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  • Twitpic API from iPhone - pic posted but no URL returned?

    - by Jamie Badman
    This is a weird one... With the help of people here, I've got my iPhone app posting to TwitPic successfully - and when I first got it working, I could see an XML result being returned too... But for some reason over the past two days, the API call seems to succeed - the pic appears on TwitPic - but... the response seems to be empty... Anyone have any ideas? Seen anything similar? The code I use to invoke the API call is: ASIFormDataRequest *request = [[[ASIFormDataRequest alloc] initWithURL:url] autorelease]; [request setData:twitpicImage forKey:@"media"]; [request setPostValue:username forKey:@"username"]; [request setPostValue:password forKey:@"password"]; // Initiate the WebService request [request start]; // Need to find out how I can access the result from this call... /* Result structure should be: <?xml version="1.0" encoding="UTF-8"?> <rsp stat="ok"> <mediaid>abc123</mediaid> <mediaurl>http://twitpic.com/abc123</mediaurl> </rsp> */ // Check for errors if ([[request responseHeaders] objectForKey:@"stat"] != @"ok"){ UIAlertView *errorAlert = [[UIAlertView alloc] initWithTitle:@"TwitPic Submission" message:[[request responseHeaders] objectForKey:@"mediaurl"] delegate:nil cancelButtonTitle:@"OK!" otherButtonTitles:nil]; [errorAlert show]; [errorAlert release]; } NSString *twitpicURL = [[request responseHeaders] objectForKey:@"mediaurl"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"TwitPic Submission" message:twitpicURL delegate:nil cancelButtonTitle:@"OK!" otherButtonTitles:nil]; I tried just dumping out [request responseString]... that's empty now also. That WAS showing a response, for sure. As always, any help gratefully received. I'll give back once I'm able! Cheers, Jamie.

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  • Centos CMake Does Not Install Using gcc 4.7.2

    - by Devin Dixon
    A similar problem has been reported here with no solution:https://www.centos.org/modules/newbb/print.php?form=1&topic_id=42696&forum=56&order=ASC&start=0 I've added and upgraded gcc to centos cd /etc/yum.repos.d wget http://people.centos.org/tru/devtools-1.1/devtools-1.1.repo yum --enablerepo=testing-1.1-devtools-6 install devtoolset-1.1-gcc devtoolset-1.1-gcc-c++ scl enable devtoolset-1.1 bash The result is this for my gcc [[email protected] cmake-2.8.11.1]# gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/lto-wrapper Target: x86_64-redhat-linux Configured with: ../configure --prefix=/opt/centos/devtoolset-1.1/root/usr --mandir=/opt/centos/devtoolset-1.1/root/usr/share/man --infodir=/opt/centos/devtoolset-1.1/root/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla --enable-bootstrap --enable-shared --enable-threads=posix --enable-checking=release --disable-build-with-cxx --disable-build-poststage1-with-cxx --with-system-zlib --enable-__cxa_atexit --disable-libunwind-exceptions --enable-gnu-unique-object --enable-linker-build-id --enable-languages=c,c++,fortran,lto --enable-plugin --with-linker-hash-style=gnu --enable-initfini-array --disable-libgcj --with-ppl --with-cloog --with-mpc=/home/centos/rpm/BUILD/gcc-4.7.2-20121015/obj-x86_64-redhat-linux/mpc-install --with-tune=generic --with-arch_32=i686 --build=x86_64-redhat-linux Thread model: posix gcc version 4.7.2 20121015 (Red Hat 4.7.2-5) (GCC) And I tried to then install cmake through http://www.cmake.org/cmake/resources/software.html#latest But I keep running into this error: Linking CXX executable ../bin/ccmake /opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/ld: CMakeFiles/ccmake.dir/CursesDialog/cmCursesMainForm.cxx.o: undefined reference to symbol 'keypad' /opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/ld: note: 'keypad' is defined in DSO /lib64/libtinfo.so.5 so try adding it to the linker command line /lib64/libtinfo.so.5: could not read symbols: Invalid operation collect2: error: ld returned 1 exit status gmake[2]: *** [bin/ccmake] Error 1 gmake[1]: *** [Source/CMakeFiles/ccmake.dir/all] Error 2 gmake: *** [all] Error 2 The problem seems to come from the new gcc installed because it works with the default install. Is there a solution to this problem?

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  • How to get IIS7 to release a locked file?

