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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Chrome 22 disponible : une version dédiée aux jeux 3D en ligne, API Pointer Lock et améliorations pour Windows 8 et écrans Retina

    Chrome 22 disponible : une version destinée aux FPS et jeux 3D en ligne Support de l'API « Pointer Lock » et améliorations pour Windows 8 et écrans Retina Google ne cesse d'améliorer son navigateur qui devient une véritable plateforme polyvalente. La firme met à jour son navigateur Web Chrome afin qu'il soit plus exploitable par les adeptes et développeurs de FPS (jeux de tirs subjectifs) et de jeux 3D en ligne. [IMG]http://ftp-developpez.com/gordon-fowler/Chrome%20Logo.png[/IMG] Google vient de sortir une nouvelle version "majeure" et stable de Chrome, 22 au compteur. Celle-ci inclut désormais le support pour l'API JavaScript « Pointer...

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • Beginning Game Development on iPhone/iPad [closed]

    - by Ilya Knaup
    I'm willing to begin learning iPhone Game development. The problem is that I've found many resources for older models of iPad and iPhone. As you know now both have retina displays and amazingly fast graphics processors (Older resources don't take advantage of it). So I'm here to ask you for help on how to kickoff the development. Any recent tools, libraries, standards etc. Is there anything you can recommend? Ideally game should work on both iPad and iPhone, Retina and non Retina. It's going be a 2d / cartoon graphics based game with intense touching (So detecting touches quiet fast is a must have). Any advice, everything you that could help us started is very much appreciated.

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  • Can't adjust screen brightness on Macbook Pro 10,1 Ubuntu 13.10

    - by ben101
    I recently installed Ubuntu on my retina Macbook Pro (following this great guide: http://cberner.com/2013/03/01/installing-ubuntu-13-04-on-macbook-pro-retina/) Everything works fine so far however the screen brightness / backlight cannot be adjusted neither by using the assigned key nor by any other means. I know, I'm not the first to address this problem, but all the suggested solutions I found so far did not work for me. I unsuccessfully tried the following: Including Option "RegistryDwords" "EnableBrightnessControl=1" in the Devices-Section of /etc/X11/xorg.conf the application xbacklight I also haven't found any file such as mbp_backlight or apple_backlight on my system which probably would be a starting point I'm using the Nvidia-driver. (BTW: With the nouveau-driver, the keys to adjust the brightness work. However, with the nouveau driver Ubuntu does not resume from suspend mode) Any suggestions what I can do? Thanks!

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  • 5 reason why you should upgrade to new iPad (3rd generation)

    - by Gopinath
    Apple released the new iPad, 3rd generation, couple of days ago and they will be available in stores from March 16 onwards.  It’s the best tablet available in the market and for first time buyers it’s a no brainer to choose it. What about the iPad owners? Should they upgrade their iPad 2 to the new iPad? This is the question on the lips of most of the iPad owners. In this post we will provide you 5 reasons why you should upgrade your iPad, if more than two reasons are convincing then you should upgrade to the new iPad. Retina display – The best display ever made for mobile device, a game changer The new iPad comes with Retina display with screen resolution of 2048 x 1536, which is twice the resolution of iPad 2. Undoubtedly the iPad 3’s display is the best display ever made for a mobile device and it’s a game changer. With better resolution on iPad 3 eBook reading is going to be a pleasure with clear and crisp text Watching HD movies on iPad is going to be unbelievably good The new Games targeted for Retina display are going to be more realistic and needless to explain the pleasure of playing such games Graphic artists and photo editors get a professional on screen rendering support to create beautiful graphics 2x Faster & 2x Memory – Better Games and powerful Apps The new iPad is more powerful with 2x faster graphics and 2x more memory. Apple claims that the A5x processor of new iPad is 2x faster than iPad 2 and 4x faster than the best graphic chips available from other vendors. The RAM of  new iPad  is upgraded to 1 GB compared from 512 MB of iPad 2. With the fast processor and more memory, Apps and games are going to be blazing fast. 4G Internet – Browse the web at the speeds of 42 MB/sec Half of the iPad owners are frequent commuters who access internet over cellular networks, the new iPad’s 4G LTE is going to be a big boom for their  high data access needs. With the new iPad’s 4G LTE connectivity you can browse the web at 42 MB/sec and it mean you can watch a HD video without buffering issues. iPad 2 comes with 3G network support and it’s browsing speeds are way less than the new iPad. 5MP Camera – HD Movie Recording & gorgeous Photography iPad 2 has a 0.7 mega pixel camera and the new iPad comes with 5 megapixels camera. That is a huge boost for hobbyist  photographers and videographers. With the new iPad you can shoot gorgeous photos and 1080p HD video. The iSight camera of new iPad uses advanced optics with features like auto exposure, auto focus and face detection up to 10 faces. Amazon Pays up to $300 for old iPad 2 16 GB Wifi and more for other models Do you know that you can trade in your iPad 2 16 GB Wifi for upto $300? Amazon has an excellent trade in program for selling your used iPad 2s. Depending on the condition of the iPad 2  Amazon offers $234, $270, $300.00 for 16 GB Wifi versions that in Acceptable, Good and Like New conditions respectively.  The higher models of iPad 2s fetch you more money. With this great deal from Amazon the amount of extra money you need to spend for new iPad is almost half of their price. Visit Amazon Trade In’s website or read Amazon’s brilliant plan to pay you crazy money for your iPad 2 for more details. Related: New IPad Vs. IPad 2–Side By Side Comparison Of Hardware Specification [Infographic]

