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  • i have project code in cocos and cocos2d and have problem in orientation

    - by Sukhi
    i have project code in cocos and cocos2d and have problem in orientation . my game is in landscape mode part of its code in cocos2d and another one is in cocos . cocos2d views orientations is working fine . i put this code in appdelegate.m file -(void)orientationChanged:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if( orientation == UIInterfaceOrientationLandscapeLeft) { [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight]; } else if( orientation == UIInterfaceOrientationLandscapeRight) { [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft]; } } but when i go to cocos code its view look good but as soon as i change the rotation LandscapeRight to LandscapeLeft my views goes in potrate mode i wrote following code in UIViewController (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. BOOL orienationStatus=FALSE; if (interfaceOrientation ==UIInterfaceOrientationLandscapeLeft || interfaceOrientation==UIInterfaceOrientationLandscapeRight) { orienationStatus=TRUE; } return orienationStatus; } whats wrong in that i don't know .... help will be appreciated .....

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  • Passing Interface Class as a Parameter in Java

    - by aleclerc
    I have an interface: public interface IMech { } and a class that implements it public class Email implements IMech { } and a third class that has this method implemented: public void sendNotification( Class< IMech > mechanism ){ } now I'm trying to call that method like so foo.sendNotification(Email.class); but i keep getting an exception saying: The method sendNotification(Class<IMechanism>) in the type RemediationOperator is not applicable for the arguments (Class<EmailNotification>) Shouldn't this work if it interfaces that class?

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  • How to toggle orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • How to manage orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • Handle a More Navigation Controller in an Interface Builder based TabBar Application

    - by Thomas Joulin
    Hi, I'm still not clear on how and when to use interface builder. I have a tabbar-based application, in which I added 6 navigations controllers. Instead of having 6 tabs, I would like 3 plus a "More" tab which allows the user to configure the tabs he wants. Is there any way to do that with IB ? And if not, how can I move from IB to a code-based tabbar (provided I already set up a class TabBarController which handles shouldAutoRotate:) Thanks in advance !

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  • iPad launch orientation

    - by Brian
    After reading many posts, I still haven't got a clue how to solve this problem... The first view of my app is a tableViewController. I override (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation and it always returns YES. If I hold my iPad upright under landscape orientation, it rotates right after I launch the app. However, if I put my iPad flat on the table, even though my homepage is in landscape orientation, it launches in protrait orientation. So I guess the problem is, how can I get the orientation of my homepage and launch my app with that orientation?

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  • Printing images with same orientation in Windows 7

    - by Notinlist
    I have generated many graphs (GraphViz .dot, about 35 pcs) from a grammar and then I generated .png files from it. All of them are small graphs with a few (2 to 5) nodes on it. I would like to print them, 9 or 12 per page. The problem is that Windows 7 Print Pictures guesses orientation for every image on the grid individually. How can I force Windows 7 Print Pictures to use the same orientation for all pictures (use the files as-is, just do the fitting) What alternative solution can I use for my task which does not include repetitive manual labor? (OS: Windows 7 64 bit, regularly updated.) Thanks in advance!

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  • Oracle Solaris Cluster 4.2 Event and its SNMP Interface