    - by Jarrod Dixon
    During our production builds, a very large (10 megabyte) static content file in the root directory will sometimes be locked by IIS and cannot be deleted by the clean task. This is presumably because it is being actively served to one or more clients at the time. The build process stops the website before cleaning via c:\Windows\System32\inetsrv\appcmd.exe stop site http://oursite.com However, this does not release the file - we have to restart IIS to get the process to relinquish its lock. appcmd.exe allows you to take IIS down completely; we do not want to do this! Are there any other ways to get IIS to let go of a locked file, without restarting IIS? Simply stopping and starting the individual website is definitely not working to release the file lock.

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  • Cannot get git working

    - by Devin Dixon
    I'm trying to install my own git server with these instructions. http://cisight.com/how-to-setup-git-server-using-gitolite-in-ubuntu-11-10-oneiric/ But I am get stuck at this point. git clone --verbose [email protected]:testing.git Cloning into 'testing'... Permission denied (publickey). fatal: The remote end hung up unexpectedly And I think it has something to do with this: [email protected]:~$ gl-setup tmp/john.pub key_read: uudecode Aklkdfgkldkgldkgldkgfdlkgldkgdlfkgldkgldkgdlkgkfdnknbkdnbkdnbkdnbkfnbkdfnbkdnfbkdfnbdknbkdnbkfnbkdbnkdbnkdfnbkd [email protected] failed fprint failed I always get the fail and I think its preventing me from cloning repo.The repo is there along with gitolite-admin.git repo. The permissions are this: drwxr-x--- 8 gitolite gitolite 4096 Jun 6 16:29 gitolite-admin.git drwxr-x--- 7 gitolite gitolite 4096 Jun 6 16:29 testing.git So my question is what am I missing here?

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  • Problem with running open office from the command line

    - by Devin Dixon
    Yesterday I installed OpenOffice on my Linux server. But when I go to run it through the command line, it says command cannot be found. I've also tried other things like OOWriter, etc. Has anyone had this problem? Installation process went like below: [email protected] [OOO330_m20_native_packed-1_en-US.9567/RPMS]# rpm -i *.rpm package openoffice.org-ure-1.7.0-9567.i586 is already installed package ooobasis3.3-core01-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-3.3.0-9567.i586 is already installed package ooobasis3.3-core02-3.3.0-9567.i586 is already installed package ooobasis3.3-core03-3.3.0-9567.i586 is already installed package ooobasis3.3-core04-3.3.0-9567.i586 is already installed package ooobasis3.3-core05-3.3.0-9567.i586 is already installed package ooobasis3.3-core06-3.3.0-9567.i586 is already installed package ooobasis3.3-core07-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-base-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-calc-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-draw-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-help-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-impress-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-math-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-res-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-writer-3.3.0-9567.i586 is already installed package ooobasis3.3-base-3.3.0-9567.i586 is already installed package ooobasis3.3-calc-3.3.0-9567.i586 is already installed package ooobasis3.3-draw-3.3.0-9567.i586 is already installed package ooobasis3.3-images-3.3.0-9567.i586 is already installed package openoffice.org3-3.3.0-9567.i586 is already installed package ooobasis3.3-impress-3.3.0-9567.i586 is already installed package ooobasis3.3-math-3.3.0-9567.i586 is already installed package ooobasis3.3-writer-3.3.0-9567.i586 is already installed package jre-1.6.0_22-fcs.i586 is already installed package ooobasis3.3-binfilter-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-binfilter-3.3.0-9567.i586 is already installed package ooobasis3.3-gnome-integration-3.3.0-9567.i586 is already installed package ooobasis3.3-graphicfilter-3.3.0-9567.i586 is already installed package ooobasis3.3-javafilter-3.3.0-9567.i586 is already installed package ooobasis3.3-kde-integration-3.3.0-9567.i586 is already installed package ooobasis3.3-onlineupdate-3.3.0-9567.i586 is already installed package ooobasis3.3-ooofonts-3.3.0-9567.i586 is already installed package ooobasis3.3-oooimprovement-3.3.0-9567.i586 is already installed package ooobasis3.3-ooolinguistic-3.3.0-9567.i586 is already installed package ooobasis3.3-pyuno-3.3.0-9567.i586 is already installed package ooobasis3.3-testtool-3.3.0-9567.i586 is already installed package ooobasis3.3-xsltfilter-3.3.0-9567.i586 is already installed package openoffice.org3-base-3.3.0-9567.i586 is already installed package openoffice.org3-calc-3.3.0-9567.i586 is already installed package openoffice.org3-dict-en-3.3.0-9567.i586 is already installed package openoffice.org3-dict-es-3.3.0-9567.i586 is already installed package openoffice.org3-dict-fr-3.3.0-9567.i586 is already installed package openoffice.org3-draw-3.3.0-9567.i586 is already installed package openoffice.org3-en-US-3.3.0-9567.i586 is already installed package openoffice.org3-impress-3.3.0-9567.i586 is already installed package openoffice.org3-math-3.3.0-9567.i586 is already installed package openoffice.org3-writer-3.3.0-9567.i586 is already installed [email protected] [OOO330_m20_native_p acked-1_en-US.9567/RPMS]# soffice bash: soffice: command not found