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  • Windows 8: Multiple monitors with varying DPI? [closed]

    - by Sid
    Possible Duplicate: Dual monitors on Windows - How do I set a different DPI or text size on each monitor? I'm running Windows 8 on my Macbook Pro Retina (220dpi) which has an external 24" monitor (~96 dpi). In Mac OS 10.8.2, the display settings seem ok and I can actually use both displays without usability issues. I don't know what scaling settings etc it uses but it looks fine. On Windows 8, however when I boost the DPI settings to take advantage of the retina display, it blows up the display on the external monitor - text is giant sized. How can I tell Windows 8 to use the real DPI settings of each monitor? NOTE: I'm not asking for Windows 7.

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  • .NET development on Macs

    - by Jeff
    I posted the “exciting” conclusion of my laptop trade-ins and issues on my personal blog. The links, in chronological order, are posted below. While those posts have all of the details about performance and software used, I wanted to comment on why I like using Macs in the first place. It started in 2006 when Apple released the first Intel-based Mac. As someone with a professional video past, I had been using Macs on and off since college (1995 graduate), so I was never terribly religious about any particular platform. I’m still not, but until recently, it was staggering how crappy PC’s were. They were all plastic, disposable, commodity crap. I could never justify buying a PowerBook because I was a Microsoft stack guy. When Apple went Intel, they removed that barrier. They also didn’t screw around with selling to the low end (though the plastic MacBooks bordered on that), so even the base machines were pretty well equipped. Every Mac I’ve had, I’ve used for three years. Other than that first one, I’ve also sold each one, for quite a bit of money. Things have changed quite a bit, mostly within the last year. I’m actually relieved, because Apple needs competition at the high end. Other manufacturers are finally understanding the importance of industrial design. For me, I’ll stick with Macs for now, because I’m invested in OS X apps like Aperture and the Mac versions of Adobe products. As a Microsoft developer, it doesn’t even matter though… with Parallels, I Cmd-Tab and I’m in Windows. So after three and a half years with a wonderful 17” MBP and upgraded SSD, it was time to get something lighter and smaller (traveling light is critical with a toddler), and I eventually ended up with a 13” MacBook Air, with the i7 and 8 gig upgrades, and I love it. At home I “dock” it to a Thunderbolt Display. A new laptop .NET development on a Retina MacBook Pro with Windows 8 Returning my MacBook Pro with Retina display .NET development on a MacBook Air with Windows 8

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  • Optimizing tiled maps in cocos2d-iphone

    - by Omega
    My cocos2d-iphone game has tiled maps. The tilesets textures are rather big. I got around 5 tilesets and each one is 2048x2048 (retina). My maps are around 80x80. They have around 8 layers and each one is obviously using one tileset. The frame rate falls (it goes around 30 sometimes. I know 30 is rather aceptable, but still, I want 50+). So given that textures are huge I can't afford to make many layers (since each one loads a texture of these). So how about I divide my tileset textures into much smaller tilesets (like 1024x1024 each)? That will allow me to use many more layers for my maps, right? Are there any other tips for huge retina display tile maps?

