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  • Diffie-Hellman -- Primitive root mod n -- cryptography question.

    - by somewhat confused
    In the below snippet, please explain starting with the first "for" loop what is happening and why. Why is 0 added, why is 1 added in the second loop. What is going on in the "if" statement under bigi. Finally explain the modPow method. Thank you in advance for meaningful replies. public static boolean isPrimitive(BigInteger m, BigInteger n) { BigInteger bigi, vectorint; Vector<BigInteger> v = new Vector<BigInteger>(m.intValue()); int i; for (i=0;i<m.intValue();i++) v.add(new BigInteger("0")); for (i=1;i<m.intValue();i++) { bigi = new BigInteger("" + i); if (m.gcd(bigi).intValue() == 1) v.setElementAt(new BigInteger("1"), n.modPow(bigi,m).intValue()); } for (i=0;i<m.intValue();i++) { bigi = new BigInteger("" + i); if (m.gcd(bigi).intValue() == 1) { vectorint = v.elementAt(bigi.intValue()); if ( vectorint.intValue() == 0) i = m.intValue() + 1; } } if (i == m.intValue() + 2) return false; else return true; }

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  • Efficiency of Java code with primitive types

    - by super89
    Hello! I want to ask which piece of code is more efficient in Java? Code 1: void f() { for(int i = 0 ; i < 99999;i++) { for(int j = 0 ; j < 99999;j++) { //Some operations } } } Code 2: void f() { int i,j; for(i = 0 ; i < 99999;i++) { for(j = 0 ; j < 99999;j++) { //Some operations } } } My teacher said that second is better, but I can't agree that opinion.

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  • Are pointers primitive types in C++?

    - by Space_C0wb0y
    I was wondering about the last constructor for std::string mentioned here. It says: template<class InputIterator> string (InputIterator begin, InputIterator end); If InputIterator is an integral type, behaves as the sixth constructor version (the one right above this) by typecasting begin and end to call it: string(static_cast<size_t>(begin),static_cast<char>(end)); In any other case, the parameters are taken as iterators, and the content is initialized with the values of the elements that go from the element referred by iterator begin to the element right before the one referred by iterator end. So what does that mean if InputIterator is a char * ?

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  • Weird compile-time behavior when trying to use primitive type in generics

    - by polygenelubricants
    import java.lang.reflect.Array; public class PrimitiveArrayGeneric { static <T> T[] genericArrayNewInstance(Class<T> componentType) { return (T[]) Array.newInstance(componentType, 0); } public static void main(String args[]) { int[] intArray; Integer[] integerArray; intArray = (int[]) Array.newInstance(int.class, 0); // Okay! integerArray = genericArrayNewInstance(Integer.class); // Okay! intArray = genericArrayNewInstance(int.class); // Compile time error: // cannot convert from Integer[] to int[] integerArray = genericArrayNewInstance(int.class); // Run time error: // ClassCastException: [I cannot be cast to [Ljava.lang.Object; } } I'm trying to fully understand how generics works in Java. Things get a bit weird for me in the 3rd assignment in the above snippet: the compiler is complaining that Integer[] cannot be converted to int[]. The statement is 100% true, of course, but I'm wondering WHY the compiler is making this complaint. If you comment that line, and follow the compiler's "suggestion" as in the 4th assignment, the compiler is actually satisfied!!! NOW the code compiles just fine! Which is crazy, of course, since like the run time behavior suggests, int[] cannot be converted to Object[] (which is what T[] is type-erased into at run time). So my question is: why is the compiler "suggesting" that I assign to Integer[] instead for the 3rd assignment? How does the compiler reason to arrive to that (erroneous!) conclusion?

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  • Writing cross-platforms Types, Interfaces and Classes/Methods in C++

    - by user827992
    I'm looking for the best solution to write cross-platform software, aka code that I write and that I have to interface with different libraries and platforms each time. What I consider the easiest part, correct me if I'm wrong, is the definition of new types, all I have to do is to write an hpp file with a list of typedefs, I can keep the same names for each new type across the different platforms so my codebase can be shared without any problem. typedefs also helps me to redefine a better scope for my types in my code. I will probably end up having something like this: include |-windows | |-types.hpp |-linux | |-types.hpp |-mac |-types.hpp For the interfaces I'm thinking about the same solution used for the types, a series of hpp files, probably I will write all the interfaces only once since they rely on the types and all "cross-platform portability" is ensured by the work done on the types. include | |-interfaces.hpp | |-windows | |-types.hpp |-linux | |-types.hpp |-mac | |-types.hpp For classes and methods I do not have a real answer, I would like to avoid 2 things: the explicit use of pointers the use of templates I want to avoid the use of the pointers because they can make the code less readable for someone and I want to avoid templates just because if I write them, I can't separate the interface from the definition. What is the best option to hide the use of the pointers? I would also like some words about macros and how to implement some OS-specifics calls and definitions.