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  • mod_rewrite REQUEST_FILENAME doesn't contain absolute path

    - by Paul Dixon
    I have a problem with a file test operation in a mod_rewrite RewriteCond entry which is testing whether %{REQUEST_FILENAME} exists. It seems that rather than %{REQUEST_FILENAME} being an absolute path, I'm getting a path which is rooted at the DocumentRoot instead. Configuration I have this inside a <VirtualHost> block in my apache 2.2.9 configuration: RewriteEngine on RewriteLog /tmp/rewrite.log RewriteLogLevel 5 #push virtually everything through our dispatcher script RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^/([^/]*)/?([^/]*) /dispatch.php?_c=$1&_m=$2 [qsa,L] Diagnostics attempted That rule is a common enough idiom for routing requests for non-existent files or directories through a script. Trouble is, it's firing even if a file does exist. If I remove the rule, I can request normal files just fine. But with the rule in place, these requests get directed to dispatch.php Rewrite log trace Here's what I see in the rewrite.log init rewrite engine with requested uri /test.txt applying pattern '^/([^/]*)/?([^/]*)' to uri '/test.txt' RewriteCond: input='/test.txt' pattern='!-f' => matched RewriteCond: input='/test.txt' pattern='!-d' => matched rewrite '/test.txt' -> '/dispatch.php?_c=test.txt&_m=' split uri=/dispatch.php?_c=test.txt&_m= -> uri=/dispatch.php, args=_c=test.txt&_m= local path result: /dispatch.php prefixed with document_root to /path/to/my/public_html/dispatch.php go-ahead with /path/to/my/public_html/dispatch.php [OK] So, it looks to me like the REQUEST_FILENAME is being presented as a path from the document root, rather than the file system root, which is presumably why the file test operator fails. Any pointers for resolving this gratefully received...

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  • Redirect To Domain Before SSL Is Read

    - by Devin Dixon
    I had to switch servers and I want to redirect all SSL urls to the non-ssl site. The problem I am running into is the https site still throws invalid certificate error even through apache has the redirect implemented. <VirtualHost *:443> ServerAdmin [email protected] DocumentRoot /data/sites/www.example.com/main/ RewriteEngine on Redirect 301 / http://www.example.com SSLEngine on SSLCertificateFile /etc/httpd/ssl/www.examplecom/ssl-cert-snakeoil.pem SSLCertificateKeyFile /etc/httpd/ssl/www.example.com/ssl-cert-snakeoil.key ServerName www.example.com ErrorLog "logs/example.com-error_log" CustomLog "logs/example.com-access_log" common </VirtualHost> My question is, how can I do a redirect and avoid the invalid ssl certifcation error in the browser?

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  • Keyboard window snap-to-position on Linux

    - by Chris Dixon
    I'm looking for a Linux utility that allows me to define arbitrary keyboard shortcuts that will move the frontmost window to a specific absolute position on-screen, depending on the shortcut. An OSX utility which does this is Breeze (http://autumnapps.com/breeze/ ) -- Is there a Linux equivalent?

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  • Windows XP volume control spontaneously slides to zero

    - by Paul Dixon
    Was listening to a podcast in iTunes at my desk, left my desk briefly and as I sat down, the volume faded. If I scrolled the volume back up, using my keyboard or the volume tray icon, it would smoothly scroll back down again. I rebooted, same thing occurred. Figuring maybe I had a stuck keyboard or hitherto undiscovered mouse function, I unplugged each in turn. Volume still wanted to go to zero! Anyone know what might cause this? It's driving me nuts!

