www/html/redmine/apps/redmine/htdocs/app/models/repository.rb:203:in `entries' /var/www/html/redmine/apps/redmine/htdocs/app/controllers/repositories_controller.rb:116:in `show' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal/implicit_render.rb:4:in `send_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/abstract_controller/base.rb:167:in `process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal/rendering.rb:10:in `process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/abstract_controller/callbacks.rb:18:in `block in process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:491:in `_run__2883861927089110970__process_action__2542827355008294621__callbacks' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:405:in `__run_callback' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:385:in `_run_process_action_callbacks' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:81:in `run_callbacks' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/abstract_controller/callbacks.rb:17:in `process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal/rescue.rb:29:in `process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal/instrumentation.rb:30:in `block in process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/notifications.rb:123:in `block in instrument' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/notifications/instrumenter.rb:20:in `instrument' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/notifications.rb:123:in `instrument' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal/instrumentation.rb:29:in `process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal/params_wrapper.rb:207:in `process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activerecord-3.2.17/lib/active_record/railties/controller_runtime.rb:18:in `process_action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/abstract_controller/base.rb:121:in `process' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/abstract_controller/rendering.rb:45:in `process' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal.rb:203:in `dispatch' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal/rack_delegation.rb:14:in `dispatch' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_controller/metal.rb:246:in `block in action' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/routing/route_set.rb:73:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/routing/route_set.rb:73:in `dispatch' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/routing/route_set.rb:36:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/journey-1.0.4/lib/journey/router.rb:68:in `block in call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/journey-1.0.4/lib/journey/router.rb:56:in `each' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/journey-1.0.4/lib/journey/router.rb:56:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/routing/route_set.rb:608:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-openid-1.3.1/lib/rack/openid.rb:98:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/best_standards_support.rb:17:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/etag.rb:23:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/conditionalget.rb:25:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/head.rb:14:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/params_parser.rb:21:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/flash.rb:242:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/session/abstract/id.rb:210:in `context' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/session/abstract/id.rb:205:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/cookies.rb:341:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activerecord-3.2.17/lib/active_record/query_cache.rb:64:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activerecord-3.2.17/lib/active_record/connection_adapters/abstract/connection_pool.rb:479:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/callbacks.rb:28:in `block in call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:405:in `_run__1805290955544829105__call__1486932417638469082__callbacks' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:405:in `__run_callback' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:385:in `_run_call_callbacks' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/callbacks.rb:81:in `run_callbacks' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/callbacks.rb:27:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/remote_ip.rb:31:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/debug_exceptions.rb:16:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/show_exceptions.rb:56:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/railties-3.2.17/lib/rails/rack/logger.rb:32:in `call_app' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/railties-3.2.17/lib/rails/rack/logger.rb:16:in `block in call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/tagged_logging.rb:22:in `tagged' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/railties-3.2.17/lib/rails/rack/logger.rb:16:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/request_id.rb:22:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/methodoverride.rb:21:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/runtime.rb:17:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/activesupport-3.2.17/lib/active_support/cache/strategy/local_cache.rb:72:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/lock.rb:15:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.17/lib/action_dispatch/middleware/static.rb:63:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-cache-1.2/lib/rack/cache/context.rb:136:in `forward' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-cache-1.2/lib/rack/cache/context.rb:245:in `fetch' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-cache-1.2/lib/rack/cache/context.rb:185:in `lookup' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-cache-1.2/lib/rack/cache/context.rb:66:in `call!' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-cache-1.2/lib/rack/cache/context.rb:51:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/railties-3.2.17/lib/rails/engine.rb:484:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/railties-3.2.17/lib/rails/application.rb:231:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/railties-3.2.17/lib/rails/railtie/configurable.rb:30:in `method_missing' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/builder.rb:134:in `call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/urlmap.rb:64:in `block in call' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/urlmap.rb:49:in `each' /var/www/html/redmine/apps/redmine/htdocs/vendor/bundle/ruby/1.9.1/gems/rack-1.4.5/lib/rack/urlmap.rb:49:in `call' /var/www/html/redmine/ruby/lib/ruby/gems/1.9.1/gems/passenger-4.0.40/lib/phusion_passenger/rack/thread_handler_extension.rb:74:in `process_request' /var/www/html/redmine/ruby/lib/ruby/gems/1.9.1/gems/passenger-4.0.40/lib/phusion_passenger/request_handler/thread_handler.rb:141:in `accept_and_process_next_request' /var/www/html/redmine/ruby/lib/ruby/gems/1.9.1/gems/passenger-4.0.40/lib/phusion_passenger/request_handler/thread_handler.rb:109:in `main_loop' /var/www/html/redmine/ruby/lib/ruby/gems/1.9.1/gems/passenger-4.0.40/lib/phusion_passenger/request_handler.rb:448:in `block (3 levels) in start_threads' ... No close tag for /lists/list Line: 4 Position: 93 Last 80 unconsumed characters: Output was: <?xml version="1.0" encoding="UTF-8"?> <lists> <list path="svn://127.0.0.1/voxysuser"> Rendered common/error.html.erb within layouts/base (0.1ms) Completed 404 Not Found in 69.1ms (Views: 15.1ms | ActiveRecord: 3.0ms) How can I resolve this problem? I googled it, but similar problem fixed should be fixed 3 years ago. I'm installing the latest Bitnami Redmine 2.5.1-1 stack. UPDATE Well, I found next way. If I use the http protocol it works fine, but I should remove access for svn by web. That's why I create virtual host on localhost and get info from svn use 127.0.0.1 IP. <VirtualHost 127.0.0.1:8000> <Location /repo> DAV svn SVNPath "PATH_TO_MY_REPOSITORY" </Location> And this it work good.