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  • MooseX::Types declaration issue, tight test case :)

    - by TJ Thompson
    So after an embarrassing amount of time debugging, I've finally stripped this issue ([http://stackoverflow.com/questions/4621589/perl-moose-typedecorator-error-how-do-i-debug][1]) down to a simple test case. I would humbly request some help understanding why it's failing :) Here is the error message I'm getting: plxc16479 $h2/tmp/tmp18.pl This method [new] requires a single argument. at /nfs/pdx/disks/nehalem.pde.077/perl/5.12.2/lib64/site_perl/MooseX/Types/TypeDecorator.pm line 91 MooseX::Types::TypeDecorator::new('MooseX::Types::TypeDecorator=HASH(0x655b90)') called at /nfs/pdx/disks/nehalem.pde.077/projects/lib/Program-Plist-Pl/lib/Program/Plist/Pl.pm line 10 Program::Plist::Pl::BUILD('Program::Plist::Pl=HASH(0x63d478)', 'HASH(0x63d220)') called at generated method (unknown origin) line 29 Program::Plist::Pl::new('Program::Plist::Pl') called at /nfs/pdx/disks/nehalem.pde.077/tmp/tmp18.pl line 10 Wrapper test script: use strict; use warnings; BEGIN {push(@INC, split(':', $ENV{PERL_TEST_LIBS}))}; use Program::Plist::Pl; my $obj = Program::Plist::Pl->new(); Program::Plist::Pl file: package Program::Plist::Pl; use Moose; use namespace::autoclean; use Program::Types qw(Pattern); # <-- Removing this fixes error use Program::Plist::Pl::Pattern; sub BUILD { my $pattern_obj = Program::Plist::Pl::Pattern->new(); } __PACKAGE__->meta->make_immutable; 1; Program::Types file: package Program::Types; use MooseX::Types -declare => [qw(Pattern)]; class_type Pattern, {class => 'Program::Plist::Pl::Pattern'}; 1; And the Program::Plist::Pl::Pattern file: package Program::Plist::Pl::Pattern; use Moose; use namespace::autoclean; __PACKAGE__->meta->make_immutable; 1; Notes: While I don't need the Pattern type from Program::Types in the above code, I do in other code that is stripped out. The PERL_TEST_LIBS env var I'm pulling INC paths from only contains paths to the project modules. There are no other modules loaded from these paths. It appears the MooseX::Types definition for Pattern is causing problems, but I'm not sure why. Documentation shows the syntax I am using, but it's possible I'm misusing class_type as there isn't much said about it. Intent is to be able to use Pattern for type checking via MooseX::Params::Validate to verify the argument is a 'Program::Plist::Pl::Program' object. I've found that removing the intervening class Program::Plist::Pl from the equation by directly calling Pattern-new from the tmp18.pl wrapper results in no error, even when the Program::Types Pattern type is imported.

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  • C#/.NET Little Wonders: The Joy of Anonymous Types