    - by user12609115
    Background The cluster event SNMP interface was first introduced in Oracle Solaris Cluster 3.2 release. The details of the SNMP interface are described in the Oracle Solaris Cluster System Administration Guide and the Cluster 3.2 SNMP blog. Prior to the Oracle Solaris Cluster 4.2 release, when the event SNMP interface was enabled, it would take effect on WARNING or higher severity events. The events with WARNING or higher severity are usually for the status change of a cluster component from ONLINE to OFFLINE. The interface worked like an alert/alarm interface when some components in the cluster were out of service (changed to OFFLINE). The consumers of this interface could not get notification for all status changes and configuration changes in the cluster. Cluster Event and its SNMP Interface in Oracle Solaris Cluster 4.2 The user model of the cluster event SNMP interface is the same as what was provided in the previous releases. The cluster event SNMP interface is not enabled by default on a freshly installed cluster; you can enable it by using the cluster event SNMP administration commands on any cluster nodes. Usually, you only need to enable it on one of the cluster nodes or a subset of the cluster nodes because all cluster nodes get the same cluster events. When it is enabled, it is responsible for two basic tasks. • Logs up to 100 most recent NOTICE or higher severity events to the MIB. • Sends SNMP traps to the hosts that are configured to receive the above events. The changes in the Oracle Solaris Cluster 4.2 release are1) Introduction of the NOTICE severity for the cluster configuration and status change events.The NOTICE severity is introduced for the cluster event in the 4.2 release. It is the severity between the INFO and WARNING severity. Now all severities for the cluster events are (from low to high) • INFO (not exposed to the SNMP interface) • NOTICE (newly introduced in the 4.2 release) • WARNING • ERROR • CRITICAL • FATAL In the 4.2 release, the cluster event system is enhanced to make sure at least one event with the NOTICE or a higher severity will be generated when there is a configuration or status change from a cluster component instance. In other words, the cluster events from a cluster with the NOTICE or higher severities will cover all status and configuration changes in the cluster (include all component instances). The cluster component instance here refers to an instance of the following cluster componentsnode, quorum, resource group, resource, network interface, device group, disk, zone cluster and geo cluster heartbeat. For example, pnode1 is an instance of the cluster node component, and oracleRG is an instance of the cluster resource group. With the introduction of the NOTICE severity event, when the cluster event SNMP interface is enabled, the consumers of the SNMP interface will get notification for all status and configuration changes in the cluster. A thrid-party system management platform with the cluster SNMP interface integration can generate alarms and clear alarms programmatically, because it can get notifications for the status change from ONLINE to OFFLINE and also from OFFLINE to ONLINE. 2) Customization for the cluster event SNMP interface • The number of events logged to the MIB is 100. When the number of events stored in the MIB reaches 100 and a new qualified event arrives, the oldest event will be removed before storing the new event to the MIB (FIFO, first in, first out). The 100 is the default and minimum value for the number of events stored in the MIB. It can be changed by setting the log_number property value using the clsnmpmib command. The maximum number that can be set for the property is 500. • The cluster event SNMP interface takes effect on the NOTICE or high severity events. The NOTICE severity is also the default and lowest event severity for the SNMP interface. The SNMP interface can be configured to take effect on other higher severity events, such as WARNING or higher severity events by setting the min_severity property to the WARNING. When the min_severity property is set to the WARNING, the cluster event SNMP interface would behave the same as the previous releases (prior to the 4.2 release). Examples, • Set the number of events stored in the MIB to 200 # clsnmpmib set -p log_number=200 event • Set the interface to take effect on WARNING or higher severity events. # clsnmpmib set -p min_severity=WARNING event Administering the Cluster Event SNMP Interface Oracle Solaris Cluster provides the following three commands to administer the SNMP interface. • clsnmpmib: administer the SNMP interface, and the MIB configuration. • clsnmphost: administer hosts for the SNMP traps • clsnmpuser: administer SNMP users (specific for SNMP v3 protocol) Only clsnmpmib is changed in the 4.2 release to support the aforementioned customization of the SNMP interface. Here are some simple examples using the commands. Examples: 1. Enable the cluster event SNMP interface on the local node # clsnmpmib enable event 2. Display the status of the cluster event SNMP interface on the local node # clsnmpmib show -v 3. Configure my_host to receive the cluster event SNMP traps. # clsnmphost add my_host Cluster Event SNMP Interface uses the common agent container SNMP adaptor, which is based on the JDMK SNMP implementation as its SNMP agent infrastructure. By default, the port number for the SNMP MIB is 11161, and the port number for the SNMP traps is 11162. The port numbers can be changed by using the cacaoadm. For example, # cacaoadm list-params Print all changeable parameters. The output includes the snmp-adaptor-port and snmp-adaptor-trap-port properties. # cacaoadm set-param snmp-adaptor-port=1161 Set the SNMP MIB port number to 1161. # cacaoadm set-param snmp-adaptor-trap-port=1162 Set the SNMP trap port number to 1162. The cluster event SNMP MIB is defined in sun-cluster-event-mib.mib, which is located in the /usr/cluster/lib/mibdirectory. Its OID is 1.3.6.1.4.1.42.2.80, that can be used to walk through the MIB data. Again, for more detail information about the cluster event SNMP interface, please see the Oracle Solaris Cluster 4.2 System Administration Guide. - Leland Chen 