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  • TestDriven.Net 3.0 – All Systems Go

    - by Jamie Cansdale
    I’m pleased to announce that TestDriven.Net 3.0 is now available. Finally! I know many of you will already be using the Beta and RC versions, but if you look at the release notes you’ll see there’s been many refinements since then, so I highly recommend you install the RTM version. Here is a quick summary of a few new features: Visual Studio 2010 supports targeting multiple versions of the .NET framework (multi-targeting). This means you can easily upgrade your Visual Studio 2005/2008 solutions without necessarily converting them to use .NET 4.0. TestDriven.Net will execute your tests using the .NET version your test project is targeting (see ‘Properties > Application > Target framework’). There is now first class support for MSTest when using Visual Studio 2008 & 2010. Previous versions of TestDriven.Net had support for a limited number of MSTest attributes. This version supports virtually all MSTest unit testing related attributes, including support for deployment item and data driven test attributes. You should also find this test runner is quick. ;) There is a new ‘Go To Test/Code’ command on the code context menu. You can think of this as Ctrl-Tab for test driven developers; it will quickly flip back and forth between your tests and code under test. I recommend assigning a keyboard shortcut to the ‘TestDriven.NET.GoToTestOrCode’ command. NCover can now be used for code coverage on .NET 4.0. This is only officially supported since NCover 3.2 (your mileage may vary if you’re using the 1.5.8 version). Rather than clutter the ‘Output’ window, ignored or skipped tests will be placed on the ‘Task List’. You can double-click on these items to navigate to the offending test (or assign a keyboard shortcut to ‘View.NextTask’). If you’re using a Team, Premium or Ultimate edition of Visual Studio 2005-2010, a new ‘Test With > Performance’ command will be available. This command will perform instrumented performance profiling on your target code. A particular focus of this version has been to make it more keyboard friendly. Here’s a list of commands you will probably want to assign keyboard shortcuts to: Name Default What I use TestDriven.NET.RunTests Run tests in context   Alt + T TestDriven.NET.RerunTests Repeat test run   Alt + R TestDriven.NET.GoToTestOrCode Flip between tests and code   Alt + G TestDriven.NET.Debugger Run tests with debugger   Alt + D View.Output Show the ‘Output’ window Ctrl+ Alt + O   Edit.BreakLine Edit code in stack trace Enter   View.NextError Jump to next failed test Ctrl + Shift + F12   View.NextTask Jump to next skipped test   Alt + S   By default the ‘Output’ window will automatically activate when there is test output or a failed test (this is an option). The cursor will be positioned on the stack trace of the last failed test, ready for you to hit ‘Enter’ to jump to the fail point or ‘Esc’ to return to your source (assuming your ‘Output’ window is set to auto-hide).  If your ‘Output’ window isn’t set to auto-hide, you’ll need to hit ‘Ctrl + Alt + O’ then ‘Enter’. Alternatively you can use ‘Ctrl + Shift + F12’ (View.NextError) to navigate between all failed tests.   For more frequent updates or to give feedback, you can find me on twitter here. I hope you enjoy this version. Let me know how you get on. :)

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  • Rendering with Direct3D

    - by Jamie
    Hi, I'm slightly confused about how Direct3D rendering works. Basically, as long as I render to one surface, everything is fine. But when I try rendering to multiple surfaces, it seems like everything is still rendered to one surface. I think there's something wrong with my calls. For each update cycle this is what I do 1. device-BeginScene() 2. sprite-Begin(...) ... A bunch of GetRenderTarget to store the old render target, then SetRenderTarget to set a new surface, and then things like CreateVertexBuffer, SetTexture, etc to draw on the new render target. Then resetting to the old render target. sprite-Draw([the back buffer]) (the back buffer is actually another surface, not the actual back buffer. But here it is being drawn onto the actual back buffer, I think) sprite-End() device-EndScene() device-Present(...) Also, it seems like if I mix sprite drawing and non-sprite drawing onto a surface, that first one set of render commands is executed and then the other set, rather than in order by when each command was called. If anyone could shed light on any of this, it would be much appreciated.

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  • How do I get the Apple Wireless Keyboard Working in 10.10?