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the .NET 3 Framework, Microsoft introduced the concept of anonymous types, which provide a way to create a quick, compiler-generated types at the point of instantiation.  These may seem trivial, but are very handy for concisely creating lightweight, strongly-typed objects containing only read-only properties that can be used within a given scope. Creating an Anonymous Type In short, an anonymous type is a reference type that derives directly from object and is defined by its set of properties base on their names, number, types, and order given at initialization.  In addition to just holding these properties, it is also given appropriate overridden implementations for Equals() and GetHashCode() that take into account all of the properties to correctly perform property comparisons and hashing.  Also overridden is an implementation of ToString() which makes it easy to display the contents of an anonymous type instance in a fairly concise manner. To construct an anonymous type instance, you use basically the same initialization syntax as with a regular type.  So, for example, if we wanted to create an anonymous type to represent a particular point, we could do this: 1: var point = new { X = 13, Y = 7 }; Note the similarity between anonymous type initialization and regular initialization.  The main difference is that the compiler generates the type name and the properties (as readonly) based on the names and order provided, and inferring their types from the expressions they are assigned to. It is key to remember that all of those factors (number, names, types, order of properties) determine the anonymous type.  This is important, because while these two instances share the same anonymous type: 1: // same names, types, and order 2: var point1 = new { X = 13, Y = 7 }; 3: var point2 = new { X = 5, Y = 0 }; These similar ones do not: 1: var point3 = new { Y = 3, X = 5 }; // different order 2: var point4 = new { X = 3, Y = 5.0 }; // different type for Y 3: var point5 = new {MyX = 3, MyY = 5 }; // different names 4: var point6 = new { X = 1, Y = 2, Z = 3 }; // different count Limitations on Property Initialization Expressions The expression for a property in an anonymous type initialization cannot be null (though it can evaluate to null) or an anonymous function.  For example, the following are illegal: 1: // Null can't be used directly. Null reference of what type? 2: var cantUseNull = new { Value = null }; 3:  4: // Anonymous methods cannot be used. 5: var cantUseAnonymousFxn = new { Value = () => Console.WriteLine(“Can’t.”) }; Note that the restriction on null is just that you can’t use it directly as the expression, because otherwise how would it be able to determine the type?  You can, however, use it indirectly assigning a null expression such as a typed variable with the value null, or by casting null to a specific type: 1: string str = null; 2: var fineIndirectly = new { Value = str }; 3: var fineCast = new { Value = (string)null }; All of the examples above name the properties explicitly, but you can also implicitly name properties if they are being set from a property, field, or variable.  In these cases, when a field, property, or variable is used alone, and you don’t specify a property name assigned to it, the new property will have the same name.  For example: 1: int variable = 42; 2:  3: // creates two properties named varriable and Now 4: var implicitProperties = new { variable, DateTime.Now }; Is the same type as: 1: var explicitProperties = new { variable = variable, Now = DateTime.Now }; But this only works if you are using an existing field, variable, or property directly as the expression.  If you use a more complex expression then the name cannot be inferred: 1: // can't infer the name variable from variable * 2, must name explicitly 2: var wontWork = new { variable * 2, DateTime.Now }; In the example above, since we typed variable * 2, it is no longer just a variable and thus we would have to assign the property a name explicitly. ToString() on Anonymous Types One of the more trivial overrides that an anonymous type provides you is a ToString() method that prints the value of the anonymous type instance in much the same format as it was initialized (except actual values instead of expressions as appropriate of course). For example, if you had: 1: var point = new { X = 13, Y = 42 }; And then print it out: 1: Console.WriteLine(point.ToString()); You will get: 1: { X = 13, Y = 42 } While this isn’t necessarily the most stunning feature of anonymous types, it can be handy for debugging or logging values in a fairly easy to read format. Comparing Anonymous Type Instances Because anonymous types automatically create appropriate overrides of Equals() and GetHashCode() based on the underlying properties, we can reliably compare two instances or get hash codes.  For example, if we had the following 3 points: 1: var point1 = new { X = 1, Y = 2 }; 2: var point2 = new { X = 1, Y = 2 }; 3: var point3 = new { Y = 2, X = 1 }; If we compare point1 and point2 we’ll see that Equals() returns true because they overridden version of Equals() sees that the types are the same (same number, names, types, and order of properties) and that the values are the same.   In addition, because all equal objects should have the same hash code, we’ll see that the hash codes evaluate to the same as well: 1: // true, same type, same values 2: Console.WriteLine(point1.Equals(point2)); 3:  4: // true, equal anonymous type instances always have same hash code 5: Console.WriteLine(point1.GetHashCode() == point2.GetHashCode()); However, if we compare point2 and point3 we get false.  Even though the names, types, and values of the properties are the same, the order is not, thus they are two different types and cannot be compared (and thus return false).  And, since they are not equal objects (even though they have the same value) there is a good chance their hash codes are different as well (though not guaranteed): 1: // false, different types 2: Console.WriteLine(point2.Equals(point3)); 3:  4: // quite possibly false (was false on my machine) 5: Console.WriteLine(point2.GetHashCode() == point3.GetHashCode()); Using Anonymous Types Now that we’ve created instances of anonymous types, let’s actually use them.  