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  • Switch between multiple views while respecting orientation

    - by zoul
    Hello! I have an MVC application with a single model and several views (something like skins). I want the user to be able to switch the views and I can’t get it working with interface orientation. The most simple approach looks like this: - (void) switchToADifferentView: (UIView*) newView { // self is a descendant of UIViewController self.view = newView; } This does not work because the incoming view does not get rotated according to current orientation (until the next orientation change, test case). Is there a way to force the orientation on a view? It looks like the system is trying really hard to keep the interface controls for itself. (Or is it as simple as setting the right transform by hand?) I figured I’d better not switch the views directly and switch controllers instead. This makes sense, as it makes the initial code simpler. But how do I switch controllers that have no “navigation relation” between them? I guess I could use presentModalViewController:, but that seems like a hack. Same goes for navigation controller. If I exchange the controllers by hand, I get the wrong orientation again: - (void) switchToAController: (id) incoming { [currentController.view removeFromSuperview]; [window addSubview:incoming.view]; // does not respect current orientation } Now how the heck do I simply exchange the current controller for another one? Again, the controllers are something like “skins” operating above a shared model, so it really makes no sense to pretend that skin A is a “modal” dialog above skin B or that they’re a part of a navigation stack.

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  • Fixing parent controller's elements after screen orientation

    - by Jonas Anderson
    I have a tab bar application with mixed orientation support for only some views. One of the child view controller shown from one of the tab's navigation controller is displayed only in Landscape mode. In order to accomplish this, I've done the view transformation for the child view as suggested here: Is there a documented way to set the iPhone orientation? The only problem I'm seeing is that after I've performed the orientation adjustment for the child controller and then readjusted orientation back to normal on its dismissal, the contents of the (parent) navigation controller is still shown with Landscape mode dimensions despite the navigation controller reporting the correct value for the interfaceOrientation. How do I ensure that view's size is reset to match the orientation without hardcoding screen dimensions? I have the following in the root navigation controller's viewWillAppear (invoked after the child controller is dismissed): - (void)viewWillAppear:(BOOL)animated { NSLog(@"viewFrame: (%2f, %2f), width: %2f, height: %2f\n", self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height); // Frame values are (0, 0) for (x,y) width: 320, height: 367 before I // displayed child controller. // Frame values are (0,0) width: 480, height: 219 after returning from child // controller -- still has the landscape dimensions NSLog(@"orientation: %d", self.interfaceOrientation); // reports portrait as expected } I've tried to invoke 'layoutIfNeeded' as well as 'setNeedsDisplay' on the view but neither of them bring the view contents into the correct display. Any suggestions would be greatly appreciated.

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • How is this "interface"-like structure/pattern called?

    - by Sebastian Negraszus
    Let's assume we have an XmlDoc class that contains basic functionality for dealing with an XML data structure and saving/loading data to/from a file. Now we have several subclasses, A, B and C. They all inherit from XmlDoc and add component-specific methods for setting and getting lots of data. They are like "interfaces" but also add an implementation for the signatures. Finally, we have an ABCDoc class that joins all the "interfaces" via virtual multiple inheritence and adds some ABCDoc-specific stuff, such as using XMLDoc-methods to set an appropriate doc type. We may also have an ADoc class for only saving A data. How is this pattern called? "Interface" is not really the right word since interfaces usually do not contain an implementation. Bonus points for C++ code conventions.

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  • Designing software interface for various screen sizes

    - by Tower
    Hi, Nowadays we have screens like 1920x1200 and 1680x1050 in popular use and some even use 2560x1600 resolution while some older systems still rely on a 800x600 resolution. I am writing a software that looks good on a 1680x1050, but too small on a 1920x1200 and too large on a 1024x768. Do you have suggestions how to go for designing an application for various screen sizes? Things were a lot simpler before when we had little differences in resolutions, but now it seems there's no good way of handling this. I know this question is more about designing / layout than programming, but I bet this is more or less part of programmers life so I made this post here.