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  • Installing drivers for Ubuntu 12.04 on MacBook Pro 9,1 Mid 2012 15 inch

    - by Pratyush Nalam
    I just installed Ubuntu 12.04 on my MacBook Pro 9,1 Mid 2012 non retina 15 inch. I installed the 4 drivers from this link https://launchpad.net/~mactel-support/+archive/ppa?field.series_filter=precise but still I can't get wireless or bluetooth to work. Even adaptive brightness I think isn't working. Can anyone suggest where to get the complete set of drivers? P.s. Additional drivers says no proprietary devices found which is weird.

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  • Apple iPad 2 In April, iPhone 5 in June With New Hardware[Rumours]

    - by Gopinath
    Blogs and news sites are buzzing with the rumours of Apple’s next generation iPad and iPhone devices. These rumours interests the bloggers, geeks and end users of Apple devices as Apple maintains very tight lip on the new features of their upcoming products. The gadget blog Engadget has some very interesting rumours on the release of iPad 2 & iPhone 5 as well the new hardware they are going to have. Lets get into the details if you love to read the rumours of high profile blogs iPad 2 Release Date and Specs Apple seems to be all set to release iPad 2 in April, that is almost an year after the release of first iPad. It’s common for Apple to enjoy an one year long time to release a new version of their products. So if at all the rumours are to be believed, I can place an order of iPad 2 in April. Just like many of you out there, I’m also holding my iPad buying instinct and waiting for iPad 2 as it’s going to have at the minimum retina display,  Facetime features and few game changing features in Apple’s style. The report claims, iPad 2 will have a front and back cameras retina display SD Card slot (seems to be no USB) a dual GSM / CDMA chipset, that lets you use it with both GSM(AT &T, Airte) and CDMA(Verizon, Reliance) telecom providers iPhone 5 Release Date and Specs When it comes to iPhone 5 information, the rumour claims that the new iPhone is a completed redesigned device and it’s slated to release in summer of United States(i.e. June 2011). The device is also being tested by senior Apple executives right inside the campus and strictly not allowed to carry it outside. This restriction is to make sure that iPhone 5 will not land land up in a bar and then in the hands of geek blogs like how it happened with iPhone 4 last year. When it comes to the hardware of iPhone 5 Apple’s new A5 CPU (a Cortex A9-based, multi-core chip) a dual GSM / CDMA chipset, that lets you use it with both GSM(AT &T, Airte) and CDMA(Verizon, Reliance) telecom providers via Engadget and cc image credit flickr/mr-blixt This article titled,Apple iPad 2 In April, iPhone 5 in June With New Hardware[Rumours], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • Custom UIProgressView drawing weirdness

    - by Werner
    I am trying to create my own custom UIProgressView by subclassing it and then overwrite the drawRect function. Everything works as expected except the progress filling bar. I can't get the height and image right. The images are both in Retina resolution and the Simulator is in Retina mode. The images are called: "[email protected]" (28px high) and "[email protected]" (32px high). CustomProgressView.h #import <UIKit/UIKit.h> @interface CustomProgressView : UIProgressView @end CustomProgressView.m #import "CustomProgressView.h" @implementation CustomProgressView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code } return self; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code self.frame = CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, 16); UIImage *progressBarTrack = [[UIImage imageNamed:@"progressBarTrack"] resizableImageWithCapInsets:UIEdgeInsetsZero]; UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:UIEdgeInsetsMake(4, 4, 5, 4)]; [progressBarTrack drawInRect:rect]; NSInteger maximumWidth = rect.size.width - 2; NSInteger currentWidth = floor([self progress] * maximumWidth); CGRect fillRect = CGRectMake(rect.origin.x + 1, rect.origin.y + 1, currentWidth, 14); [progressBar drawInRect:fillRect]; } @end The resulting ProgressView has the right height and width. It also fills at the right percentage (currently set at 80%). But the progress fill image isn't drawn correctly. Does anyone see where I go wrong?

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  • Mavericks not booting after successful installation over Lion (10.7.5)

    - by rpatil
    On my 2012 MacBook Pro (15 inch, non retina, i7, 10GB RAM) after successful installation when Mavericks tried to boot, it is freezing there with "Still waiting for root device" (Seen Using CMD + V during boot). Someone please help. My Mac is not usable anymore. Boots in safe mode but freezes in safe mode too. From safe mode reinstalled Mavericks but failed again with same error. If it can't be fixed please let me know if it can be reverted.