The property names (whether implicit or explicit) are used to access the individual properties of the anonymous type.  The main thing, once again, to keep in mind is that the properties are readonly, so you cannot assign the properties a new value (note: this does not mean that instances referred to by a property are immutable – for more information check out C#/.NET Fundamentals: Returning Data Immutably in a Mutable World). Thus, if we have the following anonymous type instance: 1: var point = new { X = 13, Y = 42 }; We can get the properties as you’d expect: 1: Console.WriteLine(“The point is: ({0},{1})”, point.X, point.Y); But we cannot alter the property values: 1: // compiler error, properties are readonly 2: point.X = 99; Further, since the anonymous type name is only known by the compiler, there is no easy way to pass anonymous type instances outside of a given scope.  The only real choices are to pass them as object or dynamic.  But really that is not the intention of using anonymous types.  If you find yourself needing to pass an anonymous type outside of a given scope, you should really consider making a POCO (Plain Old CLR Type – i.e. a class that contains just properties to hold data with little/no business logic) instead. Given that, why use them at all?  Couldn’t you always just create a POCO to represent every anonymous type you needed?  Sure you could, but then you might litter your solution with many small POCO classes that have very localized uses. It turns out this is the key to when to use anonymous types to your advantage: when you just need a lightweight type in a local context to store intermediate results, consider an anonymous type – but when that result is more long-lived and used outside of the current scope, consider a POCO instead. So what do we mean by intermediate results in a local context?  Well, a classic example would be filtering down results from a LINQ expression.  For example, let’s say we had a List<Transaction>, where Transaction is defined something like: 1: public class Transaction 2: { 3: public string UserId { get; set; } 4: public DateTime At { get; set; } 5: public decimal Amount { get; set; } 6: // … 7: } And let’s say we had this data in our List<Transaction>: 1: var transactions = new List<Transaction> 2: { 3: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = 2200.00m }, 4: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = -1100.00m }, 5: new Transaction { UserId = "Jim", At = DateTime.Now.AddDays(-1), Amount = 900.00m }, 6: new Transaction { UserId = "John", At = DateTime.Now.AddDays(-2), Amount = 300.00m }, 7: new Transaction { UserId = "John", At = DateTime.Now, Amount = -10.00m }, 8: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = 200.00m }, 9: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = -50.00m }, 10: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = -100.00m }, 11: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = 300.00m }, 12: }; So let’s say we wanted to get the transactions for each day for each user.  That is, for each day we’d want to see the transactions each user performed.  We could do this very simply with a nice LINQ expression, without the need of creating any POCOs: 1: // group the transactions based on an anonymous type with properties UserId and Date: 2: byUserAndDay = transactions 3: .GroupBy(tx => new { tx.UserId, tx.At.Date }) 4: .OrderBy(grp => grp.Key.Date) 5: .ThenBy(grp => grp.Key.UserId); Now, those of you who have attempted to use custom classes as a grouping type before (such as GroupBy(), Distinct(), etc.) may have discovered the hard way that LINQ gets a lot of its speed by utilizing not on Equals(), but also GetHashCode() on the type you are grouping by.  Thus, when you use custom types for these purposes, you generally end up having to write custom Equals() and GetHashCode() implementations or you won’t get the results you were expecting (the default implementations of Equals() and GetHashCode() are reference equality and reference identity based respectively). As we said before, it turns out that anonymous types already do these critical overrides for you.  This makes them even more convenient to use!  Instead of creating a small POCO to handle this grouping, and then having to implement a custom Equals() and GetHashCode() every time, we can just take advantage of the fact that anonymous types automatically override these methods with appropriate implementations that take into account the values of all of the properties. Now, we can look at our results: 1: foreach (var group in byUserAndDay) 2: { 3: // the group’s Key is an instance of our anonymous type 4: Console.WriteLine("{0} on {1:MM/dd/yyyy} did:", group.Key.UserId, group.Key.Date); 5:  6: // each grouping contains a sequence of the items. 7: foreach (var tx in group) 8: { 9: Console.WriteLine("\t{0}", tx.Amount); 10: } 11: } And see: 1: Jaime on 06/18/2012 did: 2: -100.00 3: 300.00 4:  5: John on 06/19/2012 did: 6: 300.00 7:  8: Jim on 06/20/2012 did: 9: 900.00 10:  11: Jane on 06/21/2012 did: 12: 200.00 13: -50.00 14:  15: Jim on 06/21/2012 did: 16: 2200.00 17: -1100.00 18:  19: John on 06/21/2012 did: 20: -10.00 Again, sure we could have just built a POCO to do this, given it an appropriate Equals() and GetHashCode() method, but that would have bloated our code with so many extra lines and been more difficult to maintain if the properties change.  Summary Anonymous types are one of those Little Wonders of the .NET language that are perfect at exactly that time when you need a temporary type to hold a set of properties together for an intermediate result.  While they are not very useful beyond the scope in which they are defined, they are excellent in LINQ expressions as a way to create and us intermediary values for further expressions and analysis. Anonymous types are defined by the compiler based on the number, type, names, and order of properties created, and they automatically implement appropriate Equals() and GetHashCode() overrides (as well as ToString()) which makes them ideal for LINQ expressions where you need to create a set of properties to group, evaluate, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,Anonymous Types,LINQ