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  • Looking for a simple web interface with subversion support and ticket /issue tracker [closed]

    - by Stefan Andre Brannfjell
    I am working on a small project and we have a few programmers on the job. We are using subversion to commit updates and keep all developers up to date on their workstations. However, we have yet to find a suitable web interface to use for it. I have tried redmine, but that installation progress was extremely bothersome and advanced. Once I got it to work I found out that it was slow and did not meet my expectations. As well as it seems a bit complex for our needs. I would prefer to find a solution that supports lighttpd web server, however that seem to be very hard to come by, those I have found seem to only have apache support. Functionality i wish for the website: - login to an svn account - view svn logs - view & create issues, todo list etc - view svn difference Do you have any open source recommendations that I can try out? I will appreciate any kind of reply. :) Edit: I wish to host the website on our own servers.

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  • Fix keyboard orientation in landscape iPad app (upside down keyboard)

    - by hjd
    I'm converting a landscape (UIInterfaceOrientationLandscapeRight) iPhone app to be a universal app. So far I've got the orientation working properly: the iPad version will launch with the right splash graphic and start in the right orientation (LandscapeLeft or LandscapeRight) depending on how the user is holding it. But: when I trigger the keyboard while the iPad is in LandscapeLeft, the keyboard appears upside down: I can't post images yet so you can see the error here: http://blog.durdle.com/images/ipad_keyboard.png That's a UIAlertView with a UITextField added to it. I guess the keyboard at this point is in the LandscapeRight orientation. If I rotate the device to LandscapeRight, the game view rotates to match the keyboard, then if I rotate the device back to LandscapeLeft the entire interface - game AND keyboard rotate together to appear correctly. So: how do I ensure it appears in the correct orientation?

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  • [[UIDevice currentDevice] orientation] always null

    - by Toby Wilson
    As per the title. Calling [[UIDevice currentDevice] BeginGeneratingDeviceOrientationNotifications] has no effect. DidRotateToInterfaceOrientation etc events are working fine, but I need to be able to poll the device orientation arbitrarily. How can I fix/do this? The long story: I have a tab application with a navigation controller on each tab. The root view of tab number one is a graph that goes full screen when the orientation changes to landscape; however this needs to be checked whenever the view appears as the orientation change could have occurred elsewhere, so I was hoping to poll the orientation state whenever this view appears.

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  • Powershell script to change screen Orientation

