2D game big background images for maps

Posted by WhiteCat on Game Development See other posts from Game Development or by WhiteCat
Published on 2013-11-04T23:37:38Z Indexed on 2013/11/05 4:15 UTC
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Update: this question is general, not specific to Sprite Kit or a single language/platform.

I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are going to be hand-drawn and surely bigger than retina display, so the maps could span more than 1 screen in both axis.

I imagine loading such a huge image could mean trouble and I don't plan to use tiling. I'm not sure how Sprite Kit splits images bigger than max texture size, if it does. I could split the images myself and use more sprites for each part of the background.

What is the usual way to handle this?

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