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  • Getting Types in Win32 Dll

    - by Usman
    Hello, I want to know the types and details in a plain Win32DLL just like we can get in case of COM.In COM every thing embed inside idl and results in TLB, here we get every thing , MSFT exposes APIS by which we can extract types. In case of Win32 I strongly needed types defined in it and all details of that type(e.g what are members in it and their types as well). Parsing PE file and looking up export table only gives the exported functions. I want all custom types(Win32 interfaces,classes and members details with types) defined in it. How? Regards Usman

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  • NDepend query methods/types in framework assembly being used by other assemblies/types

    - by icelava
    I am trying to determine which types or methods in a base framework assembly are being used by other assemblies in the application system. I cannot seem to find a straight-cut query to do that. What i have to do is first determine which assemblies are directly using the framework assembly, then manually list them in a second query SELECT TYPES FROM ASSEMBLIES "IBM.Data.DB2" WHERE IsDirectlyUsedBy "ASSEMBLY:FirstDirectUsedByAssebmly" OR IsDirectlyUsedBy "ASSEMBLY:SecondDirectUsedByAssebmly" OR IsDirectlyUsedBy "ASSEMBLY:ThirdDirectUsedByAssebmly" OR IsDirectlyUsedBy "ASSEMBLY:FourthDirectUsedByAssebmly" Is there a better/faster way to query for this? Additionally, the query results are focused on the matched types only. The Dependency graph or matrix exported only shows details of those. I do not know how to render a graph that shows those types or methods plus show the dependent types/methods from other assemblies that are consuming them?

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  • why primitive type will call first rather than wrapper classes?

    - by kandarp
    Hello EveryOne, public class A { public void test(Integer i) { System.out.println("In Wrapper Method"); } public void test(int i) { System.out.println("In primitive Method"); } public static void main(String args[]) { A a = new A(); a.test(5); } } When I will call test method from main and pass integer argument, then it will call the method which accept primitive type as argument. I just want to know that why it call primitive type method rather than the method who accepts wrapper class as argument? Is there any rule, which java follow to call methods? Thanks,

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  • Associating File Types with AutoVue Desktop Deployment