    - by user161964
    I wrote a script to change Primary screen orientation to portrait. my screen is 1920X1200 It runs and no error reported. But the screen does not rotated as i expected. The code was modified from Set-ScreenResolution (Andy Schneider) Does anybody can help me take a look? some reference site: 1.set-screenresolution http://gallery.technet.microsoft.com/ScriptCenter/2a631d72-206d-4036-a3f2-2e150f297515/ 2.C code for change oridentation (MSDN) Changing Screen Orientation Programmatically http://msdn.microsoft.com/en-us/library/ms812499.aspx my code as below: Function Set-ScreenOrientation { $pinvokeCode = @" using System; using System.Runtime.InteropServices; namespace Resolution { [StructLayout(LayoutKind.Sequential)] public struct DEVMODE1 { [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string dmDeviceName; public short dmSpecVersion; public short dmDriverVersion; public short dmSize; public short dmDriverExtra; public int dmFields; public short dmOrientation; public short dmPaperSize; public short dmPaperLength; public short dmPaperWidth; public short dmScale; public short dmCopies; public short dmDefaultSource; public short dmPrintQuality; public short dmColor; public short dmDuplex; public short dmYResolution; public short dmTTOption; public short dmCollate; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string dmFormName; [MarshalAs(UnmanagedType.U4)] public short dmDisplayOrientation public short dmLogPixels; public short dmBitsPerPel; public int dmPelsWidth; public int dmPelsHeight; public int dmDisplayFlags; public int dmDisplayFrequency; public int dmICMMethod; public int dmICMIntent; public int dmMediaType; public int dmDitherType; public int dmReserved1; public int dmReserved2; public int dmPanningWidth; public int dmPanningHeight; }; class User_32 { [DllImport("user32.dll")] public static extern int EnumDisplaySettings(string deviceName, int modeNum, ref DEVMODE1 devMode); [DllImport("user32.dll")] public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags); public const int ENUM_CURRENT_SETTINGS = -1; public const int CDS_UPDATEREGISTRY = 0x01; public const int CDS_TEST = 0x02; public const int DISP_CHANGE_SUCCESSFUL = 0; public const int DISP_CHANGE_RESTART = 1; public const int DISP_CHANGE_FAILED = -1; } public class PrmaryScreenOrientation { static public string ChangeOrientation() { DEVMODE1 dm = GetDevMode1(); if (0 != User_32.EnumDisplaySettings(null, User_32.ENUM_CURRENT_SETTINGS, ref dm)) { dm.dmDisplayOrientation = DMDO_90 dm.dmPelsWidth = 1200; dm.dmPelsHeight = 1920; int iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_TEST); if (iRet == User_32.DISP_CHANGE_FAILED) { return "Unable To Process Your Request. Sorry For This Inconvenience."; } else { iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_UPDATEREGISTRY); switch (iRet) { case User_32.DISP_CHANGE_SUCCESSFUL: { return "Success"; } case User_32.DISP_CHANGE_RESTART: { return "You Need To Reboot For The Change To Happen.\n If You Feel Any Problem After Rebooting Your Machine\nThen Try To Change Resolution In Safe Mode."; } default: { return "Failed"; } } } } else { return "Failed To Change."; } } private static DEVMODE1 GetDevMode1() { DEVMODE1 dm = new DEVMODE1(); dm.dmDeviceName = new String(new char[32]); dm.dmFormName = new String(new char[32]); dm.dmSize = (short)Marshal.SizeOf(dm); return dm; } } } "@ Add-Type $pinvokeCode -ErrorAction SilentlyContinue [Resolution.PrmaryScreenOrientation]::ChangeOrientation() }

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  • Changing the interface language in Windows 7 Home Premium

    - by Cristián Romo
    A friend of mine has recently purchased a laptop in the U.S. that has Windows 7 Home Premium on it with an English interface. Not being a native English speaker, I'm trying to change the interface language to traditional Chinese. I've looked through the Control Panel in search of something that might let me change the interface language. Naturally, I looked at the Region and Language section and managed to change the formats the computer uses and install a working keyboard, but I haven't found a way to change the interface language. Upon doing some research, I found out that there are two kinds of interface packs, Multilingual User Interface (MUI) and Language Interface Packs (LIP). It seems that MUIs can only be installed through Windows Update, so I looked through the list of updates. To my dismay, the language packs are not present. The optional updates tab doesn't even show up. Many sites show a drop down menu the under Keyboards and Languages tab in the Region and Language options, yet it doesn't show up for me. We also don't have the Windows 7 DVD which might contain this useful file. As far as the LIPs go, I can't find one in Chinese at all, let alone traditional Chinese. Can the interface language be changed in Home Premium at all? If it can, how would I do so?

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  • Interface is too empty

    - by Nade Ali
    I have recently installed Ubuntu 12.04 0n my PC without any third-party software (cause i havent been able to get my dial-up to work). When i open Ubuntu after reboot, there is absolutely nothing on the desktop screen except for an 'Untitled' folder at the corner of the screen. There is no menu, no taskbars at the top whatever. I dont know why this is happening. The .iso from which i have booted amd installed Ubuntu is fine. I have already conducted an md5sum test and it was all fine. Looking forward to your response.