    - by Jamie
    So I've gone and bought a Magic Mouse and Apple Wireless Non-Numeric Keyboard. The magic mouse worked out-of-the-box almost perfectly, except for the forward/back gesture which still isn't functioning, whereas the keyboard didn't. It has constant trouble with the bluetooth connection. Only the 7, 8 and 9 buttons and volume media keys correspond correctly with the output. Pressing every single key on keyboard has this output: 789/=456*123-0.+ When I use Blueman the keyboard can be setup and shows up in "Devices" but I get a warning when I click "Setup"; "Device added successfully, but failed to connect" (although removing the keyboard and setting it up as a new device doesn't incur this error). Using gnome-bluetooth I have encountered no error messages but it connects properly less often than Blueman and I can still only type the aforementioned output. What am I not doing? Where is this going wrong? EDIT: I have read this http://ubuntuforums.org/showthread.php?t=224673 inside out several times to no avail. It seems these commands don't work for me with the apple peripherals sudo hidd --search hcitool scan Fortunately I have the luxury of a 1TB hard drive, near limitless patience and no job. I have installed a fresh Ubuntu 10.10 64bit (albeit smaller than mine) and after updating and restarting for the first time, I set up my devices in exactly the same way as I have learnt on my original install I succeeded once again with the mouse and, to my joy, with the keyboard also. Though I could not seem to find Alt+F2 and had to reconfigure that and several other keyboard shortcuts, the keyboard is working and in a spectacular fashion. Still, this leaves me with the issue of my original install. I returned to it with some new found knowledge but failed again. Perhaps I have a missing dependancy? I did uninstall bluetooth after the initial set up and reinstalled it recently for the pupose of these peripherals. Maybe it's because I'm running 64bit? This is still not solved, but easily avoided by not changing too much from the original install. Just hide stuff or turn it off, don't uninstall too much.

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  • Deprecated Methods in Code Base

    - by Jamie Taylor
    A lot of the code I've been working on recently, both professionally (read: at work) and in other spheres (read: at home, for friends/family/etc, or NOT FOR WORK), has been worked on, redesigned and re-implemented several times - where possible/required. This has been in an effort to make things smaller, faster more efficient, better and closer to spec (when requirements have changed). A down side to this is that I now have several code bases that have deprecated method blocks (and in some places small objects). I'm looking at making this code maintainable and easy to roll back on changes. I'm already using version control software in both instances, but I'm left wondering if there are any specific techniques that have been used by others for keeping the superseded methods without increasing the size of compiled outputs? At the minute, I'm simply wrapping the old code in C style multi line comments. Here's an example of what I mean (C style, psuedo-code): void main () { //Do some work //Foo(); //Deprecated method call Bar(); //New method } /***** Deprecated code ***** /// Summary of Method void Foo() { //Do some work } ***** Deprecated Code *****/ /// Summary of method void Bar() { //Do some work } I've added a C style example, simply because I'm more confident with the C style languages. I'm trying to put this question across as language agnostic (hence the tag), and would prefer language agnostic answers, if possible - since I see this question as more of a techniques and design question. I'd like to keep the old methods and blocks for a bunch of reasons, chief amongst them being the ability to quickly restore an older working method in the case of some tests failing, or some unforeseen circumstance. Is there a better way to do this (that multi line comments)? Are there any tools that will allow me to store these old methods in separate files? Is that even a good idea?

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • Student wanting to go to a developer conference

    - by Jamie Keeling
    I'm a 21 year old student in my last year of University, and I am looking for information about developer conferences. I live in Derby (United Kingdom) and there's not (As far as I know) many conferences local to where I live. I do have a car at my disposal so travelling shouldn't be a problem. I was hoping somebody could recommend the best way to go about finding and attending a conference, which one is probably the best to go to and what kind of things I'd need to know and take beforehand. I've done a couple of Google searches and searched SO itself but nothing specific to my needs was found. Note: I'm primarily a C# developer using WPF and WinForms but I'm open to pretty much anything.

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  • Extending an ABCS

    - by jamie.phelps
    All AIA Application Business Connector Services (ABCS) are extension enabled out of the box. The number and location of extension points in each ABCS is dependent upon whether the ABCS is a request-response or fire-and-forget service. Below is an example of a request-reply ABCS with 4 extension call-out points: Pre-transformationPost-transformation, Pre-invokePost-invoke, Pre-transformationPost-transformation, Pre-reply You can also see in the diagram that each XSL Transformation has it's own extension call-out. However for now we are only discussing the ABCS extension call-outs. To extend an ABCS, you'll first need to identify the specific extension points that are available in your ABCS and choose the one or more that you want to implement. You can an get an idea of the extension points available in your ABCS by looking into the AIAConfigurationProperties.xml file found under the AIA_HOME/config directory. Find the for your ABCS and look for properties similar to the following: false false false false Each extension point in the ABCS will have a corresponding configuration property to control whether or not the extension call-out is active at runtime. So these properties can give you some idea of what extension points are available in your ABCS. However, you'll probably also want to look into the ABCS BPEL code itself to confirm the exact location of the call-out.