    - by [email protected]
    Windows users take for granted that when they double click on a document or design, that it will open up in its application automatically. One of the questions I'm commonly asked is "How can I get the same behavior with AutoVue Desktop Deployment?". It's pretty easy, but there are a few tricks to doing it. Step 1: Download new jvue_direct.bat and icon The first thing you'll need to do is download a slightly modified version of jvue_direct.bat. You can find it here (Document 1075784.1) on Oracle's Support Portal. You also want to download the AV.ico file. This is the icon that will be used for all file types associated with AutoVue. Place both of these files in your <AutoVueInstallDirectory>\bin directory. Step 2: Associate File Types With AutoVue There are two ways to do this. You can do this through the Windows user interface, or you can set up a batch file to do this. Associating File Types Through Windows The way most people associate file types to an application is using the Windows user interface. You've probably tried to open a file type that Windows doesn't recognize and seen this window pop up: Although you can use this dialog to associate that file type with AutoVue, I don't recommend it. I much prefer using a batch file to associate file types with AutoVue. Associating File Types Using A Batch File There are a few good reasons to associate file types using a batch file instead of using the pop-up dialog method: If you have several file types to associate with AutoVue, it's much easier to use a batch file to do them all at once. Doing it through the Windows user interface requires having files of each type available. Using a batch file doesn't require having the files you're associating. Associating file types through the dialog may work well for one person, but what if you're an administrator doing an enterprise wide deployment of AutoVue Desktop Deployment for several hundred users? You don't want to do this manually for each user. You can have one simple batch file that's run on each user's PC to set up all the file types. You can easily associate an icon with the file types you're opening with AutoVue. To use the batch file method follow these steps: Create a file called filetype.bat using a text editor and copy and paste the following into it: @assoc .dwg=AVFile @assoc .jpg=AVFile @assoc .doc=AVFile @ftype AVFile="%~dp0jvue_direct.bat" "%%1" @reg add HKEY_CLASSES_ROOT\AVFile\DefaultIcon /v "" /f /d "%~dp0AV.ico" Change the lines starting with @assoc. Each of these lines associates a file extension with AutoVue. You can have as many @assoc lines as you want. Save this file in your <AutoVueInstallDirectory>\bin directory. Double click this file, or run it from a command prompt. Restart Windows to get the icons to show up. How Does This Work? The first three lines are creating a file type called AVFile. We are associating the extensions .dwg, .jpg, and .doc with this file type. You will want to change these lines when creating your own batch file. For example, to associate Microstation designs, which have extension .dgn, you should delete the @assoc lines above and add the line: @assoc .dgn=AVfile The line beginning with @ftype tells Windows that all AVFile type files should be opened using AutoVue Desktop Deployment. The final line associates the AutoVue icon with these file types. You may need to restart Windows to see the new icons. Warning: One Size Doesn't Fit All When deciding which file types should be associated with AutoVue, remember that there are different types of users using it. Your engineers may be pretty surprised to find that after installing AutoVue, double clicking their .dwg file opens up AutoVue instead of AutoCAD. If you have more than one type of AutoVue user, make sure you've considered what file types each user group will and will not want to be associated with AutoVue. If necessary, create a separate file association batch file for each user type. So that's it. In two simple steps you can double click your favorite designs and have them open automatically in AutoVue Desktop Deployment. I'd love to hear how are you using AutoVue Desktop Deployment. What other deployment tips would you be interested in learning about?

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  • SQL SERVER – Capturing Wait Types and Wait Stats Information at Interval – Wait Type – Day 5 of 28

    - by pinaldave
    Earlier, I have tried to cover some important points about wait stats in detail. Here are some points that we had covered earlier. DMV related to wait stats reset when we reset SQL Server services DMV related to wait stats reset when we manually reset the wait types However, at times, there is a need of making this data persistent so that we can take a look at them later on. Sometimes, performance tuning experts do some modifications to the server and try to measure the wait stats at that point of time and after some duration. I use the following method to measure the wait stats over the time. -- Create Table CREATE TABLE [MyWaitStatTable]( [wait_type] [nvarchar](60) NOT NULL, [waiting_tasks_count] [bigint] NOT NULL, [wait_time_ms] [bigint] NOT NULL, [max_wait_time_ms] [bigint] NOT NULL, [signal_wait_time_ms] [bigint] NOT NULL, [CurrentDateTime] DATETIME NOT NULL, [Flag] INT ) GO -- Populate Table at Time 1 INSERT INTO MyWaitStatTable ([wait_type],[waiting_tasks_count],[wait_time_ms],[max_wait_time_ms],[signal_wait_time_ms], [CurrentDateTime],[Flag]) SELECT [wait_type],[waiting_tasks_count],[wait_time_ms],[max_wait_time_ms],[signal_wait_time_ms], GETDATE(), 1 FROM sys.dm_os_wait_stats GO ----- Desired Delay (for one hour) WAITFOR DELAY '01:00:00' -- Populate Table at Time 2 INSERT INTO MyWaitStatTable ([wait_type],[waiting_tasks_count],[wait_time_ms],[max_wait_time_ms],[signal_wait_time_ms], [CurrentDateTime],[Flag]) SELECT [wait_type],[waiting_tasks_count],[wait_time_ms],[max_wait_time_ms],[signal_wait_time_ms], GETDATE(), 2 FROM sys.dm_os_wait_stats GO -- Check the difference between Time 1 and Time 2 SELECT T1.wait_type, T1.wait_time_ms Original_WaitTime, T2.wait_time_ms LaterWaitTime, (T2.wait_time_ms - T1.wait_time_ms) DiffenceWaitTime FROM MyWaitStatTable T1 INNER JOIN MyWaitStatTable T2 ON T1.wait_type = T2.wait_type WHERE T2.wait_time_ms > T1.wait_time_ms AND T1.Flag = 1 AND T2.Flag = 2 ORDER BY DiffenceWaitTime DESC GO -- Clean up DROP TABLE MyWaitStatTable GO If you notice the script, I have used an additional column called flag. I use it to find out when I have captured the wait stats and then use it in my SELECT query to SELECT wait stats related to that time group. Many times, I select more than 5 or 6 different set of wait stats and I find this method very convenient to find the difference between wait stats. In a future blog post, we will talk about specific wait stats. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • describe class versions of primitive type data