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  • Permanently remove/disable Touch Keyboard in Windows 8 taskbar?

    - by Sid
    I have Windows 8 (final, MSDN) on my Macbook Pro Retina. Windows 8's ongoing, continuous tantrum of insisting that it's on a tablet device is causing it to always have a touch keyboard 'icon' on the taskbar. The 'icon' is actually a toolbar and I can temporarily disable it by right clicking the taskbar and DE-selecting it. However, upon rebooting the system, it always insists on coming back and activating itself. How can I permanently disable the touch keyboard toolbar in the taskbar?

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  • Stop Windows 8 from converting wallpapers to low quality JPGs

    - by Peter W.
    This has been bugging me on Windows 7 as well, and much to my chagrin Microsoft didn't bother addressing that issue in Windows 8. Take this image for example: http://mantia.me/goodies/desktops/supermariobros_wide.jpg It's made for retina Macbooks, so naturally it's being downscaled when setting it as wallpaper on my 1680x1050 screen. Windows 8 manages to make it look like shit, see this screenshot: http://d.pr/i/WGFy Is there any way of making Windows always the original image, not some JPGized-to-hell version of it?

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  • Installing ubuntu on MacBook Pro 9,1

    - by pratnala
    I bought a MacBook Pro 9,1 (Mid 2012, 15inch, NOT retina). Can anyone tell me how to install Ubuntu 12.04 on it? I already have Windows installed via BootCamp. Also, where to install drivers for Ubuntu and all? This link https://help.ubuntu.com/community/MacBookPro has nothing for 9,1 so please help me. If I have to remove BootCamp and reinstall Windows manually because BootCamp doesn't allow resizing of partitions, that's fine. Please tell me how to install Precise on MBP 9,1 Thanks!

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  • Do higher resolution laptop displays matter for programmers?

    - by Jason Baker
    I'm buying a new laptop that I'll be using mainly for programming. A couple of options that really intrigue me are the Asus Zenbook UX31A and the new Retina Macbook Pro. It's obvious that the high-resolution displays on these laptops is useful for entertainment, photo-editing, and other things. My question is this: Do these displays provide any benefit for programmers? Do these displays make code any easier to read? Are they any easier on the eyes after a whole day of staring at the screen?

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  • Apple Announces iPad 2 Event On March 2

    - by Gopinath
    All those holy rumours about iPad 2 (or what ever the new device is going to be called) launch in the next week are true. Apple has sent a media event invite to prominent blogs and media guys. Here is the invitation Image looks like unwrapping of iPad 2 right? Very obvious. But the details of hardware and new features of next version of iPad are very secret. According to the rumours it may have – front & back camera, Facetime, Retina Display, NFC, 7″ ipads and thinner iPads. These are all the rumours we are hearing for the past 1 month. Only on March 2nd we can get to know the actual details. Till then keep reading the rumours This article titled,Apple Announces iPad 2 Event On March 2, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Specs, Form and Function – What am I Missing?