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  • Low hanging fruit where "a sufficiently smart compiler" is needed to get us back to Moore's Law?

    - by jamie
    Paul Graham argues that: It would be great if a startup could give us something of the old Moore's Law back, by writing software that could make a large number of CPUs look to the developer like one very fast CPU. ... The most ambitious is to try to do it automatically: to write a compiler that will parallelize our code for us. There's a name for this compiler, the sufficiently smart compiler, and it is a byword for impossibility. But is it really impossible? Can someone provide a concrete example where a paralellizing compiler would solve a pain point? Web-apps don't appear to be a problem: just run a bunch of Node processes. Real-time raytracing isn't a problem: the programmers are writing multi-threaded, SIMD assembly language quite happily (indeed, some might complain if we make it easier!). The holy grail is to be able to accelerate any program, be it MySQL, Garage Band, or Quicken. I'm looking for a middle ground: is there a real-world problem that you have experienced where a "smart-enough" compiler would have provided a real benefit, i.e that someone would pay for?

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  • mpd conflicting with other applications -- taking control of pulse?

    - by Jamie Schembri
    Simple explanation If mpd is playing and sound attempts to play through another application, x, sound from x will not be output. If sound from another application, x, is playing and mpd then attempts to play, no sound will be output from mpd whilst sound from x continues to play. Details I first noticed this problem with Flash, and this continues to be the most common scenario. I posted a question about this before realising it was not strictly Flash-related, but instead is something to do with mpd. My biggest frustration comes from trying to get mpd working again, as I can't seem to pin down any method. Sometimes pulseaudio -k seems to help, other times sudo /etc/init.d/mpd restart, others killing Chromium (due to Flash) with SIGTERM. Most of the time it's a combination of the above. I think this might be because I run mpd as another user and use pulseaudio. It is not run as root or current user. Also, mpd is compiled with pulse support. I have tried numerous things, however I honestly couldn't recite what, as it has been some time since. I'd rather not go poking around without some direction, but I'd be really happy to fix this problem once and for all. mpd.conf Simplified by removing comments/blank lines. music_directory "/var/lib/mpd/music" playlist_directory "/var/lib/mpd/playlists" db_file "/var/lib/mpd/tag_cache" log_file "/var/log/mpd/mpd.log" pid_file "/var/run/mpd/pid" state_file "/var/lib/mpd/state" user "mpd" bind_to_address "wilson" input { plugin "curl" } audio_output { type "pulse" name "My Pulse Output" } filesystem_charset "UTF-8" id3v1_encoding "UTF-8" Question For the sake of keeping this a question: does anyone know what is causing this, or how to fix it?

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • Symbolic link not allowed or link target not accessible: /var/www on Ubuntu 11.04

    - by Jamie Hutber
    I am getting a 403 when i access http://mayfieldafc.local/ upon looking in the apache logs i am getting [Wed Nov 16 12:32:59 2011] [error] [client 127.0.0.1] Symbolic link not allowed or link target not accessible: /var/www I have what i believe to be the correct permissions set on /var/www. hutber can create and delete files, hutber being my user. I can also execute as program on this folder. in mayfields vhost its: <Directory /var/www/mayfieldafc/docroot> Options +FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> I am pulling my hair out not being able to work on my sites with my work ubuntu install. I know of nothing else that could be effecting this. So any ideas?

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  • Implicit OAuth2 endpoint vs. cookies

    - by Jamie
    I currently have an app which basically runs two halves of an API - a restful API for the web app, and a synchronisation API for the native clients (all over SSL). The web app is completely javascript based and is quite similar to the native clients anyway - except it currently does not work offline. What I'm hoping to do is merge the fragmented APIs into a single restful API. The web app currently authenticates by issuing a cookie to the client whereas the native clients work using a custom HMAC access token implementation. Obviously a public/private key scenario for a javascript app is a little pointless. I think the best solution would be to create an OAuth2 endpoint on the API (like Instagram, for example http://instagram.com/developer/authentication/) which is used by both the native apps and the web app. My question is, in terms of security how does an implicit OAuth2 flow compare (storing the access token in local storage) to "secure" cookies? Presumably although SSL solves man in the middle attacks, the user could theoretically grab the access token from local storage and copy it to another machine?