    - by paula
    please some explain to me this.... Explain why java has class versios of primitive data types? describe the class versions of primitive java types and expain pros and cons? expalin why class versions of primitive java types are available, but why the primitive types are still frequently used? expalin how primitive and non-primitive data types are passed as parameters to methods in java and how that affects altering the value of data passed? primitve data types are: int, float, char, long, short, byte, boolean and double.

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  • How can I get PowerShell Added-Types to use Added Types

    - by Scott Weinstein
    I'm working on a PoSh project that generates CSharp code, and then Add-Types it into memory. The new types use existing types in an on disk DLL, which is loaded via Add-Type. All is well and good untill I actualy try to invoke methods on the new types. Here's an example of what I'm doing: $PWD = "." rm -Force $PWD\TestClassOne* $code = " namespace TEST{ public class TestClassOne { public int DoNothing() { return 1; } } }" $code | Out-File tcone.cs Add-Type -OutputAssembly $PWD\TestClassOne.dll -OutputType Library -Path $PWD\tcone.cs Add-Type -Path $PWD\TestClassOne.dll $a = New-Object TEST.TestClassOne "Using TestClassOne" $a.DoNothing() "Compiling TestClassTwo" Add-Type -Language CSharpVersion3 -TypeDefinition " namespace TEST{ public class TestClassTwo { public int CallTestClassOne() { var a = new TEST.TestClassOne(); return a.DoNothing(); } } }" -ReferencedAssemblies $PWD\TestClassOne.dll "OK" $b = New-Object TEST.TestClassTwo "Using TestClassTwo" $b.CallTestClassOne() Running the above script gives the following error on the last line: Exception calling "CallTestClassOne" with "0" argument(s): "Could not load file or assembly 'TestClassOne,...' or one of its dependencies. The system cannot find the file specified." At AddTypeTest.ps1:39 char:20 + $b.CallTestClassOne <<<< () + CategoryInfo : NotSpecified: (:) [], MethodInvocationException + FullyQualifiedErrorId : DotNetMethodException What am I doing wrong?

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  • The need for user-defined index types

    - by Greg Low
    Since the removal of the 8KB limit on serialization, the ability to define new data types using SQL CLR integration is now almost at a usable level, apart from one key omission: indexes. We have no ability to create our own types of index to support our data types. As a good example of this, consider that when Microsoft introduced the geometry and geography (spatial) data types, they did so as system CLR data types but also needed to introduce a spatial index as a new type of index. Those of us that...(read more)

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  • How do I apply 2 rotations about different points to a single primitive using OpenGL