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  • Hidden UIView Orientation Change / Layout problems

    - by gargantaun
    The Problem: I have two View Controllers loaded into a root View Controller. Both sub view layouts respond to orientation changes. I switch between the two views using [UIView transformationFromView:...]. Both sub views work fine on their own, but if... Views are swapped Orientation Changes Views are swapped again the View that was previously hidden has serious layout problems. The more I repeat these steps the worse the problem gets. Implementation Details I have three viewsControllers. MyAppViewController A_ViewController B_ViewController A & B ViewControllers have a background image each, and a UIWebView and an AQGridView respectively. To give you an example of how i'm setting it all up, here's the loadView method for A_ViewController... - (void)loadView { [super loadView]; // background image // Should fill the screen and resize on orientation changes UIImageView *bg = [[UIImageView alloc] initWithFrame:self.view.bounds]; bg.contentMode = UIViewContentModeCenter; bg.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; bg.image = [UIImage imageNamed:@"fuzzyhalo.png"]; [self.view addSubview:bg]; // frame for webView // Should have a margin of 34 on all sides and resize on orientation changes CGRect webFrame = self.view.bounds; webFrame.origin.x = 34; webFrame.origin.y = 34; webFrame.size.width = webFrame.size.width - 68; webFrame.size.height = webFrame.size.height - 68; projectView = [[UIWebView alloc] initWithFrame:webFrame]; projectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self.view addSubview:projectView]; } For the sake of brevity, the AQGridView in B_ViewController is set up pretty much the same way. Now both these views work fine on their own. However, I use both of them in the AppViewController like this... - (void)loadView { [super loadView]; self.view.autoresizesSubviews = YES; [self setWantsFullScreenLayout:YES]; webView = [[WebProjectViewController alloc] init]; [self.view addSubview:webView.view]; mainMenu = [[GridViewController alloc] init]; [self.view addSubview:mainMenu.view]; activeView = mainMenu; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(switchViews:) name:SWAPVIEWS object:nil]; } and I switch betweem the two views using my own switchView method like this - (void) switchViews:(NSNotification*)aNotification; { NSString *type = [aNotification object]; if ([type isEqualToString:MAINMENU]){ [UIView transitionFromView:activeView.view toView:mainMenu.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; activeView = mainMenu; } if ([type isEqualToString:WEBVIEW]) { [UIView transitionFromView:activeView.view toView:webView.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil]; activeView = webView; } // These don't seem to do anything //[mainMenu.view setNeedsLayout]; //[webView.view setNeedsLayout]; } I'm fumbling my way through this, and I suspect a lot of what i've done is implemented incorrectly so please feel free to point out anything that should be done differently, I need the input. But my primary concern is to understand what's causing the layout problems. Here's two images which illustrate the nature of the layout issues... UPDATE: I just noticed that when the orientation is landscape, the transition flips vertically, when I would expect it to be horizontal. I don't know wether that's a clue as to what might be going wrong. Switch to the other view... change orientation.... switch back....

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  • .NET: Interface Problem VB.net Getter Only Interface

    - by snmcdonald
    Why does an interface override a class definition and violate class encapsulation? I have included two samples below, one in C# and one in VB.net? VB.net Module Module1 Sub Main() Dim testInterface As ITest = New TestMe Console.WriteLine(testInterface.Testable) ''// Prints False testInterface.Testable = True ''// Access to Private!!! Console.WriteLine(testInterface.Testable) ''// Prints True Dim testClass As TestMe = New TestMe Console.WriteLine(testClass.Testable) ''// Prints False ''//testClass.Testable = True ''// Compile Error Console.WriteLine(testClass.Testable) ''// Prints False End Sub End Module Public Class TestMe : Implements ITest Private m_testable As Boolean = False Public Property Testable As Boolean Implements ITest.Testable Get Return m_testable End Get Private Set(ByVal value As Boolean) m_testable = value End Set End Property End Class Interface ITest Property Testable As Boolean End Interface C# using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace InterfaceCSTest { class Program { static void Main(string[] args) { ITest testInterface = new TestMe(); Console.WriteLine(testInterface.Testable); testInterface.Testable = true; Console.WriteLine(testInterface.Testable); TestMe testClass = new TestMe(); Console.WriteLine(testClass.Testable); //testClass.Testable = true; Console.WriteLine(testClass.Testable); } } class TestMe : ITest { private bool m_testable = false; public bool Testable { get { return m_testable; } private set { m_testable = value; } } } interface ITest { bool Testable { get; set; } } } More Specifically How do I implement a interface in VB.net that will allow for a private setter. For example in C# I can declare: class TestMe : ITest { private bool m_testable = false; public bool Testable { get { return m_testable; } private set //No Compile Error here! { m_testable = value; } } } interface ITest { bool Testable { get; } } However, if I declare an interface property as readonly in VB.net I cannot create a setter. If I create a VB.net interface as just a plain old property then interface declarations will violate my encapsulation. Public Class TestMe : Implements ITest Private m_testable As Boolean = False Public ReadOnly Property Testable As Boolean Implements ITest.Testable Get Return m_testable End Get Private Set(ByVal value As Boolean) ''//Compile Error m_testable = value End Set End Property End Class Interface ITest ReadOnly Property Testable As Boolean End Interface So my question is, how do I define a getter only Interface in VB.net with proper encapsulation? I figured the first example would have been the best method. However, it appears as if interface definitions overrule class definitions. So I tried to create a getter only (Readonly) property like in C# but it does not work for VB.net. Maybe this is just a limitation of the language?