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  • Are there any concrete examples of where a paralellizing compiler would provide a value-adding benefit?

    - by jamie
    Paul Graham argues that: It would be great if a startup could give us something of the old Moore's Law back, by writing software that could make a large number of CPUs look to the developer like one very fast CPU. ... The most ambitious is to try to do it automatically: to write a compiler that will parallelize our code for us. There's a name for this compiler, the sufficiently smart compiler, and it is a byword for impossibility. But is it really impossible? Can someone provide a concrete example where a paralellizing compiler would solve a pain point? Web-apps don't appear to be a problem: just run a bunch of Node processes. Real-time raytracing isn't a problem: the programmers are writing multi-threaded, SIMD assembly language quite happily (indeed, some might complain if we make it easier!). The holy grail is to be able to accelerate any program, be it MySQL, Garage Band, or Quicken. I'm looking for a middle ground: is there a real-world problem that you have experienced where a "smart-enough" compiler would have provided a real benefit, i.e that someone would pay for? A good answer is one where there is a process where the computer runs at 100% CPU on a single core for a painful period of time. That time might be 10 seconds, if the task is meant to be quick. It might be 500ms if the task is meant to be interactive. It might be 10 hours. Please describe such a problem. Really, that's all I'm looking for: candidate areas for further investigation. (Hence, raytracing is off the list because all the low-hanging fruit have been feasted upon.) I am not interested in why it cannot be done. There are a million people willing to point to the sound reasons why it cannot be done. Such answers are not useful.

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  • Legality of similar games

    - by Jamie Taylor
    This is my first question on GD.SE, and I hope it's in the right place. A little background: I'm an amateur (read: not explicitly employed to develop games, but am employed as a software developer) game developer and took a ComSci with Games Development degree. My Question: What is the legal situation/standpoint of creating a copycat title? I know that there are only N number of ways of solving a problem, and N number of ways to design a piece of software. Say that an independent developer designed a copycat game (a Tetris clone in this example) for instance, and decided to use that game to generate income for themselves as well as interest for their other products. Say the developer adds a disclaimer into the software along the lines of "based on , originally released c. by ." Are there any legal problems/grey areas with the developer in this example releasing this game, commercially? Would they run into legal problems? Should the developer in this example expect cease and desist orders or law suit claims from original publishers? Have original publishers been known to, effectively, kill independent projects because they are a little too close to older titles? I know that there was, at least, one attempt by a group of independent developers to remake Sonic the Hedgehog 2 and Sega shut them down. I also know of Sega shutting down development of the independent Streets of Rage Remake. I know that "but it's an old game, your honour," isn't a great legal standpoint when it comes to defending yourself. But, could an independent developer have a law suit filed against them for re-implementing an older title in a new way? I know that there are a lot of copycat versions of the older titles like Tetris available on app stores (and similar services), and that it would be very difficult for a major publisher to shut them all down. Regardless of this, is making a Tetris (or other game) copycat/clone illegal? We were taught lots of different things at University, but we never covered copyright law. I'm presuming that their thought behind it was "IF these students get jobs in games development, they wont need to know anything about the legal side of it, because their employers will have legal departments... presumably" tl;dr Is it illegal to create a clone or copycat of an old title, and make money from it?

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  • Ubuntu not booting from USB on laptop (no optical drive)

    - by Jamie
    I'm using a Kingston 16GB USB, with the Unetbootin program. (I've tried both downloading the installation iso manually and adding it, or using the program to download.) I've tried creating the bootable USB on an iMac, the laptop and also a desktop. I've booted into the setup of the laptop and changed the boot order to make sure it boots from that drive first. (There is no optical drive so that isn't a problem.) It's an Acer Aspire AS3810TZ. Upon booting it gives this message: SYSLINUX 4.03 2010-10-22 EDD Copyright (C) 1994-2010 H. Peter Anvin et al I get this no matter how I create the USB, it just sits there. I left the laptop for an hour and it hadn't moved. I've also tried on a different 4GB USB (Generic) and that did the same.

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