    - by Fenoec
    I'm working on a 2D top-down shooter game that has a rotation feature like Realm Of The Mad God such that if you press e the camera rotates around the character in a clockwise direction and q rotates the camera around the character in a counterclockwise direction. I have this working with my floors and walls by translating to the character, doing the screen rotation, and drawing everything with the character as the origin. The problem arises when I shoot projectiles which need to both rotate around the character and rotate around themselves (shooting uses the mouse cursor so I can shoot at any angle). For example, if the screen is not rotated and I'm shooting rectangular projectiles, I want them to face in the direction I'm shooting (rotation around themselves). However if I only do this rotation, when I then rotate the screen the projectiles will always shoot at the same position because my cursor position does not change. Therefore I need to also either rotate the projectiles around the character or rotate the mouse cursor position to get the correct position (which would then totally screw up all of the collision detection). Likewise if I only do the screen rotation on projectiles, the rectangles will always be facing the same way and they would only look correct if I were shooting straight up or straight down. So my question is, how can I perform 2 rotations on a primitive around 2 different points? The only way I can think of is to translate to the character and do the screen rotation, then somehow calculate the translation required to move back to the middle of the projectile (seeing as how my axes are now rotated) and do its rotation. Or am I thinking about this in the wrong way and there is a different solution to accomplishing this effect?

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  • What makes the availability of both primitive and object-wrapped values in JavaScript useful?

    - by Delan Azabani
    I wrote a blog post a while ago detailing how the availability of both primitive and object-wrapped value types in JavaScript (for things such as Number, String and Boolean) causes trouble, including but not limited to type-casting to a boolean (e.g. object-wrapped NaN, "" and false actually type-cast to true). My question is, with all this confusion and problems, is there any benefit to JavaScript having both types of values for the built-in classes?

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  • SQL SERVER – PREEMPTIVE and Non-PREEMPTIVE – Wait Type – Day 19 of 28

    - by pinaldave
    In this blog post, we are going to talk about a very interesting subject. I often get questions related to SQL Server 2008 Book-Online about various Preemptive wait types. I got a few questions asking what these wait types are and how they could be interpreted. To get current wait types of the system, you can read this article and run the script: SQL SERVER – DMV – sys.dm_os_waiting_tasks and sys.dm_exec_requests – Wait Type – Day 4 of 28. Before we continue understanding them, let us study first what PREEMPTIVE and Non-PREEMPTIVE waits in SQL Server mean. PREEMPTIVE: Simply put, this wait means non-cooperative. While SQL Server is executing a task, the Operating System (OS) interrupts it. This leads to SQL Server to involuntarily give up the execution for other higher priority tasks. This is not good for SQL Server as it is a particular external process which makes SQL Server to yield. This kind of wait can reduce the performance drastically and needs to be investigated properly. Non-PREEMPTIVE: In simple terms, this wait means cooperative. SQL Server manages the scheduling of the threads. When SQL Server manages the scheduling instead of the OS, it makes sure its own priority. In this case, SQL Server decides the priority and one thread yields to another thread voluntarily. In the earlier version of SQL Server, there was no preemptive wait types mentioned and the associated task status with them was marked as suspended. In SQL Server 2005, preemptive wait types were not listed as well, but their associated task status was marked as running. In SQL Server 2008, preemptive wait types are properly listed and their associated task status is also marked as running. Now, SQL Server is in Non-Preemptive mode by default and it works fine. When CLR, extended Stored Procedures and other external components run, they run in Preemptive mode, leading to the creation of these wait types. There are a wide variety of preemptive wait types. If you see consistent high value in the Preemptive wait types, I strongly suggest that you look into the wait type and try to know the root cause. If you are still not sure, you can send me an email or leave a comment about it and I will do my best to help you reduce this wait type. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Custom types in OpenCL kernel

    - by Studer
    Is it possible to use custom types in OpenCL kernel like gmp types (mpz_t, mpq_t, …) ? To have something like that (this kernel doesn't build just because of #include <gmp.h>) : #include <gmp.h> __kernel square( __global mpz_t* input, __global mpz_t number, __global int* output, const unsigned int count) { int i = get_global_id(0); if(i < count) output[i] = mpz_divisible_p(number,input[i]); } Or maybe does OpenCL already have types that can handle large numbers ?

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  • Concrete Types or Interfaces for return types?

    - by SDReyes
    Today I came to a fundamental paradox of the object programming style, concrete types or interfaces. Whats the better election for a method's return type: a concrete type or an interface? In most cases, I tend to use concrete types as the return type for methods. because I believe that an concrete type is more flexible for further use and exposes more functionality. The dark side of this: Coupling. The angelic one: A concrete type contains per-se the interface you would going to return initially, and extra functionality. What's your thumb's rule? Is there any programming principle for this? BONUS: This is an example of what I mean http://stackoverflow.com/questions/491375/readonlycollection-or-ienumerable-for-exposing-member-collections

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