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  • Good php editor

    - by Web Developer
    i have seen through other questions on the topic but most are a bit old. I looking for a good editor for developing on PHP in Linux(ubuntu). Here is my requirements Basic editor features Free Light-Weight Syntax highlighting Code Folding (class,function,if/else/while/foreach block) Code completion Invalid Syntax/Error highlighting as you type Auto code intending Snippet support(pieces of custom or language specific codes that i can insert) Extendable support It would be great if it had the following Debugging support WYSIWYG Code formatting Framework support(cakephp/yii/zend/smarty) Testing support Todo Native look and feel(Gnome) Flex/ROR support is welcome but not a requirement Mysql support I have tried the following editors Netbeans - it bloated, resource hogging and doesnt not have a native look and feel. Eclipse is okay but i cant fold if/while blocks and slow. Gedit can be extended and i have tried it but still i could not fold code or show error. I currently use Geany but it doesn't inform me of syntax errors as i type. If you have ways to solve the problems with above editors they too are also welcome

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • Good text editor for Ruby on Rails programming?

    - by Andrew
    I'm trying to find a text editor that I can use for doing Ruby on Rails development. I have been using TextMate on my Mac and would love to find something that even comes close to that experience. My Ubuntu laptop is a little old, and doesn't have a lot of memory, so I need something lightweight. I don't need/want a bloated IDE because the performance on my slow laptop would be terrible. It would be nice if this text editor had: Syntax highlighting A project/file browser view to be able to open files in my project Keyboard shortcuts (don't need them as much)

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  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

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  • Automatic language transformation in editor or IDE [on hold]

    - by Rumca
    Are there any tools that are capable of editing code but in different language? To be more concrete, I want to parse java source file in editor, compile it to my language X, edit in X and compile back to java on save. Or edit pom.xml file using non-XML syntax. Which editor or IDE would be easiest to use for implementing such prototype? Option to transform only a snippet would be ideal to limit effort on parsing. For one example, Intellij IDEA can display anonymous class so it looks like lambda expression hiding some of boilerplate.

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  • Dynamically populating an ExtJS HTML editor

    - by sean.mcgary
    So Im using ExtJS for a job Im working and Im trying to dynamically populate the textarea associated with the HTML editor with data based on what a user selects from a combo box. From what Ive found, I can load the HTML editor with text using the defaultValue property. So if Im going to populate it after the page loads, can I give it something like a datastore or is there a method I can call to set the text?

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  • What is the best HTML editor for Eclipse?

    - by Farinha
    I was amazed to find out that apparently Eclipse doesn't come with a decent HTML editor by default (it opened my .html file in some kind of browser view and apparently tried to render it). And the basic text editor is not good enough (I need at least some syntax highlighting and automatic indenting). Any suggestions?

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