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  • Problem with interface implementation in partial classes.

    - by Bas
    I have a question regarding a problem with L2S, Autogenerated DataContext and the use of Partial Classes. I have abstracted my datacontext and for every table I use, I'm implementing a class with an interface. In the code below you can see I have the Interface and two partial classes. The first class is just there to make sure the class in the auto-generated datacontext inherets Interface. The other autogenerated class makes sure the method from Interface is implemented. namespace PartialProject.objects { public interface Interface { Interface Instance { get; } } //To make sure the autogenerated code inherits Interface public partial class Class : Interface { } //This is autogenerated public partial class Class { public Class Instance { get { return this.Instance; } } } } Now my problem is that the method implemented in the autogenerated class gives the following error: - Property 'Instance' cannot implement property from interface 'PartialProject.objects.Interface'. Type should be 'PartialProjects.objects.Interface'. <- Any idea how this error can be resolved? Keep in mind that I can't edit anything in the autogenerated code. Thanks in advance!

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  • Would this be viewed poorly amongst the programming community?

    - by Eric P
    So one of my responsibilities at work is to build an internal tool that helps the workers enter in all their information. It's an enterprise application that is similar to a Windows forms database tool. So it's not much different than like developing a Word + Excel combo application, but the average person in this workgroup is a 20-40 year old woman or a random chatty male type. Plus I know all of these people are heavily involved with Facebook on a daily basis. How bad would it be if I styled my new interface to be similar to what Facebook does. People could get award points and stuff when they fill out different types of forms and basically compete against each other like it was a game. When people had completed one, it would be posted on their wall and everyone could comment/like stuff just like in Facebook. And it would be like they are doing peer reviewing for fun. The rewards would be outstanding I would imagine. These people are so into Facebook and Facebook games that productivity would rise due to them trying to compete and earn points and achievements. Would this be taking advantage of the people by 'tricking them into working harder by giving them a game' or would it be viewed as something that would improve happiness at work?

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  • Would adding award points or game features to workplace software be viewed poorly amongst the programming community?

    - by Eric P
    So one of my responsibilities at work is to build an internal tool that helps the workers enter in all their information. It's an enterprise application that is similar to a Windows forms database tool. So it's not much different than like developing a Word + Excel combo application, but the average person in this workgroup is a 20-40 year old woman or a random chatty male type. Plus I know all of these people are heavily involved with Facebook on a daily basis. How bad would it be if I styled my new interface to be similar to what Facebook does. People could get award points and stuff when they fill out different types of forms and basically compete against each other like it was a game. When people had completed one, it would be posted on their wall and everyone could comment/like stuff just like in Facebook. And it would be like they are doing peer reviewing for fun. The rewards would be outstanding I would imagine. These people are so into Facebook and Facebook games that productivity would rise due to them trying to compete and earn points and achievements. Would this be taking advantage of the people by 'tricking them into working harder by giving them a game' or would it be viewed as something that would improve happiness at work?

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  • Problems when handling orientation changes

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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