    - by Barry Shulam
    0 0 1 628 3586 08041 29 8 4206 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Friday October 26th the Microsoft Surface RT arrived at the office.  I was summoned to my boss’s office for the grand unpacking.  If I had planned ahead I could have used my iPhone 4 to film the event and post it on YouTube however the desire to hold the device and turn it ON was more inviting than becoming a proxy reviewer for Engadget’s website.  1980 was the first time we had a personal computer in our house.  It was a  Kaypro computer. It weighed 29 pounds more than any persons lap could hold.  Then the term “portable computer” meant you could remove it from the building and take it else where.  Today I am typing on this entry on a Macbook Air which weighs 2.38 pounds. This morning Amazons front page main title is: “Much More for Much Less” I was born at the right time to start with the CPM operating system on the Kaypro thru the DOS, Windows, Linux, Mac OSX and mobile phone operating systems and languages.  If you are not aware Technology is moving at a rapid pace.  The New iPad (those who are keeping score – iPad4) is replacing a 7 month old machine the New iPad (iPad 3) I have used and owned many technology devices in my life.  The main point that most of the reader who are in the USA overlook is the fact that we are in the USA.  The devices we purchase have a great digital garden to support them.  The Kaypro computer had a 7-inch screen.  It was a TV tube with two colors – Black and Green.  You could see the 80-column screen flicker with characters – have you every played Pac-Man emulated on the screen with the ABC characters. Traveling across the world you will find that not all apps on your device will function as they did back home because they are not offered outside of your country of origin. I think the main question a buyer of technology should be asking is Function.  The greatest Specs with out function limit you.  The most beautiful form with out function is the same as a crystal vase on your shelf – not a good cereal bowl in the morning. Microsoft Surface RT, Amazon Kindle Fire and Apple iPad all great devices in their respective customers hands. My advice for those looking to purchase on this year:  If the device is your only technology device you buy what you WANT and LIKE. Consider this parallel universe if its not your only device?  Ever go shopping for clothing, shoes, and accessories with your wife, girlfriend, sister or mother?  If you listen carefully you will hear the little voices coming out of there heads saying:  “This goes well with that and I can use it also with that outfit” ”Do you think this clashes with that?”  “Ohh I love how that combination looks on you”.  Portable devices such as tablets and computers can offer a whole lot more when they are combined with the digital echo system you have at home and the manufacturer offers online. Pros of each Device: Microsoft Surface RT: There is a new functionality named SmartGlass which will let you share the content off your tablet to your XBOX 360.  Microsoft office is loaded on the tablet.  You can have more than one user profile on the tablet if you share it with others.   Amazon Kindle or Kindle HD: If you are an Amazon consumer with an annual Amazon Prime service you can consume videos and read books off the Amazon site.  Its the cheapest device.  Its a step up from the kindle reader in many ways.   Apple Ipad or Ipad mini: Over 270 Thousand applications.  Airplay permits you the ability to share to your TV screen. If you are a cord cutter (a person who gets their entertainment content over the web or air vs Cable Providers) the Airplay or Smart glass are a huge bonus.  iPad mini or not: The mini will fit in a purse where the larger one will not.  Its lighter which makes it nice to hold for prolonged periods.  It has an option for LTE wireless which non of the other sub 9 inch tables offer.  The screen is non retina which means the applications are smaller.  Speaking with individuals who are above 50 in age that wear glasses they retina does not make a difference for them however they prefer the larger iPad over the new mini.   Happy Shopping this Channuka Season.   The Kosher Coder.   Follow me on twitter @KosherCoder

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  • WUXGA revisited

    - by John Paul Cook
    I previously blogged about my search for a 17” 1920x1200 laptop. The only one I could find was a 17” MacBook Pro, which has been an excellent machine for running Windows and SQL Server. It is no longer made. Apple has a few refurbished ones available. Just be sure to get a matte display if you buy one. If you want WUXGA resolution or better in a laptop, your only off the shelf option is now the 15” MacBook Pro with the Retina display, which is 2880x1800. This exceeds the resolution of my 30” 2560x1600...(read more)

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  • 2D game big background images for maps

    - by WhiteCat
    Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are going to be hand-drawn and surely bigger than retina display, so the maps could span more than 1 screen in both axis. I imagine loading such a huge image could mean trouble and I don't plan to use tiling. I'm not sure how Sprite Kit splits images bigger than max texture size, if it does. I could split the images myself and use more sprites for each part of the background. What is the usual way to handle this?

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  • La fabrication de l'iPad 2 a déjà commencée, il serait plus fin et plus léger que le modèle précédent, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • Do Nvidia's drivers work in 12.10?

    - by Pratyush Nalam
    I recently upgraded to 12.10 and was just checking for proprietary drivers to be installed. I found this in software sources When I enabled Nvidia binary Xorg driver, unity disappears along with the launcher and everything. I just have the wallpaper. I did manage to open the terminal and open software sources and select the nouveau display driver which fixed it. Question is how to enable NVIDIA binary Xorg driver and have everything working? Hardware: Apple MacBook Pro 9,1 Mid 2012 15 inch non-retina. NVIDIA GeForce GT650M EDIT: I tried the solution here. And now, when I boot into Ubuntu, I get a blinking cursor. That's all! No tty1, nothing. help !!

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  • La fabrication de l'iPad 2 plus fin et léger que le modèle précédent serait déjà en cours, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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